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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Array : MonoBehaviour
- {
- private int[] intArray = new int[5];
- private int randomNumber;
- private int MaxValue = 10;
- private int currentValue;
- private void Start()
- {
- for (int i = 0; i < intArray.Length; i++)
- {
- randomNumber = Random.Range(0, 10);
- intArray[i] = randomNumber;
- currentValue = intArray[i];
- if (currentValue < MaxValue)
- {
- MaxValue = currentValue;
- }
- }
- Debug.Log(MaxValue);
- }
- }
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