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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- include('organizer-lib')
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Migawari = buffactive.migawari or false
- state.Buff.Doom = buffactive.doom or false
- state.Buff.Yonin = buffactive.Yonin or false
- state.Buff.Innin = buffactive.Innin or false
- state.Buff.Futae = buffactive.Futae or false
- determine_haste_group()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.HybridMode:options('Normal', 'Evasion', 'PDT')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.CastingMode:options('Normal', 'Resistant')
- state.PhysicalDefenseMode:options('PDT', 'Evasion')
- gear.MovementFeet = {name="Danzo Sune-ate"}
- gear.DayFeet = "Danzo Sune-ate"
- gear.NightFeet = "Hachiya Kyahan"
- select_movement_feet()
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA['Mijin Gakure'] = {legs="Mochizuki Hakama"}
- sets.precast.JA['Futae'] = {legs="Iga Tekko +2"}
- sets.precast.JA['Sange'] = {legs="Mochizuki Chainmail"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {}
- -- Uk'uxkaj Cap, Daihanshi Habaki
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Set for acc on steps, since Yonin drops acc a fair bit
- sets.precast.Step = {}
- sets.precast.Flourish1 = {waist="Chaac Belt"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Sapience Orb",
- head={ name="Herculean Helm", augments={'Accuracy+25','Weapon skill damage +4%','DEX+2','Attack+6',}},
- body={ name="Taeon Tabard", augments={'Pet: Accuracy+17 Pet: Rng. Acc.+17','Pet: Crit.hit rate +4','Crit. hit damage +2%',}},
- hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- neck="Orunmila's Torque",
- left_ear="Loquac. Earring",
- left_ring="Rahab Ring",
- right_ring="Kishar Ring"}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads",body="Mochizuki Chainmail"})
- -- Snapshot for ranged
- sets.precast.RA = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Seeth. Bomblet +1",
- head={ name="Herculean Helm", augments={'Accuracy+25','Weapon skill damage +4%','DEX+2','Attack+6',}},
- body={ name="Herculean Vest", augments={'Accuracy+8 Attack+8','Weapon skill damage +3%','STR+9','Accuracy+8','Attack+14',}},
- hands={ name="Herculean Gloves", augments={'Accuracy+26','"Triple Atk."+4','STR+6',}},
- legs="Hiza. Hizayoroi +2",
- feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +25',}},
- right_ear="Brutal Earring",
- left_ring="Ilabrat Ring",
- right_ring="Regal Ring",
- back="Letalis Mantle"}
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {})
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Blade: Jin'] = set_combine(sets.precast.WS,
- {head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
- body={ name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}},
- legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
- left_ring="Epona's Ring"})
- sets.precast.WS['Blade: Hi'] = set_combine(sets.precast.WS,
- {feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- right_ear="Infused Earring"})
- sets.precast.WS['Blade: Shun'] = set_combine(sets.precast.WS, {head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
- body={ name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}},
- legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
- left_ring="Epona's Ring"})
- sets.precast.WS['Blade: Ten'] = set_combine(sets.precast.WS, {feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- right_ear="Odnowa Earring +1"})
- sets.precast.WS['Aeolian Edge'] = {}
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- sets.midcast.FastRecast = {}
- sets.midcast.Utsusemi = set_combine(sets.midcast.SelfNinjutsu, {feet="Iga Kyahan +2"})
- sets.midcast.ElementalNinjutsu = {}
- sets.midcast.ElementalNinjutsu.Resistant = set_combine(sets.midcast.Ninjutsu, {})
- sets.midcast.NinjutsuDebuff = {}
- sets.midcast.NinjutsuBuff = {}
- sets.midcast.RA = {}
- -- Hachiya Hakama/Thurandaut Tights +1
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = {}
- -- Idle sets
- sets.idle = {ammo="Staunch Tathlum +1",
- head={ name="Dampening Tam", augments={'DEX+5','Accuracy+8','Mag. Acc.+8',}},
- body="Hiza. Haramaki +1",
- hands="Umuthi Gloves",
- legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},
- feet="Danzo Sune-Ate",
- neck="Twilight Torque",
- waist="Flume Belt +1",
- left_ear="Genmei Earring",
- right_ear="Odnowa Earring +1",
- left_ring="Paguroidea Ring",
- right_ring="Defending Ring",
- back="Moonbeam Cape"}
- sets.idle.Town = set_combine(sets.idle, {head="Glory Crown",body="Hachiryu Haramaki"})
- sets.idle.Weak = {}
- -- Defense sets
- sets.defense.Evasion = {}
- sets.defense.PDT = {}
- sets.defense.MDT = {}
- sets.Kiting = {feet=gear.MovementFeet}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Yamarang",
- head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
- body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
- hands={ name="Herculean Gloves", augments={'Accuracy+26','"Triple Atk."+4','STR+6',}},
- legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
- feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
- neck="Lissome Necklace",
- waist="Reiki Yotai",
- left_ear="Suppanomimi",
- right_ear="Brutal Earring",
- left_ring="Epona's Ring",
- right_ring="Hetairoi Ring",
- back="Letalis Mantle"}
- sets.engaged.Acc = set_combine(sets.engaged, {legs="Hiza. Hizayoroi +2",
- right_ear="Telos Earring",
- right_ring="Ramuh Ring +1"})
- sets.engaged.Evasion = set_combine(sets.engaged, {ammo="Yamarang",
- head={ name="Herculean Helm", augments={'Accuracy+25','Weapon skill damage +4%','DEX+2','Attack+6',}},
- body="Hiza. Haramaki +1",
- legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},
- right_ring="Vengeful Ring"})
- sets.engaged.Acc.Evasion = set_combine(sets.engaged.Evasion, {})
- sets.engaged.PDT = {}
- sets.engaged.Acc.PDT = {}
- -- Custom melee group: High Haste (~20% DW)
- sets.engaged.HighHaste = set_combine(set.engaged, {})
- sets.engaged.Acc.HighHaste = {}
- sets.engaged.Evasion.HighHaste = {}
- sets.engaged.Acc.Evasion.HighHaste = {}
- sets.engaged.PDT.HighHaste = {}
- sets.engaged.Acc.PDT.HighHaste = {}
- -- Custom melee group: Embrava Haste (7% DW)
- sets.engaged.EmbravaHaste = set_combine(sets.engaged, {body={ name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}},
- left_ear="Telos Earring"})
- sets.engaged.Acc.EmbravaHaste = set_combine(sets.engaged.Acc, {body={name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}}})
- sets.engaged.Evasion.EmbravaHaste = {}
- sets.engaged.Acc.Evasion.EmbravaHaste = {}
- sets.engaged.PDT.EmbravaHaste = {}
- sets.engaged.Acc.PDT.EmbravaHaste = {}
- -- Custom melee group: Max Haste (0% DW)
- sets.engaged.MaxHaste = set_combine(sets.engaged, {body={ name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}},
- waist="Windbuffet Belt +1",
- left_ear="Telos Earring"})
- sets.engaged.Acc.MaxHaste = set_combine(sets.engaged.Acc, {body={ name="Herculean Vest", augments={'Accuracy+22','"Triple Atk."+4','DEX+5','Attack+11',}},
- waist="Windbuffet Belt +1",})
- sets.engaged.Evasion.MaxHaste = {}
- sets.engaged.Acc.Evasion.MaxHaste = {}
- sets.engaged.PDT.MaxHaste = {}
- sets.engaged.Acc.PDT.MaxHaste = {}
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- sets.buff.Migawari = {body="Iga Ningi +2"}
- sets.buff.Doom = {ring2="Saida Ring"}
- sets.buff.Yonin = {}
- sets.buff.Innin = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.Buff.Doom then
- equip(sets.buff.Doom)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted and spell.english == "Migawari: Ichi" then
- state.Buff.Migawari = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- If we gain or lose any haste buffs, adjust which gear set we target.
- if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
- determine_haste_group()
- handle_equipping_gear(player.status)
- elseif state.Buff[buff] ~= nil then
- handle_equipping_gear(player.status)
- end
- end
- function job_status_change(new_status, old_status)
- if new_status == 'Idle' then
- select_movement_feet()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Get custom spell maps
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == "Ninjutsu" then
- if not default_spell_map then
- if spell.target.type == 'SELF' then
- return 'NinjutsuBuff'
- else
- return 'NinjutsuDebuff'
- end
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if state.Buff.Migawari then
- idleSet = set_combine(idleSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- idleSet = set_combine(idleSet, sets.buff.Doom)
- end
- return idleSet
- end
- -- Modify the default melee set after it was constructed.
- function customize_melee_set(meleeSet)
- if state.Buff.Migawari then
- meleeSet = set_combine(meleeSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- meleeSet = set_combine(meleeSet, sets.buff.Doom)
- end
- return meleeSet
- end
- -- Called by the default 'update' self-command.
- function job_update(cmdParams, eventArgs)
- select_movement_feet()
- determine_haste_group()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function determine_haste_group()
- -- We have three groups of DW in gear: Hachiya body/legs, Iga head + Patentia Sash, and DW earrings
- -- Standard gear set reaches near capped delay with just Haste (77%-78%, depending on HQs)
- -- For high haste, we want to be able to drop one of the 10% groups.
- -- Basic gear hits capped delay (roughly) with:
- -- 1 March + Haste
- -- 2 March
- -- Haste + Haste Samba
- -- 1 March + Haste Samba
- -- Embrava
- -- High haste buffs:
- -- 2x Marches + Haste Samba == 19% DW in gear
- -- 1x March + Haste + Haste Samba == 22% DW in gear
- -- Embrava + Haste or 1x March == 7% DW in gear
- -- For max haste (capped magic haste + 25% gear haste), we can drop all DW gear.
- -- Max haste buffs:
- -- Embrava + Haste+March or 2x March
- -- 2x Marches + Haste
- -- So we want four tiers:
- -- Normal DW
- -- 20% DW -- High Haste
- -- 7% DW (earrings) - Embrava Haste (specialized situation with embrava and haste, but no marches)
- -- 0 DW - Max Haste
- classes.CustomMeleeGroups:clear()
- if buffactive.embrava and (buffactive.march == 2 or (buffactive.march and buffactive.haste)) then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.march == 2 and buffactive.haste then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.embrava and (buffactive.haste or buffactive.march) then
- classes.CustomMeleeGroups:append('EmbravaHaste')
- elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
- classes.CustomMeleeGroups:append('HighHaste')
- elseif buffactive.march == 2 then
- classes.CustomMeleeGroups:append('HighHaste')
- end
- end
- function select_movement_feet()
- if world.time >= 17*60 or world.time < 7*60 then
- gear.MovementFeet.name = gear.NightFeet
- else
- gear.MovementFeet.name = gear.DayFeet
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(4, 17)
- elseif player.sub_job == 'THF' then
- set_macro_page(5, 17)
- else
- set_macro_page(1, 17)
- end
- end
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