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  1. LogInit: Build: 6.4.0-3656250+++Portal+Release-Live
  2. LogInit: Engine Version: 4.18.0-3656250+++Portal+Release-Live
  3. LogInit: Compatible Engine Version: 4.18.0-3656250+++Portal+Release-Live
  4. LogInit: Net CL: 3656250
  5. LogInit: Compiled (64-bit): Sep 21 2017 11:36:21
  6. LogInit: Compiled with Visual C++: 19.00.24215.01
  7. LogInit: Build Configuration: Shipping
  8. LogInit: Branch Name: ++Portal+Release-Live
  9. LogInit: Command line: "C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\..\..\..\Portal\Binaries\Win64\EpicGamesLauncher.exe"  -SaveToUserDir -Messaging
  10. LogInit: Base directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
  11. LogInit: Installed Engine Build: 1
  12. LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  13. LogInit: Object subsystem initialized
  14. [2017.09.30-01.45.20:228][  0]LogInit: Computer: B0X3
  15. [2017.09.30-01.45.20:228][  0]LogInit: User: gane
  16. [2017.09.30-01.45.20:228][  0]LogInit: CPU Page size=4096, Cores=4
  17. [2017.09.30-01.45.20:228][  0]LogInit: High frequency timer resolution =3.312832 MHz
  18. [2017.09.30-01.45.20:228][  0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
  19. [2017.09.30-01.45.20:228][  0]LogMemory: Platform Memory Stats for Windows
  20. [2017.09.30-01.45.20:228][  0]LogMemory: Process Physical Memory: 27.21 MB used, 27.21 MB peak
  21. [2017.09.30-01.45.20:228][  0]LogMemory: Process Virtual Memory: 55.34 MB used, 55.34 MB peak
  22. [2017.09.30-01.45.20:228][  0]LogMemory: Physical Memory: 2852.66 MB used,  29879.63 MB free, 32732.30 MB total
  23. [2017.09.30-01.45.20:228][  0]LogMemory: Virtual Memory: 178.18 MB used,  29879.63 MB free, 8388608.00 MB total
  24. [2017.09.30-01.45.20:263][  0]LogAssetRegistry: FAssetRegistry took 0.0105 seconds to start up
  25. [2017.09.30-01.45.20:264][  0]LogUObjectArray: 211 objects as part of root set at end of initial load.
  26. [2017.09.30-01.45.20:264][  0]LogUObjectAllocator: 35840 out of 0 bytes used by permanent object pool.
  27. [2017.09.30-01.45.20:264][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  28. [2017.09.30-01.45.20:265][  0]LogInit: Using OS detected language (en-US).
  29. [2017.09.30-01.45.20:265][  0]LogInit: Using OS detected locale (en-US).
  30. [2017.09.30-01.45.20:299][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  31. [2017.09.30-01.45.20:306][  0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000108 seconds
  32. [2017.09.30-01.45.20:327][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  33. [2017.09.30-01.45.20:390][  0]LogInit: Using libcurl 7.47.1
  34. [2017.09.30-01.45.20:390][  0]LogInit:  - built for x86_64-pc-win32
  35. [2017.09.30-01.45.20:390][  0]LogInit:  - supports SSL with OpenSSL/1.0.2g
  36. [2017.09.30-01.45.20:390][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  37. [2017.09.30-01.45.20:390][  0]LogInit:  - other features:
  38. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_SSL
  39. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_LIBZ
  40. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_IPV6
  41. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_ASYNCHDNS
  42. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_LARGEFILE
  43. [2017.09.30-01.45.20:390][  0]LogInit:      CURL_VERSION_IDN
  44. [2017.09.30-01.45.20:400][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
  45. [2017.09.30-01.45.20:400][  0]LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
  46. [2017.09.30-01.45.20:400][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  47. [2017.09.30-01.45.20:400][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  48. [2017.09.30-01.45.20:400][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
  49. [2017.09.30-01.45.20:737][  0]LogSlate: Using Freetype 2.6.0
  50. [2017.09.30-01.45.20:740][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  51. [2017.09.30-01.45.21:010][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  52. [2017.09.30-01.45.21:015][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  53. [2017.09.30-01.45.23:788][  0]Portal: Constructing App Data Access Layer
  54. [2017.09.30-01.45.24:286][  0]LogBuildInfoRepository: Using LauncherLabel Live-Belica
  55. [2017.09.30-01.45.24:286][  0]LogBuildInfoRepository: Using AppLabel Live
  56. [2017.09.30-01.45.24:287][  0]LogSelfUpdateService: Initialising for EpicGamesLauncher 6.4.0-3656250+++Portal+Release-Live-Windows.
  57. [2017.09.30-01.45.24:289][  0]Portal: Constructing App Domain Layer
  58. [2017.09.30-01.45.24:313][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  59. [2017.09.30-01.45.24:320][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  60. [2017.09.30-01.45.24:320][  0]WinPlatform: Found matching shortcut: false
  61. [2017.09.30-01.45.24:320][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  62. [2017.09.30-01.45.24:320][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  63. [2017.09.30-01.45.24:320][  0]WinPlatform: Found matching shortcut: false
  64. [2017.09.30-01.45.24:320][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  65. [2017.09.30-01.45.24:321][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  66. [2017.09.30-01.45.24:321][  0]WinPlatform: Found matching shortcut: false
  67. [2017.09.30-01.45.24:321][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  68. [2017.09.30-01.45.24:321][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  69. [2017.09.30-01.45.24:321][  0]WinPlatform: Found matching shortcut: true
  70. [2017.09.30-01.45.24:321][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  71. [2017.09.30-01.45.24:322][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  72. [2017.09.30-01.45.24:322][  0]WinPlatform: Found matching shortcut: false
  73. [2017.09.30-01.45.24:322][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  74. [2017.09.30-01.45.24:322][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  75. [2017.09.30-01.45.24:322][  0]WinPlatform: Found matching shortcut: false
  76. [2017.09.30-01.45.24:322][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  77. [2017.09.30-01.45.24:322][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  78. [2017.09.30-01.45.24:322][  0]WinPlatform: Found matching shortcut: false
  79. [2017.09.30-01.45.24:322][  0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
  80. [2017.09.30-01.45.24:323][  0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
  81. [2017.09.30-01.45.24:323][  0]WinPlatform: Found matching shortcut: true
  82. [2017.09.30-01.45.24:503][  0]Portal: Constructing App Presentation Layer
  83. [2017.09.30-01.45.24:509][  0]FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel UEPVM:2
  84. [2017.09.30-01.45.24:510][  0]Portal: Constructing App UI Layer
  85. [2017.09.30-01.45.24:648][  5]FCommunityPortalManagerImpl: Change State CPManagerState_Init->CPManagerState_UserLogin
  86. [2017.09.30-01.45.24:779][  9]Url Processing Complete: /sign-in -> /sign-in/index.html?lang={locale}
  87. [2017.09.30-01.45.24:779][  9]Navigating to Internal Url: /sign-in/index.html?lang={locale}
  88. [2017.09.30-01.45.24:798][  9]SCommunityPortalMainImpl::Construct UEPVM:4
  89. [2017.09.30-01.45.24:807][  9]~SCommunityPortalMainImpl UEPVM:2
  90. [2017.09.30-01.45.24:807][  9]FCommunityPortalManagerImpl: Change State CPManagerState_UserLogin->CPManagerState_WaitingRoom
  91. [2017.09.30-01.45.24:811][  9]LogSlate: Took 0.000972 seconds to synchronously load lazily loaded font '../../Content/Font/Lato-Regular.ttf' (118K)
  92. [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Delayed initialization for EpicGamesLauncher 6.4.0-3656250+++Portal+Release-Live-Windows.
  93. [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Requesting launcher build info.
  94. [2017.09.30-01.45.26:047][ 43]LogSelfUpdateService: Deprecation updated. Deprecated:0.
  95. [2017.09.30-01.45.26:048][ 43]LogStreaming: Warning: Failed to read file 'C:/ProgramData/Epic/EpicGamesLauncher/Data/LauncherUpdate.manifest' error.
  96. [2017.09.30-01.45.26:175][ 47]FCommunityPortalManagerImpl: Change State CPManagerState_WaitingRoom->CPManagerState_SelfUpdateCheck
  97. [2017.09.30-01.45.26:337][ 52]LogSelfUpdateService: Launcher build response 1 6.4.0-3656250+++Portal+Release-Live-Windows.
  98. [2017.09.30-01.45.26:337][ 52]LogSelfUpdateService: Waiting for next version update.
  99. [2017.09.30-01.45.26:534][ 55]FCommunityPortalManagerImpl: Change State CPManagerState_SelfUpdateCheck->CPManagerState_WaitEms
  100. [2017.09.30-01.45.26:664][ 59]FAccountService::AutoSignIn
  101. [2017.09.30-01.45.26:664][ 59]FCommunityPortalManagerImpl: Change State CPManagerState_WaitEms->CPManagerState_LoggingIn
  102. [2017.09.30-01.45.27:179][ 75]FAccountService::OnLoginComplete - 0 TRUE f2435d60a1b54336a68bdcd475228904 
  103. [2017.09.30-01.45.27:179][ 75]Portal: Constructing User Data Access Layer
  104. [2017.09.30-01.45.27:179][ 75]Portal: Constructing User Domain Layer
  105. [2017.09.30-01.45.27:200][ 75]Portal: Constructing User Presentation Layer
  106. [2017.09.30-01.45.27:401][ 75]LogEmsService: ResolveEmsFilepath - Ems file does not exist #1e1e1e
  107. [2017.09.30-01.45.27:406][ 75]LogEmsService: ResolveEmsFilepath - Ems file does not exist #212121
  108. [2017.09.30-01.45.27:419][ 75]Portal: Constructing User UI Layer
  109. [2017.09.30-01.45.27:427][ 75]FUnrealEnginePortalViewModelImple_UpdateLauncherViewModel: LauncherViewModel is valid
  110. [2017.09.30-01.45.27:428][ 75]FAccountService::OnLoginChanged - LoggedIn 0
  111. [2017.09.30-01.45.27:431][ 76]FCommunityPortalManagerImpl: Change State CPManagerState_LoggingIn->CPManagerState_LaunchWebSession
  112. [2017.09.30-01.45.27:695][ 84]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchWebSession->CPManagerState_LaunchInfo
  113. [2017.09.30-01.45.28:602][112]Url Processing Complete: /fortnite -> /fortnite
  114. [2017.09.30-01.45.28:602][112]Navigating to Internal Url: /fortnite
  115. [2017.09.30-01.45.28:603][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
  116. [2017.09.30-01.45.28:609][112]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchInfo->CPManagerState_Launch
  117. [2017.09.30-01.45.28:638][112]SCommunityPortalMainImpl::Construct UEPVM:4
  118. [2017.09.30-01.45.28:638][112]Url Processing Complete: /null -> /null
  119. [2017.09.30-01.45.28:638][112]Navigating to Internal Url: /null
  120. [2017.09.30-01.45.28:648][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
  121. [2017.09.30-01.45.28:651][112][00000000114C9080] FWebPurchaseCommand::NotStartedState
  122. [2017.09.30-01.45.28:652][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
  123. [2017.09.30-01.45.28:657][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
  124. [2017.09.30-01.45.28:659][112][00000000114C8B80] FWebPurchaseCommand::NotStartedState
  125. [2017.09.30-01.45.28:660][112]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
  126. [2017.09.30-01.45.28:661][112][00000000114C8680] FWebPurchaseCommand::NotStartedState
  127. [2017.09.30-01.45.28:664][112][00000000114C8180] FWebPurchaseCommand::NotStartedState
  128. [2017.09.30-01.45.28:666][112][0000000022997B00] FWebPurchaseCommand::NotStartedState
  129. [2017.09.30-01.45.30:725][184]DEBUGSZ  old=0 new=1
  130. [2017.09.30-01.45.30:741][185]DEBUGSZ  old=1 new=2
  131. [2017.09.30-01.45.30:910][196]DEBUGSZ  old=2 new=3
  132. [2017.09.30-01.45.30:926][197]DEBUGSZ  old=3 new=6
  133. [2017.09.30-01.45.32:298][285]LogAnalytics: Warning: Endpoint analytics name has changed from 'launcherwaitingroom-public-service-prod06.ol.epicgames.com' to 'fortnitewaitingroom-public-service-prod.ol.epicgames.com', aggregated stats will be incorrect
  134. [2017.09.30-01.45.32:313][286]DEBUGSZ  old=6 new=7
  135. [2017.09.30-01.45.32:328][287]DEBUGSZ  old=7 new=8
  136. [2017.09.30-01.45.32:495][298]DEBUGSZ  old=8 new=9
  137. [2017.09.30-01.45.32:510][299]FCommunityPortalLaunchAppTask: Launching app 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteClient-Win64-Shipping.exe' with commandline ' -AUTH_LOGIN=unused -AUTH_PASSWORD=750373235779491393105b28a18a1967 -AUTH_TYPE=exchangecode -epicapp=Fortnite -epicenv=Prod -EpicPortal -launcherappname=FortnitePublicTest -MCPRegion=NA'
  138. [2017.09.30-01.46.55:381][ 59]Url Processing Complete: /ut -> /ut/play
  139. [2017.09.30-01.46.55:381][ 59]Navigating to Internal Url: /ut/play
  140. [2017.09.30-01.46.55:381][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
  141. [2017.09.30-01.46.55:391][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0, 0, 0, 0.8
  142. [2017.09.30-01.46.55:393][ 59][000000001558DF80] FWebPurchaseCommand::NotStartedState
  143. [2017.09.30-01.46.55:393][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
  144. [2017.09.30-01.46.55:404][ 59]LogEmsService: ResolveEmsFilepath - Ems file does not exist #95c990ff
  145. [2017.09.30-01.46.55:936][ 89]Url Processing Complete: /viper -> /viper
  146. [2017.09.30-01.46.55:936][ 89]Navigating to Internal Url: /viper
  147. [2017.09.30-01.46.55:936][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
  148. [2017.09.30-01.46.55:944][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.5
  149. [2017.09.30-01.46.55:947][ 89][0000000022994B80] FWebPurchaseCommand::NotStartedState
  150. [2017.09.30-01.46.55:947][ 89]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
  151. [2017.09.30-01.46.56:967][150]Url Processing Complete: /fortnite -> /fortnite
  152. [2017.09.30-01.46.56:967][150]Navigating to Internal Url: /fortnite
  153. [2017.09.30-01.46.56:967][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
  154. [2017.09.30-01.46.56:971][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
  155. [2017.09.30-01.46.56:974][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
  156. [2017.09.30-01.46.56:980][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
  157. [2017.09.30-01.46.56:983][150]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
  158. [2017.09.30-01.46.57:531][183]Url Processing Complete: /ue -> /ue/community
  159. [2017.09.30-01.46.57:531][183]Navigating to Internal Url: /ue/community
  160. [2017.09.30-01.47.00:098][344]Url Processing Complete: /ue/library -> /ue/library
  161. [2017.09.30-01.47.00:098][344]Navigating to Internal Url: /ue/library
  162. [2017.09.30-01.47.00:104][344]LogSlate: Took 0.001673 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  163. [2017.09.30-01.47.03:121][533]Url Processing Complete: /fortnite -> /fortnite
  164. [2017.09.30-01.47.03:121][533]Navigating to Internal Url: /fortnite
  165. [2017.09.30-01.47.03:121][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
  166. [2017.09.30-01.47.03:128][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0.0, 0.0, 0.0, 0.7
  167. [2017.09.30-01.47.03:131][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
  168. [2017.09.30-01.47.03:137][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.25
  169. [2017.09.30-01.47.03:139][533]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.2
  170. [2017.09.30-01.49.01:526][663]LogOnline: Display: OSS: Starting EulaService::GetAgreement request for key fn user f2435d60a1b54336a68bdcd475228904
  171. [2017.09.30-01.49.02:887][750]LogOnline: Display: OSS: EulaService::GetAgreement request complete. url=https://eulatracking-public-service-prod06.ol.epicgames.com/eulatracking/api/public/agreements/fn/account/f2435d60a1b54336a68bdcd475228904?locale=en-US code=204 key=fn responselength=0
  172. [2017.09.30-01.49.02:887][750]LogOnline: Display: OSS: EulaService::GetAgreement user has already accepted the agreement fn (no content)
  173. [2017.09.30-01.49.02:887][750]DEBUGSZ  old=0 new=1
  174. [2017.09.30-01.49.02:903][751]LogPortal: FCommunityPortalOSSImpl::RequestLatestAppBuild Fortnite Live
  175. [2017.09.30-01.49.02:903][751]DEBUGSZ  old=1 new=2
  176. [2017.09.30-01.49.03:107][764]DEBUGSZ  old=2 new=3
  177. [2017.09.30-01.49.03:123][765]DEBUGSZ  old=3 new=6
  178. [2017.09.30-01.49.03:298][776]DEBUGSZ  old=6 new=7
  179. [2017.09.30-01.49.03:314][777]DEBUGSZ  old=7 new=8
  180. [2017.09.30-01.49.03:490][788]DEBUGSZ  old=8 new=9
  181. [2017.09.30-01.49.03:505][789]FCommunityPortalLaunchAppTask: Launching app 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/FortniteClient-Win64-Shipping.exe' with commandline ' -AUTH_LOGIN=unused -AUTH_PASSWORD=b874438693504cf487f2814722e88081 -AUTH_TYPE=exchangecode -epicapp=Fortnite -epicenv=Prod -EpicPortal -launcherappname=FortnitePublicTest -MCPRegion=NA'
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