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NicolasSilva321

Untitled

Mar 30th, 2017
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  1. local enabled = true
  2. Player = script.Parent.Parent
  3. --Player:WaitForDataReady()
  4. mouse = Player:GetMouse()
  5. run = game:GetService("RunService")
  6. function onKeyDown(key)
  7. if not enabled then return end
  8. enabled = false
  9. Key = key:lower()
  10. if key == "z" then
  11. RightShoulder = Player.Character.Torso["Right Shoulder"]
  12. LeftShoulder = Player.Character.Torso["Left Shoulder"]
  13. Run = game:GetService("RunService")
  14. for i = 1, 2 do
  15. for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.01)
  16. end
  17. for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.005)
  18. end
  19. end
  20. for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.005)
  21. end
  22. game:GetService("Chat"):Chat(Player.Character.Head, "Katon Goukyaku no jutsu")
  23. x = Instance.new("Part")
  24. x.BrickColor = BrickColor.new("Bright red")
  25. x.Size = Vector3.new(10, 10, 10)
  26. x.TopSurface = "Smooth"
  27. x.BottomSurface = "Smooth"
  28. x.Shape = "Ball"
  29. x.Name = Player.Name
  30. x.CanCollide = true
  31. x.Transparency = 0
  32. x.Material = "Neon"
  33. fd = script.Firedamage:clone()
  34. fd.Parent = x
  35. y = Instance.new("BodyVelocity")
  36. y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  37. y.velocity = Player.Character.Torso.CFrame.lookVector*80
  38. x.Parent = Workspace
  39. y.Parent = x
  40. f = Instance.new("Fire", x)
  41. f.Size = 10
  42. f.Heat = 0
  43. x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
  44. fd.Disabled = false
  45. game.Debris:AddItem(x, 6)
  46. wait(0.25)
  47. for i = 1, 12 do
  48. LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
  49. RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
  50. LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
  51. RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
  52. Run.Stepped:wait(0.01)
  53. end
  54. end
  55. wait(2)
  56. enabled = true
  57. end
  58.  
  59. mouse.KeyDown:connect(onKeyDown)
  60.  
  61. --Firedamage script--
  62. function onDamage(Part)
  63. if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then
  64. script.Disabled = true
  65. f = Instance.new("Fire", Part)
  66. for i = 1,25 do
  67. f.Size = f.Size +0.25
  68. Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
  69. wait(0.05)
  70. end
  71. Part.Parent.Humanoid.Sit = true
  72. f:remove()
  73. script.Parent:remove()
  74. end
  75. wait(0.025)
  76. end
  77.  
  78. script.Parent.Touched:connect(onDamage)
  79. --Please like and drop a sub--
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