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- == Program values ==
- 16974 - 0x0000424E - BN\0\0
- 17459 - 0x00004433 - D3\0\0
- Toon Data Layout
- ----------------
- == Groups generalized ==
- Group# Description
- ========================
- 1 Account stuff
- 2 Uncertain; contains the player's current ToonId
- 3 Toon data
- == Fields ==
- Program Group Field Value type Description
- =========================================================================================================
- == BN - 16974 ==
- BN 1 1 string RealID name most likely
- BN 1 2 bool Unknown; seems to always be true in caps
- BN 1 4 bnet.protocol.EntityId Current Toon's ID
- BN 3 2 string Hero's name
- BN 3 3 bool Is the toon online?
- BN 3 5 int Always 0 when toon is online, not added to response if he's not.
- BN 3 9 string Program (should always "D3")
- BN 3 10 int64 Unknown; always 0?
- BN 3 11 bnet.protocol.EntityId Unknown
- == D3 - 17459 ==
- D3 1 1 D3.OnlineService.EntityId Unknown; toon ID?
- D3 2 1 D3.Account.BannerConfiguration Banner configuration
- D3 3 1 int64 Hero's class (GbidClass)
- D3 3 2 int64 Hero's current level
- D3 3 3 D3.Hero.VisualEquipment Hero's visible equipment
- D3 3 4 int64 Hero's flags (gender and such - always have 0x2000020 set.)
- D3 4 1 D3.OnlineService.EntityId Toon's Channel ID - (added to response only when the toon is online)
- D3 4 2 int Away status (0=present, 2=away, 4=busy) (added to response only when the toon is online)
- D3 4 3 string Probably the away message (unused in client, currently)
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