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- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- ent_create ambient_generic message ambient_mp3/siren.mp3 health 10
- wait;wait;wait;wait;wait;wait
- ent_create ambient_generic message vo/announcer_security_alert.mp3 health 10
- ent_create ambient_generic message vo/announcer_security_alert.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- ent_create ambient_generic message vo/announcer_cart_attacker_finalwarning1.mp3 health 10
- ent_create ambient_generic message vo/announcer_cart_attacker_finalwarning1.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_9sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_8sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_7sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_6sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_5sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_4sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_3sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_2sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- ent_create ambient_generic message vo/announcer_ends_1sec.mp3 health 10
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait;wait
- //111
- //111
- //222
- //222
- //333
- //333
- //444
- //444
- //555
- //555
- //666
- //666
- // Nuke flash
- ent_create env_fade
- wait
- wait
- ent_create logic_relay onspawn "env_fade,addoutput,targetname nukeflash"
- ent_create logic_relay onspawn "env_fade,addoutput,classname nukeflash"
- ent_create logic_relay onspawn "nukeflash,duration 2.5"
- ent_create logic_relay onspawn "nukeflash,holdtime 1"
- ent_create logic_relay onspawn "nukeflash,renderamt 255"
- ent_create logic_relay onspawn "nukeflash,rendercolor 255 255 255"
- ent_create logic_relay onspawn "nukeflash,spawnflags 1"
- // Nuke explosion sound
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- ent_create ambient_generic message ambient/explosions/explode_6.wav health 10
- wait
- wait
- // Kill all players
- ent_create logic_relay onspawn player,sethealth,0
- wait
- wait
- // Nuke shake
- ent_create env_shake amplitude "8" radius "10000" duration "30" frequency "200" flags ""
- ent_create logic_relay onspawn "env_shake,addoutput,targetname nukeshake
- ent_create logic_relay onspawn "env_shake,addoutput,classname nukeshake"
- ent_create logic_relay onspawn "env_shake,StartShake"
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- // Nuke impact sounds/aftermath ambience
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact1.wav health 10
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact1.wav health 10
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact1.wav health 10
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact2.wav health 10
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact2.wav health 10
- ent_create ambient_generic message ambient/materials/cartrap_explode_impact2.wav health 10
- ent_create ambient_generic message ambient/atmosphere/ambience5.wav health 10 preset -1
- ent_create ambient_generic message ambient/atmosphere/ambience6.wav health 10 preset -1
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- wait;wait;wait;wait;wait
- // Kill all the leftover entities
- ent_create logic_relay onspawn "nukeshake,kill"
- ent_create logic_relay onspawn "nukeflash,kill"
- ent_create logic_relay onspawn "ambient_generic,kill"
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