RahmedTF2

Medic tips DRAFT

Mar 23rd, 2021 (edited)
581
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.13 KB | None | 0 0
  1. Medic tips:
  2.  
  3. Medic's job is to heal. Only way to efficiently heal is to survive, and if u heal + survive long enough, medic and his team are rewarded with ubercharge - so 3 main goals as medic is heal and survive
  4.  
  5. At any given situation, medics should know what they're doing, where they're looking at, where they're standing and think 3 or 4 moves in the future about what will happen.
  6.  
  7. For looking, a med needs to place his crosshair in the most optimal spot where he can spot the most danger or at least the most immediate danger. A medic is like the anti-sniper; a sniper usually is scoped or tunnel-vision in looking at players and thinking when to shoot the next player, whereas a medic has to use his peripheral vision to his advantage. Generally, it will be looking slightly up (looking down = bad because unless there is a low ceiling relative to the med, soldiers, demos, pyro can be in the air above the med's pov).
  8. 90 fov is mandatory if not enabled already, since that's the highest default fov in tf2 and a medic can use his entire screen to check for danger, such as jumping soldiers or spies or anything really. Some spots e.g. process last when the med is in nest/upper/secret, the med can place his crosshair where he can see all the doors - players cannot ghost through walls, but can only come from the doors (otherwise they are noclipping and that's cheating!)
  9.  
  10. By enabling the medic radar and having good crosshair placement, you can pre-fire arrows at teammates (e.g. teammates out of sight like behind a wall/rock) which can save time
  11.  
  12. moments in HL where u need to look forward, e.g. saving a demo if he is taking a lot of spam, you need to assess the thread in front of you
  13.  
  14. you can be a passive spychecker urself with ur own eyes, dont rely on your own teammates too much to totally protect you or other members of your team
  15.  
  16. When healing, med's should look at the enemy and be aware of their teammates. They should only look at teammates if they need an arrow, or if they need to start the beam on them - the medigun does not require the user to look at their patient!
  17. Also when healing, social distance! be around 3/4 medibeam length from any given player, teammate or enemy (hopefully a lot further away from enemies!). If you stay too far away, then any sudden movements from a patient may break the beam which makes the medic not constantly heal - too close, and the medic and his patient can share the same damage from projectiles (e.g. pipes or rockets). Imagine teammates are sickly patients that u don't want to touch ever, but you need to treat them, otherwise u will catch diseases like death!
  18.  
  19. Healing allocation and healing priority are some other fundamentals to medic. Imagine the team is a computer, heals or buffs is the RAM of a computer, and your teammates are the computer's hardware, like the cpu, gpu, motherboard etc. If a computer equally allocated memory to every single component, then the computer simply won't function because some parts need more memory than others, some need little. Similarly, if a computer allocated as much memory to a single component, then the computer still won't function since the other parts do need some memory.
  20.  
  21. This idea can be used for medic healing priority and allocation. Imagine the team's health as an overall potential health pool and actual health pool. If you lose a heavy, that's like losing 450 health to the team's potential health pool. In general, the healing priorities are: demo and sniper first and foremost, then
  22.  
  23. against enemies, treat them as if they have full 150% hp - if not, treat them as 100% health unless u have visual cues to say otherwise (e.g. you see him taking a pipe from a teammate or something)
  24.  
  25. ==uber==
  26. Make use of uber scarcely, try not to pu**y-pop but also don't drop. It's very situational, depending on how much trust you have on your teammates...
  27.  
  28. == thinking ==
  29.  
  30.  
  31. Casual is good to practise surviving and mechanics, because of how random ...
  32.  
  33. if you want to see how good meds play, watch their streams on the sidebar of https://www.teamfortess.tv or their demos on https://demos.tf
  34. For HL, watch Gedu (degu), Jorge, Matt J
  35. For 6's, watch Seeds, Mulaa, Vani, Skeez
Add Comment
Please, Sign In to add comment