AlopexLagopus

subnautica-output_log-3

Nov 16th, 2019
120
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  1. Missing octree in LargeWorldStreamer.GetBlockType((-46.4, -20.3, -483.2)) for (block 2001,3019,1564, root 62,94,48, coords 17,11,28)
  2.  
  3. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4.  
  5. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  6. LargeWorldStreamer::Deinitialize called, frame 158326
  7.  
  8. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  9.  
  10. MainLoop aborted
  11.  
  12. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  13.  
  14. GameObjects can not be made active when they are being destroyed.
  15.  
  16. (Filename: Line: 465)
  17.  
  18. GameObjects can not be made active when they are being destroyed.
  19.  
  20. (Filename: Line: 465)
  21.  
  22. GameObjects can not be made active when they are being destroyed.
  23.  
  24. (Filename: Line: 465)
  25.  
  26. Time played: 4895s
  27.  
  28. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  29.  
  30. Max depth: 577m
  31.  
  32. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  33.  
  34. Distance traveled: 9204m
  35.  
  36. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  37.  
  38. GameObjects can not be made active when they are being destroyed.
  39.  
  40. (Filename: Line: 465)
  41.  
  42. GameObjects can not be made active when they are being destroyed.
  43.  
  44. (Filename: Line: 465)
  45.  
  46. GameObjects can not be made active when they are being destroyed.
  47.  
  48. (Filename: Line: 465)
  49.  
  50. GameObjects can not be made active when they are being destroyed.
  51.  
  52. (Filename: Line: 465)
  53.  
  54. GameObjects can not be made active when they are being destroyed.
  55.  
  56. (Filename: Line: 465)
  57.  
  58. GameObjects can not be made active when they are being destroyed.
  59.  
  60. (Filename: Line: 465)
  61.  
  62. GameObjects can not be made active when they are being destroyed.
  63.  
  64. (Filename: Line: 465)
  65.  
  66. GameObjects can not be made active when they are being destroyed.
  67.  
  68. (Filename: Line: 465)
  69.  
  70. GameObjects can not be made active when they are being destroyed.
  71.  
  72. (Filename: Line: 465)
  73.  
  74. GameObjects can not be made active when they are being destroyed.
  75.  
  76. (Filename: Line: 465)
  77.  
  78. GameObjects can not be made active when they are being destroyed.
  79.  
  80. (Filename: Line: 465)
  81.  
  82. GameObjects can not be made active when they are being destroyed.
  83.  
  84. (Filename: Line: 465)
  85.  
  86. GameObjects can not be made active when they are being destroyed.
  87.  
  88. (Filename: Line: 465)
  89.  
  90. GameObjects can not be made active when they are being destroyed.
  91.  
  92. (Filename: Line: 465)
  93.  
  94. GameObjects can not be made active when they are being destroyed.
  95.  
  96. (Filename: Line: 465)
  97.  
  98. GameObjects can not be made active when they are being destroyed.
  99.  
  100. (Filename: Line: 465)
  101.  
  102. GameObjects can not be made active when they are being destroyed.
  103.  
  104. (Filename: Line: 465)
  105.  
  106. UnloadTime: 1973.699341 ms
  107.  
  108. Unloading 17283 unused Assets to reduce memory usage. Loaded Objects now: 42788.
  109. Total: 320.714081 ms (FindLiveObjects: 25.177900 ms CreateObjectMapping: 6.028800 ms MarkObjects: 193.689606 ms DeleteObjects: 95.816795 ms)
  110.  
  111. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  112.  
  113. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  114.  
  115. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  116.  
  117. Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 31362.
  118. Total: 204.002396 ms (FindLiveObjects: 1.627100 ms CreateObjectMapping: 3.845100 ms MarkObjects: 189.076096 ms DeleteObjects: 9.453400 ms)
  119.  
  120. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  121. UnloadTime: 2.928800 ms
  122.  
  123. Unloading 2588 unused Assets to reduce memory usage. Loaded Objects now: 31866.
  124. Total: 214.680008 ms (FindLiveObjects: 1.264300 ms CreateObjectMapping: 3.718700 ms MarkObjects: 199.740799 ms DeleteObjects: 9.955501 ms)
  125.  
  126. Loading game settings
  127.  
  128. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  129.  
  130. Process name: Subnautica
  131.  
  132. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  133.  
  134. changeset 61056, QualityLevel = 2
  135.  
  136. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  137.  
  138. OK Running Win64
  139.  
  140. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  141.  
  142. Application version: 61056
  143.  
  144. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. SystemInfo:
  147. deviceModel = To be filled by O.E.M. (Gigabyte Technology Co., Ltd.)
  148. deviceName = FELIDUS
  149. deviceType = Desktop
  150. deviceUniqueIdentifier = db17e11a97fcfb5221b761cb426adb7d0da35c1d
  151. graphicsDeviceID = 7944
  152. graphicsDeviceName = NVIDIA GeForce RTX 2060
  153. graphicsDeviceType = Direct3D11
  154. graphicsDeviceVendor = NVIDIA
  155. graphicsDeviceVendorID = 4318
  156. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  157. graphicsMemorySize = 5980
  158. graphicsShaderLevel = 50
  159. npotSupport = Full
  160. maxTextureSize = 16384
  161. operatingSystem = Windows 10 (10.0.0) 64bit
  162. processorCount = 8
  163. processorFrequency = 4008
  164. processorType = Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  165. supportedRenderTargetCount = 8
  166. supports3DTextures = True
  167. supportsAccelerometer = False
  168. supportsComputeShaders = True
  169. supportsGyroscope = False
  170. supportsImageEffects = True
  171. supportsInstancing = True
  172. supportsLocationService = False
  173. supportsRawShadowDepthSampling = True
  174. supportsRenderTextures = True
  175. supportsRenderToCubemap = True
  176. supportsShadows = True
  177. supportsSparseTextures = True
  178. supportsStencil = 1
  179. supportsVibration = False
  180. systemMemorySize = 32718
  181.  
  182.  
  183. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  184.  
  185. Setting up 4 worker threads for Enlighten.
  186. Thread -> id: 20b0 -> priority: 1
  187. Thread -> id: 39f8 -> priority: 1
  188. Thread -> id: 18dc -> priority: 1
  189. Thread -> id: 1970 -> priority: 1
  190. FMOD Studio: Destroying runtime system instance
  191.  
  192. (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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