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May 11th, 2019
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  1. Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap:
  2.  
  3. Atmospheric Condenser
  4. Chemistry Lab
  5. EXO Dynamics Research Aid expended pyramid top
  6. Large Printer
  7. Large Seat (3-seat)
  8. Large Shredder
  9. Large Storage
  10. Partially Wrecked Medium Platform
  11. Research Module
  12. Smelter
  13. Soil Centrifuge
  14. Trade Module
  15. Wrecked Medium Platform
  16. Wrecked Research Module
  17. Wrecked Rover
  18. Wrecked Smelter
  19. - Printed from: Large Printer
  20. - Resource Cost: 2 Tungsten Carbide, 2 Steel
  21. - Byte Cost: 5000
  22.  
  23. Extra large Platform C has been added to the Catalog.
  24. This new platform is the largest platform currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources!
  25.  
  26. - Printed from: Large Printer
  27. - Resource Cost: 2 Iron, 2 Steel
  28. - Byte Cost: 5000
  29.  
  30. We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items.
  31. This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet's new underground layers!
  32.  
  33. Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player.
  34.  
  35. Players will be able to preview both locked and unlocked items.
  36. Locked content now have tooltips that help guide players on how to unlock those items.
  37. Preview will highlight newly unlocked content after the criteria has been met.
  38.  
  39. We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything!
  40.  
  41. This includes:
  42.  
  43. All Augments
  44. All Drills
  45. Atomspheric Condenser
  46. Chemistry Lab
  47. Crane
  48. Drill Mods 2 & 3
  49. Dynamite
  50. Extra Large Platforms A & B
  51. Extra Large Storage
  52. Fireworks
  53. Hydrazine Thruster
  54. Large Platform C
  55. Large Rover Seat
  56. Medium Generator
  57. Medium & Large Rover
  58. Medium & Large Shuttles
  59. Medium Solar
  60. Medium & Large Shredders
  61. Medium Wind
  62. Oxygen Tank, T1 Oxygenator
  63. RTG
  64. Small & Medium Battery
  65. Solar Array
  66. Trade Platform
  67. Winch
  68.  
  69. General Updates
  70.  
  71. Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing.
  72. Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers.
  73. Structures in the center of every planet and moons now supply free oxygen
  74. Tuned transition speed of getting in and out of all kinds of seats to feel better
  75.  
  76. Performance Optimizations
  77. [AS-6624] - Implemented an object spawning optimization that will make objects more performant overall.
  78. [AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits
  79. [AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up!
  80. Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present
  81. [AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed!
  82.  
  83. BUGFIXES
  84.  
  85. The following bugs have been fixed as of version 1.1.0.0:
  86.  
  87. [AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created.
  88. [AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games.
  89. [AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source.
  90. [AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items.
  91. [AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed.
  92. [AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic
  93. [AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle.
  94. [AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed.
  95. [AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette
  96. [AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.”
  97. [AS-6651] - Power Columns on the medium battery now correctly reflect battery charge
  98. [AS-6694] - Client players should now be able to see Chambers when in orbit of any planet.
  99. [AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy.
  100. [AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view.
  101. [AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator.
  102. [AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain.
  103.  
  104. Audio Bugfixes
  105.  
  106. [AS-4319] - Fixed a bug that halted SFX when loading soil into the Soil Centrifuge.
  107. [AS-4775] - Rover sound effects should now scale and transition more smoothly.
  108. [AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground.
  109. [AS-4900] - Fixed a bug with single Tether not having audio when being dropped.
  110. [AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain.
  111. [AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio.
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