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- Update Build 90105 Changelog:
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- Gameplay changes:
- • Vehicles' critical damages can now be repaired by supply units
- • Reworked damage & critical hit systems
- • Adjusted vehicle off-road speed
- • Increased Short/Mid range precision
- Features:
- • Moddable DLC Content: Second Wave DLC owners can now create mods with the DLC content
- • Active Pause: the game can now be paused with the "P" key in Single Player (campaign, skirmish...), while still allowing you to give orders.
- • Private "Breakthrough" game
- Fixes:
- • Improved AI in Attack/Defense Breakthrough games
- • Fixed some rare crashes
- • Fixed Carrier Recce UI buttons (Fire at Position, Auto-cover, Return fire)
- • Fixed 2e DB Lance-Flammes unit, now able to get back into its vehicles
- • Fixed LeFH 18M smoke cursor
- • Fixed Pzh 39H (21.Panzer) AP shots stress values
- • Fixed PzH Lorraine 105 top view picture
- • Fixed Canadian Ace Leo Major's weapon on his 3D model and 2D picture
- • Fixed Troop formation bug on multiple selection
- Update Build 88984 Changelog:
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- SIX NEW UNITS:
- • 2 infantry units:
- • Volontaires (2e DB)
- • Ox & Bucks (6th Airborne)
- 2 vehicles:
- • Sherman IC Firefly (1. Pancerna)
- • 10,5cm leFH18 ausf Lorraine (21. Panzer)
- 1 artillery gun:
- • leFH 18M (716. Infanterie)
- 1 plane:
- • F-6C (3rd Armored)
- BREAKTHROUGH SCENARIOS:
- • Cheux and Colombelles maps are now playable in 2v2 games.
- • Fixed a bug preventing to save Breakthrough solo games.
- • In games versus AI: destruction points to reach by the defenders have been changed to fit AI level
- • Improved AI in Breakthrough games: it now has a more complex attacking or defending behavior
- BREAKTHROUGH BALANCING:
- • Moved long-range artillery (except mortars and MLRS) from phase A to phase B for the Attacker
- • Existing player's decks are still valid but will be automatically modified
- IMPROVEMENTS:
- • Loading a quicksave (F8) now displays the save menu
- • In the Battlegroup lists, a filter allows players to display only "classic" or Breakthrough decks
- FIXES:
- • “FX quality” is now correctly set on insane graphics preset (Game needs to be restarted)
- • Fixed some lag and speed problems while observing 10vs10 games
- • Fixed some rare desynchronizations
- • Fixed some rare crashes
- UNITS BALANCING:
- • Global
- • Unified Sherman gun accuracy and AP (5acc, 11AP)
- • Renamed all Allied Firefly by "Firefly Vc" because of the new polish "Firefly Ic" (free new unit)
- 3rd Armored Division
- • Added packs of 6 veteran Sherman 75 in phase C
- 4th Armored Division
- • Increased Hellcat price from 100 to 110
- • Increased M4 (75) Abrams price from 130 to 145
- • Increased B-26B-10 Marauder price from 120 to 130
- 2nd Infantry Division
- • Reduced Sherman DD XP by one step in phase A
- Guard Armored:
- • Increased Tempest fighters XP by one step
- 1st Special Service Brigade
- • Increased Sherman DD price from 110 to 125
- 21. Panzer
- • Moved PzH39 to support tab as direct fire unit
- • Increased PzH39 frontal armor from 3 to 4
- • Replaced PzH39 by 105mm Lorraine in its role
- • Reduced Brummbar FAV from 14 to 12
- • Reduced Brummbar gun accuracy from 5 to 3
- • Reduced Brummbar gun power to match other 150m gun
- • Changed Brummbar availability (1x1 in A, 2x2 in B)
- 16. Luftwaffe Feld Division
- • Reduced 88mm flak veterancy by one step in phase A
- • Regrouped Bef Stug in a single pack of 2 in phase C
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