Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on join:
- if {mp::%player%} is not set:
- set {mp::%player%} to 0
- if {mp::%player%} is not set:
- set {%player%.mpM} to 100
- every second in "world":
- loop all players:
- if {mp::%loop-player%} < {mpM::%loop-player%}:
- add 1 to {mp::%loop-player%}
- command /mp [<text>] [<num>]:
- trigger:
- if arg-1 is not set:
- if arg-2 is not set:
- message "&a[&5MPS&a] &a使用方法:/mp <add/remove(rem)/set>"
- else:
- message "&a[&5MPS&a] &a使用方法:/mp <add/remove(rem)/set>"
- else if arg-1 is "add":
- add arg-1 to {mp::%player%}
- else if arg-1 is "remove" or "rem":
- remove arg-1 from {mp::%player%}
- else if arg-1 is "set":
- set {mp::%player%} to arg-2
- else:
- message "&a[&5MPS&a] &a使用方法:/mp <add/remove(rem)/set>"
- command /nawmp:
- trigger:
- send "%{mp::%player%}%" to player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement