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Luscinia's Inventory

Jun 7th, 2021 (edited)
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  1. Luscinia's Inventory:
  2. (E) means it's currently equipped.
  3.  
  4. Group Grivna: 2455
  5.  
  6. Quests:
  7.  
  8.  
  9. Incomplete:
  10.  
  11. Completed: Kera Hunt
  12.  
  13. Sword Delivery:
  14. -F Ranked quest
  15. -Objective: deliver some weapons to the Guvsk guard.
  16. -Reward: 300 Grivna, and 10 XP
  17.  
  18. Bumpy Ride
  19. F Ranked quest
  20. Objective: investigate what happened to the potion seller's shipment. It's just up the northern road out of Myysk.
  21. Reward: 400 Grivna, 7x potions of your choice, and 10 XP.
  22.  
  23. Little Hooves in the Woods:
  24. -F Ranked Quest
  25. -Objective: Find a lost filly named Night Shine and return her to her family
  26. -Reward: 1000 Grivna and 60 XP
  27.  
  28. Bounty: Swift Hoof:
  29. -F Ranked Quest
  30. Objective: find and take down the leader of a thief's guild named Swift Hoof last seen in Solimyssk.
  31. -Reward: 1600 Grivna alive or dead
  32.  
  33. Dusty Trails:
  34. -F Ranked Quest
  35. -Objective: guard a caravan making it's way to Kalascow and see that it arrives safely.
  36. -Reward: 1500 Grivna and 50 XP
  37.  
  38. Stats:
  39. Racial Trait: Mother's Strength, all Earth Ponies are blessed with great strength by the Earth Mother. This increases your damage by +3 and defense by +5.
  40. Magical Trait: Blessed by Morena, as a Necromancer you've been blessed by Morena. With her blessing you can no longer die an unnatural death. When your HP hits 0 in combat you'll automatically revive after a certain period. However, fire spells do double damage and have a chance of killing you.
  41. Luscinia Wren, Level 7
  42. Current XP: 80/445
  43. Hit Points (HP): 190/190
  44. Magic Points (MP): 85/85
  45. Damage (Dmg): 9
  46. Defense (Def): 11(+13)
  47. Blocking/Dodge (Blk): 15%(+5%)
  48.  
  49. 2051 Grivna
  50.  
  51. Food:
  52. -1x bread loafs: +5 HP
  53. -1x beef jerky: +8 HP
  54. -5x dried rations: +12 HP
  55. -1x box of chocolate: +3 MP
  56. -10 days of rations: +10 HP and MP
  57.  
  58. Healing:
  59. -4x potions of minor healing: +25 HP
  60. -5x potions of healing: +75 HP
  61. -3x potions of cure fire: removes burn status
  62. -1x antidote: removes poison status
  63. -2x potions of cure zatvor: removes zatvor status
  64. -2x potions of cure bleeding: removes bleeding effect
  65.  
  66.  
  67. Magic:
  68. -3x potions of magic: +100 MP
  69. -8x potions of minor magic: +25 MP
  70. -1x filled soul jar (shishiga scout soul) (weak equus)
  71. -1x filled soul jar (Babayka soul) (Strong, large, monstrous)
  72. -1x filled soul jar (Dukh soul) (Powerful, volatile)
  73. -1x filled soul Jar (Quyish soul) (Powerful, large, monstrous, dark magic)
  74. -1x jar filled with Quyish blood
  75. -6x jars (2x w/ water)
  76. -4x small bags of salt
  77. -1x Scroll to summon a Drekavac
  78. -1x Homeward Stick
  79. -Skull Necklace: a silver necklace decorated with two blue and red gems and a tiny skull. The item is clearly magical, but what that magic does isn't known. You'll need to investigate it to figure it out.
  80.  
  81. Crafting:
  82. -1x Kera Roots
  83. -2x Moon Flowers
  84. -1x Kami Poison
  85. -1x piece of cloth
  86. -Bag of Lavender, Peppermint, Verna, and 4x Ol Vine
  87. -1x Amazonite
  88.  
  89. Books:
  90. -1x basic spell book
  91. -2x book of the grave
  92. -1x The Guide to Herbs
  93. -1x Beginner Destruction Spells book
  94. -1x Beginner Protection Spells book
  95. -1x Beginner Illusion Spells book
  96. -1x copy of The Shoreline
  97. -1x copy of The Silver Linings
  98. -1x copy of Suitors of the Prince
  99. -1x copy of a stallion guide
  100. -1x hypnosis spellbook
  101. -1x mending book
  102. -1x book of holy magic
  103. -1x book of tongues
  104. -1x copy of Burning Desire
  105.  
  106. Miscellaneous:
  107. -1x map (Smochkala)
  108. -4x rope
  109. -1x compass
  110. -1x Crystal Tool Set: A set of crystal tool, commonly used by Necromancers to edit souls to their liking.
  111. -5x torches
  112. -1x sewing kit
  113. -Camping supplies: tents, kindling set, ect.
  114. -3x bars of soap
  115. -15x hooks and pitons
  116. -3x bedrolls
  117. -1x lockbox
  118. -1x cooking wear
  119. -5x sets of normal clothes
  120. -3x nightgowns
  121. -1x quill and ink
  122. -1x blank book
  123. -1x small mirror
  124. -1x makeup kit
  125. -3x heating crystals
  126. -1x spyglass
  127. -1x skinning knife
  128. -1x tool axe
  129. -1x pack of cotton
  130. -1x hourglass
  131. -1x lacy panties
  132. -1x root collar
  133. -Box of winter gear
  134. -Box of dyed pencils
  135. -1x hoof polish
  136. -1x map of the mines of Mineshi
  137.  
  138. Weapons:
  139. Master's Silver Sword (1 Prof): The personal sword that your master used. Other than some Ghoul Fire enchantments it's a basic sword.
  140. Weapon Type: Sword
  141. 15-20 Dmg, 25% chance to set target on Ghoul Fire.
  142. -Graveyard Slash: 8-10 Dmg to a flurry of sword slashes, 3-5.
  143. Upgrade Requirement: 1x silver bar
  144.  
  145. Shovel: an item used to bury things, though it can also be used as a weapon.
  146. Weapon Type: blunt melee
  147. 13-17 Dmg
  148.  
  149. Steel Sword (1 Prof) (E): a sword with a steel blade, the most common type of sword that can be found. A double-edged blade and pointed type allows for it to do slashing attacks as well as thrusting at an opponent.
  150. Weapon Type: Sword
  151. 35-40 dmg
  152. -Rapid Slash: The user unleashes a flurry of slashes at their target that deals 15-18 dmg at 3-5 hits.
  153. Upgrade Requirement: 2x steel ingots
  154.  
  155. Armor:
  156. Master's Cloak (E): A cloak your master wore. Hides your identity and gives a small boost to your magic.
  157. Duration: 3/4
  158. 10 stealth, +5% dodge.
  159. Upgrade Requirements: 1x cloth
  160.  
  161. Leather Garments (E): The most basic of leather armor. Still provides defense and beats fighting without armor.
  162. Duration: 3/5
  163. 3 Def
  164. Upgrade Requirements: 2x tanned leather hides
  165.  
  166. Iron Breastplate (E): A standard breastplate that goes over the wearer, though doesn't cover the entire body. Usually slipped over padded or leather armor. Defense stacks with padded or leather armor.
  167. Duration: 7/7
  168. +6 def
  169. Upgrade Requirements: 3x iron ingots
  170.  
  171. Barbute: a common helmet among the Deer. Goes over the head and gives a T, Y, or arched shape hole in the face region for visibility.
  172. Duration: 6/6
  173. +4 def
  174. Upgrade Requirements: 2x iron ingots
  175.  
  176. Leather Cloak: A light brown cloak made out of leather, perfect for traveling and protecting from the weather though it provides little armor. It could if it was improved upon.
  177. 10 Stealth, +7% dodge
  178. Upgrade Requirements: 2x cloth
  179. ---------------------------------------------------------------------------------------------------------------------------------------
  180. Smoke Tree's Inventory:
  181.  
  182. Stats:
  183. Racial Trait: Blessed by the Winds: Unicorns one of the most gifted races when it comes to magic and it's uses. This increases their MP by +5
  184. Smoke Tree, Level 7
  185. Current XP: 30/450
  186. HP: 195/195
  187. MP: 83/83
  188. Dmg: 8
  189. Def: 9(+13)
  190. Blk/Dge chance: 15%(-5%)
  191.  
  192. 2552 Grivna
  193.  
  194. Food:
  195. -1x Osetra: +15 HP
  196. -1x bread loafs: +5 HP
  197. -2x Pelmeni s Gribami: +12 HP
  198. -2x peaches: +3 HP
  199. -2x Nalik: +5 MP
  200. -1x Apple: +3 HP
  201.  
  202. Healing:
  203. -5x potions of minor healing: +25 HP
  204. -2x potions of cure paralysis
  205. -2x potion of cure blight
  206. -2x potion of cure zatvor
  207. -1x antiodte
  208.  
  209. Magic:
  210. -3x potions of minor magic: +25 MP
  211. -Fjadurhnifur: a ceremonial dagger from Thalljord, a Griffonian Kingdom. It is made out of stone and the blade is decorated with the images of the Griffon's three gods: Sól, Máni, and Stjarna. To activate the magic you point the blade at a target and, depending on the time of day, the wielder of the knife will be given a brief glimpse of a possible future related to the target. During the day it'll show a possibility of growth, at night a possibility of peace, and also at night but on a new moon it shows a possibility of hope.
  212.  
  213. Books:
  214. -1x Beginners Guide to Destructive Magic
  215. -1x Beginners Cookbook
  216.  
  217. Crafting:
  218. -2x chains
  219. -1x piece of leather
  220.  
  221. --Spells:
  222.  
  223. -Destruction:
  224. Weak Magic Beam: A beam of concentrated magic that is blasted at the target.
  225. Dmg: 32-40
  226. MP: 15
  227. Spell Level: 2/10
  228.  
  229. Magic Missile: The caster throws a dart of magic at the target, impact results in a small, magical explosion.
  230. Dmg: 28
  231. MP: 25
  232. Spell Level: 1/10
  233.  
  234. -Protection:
  235. Minor Shield: The user casts a weak shield in front of them or in front of an ally, blocking some damage.
  236. Blocked Dmg: 25%
  237. MP: 15
  238.  
  239. -Restoration:
  240. Minor Healing: The user casts a weak restoration spell on themselves or an ally, healing some damage.
  241. Restored HP: 25-40
  242. MP: 10
  243. Spell Level: 2/10
  244.  
  245. Weapons:
  246. Copper Flail (1 Prof): A flail made out of copper. It consists of a handle with the top connected to a small, iron chain which itself is connected to a copper ball covered in spikes.
  247. Weapon Type: Flail
  248. Dmg: 15-25
  249. -Great Blow: 30-35 Dmg at the cost of having to charge for a turn.
  250. Upgrade Requirements: 2x copper ingots
  251.  
  252. Iron Chigiriki (1 Prof) (E):
  253. A Deer style of flail consisting of a staff either made out of wood or iron connected to a chain with a ball or multi-shaped object at the end, either being smooth and blunt or covered in spikes.
  254. Weapon Type: Flail
  255. 40-45 dmg
  256. -Great Blow: 50-55 Dmg at the cost of having to charge for a turn.
  257. Upgrade Requirements: 2x iron ingots, 1x steel ingot, 1x chain
  258.  
  259. Armor:
  260. Cheap Iron Suit: a suit that covers most of the body in iron metal plating. It's tough, but cheaply made. It's also a bit heavy.
  261. +7 def, -5% blk/dge chance
  262. Upgrade Requirements: 4x iron ingots
  263.  
  264. Chainmail Armor (E): An armor consisting of metal placed over small, metal chains that cover the body and legs. Provides a good amount of defense and protection.
  265. Duration: 9/9
  266. +10 def
  267. Upgrade Requirements: 5x iron ingots, 2x chains, 1x leather hide
  268.  
  269. Basinet (E): a helmet that goes over the head and comes with a full face visor that can be opened and closed. Tough and open visor allows visibility.
  270. Duration: 5/5
  271. +3 def
  272. Upgrade Requirements: 2x iron ingots
  273. ---------------------------------------------------------------------------------------------------------------------------------------
  274. Tanssija's Inventory:
  275.  
  276. Stats:
  277. Racial Trait: Nature's Grace: Fordeer are blessed with natural beauty and grace. This increases their dodge chance by +10%.
  278. Tanssija, Level 6
  279. Current XP: 150/415
  280. HP: 169/169
  281. MP: 20/20
  282. Dmg: 7
  283. Def: 9(+9)
  284. Blk/Dge Chance: 15%(+10%)
  285. Ammo: 51 Wooden Arrows
  286.  
  287. 2900 Grivna
  288.  
  289. Food:
  290. -6x Apples: +3 HP
  291. -2x Blini: +6 HP
  292. -8x Bread Loafs: +5 HP
  293. -5x Cheese: +7 HP
  294. -7x Celery: +3 HP
  295. -6x Cherries: +2 HP
  296. -8x Pears: +4 HP
  297. -10x Raspberry Canes: +10 HP
  298. -5x Apricots: +3 HP
  299. -2x salted meat: +11 HP
  300. -6x jerky slabs: +10 HP
  301. -25x beans: +1 HP
  302. -10x meat tarts: +8 HP
  303. -6x eggs: +4 HP
  304. -6x bottle of Koskenkorva Vodka
  305.  
  306. Healing:
  307. -5x Potions of Minor Healing: +25 HP
  308. -2x Antidotes: Cures poison
  309. -3x Potions of Cure Blight: Cures blight
  310.  
  311. Magic:
  312. -Way Mirror
  313. -1x Homeward Stick
  314.  
  315. --Spells:
  316.  
  317. Destruction:
  318.  
  319. Spark: The user casts a weak bolt of lightning at their target.
  320. Dmg: 15-20
  321. MP: 4
  322. Paralysis chance: 15%
  323. Spell Level: 0/10
  324.  
  325. Weapons:
  326. Taino's Hunt (2 Prof) (E): A bow made of a mysterious green glass and a bow string made of steel chains. Despite the choice in materials it is a powerful bow in capable hooves.
  327. Weapon type: Bow
  328. Dmg: 30-35 (+2 Prof bonus)
  329. -Taino's Eyes: 25 straight damage for an attack that never misses it's shot. 10% chance to crit and deal double damage.
  330. Upgrade Requirements: 5x glass, 2x chains
  331.  
  332. Steel Scimitar (1 Prof): A standard steel scimitar. It's wooden handle and design on the steel blade makes it obvious that it's maker was a Deer. It's blade curves and then broadens towards a point.
  333. Weapon Type: Sword
  334. Dmg: 13-17
  335. -Rapid Slash: The user unleashes a flurry of slashes at their target that deals 8-10 dmg at 3-5 hits.
  336. Upgrade Requirements: 2x steel ingots
  337.  
  338. Armor:
  339. Regal Leather Armor (E): Dyed leather armor that covers most of the wearer's body. It's stronger leather and regal design points it to being made for the protection of royalty.
  340. +5 def
  341. Upgrade Requirements: 3x tanned leather hides
  342.  
  343. Barbute: a common helmet among the Deer. Goes over the head and gives a T, Y, or arched shape hole in the face region for visibility.
  344. Duration: 6/6
  345. +4 def
  346. Upgrade Requirements: 2x iron ingots
  347.  
  348. ---------------------------------------------------------------------------------------------------------------------------------------
  349. Dawyn Crisrinn's inventory:
  350.  
  351. Stats:
  352. Racial Trait: Blessing of the Dragons (Brown): Dragon Pony's are blessed with a bit of power that the powerful Dragons possess. This blessing commonly manifests as a breath attack that is inherited from the Dragon that originally blessed the family line. Rather than casting a spell or using a weapon they can choose to unleash an elemental breath attack that can hit up to three targets dealing 35-45 damage. Being blessed by a Brown Dragon, the breath for Dawyn comes out as a cone of corrosive acid. Can only be used once per battle.
  353. Skill Level: 3/10
  354.  
  355. Dawyn Crisrinn, Level 6
  356. Current XP: 0/420
  357. HP: 149/149
  358. MP: 83/83
  359. Dmg: 4
  360. Def: 7(+6)
  361. Blk/Dge Chance: 15%
  362.  
  363. 2100 Grivna
  364.  
  365. Food:
  366. -3x Cheese: +7 HP
  367. -4x Salted Meat: +11 HP
  368. -10x Cherries: +2 HP
  369. -4x Bread Loafs: +5 HP
  370. -6x Dried Rations: +12 HP
  371.  
  372. Healing:
  373. -5x Potions of Minor Healing: +25 HP
  374. -1x Potion of Healing: +75 HP
  375. -3x Potions of Cure Zatvor
  376. -1x Antidote
  377. -2x Potion of Cure Fire
  378.  
  379. Magic:
  380. -7x Potions of Minor Magic: +25 MP
  381. -3x Potions of Magic: +100 MP
  382.  
  383. Books:
  384. -1x book on Protection Magic
  385. -1x book on Divine Magic
  386. -1x book on The History of Giants
  387. -1x book on The History of Dragons
  388. -10x miscellaneous school books
  389. -1x map of Holy Cannorian Empire
  390. -1x map of The Sea of Trees
  391. -1x map of the Dragonscale Isles
  392.  
  393. Miscellaneous:
  394. -1x tent
  395. -1x bedroll
  396.  
  397. --Spells:
  398.  
  399. -Protection:
  400. Minor Shield: The user casts a weak shield in front of them or in front of an ally, blocking some damage.
  401. Blocked Dmg: 30%
  402. MP: 15
  403. Spell Level: 1/10
  404.  
  405. Detect Poison: The caster extends their magic around them, allowing them to detect any sort of poison around them in a ten foot radius whether it's on a naturally poisonous plant or within a creature.
  406. MP: 20
  407.  
  408. Last Breath: The caster touches a creature that is close to death and casts the spell. When the spell goes off the creature is brought away from death's door to a stable, but unconscious state.
  409. MP: 40
  410.  
  411. Double Vision: The caster creates a mirror image of themselves that overlaps with their body which follows their every movement. This causes confusion and the possibility of an attack going to the caster harmlessly hitting the mirror image instead.
  412. 50% chance of an attack directed at the caster to hit the mirror image
  413. MP: 30
  414. Spell Level: 4/10
  415. Because of the high spell level the caster can instead spend 45 MP to cast the spell on an ally.
  416.  
  417. Snare: The caster creates a magical cord or rope and places it on a spot that is relatively flat, the rope being near invisible to the naked eye. When a creature moves within five feet of the rope the rope snaps around a limb and hoists them into the air where they hang five feet above the ground. The spell lasts for eight hours before harmlessly disappearing.
  418. MP: 15
  419.  
  420. -Divine:
  421. Cleansing Flame: this spell creates a circle of light that's about five feet, creating a column of holy fire the purges a Demon possessing a host or latching onto an object. This spell only works against Demons and Undead, trying to use it on someone that isn't Undead or possessed will cause the spell to fail. The possessed person or object must be in the circle when the spell is casted and more powerful Demons could possibly resist the effects of the spell.
  422. Dmg: 50-70 to Demons and Undead.
  423. MP: 40
  424. Spell Level: 0/10
  425.  
  426. Holy Ward: a simply ward that can be placed on any surface which wards away Demonic entities and Undead. Should a Demon or Undead wander into the vicinity of the ward a sufficiently weak Demon or Undead will be completely destroyed as the magic in the ward reacts to it's presence. Stronger Demons or Undead will only be hurt by it's effects, but the ward will also warn the caster that placed the wards down that it has been triggered. Immediately after use the ward is destroyed, so if you wish to protect an area be sure to place down several if you can.
  427. For the spell to work a writing utensil is required and as you place a ward down on a surface the caster must speak a prayer to a god of their choice. Not praying during the process will result in the wards becoming very weak.
  428. MP: 3 per ward
  429.  
  430. Protection from Evil: The caster says a prayer of protection to themselves or an ally, surrounding the target in a bubble of weak light. If a Demon or Undead tries to attack a creature with this protection there is a chance that the light causes the Demon or Undead to miss the attack. Whether the attack hits or misses the protection is spent and disappears.
  431. 40% chance that an attack from a Demon or Undead misses.
  432. MP: 25
  433. Spell Level: 3/10
  434.  
  435. Bolt of Light: The caster unleashes a bolt of searing light onto a target, dealing damage. If it's against Demons or Undead the damage is doubled.
  436. Dmg: 45-50
  437. MP: 25
  438. Spell Level: 2/10
  439.  
  440. Remove Curse: The caster touches a creature or an object that has a curse placed on it. After the spell is cast the curse is removed and it's effects as well.
  441. MP: 60
  442.  
  443. Sense Evil: the caster casts the spell which targets themselves or an ally of their choice and one enemy of the caster's choosing. Should the spell detect that the enemy possesses spells that deal damage or give conditions that are from evil magic the spell protects the chosen ally from those attacks or conditions for 3-5 turns. It can be casted outside of combat and lasts for an hour. Should the spell detect no evil it has no effect, but the caster doesn't lose the MP to cast the spell if it fails.
  444. MP: 50
  445.  
  446. Weapons:
  447.  
  448. -2x Iron Daggers (E): a dagger of average quality crafted out of iron. It's not the strongest weapon by any means, but it gets the job done and it's easily concealed.
  449. Dmg: 15-25
  450. Upgrade Requirements: 1x bar of iron
  451.  
  452. Armor:
  453.  
  454. -Chain Cap: A cap made out of small, interlocking iron chains that goes over the top of the head and down the sides and back. It isn't much, but it's protection.
  455. +3 Def
  456. Upgrade Requirements: -3x iron chains
  457.  
  458. -Chain Shirt: a shirt made out of small, interlocking iron chains that goes over the body. It's similar in make to a chain cap, but much bigger. Enough to block a few stabs.
  459. +3 def
  460. Upgrade Requirements: -6x iron chains
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