Solaris333

Kizuna Borsalino Boss Gimmicks

Oct 18th, 2023
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  1. vs. Borsalino (STR)
  2.  
  3. BATTLE 1
  4. QCK/INT Charge Specials
  5. QCK/INT Charge Super Switch Effect/VS Effect
  6.  
  7. BATTLE 2
  8. Slot Change: Unfavorable
  9. Resilience: (5 turns)
  10.  
  11. BOSS
  12. Immunity (except Increase Damage Taken/Delay/Ignite): (98 turns)
  13. 100000 Damage
  14. Slot Change: [BLOCK]
  15. DEF Up: (5 turns)
  16.  
  17. BOSS Behavior Change (Boss Lv. 31+)
  18. Increased Damage: (+100000)
  19. Despair: (8 turns)
  20. Damage 0 Over Certain Amount: Up to 70% of enemy maximum HP (1 turn)
  21. DEF Up: Increased Turns (+1 turn)
  22.  
  23. After 1 turn Action (Normal Action)
  24. ATK Down: Chain Multiplier 7.0 or below (4 turns)
  25.  
  26. vs. Borsalino (INT)
  27.  
  28. BATTLE 1
  29. Shooter/Free Spirit Charge Specials
  30. Shooter/Free Spirit Charge Super Switch Effect/VS Effect
  31.  
  32. BATTLE 2
  33. Special Bind: (5 turns)
  34. DEF Up: (5 turns)
  35.  
  36. BOSS
  37. Immunity (except Increase Damage Taken/Ignite): (98 turns)
  38. Despair: (8 turns)
  39. Resilience: (5 turns)
  40. Bind: Bottom-Row (8 turns)
  41. Intimidate: Slot Effect Boost (Multiplier -2.0) (5 turns)
  42.  
  43. BOSS Behavior Change (Boss Lv. 31+)
  44. Despair: Increased Turns (+1 turn)
  45. Bind: Bottom-Row Increased Turns (+1 turn)
  46. Damage Reduction (5 turns)
  47.  
  48. vs. Borsalino (QCK)
  49.  
  50. BATTLE 1
  51. STR/DEX/QCK Charge Specials
  52. STR/DEX/QCK Charge Super Switch Effect/VS Effect
  53.  
  54. BATTLE 2
  55. Barrier (Tap-Timing): GREAT 4times (1 turn)
  56. Bind: Middle-Row (8 turns)
  57.  
  58. BOSS
  59. Mixed Types (First 33% QCK / Mid 33% DEX / Last 34% STR)
  60. Immunity (except Increase Damage Taken/Ignite): (98 turns)
  61. Slot Change: [BOMB]
  62. Unfavorable Slots: Type Slots/[RCV] (5 turns)
  63. ATK Down: Chain Multiplier 4.5 or above (5 turns)
  64. ATK Down: Chain Multiplier 3.0 or below (5 turns)
  65. Increased Damage Taken (Crew): 3x (3 turns)
  66. Damage Reduction (5 turns)
  67.  
  68. Interrupt Specials: Slot Changes
  69. Slot Change: [BOMB]
  70.  
  71. Interrupt Specials: Ignite/Forced Ignite
  72. Slot ATK Multiplier: 2.5x when [BOMB] and Favorable (5 turns)
  73.  
  74. Defeated Action
  75. 150000 Damage
  76.  
  77. BOSS Behavior Change (Boss Lv. 31+)
  78. Increased Damage Taken (Crew): 3x Increased Turns (+1 turn)
  79. Damage Reduction: Increased Turns (+1 turn)
  80. Barrier (Slot): [RCV] 2 times (2 turns)
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