noticer22

Untitled

Jan 17th, 2023
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  1. "5BBB Land"
  2. [Statedef 57]
  3. type = S
  4. physics = S
  5. ctrl = 0
  6. anim = 48
  7.  
  8. [State 52, 1]
  9. type = VelSet
  10. trigger1 = Time = 0
  11. y = 0
  12.  
  13. [State 52, 2]
  14. type = PosSet
  15. trigger1 = Time = 0
  16. y = 0
  17.  
  18. [State 52, 5]
  19. type = ChangeState
  20. trigger1 = var(33) = 1
  21. value = 3050
  22.  
  23. [State 52, 5]
  24. type = ChangeState
  25. trigger1 = var(33) = 2
  26. value = 3000
  27.  
  28. [State 52, 5]
  29. type = ChangeState
  30. trigger1 = var(33) = 3
  31. value = 1000
  32.  
  33. [State 52, 5]
  34. type = ChangeState
  35. trigger1 = var(33) = 4
  36. value = 1001
  37.  
  38. [State 52, 5]
  39. type = ChangeState
  40. trigger1 = var(33) = 5
  41. value = 1002
  42.  
  43. [State 52, 5]
  44. type = ChangeState
  45. trigger1 = var(33) = 6
  46. value = 1200
  47.  
  48. [State 52, 5]
  49. type = ChangeState
  50. trigger1 = var(33) = 7
  51. value = 1205
  52.  
  53. [State 52, 5]
  54. type = ChangeState
  55. trigger1 = var(33) = 8
  56. value = 1210
  57.  
  58. [State 52, 5]
  59. type = ChangeState
  60. trigger1 = var(33) = 9
  61. value = 1100
  62.  
  63. [State 52, 5]
  64. type = ChangeState
  65. trigger1 = var(33) = 10
  66. value = 1101
  67.  
  68. [State 52, 5]
  69. type = ChangeState
  70. trigger1 = var(33) = 11
  71. value = 1102
  72.  
  73. [State 52, 5]
  74. type = ChangeState
  75. trigger1 = var(33) = 12
  76. value = 3900
  77.  
  78. [State 52, 5]
  79. type = ChangeState
  80. trigger1 = var(33) = 13
  81. value = 900
  82.  
  83. [State 52, 5]
  84. type = ChangeState
  85. trigger1 = AnimTime = 0
  86. value = 0
  87. ctrl = 1
  88. "5BBB command in the .cmd file"
  89. [State -1, 5BBB]
  90. type = ChangeState
  91. value = 212
  92. triggerall = !ishelper
  93. triggerall = !AIlevel
  94. triggerall = command = "b"
  95. triggerall = command != "holddown"
  96. trigger1 = stateno = 212
  97. trigger1 = Movecontact
  98. "State in which 5BBB corresponds with"
  99. [Statedef 212]
  100. type = S
  101. movetype= A
  102. physics = S
  103. juggle = 0
  104. ctrl = 0
  105. anim = 212
  106. poweradd = 25
  107. sprpriority = 2
  108.  
  109. [State 6061, Effect]
  110. type = Explod
  111. trigger1 = animelemtime(4) = 0
  112. anim = 6003
  113. id = 6000
  114. removeongethit = 1
  115. scale = .5,.5
  116. postype = p1
  117. facing = 1
  118. pos = 30,-50
  119. sprpriority = 5
  120. ownpal = 1
  121. bindtime = -1
  122. persistent = 0
  123.  
  124. [State 1, ]
  125. type = PlaySnd
  126. Trigger1 = !time
  127. value = 212, 0+random%3
  128. channel = 0
  129.  
  130. [State 1, ]
  131. type = PlaySnd
  132. trigger1 = animelem = 4
  133. value = 0, 5
  134.  
  135. [State 0, VelSet]
  136. type = VelSet
  137. trigger1 = animelemtime(3) < 0
  138. x = 4
  139.  
  140. [State 600, 2]
  141. type = HitDef
  142. trigger1 = enemynear,movetype != A
  143. trigger1 = !movecontact && !movereversed
  144. attr = A, NA
  145. damage = ceil(60)
  146. hitflag = MAF
  147. guardflag = MA
  148. priority = 3
  149. pausetime = 12,10
  150. sparkno = 2
  151. sparkxy = -15,-90
  152. hitsound = S5,2
  153. guardsound = S6,0
  154. animtype = Med
  155. ground.type = High
  156. ground.slidetime = 5
  157. ground.hittime = ceil(15*(fvar(11)))
  158. ground.velocity = -2,-7.5
  159. air.velocity = -2,-8
  160. air.hittime = 16
  161. fall = 1
  162. fall.recovertime = 30
  163. nochainID = 8000
  164.  
  165. [State 600, 2]
  166. type = HitDef
  167. trigger1 = enemynear,movetype = A
  168. trigger1 = !movecontact && !movereversed
  169. attr = A, NA
  170. damage = ceil(70)
  171. hitflag = MAF
  172. guardflag = MA
  173. priority = 3
  174. pausetime = 12,10
  175. sparkno = 2
  176. sparkxy = -15,-90
  177. hitsound = S5,4
  178. guardsound = S6,0
  179. animtype = Med
  180. ground.type = High
  181. fall = 1
  182. ground.slidetime = 5
  183. ground.hittime = ceil(15*(fvar(11)))
  184. ground.velocity = -2,-7.5
  185. air.velocity = -2,-8
  186. air.hittime = 16
  187. fall.recovertime = 50
  188. nochainID = 8000
  189.  
  190. [State 200, Damage Scaling]
  191. type = varset
  192. trigger1 = movehit
  193. trigger1 = !moveguarded
  194. fvar(4) = fvar(4)*0.9
  195. ignorehitpause = 1
  196. persistent = 0
  197.  
  198. [State 800, 2]
  199. type = ChangeState
  200. Trigger1 = AnimTime = 0
  201. value = 0
  202. ctrl = 1
  203. [Statedef 214]
  204. type = S
  205. movetype= A
  206. physics = S
  207. juggle = 4
  208. poweradd= 50
  209. ctrl = 0
  210. velset = 0,0
  211. anim = 2110
  212. sprpriority = 2
  213.  
  214. [State 1]
  215. type = Helper
  216. trigger1 = animelem = 2
  217. helpertype = normal
  218. ID = 3958
  219. Stateno = 3958
  220. pos = 0,0
  221. PosType = p1
  222. facing = 1
  223. keyctrl = 0
  224. ownpal = 1
  225. size.xscale = 1
  226. size.yscale = 1
  227. ignorehitpause = 1
  228. pausemovetime = 999
  229. supermovetime = 999
  230.  
  231. [State 610, 2]
  232. type = PlaySnd
  233. trigger1 = animelem = 2
  234. value = 900, 1
  235.  
  236. [State 0, Helper]
  237. type = Helper
  238. trigger1 = animelemtime(3)=0
  239. helpertype = normal ;player
  240. name = "5B swish"
  241. ID = 2110
  242. stateno = 2110
  243. pos = 0,0
  244. postype = p1 ;p2,front,back,left,right
  245. facing = 1
  246. keyctrl = 0
  247. ownpal = 1
  248. supermovetime = 0
  249. pausemovetime = 0
  250.  
  251. [State 1, ]
  252. type = PlaySnd
  253. trigger1 = animelem = 2
  254. value = 201, 0+random%3
  255. channel = 0
  256.  
  257. [State 1, ]
  258. type = PlaySnd
  259. trigger1 = animelem = 2
  260. value = 0, 4
  261.  
  262. [State 1, ]
  263. type = velset
  264. trigger1 = animelemtime(2) = 1
  265. x = 10
  266.  
  267. [State 210, 2]
  268. type = HitDef
  269. trigger1 = 1
  270. trigger1 = enemynear,movetype != A
  271. attr = S, NA
  272. animtype = Hard
  273. damage = ceil(25),0
  274. hitflag = MAFD
  275. guardflag = MA
  276. pausetime = ifelse(animelemtime(3)<3,2,10),8
  277. sparkno = 3
  278. sparkxy = -10,-65
  279. hitsound = S5,6
  280. guardsound = S6,0
  281. ground.type = High
  282. ground.slidetime = 12
  283. ground.hittime = 20
  284. ground.velocity = -4
  285. air.velocity = -2,-2
  286. y.accel = 0.5
  287. air.fall = 1
  288. fall.recovertime = 57
  289. guard.ctrltime = 25
  290. p2facing = 1
  291. nochainID = 8000
  292.  
  293. [State 210, 2]
  294. type = HitDef
  295. trigger1 = 1
  296. trigger1 = enemynear,movetype = A
  297. attr = S, NA
  298. animtype = Hard
  299. damage = ceil(30),0
  300. hitflag = MAFD
  301. guardflag = MA
  302. pausetime = ifelse(animelemtime(3)<3,2,10),8
  303. sparkno = 3
  304. sparkxy = -10,-65
  305. hitsound = S5,6
  306. p2facing = 1
  307. guardsound = S6,0
  308. ground.type = High
  309. ground.slidetime = 12
  310. ground.hittime = 30
  311. ground.velocity = -4
  312. air.velocity = -2,-2
  313. y.accel = 0.5
  314. air.fall = 1
  315. fall.recovertime = 57
  316. guard.ctrltime = 25
  317. nochainID = 8000
  318.  
  319. [State 200, Damage Scaling]
  320. type = varset
  321. trigger1 = movehit
  322. trigger1 = !moveguarded
  323. fvar(4) = fvar(4)*0.85
  324. ignorehitpause = 1
  325. persistent = 0
  326.  
  327. [State 211, 5]
  328. type = ChangeState
  329. trigger1 = AnimTime = 0
  330. value = 0
  331. ctrl = 1
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