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Aug 18th, 2017
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  1. plotline so far:
  2.  
  3. - all 5 party members are presented with a key! the question is,
  4. was the key given to them at birth? was the key given to them in a letter?
  5. and what does thekey look like? is it physical key? or a body part?
  6. a tattoo? is it a code? a rhythm that they could repeat? a series
  7. of notes? whatever the key is all 5 party members have one
  8. and mysteriously feel connected to it! they aren't sure why and this quest
  9. will fill in the blanks and explain the mysterious origins of this strange
  10. key!
  11.  
  12. - the keys are actually presented to them in some way/form by a being called a PLANESWALKER
  13.  
  14. -Planewalkers; by defintion in THIS particular D&D campaign are:
  15. "Beings that can travel through dimensions at their will." in this universe
  16. these beings are revered as gods, or even in some cases
  17. fictitious. (they are most definitely not) (they're not gods as they did
  18. not creative these universes, they only watch over them)
  19.  
  20. - in total there are 6 planewalkers that refer to themselves as
  21. "The council of Six." when they are not materialising through universes
  22. and observing all forseeable life they are spending their time in a place
  23. outside of existence called "The Covert plane." these planeswalkers believe
  24. it is very detrimental to existence that they don't interact with the physical
  25. universes. viewing them is fine, speaking through a prophet is even fine but
  26. touching them is not okay and tampering with the fabric of reality is not
  27. okay!! they view the world like an ant farm, from afar and with slight intruige
  28.  
  29. -each planeswalker has vault! there are 6 vaults! (called The Cosmic Vaults)
  30. each vault contains something personal to each planeswalker. each vault has what each
  31. planeswalker thinks is insurmountable treasures, riches, lively essences, secrets to the most
  32. powerful arcane magic that shouldn't be shown to mankind (or whatever kind lol)
  33. and just really what they think is most important in a general exstiential sense
  34.  
  35. -planeswalker bob (will make a name later) get's real bored one day and decides to
  36. temper with the physical universe (specifically the planet my party is on)
  37. over decades he leaves prophecies (etched on walls of ancient temples and buildings)
  38. (he makes himself seem like a god, a god to be feared but he's not, he's just like this dude
  39. that was like 'yo check out how cool and important i am' and all his friends are like dude stop)
  40. he makes it clear that there is a vault, he doesn't say where but he says it exists and it's
  41. filled with treasures beyond everyones wildest dreams and there is 5 keys that
  42. open the vault. wouldn't ya know it those 5 keys all end up in the hands of the members
  43. of my party
  44.  
  45. -so there are prophets who speak with the planeswalkers! this planet has one of those prophets.
  46. the prophet speaks tales of the keys and proclaims to know the guardians of these keys. this prophet
  47. is extremely famous and well known. the prophet begins talking about the keys being dropped
  48. or if i go with the idea the keys were given at birth they talk about the keys being "known"
  49.  
  50. -word gets out very quickly across the cities and lands (the prophet is an old af elf btw)
  51.  
  52. -there is a company (a company of idk what yet) on the outside they are just a company that
  53. sells a simple product but it's a front for a very shady and evil cooperation that has been
  54. accused to doing VERY SHADY AND EVIL THINGS (ex. like the institute from fallout i guess but
  55. i've yet to figure out what's so bad that they do or why they do it!! they are really greedy tho
  56. and want those keys to unlock mankinds greatest treasure, ect. ect.)
  57.  
  58. -CEO of this company kidnaps the prophet and makes them say the names/location of each of these
  59. key guardians
  60.  
  61. -prophet is freed!! will hopefully be an NPC later in the game that teaches them about the
  62. planeswalkers and the history behind the keys
  63.  
  64. -CEO sends them all letters to meet up at this dwarven city where an evil shapeshifting wizard
  65. who works for the CEO kills a bar owner, taking his identity and awaits the arrival of my
  66. party members
  67.  
  68. -when they arrive he takes the identity of this mundane dwarf saying "ah u got my letters ect. ect.
  69. you were all chosen for ur great power and might and i need you to get this ______ for me in
  70. ______" which will be like his great great great grandmothers recipe in this crypt a few miles
  71. away from the outskirts of the city. almost like?? unbelievable yet?? somehow really mundane
  72. and believable. which is essentially just a set up because the crypt is filled with traps!!
  73. and a mini boss i'm gonna make (haven't decided what yet)
  74.  
  75. -the party will find the dwarf at the crypt, awaiting their death!! but they won't die (i'll
  76. make sure of that) and instead be forced to interrogate him hopefully getting at least some
  77. of the answers they need like "why?" and HOPEFULLY this will start a chain of events in which
  78. they will ultimately unravel the mystery, origin and treasure of the 5 KEYS and a vague
  79. understanding of the planeswalkers
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