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Opstina ext

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Feb 17th, 2023
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text 29.75 KB | Gaming | 0 0
  1. new g_Object[234];
  2.  
  3. g_Object[0] = CreateObject(6257, 1526.8137, -1820.4649, 19.7565, 0.0000, 0.0000, 90.0000); //burger01_LAw
  4. g_Object[1] = CreateObject(1341, 1520.5937, -1801.2120, 13.5720, 0.0000, 0.0000, -48.2999); //icescart_prop
  5. g_Object[2] = CreateObject(19531, 1461.3984, -1800.7889, 12.5376, 0.0000, 0.0000, 0.0000); //Plane125x125Conc1
  6. SetObjectMaterial(g_Object[2], 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  7. g_Object[3] = CreateObject(10378, 1525.5249, -1783.1467, 12.5826, 0.0000, 0.0000, 0.0000); //ctiyhallsquare_SFS
  8. g_Object[4] = CreateObject(19531, 1499.5902, -1800.7889, 12.5076, 0.0000, 0.0000, 0.0000); //Plane125x125Conc1
  9. SetObjectMaterial(g_Object[4], 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  10. g_Object[5] = CreateObject(18765, 1491.6777, -1783.1096, 8.1449, 90.0000, 90.0000, 0.0000); //Concrete10mx10mx5m
  11. SetObjectMaterial(g_Object[5], 0, 11013, "crackdrive_sfse", "ws_asphalt2", 0x00000000);
  12. g_Object[6] = CreateObject(13562, 1517.8581, -1800.5836, 14.0149, 0.0000, 0.0000, 0.0000); //bigsprunkpole
  13. g_Object[7] = CreateObject(1775, 1517.8858, -1813.4090, 13.6814, 0.0000, 0.0000, 180.0000); //CJ_SPRUNK1
  14. g_Object[8] = CreateObject(10368, 1444.0417, -1793.8570, 33.0416, 0.0000, 0.0000, 90.0000); //cathedral_SFS
  15. SetObjectMaterial(g_Object[8], 6, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  16. SetObjectMaterial(g_Object[8], 7, 10385, "baseballground_sfs", "ws_football_lines2", 0x00000000);
  17. g_Object[9] = CreateObject(1340, 1533.3750, -1798.6445, 13.7136, 0.0000, 0.0000, 125.6998); //chillidogcart
  18. g_Object[10] = CreateObject(1342, 1532.8518, -1801.3398, 13.5676, 0.0000, 0.0000, 178.3002); //noodlecart_prop
  19. g_Object[11] = CreateObject(1280, 1533.6170, -1804.5544, 12.9996, 0.0000, 0.0000, 0.0000); //parkbench1
  20. g_Object[12] = CreateObject(1522, 1523.7646, -1811.5793, 12.4765, 0.0000, 0.0000, 0.0000); //Gen_doorSHOP3
  21. g_Object[13] = CreateObject(1280, 1533.6170, -1765.5533, 12.9996, 0.0000, 0.0000, 0.0000); //parkbench1
  22. g_Object[14] = CreateObject(1280, 1533.6170, -1759.7923, 12.9996, 0.0000, 0.0000, 0.0000); //parkbench1
  23. g_Object[15] = CreateObject(1280, 1533.6170, -1754.7116, 12.9996, 0.0000, 0.0000, 0.0000); //parkbench1
  24. g_Object[16] = CreateObject(1280, 1517.2446, -1754.7116, 12.9996, 0.0000, 0.0000, 180.0000); //parkbench1
  25. g_Object[17] = CreateObject(1280, 1517.2446, -1759.6617, 12.9996, 0.0000, 0.0000, 180.0000); //parkbench1
  26. g_Object[18] = CreateObject(1280, 1517.2446, -1765.5531, 12.9996, 0.0000, 0.0000, 180.0000); //parkbench1
  27. g_Object[19] = CreateObject(970, 1532.9787, -1752.2661, 13.1042, 0.0000, 0.0000, 0.0000); //fencesmallb
  28. SetObjectMaterial(g_Object[19], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  29. g_Object[20] = CreateObject(970, 1518.0273, -1752.2661, 13.1042, 0.0000, 0.0000, 0.0000); //fencesmallb
  30. SetObjectMaterial(g_Object[20], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  31. g_Object[21] = CreateObject(970, 1528.8602, -1752.2661, 13.1042, 0.0000, 0.0000, 0.0000); //fencesmallb
  32. SetObjectMaterial(g_Object[21], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  33. g_Object[22] = CreateObject(970, 1522.1395, -1752.2661, 13.1042, 0.0000, 0.0000, 0.0000); //fencesmallb
  34. SetObjectMaterial(g_Object[22], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  35. g_Object[23] = CreateObject(970, 1559.6307, -1770.2556, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  36. SetObjectMaterial(g_Object[23], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  37. g_Object[24] = CreateObject(970, 1559.6307, -1795.9992, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  38. SetObjectMaterial(g_Object[24], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  39. g_Object[25] = CreateObject(970, 1559.6307, -1791.8686, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  40. SetObjectMaterial(g_Object[25], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  41. g_Object[26] = CreateObject(970, 1559.6307, -1774.3582, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  42. SetObjectMaterial(g_Object[26], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  43. g_Object[27] = CreateObject(970, 1559.6307, -1787.7701, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  44. SetObjectMaterial(g_Object[27], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  45. g_Object[28] = CreateObject(970, 1559.6307, -1778.4782, 13.1042, 0.0000, 0.0000, 90.0000); //fencesmallb
  46. SetObjectMaterial(g_Object[28], 1, 10713, "gayclub_sfs", "CJ_PIZZA_DOOR", 0x00000000);
  47. g_Object[29] = CreateObject(19588, 1488.6701, -1785.1347, 13.4605, 0.0000, 0.0000, 0.0000); //FootBridge1
  48. SetObjectMaterial(g_Object[29], 0, 10377, "cityhall_sfs", "ws_artgallery3", 0x00000000);
  49. g_Object[30] = CreateObject(18765, 1491.6777, -1793.0886, 8.1449, 90.0000, 90.0000, 0.0000); //Concrete10mx10mx5m
  50. SetObjectMaterial(g_Object[30], 0, 11013, "crackdrive_sfse", "ws_asphalt2", 0x00000000);
  51. g_Object[31] = CreateObject(18765, 1491.6777, -1773.1407, 8.1449, 90.0000, 90.0000, 0.0000); //Concrete10mx10mx5m
  52. SetObjectMaterial(g_Object[31], 0, 11013, "crackdrive_sfse", "ws_asphalt2", 0x00000000);
  53. g_Object[32] = CreateObject(809, 1423.8149, -1757.6068, 12.7595, 0.0000, 0.0000, 0.0000); //genVEG_bush13
  54. g_Object[33] = CreateObject(19588, 1488.6701, -1788.6656, 13.4605, 0.0000, 0.0000, 0.0000); //FootBridge1
  55. SetObjectMaterial(g_Object[33], 0, 10377, "cityhall_sfs", "ws_artgallery3", 0x00000000);
  56. g_Object[34] = CreateObject(18765, 1482.1545, -1787.1787, 10.1087, 0.0000, 0.0000, 0.0000); //Concrete10mx10mx5m
  57. SetObjectMaterial(g_Object[34], 0, 10444, "hotelbackpool_sfs", "ws_hotel7", 0x00000000);
  58. g_Object[35] = CreateObject(18765, 1472.1844, -1787.1787, 10.1087, 0.0000, 0.0000, 0.0000); //Concrete10mx10mx5m
  59. SetObjectMaterial(g_Object[35], 0, 10444, "hotelbackpool_sfs", "ws_hotel7", 0x00000000);
  60. g_Object[36] = CreateObject(18765, 1462.1859, -1787.1787, 10.1087, 0.0000, 0.0000, 0.0000); //Concrete10mx10mx5m
  61. SetObjectMaterial(g_Object[36], 0, 10444, "hotelbackpool_sfs", "ws_hotel7", 0x00000000);
  62. g_Object[37] = CreateObject(3517, 1416.7491, -1757.9504, 23.5111, 0.0000, 0.0000, 0.0000); //ceasertree02_lvs
  63. g_Object[38] = CreateObject(3517, 1410.2177, -1757.9504, 23.5111, 0.0000, 0.0000, 71.4999); //ceasertree02_lvs
  64. g_Object[39] = CreateObject(3517, 1404.3062, -1757.9504, 23.5111, 0.0000, 0.0000, -50.7000); //ceasertree02_lvs
  65. g_Object[40] = CreateObject(3517, 1404.3062, -1763.0505, 23.5111, 0.0000, 0.0000, -62.9999); //ceasertree02_lvs
  66. g_Object[41] = CreateObject(3517, 1404.3062, -1768.3117, 23.5111, 0.0000, 0.0000, 0.0000); //ceasertree02_lvs
  67. g_Object[42] = CreateObject(843, 1414.3626, -1757.1087, 13.2965, 0.0000, 0.0000, 0.0000); //DEAD_TREE_15
  68. g_Object[43] = CreateObject(845, 1405.6362, -1761.7751, 12.8996, 0.0000, 0.0000, 44.7999); //DEAD_TREE_17
  69. g_Object[44] = CreateObject(647, 1418.1157, -1757.5207, 13.3874, 0.0000, 0.0000, 0.0000); //new_bushsm
  70. g_Object[45] = CreateObject(647, 1410.0062, -1757.5207, 13.3874, 0.0000, 0.0000, 41.6999); //new_bushsm
  71. g_Object[46] = CreateObject(647, 1404.2618, -1757.5699, 13.3874, 0.0000, 0.0000, 85.1998); //new_bushsm
  72. g_Object[47] = CreateObject(647, 1403.8120, -1762.9217, 13.3874, 0.0000, 0.0000, 150.3999); //new_bushsm
  73. g_Object[48] = CreateObject(647, 1404.1568, -1768.7108, 13.3874, 0.0000, 0.0000, -162.5998); //new_bushsm
  74. g_Object[49] = CreateObject(8660, 1411.2741, -1757.9918, 13.3087, 0.0000, 0.0000, 0.0000); //bush04_lvs
  75. g_Object[50] = CreateObject(809, 1423.8149, -1757.6068, 12.7595, 0.0000, 0.0000, 23.5000); //genVEG_bush13
  76. g_Object[51] = CreateObject(809, 1423.8149, -1757.6068, 12.7595, 0.0000, 0.0000, 70.2998); //genVEG_bush13
  77. g_Object[52] = CreateObject(809, 1423.8149, -1757.6068, 12.7595, 0.0000, 0.0000, 126.0998); //genVEG_bush13
  78. g_Object[53] = CreateObject(809, 1444.9361, -1757.6068, 12.7595, 0.0000, 0.0000, 0.0000); //genVEG_bush13
  79. g_Object[54] = CreateObject(809, 1444.9361, -1757.6068, 12.7595, 0.0000, 0.0000, 36.2999); //genVEG_bush13
  80. g_Object[55] = CreateObject(809, 1444.9361, -1757.6068, 12.7595, 0.0000, 0.0000, 69.5998); //genVEG_bush13
  81. g_Object[56] = CreateObject(809, 1444.9361, -1757.6068, 12.7595, 0.0000, 0.0000, 108.2998); //genVEG_bush13
  82. g_Object[57] = CreateObject(809, 1444.9361, -1757.6068, 12.7595, 0.0000, 0.0000, 142.3999); //genVEG_bush13
  83. g_Object[58] = CreateObject(776, 1503.3862, -1760.2380, 12.5932, 0.0000, 0.0000, 65.5000); //Hazelweetree_hi
  84. g_Object[59] = CreateObject(8660, 1405.1740, -1763.7414, 13.3087, 0.0000, 0.0000, 90.0000); //bush04_lvs
  85. g_Object[60] = CreateObject(869, 1423.6889, -1761.3598, 13.6000, 0.0000, 0.0000, 87.9999); //veg_Pflowerswee
  86. g_Object[61] = CreateObject(869, 1423.3894, -1764.1202, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  87. g_Object[62] = CreateObject(869, 1419.9094, -1764.1202, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  88. g_Object[63] = CreateObject(869, 1416.6888, -1764.1202, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  89. g_Object[64] = CreateObject(869, 1413.4378, -1764.1202, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  90. g_Object[65] = CreateObject(869, 1411.0478, -1764.9011, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  91. g_Object[66] = CreateObject(869, 1411.0478, -1768.0208, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  92. g_Object[67] = CreateObject(869, 1411.0478, -1771.0716, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  93. g_Object[68] = CreateObject(869, 1411.0478, -1774.0114, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  94. g_Object[69] = CreateObject(869, 1410.6374, -1776.4516, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  95. g_Object[70] = CreateObject(869, 1407.2081, -1776.6319, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  96. g_Object[71] = CreateObject(869, 1404.3778, -1776.6319, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  97. g_Object[72] = CreateObject(869, 1444.5377, -1762.0893, 13.6000, 0.0000, 0.0000, 87.9999); //veg_Pflowerswee
  98. g_Object[73] = CreateObject(869, 1444.4222, -1765.3487, 13.6000, 0.0000, 0.0000, 87.9999); //veg_Pflowerswee
  99. g_Object[74] = CreateObject(869, 1448.0914, -1764.4016, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  100. g_Object[75] = CreateObject(869, 1451.7921, -1764.4016, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  101. g_Object[76] = CreateObject(869, 1454.7221, -1764.4016, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  102. g_Object[77] = CreateObject(869, 1456.7124, -1765.0217, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  103. g_Object[78] = CreateObject(869, 1456.7124, -1768.5128, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  104. g_Object[79] = CreateObject(869, 1456.7124, -1772.1629, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  105. g_Object[80] = CreateObject(869, 1456.7124, -1776.1032, 13.6000, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  106. g_Object[81] = CreateObject(869, 1460.3508, -1776.8741, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  107. g_Object[82] = CreateObject(869, 1463.8410, -1776.8741, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  108. g_Object[83] = CreateObject(617, 1512.6711, -1760.4959, 12.5366, 0.0000, 0.0000, 0.0000); //veg_treeb1
  109. g_Object[84] = CreateObject(617, 1495.2583, -1760.2966, 12.5366, 0.0000, 0.0000, 62.2000); //veg_treeb1
  110. g_Object[85] = CreateObject(9152, 1504.2268, -1759.9768, 13.2313, 0.0000, 0.0000, 0.0000); //bush13_lvs
  111. g_Object[86] = CreateObject(617, 1494.7783, -1806.5373, 12.5366, 0.0000, 0.0000, 62.2000); //veg_treeb1
  112. g_Object[87] = CreateObject(617, 1512.4294, -1806.5373, 12.5366, 0.0000, 0.0000, 0.0000); //veg_treeb1
  113. g_Object[88] = CreateObject(776, 1503.3862, -1805.7905, 12.5932, 0.0000, 0.0000, 168.5998); //Hazelweetree_hi
  114. g_Object[89] = CreateObject(617, 1556.9649, -1760.4959, 12.5366, 0.0000, 0.0000, 0.0000); //veg_treeb1
  115. g_Object[90] = CreateObject(617, 1556.9649, -1806.3901, 12.5366, 0.0000, 0.0000, 0.0000); //veg_treeb1
  116. g_Object[91] = CreateObject(617, 1538.0428, -1806.3901, 12.5366, 0.0000, 0.0000, 68.9000); //veg_treeb1
  117. g_Object[92] = CreateObject(617, 1537.5885, -1759.3271, 12.5366, 0.0000, 0.0000, -110.8999); //veg_treeb1
  118. g_Object[93] = CreateObject(776, 1546.9179, -1760.2380, 12.5932, 0.0000, 0.0000, 59.0998); //Hazelweetree_hi
  119. g_Object[94] = CreateObject(776, 1546.9179, -1805.5882, 12.5932, 0.0000, 0.0000, 140.1999); //Hazelweetree_hi
  120. g_Object[95] = CreateObject(833, 1509.9332, -1759.4676, 13.4826, 0.0000, 0.0000, 60.5999); //DEAD_TREE_6
  121. g_Object[96] = CreateObject(835, 1499.9151, -1759.7486, 14.9351, 0.0000, 0.0000, -147.7998); //DEAD_TREE_8
  122. g_Object[97] = CreateObject(8623, 1503.2773, -1759.7485, 13.2842, 0.0000, 0.0000, 0.0000); //bush03_lvs
  123. g_Object[98] = CreateObject(8990, 1503.9847, -1754.2087, 13.4195, 0.0000, 0.0000, 0.0000); //bush11_lvs
  124. g_Object[99] = CreateObject(8990, 1503.9847, -1766.5920, 13.4195, 0.0000, 0.0000, 0.0000); //bush11_lvs
  125. g_Object[100] = CreateObject(8990, 1514.4577, -1760.4604, 13.4195, 0.0000, 0.0000, 90.0000); //bush11_lvs
  126. g_Object[101] = CreateObject(8990, 1493.1745, -1760.4604, 13.4195, 0.0000, 0.0000, 90.0000); //bush11_lvs
  127. g_Object[102] = CreateObject(10610, 1427.2646, -1815.8868, 18.9260, 0.0000, 0.0000, 0.0000); //fedmint_SFS
  128. SetObjectMaterial(g_Object[102], 1, 3980, "cityhall_lan", "citywall1", 0x00000000);
  129. SetObjectMaterial(g_Object[102], 2, 3980, "cityhall_lan", "citywall1", 0x00000000);
  130. g_Object[103] = CreateObject(19121, 1420.1119, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  131. g_Object[104] = CreateObject(812, 1404.1639, -1818.5875, 13.7792, 0.0000, 0.0000, 88.4000); //genVEG_bush16
  132. g_Object[105] = CreateObject(19121, 1400.0773, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  133. g_Object[106] = CreateObject(19121, 1410.7589, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  134. g_Object[107] = CreateObject(19121, 1415.5190, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  135. g_Object[108] = CreateObject(19121, 1405.6982, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  136. g_Object[109] = CreateObject(19121, 1400.0773, -1772.9034, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  137. g_Object[110] = CreateObject(19121, 1400.0773, -1762.7236, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  138. g_Object[111] = CreateObject(19121, 1400.0773, -1757.6436, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  139. g_Object[112] = CreateObject(19121, 1400.0773, -1767.5528, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  140. g_Object[113] = CreateObject(19121, 1400.0773, -1801.8442, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  141. g_Object[114] = CreateObject(19121, 1400.0773, -1834.1054, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  142. g_Object[115] = CreateObject(19121, 1400.0773, -1817.3552, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  143. g_Object[116] = CreateObject(19121, 1400.0773, -1808.4630, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  144. g_Object[117] = CreateObject(19121, 1400.0773, -1826.3747, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  145. g_Object[118] = CreateObject(19121, 1448.4630, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  146. g_Object[119] = CreateObject(19121, 1466.6157, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  147. g_Object[120] = CreateObject(19121, 1457.2248, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  148. g_Object[121] = CreateObject(19121, 1462.0153, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  149. g_Object[122] = CreateObject(19121, 1453.0345, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  150. g_Object[123] = CreateObject(19121, 1481.7979, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  151. g_Object[124] = CreateObject(19121, 1487.9489, -1753.1740, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  152. g_Object[125] = CreateObject(19121, 1487.9489, -1782.2541, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  153. g_Object[126] = CreateObject(19121, 1487.9489, -1768.4840, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  154. g_Object[127] = CreateObject(19121, 1487.9489, -1758.2014, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  155. g_Object[128] = CreateObject(19121, 1487.9489, -1763.0424, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  156. g_Object[129] = CreateObject(19121, 1487.9489, -1773.3937, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  157. g_Object[130] = CreateObject(19121, 1487.9489, -1777.8533, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  158. g_Object[131] = CreateObject(19121, 1487.9489, -1791.6842, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  159. g_Object[132] = CreateObject(19121, 1487.9489, -1834.1455, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  160. g_Object[133] = CreateObject(19121, 1487.9489, -1811.2938, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  161. g_Object[134] = CreateObject(19121, 1487.9489, -1800.7928, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  162. g_Object[135] = CreateObject(19121, 1487.9489, -1795.8022, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  163. g_Object[136] = CreateObject(19121, 1487.9489, -1805.6334, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  164. g_Object[137] = CreateObject(19121, 1487.9489, -1822.2730, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  165. g_Object[138] = CreateObject(19121, 1487.9489, -1816.6918, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  166. g_Object[139] = CreateObject(19121, 1487.9489, -1828.0119, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  167. g_Object[140] = CreateObject(19121, 1481.7484, -1834.1455, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  168. g_Object[141] = CreateObject(19121, 1466.3378, -1834.1455, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  169. g_Object[142] = CreateObject(19121, 1460.9278, -1834.1455, 13.4686, 0.0000, 0.0000, 0.0000); //BollardLight1
  170. g_Object[143] = CreateObject(19124, 1423.8265, -1761.3847, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  171. g_Object[144] = CreateObject(19124, 1423.8265, -1764.1143, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  172. g_Object[145] = CreateObject(19124, 1411.2659, -1764.1143, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  173. g_Object[146] = CreateObject(19124, 1417.8084, -1764.1143, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  174. g_Object[147] = CreateObject(19124, 1411.2352, -1776.4978, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  175. g_Object[148] = CreateObject(19124, 1411.2352, -1769.8968, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  176. g_Object[149] = CreateObject(19124, 1404.0742, -1776.5476, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  177. g_Object[150] = CreateObject(19124, 1407.6041, -1776.5476, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  178. g_Object[151] = CreateObject(19124, 1444.4986, -1761.3847, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  179. g_Object[152] = CreateObject(19124, 1444.4986, -1764.2360, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  180. g_Object[153] = CreateObject(19124, 1456.6500, -1764.2360, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  181. g_Object[154] = CreateObject(19124, 1449.9692, -1764.2360, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  182. g_Object[155] = CreateObject(19124, 1456.7921, -1776.6480, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  183. g_Object[156] = CreateObject(19124, 1456.7921, -1770.1480, 13.6817, 0.0000, 0.0000, 0.0000); //BollardLight4
  184. g_Object[157] = CreateObject(19124, 1464.4431, -1776.6480, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  185. g_Object[158] = CreateObject(19124, 1460.7125, -1776.6480, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  186. g_Object[159] = CreateObject(869, 1404.3778, -1797.6735, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  187. g_Object[160] = CreateObject(869, 1407.6090, -1797.6735, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  188. g_Object[161] = CreateObject(869, 1410.8179, -1797.6735, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  189. g_Object[162] = CreateObject(869, 1411.4686, -1800.6137, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  190. g_Object[163] = CreateObject(19124, 1404.0742, -1797.5382, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  191. g_Object[164] = CreateObject(19124, 1411.1855, -1797.5382, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  192. g_Object[165] = CreateObject(19124, 1407.5057, -1797.5382, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  193. g_Object[166] = CreateObject(19124, 1411.2159, -1800.8504, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  194. g_Object[167] = CreateObject(869, 1463.8410, -1797.5551, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  195. g_Object[168] = CreateObject(869, 1460.3205, -1797.5551, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  196. g_Object[169] = CreateObject(869, 1457.0096, -1797.5551, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  197. g_Object[170] = CreateObject(869, 1456.6593, -1800.7166, 13.6000, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  198. g_Object[171] = CreateObject(19124, 1464.4431, -1797.5482, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  199. g_Object[172] = CreateObject(19124, 1457.0827, -1797.5482, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  200. g_Object[173] = CreateObject(19124, 1460.7133, -1797.5482, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  201. g_Object[174] = CreateObject(19124, 1457.0122, -1800.7304, 13.6617, 0.0000, 0.0000, 0.0000); //BollardLight4
  202. g_Object[175] = CreateObject(640, 1403.0300, -1804.1826, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  203. g_Object[176] = CreateObject(640, 1403.0300, -1809.1420, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  204. g_Object[177] = CreateObject(640, 1403.0300, -1814.1127, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  205. g_Object[178] = CreateObject(640, 1403.0300, -1818.9625, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  206. g_Object[179] = CreateObject(640, 1403.0300, -1823.7336, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  207. g_Object[180] = CreateObject(640, 1403.0300, -1828.3548, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  208. g_Object[181] = CreateObject(640, 1403.0300, -1830.1855, 12.8394, 0.0000, 0.0000, 0.0000); //kb_planter+bush2
  209. g_Object[182] = CreateObject(19545, 1430.1796, -1749.7021, 12.5468, 0.0000, 0.0000, 90.0000); //Plane62_5x15Conc1
  210. SetObjectMaterial(g_Object[182], 0, 10385, "baseballground_sfs", "ws_football_lines2", 0x00000000);
  211. g_Object[183] = CreateObject(812, 1404.1639, -1818.5875, 13.7792, 0.0000, 0.0000, 32.8000); //genVEG_bush16
  212. g_Object[184] = CreateObject(814, 1403.2673, -1812.7028, 14.4142, 0.0000, 0.0000, 0.0000); //genVEG_bush18
  213. g_Object[185] = CreateObject(814, 1403.2673, -1812.7028, 14.4142, 0.0000, 0.0000, 42.1999); //genVEG_bush18
  214. g_Object[186] = CreateObject(8660, 1405.4066, -1817.4891, 13.0841, 0.0000, 0.0000, 90.2999); //bush04_lvs
  215. g_Object[187] = CreateObject(1569, 1435.4562, -1770.5482, 14.3180, 0.0000, 0.0000, 180.0000); //ADAM_V_DOOR
  216. SetObjectMaterial(g_Object[187], 0, -1, "none", "none", 0xFFFFFFFF);
  217. g_Object[188] = CreateObject(1569, 1432.4760, -1770.5482, 14.3180, 0.0000, 0.0000, 0.0000); //ADAM_V_DOOR
  218. SetObjectMaterial(g_Object[188], 0, -1, "none", "none", 0xFFFFFFFF);
  219. g_Object[189] = CreateObject(1569, 1450.7177, -1785.7382, 14.3288, 0.0000, 0.0000, -90.0000); //ADAM_V_DOOR
  220. SetObjectMaterial(g_Object[189], 0, -1, "none", "none", 0xFFFFFFFF);
  221. g_Object[190] = CreateObject(1232, 1440.8670, -1759.6563, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  222. g_Object[191] = CreateObject(1232, 1440.8670, -1766.0572, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  223. g_Object[192] = CreateObject(1232, 1427.1951, -1766.0572, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  224. g_Object[193] = CreateObject(1232, 1427.1951, -1759.5341, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  225. g_Object[194] = CreateObject(1232, 1455.5163, -1780.5383, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  226. g_Object[195] = CreateObject(1232, 1461.9782, -1780.5383, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  227. g_Object[196] = CreateObject(1232, 1461.9782, -1793.8499, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  228. g_Object[197] = CreateObject(1232, 1455.4755, -1793.8499, 15.7193, 0.0000, 0.0000, 0.0000); //Streetlamp1
  229. g_Object[198] = CreateObject(19866, 1496.9710, -1744.8275, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  230. SetObjectMaterial(g_Object[198], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  231. g_Object[199] = CreateObject(19545, 1528.3326, -1749.7021, 12.5468, 0.0000, 0.0000, 90.0000); //Plane62_5x15Conc1
  232. SetObjectMaterial(g_Object[199], 0, 10385, "baseballground_sfs", "ws_football_lines2", 0x00000000);
  233. g_Object[200] = CreateObject(19866, 1450.6597, -1787.2695, 17.1004, 0.0000, 90.0000, 0.0000); //MIFenceBlocks1
  234. SetObjectMaterial(g_Object[200], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  235. g_Object[201] = CreateObject(19866, 1496.9710, -1749.7470, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  236. SetObjectMaterial(g_Object[201], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  237. g_Object[202] = CreateObject(19866, 1461.4383, -1744.8275, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  238. SetObjectMaterial(g_Object[202], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  239. g_Object[203] = CreateObject(19866, 1461.4383, -1749.8090, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  240. SetObjectMaterial(g_Object[203], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  241. g_Object[204] = CreateObject(673, 1556.9826, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  242. g_Object[205] = CreateObject(673, 1536.9615, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  243. g_Object[206] = CreateObject(673, 1547.9711, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  244. g_Object[207] = CreateObject(673, 1513.7602, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  245. g_Object[208] = CreateObject(673, 1502.5087, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  246. g_Object[209] = CreateObject(673, 1457.4005, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  247. g_Object[210] = CreateObject(673, 1447.4099, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  248. g_Object[211] = CreateObject(673, 1421.5903, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  249. g_Object[212] = CreateObject(673, 1402.3787, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  250. g_Object[213] = CreateObject(673, 1411.8887, -1747.2788, 12.0663, 0.0000, 0.0000, 0.0000); //sm_bevhiltree
  251. g_Object[214] = CreateObject(1569, 1450.7177, -1788.7291, 14.3288, 0.0000, 0.0000, 90.0000); //ADAM_V_DOOR
  252. SetObjectMaterial(g_Object[214], 0, -1, "none", "none", 0xFFFFFFFF);
  253. g_Object[215] = CreateObject(19866, 1433.9282, -1770.6091, 17.1004, 0.0000, 90.0000, 90.0000); //MIFenceBlocks1
  254. SetObjectMaterial(g_Object[215], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  255. g_Object[216] = CreateObject(4199, 1434.0673, -1758.0036, 10.4966, 0.0000, 0.0000, 0.0000); //garages1_LAn
  256. SetObjectMaterial(g_Object[216], 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  257. SetObjectMaterial(g_Object[216], 1, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  258. SetObjectMaterial(g_Object[216], 2, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0xFFFFFFFF);
  259. g_Object[217] = CreateObject(19866, 1439.8585, -1744.6773, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  260. SetObjectMaterial(g_Object[217], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  261. g_Object[218] = CreateObject(19866, 1439.8585, -1749.6674, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  262. SetObjectMaterial(g_Object[218], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  263. g_Object[219] = CreateObject(19866, 1428.2763, -1749.6674, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  264. SetObjectMaterial(g_Object[219], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  265. g_Object[220] = CreateObject(19866, 1428.2763, -1744.6652, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  266. SetObjectMaterial(g_Object[220], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  267. g_Object[221] = CreateObject(19866, 1442.2608, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  268. SetObjectMaterial(g_Object[221], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  269. g_Object[222] = CreateObject(19866, 1447.2612, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  270. SetObjectMaterial(g_Object[222], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  271. g_Object[223] = CreateObject(19866, 1452.2413, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  272. SetObjectMaterial(g_Object[223], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  273. g_Object[224] = CreateObject(19866, 1459.0354, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  274. SetObjectMaterial(g_Object[224], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  275. g_Object[225] = CreateObject(19866, 1454.4658, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  276. SetObjectMaterial(g_Object[225], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  277. g_Object[226] = CreateObject(19866, 1425.8862, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  278. SetObjectMaterial(g_Object[226], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  279. g_Object[227] = CreateObject(19866, 1420.9041, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  280. SetObjectMaterial(g_Object[227], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  281. g_Object[228] = CreateObject(19866, 1415.9339, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  282. SetObjectMaterial(g_Object[228], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  283. g_Object[229] = CreateObject(19866, 1410.9630, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  284. SetObjectMaterial(g_Object[229], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  285. g_Object[230] = CreateObject(19866, 1405.9848, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  286. SetObjectMaterial(g_Object[230], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  287. g_Object[231] = CreateObject(19866, 1401.6240, -1752.2586, 12.4904, 0.0000, 0.0000, 90.0000); //MIFenceBlocks1
  288. SetObjectMaterial(g_Object[231], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  289. g_Object[232] = CreateObject(19866, 1399.2163, -1749.6674, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  290. SetObjectMaterial(g_Object[232], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
  291. g_Object[233] = CreateObject(19866, 1399.2163, -1744.7072, 12.4904, 0.0000, 0.0000, 0.0000); //MIFenceBlocks1
  292. SetObjectMaterial(g_Object[233], 0, 10398, "countryclub_sfs", "hc_wall1", 0x00000000);
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