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- plotline so far:
- - all 5 party members are presented with a key! the question is,
- was the key given to them at birth? was the key given to them in a letter?
- and what does thekey look like? is it physical key? or a body part?
- a tattoo? is it a code? a rhythm that they could repeat? a series
- of notes? whatever the key is all 5 party members have one
- and mysteriously feel connected to it! they aren't sure why and this quest
- will fill in the blanks and explain the mysterious origins of this strange
- key!
- - the keys are actually presented to them in some way/form by a being called a PLANESWALKER
- -Planewalkers; by defintion in THIS particular D&D campaign are:
- "Beings that can travel through dimensions at their will." in this universe
- these beings are revered as gods, or even in some cases
- fictitious. (they are most definitely not) (they're not gods as they did
- not creative these universes, they only watch over them)
- - in total there are 6 planewalkers that refer to themselves as
- "The council of Six." when they are not materialising through universes
- and observing all forseeable life they are spending their time in a place
- outside of existence called "The Covert plane." these planeswalkers believe
- it is very detrimental to existence that they don't interact with the physical
- universes. viewing them is fine, speaking through a prophet is even fine but
- touching them is not okay and tampering with the fabric of reality is not
- okay!! they view the world like an ant farm, from afar and with slight intruige
- -each planeswalker has vault! there are 6 vaults! (called The Cosmic Vaults)
- each vault contains something personal to each planeswalker. each vault has what each
- planeswalker thinks is insurmountable treasures, riches, lively essences, secrets to the most
- powerful arcane magic that shouldn't be shown to mankind (or whatever kind lol)
- and just really what they think is most important in a general exstiential sense
- -planeswalker bob (will make a name later) get's real bored one day and decides to
- temper with the physical universe (specifically the planet my party is on)
- over decades he leaves prophecies (etched on walls of ancient temples and buildings)
- (he makes himself seem like a god, a god to be feared but he's not, he's just like this dude
- that was like 'yo check out how cool and important i am' and all his friends are like dude stop)
- he makes it clear that there is a vault, he doesn't say where but he says it exists and it's
- filled with treasures beyond everyones wildest dreams and there is 5 keys that
- open the vault. wouldn't ya know it those 5 keys all end up in the hands of the members
- of my party
- -so there are prophets who speak with the planeswalkers! this planet has one of those prophets.
- the prophet speaks tales of the keys and proclaims to know the guardians of these keys. this prophet
- is extremely famous and well known. the prophet begins talking about the keys being dropped
- or if i go with the idea the keys were given at birth they talk about the keys being "known"
- -word gets out very quickly across the cities and lands (the prophet is an old af elf btw)
- -there is a company (a company of idk what yet) on the outside they are just a company that
- sells a simple product but it's a front for a very shady and evil cooperation that has been
- accused to doing VERY SHADY AND EVIL THINGS (ex. like the institute from fallout i guess but
- i've yet to figure out what's so bad that they do or why they do it!! they are really greedy tho
- and want those keys to unlock mankinds greatest treasure, ect. ect.)
- -CEO of this company kidnaps the prophet and makes them say the names/location of each of these
- key guardians
- -prophet is freed!! will hopefully be an NPC later in the game that teaches them about the
- planeswalkers and the history behind the keys
- -CEO sends them all letters to meet up at this dwarven city where an evil shapeshifting wizard
- who works for the CEO kills a bar owner, taking his identity and awaits the arrival of my
- party members
- -when they arrive he takes the identity of this mundane dwarf saying "ah u got my letters ect. ect.
- you were all chosen for ur great power and might and i need you to get this ______ for me in
- ______" which will be like his great great great grandmothers recipe in this crypt a few miles
- away from the outskirts of the city. almost like?? unbelievable yet?? somehow really mundane
- and believable. which is essentially just a set up because the crypt is filled with traps!!
- and a mini boss i'm gonna make (haven't decided what yet)
- -the party will find the dwarf at the crypt, awaiting their death!! but they won't die (i'll
- make sure of that) and instead be forced to interrogate him hopefully getting at least some
- of the answers they need like "why?" and HOPEFULLY this will start a chain of events in which
- they will ultimately unravel the mystery, origin and treasure of the 5 KEYS and a vague
- understanding of the planeswalkers
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