G4U55

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Oct 6th, 2017
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  1. Update v3.0.146.559:
  2. Improvements and changes
  3. Improved and added several quest status updates in the Journal
  4. Fixed several quests not closing properly or when expected
  5. Spider legs now correctly prevent player from getting Webbed
  6. Tweaked frequency of certain automated dialogs
  7. Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
  8. Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
  9. Save/load screen has been reskinned
  10. Removed camera shake from poison damage over time
  11. Smoke now blocks Attack Of Opportunity
  12. Lowered Persuasion difficulty in Arx
  13. Pressing the right mouse button now stops all characters’ movement chained to the current character
  14. Reskinned lobby and serverlist
  15. Improved Taunting in favour of the Taunter
  16. Optimised performance on certain AI actions
  17. Filter states on inventory are now saved
  18. Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
  19. Reactive Shot now uses equipped weapon stats to calculate damage
  20. Reduced survivability and base damage of Bone Widow
  21. Reduced Chicken form running distance to 6 meters
  22. Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
  23. Fixed melee and rogue archetypes ignoring characters with Stench talent
  24. Fixed Windego’s skills if you meet her in Council of Seven
  25. Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
  26. The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
  27. Voidwoken chicken should not be able to absorb source points
  28. Updated stats, skills, loot and archetype of Zaleskar
  29. Lobby browser now shows map names alphabetically
  30. Controller UI shows button hint in dialog windows when you can scroll
  31. Controller type can be auto detected and button hints are shown accordingly
  32. There is now a button to immediately go to the Recipe window (H by default)
  33. In the rune screen, you can now see all runes in all your party members’
  34. inventories
  35.  
  36.  
  37. Bug Fixes
  38.  
  39. Fixed crash that could happen when putting parent containers into child containers
  40. Fixed crash when you accept a party invitation from a client that has left the game
  41. Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
  42. Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
  43. Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
  44. Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
  45. Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
  46. Fixed a blocking issue with characters playing dead during the Kraken combat
  47. Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
  48. Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
  49. Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
  50. Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
  51. Fixed blocking issues caused by story scripting setting items offstage
  52. Fixed a blocking issue with the Pilgrim Door not opening in Arx
  53. Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
  54. Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
  55. Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
  56. Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
  57. Fixed magic mirror portrait rendering
  58. Fixed magic mirror showing encumbered icon
  59. Fixed scrolls not scaling with primary attribute
  60. Fixed desync when using Enrage which could cause lack of crits
  61. Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
  62. Fixed several instances where Reactive Shot would not trigger correctly
  63. Fixed Reactive Shot being triggered by invisible characters
  64. Fixed Dome of Protection ignoring vision blockers
  65. Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
  66. Fixed issues with statuses not being set during dialogues which could cause other issues in turn
  67. Fixed some quest markers not showing up for all party members
  68. Fixed a bug with the cat following the last of the players, not the first one
  69. Fixed an issue with Malady having the wrong alignment
  70. Can no longer unassign all characters from a player
  71. Fixed clicking through NPCs, picking up items (often by accident)
  72. Fixed certain limbs not triggering the correct dialogs in Council of Seven
  73. Fixed jump skill issue that allowed players to end up in unintended locations
  74. Fixed combat turn order being broken after character could no longer get a turn
  75. Fixed Magister Julian sending the player East instead of West
  76. Fixed several minor dialog text issues
  77. Fixed several dialog flag issues
  78. Fixed certain waypoints not being activated correctly
  79. Fixed several issues with nodes in dialogs not playing voice file
  80. Fixed several issues with Lovrik encounter
  81. Fixed issue with spirit vision sometimes not working after save/load
  82. Fixed incorrect gender in certain cutscenes
  83. Fixed being able to teleport into the Magic Mirror room
  84. Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
  85. Controller mode: fixed summons not being able to delay their turn
  86. Fixed not getting up after being knocked down or teleported after using Play Dead skill
  87. Fixed issue where disarming a knocked down character would cause character to stand up straight
  88. Fixed issue where certain origin moments were queued one after the other
  89. Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
  90. Fixed wrong vision cones (shift) when player has points in Sneaking ability
  91. Fixed issue with White Magister ship not always moving correctly
  92. Fixed pipe exit to escape Fort Joy being easily destructible
  93. Fixed a repeating issue in Beast’s recruitment dialog
  94. Fixed pathfinding issues on Lady Vengeance
  95. Fixed issue with poison surface not spawning correctly under undead party members
  96. Fixed evidence chest not having a tooltip
  97. Fixed several issues related to stealing
  98. Fixed previews of Attack Of Opportunity not always reflecting execution
  99. Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
  100. Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
  101. Fixed queueing actions not always picking up item by default
  102. Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
  103. Fixed make war issues near Gods in Hall of Echoes
  104. Fixed not having anymore source if you want to bless each God in the Hall of Echoes
  105. Fixed notification being sent about un-memorising skills even if character was not under control of the player
  106. Fixed issue when attacking Gareth as he is carrying Jonathan
  107. Fixed possible endgame combat blocker (combat would not start automatically)
  108. Fixed recipe categories
  109. Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
  110. Fixed turn order issue in the fight for the Lady Vengeance
  111. Fixed a bug where mask of the shapeshifter could shift you back to original shape
  112. Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
  113. Fixed several issues with Lohse’s shapeshifted form
  114. Fixed volatile voidlings having incorrect level in Reaper’s Coast
  115. Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
  116. In multiplayer, use client language setting for showing origin names
  117. Fixed mirror image of a hero character sometimes being wrong
  118. Disabled trading with Kemm when he arrives at Arhu’s
  119. Fixed being moved to a different region altogether after teleporting into Windego’s cell
  120. Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
  121. When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
  122. Fixed bug where clearing a keybinding would not be saved
  123. Fixed “glass weapons” not breaking when using with a skill
  124. Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
  125. Fixed resurrecting sometimes not adding you to combat
  126. Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
  127. Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
  128. Fixed being able to use projectile strike skills on items or characters that were out of sight range
  129. Fixed characters teleporting automatically
  130. Fixed being able to cast Swap Ground out of sight
  131. Fixed not being able to talk to Gwydian Rince under certain conditions
  132. Fixed being able to use fast targeting to find invisible characters
  133. Fixed leaking PPGammaCorrection shader
  134. Prevented party management tutorials from playing inside split screen character creation
  135. Prevent flee tutorial if no waypoints available
  136. Fixed creating water on top of electrified cursed blood: now leaves electrified water
  137. In controller mode, fixed talking to ghost when ghost was on top of his corpse
  138. Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
  139. Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
  140. Fixed AI still using taunt when near death or when no allies left
  141. Smoke cloud after using laser ray is now blocking vision
  142. Fixed source lich alignment issues and repeating dialogs
  143. Made Siwan bleed because dialog says Siwan is bleeding
  144. Fixed Almira trade table sometimes generating items of wrong quality
  145. Fixed a bug where Illusionist dungeon objects could become invisible after save-load
  146. Fixed Qanna fighting and talking while petrified
  147. When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them
  148.  
  149.  
  150. UI Fixes
  151.  
  152. Fixed journal map camera clamping
  153. Fixed controller journal marking read quests as new when changing tabs
  154. Fix Take All button sometimes missing on containers
  155. Fix context menu displacement in splitscreen controller UI when opening inventory
  156. Fixed text cutoff issues in some UIs
  157. Fixed AP bar sometimes disappearing in controller mode when switching characters
  158. Controller mode: now show HP bars of characters while it’s not your turn
  159. Controller mode: “invite to party” no longer bypasses the diplomacy manager
  160. Fixed bug where icon of dismissed character would still be shown in party manager
  161. Scrolling through more than four characters in the character-sheet UI now looks good and understandable
  162. Selecting a stack in the crafting UI now shows item splitter
  163. In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
  164. Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
  165. Fixed item tooltip still showing after opening a book, blocking the view of the book
  166. Overhead damage numbers displays are now offset, reducing overlap
  167. Fixed missing strings for loca in Roll UI
  168. Fixed text cut offs and button positioning in Inventory and Character Sheet
  169. Fixed scrollbar in inventory sometimes not showing
  170. Fixed message boxes with really long text
  171. Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
  172. Fixed up/down key assignment confusion on keyboard hotbar UI
  173. Fixed close buttons in controls options not showing warning if there are unsaved changes
  174. Fixed width of statuses in examine UI
  175. Made longer enemy names fit enemy health bars
  176. Fixed max gold amount not fitting in icon slot
  177. Fixed some cooldowns in skillbar showing zero when it should be one
  178. Fixed how main menu and some UIs in GM would handle the Escape button
  179. Fixed dialog cutoffs in split screen when players are in different dialogs
  180. Can now copy paste in direct connect message box
  181. Fixed magic mirror throwing an invalid error message about tags
  182. Fixed “mute sound” option in controller mode menu
  183. Voice label in character creation was sometimes showing wrong name when choosing origin character
  184. Updated backgrounds in the credits screen
  185.  
  186.  
  187. GM Mode
  188.  
  189. Fixed issue that dragging items to inventory went directly into equipment slot
  190. Fixed issue with loading a savegame while having new active mods
  191. Fixed a crash related to equipment
  192. Fixed broken stats for spawned equipment
  193. Fixed names and labels of several building blocks
  194. Fixed crafting being interrupted by global pause
  195. Fixed Music Assets in mood panel
  196. Fixed several issues on level binding screen
  197. Removed some items from GM menus that shouldn’t have been available
  198. Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
  199. Fixed issue with adding physical and magical armour to characters
  200. Fixed roll dice UI not showing up on top of some other windows
  201. Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
  202. When GM possesses creature, fixed UI showing tags instead of custom stats
  203. Fixed duplication and saving of a shapeshifted character
  204. Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
  205. Character sheet in GM now uses shortest possible names for stats
  206. Fixed Vignette half showing after spamming show/hide
  207. Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
  208. Fixed player slots drawn outside of the border in the connectivity UI
  209. Fixed ambiance not being saved in GM level
  210. “New vignette” string can now be localised
  211. Fixed "delete" button of exported monsters and items
  212. Fixed groups update after exporting any monster or item
  213. Fixed dragging newly created monsters to encounter pane
  214. Fixed magnifying glass not opening sticky UI when expected
  215. Fixed MoodPanel sometimes breaking after loading
  216.  
  217. Sound
  218.  
  219. Closing inventory / stats now makes sound
  220. Fixed some drop item sounds
  221. Fixed drop sound when splitting items
  222. Trying to equip item without meeting the requirements makes sound now
  223. Fixed music changing to wrong state when switching party members
  224. Fixed voice of black ring reaver ghost in RC
  225.  
  226. Modding
  227.  
  228. Fixed: not being able to publish campaign after user sets dependency add-on for GM
  229. Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
  230. Fixed having to create stats twice before it would be committed
  231. Notify user of mods without valid story
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