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- if game.PlaceId == 6403373529 or game.PlaceId == 9015014224 or game.PlaceId == 11520107397 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/0-BaconScripter-0/Mobile-Support-For-UI-Library/refs/heads/main/Unnamed.lua"))()
- local Window = Library:CreateWindow("Slap Battles")
- Window:AddButton({text = "Teleport to barzil", callback = function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Lobby.brazil.portal.CFrame
- end})
- Window:AddLabel({text = "Credits: Mr_3242"})
- Library:Init()
- else
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/0-BaconScripter-0/Mobile-Support-For-UI-Library/refs/heads/main/Unnamed.lua"))()
- local Window = Library:CreateWindow("Slap Battles")
- Window:AddButton({text = "Teleport To Bossfight", callback = function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4954.66895, 5659.12646, -424.348236, -0.694308102, -4.74649617e-08, 0.719677866, 2.64693628e-10, 1, 6.6208429e-08, -0.719677866, 4.6159542e-08, -0.694308102)
- end})
- Window:AddLabel({text = "only one-time click"})
- Window:AddButton({text = "Auto Dave", callback = function()
- if not game.Workspace:FindFirstChild("SafeSpot") then
- local safespot = Instance.new("Part", game.Workspace)
- safespot.Name = "SafeSpot"
- safespot.Position = Vector3.new(4890.326171875, 5700.2861328125, -341.87335205078125)
- safespot.Size = Vector3.new(2048, 1, 2048)
- safespot.Anchored = true
- safespot.Transparency = 1
- end
- if not game.Workspace:FindFirstChild("antivoid") then
- local antivoid = Instance.new("Part", game.Workspace)
- antivoid.Name = "antivoid"
- antivoid.Position = Vector3.new(4870.43994140625, 5480, -351.97833251953125)
- antivoid.Size = Vector3.new(2048, 1, 2048)
- antivoid.Anchored = true
- antivoid.Transparency = 1
- end
- if not game.Workspace:FindFirstChild("notdyingfromdaveshead") then
- local notdyingfromdaveshead = Instance.new("Part", game.Workspace)
- notdyingfromdaveshead.Name = "notdyingfromdaveshead"
- notdyingfromdaveshead.Position = Vector3.new(4868.197265625, 5610, -235.95556640625)
- notdyingfromdaveshead.Size = Vector3.new(50, 1, 50)
- notdyingfromdaveshead.Anchored = true
- notdyingfromdaveshead.Transparency = 1
- end
- if not game.Workspace:FindFirstChild("floatingpart") then
- local float = Instance.new("Part", game.Workspace)
- float.Name = "floatingpart"
- float.Position = Vector3.new(0, 0, 0)
- float.Size = Vector3.new(20, 2, 20)
- float.Anchored = true
- float.Transparency = 1
- end
- task.spawn(function()
- repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase3Loop")
- repeat task.wait() until workspace:FindFirstChild("ExplosiveGhosts")
- local function Bomb()
- if workspace:FindFirstChild("ExplosiveGhosts") then
- if workspace.ExplosiveGhosts["1"]:FindFirstChild("ProximityPrompt") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ExplosiveGhosts["1"].CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.ExplosiveGhosts["1"].ProximityPrompt)
- elseif workspace.ExplosiveGhosts["2"]:FindFirstChild("ProximityPrompt") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ExplosiveGhosts["2"].CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.ExplosiveGhosts["2"].ProximityPrompt)
- elseif workspace.ExplosiveGhosts["3"]:FindFirstChild("ProximityPrompt") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ExplosiveGhosts["3"].CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.ExplosiveGhosts["3"].ProximityPrompt)
- elseif workspace.ExplosiveGhosts["4"]:FindFirstChild("ProximityPrompt") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ExplosiveGhosts["4"].CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.ExplosiveGhosts["4"].ProximityPrompt)
- end
- end
- end
- repeat task.wait()
- for _, v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "C4" then
- if not game.Players.LocalPlayer.Backpack:FindFirstChild("C4") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- task.wait(0.2)
- fireproximityprompt(v.ProximityPrompt)
- repeat task.wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("C4")
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.C4)
- end
- task.wait(0.1)
- Bomb()
- end
- end
- until not workspace.ExplosiveGhosts["1"]:FindFirstChild("ProximityPrompt") and not workspace.ExplosiveGhosts["2"]:FindFirstChild("ProximityPrompt") and not workspace.ExplosiveGhosts["3"]:FindFirstChild("ProximityPrompt") and not workspace.ExplosiveGhosts["4"]:FindFirstChild("ProximityPrompt")
- for i = 1, 5 do
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("SafeSpot").CFrame + Vector3.new(0, 4, 0))
- task.wait(0.01)
- end
- end)
- task.spawn(function()
- while task.wait() do
- if game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase1Loop") then
- if game.Workspace:FindFirstChild("floatingpart") then
- game.Workspace:FindFirstChild("floatingpart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -4, 0)
- end
- elseif game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase2Loop") then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("rebar") then
- game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.Space, false, game)
- task.wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.Space, false, game)
- end
- end
- end
- end)
- while task.wait() do
- pcall(function()
- if game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase1Loop") then
- if not workspace.bossStorage.leftHand.PointerMimic:FindFirstChild("TouchInterest") then
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" and v.Color == Color3.fromRGB(255, 0, 0) then
- local connection
- connection = v.Touched:Connect(function(hit)
- local character = hit.Parent
- local hrp = character and character:FindFirstChild("HumanoidRootPart")
- if hrp then
- hrp.CFrame = v.CFrame + Vector3.new(0, 40, 0)
- connection:Disconnect()
- end
- end)
- end
- end
- else
- repeat task.wait()
- if not game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Lantern").Parent = game.Players.LocalPlayer.Character
- else
- game.Players.LocalPlayer.Character:FindFirstChild("Lantern"):Activate()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.bossStorage.leftHand.PointerMimic.CFrame * CFrame.new(0,0,8)
- end
- until not workspace.bossStorage.leftHand.PointerMimic:FindFirstChild("TouchInterest")
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4902.37842, 5548.90527, -384.988007, 0.00307199778, 3.94020176e-08, 0.999995291, 1.56049786e-08, 1, -3.94501427e-08, -0.999995291, 1.5726096e-08, 0.00307199778)
- end
- elseif game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase2Loop") then
- if not workspace:FindFirstChild("lightningVFX") then
- for i, nail in pairs(workspace.bossStorage:GetChildren()) do
- if (nail.Name == "nail" or nail.Name == "thiccNail") and nail:FindFirstChild("object") and nail.object.Transparency == 0 then
- local y = nail.object.Position.Y
- if y <= 5565 and y >= 5536 then
- if not game.Players.LocalPlayer.Character:FindFirstChild("Lantern") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Lantern)
- else
- game.Players.LocalPlayer.Character.Lantern:Activate()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(
- nail.object.CFrame * CFrame.new(0, -9, 0) * CFrame.Angles(math.rad(90), 0, 0))
- end
- else
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(workspace.SafeSpot.CFrame + Vector3.new(0, 4, 0))
- end
- end
- end
- else
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("SafeSpot").CFrame + Vector3.new(0, 4, 0))
- end
- elseif game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Phase3Loop") then
- if workspace:FindFirstChild("BombGlove") then
- if not game.Players.LocalPlayer.Backpack:FindFirstChild("Bomb") and not game.Players.LocalPlayer.Character:FindFirstChild("Bomb") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.BombGlove.Glove.CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.BombGlove.Glove.ProximityPrompt)
- elseif game.Players.LocalPlayer.Backpack:FindFirstChild("Bomb") and not game.Players.LocalPlayer.Character:FindFirstChild("Bomb") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Bomb)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Bomb") then
- for _, ability in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do
- if ability.Name == "Component" and ability:FindFirstChild("AbilityCooldown") then
- if ability:FindFirstChild("AbilityCooldown").Visible == false then
- task.spawn(function()
- repeat task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4868.197265625, 5642.74462890625, -236.45556640625) * CFrame.Angles(math.rad(-90),0,0)
- until game.Workspace.Bombs:FindFirstChild(game.Players.LocalPlayer.Name.."_bømb")
- task.wait(0.5)
- for i = 1, 5 do
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("SafeSpot").CFrame + Vector3.new(0, 4, 0))
- task.wait(0.01)
- end
- end)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.E, false, game)
- task.wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.E, false, game)
- task.wait(0.8)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.E, false, game)
- task.wait()
- game:GetService("VirtualInputManager"):SendKeyEvent(false, Enum.KeyCode.E, false, game)
- end
- else
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("SafeSpot").CFrame + Vector3.new(0, 4, 0))
- end
- end
- end
- end
- end
- end)
- end
- end})
- Window:AddLabel({text = "Credits: Mr_3242"})
- Library:Init()
- end
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