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Jan 15th, 2019
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  1. == Program values ==
  2. 16974 - 0x0000424E - BN\0\0
  3. 17459 - 0x00004433 - D3\0\0
  4.  
  5. Toon Data Layout
  6. ----------------
  7.  
  8. == Groups generalized ==
  9. Group# Description
  10. ========================
  11. 1 Account stuff
  12. 2 Uncertain; contains the player's current ToonId
  13. 3 Toon data
  14.  
  15. == Fields ==
  16. Program Group Field Value type Description
  17. =========================================================================================================
  18. == BN - 16974 ==
  19. BN 1 1 string RealID name most likely
  20. BN 1 2 bool Unknown; seems to always be true in caps
  21. BN 1 4 bnet.protocol.EntityId Current Toon's ID
  22. BN 3 2 string Hero's name
  23. BN 3 3 bool Is the toon online?
  24. BN 3 5 int Always 0 when toon is online, not added to response if he's not.
  25. BN 3 9 string Program (should always "D3")
  26. BN 3 10 int64 Unknown; always 0?
  27. BN 3 11 bnet.protocol.EntityId Unknown
  28.  
  29. == D3 - 17459 ==
  30. D3 1 1 D3.OnlineService.EntityId Unknown; toon ID?
  31. D3 2 1 D3.Account.BannerConfiguration Banner configuration
  32. D3 3 1 int64 Hero's class (GbidClass)
  33. D3 3 2 int64 Hero's current level
  34. D3 3 3 D3.Hero.VisualEquipment Hero's visible equipment
  35. D3 3 4 int64 Hero's flags (gender and such - always have 0x2000020 set.)
  36. D3 4 1 D3.OnlineService.EntityId Toon's Channel ID - (added to response only when the toon is online)
  37. D3 4 2 int Away status (0=present, 2=away, 4=busy) (added to response only when the toon is online)
  38. D3 4 3 string Probably the away message (unused in client, currently)
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