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  1. # General config
  2.  
  3. # Do we want to use player kills ?
  4. players-enabled: true
  5. # Disabled world list
  6. disabled-worlds:
  7. - disabledworldhere
  8. # Commands that can be executed when you reach a certain killstreak. The zero is just an example.
  9. killstreak-specific-commands:
  10.   '0':
  11.    - '/say This is an example command !'
  12.    - '/say You can even add multiple commands and the variable %killstreak and %name !'
  13. # Commands that can be executed when you reach a certain level. The zero is just an example.    
  14. level-specific-commands:
  15.   '10':
  16.    - '/say You can even add multiple commands !'
  17. # Announce a killstreak every x amount. Set to zero to disable.
  18. announce-killstreak-every: 0
  19. announce-killstreak-message: '&b%name just reached a killstreak of %killstreak !'
  20. # You can give people extra points when they kill somebody.
  21. # The permission is battlelevels.multiplier.x
  22. # Replace x with the amount
  23. # The score will then equal 'x * normal_score'
  24. # Example for a multiplier of 1.5: battlelevels.multiplier.1.5
  25. # Here you can set the enabled multipliers
  26. multipliers:
  27. - 1.1
  28. - 1.2
  29. - 1.3
  30. - 1.4
  31. - 1.5
  32. - 1.6
  33. - 1.7
  34. - 1.8
  35. - 1.9
  36. - 2.0
  37. # Score you earn for killing a player
  38. kill-score: 1.5
  39. # Earn extra points per kill in a killstreak. If this value would be 0.2 and your streak
  40. # would be 10, you would get 2 extra points when you kill somebody
  41. killstreak-score: 0.2
  42. # Score which is lost on death
  43. lose-score-on-death: 0.5
  44. # Maximum level
  45. max-level: 500
  46. # If a player has a high streak or multiplier, it is possible
  47. # that he unlocks multiple levels at once, this option allows
  48. # you the amount of next levels to check
  49. check-for-next: 5
  50. # Enable xp bar progress
  51. xp-bar: false
  52. # Enable extra hearts
  53. enable-extra-hearts: true
  54. extra-hearts-per-level: 0.2
  55. max-extra-hearts: 4.0
  56. # Enable extra damage based on level
  57. enable-extra-damage: true
  58. extra-damage-per-level: 0.05
  59. max-extra-damage: 2.0
  60. # Enable negative score
  61. negative-score: false
  62. # Top stats update interval
  63. topstats-interval: 180
  64. # Upper limit. If you want to use random points between 2 limits as a reward, fill in the upper limit here. The plugin will generate a random number between the this number and the normal kill score every time.
  65. enable-random: true
  66. upper-limit: 2.0
  67. # Do we want to reset the killstreak when a player logs out ?
  68. reset-killstreak: false
  69.  
  70. # Data config
  71.  
  72. # MySQL settings
  73. mysql: false
  74. mysql-host: host
  75. mysql-username: username
  76. mysql-password: password
  77. mysql-database: database
  78.    
  79.  
  80. # Formula config
  81.  
  82.  
  83. # Linear formula: you will always need to earn the same amount of score to level up to the next level
  84. # Current level: floor(x/b)
  85. # Total score required to reach level c: c * b
  86. # x is the player's current score and and b is the score needed to level up to level 1 (base score)
  87. linear-formula-enabled: false
  88. # This is the b value from the previous formula
  89. # If you would leave this value at 5, the progress would look like this:
  90. #
  91. # Total score required to reach level 1: 5
  92. # Total score required to reach level 2: 10
  93. # Total score required to reach level 3: 15
  94. # Total score required to reach level 4: 20
  95. # Total score required to reach level 5: 25
  96. # And so on...
  97. linear-default-level-up: 5
  98.  
  99.  
  100. # Geometric formula: you will always need to earn a bit more score to level up to the next level
  101. # Total score required to reach level c: b * s ^ (c - 1)
  102. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  103. geometric-formula-enabled: true
  104. # This is the b value from the previous formula
  105. geometric-default-level-up: 15
  106. # This is the s value from the previous formula
  107. geometric-scaling-factor: 2.5
  108. # If you would leave the the default level-up at 5 and the scaling factor at 1.5, the progress would look like this:
  109. #
  110. # Total score required to reach level 1: 5
  111. # Total score required to reach level 2: 7.5
  112. # Total score required to reach level 3: 11.25
  113. # Total score required to reach level 4: 16.875
  114. # Total score required to reach level 5: 25.3125
  115. # This score would of course be rounded
  116. # And so on...
  117.  
  118.  
  119. # Geometric formula 2: you will always need to earn a bit more score to level up to the next level
  120. # Total score required to reach level 1: (b * 1) + (s * 1)
  121. # Total score required to reach level 2: (b * 2) + (s * 1) + (s * 2)
  122. # Total score required to reach level 3: (b * 3) + (s * 1) + (s * 2) + (s * 3)
  123. # Total score required to reach level 4: (b * 4) + (s * 1) + (s * 2) + (s * 3) + (s * 4)
  124. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  125. geometric2-formula-enabled: false
  126. # This is the b value from the previous formula
  127. geometric2-default-level-up: 5
  128. # This is the s value from the previous formula
  129. geometric2-extra-factor: 0.5
  130. # This example would require you to get 0.5 more than the previous time to level-up
  131.  
  132. # Custom formula 1: you allows you to set the amount per level
  133. # The number that you need to set is the total score that the player needs to have at the point of leveling up
  134. # You can as much levels as you want
  135. custom1-formula-enabled: false
  136. custom1-formula:
  137.   1: 5.0
  138.   2: 11.0
  139.   3: 18.0
  140.   4: 26.0
  141.   5: 35.0
  142.  
  143.  
  144.  
  145. # Booster config
  146.  
  147. # Enable boosters
  148. booster-enabled: true
  149. # Enable double reward score when having a booster
  150. booster-double-score: true
  151. # Enable double rewards when having a booster
  152. booster-double-rewards: false
  153. # Maximum normal booster time in hours
  154. max-booster: 6
  155. # Maximum global booster time in hours
  156. max-global-booster: 1
  157. # Global booster message
  158. global-booster-message: '&8&l» &e%name activated a global booster for &e%amount hours!'
  159. # Normal booster message
  160. booster-message: '&8&l» &aYou enabled a booster for &e%amount hours'
  161. # Message if boosters aren't enabled
  162. booster-not-enabled: '&aBoosters are not enabled'
  163. # Normal booster de-activated
  164. booster-de-activated: '&8&l» &aThe booster is now deactivated'
  165. # Global booster de-activated
  166. global-booster-de-activated: '&8&l» &aThe global booster is now deactivated'
  167. # Normal booster maximum message
  168. max-boost-message: '&8&l» &aThe maximum boost is &b%amount hours'
  169. # Global booster maximum message
  170. max-global-boost-message: '&8&l» &aThe maximum global boost is &b%amount hours'
  171. # No booster activated
  172. no-booster-activated: '&8&l» &cNo booster activated'
  173. # Normal booster
  174. normal-booster: '&8&l» %time hours'
  175. # Global booster
  176. global-booster: '&8&l» %time hours global boost'
  177.    
  178.    
  179. # Messages config
  180.  
  181. # Level-up message
  182. levelup-message: '&8&l» &bLevel up! You are now level &e%level&b!'
  183. # Level-up announcement
  184. levelup-announcement: '&8&l» &b%name leveled up to level &e%level'
  185. # Reward message
  186. reward-message: '&8&l» &bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  187. # Show death message
  188. show-death-message: true
  189. # Death message
  190. death-message: '&8&l» &7You were killed by &b%name &a({killerlevel}) &7and you lost &b%amount experience points.'
  191. # Show death broadcast
  192. show-death-broadcast-message: false
  193. # Death broadcast message
  194. death-broadcast-message: '&8&l» &b{death} &a({deathlevel}) &7was killed by &b{killer} &a({killerlevel})'
  195. # Show kill message
  196. show-kill-message: true
  197. # Kill message
  198. kill-message: '&8&l» &7You killed &b%name &a({deathlevel}) &7and you received &b%amount experience points.'
  199. # Player offline message
  200. player-offline: '&8&l» &cThat player is currently offline.'
  201. # Player does not exist message
  202. not-exist: '&8&l» &cThat player does not exist.'
  203. # Progress bar configuration
  204. progress-bar: '&a%part1&c%part2'
  205. progress-bar-segments: 25
  206. progress-bar-segment: '|'
  207. # Database initializing kick message
  208. data-kick: 'Please wait, the database is starting up'
  209.    
  210. # Bossbar config
  211.  
  212. # Enable bossbar
  213. bar-enabled: true
  214. # How long the bossbar is shown after a kill in seconds. Set to zero to disable
  215. bar-showtime: 4
  216. # Player kill message
  217. bar-message: '&c&l>> &aYou killed &e%died ({deathlevel}) &aand earned &b%amount &aexperience &c&l<<'
  218. # Mob kill message
  219. mob-bar-message: '&6&l>> &b+&a%amount &bExperience for killing a &e%died &6&l<<'
  220. # Permanent bossbar or not
  221. permanent-bar: false
  222. # Permanent bossbar message
  223. permanent-bar-message: '&bProgress'  
  224. # Level-up message
  225. bar-level-up: '&8&l» &bYou leveled up to level %level!'
  226.    
  227.    
  228. # Zone settings
  229.  
  230. # Enable ranged zones
  231. ranged-zones: false
  232. # Enable level-zones
  233. level-zones: false
  234. # Ranged zone message
  235. ranged-message: '&aYou can''t hit &b%hit &abecause the range in this zone is &e%range'
  236. # Level zone message
  237. level-message: '&aYou can''t enter this zone &abecause the required level is &b%level'
  238. # Enable global ranged zones
  239. global-ranged-zones: false
  240. # Global ranged zones value
  241. global-ranged-zones-range: 10
  242. # Global ranged zone message
  243. global-ranged-message: '&aYou can''t hit &b%hit &abecause the range is &e%range'
  244. # Max level zones
  245. max-zones: false
  246. # Max level zones message
  247. max-message: '&aYou can''t enter this zone &abecause the maximum level is &b%level'
  248.    
  249.    
  250. # Rewards config
  251.  
  252.  
  253. # Heal
  254. heal: false
  255. # Percentage chance that the item will be given
  256. item-give-percentage: 0
  257. # Item ID. Set to zero to disable.
  258. item-id: '0'
  259. # Item amount
  260. item-amount: 0
  261. # Money amount
  262. money-amount: 0
  263. # XP amount
  264. xp-amount: 0
  265. # Show reward message
  266. show-reward-message: false
  267. # Reward message
  268. reward-message: ''
  269.    
  270.    
  271. # Level-up config
  272.  
  273. # Execute commands every level-up
  274. every-level-commands: false
  275. # If the previous feature is enabled, here are the commands
  276. commands-every-level:
  277. - /say %name just reached level %level !
  278. # How often it should show the level-up announcement
  279. announce-every-x-level: 0
  280. # How often it should should show firework
  281. firework-every-x-level: 1
  282.  
  283. # Level-up title. Variables are %level and %name
  284. enable-level-up-title: true
  285. # Message
  286. level-up-title: '&eYou are now level &a&l%level!'
  287. # Fade in time in ticks
  288. level-up-title-fade-in: 10
  289. # Fade out time in ticks
  290. level-up-title-fade-out: 10
  291. # Stay time in ticks
  292. level-up-title-stay: 100
  293.  
  294. # Level-up subtitle. Variables are %level and %name
  295. enable-level-up-subtitle: false
  296. # Message
  297. level-up-subtitle: '&ebCongartulations!'
  298. # Fade in time in ticks
  299. level-up-subtitle-fade-in: 10
  300. # Fade out time in ticks
  301. level-up-subtitle-fade-out: 10
  302. # Stay time in ticks
  303. level-up-subtitle-stay: 100
  304.  
  305.  
  306.  
  307. # Anti grinder config
  308. # This allows you to stop people from killing the same person over and over to get more points
  309.  
  310. # Enabled anti grinder or not
  311. antigrinder-enabled: true
  312. # Interval in seconds
  313. antigrinder-interval: 180
  314. # Max kill
  315. antigrinder-max: 20
  316. # Message
  317. antigrinder-message: '&8&l» &bYou killed %victim too much and you did not earn experience.'
  318. send-antigrinder-message: true
  319. # This default configuration means that you can only earn points for the first 20 kills on the same person during 3 minutes (180 seconds)
  320.  
  321.  
  322. # Custom command config
  323.  
  324. commands:
  325.   'level':
  326.  - '&7&m-----------&b&lStats&7&m-----------'
  327.   - ' '
  328.   - '&bScore&a: &e%score'
  329.   - '&bLevel&a: &e%level'
  330.   - '&bMultiplier&a: &e%multiplier'
  331.   - '&bExtra damage&a: &e%extradamage &c%heart'
  332.   - '&bExtra hearts&a: &e%extrahearts &c%heart'
  333.   - '&bExperience needed to level-up&a: &e%neededfornext'
  334.   - '&bProgress&a: %bar &e%progress%'
  335.   - '&bBooster&a: &e%boostertime'
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