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- Index: dist/game/data/stats/items/95900-95999.xml
- IDEA additional info:
- Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
- <+>UTF-8
- ===================================================================
- diff --git a/dist/game/data/stats/items/95900-95999.xml b/dist/game/data/stats/items/95900-95999.xml
- --- a/dist/game/data/stats/items/95900-95999.xml
- +++ b/dist/game/data/stats/items/95900-95999.xml
- @@ -348,9 +348,25 @@
- <set name="weight" val="560" />
- <set name="price" val="2032000" />
- <set name="enchant_enabled" val="true" />
- + <set name="is_sellable" val="false" />
- <stats>
- <stat type="pDef">110</stat>
- </stats>
- + <skills>
- + <skill id="50541" level="1" /> <!-- A-grade: Helmet of Protection -->
- + <skill id="50542" level="1" type="ON_ENCHANT" type_value="0" /> <!-- Helmet of Protection -->
- + <skill id="50542" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Helmet of Protection -->
- + <skill id="50543" level="1" type="ON_ENCHANT" type_value="1" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="2" type="ON_ENCHANT" type_value="2" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="3" type="ON_ENCHANT" type_value="3" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="4" type="ON_ENCHANT" type_value="4" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="5" type="ON_ENCHANT" type_value="5" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="6" type="ON_ENCHANT" type_value="6" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="7" type="ON_ENCHANT" type_value="7" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="8" type="ON_ENCHANT" type_value="8" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="9" type="ON_ENCHANT" type_value="9" /> <!-- +1 Helmet of Protection -->
- + <skill id="50543" level="10" type="ON_ENCHANT" type_value="10" /> <!-- +1 Helmet of Protection -->
- + </skills>
- </item>
- <item id="95933" name="Gauntlets of Protection" type="Armor">
- <!-- <Properties> STR +1 INT +1 CON +1 Atk. Spd. +18% Casting Spd. +18% Max HP +250 Overweight limit +1000 -->
- Index: dist/game/data/stats/skills/50500-50599.xml
- IDEA additional info:
- Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
- <+>UTF-8
- ===================================================================
- diff --git a/dist/game/data/stats/skills/50500-50599.xml b/dist/game/data/stats/skills/50500-50599.xml
- --- a/dist/game/data/stats/skills/50500-50599.xml
- +++ b/dist/game/data/stats/skills/50500-50599.xml
- @@ -929,24 +929,173 @@
- <operateType>A1</operateType>
- </skill>
- <skill id="50541" toLevel="1" name="Helmet of Protection">
- - <!-- AUTO GENERATED SKILL TODO: FIX IT -->
- + <!-- STR +1 INT +1 MEN +1 P. Atk. +10% M. Atk. +10% HP Recovery Rate +10% MP Recovery Rate +10% Overweight limit +1500 -->
- <icon>icon.skill0000</icon>
- - <operateType>A1</operateType>
- + <operateType>P</operateType>
- + <effects>
- + <effect name="PAtk">
- + <amount>
- + <value level="1">10</value>
- + </amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MAtk">
- + <amount>
- + <value level="1">10</value>
- + </amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>INT</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>MEN</stat>
- + </effect>
- + <effect name="WeightLimit">
- + <amount>1500</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HpRegen">
- + <amount>10</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MpRegen">
- + <amount>10</amount>
- + <mode>PER</mode>
- + </effect>
- + </effects>
- </skill>
- - <skill id="50542" toLevel="1" name="Helmet of Protection">
- + <skill id="50542" toLevel="2" name="Helmet of Protection">
- <!-- AUTO GENERATED SKILL TODO: FIX IT -->
- <icon>icon.skill0000</icon>
- - <operateType>A1</operateType>
- + <operateType>P</operateType>
- + <effects>
- + <effect name="TriggerSkillByDamage">
- + <attackerType>Creature</attackerType>
- + <chance>
- + <value level="1">2</value>
- + <value level="2">0</value>
- + </chance>
- + <targetType>SELF</targetType>
- + <minDamage>1</minDamage>
- + <skillId>50544</skillId> <!-- Critical Rate Defense -->
- + <skillLevel>1</skillLevel>
- + </effect>
- + </effects>
- </skill>
- <skill id="50543" toLevel="10" name="+1 Helmet of Protection">
- <!-- AUTO GENERATED SKILL TODO: FIX IT -->
- <icon>icon.skill0000</icon>
- - <operateType>A1</operateType>
- + <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceCriticalDamage">
- + <amount level="1">1</amount>
- + <amount level="2">2</amount>
- + <amount level="3">3</amount>
- + <amount level="4">4</amount>
- + <amount level="5">5</amount>
- + <amount level="6">6</amount>
- + <amount level="7">7</amount>
- + <amount level="8">8</amount>
- + <amount level="9">9</amount>
- + <amount level="10">10</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="DefenceMagicCriticalDamage">
- + <amount level="1">1</amount>
- + <amount level="2">2</amount>
- + <amount level="3">3</amount>
- + <amount level="4">4</amount>
- + <amount level="5">5</amount>
- + <amount level="6">6</amount>
- + <amount level="7">7</amount>
- + <amount level="8">8</amount>
- + <amount level="9">9</amount>
- + <amount level="10">10</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="DefenceSkillCriticalDamage">
- + <amount level="1">1</amount>
- + <amount level="2">2</amount>
- + <amount level="3">3</amount>
- + <amount level="4">4</amount>
- + <amount level="5">5</amount>
- + <amount level="6">6</amount>
- + <amount level="7">7</amount>
- + <amount level="8">8</amount>
- + <amount level="9">9</amount>
- + <amount level="10">10</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="TriggerSkillByDamage">
- + <attackerType>Creature</attackerType>
- + <chance>
- + <value level="1">1</value>
- + <value level="2">1</value>
- + <value level="3">1</value>
- + <value level="4">1</value>
- + <value level="5">3</value>
- + <value level="6">5</value>
- + <value level="7">7</value>
- + <value level="8">8</value>
- + <value level="9">9</value>
- + <value level="10">10</value>
- + </chance>
- + <targetType>SELF</targetType>
- + <minDamage>1</minDamage>
- + <skillId>50544</skillId> <!-- Critical Rate Defense -->
- + <skillLevel>
- + <value level="1">1</value>
- + <value level="2">1</value>
- + <value level="3">1</value>
- + <value level="4">1</value>
- + <value level="5">2</value>
- + <value level="6">3</value>
- + <value level="7">4</value>
- + <value level="8">5</value>
- + <value level="9">6</value>
- + <value level="10">7</value>
- + </skillLevel>
- + </effect>
- + </effects>
- </skill>
- <skill id="50544" toLevel="7" name="Critical Rate Defense">
- <!-- AUTO GENERATED SKILL TODO: FIX IT -->
- <icon>icon.skill0000</icon>
- - <operateType>A1</operateType>
- + <abnormalLevel>
- + <value level="1">1</value>
- + <value level="2">2</value>
- + <value level="3">3</value>
- + <value level="4">4</value>
- + <value level="5">5</value>
- + <value level="6">6</value>
- + <value level="7">7</value>
- + </abnormalLevel>
- + <abnormalTime>5</abnormalTime>
- + <operateType>A2</operateType>
- + <reuseDelay>10000</reuseDelay>
- + <isTriggeredSkill>true</isTriggeredSkill>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <canBeDispelled>false</canBeDispelled>
- + <effects>
- + <effect name="DefenceCriticalRate">
- + <amount level="1">3</amount>
- + <amount level="2">5</amount>
- + <amount level="3">6</amount>
- + <amount level="4">7</amount>
- + <amount level="5">8</amount>
- + <amount level="6">9</amount>
- + <amount level="7">10</amount>
- + <mode>PER</mode>
- + </effect>
- + </effects>
- </skill>
- <skill id="50545" toLevel="1" name="Gauntlets of Protection">
- <!-- AUTO GENERATED SKILL TODO: FIX IT -->
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