Steelmage

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Oct 18th, 2019
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.4
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [0518] Buzzsaw Weapons
  82. # [[0600]] 6Socketed and 5Linked Drops
  83. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  84. # [0701] Synthesis - Jewel Exceptions
  85. # [0702] Synthesis - Leveling Exceptions
  86. # [0703] Synthesis - Top ES Bases
  87. # [0704] Synthesis - 86 boots (onslaught)
  88. # [0705] Synthesis - Other Great Bases
  89. # [0706] Synthesis - High Rings and Amulets
  90. # [0707] Synthesis - ILVL 86/84 busines
  91. # [0708] Synthesis - IAS Bows
  92. # [0709] Synthesis - Small Items are more desirable
  93. # [0710] Synthesis - Fractured Remaining Items
  94. # [[0800]] Explicit Mod Highlight - League Drops
  95. # [0801] Betrayal
  96. # [0802] Crafting mods
  97. # [0803] Delve
  98. # [0804] Bestiary
  99. # [0805] Incursion
  100. # [0806] Enchanted Items
  101. # [[0900]] Explicit Mod Highlight - Magic
  102. # [[1000]] Exotic Item Types
  103. # [[1100]] Jewels
  104. # [[1200]] Normal/Magic Crafting Bases
  105. # [1201] Extreme Value ILVL 86 Rules
  106. # [1202] 86+ Endgame crafting rules
  107. # [1203] 84+ Endgame crafting rules
  108. # [1204] Level-Independent Highlight
  109. # [[1300]] Chancing Section
  110. # [[1400]] Low Value Recipes
  111. # [1401] Chromatic recipe items ("RGB Recipe")
  112. # [1402] FLASKS (Endgame rules)
  113. # [1403] Chisel recipe items
  114. # [1404] Animate Weapon script - deactivated by default
  115. # [[1500]] Low Strictness Sections
  116. # [1501] Endgame-start 4-links
  117. # [1502] 60+ Crafting rules for 60++ trinkets
  118. # [1503] Low Strictness Magic/Normal Trinkets
  119. # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  120. # [[1700]] Currency - PART 1 - Stacked Common Currency
  121. # [[1800]] Currency - PART 1 - Common currency
  122. # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  123. # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
  124. # [2001] 86+ Endgame crafting rules
  125. # [2002] 84+ Endgame crafting rules
  126. # [2003] Other Endgame crafting rules
  127. # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
  128. # [2101] Breach Rings Exceptions
  129. # [2102] Rare trinkets
  130. # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  131. # [2201] T1 rare items
  132. # [2202] T2 rare items
  133. # [2203] Other Conditions
  134. # [2204] 1H Rune Dagger
  135. # [2205] 1H Daggers
  136. # [2206] 1H Claws
  137. # [2207] 1H Wands
  138. # [2208] 1H Foils
  139. # [2209] 1H Swords
  140. # [2210] 1H Maces
  141. # [2211] 1H Axes
  142. # [2212] 1H Sceptres
  143. # [2213] Warstaves
  144. # [2214] 2H Staves
  145. # [2215] 2H Swords, Axes, Maces
  146. # [2216] 2H Bows
  147. # [2217] AR: Gloves, Boots, Helmets
  148. # [2218] AR: Body Armors
  149. # [2219] OH: Shields
  150. # [2220] OH: Quivers
  151. # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  152. # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  153. # [[2500]] Gems
  154. # [2501] Exceptional Gems
  155. # [2502] Special Gems
  156. # [2503] High Tier Gems
  157. # [2504] Quality Gems
  158. # [2505] Leveled Gems
  159. # [2506] Other gems
  160. # [[2600]] UTILITY FLASKS (Levelling Rules)
  161. # [[2700]] HIDE LAYER 3: Random Endgame Flasks
  162. # [[2800]] Maps, fragments and labyrinth items
  163. # [2801] Unique Maps
  164. # [2802] Labyrinth items, Offerings
  165. # [2803] Blighted maps
  166. # [2804] Shaped and Elder Maps
  167. # [2805] Top tier maps (T15-16)
  168. # [2806] High tier maps(T11-14)
  169. # [2807] Mid tier maps (T6-10)
  170. # [2808] Low tier maps (T1-T5)
  171. # [2809] Sorted Map Fragments
  172. # [2810] Scarabs
  173. # [2811] Remaining Map Fragments
  174. # [[2900]] Currency - PART 2 - Rare currency
  175. # [2901] Regular Rare Currency
  176. # [2902] Incursion Currency
  177. # [2903] Delve Currency - Resonators
  178. # [2904] Delve Currency - Fossil
  179. # [2905] Top Currency
  180. # [2906] Oil Tier List
  181. # [2907] Essence Tier List
  182. # [2908] Perandus
  183. # [2909] Legion
  184. # [2910] Incubator
  185. # [2911] Breach
  186. # [2912] Others
  187. # [2913] Prophecies
  188. # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  189. # [3001] Exceptions to prevent ident. mistakes
  190. # [3002] T1 - Top tier cards
  191. # [3003] T2 - Great cards
  192. # [3004] T3 - Decent cards
  193. # [3005] Special - Special Currency Cards
  194. # [3006] T5 - Format trash tier cards... before
  195. # [3007] T4 - ...showing the remaining cards
  196. # [[3100]] Currency - PART 4 - remaining items
  197. # [[3200]] Uniques!
  198. # [3201] Exceptions
  199. # [3202] Harbinger - Pieces
  200. # [3203] Tier 1 uniques
  201. # [3204] Tier 2 uniques
  202. # [3205] Multi-Unique bases.
  203. # [3206] Special Unique Searches
  204. # [3207] Prophecy-Material Uniques
  205. # [3208] Random Uniques
  206. # [[3300]] Quest Items and Shaper Orbs
  207. # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  208. # [[3500]] Leveling - Flasks
  209. # [3501] Hide outdated flasks
  210. # [3502] Hybrid flasks (normal)
  211. # [3503] Life Flasks - Normal (Kudos to Antnee)
  212. # [3504] Mana Flasks - Magic (Kudos to Antnee)
  213. # [3505] Show remaining flasks
  214. # [[3600]] Leveling - Merged Rules
  215. # [[3700]] Leveling - RGB Recipes
  216. # [[3800]] Leveling - RARES
  217. # [3801] Leveling rares - specific items
  218. # [3802] Leveling rares - Progression - First Levels
  219. # [3803] Leveling rares - Melee Weapons
  220. # [3804] Leveling rares - Ranged
  221. # [3805] Leveling rares - Caster
  222. # [3806] Leveling rares - remaining rules
  223. # [[3900]] Leveling - Useful items
  224. # [3901] Linked gear - 4links
  225. # [3902] Linked gear - Caster Weapon Configuration
  226. # [3903] Linked gear - 3links
  227. # [3904] Util end Act1
  228. # [3905] Act 2+3
  229. # [3906] Act 4+5+6
  230. # [3907] Optional Recipes
  231. # [3908] 20% quality items for those strange people who want them
  232. # [[4000]] Leveling - natural weapon progression
  233. # [4001] Quivers - Progression
  234. # [4002] Progression - Part 1 1-11
  235. # [4003] Progression - Part 2 11-26
  236. # [4004] Progression - Part 3 26-65
  237. # [[4100]] Leveling - misc normal items
  238. # [4101] Normal items - First 4-8 levels - useful items
  239. # [4102] Vendor Normal items - Until level 3 (Remaining)
  240. # [[4200]] Leveling - misc magic items
  241. # [4201] Vendor Magic items - until 3
  242. # [4202] Vendor Magic items - until 12
  243. # [4203] Vendor Magic items - Until 24
  244. # [4204] Vendor Magic items - Until 36
  245. # [[4300]] HIDE LAYER 5 - Remaining Items
  246. # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  247. # [[4500]] Special thanks to!
  248.  
  249. #===============================================================================================================
  250. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  251. #===============================================================================================================
  252.  
  253. #===============================================================================================================
  254. # [[0200]] 6 LINKS
  255. #===============================================================================================================
  256.  
  257. Show
  258. Corrupted False
  259. LinkedSockets 6
  260. Rarity <= Rare
  261. Class "Body Armour"
  262. SetFontSize 45
  263. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  264. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  266. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  267. PlayEffect Red
  268. MinimapIcon 0 Red Star
  269.  
  270. Show
  271. LinkedSockets 6
  272. Rarity <= Rare
  273. SetFontSize 45
  274. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  275. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  276. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  277. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  278. PlayEffect Red
  279. MinimapIcon 0 Red Diamond
  280.  
  281. #===============================================================================================================
  282. # [[0300]] SHAPER ITEMS
  283. #===============================================================================================================
  284.  
  285. #------------------------------------
  286. # [0301] Shaper Item Layers - Rare Exclusions
  287. #------------------------------------
  288.  
  289. Show # $tier->t1ex $type->rare->shaper
  290. ShaperItem True
  291. ItemLevel >= 80
  292. Rarity <= Rare
  293. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  294. SetFontSize 45
  295. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  296. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  297. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  298. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  299. PlayEffect Red
  300. MinimapIcon 0 Red Diamond
  301.  
  302. Show # $tier->t1ex $type->rare->shaper
  303. ShaperItem True
  304. Rarity <= Rare
  305. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  306. SetFontSize 45
  307. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  308. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  309. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  310. PlayAlertSound 3 300 # DROPSOUND: Unique
  311. PlayEffect Yellow
  312. MinimapIcon 0 Yellow Diamond
  313.  
  314. #------------------------------------
  315. # [0302] Shaper Item Layers - T1 - ECONOMY
  316. #------------------------------------
  317.  
  318. Show # $tier->t1-1 $type->rare->shaper
  319. ShaperItem True
  320. ItemLevel >= 82
  321. Rarity <= Rare
  322. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Imperial Bow" "Leather Belt" "Opal Ring" "Prismatic Ring" "Steel Ring" "Vaal Mask"
  323. SetFontSize 45
  324. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  325. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  326. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  327. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  328. PlayEffect Red
  329. MinimapIcon 0 Red Diamond
  330.  
  331. Show # $tier->t1-2 $type->rare->shaper
  332. ShaperItem True
  333. ItemLevel >= 84
  334. Rarity <= Rare
  335. BaseType "Agate Amulet" "Boot Knife" "Citrine Amulet" "Diamond Ring" "Hubris Circlet" "Onyx Amulet" "Quartz Sceptre" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
  336. SetFontSize 45
  337. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  338. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  339. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  340. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  341. PlayEffect Red
  342. MinimapIcon 0 Red Diamond
  343.  
  344. Show # $tier->t1-3 $type->rare->shaper
  345. ShaperItem True
  346. ItemLevel >= 86
  347. Rarity <= Rare
  348. BaseType "Amber Amulet" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Eclipse Staff" "Gold Amulet" "Imperial Claw" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Prophecy Wand" "Solar Maul" "Sorcerer Boots" "Thicket Bow" "Tornado Wand" "Two-Stone Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
  349. SetFontSize 45
  350. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  351. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  352. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  353. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  354. PlayEffect Red
  355. MinimapIcon 0 Red Diamond
  356.  
  357. #------------------------------------
  358. # [0303] Shaper Item Layers - T2 - ECONOMY
  359. #------------------------------------
  360.  
  361. Show # $tier->t2-1 $type->rare->shaper
  362. ShaperItem True
  363. ItemLevel >= 80
  364. Rarity <= Rare
  365. BaseType "Agate Amulet" "Amber Amulet" "Boot Knife" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Diamond Ring" "Eclipse Staff" "Imperial Bow" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Pagan Wand" "Prismatic Ring" "Quartz Sceptre" "Ruby Ring" "Sapphire Ring" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask"
  366. SetFontSize 45
  367. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  368. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  369. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  370. PlayAlertSound 3 300 # DROPSOUND: Unique
  371. PlayEffect Yellow
  372. MinimapIcon 0 Yellow Diamond
  373.  
  374. Show # $tier->t2-2 $type->rare->shaper
  375. ShaperItem True
  376. ItemLevel >= 85
  377. Rarity <= Rare
  378. BaseType "Ambusher" "Archon Kite Shield" "Astral Plate" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Coral Amulet" "Crusader Buckler" "Crystal Wand" "Death Bow" "Deicide Mask" "Demon's Horn" "Dragon Mace" "Engraved Wand" "Exquisite Blade" "Ezomyte Tower Shield" "Faun's Horn" "Gold Amulet" "Golden Kris" "Harbinger Bow" "Heathen Wand" "Horned Sceptre" "Hubris Circlet" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Iron Ring" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Lion Pelt" "Maelström Staff" "Ochre Sceptre" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Quartz Wand" "Ritual Sceptre" "Royal Bow" "Royal Burgonet" "Sage Wand" "Silken Hood" "Skean" "Slink Boots" "Slink Gloves" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spiraled Wand" "Thicket Bow" "Tornado Wand" "Unset Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
  379. SetFontSize 45
  380. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  381. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  382. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  383. PlayAlertSound 3 300 # DROPSOUND: Unique
  384. PlayEffect Yellow
  385. MinimapIcon 0 Yellow Diamond
  386.  
  387. #------------------------------------
  388. # [0304] Shaper Item Layers - T1 - CLASS
  389. #------------------------------------
  390.  
  391. Show # $tier->t1c $type->rare->shaper
  392. ShaperItem True
  393. ItemLevel >= 85
  394. Rarity <= Rare
  395. Class "Amulets"
  396. SetFontSize 45
  397. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  398. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  399. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  400. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  401. PlayEffect Red
  402. MinimapIcon 0 Red Diamond
  403.  
  404. #------------------------------------
  405. # [0305] Shaper Item Layers - T2 - CLASS
  406. #------------------------------------
  407.  
  408. Show # $tier->t2c $type->rare->shaper
  409. ShaperItem True
  410. ItemLevel >= 86
  411. Rarity <= Rare
  412. Class "Belts" "Boots" "Gloves" "Helmets" "Quivers" "Rings" "Rune Dagger" "Sceptres"
  413. SetFontSize 45
  414. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  415. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  416. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  417. PlayAlertSound 3 300 # DROPSOUND: Unique
  418. PlayEffect Yellow
  419. MinimapIcon 0 Yellow Diamond
  420.  
  421. #------------------------------------
  422. # [0306] Shaper Item Layers - T3
  423. #------------------------------------
  424.  
  425. Show # $tier->rest-trinkets $type->rare->shaper
  426. ShaperItem True
  427. Rarity <= Rare
  428. Class "Amulet" "Belts" "Ring"
  429. SetFontSize 45
  430. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  431. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  432.  
  433. Show # %H4 $tier->rest $type->rare->shaper
  434. ShaperItem True
  435. Rarity <= Rare
  436. SetFontSize 45
  437. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  438. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  439.  
  440. #===============================================================================================================
  441. # [[0400]] ELDER ITEMS
  442. #===============================================================================================================
  443.  
  444. #------------------------------------
  445. # [0401] Elder Item Layers - Special Items
  446. #------------------------------------
  447.  
  448. Show # $tier->t1ex $type->rare->elder
  449. ElderItem True
  450. ItemLevel >= 80
  451. Rarity <= Rare
  452. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  453. SetFontSize 45
  454. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  455. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  456. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  457. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  458. PlayEffect Red
  459. MinimapIcon 0 Red Diamond
  460.  
  461. Show # $tier->t1ex $type->rare->elder
  462. ElderItem True
  463. Rarity <= Rare
  464. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  465. SetFontSize 45
  466. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  467. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  468. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  469. PlayAlertSound 3 300 # DROPSOUND: Unique
  470. PlayEffect Yellow
  471. MinimapIcon 0 Yellow Diamond
  472.  
  473. #------------------------------------
  474. # [0402] Elder Item Layers - T1 - ECONOMY
  475. #------------------------------------
  476.  
  477. Show # $tier->t1-1 $type->rare->elder
  478. ElderItem True
  479. ItemLevel >= 82
  480. Rarity <= Rare
  481. BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves"
  482. SetFontSize 45
  483. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  484. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  485. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  486. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  487. PlayEffect Red
  488. MinimapIcon 0 Red Diamond
  489.  
  490. Show # $tier->t1-2 $type->rare->elder
  491. ElderItem True
  492. ItemLevel >= 84
  493. Rarity <= Rare
  494. BaseType "Agate Amulet" "Astral Plate" "Sage Wand" "Vanguard Belt"
  495. SetFontSize 45
  496. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  497. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  498. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  499. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  500. PlayEffect Red
  501. MinimapIcon 0 Red Diamond
  502.  
  503. Show # $tier->t1-3 $type->rare->elder
  504. ElderItem True
  505. ItemLevel >= 86
  506. Rarity <= Rare
  507. BaseType "Convoking Wand" "Heavy Belt"
  508. SetFontSize 45
  509. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  510. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  511. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  512. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  513. PlayEffect Red
  514. MinimapIcon 0 Red Diamond
  515.  
  516. #------------------------------------
  517. # [0403] Elder Item Layers - T2 - ECONOMY
  518. #------------------------------------
  519.  
  520. Show # $tier->t2-1 $type->rare->elder
  521. ElderItem True
  522. ItemLevel >= 80
  523. Rarity <= Rare
  524. BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Bone Helmet" "Carved Wand" "Citrine Amulet" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Iron Gauntlets" "Jade Amulet" "Leather Belt" "Onyx Amulet" "Spiked Gloves" "Turquoise Amulet" "Two-Toned Boots"
  525. SetFontSize 45
  526. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  527. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  528. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  529. PlayAlertSound 3 300 # DROPSOUND: Unique
  530. PlayEffect Yellow
  531. MinimapIcon 0 Yellow Diamond
  532.  
  533. Show # $tier->t2-2 $type->rare->elder
  534. ElderItem True
  535. ItemLevel >= 85
  536. Rarity <= Rare
  537. BaseType "Archon Kite Shield" "Boot Blade" "Convoking Wand" "Coral Amulet" "Coral Ring" "Diamond Ring" "Dream Mace" "Driftwood Club" "Ebony Tower Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Tower Shield" "Gold Amulet" "Horned Sceptre" "Hubris Circlet" "Imp Dagger" "Imperial Claw" "Lapis Amulet" "Maelström Staff" "Murder Boots" "Paua Amulet" "Praetor Crown" "Quartz Wand" "Royal Burgonet" "Ruby Ring" "Sapphire Ring" "Serrated Arrow Quiver" "Skean" "Spiny Round Shield" "Titan Gauntlets" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Mask" "Vanguard Belt" "Zodiac Leather"
  538. SetFontSize 45
  539. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  540. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  541. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  542. PlayAlertSound 3 300 # DROPSOUND: Unique
  543. PlayEffect Yellow
  544. MinimapIcon 0 Yellow Diamond
  545.  
  546. #------------------------------------
  547. # [0404] Elder Item Layers - CLASS T1
  548. #------------------------------------
  549.  
  550. # Currently no generic rules.
  551.  
  552. #------------------------------------
  553. # [0405] Elder Item Layers - CLASS T2
  554. #------------------------------------
  555.  
  556. Show # $tier->t2c $type->rare->elder
  557. ElderItem True
  558. ItemLevel >= 86
  559. Rarity <= Rare
  560. Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  561. SetFontSize 45
  562. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  563. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  564. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  565. PlayAlertSound 3 300 # DROPSOUND: Unique
  566. PlayEffect Yellow
  567. MinimapIcon 0 Yellow Diamond
  568.  
  569. #------------------------------------
  570. # [0406] Elder Item Layers - T3
  571. #------------------------------------
  572.  
  573. Show # $tier->rest-trinkets $type->rare->elder
  574. ElderItem True
  575. Rarity <= Rare
  576. Class "Amulet" "Belts" "Ring"
  577. SetFontSize 45
  578. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  579. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  580.  
  581. Show # %H4 $tier->rest $type->rare->elder
  582. ElderItem True
  583. Rarity <= Rare
  584. SetFontSize 45
  585. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  586. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  587.  
  588. #===============================================================================================================
  589. # [[0500]] Explicit Mod filtering - Rare
  590. #===============================================================================================================
  591.  
  592. #------------------------------------
  593. # [0501] Skill Staves/Bows
  594. #------------------------------------
  595.  
  596. Show # $type->expl->rare
  597. Corrupted False
  598. Identified True
  599. Class "Bow" "Staves"
  600. HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
  601. HasExplicitMod "Paragon's"
  602. SetFontSize 45
  603. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  604. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  605. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  606. PlayAlertSound 3 300 # DROPSOUND: Unique
  607. PlayEffect Blue
  608. MinimapIcon 0 Blue Diamond
  609.  
  610. #------------------------------------
  611. # [0502] Rare Item Permutations
  612. #------------------------------------
  613.  
  614. Show # $type->expl->rare
  615. Identified True
  616. DropLevel > 50
  617. Rarity Rare
  618. Class "Bows" "Wands"
  619. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  620. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  621. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  622. SetFontSize 45
  623. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  624. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  625. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  626. PlayAlertSound 3 300 # DROPSOUND: Unique
  627. PlayEffect Blue
  628. MinimapIcon 0 Blue Diamond
  629.  
  630. Show # $type->expl->rare
  631. Corrupted False
  632. Identified True
  633. DropLevel > 50
  634. Rarity Rare
  635. Class "Bows" "Wands"
  636. HasExplicitMod "Merciless" "Tyrannical"
  637. HasExplicitMod "of Incision" "of Renown"
  638. SetFontSize 45
  639. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  640. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  641. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  642. PlayAlertSound 3 300 # DROPSOUND: Unique
  643. PlayEffect Blue
  644. MinimapIcon 0 Blue Diamond
  645.  
  646. #------------------------------------
  647. # [0503] Weapons-Physical (Key: IPD)
  648. #------------------------------------
  649.  
  650. Show # $type->expl->rare
  651. Identified True
  652. DropLevel > 50
  653. Rarity Rare
  654. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  655. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  656. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  657. SetFontSize 45
  658. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  659. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  660. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  661. PlayAlertSound 3 300 # DROPSOUND: Unique
  662. PlayEffect Blue
  663. MinimapIcon 0 Blue Diamond
  664.  
  665. Show # $type->expl->rare
  666. Identified True
  667. DropLevel > 50
  668. Rarity Rare
  669. HasExplicitMod "Cruel" "Merciless" "Tyrannical"
  670. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  671. SetFontSize 45
  672. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  673. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  674. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  675. PlayAlertSound 3 300 # DROPSOUND: Unique
  676. PlayEffect Blue
  677. MinimapIcon 0 Blue Diamond
  678.  
  679. Show # $type->expl->rare
  680. Corrupted False
  681. Identified True
  682. DropLevel > 50
  683. Rarity Rare
  684. HasExplicitMod "Merciless" "Tyrannical"
  685. HasExplicitMod "of Celebration" "of Infamy"
  686. SetFontSize 45
  687. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  688. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  689. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  690. PlayAlertSound 3 300 # DROPSOUND: Unique
  691. PlayEffect Blue
  692. MinimapIcon 0 Blue Diamond
  693.  
  694. #------------------------------------
  695. # [0504] The Suffix Abomination
  696. #------------------------------------
  697.  
  698. Show # $type->expl->rare
  699. Corrupted False
  700. Identified True
  701. DropLevel > 50
  702. Rarity Rare
  703. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  704. HasExplicitMod "of Incision" "of Penetrating"
  705. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  706. HasExplicitMod "of Celebration" "of Infamy"
  707. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical" "Vapourising"
  708. SetFontSize 45
  709. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  710. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  711. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  712. PlayAlertSound 3 300 # DROPSOUND: Unique
  713. PlayEffect Blue
  714. MinimapIcon 0 Blue Diamond
  715.  
  716. #------------------------------------
  717. # [0505] Casters
  718. #------------------------------------
  719.  
  720. Show # $type->expl->rare
  721. Corrupted False
  722. Identified True
  723. Rarity Rare
  724. Class "Rune Dagger" "Sceptres"
  725. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  726. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  727. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
  728. SetFontSize 45
  729. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  730. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  731. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  732. PlayAlertSound 3 300 # DROPSOUND: Unique
  733. PlayEffect Blue
  734. MinimapIcon 0 Blue Diamond
  735.  
  736. Show # $type->expl->rare
  737. Corrupted False
  738. Identified True
  739. Rarity Rare
  740. Class "Rune Dagger" "Sceptres" "Wands"
  741. HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
  742. HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
  743. SetFontSize 45
  744. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  745. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  746. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  747. PlayAlertSound 3 300 # DROPSOUND: Unique
  748. PlayEffect Blue
  749. MinimapIcon 0 Blue Diamond
  750.  
  751. Show # $type->expl->rare
  752. Corrupted False
  753. Identified True
  754. Rarity Rare
  755. Class "Rune Dagger" "Sceptres" "Wands"
  756. HasExplicitMod "Esh's" "Glyphic" "Ionising" "Runic" "Vapourising"
  757. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  758. SetFontSize 45
  759. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  760. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  761. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  762. PlayAlertSound 3 300 # DROPSOUND: Unique
  763. PlayEffect Blue
  764. MinimapIcon 0 Blue Diamond
  765.  
  766. Show # $type->expl->rare
  767. Corrupted False
  768. Identified True
  769. Rarity Rare
  770. Class "Rune Dagger" "Sceptres" "Wands"
  771. HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
  772. HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
  773. SetFontSize 45
  774. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  775. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  776. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  777. PlayAlertSound 3 300 # DROPSOUND: Unique
  778. PlayEffect Blue
  779. MinimapIcon 0 Blue Diamond
  780.  
  781. #------------------------------------
  782. # [0506] General Resist Gear
  783. #------------------------------------
  784.  
  785. Show # $type->expl->rare
  786. Corrupted False
  787. Identified True
  788. Rarity Rare
  789. HasExplicitMod "of Haast" "of the Ice"
  790. HasExplicitMod "of the Magma" "of Tzteosh"
  791. HasExplicitMod "of Ephij" "of the Lightning"
  792. SetFontSize 45
  793. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  794. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  795. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  796. PlayAlertSound 3 300 # DROPSOUND: Unique
  797. PlayEffect Blue
  798. MinimapIcon 0 Blue Diamond
  799.  
  800. #------------------------------------
  801. # [0507] Boots/Gloves
  802. #------------------------------------
  803.  
  804. Show # $type->expl->rare
  805. Identified True
  806. Rarity Rare
  807. Class "Boots" "Gloves"
  808. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  809. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  810. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  811. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  812. SetFontSize 45
  813. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  814. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  815. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  816. PlayAlertSound 3 300 # DROPSOUND: Unique
  817. PlayEffect Blue
  818. MinimapIcon 0 Blue Diamond
  819.  
  820. Show # $type->expl->rare
  821. Identified True
  822. Rarity Rare
  823. Class "Boots" "Gloves"
  824. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  825. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  826. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  827. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  828. SetFontSize 45
  829. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  830. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  831. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  832. PlayAlertSound 3 300 # DROPSOUND: Unique
  833. PlayEffect Blue
  834. MinimapIcon 0 Blue Diamond
  835.  
  836. Show # $type->expl->rare
  837. Identified True
  838. Rarity Rare
  839. Class "Boots" "Gloves"
  840. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  841. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  842. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  843. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  844. SetFontSize 45
  845. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  846. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  847. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  848. PlayAlertSound 3 300 # DROPSOUND: Unique
  849. PlayEffect Blue
  850. MinimapIcon 0 Blue Diamond
  851.  
  852. Show # $type->expl->rare
  853. Identified True
  854. Rarity Rare
  855. Class "Boots" "Gloves"
  856. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  857. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  858. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  859. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  860. SetFontSize 45
  861. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  862. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  863. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  864. PlayAlertSound 3 300 # DROPSOUND: Unique
  865. PlayEffect Blue
  866. MinimapIcon 0 Blue Diamond
  867.  
  868. #------------------------------------
  869. # [0508] Boots
  870. #------------------------------------
  871.  
  872. Show # $type->expl->rare
  873. Identified True
  874. Rarity Rare
  875. Class "Boots"
  876. HasExplicitMod "Athlete's" "Virile"
  877. HasExplicitMod "Cheetah's" "Hellion's"
  878. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  879. SetFontSize 45
  880. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  881. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  882. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  883. PlayAlertSound 3 300 # DROPSOUND: Unique
  884. PlayEffect Blue
  885. MinimapIcon 0 Blue Diamond
  886.  
  887. Show # $type->expl->rare
  888. Identified True
  889. DropLevel > 50
  890. Rarity Rare
  891. Class "Boots"
  892. HasExplicitMod "Cheetah's" "Hellion's"
  893. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  894. HasExplicitMod "Pulsing" "Radiating" "Seething"
  895. SetFontSize 45
  896. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  897. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  898. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  899. PlayAlertSound 3 300 # DROPSOUND: Unique
  900. PlayEffect Blue
  901. MinimapIcon 0 Blue Diamond
  902.  
  903. #------------------------------------
  904. # [0509] Gloves
  905. #------------------------------------
  906.  
  907. Show # $type->expl->rare
  908. Identified True
  909. DropLevel > 50
  910. Rarity Rare
  911. Class "Gloves"
  912. HasExplicitMod "Indomitable" "Unassailable"
  913. HasExplicitMod "Pulsing" "Seething"
  914. SetFontSize 45
  915. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  916. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  917. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  918. PlayAlertSound 3 300 # DROPSOUND: Unique
  919. PlayEffect Blue
  920. MinimapIcon 0 Blue Diamond
  921.  
  922. Show # $type->expl->rare
  923. Identified True
  924. Rarity Rare
  925. Class "Gloves"
  926. HasExplicitMod "Honed" "Polished"
  927. HasExplicitMod "of Mastery" "of Renown"
  928. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  929. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  930. SetFontSize 45
  931. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  932. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  933. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  934. PlayAlertSound 3 300 # DROPSOUND: Unique
  935. PlayEffect Blue
  936. MinimapIcon 0 Blue Diamond
  937.  
  938. Show # $type->expl->rare
  939. Identified True
  940. DropLevel > 50
  941. Rarity Rare
  942. Class "Gloves"
  943. HasExplicitMod "Honed"
  944. HasExplicitMod "of Renown"
  945. HasExplicitMod "of Lioneye" "of the Assassin"
  946. SetFontSize 45
  947. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  948. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  949. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  950. PlayAlertSound 3 300 # DROPSOUND: Unique
  951. PlayEffect Blue
  952. MinimapIcon 0 Blue Diamond
  953.  
  954. #------------------------------------
  955. # [0510] Helmets
  956. #------------------------------------
  957.  
  958. Show # $type->expl->rare
  959. Identified True
  960. Rarity Rare
  961. Class "Helmets"
  962. HasExplicitMod "Athlete's" "Fecund"
  963. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  964. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  965. SetFontSize 45
  966. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  967. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  968. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  969. PlayAlertSound 3 300 # DROPSOUND: Unique
  970. PlayEffect Blue
  971. MinimapIcon 0 Blue Diamond
  972.  
  973. Show # $type->expl->rare
  974. Identified True
  975. DropLevel > 50
  976. Rarity Rare
  977. Class "Helmets"
  978. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  979. HasExplicitMod "Blazing" "Seething"
  980. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
  981. SetFontSize 45
  982. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  983. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  984. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  985. PlayAlertSound 3 300 # DROPSOUND: Unique
  986. PlayEffect Blue
  987. MinimapIcon 0 Blue Diamond
  988.  
  989. #------------------------------------
  990. # [0511] Shields
  991. #------------------------------------
  992.  
  993. Show # $type->expl->rare
  994. Identified True
  995. DropLevel > 50
  996. Rarity Rare
  997. Class "Shields"
  998. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  999. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1000. SetFontSize 45
  1001. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1002. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1003. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1004. PlayAlertSound 3 300 # DROPSOUND: Unique
  1005. PlayEffect Blue
  1006. MinimapIcon 0 Blue Diamond
  1007.  
  1008. Show # $type->expl->rare
  1009. Identified True
  1010. Rarity Rare
  1011. Class "Shields"
  1012. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1013. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1014. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1015. SetFontSize 45
  1016. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1017. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1018. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1019. PlayAlertSound 3 300 # DROPSOUND: Unique
  1020. PlayEffect Blue
  1021. MinimapIcon 0 Blue Diamond
  1022.  
  1023. Show # $type->expl->rare
  1024. Identified True
  1025. Rarity Rare
  1026. Class "Shields"
  1027. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1028. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1029. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1030. SetFontSize 45
  1031. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1032. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1033. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1034. PlayAlertSound 3 300 # DROPSOUND: Unique
  1035. PlayEffect Blue
  1036. MinimapIcon 0 Blue Diamond
  1037.  
  1038. Show # $type->expl->rare
  1039. Identified True
  1040. Rarity Rare
  1041. Class "Shields"
  1042. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1043. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1044. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1045. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1046. SetFontSize 45
  1047. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1049. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1050. PlayAlertSound 3 300 # DROPSOUND: Unique
  1051. PlayEffect Blue
  1052. MinimapIcon 0 Blue Diamond
  1053.  
  1054. Show # $type->expl->rare
  1055. Identified True
  1056. Rarity Rare
  1057. Class "Shields"
  1058. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1059. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1060. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1061. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1062. SetFontSize 45
  1063. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1064. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1065. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1066. PlayAlertSound 3 300 # DROPSOUND: Unique
  1067. PlayEffect Blue
  1068. MinimapIcon 0 Blue Diamond
  1069.  
  1070. Show # $type->expl->rare
  1071. Identified True
  1072. Rarity Rare
  1073. Class "Shields"
  1074. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1075. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1076. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1077. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1078. SetFontSize 45
  1079. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1080. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1081. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1082. PlayAlertSound 3 300 # DROPSOUND: Unique
  1083. PlayEffect Blue
  1084. MinimapIcon 0 Blue Diamond
  1085.  
  1086. #------------------------------------
  1087. # [0512] Body
  1088. #------------------------------------
  1089.  
  1090. Show # $type->expl->rare
  1091. Identified True
  1092. DropLevel > 55
  1093. Rarity Rare
  1094. Class "Body Armour"
  1095. HasExplicitMod "Incandescent" "Resplendent"
  1096. HasExplicitMod "Unassailable" "Unfaltering"
  1097. SetFontSize 45
  1098. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1099. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1100. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1101. PlayAlertSound 3 300 # DROPSOUND: Unique
  1102. PlayEffect Blue
  1103. MinimapIcon 0 Blue Diamond
  1104.  
  1105. Show # $type->expl->rare
  1106. Identified True
  1107. DropLevel > 55
  1108. Rarity Rare
  1109. Class "Body Armour"
  1110. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1111. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1112. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1113. SetFontSize 45
  1114. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1115. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1116. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1117. PlayAlertSound 3 300 # DROPSOUND: Unique
  1118. PlayEffect Blue
  1119. MinimapIcon 0 Blue Diamond
  1120.  
  1121. Show # $type->expl->rare
  1122. Identified True
  1123. DropLevel > 50
  1124. Rarity Rare
  1125. Class "Body Armour"
  1126. HasExplicitMod "Prime" "Rapturous"
  1127. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1128. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1129. SetFontSize 45
  1130. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1131. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1132. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1133. PlayAlertSound 3 300 # DROPSOUND: Unique
  1134. PlayEffect Blue
  1135. MinimapIcon 0 Blue Diamond
  1136.  
  1137. #------------------------------------
  1138. # [0513] Quiver
  1139. #------------------------------------
  1140.  
  1141. Show # $type->expl->rare
  1142. Identified True
  1143. Rarity Rare
  1144. Class "Quivers"
  1145. HasExplicitMod "Athlete's" "Fecund"
  1146. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1147. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1148. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1149. SetFontSize 45
  1150. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1151. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1152. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1153. PlayAlertSound 3 300 # DROPSOUND: Unique
  1154. PlayEffect Blue
  1155. MinimapIcon 0 Blue Diamond
  1156.  
  1157. #------------------------------------
  1158. # [0514] Belts
  1159. #------------------------------------
  1160.  
  1161. Show # $type->expl->rare
  1162. Identified True
  1163. Rarity Rare
  1164. Class "Belts"
  1165. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1166. HasExplicitMod "Athlete" "Fecund" "Virile"
  1167. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1168. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1169. SetFontSize 45
  1170. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1171. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1172. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1173. PlayAlertSound 3 300 # DROPSOUND: Unique
  1174. PlayEffect Blue
  1175. MinimapIcon 0 Blue Diamond
  1176.  
  1177. Show # $type->expl->rare
  1178. Identified True
  1179. Rarity Rare
  1180. Class "Belts"
  1181. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1182. HasExplicitMod "of Savouring"
  1183. HasExplicitMod "of Sipping"
  1184. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1185. SetFontSize 45
  1186. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1187. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1188. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1189. PlayAlertSound 3 300 # DROPSOUND: Unique
  1190. PlayEffect Blue
  1191. MinimapIcon 0 Blue Diamond
  1192.  
  1193. Show # $type->expl->rare
  1194. Identified True
  1195. Rarity Rare
  1196. Class "Belts"
  1197. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1198. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1199. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1200. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1201. SetFontSize 45
  1202. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1203. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1204. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1205. PlayAlertSound 3 300 # DROPSOUND: Unique
  1206. PlayEffect Blue
  1207. MinimapIcon 0 Blue Diamond
  1208.  
  1209. Show # $type->expl->rare
  1210. Identified True
  1211. Rarity Rare
  1212. Class "Belts"
  1213. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1214. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1215. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1216. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1217. SetFontSize 45
  1218. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1219. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1220. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1221. PlayAlertSound 3 300 # DROPSOUND: Unique
  1222. PlayEffect Blue
  1223. MinimapIcon 0 Blue Diamond
  1224.  
  1225. Show # $type->expl->rare
  1226. Identified True
  1227. Rarity Rare
  1228. Class "Belts"
  1229. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1230. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1231. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1232. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1233. SetFontSize 45
  1234. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1235. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1236. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1237. PlayAlertSound 3 300 # DROPSOUND: Unique
  1238. PlayEffect Blue
  1239. MinimapIcon 0 Blue Diamond
  1240.  
  1241. #------------------------------------
  1242. # [0515] Rings
  1243. #------------------------------------
  1244.  
  1245. Show # $type->expl->rare
  1246. Identified True
  1247. Rarity Rare
  1248. Class "Rings"
  1249. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1250. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1251. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
  1252. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1253. SetFontSize 45
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1255. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1256. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1257. PlayAlertSound 3 300 # DROPSOUND: Unique
  1258. PlayEffect Blue
  1259. MinimapIcon 0 Blue Diamond
  1260.  
  1261. Show # $type->expl->rare
  1262. Identified True
  1263. Rarity Rare
  1264. Class "Rings"
  1265. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1266. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1267. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1268. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1269. SetFontSize 45
  1270. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1271. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1272. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1273. PlayAlertSound 3 300 # DROPSOUND: Unique
  1274. PlayEffect Blue
  1275. MinimapIcon 0 Blue Diamond
  1276.  
  1277. Show # $type->expl->rare
  1278. Identified True
  1279. Rarity Rare
  1280. Class "Rings"
  1281. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1282. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1283. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1284. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1285. SetFontSize 45
  1286. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1287. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1288. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1289. PlayAlertSound 3 300 # DROPSOUND: Unique
  1290. PlayEffect Blue
  1291. MinimapIcon 0 Blue Diamond
  1292.  
  1293. Show # $type->expl->rare
  1294. Identified True
  1295. Rarity Rare
  1296. Class "Rings"
  1297. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1298. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1299. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1300. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1301. SetFontSize 45
  1302. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1303. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1304. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1305. PlayAlertSound 3 300 # DROPSOUND: Unique
  1306. PlayEffect Blue
  1307. MinimapIcon 0 Blue Diamond
  1308.  
  1309. #------------------------------------
  1310. # [0516] Amulets
  1311. #------------------------------------
  1312.  
  1313. Show # $type->expl->rare
  1314. Identified True
  1315. Rarity Rare
  1316. Class "Amulets"
  1317. HasExplicitMod "Indomitable" "Unassailable"
  1318. HasExplicitMod "Dazzling" "Resplendent"
  1319. HasExplicitMod "of the Rainbow" "of the Span"
  1320. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1321. SetFontSize 45
  1322. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1323. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1324. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1325. PlayAlertSound 3 300 # DROPSOUND: Unique
  1326. PlayEffect Blue
  1327. MinimapIcon 0 Blue Diamond
  1328.  
  1329. Show # $type->expl->rare
  1330. Identified True
  1331. Rarity Rare
  1332. Class "Amulets"
  1333. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1334. HasExplicitMod "of the Rainbow" "of the Span"
  1335. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
  1336. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1337. SetFontSize 45
  1338. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1339. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1340. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1341. PlayAlertSound 3 300 # DROPSOUND: Unique
  1342. PlayEffect Blue
  1343. MinimapIcon 0 Blue Diamond
  1344.  
  1345. Show # $type->expl->rare
  1346. Identified True
  1347. Rarity Rare
  1348. Class "Amulets"
  1349. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1350. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1351. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
  1352. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1353. SetFontSize 45
  1354. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1355. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1356. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1357. PlayAlertSound 3 300 # DROPSOUND: Unique
  1358. PlayEffect Blue
  1359. MinimapIcon 0 Blue Diamond
  1360.  
  1361. Show # $type->expl->rare
  1362. Identified True
  1363. Rarity Rare
  1364. Class "Amulets"
  1365. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1366. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
  1367. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1368. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
  1369. SetFontSize 45
  1370. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1371. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1372. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1373. PlayAlertSound 3 300 # DROPSOUND: Unique
  1374. PlayEffect Blue
  1375. MinimapIcon 0 Blue Diamond
  1376.  
  1377. Show # $type->expl->rare
  1378. Identified True
  1379. Rarity Rare
  1380. Class "Amulets"
  1381. HasExplicitMod "of Expertise" "of Nimbleness"
  1382. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1383. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1384. SetFontSize 45
  1385. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1386. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1387. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1388. PlayAlertSound 3 300 # DROPSOUND: Unique
  1389. PlayEffect Blue
  1390. MinimapIcon 0 Blue Diamond
  1391.  
  1392. #------------------------------------
  1393. # [0517] Jewels
  1394. #------------------------------------
  1395.  
  1396. Show # $type->expl->rare
  1397. Corrupted False
  1398. Identified True
  1399. Rarity <= Rare
  1400. Class "Jewel"
  1401. HasExplicitMod "Shimmering" "Vivid"
  1402. SetFontSize 45
  1403. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1404. PlayEffect Blue Temp
  1405. MinimapIcon 2 Blue Diamond
  1406.  
  1407. #------------------------------------
  1408. # [0518] Buzzsaw Weapons
  1409. #------------------------------------
  1410.  
  1411. Show
  1412. Corrupted False
  1413. Identified True
  1414. DropLevel > 50
  1415. Rarity Rare
  1416. Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
  1417. HasExplicitMod "of Incision" "of Penetrating"
  1418. HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Vapourising"
  1419. HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
  1420. HasExplicitMod "of Celebration" "of Infamy"
  1421. SetFontSize 45
  1422. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1423. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1425. PlayAlertSound 3 300 # DROPSOUND: Unique
  1426. PlayEffect Blue
  1427. MinimapIcon 0 Blue Diamond
  1428.  
  1429. #===============================================================================================================
  1430. # [[0600]] 6Socketed and 5Linked Drops
  1431. #===============================================================================================================
  1432.  
  1433. Show # %D5
  1434. LinkedSockets 5
  1435. Sockets 6
  1436. Rarity <= Rare
  1437. SetFontSize 45
  1438. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1439. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1440. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1441. PlayEffect Blue
  1442. MinimapIcon 2 Blue Diamond
  1443.  
  1444. Show # %D4 %REMS3
  1445. LinkedSockets 5
  1446. ItemLevel >= 65
  1447. Rarity < Unique
  1448. Class "Body Armours"
  1449. SetFontSize 45
  1450. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1451. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1452. PlayEffect White
  1453. MinimapIcon 2 White Circle
  1454.  
  1455. #Show # %D2
  1456. # LinkedSockets 5
  1457. # ItemLevel >= 65
  1458. # Rarity < Unique
  1459. # SetFontSize 45
  1460. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1461. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1462. # PlayEffect Blue
  1463. # MinimapIcon 2 Blue Diamond
  1464.  
  1465. Show # %D5 $lvl
  1466. LinkedSockets 5
  1467. ItemLevel < 65
  1468. Rarity < Unique
  1469. SetFontSize 45
  1470. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1471. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1472. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1473. PlayEffect Blue
  1474. MinimapIcon 2 Blue Diamond
  1475.  
  1476. Show # %D5
  1477. Sockets 6
  1478. ItemLevel >= 86
  1479. Rarity <= Rare
  1480. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1481. SetFontSize 45
  1482. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1483. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1484. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1485. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1486. PlayEffect White
  1487. MinimapIcon 2 White Circle
  1488.  
  1489. Show # %D5
  1490. Sockets 6
  1491. ItemLevel >= 85
  1492. Rarity <= Rare
  1493. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1494. SetFontSize 45
  1495. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1496. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1497. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1498. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1499. PlayEffect White
  1500. MinimapIcon 2 White Circle
  1501.  
  1502. Show # %D5
  1503. Sockets 6
  1504. Rarity <= Rare
  1505. SetFontSize 45
  1506. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1507. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1508. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1509. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1510. PlayEffect White
  1511. MinimapIcon 2 White Circle
  1512.  
  1513. #===============================================================================================================
  1514. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  1515. #===============================================================================================================
  1516.  
  1517. #------------------------------------
  1518. # [0701] Synthesis - Jewel Exceptions
  1519. #------------------------------------
  1520.  
  1521. Show # $type->expl->league
  1522. FracturedItem True
  1523. Rarity <= Rare
  1524. Class "Jewel"
  1525. SetFontSize 45
  1526. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1527. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1528. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1529. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1530. PlayEffect Yellow
  1531. MinimapIcon 2 Yellow Hexagon
  1532.  
  1533. #------------------------------------
  1534. # [0702] Synthesis - Leveling Exceptions
  1535. #------------------------------------
  1536.  
  1537. Show # $type->expl->league
  1538. FracturedItem True
  1539. ItemLevel < 65
  1540. Rarity <= Rare
  1541. SetFontSize 45
  1542. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1543. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1544. PlayEffect White
  1545. MinimapIcon 2 White Hexagon
  1546.  
  1547. #------------------------------------
  1548. # [0703] Synthesis - Top ES Bases
  1549. #------------------------------------
  1550.  
  1551. Show # $type->expl->league
  1552. FracturedItem True
  1553. ItemLevel >= 86
  1554. Rarity <= Rare
  1555. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1556. SetFontSize 45
  1557. SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
  1558. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1559. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1560. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1561. PlayEffect Red
  1562. MinimapIcon 2 Red Hexagon
  1563.  
  1564. Show # $type->expl->league
  1565. FracturedItem True
  1566. ItemLevel >= 84
  1567. Rarity <= Rare
  1568. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1569. SetFontSize 45
  1570. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1571. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1572. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1573. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1574. PlayEffect Yellow
  1575. MinimapIcon 2 Yellow Hexagon
  1576.  
  1577. Show # $type->expl->league
  1578. FracturedItem True
  1579. Rarity <= Rare
  1580. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1581. SetFontSize 45
  1582. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1583. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1584. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1585. PlayEffect White
  1586. MinimapIcon 2 White Hexagon
  1587.  
  1588. #------------------------------------
  1589. # [0704] Synthesis - 86 boots (onslaught)
  1590. #------------------------------------
  1591.  
  1592. Show # $type->expl->league
  1593. FracturedItem True
  1594. ItemLevel >= 86
  1595. Rarity <= Rare
  1596. Class "Boots"
  1597. SetFontSize 45
  1598. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1599. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1600. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1601. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1602. PlayEffect Yellow
  1603. MinimapIcon 2 Yellow Hexagon
  1604.  
  1605. #------------------------------------
  1606. # [0705] Synthesis - Other Great Bases
  1607. #------------------------------------
  1608.  
  1609. Show # $type->expl->league
  1610. FracturedItem True
  1611. ItemLevel >= 86
  1612. Rarity <= Rare
  1613. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1614. SetFontSize 45
  1615. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1616. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1617. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1618. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1619. PlayEffect White
  1620. MinimapIcon 2 White Hexagon
  1621.  
  1622. Show # $type->expl->league
  1623. FracturedItem True
  1624. ItemLevel >= 84
  1625. Rarity <= Rare
  1626. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1627. SetFontSize 45
  1628. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1629. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1630. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1631. PlayEffect White
  1632. MinimapIcon 2 White Hexagon
  1633.  
  1634. Show # $type->expl->league
  1635. FracturedItem True
  1636. Rarity <= Rare
  1637. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1638. SetFontSize 45
  1639. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1640. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1641. PlayEffect White
  1642. MinimapIcon 2 White Hexagon
  1643.  
  1644. #------------------------------------
  1645. # [0706] Synthesis - High Rings and Amulets
  1646. #------------------------------------
  1647.  
  1648. Show # $type->expl->league
  1649. FracturedItem True
  1650. ItemLevel >= 86
  1651. Rarity <= Rare
  1652. Class "Amulets" "Rings"
  1653. SetFontSize 45
  1654. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1655. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1656. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1657. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1658. PlayEffect Yellow
  1659. MinimapIcon 2 Yellow Hexagon
  1660.  
  1661. Show # $type->expl->league
  1662. FracturedItem True
  1663. ItemLevel >= 82
  1664. Rarity <= Rare
  1665. Class "Amulets" "Rings"
  1666. SetFontSize 45
  1667. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1668. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1669. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1670. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1671. PlayEffect White
  1672. MinimapIcon 2 White Hexagon
  1673.  
  1674. #------------------------------------
  1675. # [0707] Synthesis - ILVL 86/84 busines
  1676. #------------------------------------
  1677.  
  1678. Show # $type->expl->league
  1679. FracturedItem True
  1680. ItemLevel >= 86
  1681. Rarity <= Rare
  1682. SetFontSize 45
  1683. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1684. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1685. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1686. PlayEffect White
  1687. MinimapIcon 2 White Hexagon
  1688.  
  1689. #------------------------------------
  1690. # [0708] Synthesis - IAS Bows
  1691. #------------------------------------
  1692.  
  1693. Show # $type->expl->league
  1694. FracturedItem True
  1695. ItemLevel >= 84
  1696. Rarity <= Rare
  1697. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1698. SetFontSize 45
  1699. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1700. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1701. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1702. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1703. PlayEffect Yellow
  1704. MinimapIcon 2 Yellow Hexagon
  1705.  
  1706. Show # $type->expl->league
  1707. FracturedItem True
  1708. ItemLevel >= 75
  1709. Rarity <= Rare
  1710. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1711. SetFontSize 45
  1712. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1713. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1714. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1715. PlayEffect White
  1716. MinimapIcon 2 White Hexagon
  1717.  
  1718. #------------------------------------
  1719. # [0709] Synthesis - Small Items are more desirable
  1720. #------------------------------------
  1721.  
  1722. Show # $type->expl->league
  1723. FracturedItem True
  1724. ItemLevel >= 84
  1725. DropLevel >= 55
  1726. Rarity <= Rare
  1727. Class "Body Armours" "Bows" "Shields"
  1728. SetFontSize 45
  1729. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1730. SetBackgroundColor 0 0 0 255
  1731. PlayEffect White Temp
  1732. MinimapIcon 2 White Hexagon
  1733.  
  1734. Show # $type->expl->league
  1735. FracturedItem True
  1736. Width <= 1
  1737. Height <= 4
  1738. Rarity <= Rare
  1739. SetFontSize 45
  1740. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1741. SetBackgroundColor 0 0 0 255
  1742. PlayEffect White Temp
  1743. MinimapIcon 2 White Hexagon
  1744.  
  1745. Show # $type->expl->league
  1746. FracturedItem True
  1747. Width <= 2
  1748. Height <= 2
  1749. Rarity <= Rare
  1750. SetFontSize 45
  1751. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1752. SetBackgroundColor 0 0 0 255
  1753. PlayEffect White Temp
  1754. MinimapIcon 2 White Hexagon
  1755.  
  1756. #------------------------------------
  1757. # [0710] Synthesis - Fractured Remaining Items
  1758. #------------------------------------
  1759.  
  1760. Show # $type->expl->league
  1761. FracturedItem True
  1762. Rarity <= Rare
  1763. SetFontSize 40
  1764. SetBorderColor 0 240 190 100
  1765. SetBackgroundColor 0 0 0 255
  1766. PlayEffect White Temp
  1767. MinimapIcon 2 White Hexagon
  1768.  
  1769. Show # $type->expl->league
  1770. SynthesisedItem True
  1771. Rarity <= Rare
  1772. SetFontSize 45
  1773. SetTextColor 0 240 190 240
  1774. SetBorderColor 0 240 190 100
  1775. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1776. PlayEffect White
  1777. MinimapIcon 2 White Hexagon
  1778.  
  1779. #===============================================================================================================
  1780. # [[0800]] Explicit Mod Highlight - League Drops
  1781. #===============================================================================================================
  1782.  
  1783. #------------------------------------
  1784. # [0801] Betrayal
  1785. #------------------------------------
  1786.  
  1787. Show # $type->expl->league
  1788. Identified True
  1789. HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  1790. SetFontSize 45
  1791. SetTextColor 0 240 190 240
  1792. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1793. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1794. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1795. PlayEffect Yellow
  1796. MinimapIcon 1 Yellow Hexagon
  1797.  
  1798. Show # $type->expl->league
  1799. Identified True
  1800. HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  1801. SetFontSize 45
  1802. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1803. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1804. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1805. PlayEffect White
  1806. MinimapIcon 2 Yellow Hexagon
  1807.  
  1808. Show # %D5 $type->expl->league
  1809. Identified True
  1810. HasExplicitMod "Veil"
  1811. SetFontSize 45
  1812. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1813. PlayEffect White Temp
  1814. MinimapIcon 2 White Hexagon
  1815.  
  1816. #------------------------------------
  1817. # [0802] Crafting mods
  1818. #------------------------------------
  1819.  
  1820. Show # %D3 $type->expl->league
  1821. Identified True
  1822. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1823. SetFontSize 40
  1824. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1825. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1826.  
  1827. #------------------------------------
  1828. # [0803] Delve
  1829. #------------------------------------
  1830.  
  1831. Show # $type->expl->league
  1832. Identified True
  1833. HasExplicitMod "of the Underground" "Subterranean"
  1834. SetFontSize 45
  1835. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1836. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1837. PlayAlertSound 3 300 # DROPSOUND: Unique
  1838. PlayEffect Blue
  1839. MinimapIcon 2 Blue Hexagon
  1840.  
  1841. #------------------------------------
  1842. # [0804] Bestiary
  1843. #------------------------------------
  1844.  
  1845. Show # %D4 $type->expl->league
  1846. Identified True
  1847. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1848. SetFontSize 45
  1849. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1850. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1851. PlayAlertSound 3 300 # DROPSOUND: Unique
  1852. PlayEffect White Temp
  1853. MinimapIcon 2 White Hexagon
  1854.  
  1855. #------------------------------------
  1856. # [0805] Incursion
  1857. #------------------------------------
  1858.  
  1859. Show # $type->expl->league
  1860. Identified True
  1861. Rarity Rare
  1862. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1863. SetFontSize 45
  1864. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1865. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1866. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1867. PlayAlertSound 3 300 # DROPSOUND: Unique
  1868. PlayEffect Blue
  1869. MinimapIcon 2 Blue Hexagon
  1870.  
  1871. Show # $type->expl->league
  1872. Identified True
  1873. Rarity Magic
  1874. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1875. SetFontSize 45
  1876. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1877. PlayAlertSound 3 300 # DROPSOUND: Unique
  1878. PlayEffect Blue
  1879. MinimapIcon 2 Blue Hexagon
  1880.  
  1881. Show # $type->expl->league
  1882. Identified True
  1883. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1884. SetFontSize 40
  1885. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1886. PlayAlertSound 3 300 # DROPSOUND: Unique
  1887. PlayEffect Blue Temp
  1888.  
  1889. #------------------------------------
  1890. # [0806] Enchanted Items
  1891. #------------------------------------
  1892.  
  1893. Show # $type->expl->league
  1894. AnyEnchantment True
  1895. SetFontSize 45
  1896. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1897. PlayAlertSound 3 300 # DROPSOUND: Unique
  1898. PlayEffect Blue
  1899. MinimapIcon 2 Blue Hexagon
  1900.  
  1901. #===============================================================================================================
  1902. # [[0900]] Explicit Mod Highlight - Magic
  1903. #===============================================================================================================
  1904.  
  1905. Show # $type->expl->magic
  1906. Corrupted False
  1907. Identified True
  1908. DropLevel > 55
  1909. Rarity Magic
  1910. Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaff"
  1911. HasExplicitMod "Merciless"
  1912. SetFontSize 45
  1913. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1914. PlayAlertSound 3 300 # DROPSOUND: Unique
  1915. PlayEffect Blue
  1916. MinimapIcon 2 Blue Diamond
  1917.  
  1918. Show # $type->expl->magic
  1919. Corrupted False
  1920. Identified True
  1921. DropLevel > 55
  1922. Rarity Magic
  1923. Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  1924. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  1925. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1926. SetFontSize 45
  1927. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1928. PlayAlertSound 3 300 # DROPSOUND: Unique
  1929. PlayEffect Blue
  1930. MinimapIcon 2 Blue Diamond
  1931.  
  1932. Show # $type->expl->magic
  1933. Corrupted False
  1934. Identified True
  1935. Rarity Magic
  1936. Class "Rune Dagger" "Sceptre"
  1937. HasExplicitMod "Esh's" "Runic" "Xoph's"
  1938. SetFontSize 45
  1939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1940. PlayAlertSound 3 300 # DROPSOUND: Unique
  1941. PlayEffect Blue
  1942. MinimapIcon 2 Blue Diamond
  1943.  
  1944. Show # $type->expl->magic
  1945. Corrupted False
  1946. Identified True
  1947. Rarity Magic
  1948. Class "Rune Dagger" "Sceptre" "Wand"
  1949. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  1950. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1951. SetFontSize 45
  1952. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1953. PlayAlertSound 3 300 # DROPSOUND: Unique
  1954. PlayEffect Blue
  1955. MinimapIcon 2 Blue Diamond
  1956.  
  1957. Show # $type->expl->magic
  1958. Corrupted False
  1959. Identified True
  1960. DropLevel > 55
  1961. Rarity Magic
  1962. HasExplicitMod "Necromancer's"
  1963. SetFontSize 45
  1964. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1965. PlayAlertSound 3 300 # DROPSOUND: Unique
  1966. PlayEffect Blue
  1967. MinimapIcon 2 Blue Diamond
  1968.  
  1969. Show # $type->expl->magic
  1970. Corrupted False
  1971. Identified True
  1972. DropLevel > 50
  1973. Rarity Magic
  1974. Class "Boots"
  1975. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1976. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1977. SetFontSize 45
  1978. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1979. PlayAlertSound 3 300 # DROPSOUND: Unique
  1980. PlayEffect Blue
  1981. MinimapIcon 2 Blue Diamond
  1982.  
  1983. Show # $type->expl->magic
  1984. Corrupted False
  1985. Identified True
  1986. DropLevel > 60
  1987. Rarity Magic
  1988. Class "Body Armour"
  1989. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1990. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1991. SetFontSize 45
  1992. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1993. PlayAlertSound 3 300 # DROPSOUND: Unique
  1994. PlayEffect Blue
  1995. MinimapIcon 2 Blue Diamond
  1996.  
  1997. Show # $type->expl->magic
  1998. Corrupted False
  1999. Identified True
  2000. DropLevel > 50
  2001. Rarity Magic
  2002. Class "Gloves"
  2003. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2004. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2005. SetFontSize 45
  2006. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2007. PlayAlertSound 3 300 # DROPSOUND: Unique
  2008. PlayEffect Blue
  2009. MinimapIcon 2 Blue Diamond
  2010.  
  2011. Show # $type->expl->magic
  2012. Corrupted False
  2013. Identified True
  2014. DropLevel > 50
  2015. Rarity Magic
  2016. Class "Shield"
  2017. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2018. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2019. SetFontSize 45
  2020. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2021. PlayAlertSound 3 300 # DROPSOUND: Unique
  2022. PlayEffect Blue
  2023. MinimapIcon 2 Blue Diamond
  2024.  
  2025. Show # $type->expl->magic
  2026. Corrupted False
  2027. Identified True
  2028. Rarity Magic
  2029. Class "Quiver"
  2030. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2031. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2032. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2033. SetFontSize 45
  2034. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2035. PlayAlertSound 3 300 # DROPSOUND: Unique
  2036. PlayEffect Blue
  2037. MinimapIcon 2 Blue Diamond
  2038.  
  2039. Show # $type->expl->magic
  2040. Corrupted False
  2041. Identified True
  2042. DropLevel > 50
  2043. Rarity Magic
  2044. Class "Helmets"
  2045. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2046. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2047. SetFontSize 45
  2048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2049. PlayAlertSound 3 300 # DROPSOUND: Unique
  2050. PlayEffect Blue
  2051. MinimapIcon 2 Blue Diamond
  2052.  
  2053. Show # $type->expl->magic
  2054. Corrupted False
  2055. Identified True
  2056. Rarity Magic
  2057. Class "Amulet"
  2058. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2059. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2060. SetFontSize 45
  2061. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2062. PlayAlertSound 3 300 # DROPSOUND: Unique
  2063. PlayEffect Blue
  2064. MinimapIcon 2 Blue Diamond
  2065.  
  2066. Show # $type->expl->magic
  2067. Corrupted False
  2068. Identified True
  2069. Rarity Magic
  2070. Class "Rings"
  2071. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2072. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2073. SetFontSize 45
  2074. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2075. PlayAlertSound 3 300 # DROPSOUND: Unique
  2076. PlayEffect Blue
  2077. MinimapIcon 2 Blue Diamond
  2078.  
  2079. Show # $type->expl->magic
  2080. Corrupted False
  2081. Identified True
  2082. Rarity Magic
  2083. Class "Belts"
  2084. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2085. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2086. SetFontSize 45
  2087. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2088. PlayAlertSound 3 300 # DROPSOUND: Unique
  2089. PlayEffect Blue
  2090. MinimapIcon 2 Blue Diamond
  2091.  
  2092. #===============================================================================================================
  2093. # [[1000]] Exotic Item Types
  2094. #===============================================================================================================
  2095.  
  2096. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2097.  
  2098. Show
  2099. Class "Fishing Rod"
  2100. SetFontSize 45
  2101. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2102. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2104. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2105. PlayEffect Red
  2106. MinimapIcon 0 Red Star
  2107.  
  2108. Show # $x->talismans
  2109. Rarity < Unique
  2110. Class "Amulets"
  2111. BaseType "Talisman"
  2112. SetFontSize 45
  2113. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2114. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2115.  
  2116. Show # %H4 $x->overquality
  2117. Corrupted False
  2118. Quality >= 29
  2119. ItemLevel >= 75
  2120. DropLevel >= 50
  2121. Rarity <= Rare
  2122. SetFontSize 45
  2123. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2124. PlayEffect Blue
  2125. MinimapIcon 2 Blue Diamond
  2126.  
  2127. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2128.  
  2129. #Show # %D1
  2130. # ItemLevel >= 50
  2131. # Rarity <= Rare
  2132. # BaseType "Crude Bow"
  2133. # SetFontSize 40
  2134. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2135. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2136.  
  2137. #===============================================================================================================
  2138. # [[1100]] Jewels
  2139. #===============================================================================================================
  2140.  
  2141. Show # $x->abyss->jewel
  2142. ItemLevel >= 82
  2143. Rarity Rare
  2144. Class "Abyss Jewel"
  2145. SetFontSize 45
  2146. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2147. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2148. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2149. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2150. PlayEffect Blue
  2151. MinimapIcon 0 Blue Diamond
  2152.  
  2153. Show # $x->abyss->jewel
  2154. ItemLevel >= 82
  2155. Rarity <= Magic
  2156. Class "Abyss Jewel"
  2157. SetFontSize 45
  2158. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2159. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2160. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2161. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2162. PlayEffect Blue
  2163. MinimapIcon 0 Blue Diamond
  2164.  
  2165. Show # $x->abyss->jewel
  2166. Rarity Rare
  2167. Class "Abyss Jewel"
  2168. SetFontSize 45
  2169. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2170. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2171. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2172. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2173. PlayEffect Blue Temp
  2174.  
  2175. Show # %H4 $x->abyss->jewel
  2176. Rarity <= Magic
  2177. Class "Abyss Jewel"
  2178. SetFontSize 45
  2179. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2180. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2181. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2182.  
  2183. Show
  2184. Rarity Rare
  2185. Class "Jewel"
  2186. SetFontSize 45
  2187. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2188. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2189. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2190. MinimapIcon 2 Blue Diamond
  2191.  
  2192. Hide # %H2
  2193. Rarity <= Magic
  2194. Class "Jewel"
  2195. SetFontSize 40
  2196. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2197. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2198. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2199.  
  2200. #===============================================================================================================
  2201. # [[1200]] Normal/Magic Crafting Bases
  2202. #===============================================================================================================
  2203.  
  2204. #------------------------------------
  2205. # [1201] Extreme Value ILVL 86 Rules
  2206. #------------------------------------
  2207.  
  2208. # These are items that have a particullary high price at ILVL 86+.
  2209. # This list is based on poe.ninja data
  2210.  
  2211. Show # $type->generalcrafting $tier->eco
  2212. ItemLevel >= 86
  2213. BaseType "Bone Helmet" "Spiked Gloves" "Two-Toned Boots"
  2214. SetFontSize 45
  2215. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2216. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2217. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2218. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2219. PlayEffect Red
  2220. MinimapIcon 0 Red Diamond
  2221.  
  2222. #------------------------------------
  2223. # [1202] 86+ Endgame crafting rules
  2224. #------------------------------------
  2225.  
  2226. Show # %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2227. ItemLevel >= 86
  2228. Rarity < Rare
  2229. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2230. SetFontSize 45
  2231. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2232. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2233. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2234. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  2235. PlayEffect Red
  2236. MinimapIcon 1 Red Hexagon
  2237.  
  2238. Show # %D5 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2239. ItemLevel >= 86
  2240. Rarity < Rare
  2241. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2242. SetFontSize 45
  2243. SetTextColor 255 255 255 255
  2244. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2245. SetBackgroundColor 0 0 0 255
  2246. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2247. PlayEffect White
  2248. MinimapIcon 2 White Hexagon
  2249.  
  2250. Show # %D4 %SENDER->CRAFTING->T3J $type->normalcraft->i86 $tier->t3j
  2251. ItemLevel >= 86
  2252. Rarity < Rare
  2253. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2254. SetFontSize 40
  2255. SetTextColor 255 255 255 185
  2256. SetBorderColor 255 125 0 185
  2257. SetBackgroundColor 0 0 0 185
  2258.  
  2259. Show # %D4 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2260. ItemLevel >= 86
  2261. Rarity < Rare
  2262. BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2263. SetFontSize 40
  2264. SetTextColor 255 255 255 185
  2265. SetBorderColor 255 125 0 185
  2266. SetBackgroundColor 0 0 0 185
  2267.  
  2268. Show # %D3 %SENDER->CRAFTING->T4J $type->normalcraft->i86 $tier->t4j
  2269. ItemLevel >= 86
  2270. Rarity < Rare
  2271. BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2272. SetFontSize 40
  2273. SetTextColor 255 255 255 185
  2274. SetBorderColor 255 125 0 185
  2275. SetBackgroundColor 0 0 0 185
  2276.  
  2277. Show # %D3 %SENDER->CRAFTING->T4 $type->normalcraft->i86 $tier->t4
  2278. ItemLevel >= 86
  2279. Rarity < Rare
  2280. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2281. SetFontSize 40
  2282. SetTextColor 255 255 255 185
  2283. SetBorderColor 255 125 0 185
  2284. SetBackgroundColor 0 0 0 185
  2285.  
  2286. #------------------------------------
  2287. # [1203] 84+ Endgame crafting rules
  2288. #------------------------------------
  2289.  
  2290. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2291. ItemLevel <= 85
  2292. ItemLevel >= 84
  2293. Rarity < Rare
  2294. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2295. SetFontSize 45
  2296. SetTextColor 255 255 255 255
  2297. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2298. SetBackgroundColor 220 220 0 255
  2299. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2300. PlayEffect Yellow
  2301. MinimapIcon 2 Yellow Hexagon
  2302.  
  2303. Show # %D5 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2304. ItemLevel <= 85
  2305. ItemLevel >= 84
  2306. Rarity < Rare
  2307. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2308. SetFontSize 45
  2309. SetTextColor 255 255 255 255
  2310. SetBorderColor 200 200 0 255
  2311. SetBackgroundColor 0 0 0 255
  2312. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2313. PlayEffect White
  2314. MinimapIcon 2 White Hexagon
  2315.  
  2316. #Show # %D2 %RECEIVER->CRAFTING->T3J $type->normalcraft->i84 $tier->t3j
  2317. # ItemLevel <= 85
  2318. # ItemLevel >= 84
  2319. # Rarity < Rare
  2320. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2321. # SetFontSize 40
  2322. # SetTextColor 255 255 255 185
  2323. # SetBorderColor 200 200 0 185
  2324. # SetBackgroundColor 0 0 0 185
  2325.  
  2326. #Show # %D2 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2327. # ItemLevel <= 85
  2328. # ItemLevel >= 84
  2329. # Rarity < Rare
  2330. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2331. # SetFontSize 40
  2332. # SetTextColor 255 255 255 185
  2333. # SetBorderColor 200 200 0 185
  2334. # SetBackgroundColor 0 0 0 185
  2335.  
  2336. #Show # %D1 %RECEIVER->CRAFTING->T4J $type->normalcraft->i84 $tier->t4j
  2337. # ItemLevel <= 85
  2338. # ItemLevel >= 84
  2339. # Rarity < Rare
  2340. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2341. # SetFontSize 40
  2342. # SetTextColor 255 255 255 185
  2343. # SetBorderColor 200 200 0 185
  2344. # SetBackgroundColor 0 0 0 185
  2345.  
  2346. #Show # %D1 %RECEIVER->CRAFTING->T4 $type->normalcraft->i84 $tier->t4
  2347. # ItemLevel <= 85
  2348. # ItemLevel >= 84
  2349. # Rarity < Rare
  2350. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2351. # SetFontSize 40
  2352. # SetTextColor 255 255 255 185
  2353. # SetBorderColor 200 200 0 185
  2354. # SetBackgroundColor 0 0 0 185
  2355.  
  2356. #------------------------------------
  2357. # [1204] Level-Independent Highlight
  2358. #------------------------------------
  2359.  
  2360. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2361. ItemLevel <= 83
  2362. ItemLevel >= 60
  2363. Rarity < Rare
  2364. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2365. SetFontSize 45
  2366. SetTextColor 255 255 255 255
  2367. SetBorderColor 200 200 0 255
  2368. SetBackgroundColor 0 0 0 255
  2369. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2370. PlayEffect Yellow
  2371. MinimapIcon 2 Yellow Hexagon
  2372.  
  2373. Show # %D4 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2374. ItemLevel <= 83
  2375. ItemLevel >= 60
  2376. Rarity < Rare
  2377. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2378. SetFontSize 45
  2379. SetTextColor 255 255 255 255
  2380. SetBorderColor 0 0 0 255
  2381. SetBackgroundColor 0 0 0 255
  2382.  
  2383. #Show # %D0 %RECEIVER->CRAFTING->T3J $type->normalcraft->rest $tier->t3j
  2384. # ItemLevel <= 83
  2385. # ItemLevel >= 60
  2386. # Rarity < Rare
  2387. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2388. # SetFontSize 36
  2389. # SetTextColor 255 255 255 185
  2390. # SetBorderColor 0 0 0 185
  2391. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2392.  
  2393. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2394. # ItemLevel <= 83
  2395. # ItemLevel >= 60
  2396. # Rarity < Rare
  2397. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2398. # SetFontSize 36
  2399. # SetTextColor 255 255 255 185
  2400. # SetBorderColor 0 0 0 185
  2401. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2402.  
  2403. #Show # %D0 %RECEIVER->CRAFTING->T4J $type->normalcraft->rest $tier->t4j
  2404. # ItemLevel <= 83
  2405. # ItemLevel >= 60
  2406. # Rarity < Rare
  2407. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2408. # SetFontSize 36
  2409. # SetTextColor 255 255 255 185
  2410. # SetBorderColor 0 0 0 185
  2411. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2412.  
  2413. #Show # %D0 %RECEIVER->CRAFTING->T4 $type->normalcraft->rest $tier->t4
  2414. # ItemLevel <= 83
  2415. # ItemLevel >= 60
  2416. # Rarity < Rare
  2417. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2418. # SetFontSize 36
  2419. # SetTextColor 255 255 255 185
  2420. # SetBorderColor 0 0 0 185
  2421. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2422.  
  2423. #===============================================================================================================
  2424. # [[1300]] Chancing Section
  2425. #===============================================================================================================
  2426.  
  2427. #Show # %D2 %C1 $tier->hh $type->chancing
  2428. # Corrupted False
  2429. # Rarity Normal
  2430. # BaseType "Leather Belt"
  2431. # SetFontSize 36
  2432. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2433. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2434.  
  2435. #Show # %D2 %C1 $tier->t2 $type->chancing
  2436. # Corrupted False
  2437. # Rarity Normal
  2438. # BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Varnished Coat"
  2439. # SetFontSize 36
  2440. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2441. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2442.  
  2443. #===============================================================================================================
  2444. # [[1400]] Low Value Recipes
  2445. #===============================================================================================================
  2446.  
  2447. #------------------------------------
  2448. # [1401] Chromatic recipe items ("RGB Recipe")
  2449. #------------------------------------
  2450. # These items have a RGB link and sell for a chromatic orb each.
  2451.  
  2452. Hide # %H2 $size->small
  2453. Width <= 2
  2454. Height <= 2
  2455. ItemLevel >= 65
  2456. Rarity < Rare
  2457. SocketGroup RGB
  2458. SetFontSize 36
  2459. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2460. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2461.  
  2462. Hide # %H2 $size->small
  2463. Width <= 1
  2464. Height <= 4
  2465. ItemLevel >= 65
  2466. Rarity < Rare
  2467. SocketGroup RGB
  2468. SetFontSize 36
  2469. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2470. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2471.  
  2472. Hide # %H1 $size->large
  2473. Width >= 2
  2474. Height >= 4
  2475. ItemLevel >= 65
  2476. Rarity < Rare
  2477. SocketGroup RGB
  2478. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2479. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2480.  
  2481. Hide # %H1
  2482. ItemLevel >= 65
  2483. Rarity < Rare
  2484. SocketGroup RGB
  2485. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2486. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2487.  
  2488. #------------------------------------
  2489. # [1402] FLASKS (Endgame rules)
  2490. #------------------------------------
  2491.  
  2492. Show # %D3
  2493. Quality 20
  2494. ItemLevel > 65
  2495. Rarity <= Magic
  2496. BaseType "Flask"
  2497. SetFontSize 40
  2498. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2499. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2500.  
  2501. #Show # %D1
  2502. # Quality >= 15
  2503. # ItemLevel > 65
  2504. # Rarity <= Magic
  2505. # BaseType "Flask"
  2506. # SetFontSize 36
  2507. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2508. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2509.  
  2510. #Show # %D1
  2511. # Quality >= 1
  2512. # ItemLevel > 65
  2513. # Rarity <= Magic
  2514. # BaseType "Flask"
  2515. # SetFontSize 36
  2516. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2517. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2518.  
  2519. Show # %D1
  2520. ItemLevel <= 75
  2521. Rarity <= Magic
  2522. Class "Life Flasks"
  2523. BaseType "Divine" "Eternal"
  2524. SetFontSize 36
  2525. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2526.  
  2527. Show # %D1
  2528. ItemLevel <= 75
  2529. Rarity <= Magic
  2530. Class "Mana Flasks"
  2531. BaseType "Divine" "Eternal"
  2532. SetFontSize 36
  2533. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2534.  
  2535. Show # %D2
  2536. ItemLevel <= 75
  2537. Rarity <= Magic
  2538. Class "Utility Flasks"
  2539. SetFontSize 36
  2540. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2541. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2542.  
  2543. #------------------------------------
  2544. # [1403] Chisel recipe items
  2545. #------------------------------------
  2546. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2547.  
  2548. #Show # %D1
  2549. # Quality 20
  2550. # Rarity < Unique
  2551. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2552. # SetFontSize 36
  2553. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2554. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2555.  
  2556. #Show # %D1
  2557. # Corrupted False
  2558. # Quality > 17
  2559. # Rarity Magic
  2560. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2561. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2562. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2563.  
  2564. #Show # %D1
  2565. # Corrupted False
  2566. # Quality > 14
  2567. # Rarity Normal
  2568. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2569. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2570. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2571.  
  2572. #Show # %D1
  2573. # Corrupted False
  2574. # Quality > 11
  2575. # Rarity Magic
  2576. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2577. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2578. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2579.  
  2580. #Show # %D1
  2581. # Corrupted False
  2582. # Rarity Normal
  2583. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2584. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2585. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2586.  
  2587. #===============================================================================================================
  2588. # [1404] Animate Weapon script - deactivated by default
  2589. #===============================================================================================================
  2590. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2591.  
  2592. #Show # $x->aw
  2593. # Rarity Normal
  2594. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
  2595. # SetFontSize 20
  2596. # SetTextColor 150 0 0 255
  2597. # SetBorderColor 150 0 0 255
  2598. # SetBackgroundColor 0 0 0 255
  2599.  
  2600. #Show # $x->aw ranged
  2601. # Rarity Normal
  2602. # Class "Bows" "Wands"
  2603. # SetFontSize 20
  2604. # SetTextColor 150 0 0 255
  2605. # SetBorderColor 150 0 0 255
  2606. # SetBackgroundColor 0 0 0 255
  2607.  
  2608. #Show # $x->aw identified
  2609. # Identified True
  2610. # Rarity Magic
  2611. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
  2612. # SetFontSize 20
  2613. # SetTextColor 150 0 0 255
  2614. # SetBorderColor 150 0 0 255
  2615. # SetBackgroundColor 0 0 0 255
  2616.  
  2617. #Show # $x->aw identified, ranged
  2618. # Identified True
  2619. # Rarity Magic
  2620. # Class "Bows" "Wands"
  2621. # SetFontSize 20
  2622. # SetTextColor 150 0 0 255
  2623. # SetBorderColor 150 0 0 255
  2624. # SetBackgroundColor 0 0 0 255
  2625.  
  2626. #===============================================================================================================
  2627. # [[1500]] Low Strictness Sections
  2628. #===============================================================================================================
  2629.  
  2630. #------------------------------------
  2631. # [1501] Endgame-start 4-links
  2632. #------------------------------------
  2633.  
  2634. #Show # %D0
  2635. # LinkedSockets >= 4
  2636. # ItemLevel < 72
  2637. # DropLevel >= 65
  2638. # Rarity < Rare
  2639. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2640. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2641. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2642.  
  2643. #------------------------------------
  2644. # [1502] 60+ Crafting rules for 60++ trinkets
  2645. #------------------------------------
  2646.  
  2647. #Show # %D1
  2648. # ItemLevel >= 75
  2649. # Rarity Normal
  2650. # Class Amulet Belts Rings
  2651. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2652. # SetFontSize 36
  2653. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2654. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2655. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2656.  
  2657. #Show # %D0
  2658. # ItemLevel >= 75
  2659. # Rarity Normal
  2660. # Class Amulet Belts Rings
  2661. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2662. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2663. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2664. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2665.  
  2666. #Show # %D0
  2667. # ItemLevel >= 65
  2668. # ItemLevel <= 74
  2669. # Rarity Normal
  2670. # Class Amulet Belts Rings
  2671. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2672. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2673. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2674. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2675.  
  2676. #Show # %D0
  2677. # ItemLevel >= 65
  2678. # ItemLevel <= 74
  2679. # Rarity Normal
  2680. # Class Amulet Belts Rings
  2681. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2682. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2684. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2685.  
  2686. #------------------------------------
  2687. # [1503] Low Strictness Magic/Normal Trinkets
  2688. #------------------------------------
  2689.  
  2690. #Show # %D0
  2691. # ItemLevel >= 65
  2692. # Rarity Magic
  2693. # Class Amulets Belts Rings
  2694. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2695. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2696.  
  2697. #===============================================================================================================
  2698. # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2699. #===============================================================================================================
  2700.  
  2701. Hide # minimize junk instead of hiding (if "show")
  2702. ItemLevel >= 65
  2703. Rarity < Rare
  2704. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  2705. SetFontSize 18
  2706. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2707. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2708.  
  2709. #===============================================================================================================
  2710. # [[1700]] Currency - PART 1 - Stacked Common Currency
  2711. #===============================================================================================================
  2712.  
  2713. Show
  2714. StackSize >= 3
  2715. Class Currency
  2716. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
  2717. SetFontSize 45
  2718. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2719. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2720. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2721. DisableDropSound True
  2722. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2723. PlayEffect White
  2724. MinimapIcon 2 White Circle
  2725.  
  2726. Show
  2727. StackSize >= 4
  2728. Class Currency
  2729. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2730. SetFontSize 45
  2731. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2732. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2733. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2734. DisableDropSound True
  2735. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2736. PlayEffect White
  2737. MinimapIcon 2 White Circle
  2738.  
  2739. Show
  2740. StackSize >= 6
  2741. Class Currency
  2742. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2743. SetFontSize 45
  2744. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2745. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2746. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2747. DisableDropSound True
  2748. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2749. PlayEffect White
  2750. MinimapIcon 2 White Circle
  2751.  
  2752. #===============================================================================================================
  2753. # [[1800]] Currency - PART 1 - Common currency
  2754. #===============================================================================================================
  2755. # We'll keep this section up here to boost the performance.
  2756.  
  2757. Show # %H5 %C5 $tier->t31 $type->currency
  2758. Class Currency
  2759. BaseType "Blessed Orb" "Silver Coin"
  2760. SetFontSize 45
  2761. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2762. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2763. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2764.  
  2765. Show # %H4 %C4 $tier->t32 $type->currency
  2766. Class Currency
  2767. BaseType "Binding Shard" "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
  2768. SetFontSize 45
  2769. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2770. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2771. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2772.  
  2773. Show # %H3 %C3 $tier->t33 $type->currency
  2774. Class Currency
  2775. BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2776. SetFontSize 45
  2777. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2778. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2779. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2780.  
  2781. Show # %H2 %C2 $tier->t41 $type->currency
  2782. Class Currency
  2783. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2784. SetFontSize 40
  2785. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2786. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2787. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2788.  
  2789. Show # %RF1 %H2 %C2 $tier->t42 $type->currency
  2790. Class Currency
  2791. BaseType "Portal Scroll"
  2792. SetFontSize 36
  2793. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2794. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2795. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2796.  
  2797. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2798. Class Currency
  2799. BaseType "Scroll of Wisdom"
  2800. SetFontSize 36
  2801. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2802. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2803. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2804.  
  2805. #===============================================================================================================
  2806. # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2807. #===============================================================================================================
  2808.  
  2809. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2810. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2811.  
  2812. #Show
  2813. # Quality 20
  2814. # ItemLevel >= 60
  2815. # Rarity Rare
  2816. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  2817. # SetFontSize 42
  2818. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2819. # SetBackgroundColor 0 0 0 255
  2820.  
  2821. #===============================================================================================================
  2822. # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
  2823. #===============================================================================================================
  2824.  
  2825. #------------------------------------
  2826. # [2001] 86+ Endgame crafting rules
  2827. #------------------------------------
  2828.  
  2829. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  2830. ItemLevel >= 86
  2831. Rarity Rare
  2832. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2833. SetFontSize 45
  2834. SetTextColor 255 255 255 255
  2835. SetBorderColor 255 255 255 255
  2836. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2837. PlayAlertSound 1 300 # DROPSOUND: Currency Sound
  2838. PlayEffect Red
  2839. MinimapIcon 1 Red Hexagon
  2840.  
  2841. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  2842. ItemLevel >= 86
  2843. Rarity Rare
  2844. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2845. SetFontSize 45
  2846. SetTextColor 0 0 0 255
  2847. SetBorderColor 0 0 0 255
  2848. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2849. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2850. PlayEffect White
  2851. MinimapIcon 2 White Hexagon
  2852.  
  2853. Show # %D4 %RECEIVER->CRAFTING->T3J $type->rarecraft->i86 $tier->t3j
  2854. ItemLevel >= 86
  2855. Rarity Rare
  2856. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2857. SetFontSize 45
  2858. SetTextColor 255 125 0 255
  2859. SetBorderColor 255 125 0 255
  2860. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2861.  
  2862. Show # %D4 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  2863. ItemLevel >= 86
  2864. Rarity Rare
  2865. BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2866. SetFontSize 45
  2867. SetTextColor 255 125 0 255
  2868. SetBorderColor 255 125 0 255
  2869. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2870.  
  2871. Show # %D4 %RECEIVER->CRAFTING->T4J $type->rarecraft->i86 $tier->t4j
  2872. ItemLevel >= 86
  2873. Rarity Rare
  2874. BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2875. SetFontSize 40
  2876. SetTextColor 255 125 0 255
  2877. SetBorderColor 255 125 0 255
  2878. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2879.  
  2880. Show # %D4 %RECEIVER->CRAFTING->T4 $type->rarecraft->i86 $tier->t4
  2881. ItemLevel >= 86
  2882. Rarity Rare
  2883. BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2884. SetFontSize 40
  2885. SetTextColor 255 125 0 255
  2886. SetBorderColor 255 125 0 255
  2887. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2888.  
  2889. #------------------------------------
  2890. # [2002] 84+ Endgame crafting rules
  2891. #------------------------------------
  2892.  
  2893. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  2894. ItemLevel <= 85
  2895. ItemLevel >= 84
  2896. Rarity Rare
  2897. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2898. SetFontSize 45
  2899. SetTextColor 255 255 255 255
  2900. SetBorderColor 255 255 255 255
  2901. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2902. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2903. PlayEffect Yellow
  2904. MinimapIcon 2 Yellow Hexagon
  2905.  
  2906. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i84 $tier->t2
  2907. ItemLevel <= 85
  2908. ItemLevel >= 84
  2909. Rarity Rare
  2910. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2911. SetFontSize 45
  2912. SetTextColor 0 0 0 255
  2913. SetBorderColor 0 0 0 255
  2914. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2915. PlayEffect White
  2916.  
  2917. #Show # %D2 %RECEIVER->CRAFTING->T3J $type->rarecraft->i84 $tier->t3j
  2918. # ItemLevel <= 85
  2919. # ItemLevel >= 84
  2920. # Rarity Rare
  2921. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2922. # SetFontSize 45
  2923. # SetTextColor 0 0 0 255
  2924. # SetBorderColor 200 200 0 255
  2925. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2926.  
  2927. #Show # %D2 %RECEIVER->CRAFTING->T3 $type->rarecraft->i84 $tier->t3
  2928. # ItemLevel <= 85
  2929. # ItemLevel >= 84
  2930. # Rarity Rare
  2931. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2932. # SetFontSize 45
  2933. # SetTextColor 200 200 0 255
  2934. # SetBorderColor 200 200 0 255
  2935. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2936.  
  2937. #Show # %D2 %RECEIVER->CRAFTING->T4J $type->rarecraft->i84 $tier->t4j
  2938. # ItemLevel <= 85
  2939. # ItemLevel >= 84
  2940. # Rarity Rare
  2941. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2942. # SetFontSize 40
  2943. # SetTextColor 0 0 0 255
  2944. # SetBorderColor 200 200 0 255
  2945. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2946.  
  2947. #Show # %D2 %RECEIVER->CRAFTING->T4 $type->rarecraft->i84 $tier->t4
  2948. # ItemLevel <= 86
  2949. # ItemLevel >= 84
  2950. # Rarity Rare
  2951. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2952. # SetFontSize 40
  2953. # SetTextColor 200 200 0 255
  2954. # SetBorderColor 200 200 0 255
  2955. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2956.  
  2957. #------------------------------------
  2958. # [2003] Other Endgame crafting rules
  2959. #------------------------------------
  2960.  
  2961. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  2962. ItemLevel <= 83
  2963. ItemLevel >= 65
  2964. Rarity Rare
  2965. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2966. SetFontSize 45
  2967. SetTextColor 255 255 255 255
  2968. SetBorderColor 0 0 0 255
  2969. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2970. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2971. PlayEffect Yellow
  2972. MinimapIcon 2 Yellow Hexagon
  2973.  
  2974. Show # %D5 %RECEIVER->CRAFTING->T2 $type->rarecraft->rest $tier->t2
  2975. ItemLevel <= 83
  2976. ItemLevel >= 65
  2977. Rarity Rare
  2978. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2979. SetFontSize 45
  2980. SetTextColor 0 0 0 255
  2981. SetBorderColor 0 240 190 240
  2982. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2983.  
  2984. #Show # %RECEIVER->CRAFTING->T3J $type->rarecraft->rest $tier->t3j
  2985. # ItemLevel <= 83
  2986. # ItemLevel >= 65
  2987. # Rarity Rare
  2988. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2989. # SetFontSize 45
  2990. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2991. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2992. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2993.  
  2994. #Show # %RECEIVER->CRAFTING->T3 $type->rarecraft->rest $tier->t3
  2995. # ItemLevel <= 83
  2996. # ItemLevel >= 65
  2997. # Rarity Rare
  2998. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2999. # SetFontSize 45
  3000. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3001. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3002. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3003.  
  3004. #Show # %RECEIVER->CRAFTING->T4J $type->rarecraft->rest $tier->t4j
  3005. # ItemLevel <= 83
  3006. # ItemLevel >= 65
  3007. # Rarity Rare
  3008. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  3009. # SetFontSize 40
  3010. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3011. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3012. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3013.  
  3014. #Show # %RECEIVER->CRAFTING->T4 $type->rarecraft->rest $tier->t4
  3015. # ItemLevel <= 83
  3016. # ItemLevel >= 65
  3017. # Rarity Rare
  3018. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  3019. # SetFontSize 40
  3020. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3021. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3022. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3023.  
  3024. #===============================================================================================================
  3025. # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
  3026. #===============================================================================================================
  3027.  
  3028. #------------------------------------
  3029. # [2101] Breach Rings Exceptions
  3030. #------------------------------------
  3031.  
  3032. Show # %H3 %C1
  3033. ItemLevel >= 75
  3034. Rarity <= Rare
  3035. Class Rings
  3036. BaseType "Breach"
  3037. SetFontSize 36
  3038. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3039. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3040. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3041.  
  3042. Show # %H3 %C1
  3043. Rarity <= Rare
  3044. Class Rings
  3045. BaseType "Breach"
  3046. SetFontSize 36
  3047. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3048. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3049.  
  3050. #------------------------------------
  3051. # [2102] Rare trinkets
  3052. #------------------------------------
  3053.  
  3054. Show # %H3
  3055. ItemLevel >= 75
  3056. Rarity Rare
  3057. Class Amulets Belts Rings
  3058. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3059. SetFontSize 40
  3060. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3061. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3062. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3063.  
  3064. Show # %H3
  3065. ItemLevel >= 65
  3066. Rarity Rare
  3067. Class Amulets Belts Rings
  3068. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3069. SetFontSize 40
  3070. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3071. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3072. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3073.  
  3074. Show # %D4
  3075. ItemLevel >= 75
  3076. Rarity Rare
  3077. Class Amulets Belts Rings
  3078. SetFontSize 45
  3079. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3080. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3081. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3082.  
  3083. Show # %D4
  3084. ItemLevel >= 65
  3085. Rarity Rare
  3086. Class Amulets Belts Rings
  3087. SetFontSize 45
  3088. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3089. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3090. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3091.  
  3092. #===============================================================================================================
  3093. # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3094. #===============================================================================================================
  3095.  
  3096. #------------------------------------
  3097. # [2201] T1 rare items
  3098. #------------------------------------
  3099.  
  3100. Show # %D4
  3101. ItemLevel >= 75
  3102. Rarity Rare
  3103. BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3104. SetFontSize 40
  3105. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3106. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3107. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3108.  
  3109. Show # %D4 %UP
  3110. ItemLevel >= 65
  3111. Rarity Rare
  3112. BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3113. SetFontSize 40
  3114. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3115. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3116. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3117.  
  3118. Show # %D4
  3119. ItemLevel >= 75
  3120. Rarity Rare
  3121. BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3122. SetFontSize 40
  3123. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3124. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3125. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3126.  
  3127. Show # %D4 %UP
  3128. ItemLevel >= 65
  3129. Rarity Rare
  3130. BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3131. SetFontSize 40
  3132. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3133. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3134. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3135.  
  3136. #------------------------------------
  3137. # [2202] T2 rare items
  3138. #------------------------------------
  3139.  
  3140. Show # %D3 $size->small
  3141. ItemLevel >= 75
  3142. Rarity Rare
  3143. BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3144. SetFontSize 40
  3145. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3146. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3147. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3148.  
  3149. Show # %D3 %UP $size->small
  3150. ItemLevel >= 65
  3151. Rarity Rare
  3152. BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3153. SetFontSize 40
  3154. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3155. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3156. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3157.  
  3158. Show # %D3
  3159. ItemLevel >= 75
  3160. Rarity Rare
  3161. BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3162. SetFontSize 40
  3163. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3165. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3166.  
  3167. Show # %D3 %UP
  3168. ItemLevel >= 65
  3169. Rarity Rare
  3170. BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3171. SetFontSize 40
  3172. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3173. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3174. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3175.  
  3176. Show # %D3 $size->small
  3177. ItemLevel >= 75
  3178. Rarity Rare
  3179. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3180. SetFontSize 40
  3181. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3182. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3183. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3184.  
  3185. Show # %D3 %UP $size->small
  3186. ItemLevel >= 65
  3187. Rarity Rare
  3188. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3189. SetFontSize 40
  3190. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3191. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3192. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3193.  
  3194. Show # %D3
  3195. ItemLevel >= 75
  3196. Rarity Rare
  3197. BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3198. SetFontSize 40
  3199. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3201. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3202.  
  3203. Show # %D3 %UP
  3204. ItemLevel >= 65
  3205. Rarity Rare
  3206. BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3207. SetFontSize 40
  3208. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3209. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3210. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3211.  
  3212. #------------------------------------
  3213. # [2203] Other Conditions
  3214. #------------------------------------
  3215.  
  3216. Show # %D3 $size->small
  3217. Width <= 2
  3218. Height <= 2
  3219. ItemLevel >= 75
  3220. Rarity Rare
  3221. SocketGroup RGB
  3222. SetFontSize 36
  3223. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3224. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3225. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3226.  
  3227. Show # %D3 %UP $size->small
  3228. Width <= 2
  3229. Height <= 2
  3230. ItemLevel >= 65
  3231. Rarity Rare
  3232. SocketGroup RGB
  3233. SetFontSize 36
  3234. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3235. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3236. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3237.  
  3238. Show # %D3 $size->small
  3239. Width <= 1
  3240. Height <= 4
  3241. ItemLevel >= 75
  3242. Rarity Rare
  3243. SocketGroup RGB
  3244. SetFontSize 36
  3245. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3246. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3247. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3248.  
  3249. Show # %D3 %UP $size->small
  3250. Width <= 1
  3251. Height <= 4
  3252. ItemLevel >= 65
  3253. Rarity Rare
  3254. SocketGroup RGB
  3255. SetFontSize 36
  3256. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3257. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3258. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3259.  
  3260. #Show # %D1
  3261. # ItemLevel >= 75
  3262. # Rarity Rare
  3263. # SocketGroup RGB
  3264. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3265. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3266. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3267.  
  3268. #Show # %D1 %UP
  3269. # ItemLevel >= 65
  3270. # Rarity Rare
  3271. # SocketGroup RGB
  3272. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3273. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3274. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3275.  
  3276. #------------------------------------
  3277. # [2204] 1H Rune Dagger
  3278. #------------------------------------
  3279.  
  3280. #Show # %D2 $size->small
  3281. # ItemLevel >= 75
  3282. # DropLevel >= 50
  3283. # Rarity Rare
  3284. # Class "Rune Dagger"
  3285. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3286. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3287. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3288.  
  3289. #Show # %D2 %UP $size->small
  3290. # ItemLevel >= 65
  3291. # DropLevel >= 50
  3292. # Rarity Rare
  3293. # Class "Rune Dagger"
  3294. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3295. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3296. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3297.  
  3298. #Show # %D1 $size->small
  3299. # ItemLevel >= 75
  3300. # Rarity Rare
  3301. # Class "Rune Dagger"
  3302. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3303. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3304. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3305.  
  3306. #Show # %D1 %UP $size->small
  3307. # ItemLevel >= 65
  3308. # Rarity Rare
  3309. # Class "Rune Dagger"
  3310. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3311. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3312. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3313.  
  3314. #------------------------------------
  3315. # [2205] 1H Daggers
  3316. #------------------------------------
  3317.  
  3318. #Show # %D2 $size->small
  3319. # ItemLevel >= 75
  3320. # DropLevel >= 56
  3321. # Rarity Rare
  3322. # Class "Daggers"
  3323. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3324. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3325. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3326.  
  3327. #Show # %D2 %UP $size->small
  3328. # ItemLevel >= 65
  3329. # DropLevel >= 56
  3330. # Rarity Rare
  3331. # Class "Daggers"
  3332. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3333. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3334. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3335.  
  3336. #Show # %D1 $size->small
  3337. # ItemLevel >= 75
  3338. # Rarity Rare
  3339. # Class "Daggers"
  3340. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3341. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3342. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3343.  
  3344. #Show # %D1 %UP $size->small
  3345. # ItemLevel >= 65
  3346. # Rarity Rare
  3347. # Class "Daggers"
  3348. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3349. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3350. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3351.  
  3352. #------------------------------------
  3353. # [2206] 1H Claws
  3354. #------------------------------------
  3355.  
  3356. #Show # %D2 $size->small
  3357. # ItemLevel >= 75
  3358. # DropLevel >= 55
  3359. # Rarity Rare
  3360. # Class "Claws"
  3361. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3362. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3363. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3364.  
  3365. #Show # %D2 %UP $size->small
  3366. # ItemLevel >= 65
  3367. # DropLevel >= 55
  3368. # Rarity Rare
  3369. # Class "Claws"
  3370. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3371. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3372. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3373.  
  3374. #Show # %D1 $size->small
  3375. # ItemLevel >= 75
  3376. # Rarity Rare
  3377. # Class "Claws"
  3378. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3379. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3380. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3381.  
  3382. #Show # %D1 %UP $size->small
  3383. # ItemLevel >= 65
  3384. # Rarity Rare
  3385. # Class "Claws"
  3386. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3387. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3388. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3389.  
  3390. #------------------------------------
  3391. # [2207] 1H Wands
  3392. #------------------------------------
  3393.  
  3394. #Show # %D2 $size->small
  3395. # ItemLevel >= 75
  3396. # DropLevel >= 55
  3397. # Rarity Rare
  3398. # Class "Wands"
  3399. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3400. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3401. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3402.  
  3403. #Show # %D2 %UP $size->small
  3404. # ItemLevel >= 65
  3405. # DropLevel >= 55
  3406. # Rarity Rare
  3407. # Class "Wands"
  3408. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3409. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3410. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3411.  
  3412. #Show # %D1 $size->small
  3413. # ItemLevel >= 75
  3414. # Rarity Rare
  3415. # Class "Wands"
  3416. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3417. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3418. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3419.  
  3420. #Show # %D1 %UP $size->small
  3421. # ItemLevel >= 65
  3422. # Rarity Rare
  3423. # Class "Wands"
  3424. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3425. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3426. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3427.  
  3428. #------------------------------------
  3429. # [2208] 1H Foils
  3430. #------------------------------------
  3431.  
  3432. #Show # %D2 $size->small
  3433. # Height 4
  3434. # ItemLevel >= 75
  3435. # DropLevel >= 58
  3436. # Rarity Rare
  3437. # Class "One Hand Swords"
  3438. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3439. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3440. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3441.  
  3442. #Show # %D2 %UP $size->small
  3443. # Height 4
  3444. # ItemLevel >= 65
  3445. # DropLevel >= 58
  3446. # Rarity Rare
  3447. # Class "One Hand Swords"
  3448. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3449. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3450. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3451.  
  3452. #Show # %D1 $size->small
  3453. # Height 4
  3454. # ItemLevel >= 75
  3455. # Rarity Rare
  3456. # Class "One Hand Swords"
  3457. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3458. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3459. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3460.  
  3461. #Show # %D1 %UP $size->small
  3462. # Height 4
  3463. # ItemLevel >= 65
  3464. # Rarity Rare
  3465. # Class "One Hand Swords"
  3466. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3467. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3468. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3469.  
  3470. #------------------------------------
  3471. # [2209] 1H Swords
  3472. #------------------------------------
  3473.  
  3474. #Show # %D2
  3475. # Height < 4
  3476. # ItemLevel >= 75
  3477. # DropLevel >= 56
  3478. # Rarity Rare
  3479. # Class "One Hand Swords"
  3480. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3481. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3482. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3483.  
  3484. #Show # %D2 %UP
  3485. # Height < 4
  3486. # ItemLevel >= 65
  3487. # DropLevel >= 56
  3488. # Rarity Rare
  3489. # Class "One Hand Swords"
  3490. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3491. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3492. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3493.  
  3494. #Show # %D1
  3495. # Height < 4
  3496. # ItemLevel >= 75
  3497. # Rarity Rare
  3498. # Class "One Hand Swords"
  3499. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3500. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3501. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3502.  
  3503. #Show # %D1 %UP
  3504. # Height < 4
  3505. # ItemLevel >= 65
  3506. # Rarity Rare
  3507. # Class "One Hand Swords"
  3508. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3509. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3510. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3511.  
  3512. #------------------------------------
  3513. # [2210] 1H Maces
  3514. #------------------------------------
  3515.  
  3516. #Show # %D2
  3517. # ItemLevel >= 75
  3518. # DropLevel >= 62
  3519. # Rarity Rare
  3520. # Class "One Hand Maces"
  3521. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3522. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3523. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3524.  
  3525. #Show # %D2 %UP
  3526. # ItemLevel >= 65
  3527. # DropLevel >= 62
  3528. # Rarity Rare
  3529. # Class "One Hand Maces"
  3530. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3531. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3532. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3533.  
  3534. #Show # %D1
  3535. # ItemLevel >= 75
  3536. # Rarity Rare
  3537. # Class "One Hand Maces"
  3538. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3539. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3540. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3541.  
  3542. #Show # %D1 %UP
  3543. # ItemLevel >= 65
  3544. # Rarity Rare
  3545. # Class "One Hand Maces"
  3546. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3547. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3548. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3549.  
  3550. #------------------------------------
  3551. # [2211] 1H Axes
  3552. #------------------------------------
  3553.  
  3554. #Show # %D2
  3555. # ItemLevel >= 75
  3556. # DropLevel >= 57
  3557. # Rarity Rare
  3558. # Class "One Hand Axes"
  3559. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3560. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3561. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3562.  
  3563. #Show # %D2 %UP
  3564. # ItemLevel >= 65
  3565. # DropLevel >= 57
  3566. # Rarity Rare
  3567. # Class "One Hand Axes"
  3568. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3569. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3570. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3571.  
  3572. #Show # %D1
  3573. # ItemLevel >= 75
  3574. # Rarity Rare
  3575. # Class "One Hand Axes"
  3576. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3577. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3578. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3579.  
  3580. #Show # %D1 %UP
  3581. # ItemLevel >= 65
  3582. # Rarity Rare
  3583. # Class "One Hand Axes"
  3584. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3585. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3586. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3587.  
  3588. #------------------------------------
  3589. # [2212] 1H Sceptres
  3590. #------------------------------------
  3591.  
  3592. #Show # %D2
  3593. # ItemLevel >= 75
  3594. # DropLevel >= 50
  3595. # Rarity Rare
  3596. # Class "Sceptres"
  3597. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3598. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3599. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3600.  
  3601. #Show # %D2 %UP
  3602. # ItemLevel >= 65
  3603. # DropLevel >= 50
  3604. # Rarity Rare
  3605. # Class "Sceptres"
  3606. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3607. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3608. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3609.  
  3610. #Show # %D1
  3611. # ItemLevel >= 75
  3612. # Rarity Rare
  3613. # Class "Sceptres"
  3614. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3615. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3616. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3617.  
  3618. #Show # %D1 %UP
  3619. # ItemLevel >= 65
  3620. # Rarity Rare
  3621. # Class "Sceptres"
  3622. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3623. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3624. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3625.  
  3626. #------------------------------------
  3627. # [2213] Warstaves
  3628. #------------------------------------
  3629.  
  3630. #Show # %D2
  3631. # ItemLevel >= 75
  3632. # DropLevel >= 65
  3633. # Rarity Rare
  3634. # Class "Warstaff"
  3635. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3636. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3637. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3638.  
  3639. #Show # %D2 %UP
  3640. # ItemLevel >= 65
  3641. # DropLevel >= 65
  3642. # Rarity Rare
  3643. # Class "Warstaff"
  3644. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3645. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3646. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3647.  
  3648. #Show # %D1
  3649. # ItemLevel >= 75
  3650. # Rarity Rare
  3651. # Class "Warstaff"
  3652. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3653. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3654. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3655.  
  3656. #Show # %D1 %UP
  3657. # ItemLevel >= 65
  3658. # Rarity Rare
  3659. # Class "Warstaff"
  3660. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3661. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3662. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3663.  
  3664. #------------------------------------
  3665. # [2214] 2H Staves
  3666. #------------------------------------
  3667.  
  3668. #Show # %D2
  3669. # ItemLevel >= 75
  3670. # DropLevel >= 68
  3671. # Rarity Rare
  3672. # Class "Staves"
  3673. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3674. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3675. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3676.  
  3677. #Show # %D2 %UP
  3678. # ItemLevel >= 65
  3679. # DropLevel >= 68
  3680. # Rarity Rare
  3681. # Class "Staves"
  3682. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3684. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3685.  
  3686. #Show # %D1
  3687. # ItemLevel >= 75
  3688. # Rarity Rare
  3689. # Class "Staves"
  3690. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3691. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3692. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3693.  
  3694. #Show # %D1 %UP
  3695. # ItemLevel >= 65
  3696. # Rarity Rare
  3697. # Class "Staves"
  3698. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3699. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3700. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3701.  
  3702. #------------------------------------
  3703. # [2215] 2H Swords, Axes, Maces
  3704. #------------------------------------
  3705.  
  3706. #Show # %D2
  3707. # ItemLevel >= 75
  3708. # DropLevel >= 63
  3709. # Rarity Rare
  3710. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3711. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3712. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3713. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3714.  
  3715. #Show # %D2 %UP
  3716. # ItemLevel >= 65
  3717. # DropLevel >= 63
  3718. # Rarity Rare
  3719. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3720. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3721. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3722. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3723.  
  3724. #Show # %D1
  3725. # ItemLevel >= 75
  3726. # Rarity Rare
  3727. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3728. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3729. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3730. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3731.  
  3732. #Show # %D1 %UP
  3733. # ItemLevel >= 65
  3734. # Rarity Rare
  3735. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3736. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3737. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3738. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3739.  
  3740. #------------------------------------
  3741. # [2216] 2H Bows
  3742. #------------------------------------
  3743.  
  3744. #Show # %D2
  3745. # ItemLevel >= 75
  3746. # DropLevel >= 57
  3747. # Rarity Rare
  3748. # Class "Bows"
  3749. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3750. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3751. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3752.  
  3753. #Show # %D2 %UP
  3754. # ItemLevel >= 65
  3755. # DropLevel >= 57
  3756. # Rarity Rare
  3757. # Class "Bows"
  3758. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3759. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3760. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3761.  
  3762. #Show # %D1
  3763. # ItemLevel >= 75
  3764. # Rarity Rare
  3765. # Class "Bows"
  3766. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3767. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3768. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3769.  
  3770. #Show # %D1 %UP
  3771. # ItemLevel >= 65
  3772. # Rarity Rare
  3773. # Class "Bows"
  3774. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3775. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3776. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3777.  
  3778. #------------------------------------
  3779. # [2217] AR: Gloves, Boots, Helmets
  3780. #------------------------------------
  3781.  
  3782. #Show # %D2 %UP $size->small
  3783. # LinkedSockets 4
  3784. # ItemLevel >= 65
  3785. # Rarity Rare
  3786. # Class "Boots" "Gloves" "Helmets"
  3787. # SetFontSize 40
  3788. # SetTextColor 220 220 119 200
  3789. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3790. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3791.  
  3792. #Show # %D2 $size->small
  3793. # ItemLevel >= 75
  3794. # DropLevel >= 20
  3795. # Rarity Rare
  3796. # Class "Boots" "Gloves" "Helmets"
  3797. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3798. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3799. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3800.  
  3801. #Show # %D2 %UP $size->small
  3802. # ItemLevel >= 65
  3803. # DropLevel >= 20
  3804. # Rarity Rare
  3805. # Class "Boots" "Gloves" "Helmets"
  3806. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3807. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3808. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3809.  
  3810. #Show # %D1 $size->small
  3811. # ItemLevel >= 75
  3812. # Rarity Rare
  3813. # Class "Boots" "Gloves" "Helmets"
  3814. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3815. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3816. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3817.  
  3818. #Show # %D1 %UP $size->small
  3819. # ItemLevel >= 65
  3820. # Rarity Rare
  3821. # Class "Boots" "Gloves" "Helmets"
  3822. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3823. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3824. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3825.  
  3826. #------------------------------------
  3827. # [2218] AR: Body Armors
  3828. #------------------------------------
  3829.  
  3830. #Show # %D2
  3831. # ItemLevel >= 75
  3832. # DropLevel >= 55
  3833. # Rarity Rare
  3834. # Class "Body Armour"
  3835. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3836. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3837. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3838.  
  3839. #Show # %D2 %UP
  3840. # ItemLevel >= 65
  3841. # DropLevel >= 55
  3842. # Rarity Rare
  3843. # Class "Body Armour"
  3844. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3845. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3846. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3847.  
  3848. #Show # %D1
  3849. # ItemLevel >= 75
  3850. # Rarity Rare
  3851. # Class "Body Armour"
  3852. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3853. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3854. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3855.  
  3856. #Show # %D1 %UP
  3857. # ItemLevel >= 65
  3858. # Rarity Rare
  3859. # Class "Body Armour"
  3860. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3861. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3862. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3863.  
  3864. #------------------------------------
  3865. # [2219] OH: Shields
  3866. #------------------------------------
  3867.  
  3868. #Show # %D2 $size->small
  3869. # Width <= 2
  3870. # Height <= 2
  3871. # ItemLevel >= 75
  3872. # DropLevel >= 58
  3873. # Rarity Rare
  3874. # Class "Shields"
  3875. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3876. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3877. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3878.  
  3879. #Show # %D2 %UP $size->small
  3880. # Width <= 2
  3881. # Height <= 2
  3882. # ItemLevel >= 65
  3883. # DropLevel >= 58
  3884. # Rarity Rare
  3885. # Class "Shields"
  3886. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3887. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3888. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3889.  
  3890. #Show # %D1 $size->small
  3891. # Width <= 2
  3892. # Height <= 2
  3893. # ItemLevel >= 75
  3894. # Rarity Rare
  3895. # Class "Shields"
  3896. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3897. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3898. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3899.  
  3900. #Show # %D1 %UP $size->small
  3901. # Width <= 2
  3902. # Height <= 2
  3903. # ItemLevel >= 65
  3904. # Rarity Rare
  3905. # Class "Shields"
  3906. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3907. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3908. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3909.  
  3910. #Show # %D2
  3911. # ItemLevel >= 75
  3912. # DropLevel > 62
  3913. # Rarity Rare
  3914. # Class "Shields"
  3915. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3916. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3917. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3918.  
  3919. #Show # %D2 %UP
  3920. # ItemLevel >= 65
  3921. # DropLevel > 62
  3922. # Rarity Rare
  3923. # Class "Shields"
  3924. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3925. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3926. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3927.  
  3928. #Show # %D1
  3929. # ItemLevel >= 75
  3930. # Rarity Rare
  3931. # Class "Shields"
  3932. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3933. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3934. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3935.  
  3936. #Show # %D1 %UP
  3937. # ItemLevel >= 65
  3938. # Rarity Rare
  3939. # Class "Shields"
  3940. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3941. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3942. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3943.  
  3944. #------------------------------------
  3945. # [2220] OH: Quivers
  3946. #------------------------------------
  3947.  
  3948. #Show # %D2
  3949. # ItemLevel >= 75
  3950. # Rarity Rare
  3951. # Class "Quivers"
  3952. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3953. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3954. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3955. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3956.  
  3957. #Show # %D2 %UP
  3958. # ItemLevel >= 65
  3959. # Rarity Rare
  3960. # Class "Quivers"
  3961. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3962. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3963. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3964. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3965.  
  3966. #Show # %D1
  3967. # ItemLevel >= 75
  3968. # Rarity Rare
  3969. # Class "Quivers"
  3970. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3971. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3972. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3973.  
  3974. #Show # %D1 %UP
  3975. # ItemLevel >= 65
  3976. # Rarity Rare
  3977. # Class "Quivers"
  3978. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3979. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3980. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3981.  
  3982. #===============================================================================================================
  3983. # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3984. #===============================================================================================================
  3985. #Hide
  3986.  
  3987. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3988. Width <= 1
  3989. Height <= 4
  3990. ItemLevel >= 75
  3991. Rarity Rare
  3992. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  3993. SetFontSize 24
  3994. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3995. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3996. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3997.  
  3998. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3999. Width <= 1
  4000. Height <= 4
  4001. ItemLevel >= 65
  4002. Rarity Rare
  4003. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4004. SetFontSize 24
  4005. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4006. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4007.  
  4008. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4009. Width <= 2
  4010. Height <= 2
  4011. ItemLevel >= 75
  4012. Rarity Rare
  4013. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4014. SetFontSize 24
  4015. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4016. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4017. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4018.  
  4019. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4020. Width <= 2
  4021. Height <= 2
  4022. ItemLevel >= 65
  4023. Rarity Rare
  4024. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4025. SetFontSize 24
  4026. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4027. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4028.  
  4029. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4030. ItemLevel >= 75
  4031. Rarity Rare
  4032. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4033. SetFontSize 24
  4034. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4035. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4036. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4037.  
  4038. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4039. ItemLevel >= 65
  4040. Rarity Rare
  4041. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4042. SetFontSize 24
  4043. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4044. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4045.  
  4046. #===============================================================================================================
  4047. # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  4048. #===============================================================================================================
  4049.  
  4050. #===============================================================================================================
  4051. # [[2500]] Gems
  4052. #===============================================================================================================
  4053.  
  4054. #------------------------------------
  4055. # [2501] Exceptional Gems
  4056. #------------------------------------
  4057.  
  4058. Show
  4059. GemLevel > 20
  4060. Class Gems
  4061. BaseType "Vaal"
  4062. SetFontSize 45
  4063. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4064. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4065. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4066. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4067. PlayEffect Red
  4068. MinimapIcon 0 Red Star
  4069.  
  4070. Show
  4071. Quality > 20
  4072. GemLevel > 20
  4073. Class Gems
  4074. SetFontSize 45
  4075. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4076. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4077. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4078. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4079. PlayEffect Red
  4080. MinimapIcon 0 Red Star
  4081.  
  4082. #------------------------------------
  4083. # [2502] Special Gems
  4084. #------------------------------------
  4085.  
  4086. Show
  4087. GemLevel >= 2
  4088. Class Gems
  4089. BaseType "Empower" "Enhance" "Enlighten"
  4090. SetFontSize 45
  4091. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4092. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4093. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4094. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4095. PlayEffect Red
  4096. MinimapIcon 0 Red Star
  4097.  
  4098. Show
  4099. Corrupted False
  4100. Quality >= 15
  4101. Class Gems
  4102. BaseType "Empower" "Enlighten"
  4103. SetFontSize 45
  4104. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4105. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4106. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4107. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4108. PlayEffect Red
  4109. MinimapIcon 0 Red Triangle
  4110.  
  4111. Show
  4112. Class Gems
  4113. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  4114. SetFontSize 45
  4115. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4116. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4117. PlayAlertSound 3 300 # DROPSOUND: Unique
  4118. PlayEffect White
  4119. MinimapIcon 2 Yellow Triangle
  4120.  
  4121. #------------------------------------
  4122. # [2503] High Tier Gems
  4123. #------------------------------------
  4124.  
  4125. Show
  4126. GemLevel >= 20
  4127. Class Gems
  4128. SetFontSize 45
  4129. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4130. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4131. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4132. PlayAlertSound 3 300 # DROPSOUND: Unique
  4133. PlayEffect Yellow
  4134. MinimapIcon 0 Yellow Triangle
  4135.  
  4136. Show
  4137. Quality >= 20
  4138. Class Gems
  4139. SetFontSize 45
  4140. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4141. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4142. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4143. PlayAlertSound 3 300 # DROPSOUND: Unique
  4144. PlayEffect Yellow
  4145. MinimapIcon 0 Yellow Triangle
  4146.  
  4147. Show # %D4
  4148. GemLevel >= 6
  4149. Class Gems
  4150. BaseType "Blood and Sand" "Brand Recall"
  4151. SetFontSize 45
  4152. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4153. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4154. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4155. PlayAlertSound 3 300 # DROPSOUND: Unique
  4156. PlayEffect Yellow
  4157. MinimapIcon 0 Yellow Triangle
  4158.  
  4159. #------------------------------------
  4160. # [2504] Quality Gems
  4161. #------------------------------------
  4162.  
  4163. Show
  4164. Quality >= 14
  4165. Class Gems
  4166. SetFontSize 45
  4167. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4168. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4169. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4170. PlayEffect White Temp
  4171. MinimapIcon 2 White Triangle
  4172.  
  4173. Show # %D4 %C3
  4174. Quality >= 1
  4175. Class Gems
  4176. SetFontSize 40
  4177. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4178.  
  4179. #------------------------------------
  4180. # [2505] Leveled Gems
  4181. #------------------------------------
  4182.  
  4183. Show # %D4
  4184. GemLevel >= 5
  4185. Class Gems
  4186. BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4187. SetFontSize 40
  4188. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4189. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4190.  
  4191. Show # %D4
  4192. GemLevel >= 18
  4193. Class Gems
  4194. SetFontSize 40
  4195. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4196. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4197.  
  4198. Show # %D3
  4199. GemLevel >= 10
  4200. Class Gems
  4201. SetFontSize 40
  4202. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4203. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4204.  
  4205. #------------------------------------
  4206. # [2506] Other gems
  4207. #------------------------------------
  4208.  
  4209. Show # %D4
  4210. Class Gems
  4211. BaseType "Enhance" "Vaal"
  4212. SetFontSize 40
  4213. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4214.  
  4215. Hide # %H2
  4216. Class Gems
  4217. SetFontSize 36
  4218. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4219.  
  4220. #===============================================================================================================
  4221. # [[2600]] UTILITY FLASKS (Levelling Rules)
  4222. #===============================================================================================================
  4223.  
  4224. Show # %REMS1 $lvl
  4225. Quality >= 1
  4226. ItemLevel <= 65
  4227. Rarity <= Magic
  4228. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4229. SetFontSize 45
  4230. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4231. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4232.  
  4233. Show # %REMS1 $lvl
  4234. ItemLevel <= 65
  4235. Rarity <= Magic
  4236. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4237. SetFontSize 45
  4238. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4239. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4240.  
  4241. #===============================================================================================================
  4242. # [[2700]] HIDE LAYER 3: Random Endgame Flasks
  4243. #===============================================================================================================
  4244.  
  4245. Hide
  4246. ItemLevel >= 69
  4247. Rarity <= Magic
  4248. BaseType Flask
  4249. SetFontSize 18
  4250. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4251. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4252.  
  4253. #===============================================================================================================
  4254. # [[2800]] Maps, fragments and labyrinth items
  4255. #===============================================================================================================
  4256.  
  4257. #------------------------------------
  4258. # [2801] Unique Maps
  4259. #------------------------------------
  4260.  
  4261. Show # $tier->t1 $type->unique->maps
  4262. Rarity Unique
  4263. Class Maps
  4264. BaseType "Chateau Map" "Courtyard Map" "Harbinger Map" "Maze Map" "Museum Map"
  4265. SetFontSize 45
  4266. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4267. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4268. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4269. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4270. PlayEffect Red
  4271. MinimapIcon 0 Red Star
  4272.  
  4273. Show # $tier->t2 $type->unique->maps
  4274. Rarity Unique
  4275. Class Maps
  4276. BaseType "Cemetery Map" "Cursed Crypt Map" "Moon Temple Map" "Reef Map" "Shore Map"
  4277. SetFontSize 45
  4278. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4279. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4280. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4281. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4282. PlayEffect Yellow
  4283. MinimapIcon 0 Yellow Star
  4284.  
  4285. Show # $tier->rest $type->unique->maps
  4286. Rarity Unique
  4287. Class Maps
  4288. SetFontSize 45
  4289. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4290. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4291. PlayAlertSound 3 300 # DROPSOUND: Unique
  4292. PlayEffect Brown
  4293. MinimapIcon 2 Brown Star
  4294.  
  4295. #------------------------------------
  4296. # [2802] Labyrinth items, Offerings
  4297. #------------------------------------
  4298.  
  4299. Show # $x
  4300. BaseType "Offering to the Goddess"
  4301. SetFontSize 45
  4302. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4303. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4304. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4305. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4306. PlayEffect Yellow
  4307. MinimapIcon 0 Yellow Square
  4308.  
  4309. Show
  4310. Class "Labyrinth"
  4311. SetFontSize 45
  4312. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4313. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4314. PlayEffect Green
  4315. MinimapIcon 1 Green Hexagon
  4316.  
  4317. #------------------------------------
  4318. # [2803] Blighted maps
  4319. #------------------------------------
  4320.  
  4321. Show
  4322. BlightedMap True
  4323. MapTier >= 15
  4324. Class Maps
  4325. SetFontSize 45
  4326. SetTextColor 20 50 20 255
  4327. SetBorderColor 20 50 20 255
  4328. SetBackgroundColor 255 255 255 255
  4329. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4330. PlayEffect Red
  4331. MinimapIcon 0 Red Square
  4332.  
  4333. Show
  4334. BlightedMap True
  4335. MapTier >= 11
  4336. Class Maps
  4337. SetFontSize 45
  4338. SetTextColor 20 50 20 255
  4339. SetBorderColor 20 50 20 255
  4340. SetBackgroundColor 170 220 170
  4341. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4342. PlayEffect Yellow
  4343. MinimapIcon 0 Yellow Square
  4344.  
  4345. Show
  4346. BlightedMap True
  4347. Class Maps
  4348. SetFontSize 45
  4349. SetTextColor 185 255 185 255
  4350. SetBorderColor 185 255 185 255
  4351. SetBackgroundColor 0 15 0 255
  4352. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4353. PlayEffect Yellow
  4354. MinimapIcon 2 Yellow Square
  4355.  
  4356. #------------------------------------
  4357. # [2804] Shaped and Elder Maps
  4358. #------------------------------------
  4359.  
  4360. Show
  4361. ElderMap True
  4362. Class Maps
  4363. SetFontSize 45
  4364. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4365. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4366. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4367. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4368. PlayEffect Red
  4369. MinimapIcon 0 Red Square
  4370.  
  4371. Show
  4372. ShapedMap True
  4373. MapTier >= 15
  4374. Class Maps
  4375. SetFontSize 45
  4376. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4377. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4378. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4379. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4380. PlayEffect Red
  4381. MinimapIcon 0 Red Square
  4382.  
  4383. Show
  4384. ShapedMap True
  4385. MapTier >= 11
  4386. Class Maps
  4387. SetFontSize 45
  4388. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4389. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4390. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4391. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4392. PlayEffect Yellow
  4393. MinimapIcon 0 Red Square
  4394.  
  4395. Show
  4396. ShapedMap True
  4397. Class Maps
  4398. SetFontSize 45
  4399. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4400. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4401. PlayEffect White
  4402. MinimapIcon 2 Yellow Square
  4403.  
  4404. #------------------------------------
  4405. # [2805] Top tier maps (T15-16)
  4406. #------------------------------------
  4407.  
  4408. Show # $lvl->11
  4409. MapTier >= 16
  4410. Class Maps
  4411. SetFontSize 45
  4412. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4413. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4414. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4415. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4416. PlayEffect Red
  4417. MinimapIcon 0 Red Square
  4418.  
  4419. Show # $lvl->15
  4420. MapTier >= 15
  4421. Class Maps
  4422. SetFontSize 45
  4423. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4424. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4425. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4426. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4427. PlayEffect Red
  4428. MinimapIcon 0 Red Square
  4429.  
  4430. #------------------------------------
  4431. # [2806] High tier maps(T11-14)
  4432. #------------------------------------
  4433.  
  4434. Show # $lvl->14
  4435. MapTier >= 14
  4436. Class Maps
  4437. SetFontSize 45
  4438. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4439. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4440. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4441. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4442. PlayEffect Yellow
  4443. MinimapIcon 1 Red Square
  4444.  
  4445. Show # $lvl->13
  4446. MapTier >= 13
  4447. Class Maps
  4448. SetFontSize 45
  4449. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4450. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4451. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4452. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4453. PlayEffect Yellow
  4454. MinimapIcon 1 Red Square
  4455.  
  4456. Show # $lvl->12
  4457. MapTier >= 12
  4458. Class Maps
  4459. SetFontSize 45
  4460. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4461. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4462. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4463. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4464. PlayEffect Yellow
  4465. MinimapIcon 1 Red Square
  4466.  
  4467. Show # $lvl->11
  4468. MapTier >= 11
  4469. Class Maps
  4470. SetFontSize 45
  4471. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4472. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4473. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4474. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4475. PlayEffect Yellow
  4476. MinimapIcon 1 Red Square
  4477.  
  4478. #------------------------------------
  4479. # [2807] Mid tier maps (T6-10)
  4480. #------------------------------------
  4481.  
  4482. Show # $lvl->10
  4483. Identified True
  4484. Class Maps
  4485. HasExplicitMod "Vaal"
  4486. SetFontSize 45
  4487. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4488. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4489. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4490. PlayEffect White
  4491. MinimapIcon 2 Yellow Square
  4492.  
  4493. Show # $lvl->10
  4494. MapTier >= 10
  4495. Class Maps
  4496. SetFontSize 45
  4497. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4498. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4499. PlayEffect White
  4500. MinimapIcon 2 Yellow Square
  4501.  
  4502. #------------------------------------
  4503. # T9 - Maps
  4504. #------------------------------------
  4505.  
  4506. Show # $lvl->9
  4507. MapTier >= 9
  4508. ItemLevel < 86
  4509. Class Maps
  4510. SetFontSize 45
  4511. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4512. DisableDropSound True
  4513. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4514. PlayEffect White
  4515. MinimapIcon 2 Yellow Square
  4516.  
  4517. Show # %H4 %C4
  4518. MapTier >= 9
  4519. Class Maps
  4520. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4521. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4522. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4523. DisableDropSound True
  4524.  
  4525. #------------------------------------
  4526. # T8 - Maps
  4527. #------------------------------------
  4528.  
  4529. Show # $lvl->8
  4530. MapTier >= 8
  4531. ItemLevel < 85
  4532. Class Maps
  4533. SetFontSize 45
  4534. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4535. DisableDropSound True
  4536. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4537. PlayEffect White
  4538. MinimapIcon 2 Yellow Square
  4539.  
  4540. Show # %H4 %C4
  4541. MapTier >= 8
  4542. Class Maps
  4543. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4544. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4545. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4546. DisableDropSound True
  4547.  
  4548. #------------------------------------
  4549. # T7 - Maps
  4550. #------------------------------------
  4551.  
  4552. Show # $lvl->7
  4553. MapTier >= 7
  4554. ItemLevel < 84
  4555. Class Maps
  4556. SetFontSize 45
  4557. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4558. DisableDropSound True
  4559. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4560. PlayEffect White
  4561. MinimapIcon 2 Yellow Square
  4562.  
  4563. Show # %H4 %C4
  4564. MapTier >= 7
  4565. Class Maps
  4566. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4567. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4568. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4569. DisableDropSound True
  4570.  
  4571. #------------------------------------
  4572. # T6 - Maps
  4573. #------------------------------------
  4574.  
  4575. Show # $lvl->6
  4576. MapTier >= 6
  4577. ItemLevel < 83
  4578. Class Maps
  4579. SetFontSize 45
  4580. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4581. DisableDropSound True
  4582. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4583. PlayEffect White
  4584. MinimapIcon 2 Yellow Square
  4585.  
  4586. Show # %H4 %C4
  4587. MapTier >= 6
  4588. Class Maps
  4589. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4590. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4591. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4592. DisableDropSound True
  4593.  
  4594. #------------------------------------
  4595. # [2808] Low tier maps (T1-T5)
  4596. #------------------------------------
  4597.  
  4598. Show # $lvl->5
  4599. MapTier >= 5
  4600. ItemLevel < 82
  4601. Class Maps
  4602. SetFontSize 45
  4603. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4604. DisableDropSound True
  4605. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4606. PlayEffect White Temp
  4607. MinimapIcon 2 White Square
  4608.  
  4609. Show # %H3 %C4
  4610. MapTier >= 5
  4611. Class Maps
  4612. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4613. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4614. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4615. DisableDropSound True
  4616.  
  4617. #------------------------------------
  4618. # T4 - Maps
  4619. #------------------------------------
  4620.  
  4621. Show # $lvl->4
  4622. MapTier >= 4
  4623. ItemLevel < 81
  4624. Class Maps
  4625. SetFontSize 45
  4626. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4627. DisableDropSound True
  4628. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4629. PlayEffect White Temp
  4630. MinimapIcon 2 White Square
  4631.  
  4632. Show # %H3 %C4
  4633. MapTier >= 4
  4634. Class Maps
  4635. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4636. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4637. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4638. DisableDropSound True
  4639.  
  4640. #------------------------------------
  4641. # T3 - Maps
  4642. #------------------------------------
  4643.  
  4644. Show # $lvl->3
  4645. MapTier >= 3
  4646. ItemLevel < 80
  4647. Class Maps
  4648. SetFontSize 45
  4649. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4650. DisableDropSound True
  4651. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4652. PlayEffect White Temp
  4653. MinimapIcon 2 White Square
  4654.  
  4655. Show # %H3 %C4
  4656. MapTier >= 3
  4657. Class Maps
  4658. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4659. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4660. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4661. DisableDropSound True
  4662.  
  4663. #------------------------------------
  4664. # T2 - Maps
  4665. #------------------------------------
  4666.  
  4667. Show # $lvl->2
  4668. MapTier >= 2
  4669. ItemLevel < 79
  4670. Class Maps
  4671. SetFontSize 45
  4672. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4673. DisableDropSound True
  4674. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4675. PlayEffect White Temp
  4676. MinimapIcon 2 White Square
  4677.  
  4678. Show # %H3 %C4
  4679. MapTier >= 2
  4680. Class Maps
  4681. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4682. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4683. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4684. DisableDropSound True
  4685.  
  4686. #------------------------------------
  4687. # T1 - Maps
  4688. #------------------------------------
  4689.  
  4690. Show # $lvl->1
  4691. MapTier <= 1
  4692. ItemLevel < 78
  4693. Class Maps
  4694. SetFontSize 45
  4695. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4696. DisableDropSound True
  4697. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4698. PlayEffect White Temp
  4699. MinimapIcon 2 White Square
  4700.  
  4701. Show # %H3 %C4
  4702. MapTier <= 1
  4703. Class Maps
  4704. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4705. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4706. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4707. DisableDropSound True
  4708.  
  4709. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4710. # or should update the filter. Alternatively use www.filterblade.xyz
  4711.  
  4712. Show # safetyline / missing map
  4713. Class Maps
  4714. SetFontSize 45
  4715. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4716. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4717. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4718.  
  4719. #------------------------------------
  4720. # [2809] Sorted Map Fragments
  4721. #------------------------------------
  4722.  
  4723. Show # $x
  4724. Class "Misc Map Items"
  4725. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4726. SetFontSize 45
  4727. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4728. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4729. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4730. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4731. PlayEffect Red
  4732. MinimapIcon 0 Red Star
  4733.  
  4734. Show # $x
  4735. Class "Misc Map Items"
  4736. SetFontSize 45
  4737. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4738. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4739. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4740. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4741. PlayEffect Blue
  4742. MinimapIcon 0 Blue Triangle
  4743.  
  4744. Show
  4745. Class "Map Fragments"
  4746. BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
  4747. SetFontSize 45
  4748. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4749. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4750. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4751. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4752. PlayEffect Red
  4753. MinimapIcon 0 Red Triangle
  4754.  
  4755. Show
  4756. Class "Map Fragments"
  4757. BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
  4758. SetFontSize 45
  4759. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4760. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4761. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4762. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4763. PlayEffect Yellow
  4764. MinimapIcon 2 Yellow Triangle
  4765.  
  4766. Show
  4767. Class "Map Fragments"
  4768. BaseType "Divine Vessel"
  4769. SetFontSize 45
  4770. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4771. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4772. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4773. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4774. PlayEffect White
  4775. MinimapIcon 2 White Triangle
  4776.  
  4777. #------------------------------------
  4778. # [2810] Scarabs
  4779. #------------------------------------
  4780.  
  4781. #Show # $tier->t1 $type->fragments->scarabs
  4782. # Class "Map Fragments"
  4783. # SetFontSize 45
  4784. # SetTextColor 159 15 213 255
  4785. # SetBorderColor 159 15 213 255
  4786. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4787. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4788. # PlayEffect Yellow
  4789. # MinimapIcon 0 Red Hexagon
  4790.  
  4791. Show # $tier->t2 $type->fragments->scarabs
  4792. Class "Map Fragments"
  4793. BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Gilded Torment Scarab" "Polished Bestiary Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab"
  4794. SetFontSize 45
  4795. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4796. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  4797. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4798. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4799. PlayEffect Yellow
  4800. MinimapIcon 1 Yellow Hexagon
  4801.  
  4802. Show # $tier->rest $type->fragments->scarabs
  4803. Class "Map Fragments"
  4804. BaseType "Scarab"
  4805. SetFontSize 45
  4806. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4807. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4808. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4809. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4810. PlayEffect White
  4811. MinimapIcon 2 White Hexagon
  4812.  
  4813. #------------------------------------
  4814. # [2811] Remaining Map Fragments
  4815. #------------------------------------
  4816.  
  4817. Show
  4818. Class "Map Fragments"
  4819. SetFontSize 45
  4820. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4821. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4822. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4823. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4824. PlayEffect White
  4825. MinimapIcon 2 White Triangle
  4826.  
  4827. Show
  4828. Class "Pantheon Soul"
  4829. SetFontSize 45
  4830. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4831. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4832. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4833. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4834. PlayEffect White
  4835. MinimapIcon 2 White Triangle
  4836.  
  4837. #===============================================================================================================
  4838. # [[2900]] Currency - PART 2 - Rare currency
  4839. #===============================================================================================================
  4840.  
  4841. #------------------------------------
  4842. # [2901] Regular Rare Currency
  4843. #------------------------------------
  4844.  
  4845. Show # $tier->t21 $type->currency
  4846. Class Currency
  4847. BaseType "Exalted Shard" "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
  4848. SetFontSize 45
  4849. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4850. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4851. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4852. DisableDropSound True
  4853. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4854. PlayEffect Yellow
  4855. MinimapIcon 1 Yellow Circle
  4856.  
  4857. Show # $tier->t22 $type->currency
  4858. Class Currency
  4859. BaseType "Ancient Shard" "Annulment Shard" "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard" "Stacked Deck"
  4860. SetFontSize 45
  4861. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4862. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4863. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4864. DisableDropSound True
  4865. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4866. PlayEffect White
  4867. MinimapIcon 2 White Circle
  4868.  
  4869. Show # $tier->t23 $type->currency
  4870. Class Currency
  4871. BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb"
  4872. SetFontSize 45
  4873. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4874. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4875. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4876. DisableDropSound True
  4877. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4878. PlayEffect White
  4879. MinimapIcon 2 White Circle
  4880.  
  4881. #------------------------------------
  4882. # [2902] Incursion Currency
  4883. #------------------------------------
  4884.  
  4885. Show # $type->currency->incursion $tier->t1
  4886. Class Currency
  4887. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4888. SetFontSize 45
  4889. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4890. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4891. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4892. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4893. PlayEffect Red
  4894. MinimapIcon 0 Red Star
  4895.  
  4896. Show # $type->currency->incursion $tier->t2
  4897. Class Currency
  4898. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
  4899. SetFontSize 45
  4900. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4901. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4902. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4903. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4904. PlayEffect White
  4905. MinimapIcon 2 White Triangle
  4906.  
  4907. #------------------------------------
  4908. # [2903] Delve Currency - Resonators
  4909. #------------------------------------
  4910.  
  4911. Show # $type->currency->resonator $tier->t1
  4912. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4913. SetFontSize 45
  4914. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4915. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4916. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4917. DisableDropSound True
  4918. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4919. PlayEffect Red
  4920. MinimapIcon 0 Red Circle
  4921.  
  4922. Show # $type->currency->resonator $tier->t2
  4923. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4924. SetFontSize 45
  4925. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4926. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4927. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4928. DisableDropSound True
  4929. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4930. PlayEffect White
  4931. MinimapIcon 2 White Diamond
  4932.  
  4933. Show # $type->currency->resonator $tier->t3
  4934. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4935. SetFontSize 45
  4936. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4937. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4938. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4939. DisableDropSound True
  4940. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4941. PlayEffect White
  4942. MinimapIcon 2 White Diamond
  4943.  
  4944. #------------------------------------
  4945. # [2904] Delve Currency - Fossil
  4946. #------------------------------------
  4947.  
  4948. Show # $tier->t1 $type->currency->fossil
  4949. Class Currency
  4950. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  4951. SetFontSize 45
  4952. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4953. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4954. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4955. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4956. PlayEffect Red
  4957. MinimapIcon 0 Red Star
  4958.  
  4959. Show # $tier->t2 $type->currency->fossil
  4960. Class Currency
  4961. BaseType "Bloodstained Fossil" "Enchanted Fossil" "Glyphic Fossil" "Sanctified Fossil" "Serrated Fossil"
  4962. SetFontSize 45
  4963. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4964. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4965. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4966. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4967. PlayEffect Red
  4968. MinimapIcon 0 Red Circle
  4969.  
  4970. Show # $tier->t4 $type->currency->fossil
  4971. Class Currency
  4972. BaseType "Aberrant Fossil" "Dense Fossil" "Frigid Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Scorched Fossil"
  4973. SetFontSize 45
  4974. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4975. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4976. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4977. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4978. PlayEffect White
  4979. MinimapIcon 2 White Circle
  4980.  
  4981. Show # $tier->rest $type->currency->fossil
  4982. Class Currency
  4983. BaseType "Fossil"
  4984. SetFontSize 45
  4985. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4986. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4987. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4988. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4989. PlayEffect Yellow
  4990. MinimapIcon 1 Yellow Circle
  4991.  
  4992. #------------------------------------
  4993. # [2905] Top Currency
  4994. #------------------------------------
  4995.  
  4996. Show # $tier->t11 $type->currency
  4997. Class Currency
  4998. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4999. SetFontSize 45
  5000. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5001. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5002. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5003. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5004. PlayEffect Red
  5005. MinimapIcon 0 Red Star
  5006.  
  5007. Show # $tier->t12 $type->currency
  5008. Class Currency
  5009. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  5010. SetFontSize 45
  5011. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5012. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5013. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5014. DisableDropSound True
  5015. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5016. PlayEffect Red
  5017. MinimapIcon 0 Red Circle
  5018.  
  5019. #------------------------------------
  5020. # [2906] Oil Tier List
  5021. #------------------------------------
  5022.  
  5023. Show # $tier->t1 $type->currency->oil
  5024. Class Currency
  5025. BaseType "Golden Oil" "Silver Oil"
  5026. SetFontSize 45
  5027. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5028. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5029. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5030. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5031. PlayEffect Red
  5032. MinimapIcon 0 Red Star
  5033.  
  5034. Show # $tier->t2 $type->currency->oil
  5035. Class Currency
  5036. BaseType "Opalescent Oil"
  5037. SetFontSize 45
  5038. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5039. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5040. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5041. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5042. PlayEffect Red
  5043. MinimapIcon 0 Red Circle
  5044.  
  5045. Show # $tier->t3 $type->currency->oil
  5046. Class Currency
  5047. BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Teal Oil" "Violet Oil"
  5048. SetFontSize 45
  5049. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5050. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5051. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5052. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5053. PlayEffect White
  5054. MinimapIcon 1 Yellow Circle
  5055.  
  5056. Show # %H5 $tier->t4 $type->currency->oil
  5057. Class Currency
  5058. BaseType "Amber Oil" "Clear Oil" "Sepia Oil" "Verdant Oil"
  5059. SetFontSize 45
  5060. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5061. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5062. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5063. PlayEffect White Temp
  5064. MinimapIcon 2 White Circle
  5065.  
  5066. #------------------------------------
  5067. # [2907] Essence Tier List
  5068. #------------------------------------
  5069.  
  5070. Show
  5071. Class Currency
  5072. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  5073. SetFontSize 45
  5074. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5076. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5077. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5078. PlayEffect Yellow
  5079. MinimapIcon 0 Yellow Circle
  5080.  
  5081. Show
  5082. Class Currency
  5083. BaseType "Screaming Essence of"
  5084. SetFontSize 45
  5085. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5086. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5087. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  5088. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5089. PlayEffect White
  5090. MinimapIcon 2 White Circle
  5091.  
  5092. Show
  5093. Class Currency
  5094. BaseType "Wailing Essence of"
  5095. SetFontSize 40
  5096. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5097. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5098. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  5099. PlayEffect White Temp
  5100. MinimapIcon 2 White Circle
  5101.  
  5102. Show # %H4 %C4
  5103. Class Currency
  5104. BaseType "Weeping Essence of"
  5105. SetFontSize 40
  5106. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5107. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5108. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  5109. PlayEffect White Temp
  5110. MinimapIcon 2 White Circle
  5111.  
  5112. Show # %H4 %C4
  5113. Class Currency
  5114. BaseType "Muttering Essence of"
  5115. SetFontSize 40
  5116. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5117. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5118. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  5119.  
  5120. Show # %H4 %C4
  5121. Class Currency
  5122. BaseType "Whispering Essence of"
  5123. SetFontSize 40
  5124. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5125. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5126. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  5127.  
  5128. #------------------------------------
  5129. # [2908] Perandus
  5130. #------------------------------------
  5131.  
  5132. Show # $x
  5133. StackSize >= 15
  5134. Class Currency
  5135. BaseType "Perandus Coin"
  5136. SetFontSize 45
  5137. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5138. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5139. PlayEffect White Temp
  5140.  
  5141. Show # %H4 %C4 $x
  5142. StackSize < 4
  5143. Class Currency
  5144. BaseType "Perandus Coin"
  5145. SetFontSize 36
  5146. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5147. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5148.  
  5149. Show # $x
  5150. Class Currency
  5151. BaseType "Perandus Coin"
  5152. SetFontSize 40
  5153. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5154. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5155.  
  5156. #------------------------------------
  5157. # [2909] Legion
  5158. #------------------------------------
  5159.  
  5160. Show # $tier->t1 $type->currency->legionsplinters
  5161. Class Currency
  5162. BaseType "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  5163. SetFontSize 45
  5164. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5165. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5166. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5167. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5168. PlayEffect White
  5169. MinimapIcon 1 Yellow Diamond
  5170.  
  5171. Show # $tier->t2 $type->currency->legionsplinters
  5172. Class Currency
  5173. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  5174. SetFontSize 45
  5175. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5176. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5177. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5178. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5179. MinimapIcon 2 White Diamond
  5180.  
  5181. #------------------------------------
  5182. # [2910] Incubator
  5183. #------------------------------------
  5184.  
  5185. #Show # $tier->t1 $type->currency->incubators
  5186. # Class Incubator
  5187. # SetFontSize 45
  5188. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5189. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5190. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5191. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5192. # PlayEffect Red
  5193. # MinimapIcon 0 Red Star
  5194.  
  5195. Show # $tier->t2 $type->currency->incubators
  5196. Class Incubator
  5197. BaseType "Geomancer's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator"
  5198. SetFontSize 45
  5199. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5201. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5202. DisableDropSound True
  5203. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5204. PlayEffect Yellow
  5205. MinimapIcon 1 Yellow Circle
  5206.  
  5207. Show # $tier->rest $type->currency->incubators
  5208. Class Incubator
  5209. SetFontSize 45
  5210. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5211. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5212. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5213. DisableDropSound True
  5214. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5215. PlayEffect White
  5216. MinimapIcon 2 White Circle
  5217.  
  5218. #------------------------------------
  5219. # [2911] Breach
  5220. #------------------------------------
  5221.  
  5222. Show # $tier->t1 $type->currency->blessings
  5223. Class Currency
  5224. BaseType "Blessing of Chayula"
  5225. SetFontSize 45
  5226. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5227. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5228. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5229. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5230. PlayEffect Red
  5231. MinimapIcon 0 Red Star
  5232.  
  5233. Show # $tier->t2 $type->currency->blessings
  5234. Class Currency
  5235. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5236. SetFontSize 45
  5237. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5238. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5239. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5240. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5241. PlayEffect Yellow
  5242. MinimapIcon 0 Yellow Circle
  5243.  
  5244. Show # $tier->t1 $type->currency->splinters
  5245. Class Currency
  5246. BaseType "Splinter of Chayula"
  5247. SetFontSize 45
  5248. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5249. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5250. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5251. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5252. PlayEffect White
  5253. MinimapIcon 1 Yellow Diamond
  5254.  
  5255. Show # %H5 %C4 $tier->t2 $type->currency->splinters
  5256. Class Currency
  5257. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5258. SetFontSize 45
  5259. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5260. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5261. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5262. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5263. MinimapIcon 2 White Diamond
  5264.  
  5265. #------------------------------------
  5266. # [2912] Others
  5267. #------------------------------------
  5268.  
  5269. Show
  5270. Class Currency
  5271. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5272. SetFontSize 45
  5273. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5274. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5275. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5276. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5277. PlayEffect White
  5278. MinimapIcon 2 White Circle
  5279.  
  5280. #------------------------------------
  5281. # [2913] Prophecies
  5282. #------------------------------------
  5283.  
  5284. Show # $tier->t1 $type->currency->prophecy
  5285. Class Currency
  5286. BaseType "Prophecy"
  5287. Prophecy "A Dishonourable Death" "Fated Connections" "Lost in the Pages" "The Bowstring's Music" "The King's Path" "The Queen's Sacrifice" "Trash to Treasure"
  5288. SetFontSize 45
  5289. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5290. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5291. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5292. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5293. PlayEffect Red
  5294. MinimapIcon 0 Red Star
  5295.  
  5296. Show # $tier->t2 $type->currency->prophecy
  5297. Class Currency
  5298. BaseType "Prophecy"
  5299. Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "Monstrous Treasure" "Possessed Foe" "The Ambitious Bandit III" "The Great Leader of the North" "The Hollow Pledge" "The Jeweller's Touch" "Twice Enchanted" "Vaal Winds"
  5300. SetFontSize 45
  5301. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5302. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5303. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5304. DisableDropSound True
  5305. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5306. PlayEffect Red
  5307. MinimapIcon 0 Red Circle
  5308.  
  5309. Show # $tier->rest $type->currency->prophecy
  5310. Class Currency
  5311. BaseType "Prophecy"
  5312. SetFontSize 45
  5313. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5314. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5315. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5316. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5317. PlayEffect White
  5318. MinimapIcon 2 White Circle
  5319.  
  5320. #===============================================================================================================
  5321. # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  5322. #===============================================================================================================
  5323.  
  5324. #------------------------------------
  5325. # [3001] Exceptions to prevent ident. mistakes
  5326. #------------------------------------
  5327.  
  5328. Show # $tier->ex $type->divination
  5329. Class "Divination"
  5330. BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow"
  5331. SetFontSize 45
  5332. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5333. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5334. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5335. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5336.  
  5337. Show # $tier->ex $type->divination
  5338. Class "Divination"
  5339. BaseType "The Master Artisan"
  5340. SetFontSize 45
  5341. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5342. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5343. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5344. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5345.  
  5346. #------------------------------------
  5347. # [3002] T1 - Top tier cards
  5348. #------------------------------------
  5349.  
  5350. Show # $tier->t1 $type->divination
  5351. Class "Divination"
  5352. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "The Celestial Stone" "The Damned" "The Demon" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "Wealth and Power"
  5353. SetFontSize 45
  5354. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5355. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5356. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5357. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5358. PlayEffect Red
  5359. MinimapIcon 0 Red Star
  5360.  
  5361. #------------------------------------
  5362. # [3003] T2 - Great cards
  5363. #------------------------------------
  5364.  
  5365. Show # $tier->t2 $type->divination
  5366. Class "Divination"
  5367. BaseType "Chaotic Disposition" "Mawr Blaidd" "Pride Before the Fall" "The Bargain" "The Cartographer" "The Celestial Justicar" "The Enlightened" "The Eye of Terror" "The Landing" "The Mayor" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Soul" "The Undaunted" "The Void" "The Wolven King's Bite" "Void of the Elements"
  5368. SetFontSize 45
  5369. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5370. SetBorderColor 255 255 255 255
  5371. SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
  5372. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5373. PlayEffect Red
  5374. MinimapIcon 0 Red Triangle
  5375.  
  5376. #------------------------------------
  5377. # [3004] T3 - Decent cards
  5378. #------------------------------------
  5379.  
  5380. Show # $tier->t3 $type->divination
  5381. Class "Divination"
  5382. BaseType "A Dab of Ink" "Azyran's Reward" "Blessing of God" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Lucky Deck" "Perfection" "Rebirth" "Remembrance" "The Artist" "The Breach" "The Brittle Emperor" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Jeweller's Boon" "The Journey" "The King's Heart" "The Last One Standing" "The Life Thief" "The Mad King" "The Offering" "The Old Man" "The Porcupine" "The Price of Protection" "The Professor" "The Risk" "The Sacrifice" "The Seeker" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wolf" "The World Eater" "Vanity"
  5383. SetFontSize 45
  5384. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5385. SetBorderColor 0 0 0 255
  5386. SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
  5387. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5388. PlayEffect Yellow
  5389. MinimapIcon 2 Yellow Triangle
  5390.  
  5391. #------------------------------------
  5392. # [3005] Special - Special Currency Cards
  5393. #------------------------------------
  5394.  
  5395. Show # %HS5 %C5 $tier->t4c $type->divination
  5396. Class "Divination"
  5397. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Imperial Legacy" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Flora's Gift" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Puzzle" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5398. SetFontSize 45
  5399. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5400. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5401. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5402. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5403. PlayEffect White
  5404. MinimapIcon 2 White Triangle
  5405.  
  5406. Show # %H4 %C5 $tier->t5c $type->divination
  5407. Class "Divination"
  5408. BaseType "Rain of Chaos" "The Scholar"
  5409. SetFontSize 45
  5410. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5411. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5412. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5413.  
  5414. #------------------------------------
  5415. # [3006] T5 - Format trash tier cards... before
  5416. #------------------------------------
  5417.  
  5418. Show # %H3 %C3 $tier->t5 $type->divination
  5419. Class "Divination"
  5420. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Lingering Remnants" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Conduit" "The Deceiver" "The Endurance" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Mountain" "The Oath" "The Opulent" "The Pack Leader" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Visionary" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
  5421. SetFontSize 36
  5422. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5423. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5424. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5425.  
  5426. #------------------------------------
  5427. # [3007] T4 - ...showing the remaining cards
  5428. #------------------------------------
  5429.  
  5430. Show # %HS4 %C5 $tier->rest $type->divination
  5431. Class "Divination"
  5432. SetFontSize 45
  5433. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5434. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5435. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5436. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5437. PlayEffect White Temp
  5438. MinimapIcon 2 White Triangle
  5439.  
  5440. #===============================================================================================================
  5441. # [[3100]] Currency - PART 4 - remaining items
  5442. #===============================================================================================================
  5443.  
  5444. Hide # %H2
  5445. Class Currency
  5446. BaseType "Scroll Fragment"
  5447. SetFontSize 28
  5448. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5449. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5450.  
  5451. Show # %H3
  5452. Class Currency
  5453. SetFontSize 36
  5454. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5455. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5456.  
  5457. #===============================================================================================================
  5458. # [[3200]] Uniques!
  5459. #===============================================================================================================
  5460.  
  5461. #------------------------------------
  5462. # [3201] Exceptions
  5463. #------------------------------------
  5464.  
  5465. Show # $type->uniques $tier->ex
  5466. Rarity Unique
  5467. SocketGroup WWWWWW
  5468. BaseType "Simple Robe"
  5469. SetFontSize 45
  5470. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5471. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5472. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5473. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5474. PlayEffect Red
  5475. MinimapIcon 0 Red Star
  5476.  
  5477. Show # $tier->ex->6l $type->uniques
  5478. LinkedSockets 6
  5479. Rarity Unique
  5480. SetFontSize 45
  5481. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5482. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5483. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5484. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5485. PlayEffect Red
  5486. MinimapIcon 0 Red Star
  5487.  
  5488. #------------------------------------
  5489. # [3202] Harbinger - Pieces
  5490. #------------------------------------
  5491.  
  5492. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5493. Class Piece
  5494. SetFontSize 45
  5495. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5496. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5497. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5498. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5499. PlayEffect Blue
  5500. MinimapIcon 0 Blue Star
  5501.  
  5502. #------------------------------------
  5503. # [3203] Tier 1 uniques
  5504. #------------------------------------
  5505.  
  5506. Show # $tier->t1 $type->uniques
  5507. Rarity Unique
  5508. BaseType "Ambush Mitts" "Blood Raiment" "Callous Mask" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nightmare Mace" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Ruby Flask" "Saint's Hauberk" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Wyrmscale Doublet" "Zodiac Leather"
  5509. SetFontSize 45
  5510. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5511. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5512. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5513. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5514. PlayEffect Red
  5515. MinimapIcon 0 Red Star
  5516.  
  5517. #------------------------------------
  5518. # [3204] Tier 2 uniques
  5519. #------------------------------------
  5520.  
  5521. Show # $tier->t2 $type->uniques
  5522. Rarity Unique
  5523. BaseType "Arcanist Gloves" "Bismuth Flask" "Blunt Arrow Quiver Piece" "Champion Kite Shield" "Clasped Mitts" "Elegant Ringmail" "Iron Sceptre" "Nubuck Boots" "Nubuck Gloves" "Occultist's Vestment" "Rawhide Tower Shield" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Sanctified Life Flask" "Sapphire Flask" "Timeworn Claw" "Vaal Mask" "Vaal Rapier"
  5524. SetFontSize 45
  5525. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5526. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5527. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5528. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5529. PlayEffect Yellow
  5530. MinimapIcon 0 Yellow Star
  5531.  
  5532. Show # $tier->ex->5l $type->uniques
  5533. LinkedSockets 5
  5534. Rarity Unique
  5535. SetFontSize 45
  5536. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5537. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5538. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5539. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5540. PlayEffect Yellow
  5541. MinimapIcon 0 Yellow Star
  5542.  
  5543. #------------------------------------
  5544. # [3205] Multi-Unique bases.
  5545. #------------------------------------
  5546. # These bases have multiple uniques. One of the uniques, is a high value one
  5547. # While others are cheap. We give them a high quality display, while making a normal unique
  5548. # Sound to prevent false excitement.
  5549.  
  5550. Show # $tier->multileague $type->uniques
  5551. Rarity Unique
  5552. BaseType "Amber Amulet" "Assassin Bow" "Fiend Dagger" "Leather Belt" "Sapphire Ring" "Triumphant Lamellar" "Two-Point Arrow Quiver" "Two-Stone Ring" "Unset Ring"
  5553. SetFontSize 45
  5554. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5555. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5556. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5557. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5558. PlayEffect Blue
  5559. MinimapIcon 0 Blue Star
  5560.  
  5561. Show # $tier->multispecial $type->uniques
  5562. Rarity Unique
  5563. BaseType "Carved Wand" "Coral Amulet" "Gold Ring" "Heavy Belt" "Imperial Skean" "Iron Ring" "Jade Amulet" "Magistrate Crown" "Murder Boots" "Murder Mitts" "Onyx Amulet" "Sadist Garb" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Turquoise Amulet"
  5564. SetFontSize 45
  5565. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5566. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5567. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5568. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5569. PlayEffect Blue
  5570. MinimapIcon 0 Blue Star
  5571.  
  5572. #------------------------------------
  5573. # [3206] Special Unique Searches
  5574. #------------------------------------
  5575.  
  5576. #Show # $type->uniques
  5577. # ItemLevel >= 85
  5578. # Rarity Unique
  5579. # Class "Rings"
  5580. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5581. # SetBorderColor 255 0 0
  5582. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5583. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5584. # PlayEffect Brown
  5585. # MinimapIcon 2 Brown Star
  5586.  
  5587. Show # $tier->ex->loreweave $type->uniques $x
  5588. Rarity Unique
  5589. Class "Rings"
  5590. SetFontSize 45
  5591. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5592. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5593. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5594. PlayAlertSound 3 300 # DROPSOUND: Unique
  5595. PlayEffect Brown
  5596. MinimapIcon 2 Brown Star
  5597.  
  5598. Show # $tier->ex->jewels $type->uniques $x
  5599. Rarity Unique
  5600. Class "Jewel"
  5601. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  5602. SetFontSize 45
  5603. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5604. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5605. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5606. PlayAlertSound 3 300 # DROPSOUND: Unique
  5607. PlayEffect Blue
  5608. MinimapIcon 2 Blue Star
  5609.  
  5610. #------------------------------------
  5611. # [3207] Prophecy-Material Uniques
  5612. #------------------------------------
  5613.  
  5614. Show # %D4 $tier->prophecy $type->uniques
  5615. Rarity Unique
  5616. BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5617. SetFontSize 45
  5618. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5619. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5620. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5621. PlayAlertSound 3 300 # DROPSOUND: Unique
  5622. PlayEffect Brown
  5623. MinimapIcon 2 Brown Star
  5624.  
  5625. #------------------------------------
  5626. # [3208] Random Uniques
  5627. #------------------------------------
  5628.  
  5629. Show # %H5 %C4 $tier->hideable $type->uniques
  5630. Rarity Unique
  5631. BaseType "Abyssal Axe" "Ambusher" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Garb" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Leather Cap" "Lion Sword" "Long Staff" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Slaughter Knife" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Circlet" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Tyrant's Sekhem" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "Void Axe" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  5632. SetFontSize 45
  5633. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5634. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5635. SetBackgroundColor 0 0 0 255
  5636. PlayAlertSound 3 300 # DROPSOUND: Unique
  5637. PlayEffect Brown
  5638. MinimapIcon 2 Brown Star
  5639.  
  5640. Show # $tier->rest $type->uniques
  5641. Rarity Unique
  5642. SetFontSize 45
  5643. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5644. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5645. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5646. PlayAlertSound 3 300 # DROPSOUND: Unique
  5647. PlayEffect Brown
  5648. MinimapIcon 2 Brown Star
  5649.  
  5650. #===============================================================================================================
  5651. # [[3300]] Quest Items and Shaper Orbs
  5652. #===============================================================================================================
  5653.  
  5654. Show
  5655. Class "Incursion Item"
  5656. SetFontSize 45
  5657. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5658. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5659. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5660. PlayEffect Green
  5661. MinimapIcon 1 Green Hexagon
  5662.  
  5663. Show
  5664. Class Quest
  5665. BaseType "Elder's Orb" "Shaper's Orb"
  5666. SetFontSize 45
  5667. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5668. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5669. PlayEffect Green
  5670. MinimapIcon 1 Green Hexagon
  5671.  
  5672. Show
  5673. Class Quest
  5674. SetFontSize 45
  5675. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5676. PlayEffect Green
  5677. MinimapIcon 1 Green Hexagon
  5678.  
  5679. #===============================================================================================================
  5680. # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5681. #===============================================================================================================
  5682.  
  5683. #===============================================================================================================
  5684. # [[3500]] Leveling - Flasks
  5685. #===============================================================================================================
  5686.  
  5687. #------------------------------------
  5688. # [3501] Hide outdated flasks
  5689. #------------------------------------
  5690.  
  5691. Hide # lvl
  5692. Quality 0
  5693. ItemLevel >= 35
  5694. Class "Life Flask" "Mana Flask"
  5695. BaseType Grand Greater Large Medium Small
  5696. SetFontSize 20
  5697. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5698.  
  5699. Hide # lvl
  5700. Quality 0
  5701. ItemLevel >= 53
  5702. Class "Life Flask" "Mana Flask"
  5703. BaseType Colossal Giant Sacred
  5704. SetFontSize 20
  5705. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5706.  
  5707. Hide # lvl
  5708. Quality 0
  5709. ItemLevel >= 67
  5710. Class "Life Flask" "Mana Flask"
  5711. BaseType Divine Eternal Hallowed Sanctified
  5712. SetFontSize 20
  5713. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5714.  
  5715. #------------------------------------
  5716. # [3502] Hybrid flasks (normal)
  5717. #------------------------------------
  5718.  
  5719. #Show # %D2
  5720. # ItemLevel <= 15
  5721. # Class "Hybrid Flask"
  5722. # BaseType "Small"
  5723. # SetFontSize 40
  5724. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5725. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5726.  
  5727. #Show # %D2
  5728. # ItemLevel <= 25
  5729. # Class "Hybrid Flask"
  5730. # BaseType "Medium"
  5731. # SetFontSize 40
  5732. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5733. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5734.  
  5735. #Show # %D2
  5736. # ItemLevel <= 35
  5737. # Class "Hybrid Flask"
  5738. # BaseType "Large"
  5739. # SetFontSize 40
  5740. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5741. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5742.  
  5743. #Show # %D2
  5744. # ItemLevel <= 45
  5745. # Class "Hybrid Flask"
  5746. # BaseType "Colossal"
  5747. # SetFontSize 40
  5748. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5749. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5750.  
  5751. #Show # %D2
  5752. # ItemLevel <= 55
  5753. # Class "Hybrid Flask"
  5754. # BaseType "Sacred"
  5755. # SetFontSize 40
  5756. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5757. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5758.  
  5759. #Show # %D2
  5760. # ItemLevel <= 67
  5761. # Class "Hybrid Flask"
  5762. # BaseType "Hallowed"
  5763. # SetFontSize 40
  5764. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5765. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5766.  
  5767. #------------------------------------
  5768. # [3503] Life Flasks - Normal (Kudos to Antnee)
  5769. #------------------------------------
  5770.  
  5771. Show # %D5
  5772. ItemLevel <= 5
  5773. Class "Life Flasks"
  5774. BaseType "Small"
  5775. SetFontSize 45
  5776. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5777. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5778.  
  5779. Show # %D5
  5780. ItemLevel <= 9
  5781. ItemLevel >= 3
  5782. Class "Life Flasks"
  5783. BaseType "Medium"
  5784. SetFontSize 45
  5785. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5786. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5787.  
  5788. Show # %D5
  5789. ItemLevel <= 13
  5790. ItemLevel >= 5
  5791. Class "Life Flasks"
  5792. BaseType "Large"
  5793. SetFontSize 45
  5794. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5795. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5796.  
  5797. Show # %D5
  5798. ItemLevel <= 19
  5799. ItemLevel >= 12
  5800. Class "Life Flasks"
  5801. BaseType "Greater"
  5802. SetFontSize 45
  5803. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5804. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5805.  
  5806. Show # %D5
  5807. ItemLevel <= 24
  5808. ItemLevel >= 18
  5809. Class "Life Flasks"
  5810. BaseType "Grand"
  5811. SetFontSize 45
  5812. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5813. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5814.  
  5815. Show # %D5
  5816. ItemLevel <= 30
  5817. ItemLevel >= 24
  5818. Class "Life Flasks"
  5819. BaseType "Giant"
  5820. SetFontSize 45
  5821. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5822. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5823.  
  5824. Show # %D5
  5825. ItemLevel <= 37
  5826. ItemLevel >= 30
  5827. Class "Life Flasks"
  5828. BaseType "Colossal"
  5829. SetFontSize 45
  5830. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5831. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5832.  
  5833. Show # %D5
  5834. ItemLevel <= 42
  5835. ItemLevel >= 36
  5836. Class "Life Flasks"
  5837. BaseType "Sacred"
  5838. SetFontSize 45
  5839. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5840. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5841.  
  5842. Show # %D5
  5843. ItemLevel <= 48
  5844. ItemLevel >= 42
  5845. Class "Life Flasks"
  5846. BaseType "Hallowed"
  5847. SetFontSize 45
  5848. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5849. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5850.  
  5851. Show # %D5
  5852. ItemLevel <= 55
  5853. ItemLevel >= 48
  5854. Class "Life Flasks"
  5855. BaseType "Sanctified"
  5856. SetFontSize 45
  5857. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5858. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5859.  
  5860. Show # %D5
  5861. ItemLevel <= 67
  5862. ItemLevel >= 60
  5863. Class "Life Flasks"
  5864. BaseType "Divine"
  5865. SetFontSize 45
  5866. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5867. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5868.  
  5869. Show # %D5
  5870. ItemLevel <= 70
  5871. ItemLevel >= 65
  5872. Class "Life Flasks"
  5873. BaseType "Eternal"
  5874. SetFontSize 45
  5875. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5876. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5877.  
  5878. #------------------------------------
  5879. # [3504] Mana Flasks - Magic (Kudos to Antnee)
  5880. #------------------------------------
  5881.  
  5882. Show # %D5
  5883. ItemLevel <= 5
  5884. Class "Mana Flasks"
  5885. BaseType "Small"
  5886. SetFontSize 45
  5887. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5888. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5889.  
  5890. Show # %D5
  5891. ItemLevel <= 8
  5892. ItemLevel >= 3
  5893. Class "Mana Flasks"
  5894. BaseType "Medium"
  5895. SetFontSize 45
  5896. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5897. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5898.  
  5899. Show # %D5
  5900. ItemLevel <= 12
  5901. ItemLevel >= 5
  5902. Class "Mana Flasks"
  5903. BaseType "Large"
  5904. SetFontSize 45
  5905. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5906. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5907.  
  5908. Show # %D5
  5909. ItemLevel <= 18
  5910. ItemLevel >= 12
  5911. Class "Mana Flasks"
  5912. BaseType "Greater"
  5913. SetFontSize 45
  5914. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5915. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5916.  
  5917. Show # %D5
  5918. ItemLevel <= 24
  5919. ItemLevel >= 18
  5920. Class "Mana Flasks"
  5921. BaseType "Grand"
  5922. SetFontSize 45
  5923. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5924. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5925.  
  5926. Show # %D5
  5927. ItemLevel <= 30
  5928. ItemLevel >= 24
  5929. Class "Mana Flasks"
  5930. BaseType "Giant"
  5931. SetFontSize 45
  5932. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5933. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5934.  
  5935. Show # %D5
  5936. ItemLevel <= 37
  5937. ItemLevel >= 30
  5938. Class "Mana Flasks"
  5939. BaseType "Colossal"
  5940. SetFontSize 45
  5941. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5942. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5943.  
  5944. Show # %D5
  5945. ItemLevel <= 42
  5946. ItemLevel >= 36
  5947. Class "Mana Flasks"
  5948. BaseType "Sacred"
  5949. SetFontSize 45
  5950. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5951. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5952.  
  5953. Show # %D5
  5954. ItemLevel <= 48
  5955. ItemLevel >= 42
  5956. Class "Mana Flasks"
  5957. BaseType "Hallowed"
  5958. SetFontSize 45
  5959. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5960. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5961.  
  5962. Show # %D5
  5963. ItemLevel <= 55
  5964. ItemLevel >= 48
  5965. Class "Mana Flasks"
  5966. BaseType "Sanctified"
  5967. SetFontSize 45
  5968. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5969. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5970.  
  5971. Show # %D5
  5972. ItemLevel <= 67
  5973. ItemLevel >= 60
  5974. Class "Mana Flasks"
  5975. BaseType "Divine"
  5976. SetFontSize 45
  5977. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5978. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5979.  
  5980. Show # %D5
  5981. ItemLevel <= 70
  5982. ItemLevel >= 65
  5983. Class "Mana Flasks"
  5984. BaseType "Eternal"
  5985. SetFontSize 45
  5986. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5987. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5988.  
  5989. #------------------------------------
  5990. # [3505] Show remaining flasks
  5991. #------------------------------------
  5992.  
  5993. Show # %D4
  5994. Quality 20
  5995. ItemLevel <= 65
  5996. Rarity <= Magic
  5997. BaseType "Flask"
  5998. SetFontSize 40
  5999. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6000. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6001.  
  6002. Show # %D3
  6003. Quality >= 15
  6004. ItemLevel <= 65
  6005. Rarity <= Magic
  6006. BaseType "Flask"
  6007. SetFontSize 40
  6008. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6009. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6010.  
  6011. #Show # %D2
  6012. # Quality > 1
  6013. # ItemLevel <= 65
  6014. # Rarity <= Magic
  6015. # BaseType "Flask"
  6016. # SetFontSize 36
  6017. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6018. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6019.  
  6020. Show # %D3
  6021. ItemLevel <= 65
  6022. Rarity <= Magic
  6023. Class "Utility Flasks"
  6024. SetFontSize 36
  6025. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  6026. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  6027.  
  6028. #Show # %D1
  6029. # Rarity <= Magic
  6030. # BaseType Flask
  6031. # SetFontSize 36
  6032. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6033.  
  6034. #===============================================================================================================
  6035. # [[3600]] Leveling - Merged Rules
  6036. #===============================================================================================================
  6037.  
  6038. Show # %REMS1 %D5
  6039. LinkedSockets 4
  6040. Rarity <= Normal
  6041. SocketGroup RGB
  6042. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6043. SetFontSize 45
  6044. SetTextColor 255 255 255 255
  6045. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6046. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6047.  
  6048. Show # %REMS1 %D5 %RVR
  6049. LinkedSockets 4
  6050. Rarity <= Magic
  6051. SocketGroup RGB
  6052. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6053. SetFontSize 45
  6054. SetTextColor 25 95 235 255
  6055. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6056. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6057.  
  6058. Show # %REMS1 %D5
  6059. LinkedSockets 4
  6060. Rarity Rare
  6061. SocketGroup RGB
  6062. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6063. SetFontSize 45
  6064. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6065. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6066.  
  6067. #===============================================================================================================
  6068. # [[3700]] Leveling - RGB Recipes
  6069. #===============================================================================================================
  6070.  
  6071. Show # %D3
  6072. Width <= 2
  6073. Height <= 2
  6074. SocketGroup RGB
  6075. SetFontSize 45
  6076. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6077. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6078.  
  6079. Show # %D3
  6080. Width <= 1
  6081. Height <= 4
  6082. SocketGroup RGB
  6083. SetFontSize 45
  6084. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6085. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6086.  
  6087. #Show # %D2
  6088. # Width >= 2
  6089. # Height >= 4
  6090. # SocketGroup RGB
  6091. # SetFontSize 36
  6092. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6093. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6094.  
  6095. #Show # %D2
  6096. # Height <= 3
  6097. # SocketGroup RGB
  6098. # SetFontSize 36
  6099. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6100. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6101.  
  6102. #===============================================================================================================
  6103. # [[3800]] Leveling - RARES
  6104. #===============================================================================================================
  6105.  
  6106. #------------------------------------
  6107. # [3801] Leveling rares - specific items
  6108. #------------------------------------
  6109.  
  6110. Show # %REMS1 %D4
  6111. LinkedSockets >= 4
  6112. Rarity Rare
  6113. SetFontSize 45
  6114. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6115. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6116.  
  6117. Show # %REMS1 %D4
  6118. Rarity Rare
  6119. Class "Amulets" "Belts" "Rings"
  6120. SetFontSize 45
  6121. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6122. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6123. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  6124.  
  6125. Show # %D4
  6126. ItemLevel < 30
  6127. Rarity Rare
  6128. Class "Boots"
  6129. SetFontSize 45
  6130. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6131. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6132.  
  6133. #------------------------------------
  6134. # [3802] Leveling rares - Progression - First Levels
  6135. #------------------------------------
  6136.  
  6137. Show # %D4
  6138. Rarity Rare
  6139. Class "Body" "Boots" "Gloves" "Helmets" "Shields"
  6140. SetFontSize 45
  6141. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6142. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6143.  
  6144. #------------------------------------
  6145. # [3803] Leveling rares - Melee Weapons
  6146. #------------------------------------
  6147.  
  6148. Show # %D3
  6149. ItemLevel <= 12
  6150. Rarity Rare
  6151. Class "Claws" "One Hand" "Two"
  6152. SetFontSize 45
  6153. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6154. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6155.  
  6156. Show # %D3
  6157. ItemLevel < 15
  6158. DropLevel > 5
  6159. Rarity Rare
  6160. Class "Claws" "One Hand" "Two"
  6161. SetFontSize 45
  6162. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6163. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6164.  
  6165. Show # %D3
  6166. ItemLevel < 20
  6167. DropLevel > 10
  6168. Rarity Rare
  6169. Class "Claws" "One Hand" "Two"
  6170. SetFontSize 40
  6171. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6172. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6173.  
  6174. Show # %D3
  6175. ItemLevel < 25
  6176. DropLevel > 15
  6177. Rarity Rare
  6178. Class "Claws" "One Hand" "Two"
  6179. SetFontSize 40
  6180. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6181. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6182.  
  6183. Show # %D3
  6184. ItemLevel < 30
  6185. DropLevel > 20
  6186. Rarity Rare
  6187. Class "Claws" "One Hand" "Two"
  6188. SetFontSize 40
  6189. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6190. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6191.  
  6192. Show # %D3
  6193. ItemLevel < 35
  6194. DropLevel > 25
  6195. Rarity Rare
  6196. Class "Claws" "One Hand" "Two"
  6197. SetFontSize 40
  6198. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6199. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6200.  
  6201. Show # %D3
  6202. ItemLevel < 40
  6203. DropLevel > 30
  6204. Rarity Rare
  6205. Class "Claws" "One Hand" "Two"
  6206. SetFontSize 40
  6207. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6208. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6209.  
  6210. Show # %D3
  6211. ItemLevel < 45
  6212. DropLevel > 35
  6213. Rarity Rare
  6214. Class "Claws" "One Hand" "Two"
  6215. SetFontSize 40
  6216. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6217. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6218.  
  6219. Show # %D3
  6220. ItemLevel < 50
  6221. DropLevel > 40
  6222. Rarity Rare
  6223. Class "Claws" "One Hand" "Two"
  6224. SetFontSize 40
  6225. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6226. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6227.  
  6228. Show # %D3
  6229. ItemLevel < 55
  6230. DropLevel > 45
  6231. Rarity Rare
  6232. Class "Claws" "One Hand" "Two"
  6233. SetFontSize 40
  6234. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6235. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6236.  
  6237. Show # %D3
  6238. ItemLevel < 60
  6239. DropLevel > 50
  6240. Rarity Rare
  6241. Class "Claws" "One Hand" "Two"
  6242. SetFontSize 40
  6243. SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6244. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6245.  
  6246. #------------------------------------
  6247. # [3804] Leveling rares - Ranged
  6248. #------------------------------------
  6249.  
  6250. Show # %D3
  6251. ItemLevel <= 12
  6252. Rarity Rare
  6253. Class "Bows"
  6254. SetFontSize 45
  6255. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6256. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6257.  
  6258. Show # %D3
  6259. ItemLevel < 15
  6260. DropLevel > 5
  6261. Rarity Rare
  6262. Class "Bows"
  6263. SetFontSize 45
  6264. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6265. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6266.  
  6267. Show # %D3
  6268. ItemLevel < 20
  6269. DropLevel > 10
  6270. Rarity Rare
  6271. Class "Bows"
  6272. SetFontSize 40
  6273. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6274. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6275.  
  6276. Show # %D3
  6277. ItemLevel < 25
  6278. DropLevel > 15
  6279. Rarity Rare
  6280. Class "Bows"
  6281. SetFontSize 40
  6282. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6283. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6284.  
  6285. Show # %D3
  6286. ItemLevel < 30
  6287. DropLevel > 20
  6288. Rarity Rare
  6289. Class "Bows"
  6290. SetFontSize 40
  6291. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6292. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6293.  
  6294. Show # %D3
  6295. ItemLevel < 35
  6296. DropLevel > 25
  6297. Rarity Rare
  6298. Class "Bows"
  6299. SetFontSize 40
  6300. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6301. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6302.  
  6303. Show # %D3
  6304. ItemLevel < 40
  6305. DropLevel > 30
  6306. Rarity Rare
  6307. Class "Bows"
  6308. SetFontSize 40
  6309. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6310. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6311.  
  6312. Show # %D3
  6313. ItemLevel < 45
  6314. DropLevel > 35
  6315. Rarity Rare
  6316. Class "Bows"
  6317. SetFontSize 40
  6318. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6319. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6320.  
  6321. Show # %D3
  6322. ItemLevel < 50
  6323. DropLevel > 40
  6324. Rarity Rare
  6325. Class "Bows"
  6326. SetFontSize 40
  6327. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6328. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6329.  
  6330. Show # %D3
  6331. ItemLevel < 55
  6332. DropLevel > 45
  6333. Rarity Rare
  6334. Class "Bows"
  6335. SetFontSize 40
  6336. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6337. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6338.  
  6339. Show # %D3
  6340. ItemLevel < 60
  6341. DropLevel > 50
  6342. Rarity Rare
  6343. Class "Bows"
  6344. SetFontSize 40
  6345. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6346. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6347.  
  6348. Show # %D3
  6349. Rarity Rare
  6350. Class "Quivers"
  6351. SetFontSize 40
  6352. SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6353. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6354.  
  6355. #------------------------------------
  6356. # [3805] Leveling rares - Caster
  6357. #------------------------------------
  6358.  
  6359. Show # %D4
  6360. ItemLevel <= 15
  6361. Rarity Rare
  6362. Class "Rune Dagger" "Sceptres" "Wands"
  6363. SetFontSize 45
  6364. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6365. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6366.  
  6367. Show # %D3
  6368. Rarity Rare
  6369. Class "Rune Dagger" "Sceptres" "Wands"
  6370. SetFontSize 40
  6371. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6372. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6373.  
  6374. #------------------------------------
  6375. # [3806] Leveling rares - remaining rules
  6376. #------------------------------------
  6377.  
  6378. #Show # %D2
  6379. # Width <= 1
  6380. # Height <= 3
  6381. # Rarity Rare
  6382. # SetFontSize 36
  6383. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6384. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6385.  
  6386. #Show # %D2
  6387. # Width <= 2
  6388. # Height <= 2
  6389. # Rarity Rare
  6390. # SetFontSize 36
  6391. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6392. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6393.  
  6394. #Show # %D1
  6395. # Rarity Rare
  6396. # SetFontSize 36
  6397. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6398. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6399.  
  6400. #===============================================================================================================
  6401. # [[3900]] Leveling - Useful items
  6402. #===============================================================================================================
  6403.  
  6404. #------------------------------------
  6405. # [3901] Linked gear - 4links
  6406. #------------------------------------
  6407.  
  6408. Show # %D3 %REMS1
  6409. LinkedSockets >= 4
  6410. Rarity <= Normal
  6411. SetFontSize 45
  6412. SetTextColor 255 255 255 255
  6413. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6414. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6415.  
  6416. Show # %D3 %REMS1 %RVR
  6417. LinkedSockets >= 4
  6418. Rarity <= Magic
  6419. SetFontSize 45
  6420. SetTextColor 25 95 235 255
  6421. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6422. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6423.  
  6424. #------------------------------------
  6425. # [3902] Linked gear - Caster Weapon Configuration
  6426. #------------------------------------
  6427.  
  6428. #Show # %D2
  6429. # LinkedSockets 3
  6430. # ItemLevel <= 24
  6431. # Rarity <= Magic
  6432. # SocketGroup BB
  6433. # Class "Rune Dagger" "Sceptres" "Wands"
  6434. # SetFontSize 40
  6435. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6436. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6437.  
  6438. #------------------------------------
  6439. # [3903] Linked gear - 3links
  6440. #------------------------------------
  6441.  
  6442. Show # %D3
  6443. LinkedSockets >= 3
  6444. ItemLevel <= 12
  6445. Rarity <= Normal
  6446. SetFontSize 40
  6447. SetTextColor 255 255 255 255
  6448. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6449. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6450.  
  6451. Show # %D3 %RVR
  6452. LinkedSockets >= 3
  6453. ItemLevel <= 12
  6454. Rarity <= Magic
  6455. SetFontSize 40
  6456. SetTextColor 25 95 235 255
  6457. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6458. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6459.  
  6460. #Show # %D2
  6461. # LinkedSockets >= 3
  6462. # ItemLevel <= 24
  6463. # Rarity <= Magic
  6464. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6465. # SetFontSize 36
  6466. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6467. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6468.  
  6469. #------------------------------------
  6470. # [3904] Util end Act1
  6471. #------------------------------------
  6472.  
  6473. # Certain trinkets in act 1 provide quite a definitive advantage.
  6474.  
  6475. Show # %D4
  6476. ItemLevel <= 14
  6477. Rarity <= Normal
  6478. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6479. SetFontSize 45
  6480. SetTextColor 255 255 255 255
  6481. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6482. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6483.  
  6484. Show # %D4 %RVR
  6485. ItemLevel <= 14
  6486. Rarity <= Magic
  6487. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6488. SetFontSize 45
  6489. SetTextColor 25 95 235 255
  6490. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6491. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6492.  
  6493. # Getting access to movementspeed boots early on is very useful/important
  6494.  
  6495. #Show # %D2
  6496. # ItemLevel <= 14
  6497. # Rarity Magic
  6498. # Class "Boots"
  6499. # SetFontSize 45
  6500. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6501. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6502. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6503.  
  6504. # Other Magic trinkets
  6505.  
  6506. #Show # %D2
  6507. # ItemLevel <= 8
  6508. # Rarity <= Magic
  6509. # Class "Amulets" "Belts" "Rings"
  6510. # SetFontSize 40
  6511. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6512. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6513.  
  6514. #Show # %D1
  6515. # ItemLevel <= 14
  6516. # Rarity <= Magic
  6517. # Class "Amulets" "Belts" "Rings"
  6518. # SetFontSize 36
  6519. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6520. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6521.  
  6522. # Caster weapons can provide quick upgrades
  6523.  
  6524. #Show # %D2
  6525. # ItemLevel <= 14
  6526. # Rarity Magic
  6527. # Class "Rune Dagger" "Sceptres" "Wands"
  6528. # SetFontSize 36
  6529. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6530. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6531. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6532.  
  6533. #------------------------------------
  6534. # [3905] Act 2+3
  6535. #------------------------------------
  6536.  
  6537. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6538.  
  6539. #Show # %D1
  6540. # ItemLevel <= 24
  6541. # Rarity Magic
  6542. # Class "Boots"
  6543. # SetFontSize 36
  6544. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6545. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6546.  
  6547. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6548.  
  6549. #Show # %D2
  6550. # ItemLevel <= 36
  6551. # Rarity <= Magic
  6552. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6553. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6554. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6555.  
  6556. #------------------------------------
  6557. # [3906] Act 4+5+6
  6558. #------------------------------------
  6559. # Act 4-6 have a highly varying damage composition
  6560. # However several of the strongest elemental attacks are fire-typed
  6561.  
  6562. #Show # %D2
  6563. # ItemLevel <= 50
  6564. # ItemLevel >= 36
  6565. # Rarity <= Magic
  6566. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6567. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6568. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6569.  
  6570. #------------------------------------
  6571. # [3907] Optional Recipes
  6572. #------------------------------------
  6573.  
  6574. #Show # summoner recipe shield
  6575. # ItemLevel < 40
  6576. # BaseType "Bone Spirit Shield"
  6577. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6578.  
  6579. #------------------------------------
  6580. # [3908] 20% quality items for those strange people who want them
  6581. #------------------------------------
  6582.  
  6583. #Show # quality, lvl, nonmf
  6584. # Quality 20
  6585. # ItemLevel <= 60
  6586. # Rarity <= Magic
  6587. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  6588. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6589. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6590.  
  6591. #===============================================================================================================
  6592. # [[4000]] Leveling - natural weapon progression
  6593. #===============================================================================================================
  6594.  
  6595. #------------------------------------
  6596. # [4001] Quivers - Progression
  6597. #------------------------------------
  6598.  
  6599. # Quivers - early gear acquisition
  6600.  
  6601. #Show # %D2
  6602. # ItemLevel <= 8
  6603. # Rarity <= Magic
  6604. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6605. # SetFontSize 36
  6606. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6607.  
  6608. # Quivers - possible upgrades
  6609.  
  6610. #Show # %D1
  6611. # ItemLevel <= 24
  6612. # Rarity <= Magic
  6613. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6614. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6615. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6616.  
  6617. # Quivers - first appearance of broadhead arrow quivers
  6618.  
  6619. #Show # %D2
  6620. # ItemLevel < 35
  6621. # Rarity <= Magic
  6622. # BaseType "Broadhead Arrow Quiver"
  6623. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6624. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6625.  
  6626. #Show # %D1
  6627. # ItemLevel <= 48
  6628. # Rarity <= Magic
  6629. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6630. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6631. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6632.  
  6633. #------------------------------------
  6634. # [4002] Progression - Part 1 1-11
  6635. #------------------------------------
  6636.  
  6637. #Show # %D2
  6638. # ItemLevel <= 9
  6639. # DropLevel >= 5
  6640. # Rarity <= Magic
  6641. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6642. # SetFontSize 36
  6643. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6644.  
  6645. #Show # %D2
  6646. # ItemLevel <= 11
  6647. # DropLevel >= 8
  6648. # Rarity <= Magic
  6649. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6650. # SetFontSize 36
  6651. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6652.  
  6653. #------------------------------------
  6654. # [4003] Progression - Part 2 11-26
  6655. #------------------------------------
  6656.  
  6657. #Show # %D2
  6658. # ItemLevel <= 14
  6659. # DropLevel >= 11
  6660. # Rarity <= Magic
  6661. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6662. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6663.  
  6664. #Show # %D2
  6665. # ItemLevel <= 16
  6666. # DropLevel >= 13
  6667. # Rarity <= Magic
  6668. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6669. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6670.  
  6671. #Show # %D2
  6672. # ItemLevel <= 18
  6673. # DropLevel >= 16
  6674. # Rarity <= Magic
  6675. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6676. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6677.  
  6678. #Show # %D2
  6679. # ItemLevel <= 20
  6680. # DropLevel >= 18
  6681. # Rarity <= Magic
  6682. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6684.  
  6685. #Show # %D2
  6686. # ItemLevel <= 22
  6687. # DropLevel >= 20
  6688. # Rarity <= Magic
  6689. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6690. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6691.  
  6692. #Show # %D2
  6693. # ItemLevel <= 24
  6694. # DropLevel >= 22
  6695. # Rarity <= Magic
  6696. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6697. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6698.  
  6699. #------------------------------------
  6700. # [4004] Progression - Part 3 26-65
  6701. #------------------------------------
  6702.  
  6703. #Show # %D2
  6704. # ItemLevel <= 26
  6705. # DropLevel >= 24
  6706. # Rarity Normal
  6707. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6708. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6709. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6710. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6711.  
  6712. #Show # %D2
  6713. # ItemLevel <= 28
  6714. # DropLevel >= 26
  6715. # Rarity Normal
  6716. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6717. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6718. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6719. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6720.  
  6721. #Show # %D2
  6722. # ItemLevel <= 30
  6723. # DropLevel >= 28
  6724. # Rarity Normal
  6725. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6726. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6727. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6728. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6729.  
  6730. #Show # %D2
  6731. # ItemLevel <= 32
  6732. # DropLevel >= 30
  6733. # Rarity Normal
  6734. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6735. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6736. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6737. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6738.  
  6739. #Show # %D2
  6740. # ItemLevel <= 34
  6741. # DropLevel >= 32
  6742. # Rarity Normal
  6743. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6744. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6745. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6746. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6747.  
  6748. #Show # %D2
  6749. # ItemLevel <= 36
  6750. # DropLevel >= 34
  6751. # Rarity Normal
  6752. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6753. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6754. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6755. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6756.  
  6757. #Show # %D2
  6758. # ItemLevel <= 40
  6759. # DropLevel >= 38
  6760. # Rarity Normal
  6761. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6762. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6763. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6764. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6765.  
  6766. #Show # %D2
  6767. # ItemLevel <= 42
  6768. # DropLevel >= 40
  6769. # Rarity Normal
  6770. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6771. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6772. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6773. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6774.  
  6775. #Show # %D2
  6776. # ItemLevel <= 44
  6777. # DropLevel >= 42
  6778. # Rarity Normal
  6779. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6780. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6781. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6782. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6783.  
  6784. #Show # %D2
  6785. # ItemLevel <= 46
  6786. # DropLevel >= 44
  6787. # Rarity Normal
  6788. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6789. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6790. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6791. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6792.  
  6793. #Show # %D2
  6794. # ItemLevel <= 48
  6795. # DropLevel >= 46
  6796. # Rarity Normal
  6797. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6798. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6799. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6800. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6801.  
  6802. #Show # %D2
  6803. # ItemLevel <= 50
  6804. # DropLevel >= 48
  6805. # Rarity Normal
  6806. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6807. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6808. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6809. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6810.  
  6811. #Show # %D2
  6812. # ItemLevel <= 52
  6813. # DropLevel >= 50
  6814. # Rarity Normal
  6815. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6816. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6817. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6818. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6819.  
  6820. #Show # %D2
  6821. # ItemLevel <= 54
  6822. # DropLevel >= 52
  6823. # Rarity Normal
  6824. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6825. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6826. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6827. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6828.  
  6829. #Show # %D2
  6830. # ItemLevel <= 56
  6831. # DropLevel >= 54
  6832. # Rarity Normal
  6833. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6834. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6835. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6836. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6837.  
  6838. #Show # %D2
  6839. # ItemLevel <= 58
  6840. # DropLevel >= 56
  6841. # Rarity Normal
  6842. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6843. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6844. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6845. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6846.  
  6847. #Show # %D2
  6848. # ItemLevel <= 60
  6849. # DropLevel >= 58
  6850. # Rarity Normal
  6851. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6852. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6853. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6854. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6855.  
  6856. #Show # %D2
  6857. # ItemLevel <= 62
  6858. # DropLevel >= 60
  6859. # Rarity Normal
  6860. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6861. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6862. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6863. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6864.  
  6865. #Show # %D2
  6866. # ItemLevel <= 64
  6867. # DropLevel >= 62
  6868. # Rarity Normal
  6869. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6870. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6871. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6872. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6873.  
  6874. #Show # %D2
  6875. # ItemLevel <= 66
  6876. # DropLevel >= 64
  6877. # Rarity Normal
  6878. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6879. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6880. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6881. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6882.  
  6883. #===============================================================================================================
  6884. # [[4100]] Leveling - misc normal items
  6885. #===============================================================================================================
  6886.  
  6887. #------------------------------------
  6888. # [4101] Normal items - First 4-8 levels - useful items
  6889. #------------------------------------
  6890.  
  6891. #Show # %D2
  6892. # Width <= 1
  6893. # Height <= 4
  6894. # ItemLevel <= 4
  6895. # Rarity Normal
  6896. # SetFontSize 36
  6897. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6898. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6899.  
  6900. #Show # %D2
  6901. # Width <= 2
  6902. # Height <= 2
  6903. # ItemLevel <= 4
  6904. # Rarity Normal
  6905. # SetFontSize 36
  6906. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6907. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6908.  
  6909. # 3-Socketed normal items are highlighted to provide players with a few options for
  6910. # Gem socketing, in case the other options don't work out.
  6911.  
  6912. #Show # %D2
  6913. # Sockets >= 3
  6914. # ItemLevel <= 8
  6915. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6916. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6917. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6918.  
  6919. #------------------------------------
  6920. # [4102] Vendor Normal items - Until level 3 (Remaining)
  6921. #------------------------------------
  6922.  
  6923. #Show # %D2
  6924. # ItemLevel <= 3
  6925. # Rarity Normal
  6926. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6927. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6928.  
  6929. #Show # %D0
  6930. # ItemLevel <= 5
  6931. # Rarity Normal
  6932. # Class "Body Armours"
  6933. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6934. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6935.  
  6936. #===============================================================================================================
  6937. # [[4200]] Leveling - misc magic items
  6938. #===============================================================================================================
  6939.  
  6940. #------------------------------------
  6941. # [4201] Vendor Magic items - until 3
  6942. #------------------------------------
  6943.  
  6944. #Show # %D2
  6945. # ItemLevel <= 3
  6946. # Rarity Magic
  6947. # SetFontSize 40
  6948. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6949.  
  6950. #------------------------------------
  6951. # [4202] Vendor Magic items - until 12
  6952. #------------------------------------
  6953.  
  6954. #Show # %D2
  6955. # Width <= 1
  6956. # Height <= 4
  6957. # ItemLevel <= 12
  6958. # Rarity Magic
  6959. # SetFontSize 36
  6960. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6961.  
  6962. #Show # %D2
  6963. # Width <= 2
  6964. # Height <= 2
  6965. # ItemLevel <= 12
  6966. # Rarity Magic
  6967. # SetFontSize 36
  6968. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6969.  
  6970. #Show # %D1
  6971. # ItemLevel <= 12
  6972. # Rarity Magic
  6973. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6974. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6975.  
  6976. #------------------------------------
  6977. # [4203] Vendor Magic items - Until 24
  6978. #------------------------------------
  6979.  
  6980. #Show # %D1
  6981. # Width <= 1
  6982. # Height <= 4
  6983. # ItemLevel <= 24
  6984. # Rarity Magic
  6985. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6986. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6987.  
  6988. #Show # %D1
  6989. # Width <= 2
  6990. # Height <= 2
  6991. # ItemLevel <= 24
  6992. # Rarity Magic
  6993. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6994. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6995.  
  6996. #------------------------------------
  6997. # [4204] Vendor Magic items - Until 36
  6998. #------------------------------------
  6999.  
  7000. Show # %D3
  7001. ItemLevel <= 24
  7002. Rarity Magic
  7003. Class Amulets Belts Rings
  7004. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  7005. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7006.  
  7007. #Show # %D2
  7008. # ItemLevel <= 32
  7009. # Rarity Magic
  7010. # Class Amulets Belts Rings
  7011. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  7012. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7013.  
  7014. # Later on keep them shown, but really small
  7015.  
  7016. #===============================================================================================================
  7017. # [[4300]] HIDE LAYER 5 - Remaining Items
  7018. #===============================================================================================================
  7019.  
  7020. Hide # minimize junk instead of hiding (if "show")
  7021. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  7022. SetFontSize 18
  7023. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  7024. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  7025.  
  7026. #===============================================================================================================
  7027. # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  7028. #===============================================================================================================
  7029.  
  7030. Show # safetyline!
  7031. SetFontSize 45
  7032. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  7033. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  7034.  
  7035. #===============================================================================================================
  7036. # [[4500]] Special thanks to!
  7037. #===============================================================================================================
  7038. #
  7039. # SPECIAL THANKS:
  7040. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  7041. #
  7042. # PATREON ( https://www.patreon.com/Neversink ):
  7043. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7044. # You guys are awesome, thanks!
  7045. #
  7046. # COMMUNITY & FRIENDS:
  7047. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7048. #
  7049. # Special thanks to the supporters, stream-viewers and my guild :)
  7050. # Everyone who provided feedback on my thread/github and on reddit.
  7051. #
  7052. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7053. #
  7054. # Script by NeverSinkher is just a single example.
  7055. #
  7056. # PATREON ( https://www.patreon.com/Neversink ):
  7057. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7058. # You guys are awesome, thanks!
  7059. #
  7060. # COMMUNITY & FRIENDS:
  7061. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7062. #
  7063. # Special thanks to the supporters, stream-viewers and my guild :)
  7064. # Everyone who provided feedback on my thread/github and on reddit.
  7065. #
  7066. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7067. #
  7068. # Script by NeverSink
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