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May 5th, 2020
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  1. public static class wonderlanturn extends ModelBase {
  2. private final ModelRenderer bb_main;
  3.  
  4. public wonderlanturn() {
  5. textureWidth = 16;
  6. textureHeight = 16;
  7.  
  8. bb_main = new ModelRenderer(this);
  9. bb_main.setRotationPoint(0.0F, 24.0F, 0.0F);
  10. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -1.014F, -10.0F, -1.014F, 2, 2, 2, 0.0F, false));
  11. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -3.0157F, -10.993F, -1.0087F, 1, 1, 1, 0.0F, false));
  12. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -1.0157F, -8.993F, -3.0087F, 1, 1, 1, 0.0F, false));
  13. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, 1.9825F, -11.0F, -2.0174F, 1, 1, 1, 0.0F, false));
  14. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -1.0087F, -5.9947F, -2.0035F, 1, 1, 1, 0.0F, false));
  15. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -1.007F, -9.0017F, 1.9913F, 1, 1, 1, 0.0F, false));
  16. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -1.0157F, -11.9982F, -0.014F, 1, 1, 1, 0.0F, false));
  17. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -0.0053F, -7.0017F, 0.993F, 1, 1, 1, 0.0F, false));
  18. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, 1.9912F, -9.0052F, 0.986F, 1, 1, 1, 0.0F, false));
  19. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -3.0105F, -9.9965F, 0.993F, 1, 1, 1, 0.0F, false));
  20. bb_main.cubeList.add(new ModelBox(bb_main, 2, 4, -3.014F, -8.9912F, -2.0052F, 1, 1, 1, 0.0F, false));
  21. }
  22.  
  23. @Override
  24. public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
  25. bb_main.render(f5);
  26. }
  27. public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
  28. modelRenderer.rotateAngleX = x;
  29. modelRenderer.rotateAngleY = y;
  30. modelRenderer.rotateAngleZ = z;
  31. }
  32.  
  33. public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) {
  34. super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
  35. }
  36. }
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