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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'caves_1'
  133. - 'Spawn'
  134.  
  135. # Show delay on join. Usefull if you wish to let the user
  136. # enjoy a Title MOTD without having the scoreboard obstructing
  137. # the view.
  138. show-delay: 0
  139.  
  140. # Anti Flicker will use a new engine that will allow you to use fast animations
  141. # without any flicker.
  142. # You can disable this feature if you do not have fast refresh rates.
  143. antiflicker: true
  144.  
  145. # A list of different scoreboards
  146. boards:
  147. # Default FeatherBoard comes with a board called "default". All players have the permission
  148. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  149. # the permission is negated.
  150. #
  151. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  152. # names such as "vip-board", "mcmmo-levelup", ...
  153. default:
  154. # Every section here are different lines. The first section will be used as the title
  155. # the following sections will be used as the lines on the scoreboard (max 15)
  156. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  157. # things simple I will use logical names such as "title", "spacer", "header", ...
  158. title:
  159. # Every line has its own frames. The animation will loop through these frames on intervals
  160. # that you configure below.
  161. # Put all your frames under 'text:'. You can make as many lines as you want and use
  162. # placeholders and preset effects.
  163. # Keep in mind that there is a limit in line width!
  164. text:
  165. # To create cool looking animations you create yourself
  166. # you can use the graphical tool AnimationCreator
  167. # https://www.spigotmc.org/resources/animationcreator.6001/
  168. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  169. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  170. - '&6&lKCraft &2&lServer'
  171. # Interval is the animation interval in TICKS (20 ticks is one second).
  172. # Every X ticks the animation goes to the next frame (see above)
  173. # Once all frames are finished it will start over from the first one
  174. interval: 1000
  175. # If you don't want a static order of the frames and want to show each frame at random
  176. # you can enable this option.
  177. random: false
  178. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  179. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  180. # These lines (usually a header or footer) are also good for decoration.
  181. header:
  182. text:
  183. - '<rainbow>●●●●●●●●●●●●●●●●●●●●●●●</rainbow>'
  184. interval: 3
  185. random: false
  186. player-label:
  187. text:
  188. - '&3&l» &a&l{PLAYER} &cTPS:'
  189. interval: 1000
  190. random: false
  191. player-line1:
  192. text:
  193. - ' &a{tps_rounded}'
  194. interval: 1000
  195. random: false
  196. player-line2:
  197. text:
  198. - '&bPing: &e{LATENCY} ms'
  199. interval: 2
  200. random: false
  201. jugador:
  202. text:
  203. - '&bRango: &e{GROUP}'
  204. interval: 100
  205. random: false
  206. spacer1:
  207. text:
  208. - '&bLobby: &e#1'
  209. interval: 1000
  210. random: false
  211. news-info:
  212. text: []
  213. interval: 1000
  214. random: false
  215. news:
  216. # Lets create some animated news
  217. # News is something you need to write quick
  218. # and usually you don't want to spend ages on creating
  219. # some cool effect. That is why FeatherBoard features
  220. # several presets you can use.
  221. text:
  222. - '&3&l» &a&lJugadores:'
  223. interval: 1000
  224. # Do you want to randomize the animation frames?
  225. random: false
  226. # For empty lines just add another 'section' but just don't put any text
  227. # in it so it acts like an empty line.
  228. spacer2:
  229. text:
  230. - '&bEn lobby: &e{PLAYERCOUNT}'
  231. interval: 2
  232. random: false
  233. timesplayed-label: #Switch between site, times played and health
  234. text:
  235. - '&bEn total: &e{BUNGEECOUNT}'
  236. interval: 2
  237. random: false
  238. server-line1:
  239. text: []
  240. interval: 1000
  241. random: false
  242. server-line2:
  243. text:
  244. - '&6&lKCraft.fluctis.com'
  245. interval: 1000
  246. random: false
  247. # This is the same as the header. It is not needed since you already use the header as the longest line
  248. # but it looks cleaner having a footer.
  249. footer:
  250. text:
  251. - '<rainbow>●●●●●●●●●●●●●●●●●●●●●●●</rainbow>'
  252. interval: 3
  253. random: false
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