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- print("Bee Swarm Simulator Cheats")
- print("By xxxDrez vk.com/drez_damone =)")
- local plr = game:GetService("Players").LocalPlayer
- local mouse = game.Players.LocalPlayer:GetMouse()
- local UIS = game:GetService'UserInputService'
- sproutstarted = false
- sproutsafety = false
- pausehumcheck = false
- SproutFarmActive = false
- TreatActive = false
- PollenFarmActive = false
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- godmodeactivated = false
- resethive = false
- HuntViciousActive = false
- AvoidViciousActive = false
- viciousbeenear = false
- viciousbeedetected = false
- viciousdistance1 = ""
- switchlocationmsg = false
- GodModeActive = false
- moontokenfarmactive = false
- farmzoneswitchback = false
- switchingzone = false
- FarmTempOFF = false
- AvoidTempOFF = false
- -- Anti Idle
- local VirtualUser=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- -- Objects
- local MainGUI = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local Close = Instance.new("TextButton")
- local WayPoints = Instance.new("TextButton")
- local WayPointsFrame = Instance.new("Frame")
- local ShowLocation = Instance.new("TextLabel")
- local SetLocation = Instance.new("TextButton")
- local TPLocation = Instance.new("TextButton")
- local ReturnToHive = Instance.new("TextButton")
- -- Поля
- local StrawBerryField = Instance.new("TextButton")
- local PumpkinField = Instance.new("TextButton")
- local SunflowerField = Instance.new("TextButton")
- local CloverField = Instance.new("TextButton")
- local SpiderField = Instance.new("TextButton")
- local MushRoomField = Instance.new("TextButton")
- local BamBooField = Instance.new("TextButton")
- local DandelionField = Instance.new("TextButton")
- local PineappleField = Instance.new("TextButton")
- local BlueField = Instance.new("TextButton")
- local RoseField = Instance.new("TextButton")
- local CactusField = Instance.new("TextButton")
- local PineTreeField = Instance.new("TextButton")
- local MountainTopField = Instance.new("TextButton")
- --=========================================================
- --====================================================================
- local TreatDispenser = Instance.new("TextButton")
- local TicketDispenser = Instance.new("TextButton")
- --====================================================================
- local WealthClock = Instance.new("TextButton")
- ---===================[ЛУЧШЕ ТОЖЕ НЕ УДАЛЯТЬ=)]==============
- local GumdropDispenser = Instance.new("TextButton")
- local BlueberryDispenser = Instance.new("TextButton")
- local StrawberryDispenser = Instance.new("TextButton")
- --============[ВАЖНОЕ]=================================
- local SproutDispenser = Instance.new("TextButton")
- local AvoidViciousBee = Instance.new("TextButton")
- --===============[ПОЛЯ]--------------------------------
- local Field1AF = Instance.new("TextButton")
- local Field2AF = Instance.new("TextButton")
- local Field3AF = Instance.new("TextButton")
- local Field4AF = Instance.new("TextButton")
- local Field5AF = Instance.new("TextButton")
- local Field6AF = Instance.new("TextButton")
- local Field7AF = Instance.new("TextButton")
- local Field8AF = Instance.new("TextButton")
- local Field9AF = Instance.new("TextButton")
- local Field10AF = Instance.new("TextButton")
- local Field11AF = Instance.new("TextButton")
- local Field12AF = Instance.new("TextButton")
- local Field13AF = Instance.new("TextButton")
- local Field14AF = Instance.new("TextButton")
- --==============================================================
- local ViciousBeeFrame = Instance.new("Frame")
- local God = Instance.new("TextButton")
- --=================[ЧЕКНУТЬ]====================================
- local HuntViciousBee = Instance.new("TextButton")
- local ViciousBeeDetect = Instance.new("TextLabel")
- local FireflyDetect = Instance.new("TextLabel")
- local SproutDetect = Instance.new("TextLabel")
- local PollenFarm = Instance.new("TextButton")
- local StartFarm = Instance.new("TextButton")
- --=======================================================================================
- local AutoDig = Instance.new("TextButton")
- local TokenToggleLabel = Instance.new("TextLabel")
- local TokenToggle = Instance.new("TextBox")
- local SproutFarmToggle = Instance.new("TextButton")
- local InfBackpack = Instance.new("TextButton")
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.Parent = game.CoreGui
- local MainCORE = game.CoreGui["MainGUI"]
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = MainGUI
- MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MainFrame.BackgroundTransparency = 0.3
- MainFrame.BorderColor3 = Color3.new(0, 0, 0)
- MainFrame.Position = UDim2.new(0.5, 260, 0, 297)
- MainFrame.Size = UDim2.new(0, 420, 0, 30)
- Close.Name = "Close"
- Close.Parent = MainFrame
- Close.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Close.BorderColor3 = Color3.new(0, 1, 0)
- Close.Position = UDim2.new(0, 5, 0, 5)
- Close.Size = UDim2.new(0, 20, 0, 20)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 0, 0)
- Close.TextSize = 17
- Close.TextScaled = true
- Close.TextWrapped = true
- WayPoints.Name = "WayPoints"
- WayPoints.Parent = MainFrame
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- WayPoints.BorderColor3 = Color3.new(0, 1, 0)
- WayPoints.Position = UDim2.new(0, 30, 0, 5)
- WayPoints.Size = UDim2.new(0, 83, 0, 20)
- WayPoints.Font = Enum.Font.Fantasy
- WayPoints.TextColor3 = Color3.new(1, 1, 1)
- WayPoints.Text = "WayPoints"
- WayPoints.TextSize = 17
- WayPoints.TextWrapped = true
- AutoDig.Name = "AutoDig"
- AutoDig.Parent = MainFrame
- AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AutoDig.BorderColor3 = Color3.new(0, 1, 0)
- AutoDig.Position = UDim2.new(0, 118, 0, 5)
- AutoDig.Size = UDim2.new(0, 70, 0, 20)
- AutoDig.Font = Enum.Font.Fantasy
- AutoDig.TextColor3 = Color3.new(1, 1, 1)
- AutoDig.Text = "Auto Dig"
- AutoDig.TextSize = 17
- AutoDig.TextWrapped = true
- God.Name = "God"
- God.Parent = MainFrame
- God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- God.BorderColor3 = Color3.new(0, 1, 0)
- God.Position = UDim2.new(0, 194, 0, 5)
- God.Size = UDim2.new(0, 115, 0, 20)
- God.Font = Enum.Font.Fantasy
- God.TextColor3 = Color3.new(1, 1, 1)
- God.Text = "God Mode: OFF"
- God.TextSize = 17
- God.TextWrapped = true
- WayPointsFrame.Name = "WayPointsFrame"
- WayPointsFrame.Parent = MainFrame
- WayPointsFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- WayPointsFrame.BorderColor3 = Color3.new(0, 0, 0)
- WayPointsFrame.BackgroundTransparency = 0.3
- WayPointsFrame.Position = UDim2.new(0, 0, 0, 34)
- WayPointsFrame.Size = UDim2.new(0, 420, 0, 328)
- WayPointsFrame.Visible = false
- SunflowerField.Name = "SunflowerField"
- SunflowerField.Parent = WayPointsFrame
- SunflowerField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SunflowerField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- SunflowerField.Position = UDim2.new(0, 190, 0, 5) -- 27
- SunflowerField.Size = UDim2.new(0, 180, 0, 20)
- SunflowerField.TextColor3 = Color3.new(1, 1, 1)
- SunflowerField.Font = Enum.Font.Fantasy
- SunflowerField.Text = "Sunflower Field"
- SunflowerField.TextSize = 16
- MushRoomField.Name = "MushRoomField"
- MushRoomField.Parent = WayPointsFrame
- MushRoomField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MushRoomField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- MushRoomField.Position = UDim2.new(0, 190, 0, 27)
- MushRoomField.Size = UDim2.new(0, 180, 0, 20)
- MushRoomField.TextColor3 = Color3.new(1, 1, 1)
- MushRoomField.Font = Enum.Font.Fantasy
- MushRoomField.Text = "MushRoom Field"
- MushRoomField.TextSize = 16
- DandelionField.Name = "DandelionField"
- DandelionField.Parent = WayPointsFrame
- DandelionField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- DandelionField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- DandelionField.Position = UDim2.new(0, 190, 0, 30)
- DandelionField.Size = UDim2.new(0, 180, 0, 20)
- DandelionField.TextColor3 = Color3.new(1, 1, 1)
- DandelionField.Font = Enum.Font.Fantasy
- DandelionField.Text = "Dandelion Field"
- DandelionField.TextSize = 16
- BlueField.Name = "BlueField"
- BlueField.Parent = WayPointsFrame
- BlueField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- BlueField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- BlueField.Position = UDim2.new(0, 190, 0, 55)
- BlueField.Size = UDim2.new(0, 180, 0, 20)
- BlueField.TextColor3 = Color3.new(1, 1, 1)
- BlueField.Font = Enum.Font.Fantasy
- BlueField.Text = "Blue Flower Field"
- BlueField.TextSize = 16
- CloverField.Name = "CloverField"
- CloverField.Parent = WayPointsFrame
- CloverField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- CloverField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- CloverField.Position = UDim2.new(0, 190, 0, 80)
- CloverField.Size = UDim2.new(0, 180, 0, 20)
- CloverField.TextColor3 = Color3.new(1, 1, 1)
- CloverField.Font = Enum.Font.Fantasy
- CloverField.Text = "Clover Field"
- CloverField.TextSize = 16
- StrawBerryField.Name = "StrawBerryField"
- StrawBerryField.Parent = WayPointsFrame
- StrawBerryField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StrawBerryField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- StrawBerryField.Position = UDim2.new(0, 190, 0, 105)
- StrawBerryField.Size = UDim2.new(0, 180, 0, 20)
- StrawBerryField.TextColor3 = Color3.new(1, 1, 1)
- StrawBerryField.Font = Enum.Font.Fantasy
- StrawBerryField.Text = "StrawBerry Field"
- StrawBerryField.TextSize = 16
- SpiderField.Name = "SpiderField"
- SpiderField.Parent = WayPointsFrame
- SpiderField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SpiderField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- SpiderField.Position = UDim2.new(0, 190, 0, 130)
- SpiderField.Size = UDim2.new(0, 180, 0, 20)
- SpiderField.TextColor3 = Color3.new(1, 1, 1)
- SpiderField.Font = Enum.Font.Fantasy
- SpiderField.Text = "Spider Field"
- SpiderField.TextSize = 16
- BamBooField.Name = "BamBooField"
- BamBooField.Parent = WayPointsFrame
- BamBooField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- BamBooField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- BamBooField.Position = UDim2.new(0, 190, 0, 155)
- BamBooField.Size = UDim2.new(0, 180, 0, 20)
- BamBooField.TextColor3 = Color3.new(1, 1, 1)
- BamBooField.Font = Enum.Font.Fantasy
- BamBooField.Text = "BamBoo Field"
- BamBooField.TextSize = 16
- RoseField.Name = "RoseField"
- RoseField.Parent = WayPointsFrame
- RoseField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- RoseField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- RoseField.Position = UDim2.new(0, 190, 0, 180)
- RoseField.Size = UDim2.new(0, 180, 0, 20)
- RoseField.TextColor3 = Color3.new(1, 1, 1)
- RoseField.Font = Enum.Font.Fantasy
- RoseField.Text = "Rose Field"
- RoseField.TextSize = 16
- PineTreeField.Name = "PineTreeField"
- PineTreeField.Parent = WayPointsFrame
- PineTreeField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- PineTreeField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- PineTreeField.Position = UDim2.new(0, 190, 0, 205)
- PineTreeField.Size = UDim2.new(0, 180, 0, 20)
- PineTreeField.TextColor3 = Color3.new(1, 1, 1)
- PineTreeField.Font = Enum.Font.Fantasy
- PineTreeField.Text = "Pine Tree Forest"
- PineTreeField.TextSize = 16
- CactusField.Name = "CactusField"
- CactusField.Parent = WayPointsFrame
- CactusField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- CactusField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- CactusField.Position = UDim2.new(0, 190, 0, 230)
- CactusField.Size = UDim2.new(0, 180, 0, 20)
- CactusField.TextColor3 = Color3.new(1, 1, 1)
- CactusField.Font = Enum.Font.Fantasy
- CactusField.Text = "Cactus Field"
- CactusField.TextSize = 16
- PumpkinField.Name = "PumpkinField"
- PumpkinField.Parent = WayPointsFrame
- PumpkinField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- PumpkinField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- PumpkinField.Position = UDim2.new(0, 190, 0, 255)
- PumpkinField.Size = UDim2.new(0, 180, 0, 20)
- PumpkinField.TextColor3 = Color3.new(1, 1, 1)
- PumpkinField.Font = Enum.Font.Fantasy
- PumpkinField.Text = "Pumpkin Patch"
- PumpkinField.TextSize = 16
- PineappleField.Name = "PineappleField"
- PineappleField.Parent = WayPointsFrame
- PineappleField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- PineappleField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- PineappleField.Position = UDim2.new(0, 190, 0, 280)
- PineappleField.Size = UDim2.new(0, 180, 0, 20)
- PineappleField.TextColor3 = Color3.new(1, 1, 1)
- PineappleField.Font = Enum.Font.Fantasy
- PineappleField.Text = "Pineapple Patch"
- PineappleField.TextSize = 16
- MountainTopField.Name = "MountainTopField"
- MountainTopField.Parent = WayPointsFrame
- MountainTopField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MountainTopField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- MountainTopField.Position = UDim2.new(0, 190, 0, 305)
- MountainTopField.Size = UDim2.new(0, 180, 0, 20)
- MountainTopField.TextColor3 = Color3.new(1, 1, 1)
- MountainTopField.Font = Enum.Font.Fantasy
- MountainTopField.Text = "Mountain Top Field"
- MountainTopField.TextSize = 16
- Field1AF.Name = "Field1AF"
- Field1AF.Parent = WayPointsFrame
- Field1AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field1AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field1AF.Position = UDim2.new(0, 377, 0, 5) --377
- Field1AF.Size = UDim2.new(0, 40, 0, 20)
- Field1AF.TextColor3 = Color3.new(1, 1, 1)
- Field1AF.Font = Enum.Font.Fantasy
- Field1AF.Text = "Farm"
- Field1AF.TextSize = 16
- Field2AF.Name = "Field2AF"
- Field2AF.Parent = WayPointsFrame
- Field2AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field2AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field2AF.Position = UDim2.new(0, 377, 0, 27)
- Field2AF.Size = UDim2.new(0, 40, 0, 20)
- Field2AF.TextColor3 = Color3.new(1, 1, 1)
- Field2AF.Font = Enum.Font.Fantasy
- Field2AF.Text = "Farm"
- Field2AF.TextSize = 16
- Field3AF.Name = "Field3AF"
- Field3AF.Parent = WayPointsFrame
- Field3AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field3AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field3AF.Position = UDim2.new(0, 377, 0, 30)
- Field3AF.Size = UDim2.new(0, 40, 0, 20)
- Field3AF.TextColor3 = Color3.new(1, 1, 1)
- Field3AF.Font = Enum.Font.Fantasy
- Field3AF.Text = "Farm"
- Field3AF.TextSize = 16
- Field4AF.Name = "Field4AF"
- Field4AF.Parent = WayPointsFrame
- Field4AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field4AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field4AF.Position = UDim2.new(0, 377, 0, 55)
- Field4AF.Size = UDim2.new(0, 40, 0, 20)
- Field4AF.TextColor3 = Color3.new(1, 1, 1)
- Field4AF.Font = Enum.Font.Fantasy
- Field4AF.Text = "Farm"
- Field4AF.TextSize = 16
- Field5AF.Name = "Field5AF"
- Field5AF.Parent = WayPointsFrame
- Field5AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field5AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field5AF.Position = UDim2.new(0, 377, 0, 80)
- Field5AF.Size = UDim2.new(0, 40, 0, 20)
- Field5AF.TextColor3 = Color3.new(1, 1, 1)
- Field5AF.Font = Enum.Font.Fantasy
- Field5AF.Text = "Farm"
- Field5AF.TextSize = 16
- Field6AF.Name = "Field6AF"
- Field6AF.Parent = WayPointsFrame
- Field6AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field6AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field6AF.Position = UDim2.new(0, 377, 0, 105)
- Field6AF.Size = UDim2.new(0, 40, 0, 20)
- Field6AF.TextColor3 = Color3.new(1, 1, 1)
- Field6AF.Font = Enum.Font.Fantasy
- Field6AF.Text = "Farm"
- Field6AF.TextSize = 16
- Field7AF.Name = "Field7AF"
- Field7AF.Parent = WayPointsFrame
- Field7AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field7AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field7AF.Position = UDim2.new(0, 377, 0, 130)
- Field7AF.Size = UDim2.new(0, 40, 0, 20)
- Field7AF.TextColor3 = Color3.new(1, 1, 1)
- Field7AF.Font = Enum.Font.Fantasy
- Field7AF.Text = "Farm"
- Field7AF.TextSize = 16
- Field8AF.Name = "Field8AF"
- Field8AF.Parent = WayPointsFrame
- Field8AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field8AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field8AF.Position = UDim2.new(0, 377, 0, 155)
- Field8AF.Size = UDim2.new(0, 40, 0, 20)
- Field8AF.TextColor3 = Color3.new(1, 1, 1)
- Field8AF.Font = Enum.Font.Fantasy
- Field8AF.Text = "Farm"
- Field8AF.TextSize = 16
- Field9AF.Name = "Field9AF"
- Field9AF.Parent = WayPointsFrame
- Field9AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field9AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field9AF.Position = UDim2.new(0, 377, 0, 180)
- Field9AF.Size = UDim2.new(0, 40, 0, 20)
- Field9AF.TextColor3 = Color3.new(1, 1, 1)
- Field9AF.Font = Enum.Font.Fantasy
- Field9AF.Text = "Farm"
- Field9AF.TextSize = 16
- Field10AF.Name = "Field10AF"
- Field10AF.Parent = WayPointsFrame
- Field10AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field10AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field10AF.Position = UDim2.new(0, 377, 0, 205)
- Field10AF.Size = UDim2.new(0, 40, 0, 20)
- Field10AF.TextColor3 = Color3.new(1, 1, 1)
- Field10AF.Font = Enum.Font.Fantasy
- Field10AF.Text = "Farm"
- Field10AF.TextSize = 16
- Field11AF.Name = "Field11AF"
- Field11AF.Parent = WayPointsFrame
- Field11AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field11AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field11AF.Position = UDim2.new(0, 377, 0, 230)
- Field11AF.Size = UDim2.new(0, 40, 0, 20)
- Field11AF.TextColor3 = Color3.new(1, 1, 1)
- Field11AF.Font = Enum.Font.Fantasy
- Field11AF.Text = "Farm"
- Field11AF.TextSize = 16
- Field12AF.Name = "Field12AF"
- Field12AF.Parent = WayPointsFrame
- Field12AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field12AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field12AF.Position = UDim2.new(0, 377, 0, 255)
- Field12AF.Size = UDim2.new(0, 40, 0, 20)
- Field12AF.TextColor3 = Color3.new(1, 1, 1)
- Field12AF.Font = Enum.Font.Fantasy
- Field12AF.Text = "Farm"
- Field12AF.TextSize = 16
- Field13AF.Name = "Field13AF"
- Field13AF.Parent = WayPointsFrame
- Field13AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field13AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field13AF.Position = UDim2.new(0, 377, 0, 280)
- Field13AF.Size = UDim2.new(0, 40, 0, 20)
- Field13AF.TextColor3 = Color3.new(1, 1, 1)
- Field13AF.Font = Enum.Font.Fantasy
- Field13AF.Text = "Farm"
- Field13AF.TextSize = 16
- Field14AF.Name = "Field14AF"
- Field14AF.Parent = WayPointsFrame
- Field14AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Field14AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- Field14AF.Position = UDim2.new(0, 377, 0, 305)
- Field14AF.Size = UDim2.new(0, 40, 0, 20)
- Field14AF.TextColor3 = Color3.new(1, 1, 1)
- Field14AF.Font = Enum.Font.Fantasy
- Field14AF.Text = "Farm"
- Field14AF.TextSize = 16
- AvoidViciousBee.Name = "AvoidViciousBee"
- AvoidViciousBee.Parent = WayPointsFrame
- AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AvoidViciousBee.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- AvoidViciousBee.BackgroundTransparency = 0
- AvoidViciousBee.Position = UDim2.new(0, 5, 0, 47)
- AvoidViciousBee.Size = UDim2.new(0, 180, 0, 20)
- AvoidViciousBee.Font = Enum.Font.Fantasy
- AvoidViciousBee.TextColor3 = Color3.new(1, 1, 1)
- AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
- AvoidViciousBee.TextSize = 17
- AvoidViciousBee.ZIndex = 7
- AvoidViciousBee.TextWrapped = true
- ReturnToHive.Name = "ReturnToHive"
- ReturnToHive.Parent = WayPointsFrame
- ReturnToHive.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- ReturnToHive.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- ReturnToHive.Position = UDim2.new(0, 5, 0, 27) -- 190
- ReturnToHive.Size = UDim2.new(0, 180, 0, 20)
- ReturnToHive.TextColor3 = Color3.new(1, 1, 1)
- ReturnToHive.Font = Enum.Font.Fantasy
- ReturnToHive.Text = "Return To Hive"
- ReturnToHive.TextSize = 16
- ShowLocation.Name = "ShowLocation"
- ShowLocation.Parent = WayPointsFrame
- ShowLocation.BackgroundColor3 = Color3.new(1, 1, 1)
- ShowLocation.TextColor3 = Color3.new(0, 0, 0)
- ShowLocation.BorderColor3 = Color3.new(0, 0, 0)
- ShowLocation.Position = UDim2.new(0, 5, 0, 88)
- ShowLocation.Size = UDim2.new(0, 180, 0, 20)
- ShowLocation.Font = Enum.Font.Fantasy
- ShowLocation.Text = "Current Location"
- ShowLocation.TextWrapped = true
- ShowLocation.TextSize = 15
- TPLocation.Name = "TPLocation" -- AntiAFK
- TPLocation.Parent = WayPointsFrame
- TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.TextColor3 = Color3.new(1, 1, 1)
- TPLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- TPLocation.Position = UDim2.new(0, 5, 0, 110) --190
- TPLocation.Size = UDim2.new(0, 180, 0, 20)
- TPLocation.Font = Enum.Font.Fantasy
- TPLocation.Text = "Move to Coords"
- TPLocation.TextWrapped = true
- TPLocation.TextSize = 16
- StartFarm.Name = "StartFarm"
- StartFarm.Parent = WayPointsFrame
- StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StartFarm.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- StartFarm.BackgroundTransparency = 0
- StartFarm.Position = UDim2.new(0, 5, 0, 67)
- StartFarm.Size = UDim2.new(0, 180, 0, 20)
- StartFarm.Font = Enum.Font.Fantasy
- StartFarm.TextColor3 = Color3.new(1, 1, 1)
- StartFarm.Text = "Pollen Farm: OFF"
- StartFarm.TextSize = 17
- StartFarm.ZIndex = 7
- StartFarm.TextWrapped = true
- SetLocation.Name = "SetLocation"
- SetLocation.Parent = WayPointsFrame
- SetLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SetLocation.TextColor3 = Color3.new(1, 1, 1)
- SetLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- SetLocation.Position = UDim2.new(0, 5, 0, 5)
- SetLocation.Size = UDim2.new(0, 180, 0, 20)
- SetLocation.Font = Enum.Font.Fantasy
- SetLocation.Text = "Set Location"
- SetLocation.TextWrapped = true
- SetLocation.TextSize = 16
- -- notify --
- function notify(msg)
- game.StarterGui:SetCore('SendNotification', {
- Title = 'Bee Swarm LuckyGUI';
- Text = msg;
- Duration = 5;
- })
- end
- --- Close ---
- Close.MouseButton1Down:connect(function()
- MainGUI:Destroy()
- end)
- --- Menus ---
- local Menus = {
- [WayPoints] = WayPointsFrame;
- [PollenFarm] = WayPointsFrame;
- }
- for button,frame in pairs(Menus) do
- button.MouseButton1Click:connect(function()
- if frame.Visible then
- frame.Visible = false
- return
- end
- for k,v in pairs(Menus) do
- v.Visible = v == frame
- end
- end)
- end
- -- Check Health --
- spawn(function()
- while true do
- if not pausehumcheck then
- local PlrChar = game.Players.LocalPlayer.Character
- local FindHum = PlrChar:FindFirstChildOfClass("Humanoid")
- if FindHum then
- plrHealth = string.format("%.0f", FindHum.Health)
- end
- end
- wait(0.5)
- end
- end)
- -- Round value to x decimal places --
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- -- Check for Sprout --
- spawn(function()
- while true do
- sproutdistance1 = nil
- sproutdetected = false
- SproutDetect.Visible = false
- repeat
- for i,v in pairs(workspace.Particles:GetChildren()) do
- for x in string.gmatch(v.Name, "Sprout") do
- if not pausehumcheck and v.Name == "Sprout" then
- sproutdetected = true
- local player = game:GetService'Players'.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- local head = character:WaitForChild'Head'
- local hum = player.Character.HumanoidRootPart
- sproutdistance = (v.Position-hum.Position).magnitude
- sproutdistance1 = round(sproutdistance, 2)
- --print("Sprout Detected. Distance: " ..tostring(sproutdistance))--
- SproutDetect.Text = "Sprout Detected\nDistance: " ..tostring(sproutdistance1).. ""
- SproutDetect.Visible = true
- end
- end
- end
- wait(0.3)
- until v == nil
- wait(0.1)
- end
- end)
- -- check for fireflys --
- spawn(function()
- while true do
- fireflydistance1 = nil
- fireflydetected = false
- FireflyDetect.Visible = false
- repeat
- for i,v in pairs(workspace.NPCBees:GetChildren()) do
- for x in string.gmatch(v.Name, "Firefly") do
- if not pausehumcheck and v.Name == "Firefly" then
- fireflydetected = true
- local player = game:GetService'Players'.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- local head = character:WaitForChild'Head'
- local hum = player.Character.HumanoidRootPart
- firelfydistance = (v.Position-hum.Position).magnitude
- fireflydistance1 = round(firelfydistance, 2)
- --print("Fireflys Detected. Distance: " ..tostring(firelfydistance))--
- FireflyDetect.Text = "Firefly Detected\nDistance: " ..tostring(fireflydistance1).. ""
- FireflyDetect.Visible = true
- end
- end
- end
- wait(0.4)
- until v == nil
- wait(0.1)
- end
- end)
- -- check for vicious bee --
- spawn(function()
- while true do
- viciousdistance1 = nil
- viciousbeedetected = false
- ViciousBeeDetect.Visible = false
- repeat
- for i,v in pairs(workspace.Particles:GetChildren()) do
- for x in string.gmatch(v.Name, "Vicious") do
- if not pausehumcheck and v.Name == "Vicious" then
- viciousbeedetected = true
- local player = game:GetService'Players'.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- local head = character:WaitForChild'Head'
- local hum = player.Character.HumanoidRootPart
- viciousdistance = (v.Position-hum.Position).magnitude
- viciousdistance1 = round(viciousdistance, 2)
- --print("Vicious Bee Detected. Distance: " ..tostring(viciousdistance))--
- ViciousBeeDetect.Text = "Vicious Bee Detected\nDistance: " ..tostring(viciousdistance1).. ""
- ViciousBeeDetect.Visible = true
- end
- end
- end
- if viciousbeedetected and viciousdistance < 80 then
- viciousbeenear = true
- if viciousbeenear and not beenearmsg and not godmodeactivated then
- print("WARNING!! Vicious Bee Near")
- beenearmsg=true
- end
- else
- viciousbeenear = false
- beenearmsg = false
- end
- wait(0.5)
- until v == nil
- wait(0.1)
- end
- end)
- spawn(function()
- while true do
- if PollenFarmActive then
- if AvoidViciousActive and viciousbeenear then
- if not farmzoneswitched then
- if not switchlocationmsg then
- print("Vicious Bee Near. Switching to Safe Farming Zone")
- notify'Switching to safe Farming Zone'
- switchlocationmsg = true
- end
- switchingzone = true
- PollenFarmActive = false
- wait(1)
- if Field5AFActive then
- originalzone = "Clover"
- Field5AFActive = false
- Field3AFActive = true
- elseif Field7AFActive then
- originalzone = "Spider"
- Field7AFActive = false
- Field3AFActive = true
- elseif Field9AFActive then
- originalzone = "Rose"
- Field9AFActive = false
- Field3AFActive = true
- elseif Field11AFActive then
- originalzone = "Cactus"
- Field11AFActive = false
- Field3AFActive = true
- else
- originalzone = "MountainTop"
- Field3AFActive = true
- end
- farmzoneswitched = true
- switchingzone = false
- PollenFarmActive = true
- end
- end
- end
- wait(0.5)
- end
- end)
- spawn(function()
- while true do
- wait(0.5)
- if farmzoneswitchback then
- if switchlocationmsg then
- print("Vicious Bee has gone. Switching back to original location")
- notify'Switching back to original location'
- switchlocationmsg = false
- end
- switchingzone = true
- PollenFarmActive = false
- wait(1)
- if originalzone == "Clover" then
- Field3AFActive = false
- Field5AFActive = true
- elseif originalzone == "Spider" then
- Field3AFActive = false
- Field7AFActive = true
- elseif originalzone == "Rose" then
- Field3AFActive = false
- Field9AFActive = true
- elseif originalzone == "Cactus" then
- Field3AFActive = false
- Field11AFActive = true
- elseif originalzone == "MountainTop" then
- Field3AFActive = false
- end
- farmzoneswitched = false
- farmzoneswitchback = false
- switchingzone = false
- PollenFarmActive = true
- end
- end
- end)
- -- Pollen Farming --
- spawn (function()
- while true do
- wait(0.5)
- if resethive then
- print("Waiting 35 seconds before AutoFarm resumes")
- wait(35)
- resethive = false
- PollenFarmActive = true
- end
- if PollenFarmActive then
- local player = game:GetService("Players").LocalPlayer
- while player == nil do wait(0.5) end
- local root = player.Character.HumanoidRootPart
- if farmzoneswitched and not viciousbeedetected then PollenFarmActive = false farmzoneswitchback = true end
- player = game:GetService("Players").LocalPlayer
- local currp
- player.Character.Humanoid.Died:connect(function()
- resethive = true
- PollenFarmActive = false
- print("Player: " ..tostring(player.Name).. " has died")
- end)
- local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
- if not pollenLbl then
- print("Backpack not found")
- end
- local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
- local pollenTool = player.Character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool")
- if pollenTool==nil or pollenTool:FindFirstChild("ClickEvent")==nil then
- print("Tool not found")
- end
- --print("Backpack size: " .. maxpollen)
- if PollenFarmActive then
- if Field1AFActive == true then
- fieldpos = {Vector3.new(-204,3.4,142),Vector3.new(-210,3.4,174),Vector3.new(-210,3.4,200)}
- print("Farming Sunflower Field")
- elseif Field2AFActive == true then
- fieldpos = {Vector3.new(-98, 3.4, 129),Vector3.new(-80, 3.35, 129)}
- print("Farming Mushroom Field")
- elseif Field3AFActive == true then
- fieldpos = {Vector3.new(-70.35,3.4,219),Vector3.new(-35,3.4,219),Vector3.new(0,3.4,219)}
- print("Farming Dandelion Field")
- elseif Field4AFActive == true then
- fieldpos = {Vector3.new(100,3.4,96),Vector3.new(140,3.4,96),Vector3.new(185,3.4,96)}
- print("Farming Blue Flower Field")
- elseif Field5AFActive == true then
- fieldpos = {Vector3.new(179,32.9,216),Vector3.new(160,32.9,189),Vector3.new(138,32.9,167)}
- print("Farming Clover Field")
- elseif Field6AFActive == true then
- fieldpos = {Vector3.new(-193,19.4,11),Vector3.new(-181,19.4,-10),Vector3.new(-162,19.4,-29)}
- print("Farming StrawBerry Field")
- elseif Field7AFActive == true then
- fieldpos = {Vector3.new(-73,19.4,2),Vector3.new(-44,19.4,-21),Vector3.new(-16,19.4,7)}
- print("Farming Spider Field")
- elseif Field8AFActive == true then
- fieldpos = {Vector3.new(92.9,20,-25.6),Vector3.new(132.9,20,-25.6),Vector3.new(172.9,20,-25.6)}
- print("Farming BamBoo Field")
- elseif Field9AFActive == true then
- fieldpos = {Vector3.new(-300,20,129),Vector3.new(-322.835,20,129),Vector3.new(-350,20,129)}
- print("Farming Rose Field")
- elseif Field10AFActive == true then
- fieldpos = {Vector3.new(-310.1,65.5,-128.1),Vector3.new(-310.1,65.5,-168.1),Vector3.new(-310.1,65.5,-208.1)}
- print("Farming Pine Tree Forest")
- elseif Field11AFActive == true then
- fieldpos = {Vector3.new(-159.5,68,-101.5),Vector3.new(-194.5,68,-112.5),Vector3.new(-229.5,68,-101.5)}
- print("Farming Cactus Field")
- elseif Field12AFActive == true then
- fieldpos = {Vector3.new(-169,67,-183.8),Vector3.new(-186.5,67,-186.8),Vector3.new(-222,67,-183.8)}
- print("Farming Pumpkin Patch")
- elseif Field13AFActive == true then
- fieldpos = {Vector3.new(285.3,70.2,-200),Vector3.new(260.3,70.2,-220),Vector3.new(225.3,70.2,-200)}
- print("Farming Pineapple Patch")
- elseif Field14AFActive == true then
- fieldpos = {Vector3.new(93.2, 175.35, -188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -141.98),Vector3.new(59.12, 175.35, -188.49)}
- print("Farming Mountain Top Field")
- else
- if maxpollen < 9999 then
- fieldpos = {Vector3.new(-220,3.3,220),Vector3.new(-220,4,180),Vector3.new(-220,4,140),Vector3.new(-220,4,100),Vector3.new(-190,4,126),Vector3.new(-190, 4, 166),Vector3.new(-190, 4, 206)}
- print("Farming Sunflower Field")
- else
- fieldpos = {Vector3.new(93.2, 175.35, -188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -141.98),Vector3.new(59.12, 175.35, -188.49)}
- print("Farming Mountain Top Field")
- end
- end
- end
- --collect pollen
- --print("Farming pollen")
- local posIndex = 0
- pollenTool.Parent = player.Character
- workspace.Collectibles.ChildAdded:Connect(function(part)
- if PollenFarmActive then
- local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- if tostring(part) == tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
- -- print("token position: " ..tostring(part.Position)) --
- -- print("player position: " ..tostring(root.Position)) --
- -- print("Distance: " ..tostring((part.Position - root.Position).magnitude)) --
- if currp and (part.Position-root.Position).magnitude <= 60 then
- root.CFrame = CFrame.new(part.Position.x, root.Position.y, part.Position.z)
- wait(0.07)
- root.CFrame = CFrame.new(currp)
- wait(0.05)
- end
- end
- end
- end)
- wait(0.1)
- while PollenFarmActive and tonumber(player.CoreStats.Pollen.Value) < tonumber(maxpollen) do
- wait(0.05)
- posIndex=posIndex+1
- if posIndex>#fieldpos then posIndex=1 end
- for rot=1,4 do
- local angle = CFrame.Angles(0,math.pi*.5*rot,0)
- currp = fieldpos[posIndex]+angle.lookVector*10
- local newrootpos = CFrame.new(currp)*angle
- root.CFrame = newrootpos
- for i=1,25 do
- if farmzoneswitched and not viciousbeedetected then PollenFarmActive = false farmzoneswitchback = true end
- if not PollenFarmActive then break end
- wait(0.2)
- pollenTool.ClickEvent:FireServer(currp)
- end
- player = game:GetService("Players").LocalPlayer
- if tonumber(player.CoreStats.Pollen.Value+1) > tonumber(maxpollen) then
- print("Total Honey: " ..tostring(player.CoreStats.Honey.Value).. ". Bag Full: " ..tostring(player.CoreStats.Pollen.Value))
- break
- end
- end
- end
- -- turn pollen to honey --
- currp = nil
- --print("Teleporting back to Hive to make Honey")
- wait(0.1)
- game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").LocalPlayer.SpawnPos.Value.p)
- if not switchingzone then
- wait(1)
- game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
- if PollenFarmActive then
- repeat wait(0.5) until game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
- wait(8)
- end
- end
- end
- end
- end)
- --- WayPoints ---
- local WayPoints = {
- ["Clover Field"] = CFrame.new(174, 34, 189),
- ["Mushroom Field"] = CFrame.new(-258.1, 5, 299.7),
- ["Spider Field"] = CFrame.new(-57.2, 20, -5.3),
- ["Blue Field"] = CFrame.new(113.7, 4, 101.5),
- ["Sunflower Field"] = CFrame.new(-208, 4, 185),
- ["StrawBerry Field"] = CFrame.new(-169.3, 20, -3.2),
- ["Red Field"] = CFrame.new(-258.1, 5, 299.7),
- ["Dandelion Field"] = CFrame.new(-30, 4, 225),
- ["BamBoo Field"] = CFrame.new(93, 20, -25),
- ["Rose Field"] = CFrame.new(-322, 20, 124),
- ["Mushroom Field"] = CFrame.new(-94, 5, 116),
- ["Cactus Field"] = CFrame.new(-194, 68, -107),
- ["Pumpkin Field"] = CFrame.new(-194, 68, -182),
- ["MountainTop Field"] = CFrame.new(76, 176, -181),
- ["PineTree Field"] = CFrame.new(-318, 68, -150),
- ["Pineapple Field"] = CFrame.new(262, 68, -201),
- }
- ReturnToHive.MouseButton1Down:connect(function()
- local player = game:GetService("Players").LocalPlayer
- player.Character:MoveTo(player.SpawnPos.Value.p)
- WayPointsFrame.Visible = false
- notify'Teleported to Hive'
- end)
- --========================[ВАЖНОЕ!!!!!]======================================
- TreatDispenser.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Treat Dispenser"]
- WayPointsFrame.Visible = false
- notify'Teleported to Treat Dispenser'
- end)
- SproutDispenser.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Sprout Dispenser"]
- WayPointsFrame.Visible = false
- notify'Teleported to Sprout Dispenser'
- end)
- MushRoomField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Mushroom Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Mushroom Field'
- end)
- StrawBerryField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["StrawBerry Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to StrawBerry Field'
- end)
- CloverField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Clover Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Clover Field'
- end)
- SpiderField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Spider Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Spider Field'
- end)
- BlueField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Blue Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Blue Field'
- end)
- SunflowerField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Sunflower Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Sunflower Field'
- end)
- DandelionField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Dandelion Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Dandelion Field'
- end)
- BamBooField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["BamBoo Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to BamBoo Field'
- end)
- RoseField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Rose Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Rose Field'
- end)
- CactusField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Cactus Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to BamBoo Field'
- end)
- PumpkinField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Pumpkin Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to BamBoo Field'
- end)
- PineTreeField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["PineTree Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to BamBoo Field'
- end)
- MountainTopField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["MountainTop Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Mountain Top Field'
- end)
- PineappleField.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Pineapple Field"]
- WayPointsFrame.Visible = false
- notify'Teleported to Pineapple Field'
- end)
- GumdropDispenser.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Gumdrop Dispenser"]
- WayPointsFrame.Visible = false
- notify'Teleported to Gumdrop Dispenser'
- end)
- WealthClock.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Wealth Clock"]
- WayPointsFrame.Visible = false
- notify'Teleported to Wealth Clock'
- end)
- BlueberryDispenser.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Blueberry Dispenser"]
- WayPointsFrame.Visible = false
- notify'Teleported to Blueberry Dispenser'
- end)
- StrawberryDispenser.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Strawberry Dispenser"]
- WayPointsFrame.Visible = false
- notify'Teleported to Strawberry Dispenser'
- end)
- --==============================================================================================
- -- Show Location --
- spawn (function()
- while true do
- if not pausehumcheck then
- local player = game:GetService'Players'.LocalPlayer
- local character = player.Character or player.CharacterAdded:wait()
- local head = character:WaitForChild'Head'
- local hum = player.Character.HumanoidRootPart
- LocationX = round(hum.Position.x, 1)
- LocationY = round(hum.Position.y, 1)
- LocationZ = round(hum.Position.z, 1)
- ShowLocation.Text = "Coords: "..LocationX..", "..LocationY..", "..LocationZ
- end
- wait(0.5)
- end
- end)
- SetLocation.MouseButton1Down:connect(function()
- setlocationx = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
- setlocationy = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
- setlocationz = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
- print("Set Custom Location: "..setlocationx..", "..setlocationy..", "..setlocationz)
- SetLocation.Text = "Set: " ..setlocationx..","..setlocationy..","..setlocationz
- CustomLocationSet = true
- end)
- --- AntiAFK ---game:GetService("Players").LocalPlayer.character.Humanoid.Jump = true
- --- TP to custom location ---
- TPLocation.MouseButton1Down:connect(function()
- if CustomLocationSet and not pausehumcheck then
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = CFrame.new(setlocationx, setlocationy, setlocationz)
- end
- end)
- --- Pollen Farm ---
- StartFarm.MouseButton1Click:connect(function()
- if PollenFarmActive ~= true then
- PollenFarmActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Started'
- else
- PollenFarmActive = false
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- farmzoneswitched = false
- resethive = false
- print("Pollen Farming Ended")
- notify'Pollen Farming Ended'
- StartFarm.Text = "Pollen Farm: OFF"
- PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- local player = game:GetService("Players").LocalPlayer
- currp=nil
- player.Character:MoveTo(player.SpawnPos.Value.p)
- end
- end)
- Field1AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field1AFActive = true
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 1 Started'
- WayPointsFrame.Visible = false
- end)
- Field2AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field2AFActive = true
- Field1AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 2 Started'
- WayPointsFrame.Visible = false
- end)
- Field3AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field3AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 3 Started'
- WayPointsFrame.Visible = false
- end)
- Field4AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field4AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 4 Started'
- WayPointsFrame.Visible = false
- end)
- Field5AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field5AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 5 Started'
- WayPointsFrame.Visible = false
- end)
- Field6AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field6AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 6 Started'
- WayPointsFrame.Visible = false
- end)
- Field7AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field7AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 7 Started'
- WayPointsFrame.Visible = false
- end)
- Field8AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field8AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 8 Started'
- WayPointsFrame.Visible = false
- end)
- Field9AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field9AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 9 Started'
- WayPointsFrame.Visible = false
- end)
- Field10AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field10AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 10 Started'
- WayPointsFrame.Visible = false
- end)
- Field11AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field11AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 11 Started'
- WayPointsFrame.Visible = false
- end)
- Field12AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field12AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field13AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 12 Started'
- WayPointsFrame.Visible = false
- end)
- Field13AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field13AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field14AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 13 Started'
- WayPointsFrame.Visible = false
- end)
- Field14AF.MouseButton1Down:connect(function()
- PollenFarmActive = true
- Field14AFActive = true
- Field1AFActive = false
- Field2AFActive = false
- Field3AFActive = false
- Field4AFActive = false
- Field5AFActive = false
- Field6AFActive = false
- Field7AFActive = false
- Field8AFActive = false
- Field9AFActive = false
- Field10AFActive = false
- Field11AFActive = false
- Field12AFActive = false
- Field13AFActive = false
- resethive = false
- switchlocationmsg = false
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- notify'Pollen Farming Zone 14 Started'
- WayPointsFrame.Visible = false
- end)
- -- Avoid Vicious Bee --
- AvoidViciousBee.MouseButton1Click:connect(function()
- if AvoidViciousActive ~= true then
- AvoidViciousActive = true
- AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
- AvoidViciousBee.Text = "Avoid Vicious Bee: ON"
- else
- AvoidViciousActive = false
- AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
- end
- end)
- -- Hunt Vicious Bee --
- HuntViciousBee.MouseButton1Click:connect(function()
- if HuntViciousActive ~= true then
- HuntViciousActive = true
- HuntViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
- HuntViciousBee.Text = "Hunt Vicious Bee: ON"
- ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
- else
- HuntViciousActive = false
- HuntViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- HuntViciousBee.Text = "Hunt Vicious Bee: OFF"
- ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- spawn(function()
- while true do
- wait(1)
- if HuntViciousActive and viciousbeedetected then
- print("Vicous Bee has Appeared. Hunting Time!!")
- notify'Vicous Bee has Appeared. Hunting Time!!'
- if AvoidViciousActive then
- AvoidTempOFF = true
- AvoidViciousActive = false
- AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AvoidViciousBee.Text = "Avoid ViciousBee: OFF"
- end
- if PollenFarmActive then
- FarmTempOFF = true
- PollenFarmActive = false
- StartFarm.Text = "Pollen Farm: OFF"
- PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- print("God Mode activated. After defeating the bee you will respawn to exit God Mode.")
- God.BackgroundColor3 = Color3.new(0.5, 0, 0)
- God.Text = "God Mode: ON"
- GodModeActive = true
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- godmodeactivated = true
- wait(1)
- local hum = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- for i,v in pairs(workspace.Particles:GetChildren()) do
- for x in string.gmatch(v.Name, "Vicious") do
- while HuntViciousActive and viciousbeedetected do
- if v.Name == "Vicious" then
- hum.CFrame = CFrame.new(v.Position.x, v.Position.y, v.Position.z)
- wait(1)
- end
- end
- end
- end
- wait(1)
- location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- pausehumcheck = true
- wait()
- local prt = Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- God.Text = "God Mode: OFF"
- GodModeActive = false
- wait(6)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
- pausehumcheck = false
- if AvoidTempOFF then
- AvoidTempOFF = false
- AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
- AvoidViciousBee.Text = "Avoid ViciousBee: ON"
- AvoidViciousActive = true
- end
- if FarmTempOFF then
- FarmTempOFF = false
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarmActive = true
- end
- end
- end
- end)
- -- Farm Sprouts --
- SproutFarmToggle.MouseButton1Click:connect(function()
- if SproutFarmActive ~= true then
- SproutFarmActive = true
- SproutFarmToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
- SproutFarmToggle.Text = "Farm Sprout: ON"
- ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
- else
- SproutFarmActive = false
- SproutFarmToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SproutFarmToggle.Text = "Farm Sprout: OFF"
- ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- spawn(function()
- while true do
- startpos = nil
- wait(1)
- if SproutFarmActive and sproutdetected then
- player = game:GetService("Players").LocalPlayer
- local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
- if not pollenLbl then
- print("Backpack not found")
- end
- local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
- print("A Sprout has Appeared. Farming Time!!")
- notify'A Sprout has Appeared. Farming Time!!'
- if PollenFarmActive then
- FarmTempOFF = true
- PollenFarmActive = false
- StartFarm.Text = "Pollen Farm: OFF"
- PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- wait(1)
- end
- while SproutFarmActive and sproutdetected do
- if viciousbeenear and not godmodeactivated or tonumber(plrHealth) <= 30 and not godmodeactivated then
- print("God Mode activated.")
- God.BackgroundColor3 = Color3.new(0.5, 0, 0)
- God.Text = "God Mode: ON"
- GodModeActive = true
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- godmodeactivated = true
- wait(1)
- end
- local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- for i,v in pairs(workspace.Particles:GetChildren()) do
- for x in string.gmatch(v.Name, "Sprout") do
- if v.Name == "Sprout" then
- if SproutFarmActive and sproutdetected then
- if not sproutsafety then
- local setstartpos = root.CFrame
- for a = 1, 120 do
- root.CFrame = v.CFrame * CFrame.new(0, 30, 0)
- wait(0.1)
- end
- wait(1)
- root.CFrame = v.CFrame * CFrame.new(3, 10, 3)
- wait(1)
- local startpos = root.CFrame
- -- AutoDigActive = true
- sproutsafety = true
- sproutstarted = true
- end
- end
- end
- end
- end
- workspace.Collectibles.ChildAdded:Connect(function(part)
- if SproutFarmActive and sproutstarted then
- local rootpos = root.CFrame
- if tostring(part) == tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
- if (part.Position-root.Position).magnitude <= 80 then
- root.CFrame = CFrame.new(part.Position.x, root.Position.y, part.Position.z)
- wait(0.07)
- root.CFrame = rootpos
- wait(0.05)
- end
- end
- end
- end)
- if tonumber(player.CoreStats.Pollen.Value+1) > tonumber(maxpollen) then
- print("Bag Full: " ..tostring(player.CoreStats.Pollen.Value))
- SproutFarmActive = false
- wait(0.1)
- game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").LocalPlayer.SpawnPos.Value.p)
- wait(1)
- game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
- repeat wait(0.5) until game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
- wait(4)
- SproutFarmActive = true
- end
- wait(2)
- root.CFrame = startpos
- end
- print("Finished farming Sprout")
- wait(20)
- -- AutoDigActive = false
- sproutstarted = false
- if godmodeactivated then
- location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- pausehumcheck = true
- wait()
- local prt = Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- wait(6)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
- godmodeactivated = false
- pausehumcheck = false
- God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- God.Text = "God Mode: OFF"
- GodModeActive = false
- end
- if FarmTempOFF then
- FarmTempOFF = false
- PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
- StartFarm.Text = "Pollen Farm: ON"
- PollenFarmActive = true
- end
- sproutsafety = false
- root.CFrame = rootpos
- end
- end
- end)
- -- God Mode --
- God.MouseButton1Click:connect(function()
- if GodModeActive ~= true then
- GodModeActive = true
- God.BackgroundColor3 = Color3.new(0.5, 0, 0)
- God.Text = "God Mode: ON"
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- else
- GodModeActive = false
- God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- God.Text = "God Mode: OFF"
- location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- --pausehumcheck = true
- wait()
- local prt = Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- wait(6)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
- --pausehumcheck = false
- end
- end)
- InfBackpack.MouseButton1Down:connect(function()
- game.ReplicatedStorage.Events.ItemPackageEvent:InvokeServer("Purchase",{["Mute"] = true,["Type"] = "Debug-Bag",["Category"] = "Backpack"})
- end)
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