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- Missing octree in LargeWorldStreamer.GetBlockType((-46.4, -20.3, -483.2)) for (block 2001,3019,1564, root 62,94,48, coords 17,11,28)
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
- LargeWorldStreamer::Deinitialize called, frame 158326
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MainLoop aborted
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- Time played: 4895s
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Max depth: 577m
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Distance traveled: 9204m
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- GameObjects can not be made active when they are being destroyed.
- (Filename: Line: 465)
- UnloadTime: 1973.699341 ms
- Unloading 17283 unused Assets to reduce memory usage. Loaded Objects now: 42788.
- Total: 320.714081 ms (FindLiveObjects: 25.177900 ms CreateObjectMapping: 6.028800 ms MarkObjects: 193.689606 ms DeleteObjects: 95.816795 ms)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 31362.
- Total: 204.002396 ms (FindLiveObjects: 1.627100 ms CreateObjectMapping: 3.845100 ms MarkObjects: 189.076096 ms DeleteObjects: 9.453400 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.928800 ms
- Unloading 2588 unused Assets to reduce memory usage. Loaded Objects now: 31866.
- Total: 214.680008 ms (FindLiveObjects: 1.264300 ms CreateObjectMapping: 3.718700 ms MarkObjects: 199.740799 ms DeleteObjects: 9.955501 ms)
- Loading game settings
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Process name: Subnautica
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- changeset 61056, QualityLevel = 2
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OK Running Win64
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Application version: 61056
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SystemInfo:
- deviceModel = To be filled by O.E.M. (Gigabyte Technology Co., Ltd.)
- deviceName = FELIDUS
- deviceType = Desktop
- deviceUniqueIdentifier = db17e11a97fcfb5221b761cb426adb7d0da35c1d
- graphicsDeviceID = 7944
- graphicsDeviceName = NVIDIA GeForce RTX 2060
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 5980
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 8
- processorFrequency = 4008
- processorType = Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 32718
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 20b0 -> priority: 1
- Thread -> id: 39f8 -> priority: 1
- Thread -> id: 18dc -> priority: 1
- Thread -> id: 1970 -> priority: 1
- FMOD Studio: Destroying runtime system instance
- (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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