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- LogInit: Build: 6.4.0-3656250+++Portal+Release-Live
- LogInit: Engine Version: 4.18.0-3656250+++Portal+Release-Live
- LogInit: Compatible Engine Version: 4.18.0-3656250+++Portal+Release-Live
- LogInit: Net CL: 3656250
- LogInit: Compiled (64-bit): Sep 21 2017 11:36:21
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Shipping
- LogInit: Branch Name: ++Portal+Release-Live
- LogInit: Command line: "C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\..\..\..\Portal\Binaries\Win64\EpicGamesLauncher.exe" -SaveToUserDir -Messaging
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2017.09.30-01.45.20:228][ 0]LogInit: Computer: B0X3
- [2017.09.30-01.45.20:228][ 0]LogInit: User: gane
- [2017.09.30-01.45.20:228][ 0]LogInit: CPU Page size=4096, Cores=4
- [2017.09.30-01.45.20:228][ 0]LogInit: High frequency timer resolution =3.312832 MHz
- [2017.09.30-01.45.20:228][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
- [2017.09.30-01.45.20:228][ 0]LogMemory: Platform Memory Stats for Windows
- [2017.09.30-01.45.20:228][ 0]LogMemory: Process Physical Memory: 27.21 MB used, 27.21 MB peak
- [2017.09.30-01.45.20:228][ 0]LogMemory: Process Virtual Memory: 55.34 MB used, 55.34 MB peak
- [2017.09.30-01.45.20:228][ 0]LogMemory: Physical Memory: 2852.66 MB used, 29879.63 MB free, 32732.30 MB total
- [2017.09.30-01.45.20:228][ 0]LogMemory: Virtual Memory: 178.18 MB used, 29879.63 MB free, 8388608.00 MB total
- [2017.09.30-01.45.20:263][ 0]LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
- [2017.09.30-01.45.20:264][ 0]LogUObjectArray: 211 objects as part of root set at end of initial load.
- [2017.09.30-01.45.20:264][ 0]LogUObjectAllocator: 35840 out of 0 bytes used by permanent object pool.
- [2017.09.30-01.45.20:264][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2017.09.30-01.45.20:265][ 0]LogInit: Using OS detected language (en-US).
- [2017.09.30-01.45.20:265][ 0]LogInit: Using OS detected locale (en-US).
- [2017.09.30-01.45.20:299][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2017.09.30-01.45.20:306][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000108 seconds
- [2017.09.30-01.45.20:327][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
- [2017.09.30-01.45.20:390][ 0]LogInit: Using libcurl 7.47.1
- [2017.09.30-01.45.20:390][ 0]LogInit: - built for x86_64-pc-win32
- [2017.09.30-01.45.20:390][ 0]LogInit: - supports SSL with OpenSSL/1.0.2g
- [2017.09.30-01.45.20:390][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- [2017.09.30-01.45.20:390][ 0]LogInit: - other features:
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_SSL
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_LIBZ
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_IPV6
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_ASYNCHDNS
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_LARGEFILE
- [2017.09.30-01.45.20:390][ 0]LogInit: CURL_VERSION_IDN
- [2017.09.30-01.45.20:400][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
- [2017.09.30-01.45.20:400][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- [2017.09.30-01.45.20:400][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- [2017.09.30-01.45.20:400][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- [2017.09.30-01.45.20:400][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- [2017.09.30-01.45.20:737][ 0]LogSlate: Using Freetype 2.6.0
- [2017.09.30-01.45.20:740][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.09.30-01.45.21:010][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2017.09.30-01.45.21:015][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2017.09.30-01.45.23:788][ 0]Portal: Constructing App Data Access Layer
- [2017.09.30-01.45.24:286][ 0]LogBuildInfoRepository: Using LauncherLabel Live-Belica
- [2017.09.30-01.45.24:286][ 0]LogBuildInfoRepository: Using AppLabel Live
- [2017.09.30-01.45.24:287][ 0]LogSelfUpdateService: Initialising for EpicGamesLauncher 6.4.0-3656250+++Portal+Release-Live-Windows.
- [2017.09.30-01.45.24:289][ 0]Portal: Constructing App Domain Layer
- [2017.09.30-01.45.24:313][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:320][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Found matching shortcut: true
- [2017.09.30-01.45.24:321][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Found matching shortcut: false
- [2017.09.30-01.45.24:322][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
- [2017.09.30-01.45.24:323][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
- [2017.09.30-01.45.24:323][ 0]WinPlatform: Found matching shortcut: true
- [2017.09.30-01.45.24:503][ 0]Portal: Constructing App Presentation Layer
- [2017.09.30-01.45.24:509][ 0]FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel UEPVM:2
- [2017.09.30-01.45.24:510][ 0]Portal: Constructing App UI Layer
- [2017.09.30-01.45.24:648][ 5]FCommunityPortalManagerImpl: Change State CPManagerState_Init->CPManagerState_UserLogin
- [2017.09.30-01.45.24:779][ 9]Url Processing Complete: /sign-in -> /sign-in/index.html?lang={locale}
- [2017.09.30-01.45.24:779][ 9]Navigating to Internal Url: /sign-in/index.html?lang={locale}
- [2017.09.30-01.45.24:798][ 9]SCommunityPortalMainImpl::Construct UEPVM:4
- [2017.09.30-01.45.24:807][ 9]~SCommunityPortalMainImpl UEPVM:2
- [2017.09.30-01.45.24:807][ 9]FCommunityPortalManagerImpl: Change State CPManagerState_UserLogin->CPManagerState_WaitingRoom
- [2017.09.30-01.45.24:811][ 9]LogSlate: Took 0.000972 seconds to synchronously load lazily loaded font '../../Content/Font/Lato-Regular.ttf' (118K)
- [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Delayed initialization for EpicGamesLauncher 6.4.0-3656250+++Portal+Release-Live-Windows.
- [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Requesting launcher build info.
- [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Deprecation updated. Deprecated:0.
- [2017.09.30-01.45.26:048][ 43]LogStreaming: Warning: Failed to read file 'C:/ProgramData/Epic/EpicGamesLauncher/Data/LauncherUpdate.manifest' error.
- [2017.09.30-01.45.26:175][ 47]FCommunityPortalManagerImpl: Change State CPManagerState_WaitingRoom->CPManagerState_SelfUpdateCheck
- [2017.09.30-01.45.26:337][ 52]LogSelfUpdateService: Launcher build response 1 6.4.0-3656250+++Portal+Release-Live-Windows.
- [2017.09.30-01.45.26:337][ 52]LogSelfUpdateService: Waiting for next version update.
- [2017.09.30-01.45.26:534][ 55]FCommunityPortalManagerImpl: Change State CPManagerState_SelfUpdateCheck->CPManagerState_WaitEms
- [2017.09.30-01.45.26:664][ 59]FAccountService::AutoSignIn
- [2017.09.30-01.45.26:664][ 59]FCommunityPortalManagerImpl: Change State CPManagerState_WaitEms->CPManagerState_LoggingIn
- [2017.09.30-01.45.27:179][ 75]FAccountService::OnLoginComplete - 0 TRUE f2435d60a1b54336a68bdcd475228904
- [2017.09.30-01.45.27:179][ 75]Portal: Constructing User Data Access Layer
- [2017.09.30-01.45.27:179][ 75]Portal: Constructing User Domain Layer
- [2017.09.30-01.45.27:200][ 75]Portal: Constructing User Presentation Layer
- [2017.09.30-01.45.27:401][ 75]LogEmsService: ResolveEmsFilepath - Ems file does not exist #1e1e1e
- [2017.09.30-01.45.27:406][ 75]LogEmsService: ResolveEmsFilepath - Ems file does not exist #212121
- [2017.09.30-01.45.27:419][ 75]Portal: Constructing User UI Layer
- [2017.09.30-01.45.27:427][ 75]FUnrealEnginePortalViewModelImple_UpdateLauncherViewModel: LauncherViewModel is valid
- [2017.09.30-01.45.27:428][ 75]FAccountService::OnLoginChanged - LoggedIn 0
- [2017.09.30-01.45.27:431][ 76]FCommunityPortalManagerImpl: Change State CPManagerState_LoggingIn->CPManagerState_LaunchWebSession
- [2017.09.30-01.45.27:695][ 84]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchWebSession->CPManagerState_LaunchInfo
- [2017.09.30-01.45.28:602][112]Url Processing Complete: /fortnite -> /fortnite
- [2017.09.30-01.45.28:602][112]Navigating to Internal Url: /fortnite
- [2017.09.30-01.45.28:603][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
- [2017.09.30-01.45.28:609][112]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchInfo->CPManagerState_Launch
- [2017.09.30-01.45.28:638][112]SCommunityPortalMainImpl::Construct UEPVM:4
- [2017.09.30-01.45.28:638][112]Url Processing Complete: /null -> /null
- [2017.09.30-01.45.28:638][112]Navigating to Internal Url: /null
- [2017.09.30-01.45.28:648][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
- [2017.09.30-01.45.28:651][112][00000000114C9080] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.45.28:652][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
- [2017.09.30-01.45.28:657][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
- [2017.09.30-01.45.28:659][112][00000000114C8B80] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.45.28:660][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
- [2017.09.30-01.45.28:661][112][00000000114C8680] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.45.28:664][112][00000000114C8180] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.45.28:666][112][0000000022997B00] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.45.30:725][184]DEBUGSZ old=0 new=1
- [2017.09.30-01.45.30:741][185]DEBUGSZ old=1 new=2
- [2017.09.30-01.45.30:910][196]DEBUGSZ old=2 new=3
- [2017.09.30-01.45.30:926][197]DEBUGSZ old=3 new=6
- [2017.09.30-01.45.32:298][285]LogAnalytics: Warning: Endpoint analytics name has changed from 'launcherwaitingroom-public-service-prod06.ol.epicgames.com' to 'fortnitewaitingroom-public-service-prod.ol.epicgames.com', aggregated stats will be incorrect
- [2017.09.30-01.45.32:313][286]DEBUGSZ old=6 new=7
- [2017.09.30-01.45.32:328][287]DEBUGSZ old=7 new=8
- [2017.09.30-01.45.32:495][298]DEBUGSZ old=8 new=9
- [2017.09.30-01.45.32:510][299]FCommunityPortalLaunchAppTask: Launching app 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteClient-Win64-Shipping.exe' with commandline ' -AUTH_LOGIN=unused -AUTH_PASSWORD=750373235779491393105b28a18a1967 -AUTH_TYPE=exchangecode -epicapp=Fortnite -epicenv=Prod -EpicPortal -launcherappname=FortnitePublicTest -MCPRegion=NA'
- [2017.09.30-01.46.55:381][ 59]Url Processing Complete: /ut -> /ut/play
- [2017.09.30-01.46.55:381][ 59]Navigating to Internal Url: /ut/play
- [2017.09.30-01.46.55:381][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
- [2017.09.30-01.46.55:391][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0, 0, 0, 0.8
- [2017.09.30-01.46.55:393][ 59][000000001558DF80] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.46.55:393][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
- [2017.09.30-01.46.55:404][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist #95c990ff
- [2017.09.30-01.46.55:936][ 89]Url Processing Complete: /viper -> /viper
- [2017.09.30-01.46.55:936][ 89]Navigating to Internal Url: /viper
- [2017.09.30-01.46.55:936][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
- [2017.09.30-01.46.55:944][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.5
- [2017.09.30-01.46.55:947][ 89][0000000022994B80] FWebPurchaseCommand::NotStartedState
- [2017.09.30-01.46.55:947][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
- [2017.09.30-01.46.56:967][150]Url Processing Complete: /fortnite -> /fortnite
- [2017.09.30-01.46.56:967][150]Navigating to Internal Url: /fortnite
- [2017.09.30-01.46.56:967][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
- [2017.09.30-01.46.56:971][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
- [2017.09.30-01.46.56:974][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
- [2017.09.30-01.46.56:980][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
- [2017.09.30-01.46.56:983][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
- [2017.09.30-01.46.57:531][183]Url Processing Complete: /ue -> /ue/community
- [2017.09.30-01.46.57:531][183]Navigating to Internal Url: /ue/community
- [2017.09.30-01.47.00:098][344]Url Processing Complete: /ue/library -> /ue/library
- [2017.09.30-01.47.00:098][344]Navigating to Internal Url: /ue/library
- [2017.09.30-01.47.00:104][344]LogSlate: Took 0.001673 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2017.09.30-01.47.03:121][533]Url Processing Complete: /fortnite -> /fortnite
- [2017.09.30-01.47.03:121][533]Navigating to Internal Url: /fortnite
- [2017.09.30-01.47.03:121][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
- [2017.09.30-01.47.03:128][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
- [2017.09.30-01.47.03:131][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
- [2017.09.30-01.47.03:137][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
- [2017.09.30-01.47.03:139][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
- [2017.09.30-01.49.01:526][663]LogOnline: Display: OSS: Starting EulaService::GetAgreement request for key fn user f2435d60a1b54336a68bdcd475228904
- [2017.09.30-01.49.02:887][750]LogOnline: Display: OSS: EulaService::GetAgreement request complete. url=https://eulatracking-public-service-prod06.ol.epicgames.com/eulatracking/api/public/agreements/fn/account/f2435d60a1b54336a68bdcd475228904?locale=en-US code=204 key=fn responselength=0
- [2017.09.30-01.49.02:887][750]LogOnline: Display: OSS: EulaService::GetAgreement user has already accepted the agreement fn (no content)
- [2017.09.30-01.49.02:887][750]DEBUGSZ old=0 new=1
- [2017.09.30-01.49.02:903][751]LogPortal: FCommunityPortalOSSImpl::RequestLatestAppBuild Fortnite Live
- [2017.09.30-01.49.02:903][751]DEBUGSZ old=1 new=2
- [2017.09.30-01.49.03:107][764]DEBUGSZ old=2 new=3
- [2017.09.30-01.49.03:123][765]DEBUGSZ old=3 new=6
- [2017.09.30-01.49.03:298][776]DEBUGSZ old=6 new=7
- [2017.09.30-01.49.03:314][777]DEBUGSZ old=7 new=8
- [2017.09.30-01.49.03:490][788]DEBUGSZ old=8 new=9
- [2017.09.30-01.49.03:505][789]FCommunityPortalLaunchAppTask: Launching app 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteClient-Win64-Shipping.exe' with commandline ' -AUTH_LOGIN=unused -AUTH_PASSWORD=b874438693504cf487f2814722e88081 -AUTH_TYPE=exchangecode -epicapp=Fortnite -epicenv=Prod -EpicPortal -launcherappname=FortnitePublicTest -MCPRegion=NA'
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