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- :i function $TestEventListener$
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterAir$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterAir$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitAir$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitAir$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterGround$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterGround$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitGround$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitGround$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterBail$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterBail$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitBail$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitBail$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterRail$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterRail$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitRail$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitRail$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterSkitch$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterSkitch$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitSkitch$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitSkitch$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterManual$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterManual$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitManual$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitManual$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterWall$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterWall$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitWall$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitWall$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterWallplant$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterWallplant$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitWallplant$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitWallplant$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterRevert$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterRevert$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitRevert$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitRevert$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterLip$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterLip$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitLip$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitLip$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterLadder$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterLadder$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitLadder$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitLadder$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterHang$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterHang$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitHang$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitHang$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterEndOfRun$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterEndOfRun$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitEndOfRun$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitEndOfRun$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterFlip$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterFlip$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitFlip$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitFlip$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterGrab$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterGrab$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitGrab$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitGrab$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterTransfer$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterTransfer$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitTransfer$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitTransfer$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterAcidDrop$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterAcidDrop$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitAcidDrop$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitAcidDrop$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterLanded$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterLanded$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterLandedClean$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterLandedClean$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterBailed$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterBailed$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterTrickDisplayed$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterTrickDisplayed$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterSpinDisplayed$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterSpinDisplayed$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterCombo$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterCombo$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitCombo$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitCombo$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterJump$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterJump$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterOffEdge$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterOffEdge$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterWallplant$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterWallplant$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterWallpush$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterWallpush$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterPointRail$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterPointRail$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterSkating$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterSkating$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitSkating$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitSkating$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterWalking$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterWalking$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitWalking$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitWalking$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterNollie$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterNollie$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitNollie$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitNollie$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterPressure$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterPressure$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitPressure$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitPressure$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterVertAir$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterVertAir$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitVertAir$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitVertAir$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterEnterSpecial$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterEnterSpecial$:s}
- :i call $SetEventHandler$ arguments
- $Ex$ = $SkaterExitSpecial$$Scr$ = $ReportEvent$$Params$ = :s{$EventName$ = $SkaterExitSpecial$:s}
- :i $Block$
- :i endfunction
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