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- --fixed by Scenius
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- head = chr.Head
- anim = human.Animator
- activu = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.Name = "fir"
- tool.Parent = plr.Backpack
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- function smokz(prnt)
- s = Instance.new("Smoke")
- s.Color = Color3.new(1, 1, 1)
- s.Enabled = false
- s.Name = "smok"
- s.Opacity = 0.5
- s.RiseVelocity = 0.2
- s.Size = 0.1
- s.Parent = prnt
- end
- function glow(tz, paz, smokinz, length)
- if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
- do
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://298181829"
- s.Volume = 0.25
- s.Pitch = math.random(9, 11) / 10
- s.Parent = paz
- s:Play()
- paz.Transparency = 0.7
- if smokinz == true then
- paz.smok.Enabled = true
- end
- delay(length, function()
- paz.Transparency = 1
- paz.smok.Enabled = false
- s:Destroy()
- end)
- end
- end
- end
- function makeglow()
- for _, p in pairs(chr:GetChildren()) do
- if p.ClassName == "Accessory" then
- do
- local h = p:FindFirstChildOfClass("Part")
- local nh = h:Clone()
- nh.Parent = nil
- nh.CFrame = h.CFrame
- nh.Transparency = 1
- nh.Name = "Glow"
- nh.Material = "Neon"
- nh.BrickColor = BrickColor.new("Really red")
- nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- nh.Parent = h
- makeweld(nh, nh, h, cf(0, 0, 0))
- local m = nh:FindFirstChildOfClass("SpecialMesh")
- m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
- m.TextureId = ""
- smokz(nh)
- nh.Touched:connect(function(po)
- glow(po, nh, true, 0.8)
- end)
- end
- elseif p.ClassName == "Part" and p ~= hrp then
- do
- local n = p:Clone()
- n.Parent = nil
- n.Transparency = 1
- n.Material = "Neon"
- n.Name = "Glow"
- n.BrickColor = BrickColor.new("Really red")
- n.CFrame = p.CFrame
- n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- n.Parent = p
- makeweld(n, n, p, cf(0, 0, 0))
- smokz(n)
- n.Touched:connect(function(po)
- glow(po, n, true, 0.8)
- end)
- if n:FindFirstChildOfClass("Decal") then
- n:FindFirstChildOfClass("Decal"):Destroy()
- end
- if p:FindFirstChildOfClass("SpecialMesh") then
- local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
- c.Parent = nil
- c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
- c.Parent = n
- else
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1.05, 1.025, 1.05)
- if p == tors then
- m.Scale = Vector3.new(1.05, 1.05, 1.05)
- end
- m.Parent = n
- end
- end
- end
- end
- end
- makeglow()
- function fglow(glopart, duration)
- for _ = 1, 4 do
- swait()
- glopart.Transparency = glopart.Transparency - 0.075
- end
- delay(duration, function()
- for _ = 1, 4 do
- swait()
- glopart.Transparency = glopart.Transparency + 0.075
- end
- end)
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- end
- function rsmash()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rarm.Glow, 3)
- end))
- activu = true
- human.WalkSpeed = human.WalkSpeed - 13
- animo(false)
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(1, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 1
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rarm.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(1, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = false
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = rarm.Glow
- for _ = 1, 45 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- pe.Rate = pe.Rate + 25
- end
- pe2.Enabled = true
- pe.Speed = NumberRange.new(10)
- for _ = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
- end
- for l = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
- lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
- lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
- end
- pe:Destroy()
- pe2:Destroy()
- KABOOMZ()
- rarm.Glow.smok.Enabled = true
- for _ = 1, 8 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
- end
- wait(1.5)
- animo(true)
- human.WalkSpeed = human.WalkSpeed + 13
- for _ = 1, 24 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- resetlerp()
- rarm.Glow.smok.Enabled = false
- activu = false
- end
- function jum()
- if activu == true or selected == false then
- return
- end
- coroutine.resume(coroutine.create(function()
- fglow(rleg.Glow, 1)
- fglow(lleg.Glow, 1)
- end))
- activu = true
- human.WalkSpeed = human.WalkSpeed - 13
- local pe = Instance.new("ParticleEmitter")
- pe.Color = ColorSequence.new(Color3.new(1, 0, 0))
- pe.LightEmission = 0.9
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://272050333"
- pe.Transparency = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rate = 250
- pe.RotSpeed = NumberRange.new(360)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- pe.Parent = rleg.Glow
- local pea = pe:Clone()
- pea.Parent = lleg.Glow
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Color = ColorSequence.new(Color3.new(1, 0, 0))
- pe2.LightEmission = 0.9
- pe2.Size = NumberSequence.new(5)
- pe2.Texture = "rbxassetid://516107903"
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 2
- pe2.Enabled = true
- pe2.LockedToPart = true
- pe2.Lifetime = NumberRange.new(0.07)
- pe2.Rate = 8
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.RotSpeed = NumberRange.new(0)
- pe2.Speed = NumberRange.new(0)
- pe2.VelocitySpread = 180
- pe2.Parent = lleg.Glow
- local pea2 = pe2:Clone()
- pea2.Parent = rleg.Glow
- for l = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
- end
- pe:Destroy()
- pe2:Destroy()
- pea:Destroy()
- pea2:Destroy()
- local bfor = Instance.new("BodyPosition")
- bfor.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bfor.P = 2500
- bfor.Position = hrp.Position + Vector3.new(0, 500, 0)
- bfor.Parent = hrp
- KABOOMZ2()
- human.WalkSpeed = human.WalkSpeed + 13
- coroutine.resume(coroutine.create(function()
- swait(3)
- bfor:Destroy()
- end))
- for _ = 1, 18 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- end
- for _ = 1, 18 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- activu = false
- end
- function KABOOMZ()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://138137702"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 5
- sound1.Pitch = 0.95
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 2
- sound2.Pitch = 0.9
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 1.5
- sound2.Pitch = 0.6
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
- effspwn.Parent = model
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- hito(shok, 10, 50, 3)
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- hito(shok, 10, 50, 3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- function KABOOMZ2()
- local effspwn = Instance.new("Part")
- coroutine.resume(coroutine.create(function()
- local sound1 = Instance.new("Sound")
- sound1.SoundId = "rbxassetid://138137702"
- sound1.MaxDistance = 300
- sound1.EmitterSize = 20
- sound1.Volume = 2.5
- sound1.Pitch = 0.65
- sound1.Parent = effspwn
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.MaxDistance = 300
- sound2.EmitterSize = 20
- sound2.Volume = 1
- sound2.Pitch = 0.7
- sound2.Parent = effspwn
- local sound3 = Instance.new("Sound")
- sound3.SoundId = "rbxassetid://138250406"
- sound2.MaxDistance = 400
- sound2.EmitterSize = 30
- sound2.Volume = 0.5
- sound2.Pitch = 0.5
- sound2.Parent = effspwn
- sound2:Play()
- wait()
- sound1:Play()
- sound3:Play()
- end))
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "whoosh"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.1
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
- mesh.Parent = shok
- for e = 1, 8 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
- shok.Transparency = shok.Transparency + 0.035
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
- shok.Transparency = shok.Transparency + 0.11
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil1"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "coil2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = Vector3.new(6, 12, 6)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.005
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
- shok.Transparency = shok.Transparency + 0.09
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Institutional white")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- rsmash()
- end
- if key == "t" then
- jum()
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- eocal p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://33395282"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=63495743"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61165416"
- end)
- ----------------------------------------------------
- LoudVolume = false
- Submerged = false
- Music = true
- script.Name = "BROLY"
- Player = game.Players.LocalPlayer
- c = game.Players.LocalPlayer.Character
- Head = c.Head
- anim = c.Humanoid.Animator
- Humanoid = c:findFirstChild("Humanoid")
- Humanoid.Name = "InfiniteBeing"
- b23 = Instance.new("BoolValue", c)
- b23.Name = "InfiniteHuman"
- rage = false
- p = game.Players.LocalPlayer
- Music = false
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- mouse = Player:GetMouse()
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- for _, c in pairs(c:children()) do
- if c.className == "Accessory" then
- c.Parent = nil
- end
- end
- local S2 = Instance.new("Sound", c.HumanoidRootPart)
- S2.SoundId = ""
- S2.Volume = 0
- S2.Looped = true
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.BrickColor = BrickColor.new("Really black")
- local M = Instance.new("SpecialMesh", P)
- M.MeshId = "rbxassetid://550178782"
- M.Scale = Vector3.new(0.06, 0.05, 0.05)
- M.Offset = Vector3.new(0, 0, -0.4)
- local W = Instance.new("Weld", c.Head)
- W.Part0 = c.Head
- W.Part1 = P
- W.C0 = CFrame.Angles(0, math.rad(180), 0)
- trazx = Instance.new("ParticleEmitter")
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Form = "None"
- function BSSJ()
- if Form == "None" then
- Form = "BSSJ"
- hed.face.Texture = "rbxassetid://752982604"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://263260463"
- S.Volume = 1
- S:Play()
- local S2 = Instance.new("Sound", c.HumanoidRootPart)
- S2.SoundId = "rbxassetid://600060450"
- S2.Looped = true
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i, v in pairs(c:children()) do
- if v.ClassName == "Part" then
- local tra = trazx:clone()
- tra.Parent = v
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(Color3.new())
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.875, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- tra.Acceleration = Vector3.new(0, 2.5, 0)
- end
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new())
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.75)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.85, 0),
- NumberSequenceKeypoint.new(0.394, 0.9, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(15)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 25, 0)
- for i = 1, 25 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://"
- S3.Volume = 10
- S3:Play()
- S2.SoundId = "rbxassetid://"
- S2:Play()
- local SE = Instance.new("ChorusSoundEffect", S3)
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new())
- tra.Rate = 0
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.2, 0.4)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.8, 0),
- NumberSequenceKeypoint.new(0.394, 0.8, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 150, 0)
- P.BrickColor = BrickColor.new("Electric blue")
- local s = Instance.new("Sound", c.Head)
- s.SoundId = "rbxassetid://"
- s.Volume = 1
- s.Looped = true
- s:play()
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- elseif Form == "SSJB" then
- Form = "Kaioken"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://263260463"
- S.Volume = 1
- S:Play()
- S2.SoundId = "rbxassetid://336074463"
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(75)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- local S4 = Instance.new("Sound", c.HumanoidRootPart)
- S4.SoundId = "rbxassetid://738749992"
- S4.Volume = 5
- S4:Play()
- for i = 1, 2 do
- local SE = Instance.new("ChorusSoundEffect", S4)
- end
- for i = 1, 23 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://590580746"
- S3.Volume = 1.5
- S3:Play()
- S2.SoundId = "rbxassetid://590580496"
- S2:Play()
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(25)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- end
- end
- function LSSJ()
- if Form == "BSSJ" then
- Form = "LSSJ"
- hed.face.Texture = "rbxassetid://697460065"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://263260463"
- S.Volume = 1
- S:Play()
- local S2 = Instance.new("Sound", c.HumanoidRootPart)
- S2.SoundId = "rbxassetid://262498439"
- S2.Looped = true
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i, v in pairs(c:children()) do
- if v.ClassName == "Part" then
- local tra = trazx:clone()
- tra.Parent = v
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(Color3.new())
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.875, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- tra.Acceleration = Vector3.new(0, 2.5, 0)
- end
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0,255,0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.75)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.85, 0),
- NumberSequenceKeypoint.new(0.394, 0.9, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(15)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 25, 0)
- for i = 1, 25 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://365308603"
- S3.Volume = 10
- S3:Play()
- S2.SoundId = "rbxassetid://262498439"
- S2:Play()
- local SE = Instance.new("ChorusSoundEffect", S3)
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0,255,0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.2, 0.4)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.8, 0),
- NumberSequenceKeypoint.new(0.394, 0.8, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 150, 0)
- P.BrickColor = BrickColor.new("Lime green")
- W.C0 = CFrame.Angles(0, 0, 0)
- P.Material = "Neon"
- local M = Instance.new("SpecialMesh", P)
- M.MeshId = "rbxassetid://570025417"
- M.Scale = Vector3.new(4, 4, 4)
- M.Offset = Vector3.new(-0.05, 0.3, 0.5)
- local s = Instance.new("Sound", c.Head)
- s.SoundId = "rbxassetid://157060424"
- s.Volume = 1
- s.Looped = true
- s:play()
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- elseif Form == "SSJB" then
- Form = "Kaioken"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://263260463"
- S.Volume = 1
- S:Play()
- S2.SoundId = "rbxassetid://336074463"
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(75)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- local S4 = Instance.new("Sound", c.HumanoidRootPart)
- S4.SoundId = "rbxassetid://738749992"
- S4.Volume = 5
- S4:Play()
- for i = 1, 2 do
- local SE = Instance.new("ChorusSoundEffect", S4)
- end
- for i = 1, 23 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://590580746"
- S3.Volume = 1.5
- S3:Play()
- S2.SoundId = "rbxassetid://590580496"
- S2:Play()
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(25)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- end
- end
- ButtonDown = false
- CombatDebounce = false
- Combo = 1
- mouse.Button1Down:connect(function()
- if CombatDebounce == true then
- return
- end
- CombatDebounce = true
- ButtonDown = true
- if Form == "None" then
- local SP = Instance.new("Sound", c.HumanoidRootPart)
- SP.SoundId = "rbxassetid://696622391"
- SP.PlaybackSpeed = math.random(90, 120) / 100
- SP.Volume = 5
- SP:Play()
- for i, v in pairs(game.Workspace:children()) do
- if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
- v.Humanoid.Health = v.Humanoid.Health - 15
- end
- end
- if Combo == 1 then
- Combo = 2
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(60)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-60)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(100)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-100)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 2 then
- Combo = 3
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 3 then
- Combo = 4
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 4 then
- Combo = 1
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- end
- else
- while ButtonDown == true do
- local SP = Instance.new("Sound", c.HumanoidRootPart)
- SP.SoundId = "rbxassetid://696622391"
- SP.PlaybackSpeed = math.random(90, 120) / 100
- SP.Volume = 5
- SP:Play()
- for i, v in pairs(game.Workspace:children()) do
- if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
- v.Humanoid.Health = v.Humanoid.Health - 15
- end
- end
- if Combo == 1 then
- Combo = 2
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(math.random(-90, 90)), rd(math.random(-90, 90)), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- elseif Combo == 2 then
- Combo = 3
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- elseif Combo == 3 then
- Combo = 4
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(160)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- elseif Combo == 4 then
- Combo = 1
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.76)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.76)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- end
- end
- end
- end
- resetlerp()
- end)
- mouse.Button1Up:connect(function()
- ButtonDown = false
- end)
- function Kamehameha()
- resetlerp()
- CombatDebounce = true
- attack = true
- anim.Parent = nil
- c.HumanoidRootPart.Anchored = true
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.Transparency = 1
- local W2 = Instance.new("Weld", c["Right Arm"])
- W2.Part0 = c["Right Arm"]
- W2.Part1 = P
- W2.C0 = CFrame.new(0, -1, 0)
- local tra
- if Form == "Kaioken" then
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(1, 0.19607843137254902, 1))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.273, 0),
- NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
- NumberSequenceKeypoint.new(1, 3.06, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- else
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.273, 0),
- NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
- NumberSequenceKeypoint.new(1, 3.06, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- end
- local S4 = Instance.new("Sound", c.HumanoidRootPart)
- S4.SoundId = "rbxassetid://825760017"
- S4.Volume = 1
- S4:Play()
- for i = 1, 300 do
- swait()
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- if Form == "Kaioken" then
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.4, 6.92, 0.492),
- NumberSequenceKeypoint.new(1, 3.44, 0)
- })
- else
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.275, 4.92, 0.492),
- NumberSequenceKeypoint.new(1, 1.44, 0)
- })
- end
- W2.C0 = CFrame.new(0, -2.5, 0)
- S4:Stop()
- S4.SoundId = "rbxassetid://256643436"
- S4:Play()
- S4.Volume = 5
- tra.ZOffset = 3.6
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local PE, PE3
- if Form ~= "Kaioken" then
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(2, 2, 2)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Light blue")
- PE.CanCollide = false
- PE.Anchored = true
- else
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(4, 4, 4)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Bright red")
- PE.CanCollide = false
- PE.Anchored = true
- PE3 = Instance.new("Part", c)
- PE3.Size = Vector3.new(4.1, 4.1, 4.1)
- PE3.Material = "Neon"
- PE3.Transparency = 0.5
- PE3.BrickColor = BrickColor.new("Light blue")
- PE3.CanCollide = false
- PE3.Anchored = true
- end
- local Charge2 = 0
- for i = 1, 100 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(0, 0, 2)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(0, 0, 2)
- end
- PE.Touched:connect(function(Hit)
- if Hit.Anchored == false and Hit.Parent ~= c then
- local BV2 = Instance.new("BodyVelocity", Hit)
- BV2.Velocity = c.HumanoidRootPart.CFrame.lookVector * 400
- BV2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(BV2, 0.5)
- end
- swait()
- end)
- if Form == "Kaioken" then
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- else
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- end
- swait()
- end
- tra.Enabled = false
- for i = 1, 80 do
- Charge2 = Charge2 + 1
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(-0.025, -0.025, 4)
- PE3.Velocity = Vector3.new(0, 0, 0)
- PE3.Transparency = PE3.Transparency + 0.0125
- PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.0125
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- else
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.0125
- end
- swait()
- end
- P:remove()
- PE:remove()
- c.HumanoidRootPart.Anchored = false
- if Form == "Kaioken" then
- PE3:remove()
- end
- anim.Parent = Humanoid
- resetlerp()
- attack = false
- CombatDebounce = false
- end
- function SuperKamehameha()
- resetlerp()
- CombatDebounce = true
- attack = true
- anim.Parent = nil
- c.HumanoidRootPart.Anchored = true
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.Transparency = 1
- local W2 = Instance.new("Weld", c["Right Arm"])
- W2.Part0 = c["Right Arm"]
- W2.Part1 = P
- W2.C0 = CFrame.new(0, -1, 0)
- local tra
- if Form == "Kaioken" then
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(1, 0.19607843137254902, 0.7843137254901961))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.779, 2, 0.492),
- NumberSequenceKeypoint.new(1, 4.5, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- else
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.779, 2, 0.492),
- NumberSequenceKeypoint.new(1, 4.5, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- end
- local S4 = Instance.new("Sound", P)
- S4.SoundId = "rbxassetid://858904104"
- S4.Volume = 2.5
- S4:Play()
- for i = 1, 300 do
- swait()
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- if Form == "Kaioken" then
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 14, 0),
- NumberSequenceKeypoint.new(0.275, 14, 0.492),
- NumberSequenceKeypoint.new(1, 14, 0)
- })
- else
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10, 0),
- NumberSequenceKeypoint.new(0.275, 10, 0.492),
- NumberSequenceKeypoint.new(1, 10, 0)
- })
- end
- W2:remove()
- P.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5)
- P.Anchored = true
- S4:Stop()
- S4.SoundId = "rbxassetid://870984991"
- S4:Play()
- S4.Volume = 5
- tra.ZOffset = 3.6
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local PE, PE3
- if Form ~= "Kaioken" then
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(5, 5, 5)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Light blue")
- PE.CanCollide = false
- PE.Anchored = true
- else
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(9, 9, 9)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Bright red")
- PE.CanCollide = false
- PE.Anchored = true
- PE3 = Instance.new("Part", c)
- PE3.Size = Vector3.new(9.1, 9.1, 9.1)
- PE3.Material = "Neon"
- PE3.Transparency = 0.5
- PE3.BrickColor = BrickColor.new("Light blue")
- PE3.CanCollide = false
- PE3.Anchored = true
- end
- local Charge2 = 0
- for i = 1, 100 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(0, 0, 4)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(0, 0, 4)
- end
- PE.Touched:connect(function(Hit)
- if Hit.Anchored == false and Hit.Parent ~= c then
- Hit:remove()
- end
- swait()
- end)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- if Form == "Kaioken" then
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- end
- swait()
- end
- tra.Enabled = false
- for i = 1, 80 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(-0.2, -0.2, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.025
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 * Charge2)
- PE.CFrame = PE.CFrame * CFrame.new(0, 0, -6)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(-0.2005, -0.2005, 4)
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- end
- swait()
- end
- game.Debris:AddItem(PE, 0)
- game.Debris:AddItem(P, 10)
- if Form == "Kaioken" then
- game.Debris:AddItem(PE, 0)
- end
- anim.Parent = Humanoid
- resetlerp()
- c.HumanoidRootPart.Anchored = false
- attack = false
- CombatDebounce = false
- end
- function FireSpiritBomb(Bomb)
- local Hit = false
- Spawn(function()
- if Hit == true then
- return
- end
- Bomb.CFrame = Bomb.CFrame * CFrame.new(0, 0, -1)
- swait()
- end)
- end
- function SpiritBomb()
- resetlerp()
- CombatDebounce = true
- attack = true
- anim.Parent = nil
- c.HumanoidRootPart.Anchored = true
- local PE
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(0.2, 0.2, 0.2)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Light blue")
- PE.CanCollide = false
- PE.Anchored = true
- PE.Shape = "Ball"
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.Transparency = 1
- local tra
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0.3843137254901961, 0.8666666666666667, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.779, 2, 0.492),
- NumberSequenceKeypoint.new(1, 4.5, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 4
- local S4 = Instance.new("Sound", P)
- S4.SoundId = "rbxassetid://858904104"
- S4.Volume = 2.5
- S4:Play()
- for i = 1, 50 do
- swait()
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(180)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(180)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i = 1, 900 do
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2 + 0.05 * i, 0),
- NumberSequenceKeypoint.new(1, 0.2 + 0.05 * i, 0)
- })
- PE.Size = PE.Size + Vector3.new(0.05, 0.05, 0.05)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 25, 0)
- P.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 25, 0)
- swait()
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(10), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local W2 = Instance.new("Weld", PE)
- W2.Part0 = PE
- W2.Part1 = P
- W2.C0 = CFrame.new(0, 0, 0)
- S4:Stop()
- S4.SoundId = "rbxassetid://870984991"
- S4:Play()
- S4.Volume = 5
- PE.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- PE.CFrame = PE.CFrame * CFrame.new(0, 0, -25)
- FireSpiritBomb(PE)
- anim.Parent = Humanoid
- resetlerp()
- c.HumanoidRootPart.Anchored = false
- attack = false
- CombatDebounce = false
- end
- mouse.KeyDown:connect(function(key)
- if attack == true then
- return
- end
- if key == "z" then
- Kamehameha()
- end
- if key == "x" then
- SuperKamehameha()
- end
- if key == "c" then
- SpiritBomb()
- end
- if key == "m" then
- BSSJ()
- end
- if key == "y" then
- LSSJ()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth * 2
- Humanoid.Health = Humanoid.MaxHealth * 2
- if attack == false then
- for i, v in pairs(c:children()) do
- if v.ClassName == "Accessory" then
- for i, v2 in pairs(v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- end
- end
- end
- end
- for i, v in pairs(c:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- end)
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