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MrKirill1232

Helmet of Protection

Sep 22nd, 2021
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  1. Index: dist/game/data/stats/items/95900-95999.xml
  2. IDEA additional info:
  3. Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
  4. <+>UTF-8
  5. ===================================================================
  6. diff --git a/dist/game/data/stats/items/95900-95999.xml b/dist/game/data/stats/items/95900-95999.xml
  7. --- a/dist/game/data/stats/items/95900-95999.xml
  8. +++ b/dist/game/data/stats/items/95900-95999.xml
  9. @@ -348,9 +348,25 @@
  10. <set name="weight" val="560" />
  11. <set name="price" val="2032000" />
  12. <set name="enchant_enabled" val="true" />
  13. + <set name="is_sellable" val="false" />
  14. <stats>
  15. <stat type="pDef">110</stat>
  16. </stats>
  17. + <skills>
  18. + <skill id="50541" level="1" /> <!-- A-grade: Helmet of Protection -->
  19. + <skill id="50542" level="1" type="ON_ENCHANT" type_value="0" /> <!-- Helmet of Protection -->
  20. + <skill id="50542" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Helmet of Protection -->
  21. + <skill id="50543" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Helmet of Protection -->
  22. + <skill id="50543" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Helmet of Protection -->
  23. + <skill id="50543" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Helmet of Protection -->
  24. + <skill id="50543" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Helmet of Protection -->
  25. + <skill id="50543" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Helmet of Protection -->
  26. + <skill id="50543" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Helmet of Protection -->
  27. + <skill id="50543" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Helmet of Protection -->
  28. + <skill id="50543" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Helmet of Protection -->
  29. + <skill id="50543" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Helmet of Protection -->
  30. + <skill id="50543" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Helmet of Protection -->
  31. + </skills>
  32. </item>
  33. <item id="95933" name="Gauntlets of Protection" type="Armor">
  34. <!-- <Properties> STR +1 INT +1 CON +1 Atk. Spd. +18% Casting Spd. +18% Max HP +250 Overweight limit +1000 -->
  35. Index: dist/game/data/stats/skills/50500-50599.xml
  36. IDEA additional info:
  37. Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
  38. <+>UTF-8
  39. ===================================================================
  40. diff --git a/dist/game/data/stats/skills/50500-50599.xml b/dist/game/data/stats/skills/50500-50599.xml
  41. --- a/dist/game/data/stats/skills/50500-50599.xml
  42. +++ b/dist/game/data/stats/skills/50500-50599.xml
  43. @@ -929,24 +929,173 @@
  44. <operateType>A1</operateType>
  45. </skill>
  46. <skill id="50541" toLevel="1" name="Helmet of Protection">
  47. - <!-- AUTO GENERATED SKILL TODO: FIX IT -->
  48. + <!-- STR +1 INT +1 MEN +1 P. Atk. +10% M. Atk. +10% HP Recovery Rate +10% MP Recovery Rate +10% Overweight limit +1500 -->
  49. <icon>icon.skill0000</icon>
  50. - <operateType>A1</operateType>
  51. + <operateType>P</operateType>
  52. + <effects>
  53. + <effect name="PAtk">
  54. + <amount>
  55. + <value level="1">10</value>
  56. + </amount>
  57. + <mode>PER</mode>
  58. + </effect>
  59. + <effect name="MAtk">
  60. + <amount>
  61. + <value level="1">10</value>
  62. + </amount>
  63. + <mode>PER</mode>
  64. + </effect>
  65. + <effect name="StatUp">
  66. + <amount>1</amount>
  67. + <stat>INT</stat>
  68. + </effect>
  69. + <effect name="StatUp">
  70. + <amount>1</amount>
  71. + <stat>STR</stat>
  72. + </effect>
  73. + <effect name="StatUp">
  74. + <amount>1</amount>
  75. + <stat>MEN</stat>
  76. + </effect>
  77. + <effect name="WeightLimit">
  78. + <amount>1500</amount>
  79. + <mode>DIFF</mode>
  80. + </effect>
  81. + <effect name="HpRegen">
  82. + <amount>10</amount>
  83. + <mode>PER</mode>
  84. + </effect>
  85. + <effect name="MpRegen">
  86. + <amount>10</amount>
  87. + <mode>PER</mode>
  88. + </effect>
  89. + </effects>
  90. </skill>
  91. - <skill id="50542" toLevel="1" name="Helmet of Protection">
  92. + <skill id="50542" toLevel="2" name="Helmet of Protection">
  93. <!-- AUTO GENERATED SKILL TODO: FIX IT -->
  94. <icon>icon.skill0000</icon>
  95. - <operateType>A1</operateType>
  96. + <operateType>P</operateType>
  97. + <effects>
  98. + <effect name="TriggerSkillByDamage">
  99. + <attackerType>Creature</attackerType>
  100. + <chance>
  101. + <value level="1">2</value>
  102. + <value level="2">0</value>
  103. + </chance>
  104. + <targetType>SELF</targetType>
  105. + <minDamage>1</minDamage>
  106. + <skillId>50544</skillId> <!-- Critical Rate Defense -->
  107. + <skillLevel>1</skillLevel>
  108. + </effect>
  109. + </effects>
  110. </skill>
  111. <skill id="50543" toLevel="10" name="+1 Helmet of Protection">
  112. <!-- AUTO GENERATED SKILL TODO: FIX IT -->
  113. <icon>icon.skill0000</icon>
  114. - <operateType>A1</operateType>
  115. + <operateType>P</operateType>
  116. + <effects>
  117. + <effect name="DefenceCriticalDamage">
  118. + <amount level="1">1</amount>
  119. + <amount level="2">2</amount>
  120. + <amount level="3">3</amount>
  121. + <amount level="4">4</amount>
  122. + <amount level="5">5</amount>
  123. + <amount level="6">6</amount>
  124. + <amount level="7">7</amount>
  125. + <amount level="8">8</amount>
  126. + <amount level="9">9</amount>
  127. + <amount level="10">10</amount>
  128. + <mode>PER</mode>
  129. + </effect>
  130. + <effect name="DefenceMagicCriticalDamage">
  131. + <amount level="1">1</amount>
  132. + <amount level="2">2</amount>
  133. + <amount level="3">3</amount>
  134. + <amount level="4">4</amount>
  135. + <amount level="5">5</amount>
  136. + <amount level="6">6</amount>
  137. + <amount level="7">7</amount>
  138. + <amount level="8">8</amount>
  139. + <amount level="9">9</amount>
  140. + <amount level="10">10</amount>
  141. + <mode>PER</mode>
  142. + </effect>
  143. + <effect name="DefenceSkillCriticalDamage">
  144. + <amount level="1">1</amount>
  145. + <amount level="2">2</amount>
  146. + <amount level="3">3</amount>
  147. + <amount level="4">4</amount>
  148. + <amount level="5">5</amount>
  149. + <amount level="6">6</amount>
  150. + <amount level="7">7</amount>
  151. + <amount level="8">8</amount>
  152. + <amount level="9">9</amount>
  153. + <amount level="10">10</amount>
  154. + <mode>PER</mode>
  155. + </effect>
  156. + <effect name="TriggerSkillByDamage">
  157. + <attackerType>Creature</attackerType>
  158. + <chance>
  159. + <value level="1">1</value>
  160. + <value level="2">1</value>
  161. + <value level="3">1</value>
  162. + <value level="4">1</value>
  163. + <value level="5">3</value>
  164. + <value level="6">5</value>
  165. + <value level="7">7</value>
  166. + <value level="8">8</value>
  167. + <value level="9">9</value>
  168. + <value level="10">10</value>
  169. + </chance>
  170. + <targetType>SELF</targetType>
  171. + <minDamage>1</minDamage>
  172. + <skillId>50544</skillId> <!-- Critical Rate Defense -->
  173. + <skillLevel>
  174. + <value level="1">1</value>
  175. + <value level="2">1</value>
  176. + <value level="3">1</value>
  177. + <value level="4">1</value>
  178. + <value level="5">2</value>
  179. + <value level="6">3</value>
  180. + <value level="7">4</value>
  181. + <value level="8">5</value>
  182. + <value level="9">6</value>
  183. + <value level="10">7</value>
  184. + </skillLevel>
  185. + </effect>
  186. + </effects>
  187. </skill>
  188. <skill id="50544" toLevel="7" name="Critical Rate Defense">
  189. <!-- AUTO GENERATED SKILL TODO: FIX IT -->
  190. <icon>icon.skill0000</icon>
  191. - <operateType>A1</operateType>
  192. + <abnormalLevel>
  193. + <value level="1">1</value>
  194. + <value level="2">2</value>
  195. + <value level="3">3</value>
  196. + <value level="4">4</value>
  197. + <value level="5">5</value>
  198. + <value level="6">6</value>
  199. + <value level="7">7</value>
  200. + </abnormalLevel>
  201. + <abnormalTime>5</abnormalTime>
  202. + <operateType>A2</operateType>
  203. + <reuseDelay>10000</reuseDelay>
  204. + <isTriggeredSkill>true</isTriggeredSkill>
  205. + <targetType>SELF</targetType>
  206. + <affectScope>SINGLE</affectScope>
  207. + <canBeDispelled>false</canBeDispelled>
  208. + <effects>
  209. + <effect name="DefenceCriticalRate">
  210. + <amount level="1">3</amount>
  211. + <amount level="2">5</amount>
  212. + <amount level="3">6</amount>
  213. + <amount level="4">7</amount>
  214. + <amount level="5">8</amount>
  215. + <amount level="6">9</amount>
  216. + <amount level="7">10</amount>
  217. + <mode>PER</mode>
  218. + </effect>
  219. + </effects>
  220. </skill>
  221. <skill id="50545" toLevel="1" name="Gauntlets of Protection">
  222. <!-- AUTO GENERATED SKILL TODO: FIX IT -->
  223.  
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