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- import flash.ui.Keyboard;
- import flash.events.KeyboardEvent;
- import flash.events.FocusEvent;
- inputText.addEventListener(FocusEvent.FOCUS_IN,textInputHandler);
- inputText.addEventListener(FocusEvent.FOCUS_OUT,textInputHandlerOut);
- function textInputHandler (event:FocusEvent):void {
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
- output_txt.text = "Behold!";
- }
- function textInputHandlerOut (event:FocusEvent):void {
- stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
- output_txt.text = "Silence!";
- }
- function keyDownHandler (event:KeyboardEvent):void {
- if( event.charCode == 13 ){
- checkInput();
- }
- }
- function keyHit(evt:KeyboardEvent):void {
- trace("key pressed " +evt.keyCode);
- if (evt.keyCode == 13) {
- trace ("Okidoki");
- }
- }
- function checkInput () {
- output_txt.text = "Pressed Enter";
- trace("Pressed Enter");
- }
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