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- label start:
- scene living_room ### main background
- show maria01 ### animation sprite
- pause 1.5
- show maria_mouth_01 ### mouth animation 01
- voice "voice/001.ogg"
- nez "Good morning.{w=0.7}{nw}" ### at the end, write the total length of the audio file and switch to blinking eyes mode
- show maria_blink01 ### girl blinking eyes
- $ store._history = False ### specify not to write the following line to the history
- nez "Good morning.{fast}" ### instantly call the line of text that the character spoke. Аudio file is not registered
- $ store._history = True ### allow writing the following line of the dialog to history
- show maria02 ### animation sprite
- pause 3.2
- show maria_mouth_02 ### mouth animation 02
- voice "voice/002.ogg"
- nez "Woke up?{w=0.5}{nw}"
- $ store._history = False
- show maria_blink01
- nez "Woke up??{fast}"
- #mouth.rpy
- init:
- image maria_mouth_01:
- pause 0.3
- "p01_8"
- pause 0.1
- "p01_2"
- pause 0.1
- "p01_3"
- pause 0.1
- "p01_8"
- pause 0.1
- "p01_4"
- pause 0.1
- "p01_5"
- pause 0.2
- "p01_8"
- pause 0.1
- image maria_mouth_02:
- pause 0.3
- "p02_8"
- pause 0.1
- "p02_1"
- pause 0.1
- "p02_2"
- pause 0.1
- "p02_8"
- pause 0.2
- "p02_3"
- pause 0.1
- "p02_4"
- pause 0.1
- "p02_5"
- pause 0.1
- "p02_6"
- pause 0.1
- "p02_4"
- pause 0.3
- "p02_8"
- pause 0.1
- ### eyes
- init:
- ####глаза
- image maria_blink01:
- "p01_8"
- pause 3.2
- "p01_6"
- pause 0.1
- "p01_7"
- pause 0.1
- repeat
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