G4U55

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Feb 4th, 2020
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  1. Update v1.00.05:
  2.  
  3. • Improved datanet UI items so they are highlighted when they have art to show when activated
  4. • Improved item selection graphics, specially in the fleet composition panel, but also in other areas
  5. • Made sure that you can set normal speed with space, when the start battles paused option is active, plus make it possible to toggle extreme speed that way also
  6. • Fixed a bug in which backing out from a tactical battle end panel, with right click or back button, messed up the camera zoom
  7. • Fixed a bug that fired when loading a file save from the game itself, in which the scale of the fleet icons was messed up, if you are zoomed out when it happens
  8. • Fixed a bug in which a save file couldn't be load due to a null starsystem owner player
  9. • Fixed a visual bug in which core modules were not showing production costs or upkeep
  10. • Exposed base upkeep and core cost modifiers for starship roles in the Globals.lua file, plus rebalanced them to make ships cost less
  11. • Exposed the minimum materials efficiency value to the Globals.lua file
  12. • Added the ability to the AI to use the new retrofit feature and improve its ships
  13. • Made sure to disable starmap scouting via population only fleets
  14. • Added a way for renaming individual starships from the fleets screen
  15. • Added a retrofit button to the Fleets main menu, which takes you to the corresponding colony screen
  16. • Applied the starship build item colony filter for retrofit projects as well
  17. • Incorporated the feature of starship retrofits, via projects which show up on colonies that can retrofit ships.
  18. • The AI now moves fleets to closer owner Starsystems, before going into enemy starsystems
  19. • Added a way for the AI to insta move population on higher difficulty levels
  20. • Added the ability for the AI to move population around
  21. • Made sure the planet visual indicators show up immediately on the starsystem view, when stuff is built and sold on colonies
  22. • Added the ability for the renaming of outposts
  23. • Added the ability of renaming an owned starsystem(this is done in the starsystem view) and also the homeworld.
  24. • Allow for sandbox games without victory conditions
  25. • Increased weapon fire evasion of smaller ships to encourage their use
  26. • Increased upkeep of large starships to encourage the use of smaller ships
  27. • Fixed the default designs, taking into account power/ordnance/capacitor requirements, which some had wrong
  28. • Now advises are immediately updated whenever a diplomatic exchange is successful or war is desclared
  29. • Fixed a bug that skipped the turn, whenever a space was introduced when renaming fleets/colonies
  30. • Made sure modded designs don't mess up the new design persistence file system
  31. • Added a datanet notification for when a colony is destroyed vía bombardment
  32. • Moved custom starship designs to MyGames folder and enable Steam cloud for the files so they are synchronized between machines
  33. • Added the feature of colonist transport into the game. You can now launch any colonist(5 freighters required), move them as any fleet and land them on one of your colonies
  34. • Fixed a bug with redirecting a fleet in hyperspace, in which the movement line remained
  35.  
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  37.  
  38. Update v1.00.04:
  39.  
  40. • Fixed a bug in which opening the load game panel, loaded automatically a mod, when a save from said mod is present
  41. • Made sure that custom starting population values in the Globals.lua file are correctly taken into account for the homeworld
  42. • Made sure fleets can attack and invade in the same turn, but not move after to avoid one turn defenses problem
  43. • Improved the camera smoothness when zooming and panning at practically the same time
  44. • Made sure an outpost planet can be colonized from the planet buttons interface
  45. • Changed test battles shortcuts so they don't impact faction customization in the main menu
  46. • Updated the SW mod to work with the latest version of the game
  47. • Made sure the customize faction option is enabled when using mods and fixed any problems it caused
  48. • Added a toggle option for the game to use a hardware mouse cursor where available
  49. • Added an option to disable camera edge panning in the game
  50. • Added an additional stance for long range combat called Siege
  51. • Fixed a bug which was corrupting the game, every time a fleet was splited in mid hyperspace jump
  52. • Fixed a bug that was preventing end turn, after loading a campaign game, related to corrupted victory
  53.  
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  55.  
  56. Update v1.00.02:
  57.  
  58. + Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design
  59. + Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen
  60. + Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions.
  61. + Set a target framerate and forced VSYNC method on all quality settings, to try to avoid any high CPU/GPU cases
  62. + Fixed a bug in which some graphs values were not being correctly shown on game load
  63. + Change credits for treasury in the government graphs and adjust values according
  64. + Fixed a bug in which some modifier based custom faction traits, were not being applied correctly on game start
  65. + Now when a colony can no longer grow, it shows a message indicating so. Plus there will not be a 0 turns instead of 1 for growth/shrinking
  66. + Added the AI the ability not to loose pop on colonizer construction on higher difficulty levels
  67. + Decreased AI ability maluses in easier difficulty levels
  68. + Added a super fast time control setting called Extreme for space battles
  69. + Added the Autosaves feature settings to the game, with several turn intervals
  70. + Added the Visual Styles feature, which is a settings option that changes how the starmap and battles look, making it be more dimmed or darker; vs the default colorful way of the game
  71. + Now the game remembers the position and zoom level the camera was, when going from and to the galactic view
  72. + Added the percentage damage to hull and shields received, to a starship's info panel or tooltip
  73. + Imprved the visualization of a starships health, including mostly hull and armour.
  74. + Reduced the RNG factor in autobattles for both land and space. Plus parametrize the values in the Globals.lua file.
  75. + Added the ability to autoretreating fleets for avoiding all damage
  76. + Improved the readability of several UI objects in different languages
  77. + Reduced the frequency at which the AI asks for an audience by a third
  78. + Parametrized default AI aggresiveness and socialness in the Globals.lua file
  79. + Added the ability to save automatically, when exiting a starmarine mode game
  80. + Fixed a bug in which the Starmarine mode file saves, were not being saved with the correct file extension
  81. + Added the ability to be able to colonize planets that have an outpost from the same player, granting back credits as the outpost is scuttled
  82. + Fixed a bug in which the Heroes missing notification, when clicked on, failed to load the available for hire heroes
  83. + Fixed a bug in which the Colonies list was not updating build project ETC and materials build efficiency
  84. + Fixed a bug in which the player couldn't grow back population, when a full colony launches a colony ship
  85. + Fixed a bug in which when loading a save game, the stats, upkeep and treaties info in the government panel was not loaded correctly until ending the turn
  86. + Fixed a bug in which Heroes were not being removed after 20 turns from the list, plus the selection on click was failing sometimes
  87. + Improved AI ability in regards to starship range and overall upkeep, according to Dificulty level
  88. + Improved AI ability in regards to starship might, damage and defense, according to Dificulty level
  89. + Added Japanese, Simplified Chinese and Russian support into the game
  90. + Optimized active starsystem info UI objects to reduce significantly the delay between camera view changes
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