LanderDusty

Warden Model

Jul 20th, 2018
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  1. script:ClearAllChildren()
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local TIME = 0
  25. local sick = Instance.new("Sound",Torso)
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43. local RWINGS = {}
  44. local LWINGS = {}
  45. local GunPoint
  46. Player_Size = 1
  47. wait(0.5)
  48.  
  49. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  50. local NEWPART = IT("Part")
  51. NEWPART.formFactor = FORMFACTOR
  52. NEWPART.Reflectance = REFLECTANCE
  53. NEWPART.Transparency = TRANSPARENCY
  54. NEWPART.CanCollide = false
  55. NEWPART.Locked = true
  56. NEWPART.Anchored = true
  57. if ANCHOR == false then
  58. NEWPART.Anchored = false
  59. end
  60. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  61. NEWPART.Name = NAME
  62. NEWPART.Size = SIZE
  63. NEWPART.Position = Torso.Position
  64. NEWPART.Material = MATERIAL
  65. NEWPART:BreakJoints()
  66. NEWPART.Parent = PARENT
  67. return NEWPART
  68. end
  69.  
  70. local function weldBetween(a, b)
  71. local weldd = Instance.new("ManualWeld")
  72. weldd.Part0 = a
  73. weldd.Part1 = b
  74. weldd.C0 = CFrame.new()
  75. weldd.C1 = b.CFrame:inverse() * a.CFrame
  76. weldd.Parent = a
  77. return weldd
  78. end
  79.  
  80.  
  81. function QuaternionFromCFrame(cf)
  82. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  83. local trace = m00 + m11 + m22
  84. if trace > 0 then
  85. local s = math.sqrt(1 + trace)
  86. local recip = 0.5 / s
  87. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  88. else
  89. local i = 0
  90. if m11 > m00 then
  91. i = 1
  92. end
  93. if m22 > (i == 0 and m00 or m11) then
  94. i = 2
  95. end
  96. if i == 0 then
  97. local s = math.sqrt(m00 - m11 - m22 + 1)
  98. local recip = 0.5 / s
  99. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  100. elseif i == 1 then
  101. local s = math.sqrt(m11 - m22 - m00 + 1)
  102. local recip = 0.5 / s
  103. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  104. elseif i == 2 then
  105. local s = math.sqrt(m22 - m00 - m11 + 1)
  106. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  107. end
  108. end
  109. end
  110.  
  111. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  112. local xs, ys, zs = x + x, y + y, z + z
  113. local wx, wy, wz = w * xs, w * ys, w * zs
  114. local xx = x * xs
  115. local xy = x * ys
  116. local xz = x * zs
  117. local yy = y * ys
  118. local yz = y * zs
  119. local zz = z * zs
  120. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  121. end
  122.  
  123. function QuaternionSlerp(a, b, t)
  124. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  125. local startInterp, finishInterp;
  126. if cosTheta >= 0.0001 then
  127. if (1 - cosTheta) > 0.0001 then
  128. local theta = ACOS(cosTheta)
  129. local invSinTheta = 1 / SIN(theta)
  130. startInterp = SIN((1 - t) * theta) * invSinTheta
  131. finishInterp = SIN(t * theta) * invSinTheta
  132. else
  133. startInterp = 1 - t
  134. finishInterp = t
  135. end
  136. else
  137. if (1 + cosTheta) > 0.0001 then
  138. local theta = ACOS(-cosTheta)
  139. local invSinTheta = 1 / SIN(theta)
  140. startInterp = SIN((t - 1) * theta) * invSinTheta
  141. finishInterp = SIN(t * theta) * invSinTheta
  142. else
  143. startInterp = t - 1
  144. finishInterp = t
  145. end
  146. end
  147. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  148. end
  149.  
  150. function Clerp(a, b, t)
  151. local qa = {QuaternionFromCFrame(a)}
  152. local qb = {QuaternionFromCFrame(b)}
  153. local ax, ay, az = a.x, a.y, a.z
  154. local bx, by, bz = b.x, b.y, b.z
  155. local _t = 1 - t
  156. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  157. end
  158.  
  159. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  160. local frame = IT("Frame")
  161. frame.BackgroundTransparency = TRANSPARENCY
  162. frame.BorderSizePixel = BORDERSIZEPIXEL
  163. frame.Position = POSITION
  164. frame.Size = SIZE
  165. frame.BackgroundColor3 = COLOR
  166. frame.BorderColor3 = BORDERCOLOR
  167. frame.Name = NAME
  168. frame.Parent = PARENT
  169. return frame
  170. end
  171.  
  172. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  173. local label = IT("TextLabel")
  174. label.BackgroundTransparency = 1
  175. label.Size = UD2(1, 0, 1, 0)
  176. label.Position = UD2(0, 0, 0, 0)
  177. label.TextColor3 = TEXTCOLOR
  178. label.TextStrokeTransparency = STROKETRANSPARENCY
  179. label.TextTransparency = TRANSPARENCY
  180. label.FontSize = TEXTFONTSIZE
  181. label.Font = TEXTFONT
  182. label.BorderSizePixel = BORDERSIZEPIXEL
  183. label.TextScaled = false
  184. label.Text = TEXT
  185. label.Name = NAME
  186. label.Parent = PARENT
  187. return label
  188. end
  189.  
  190. function NoOutlines(PART)
  191. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  192. end
  193.  
  194. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  195. local NEWWELD = IT(TYPE)
  196. NEWWELD.Part0 = PART0
  197. NEWWELD.Part1 = PART1
  198. NEWWELD.C0 = C0
  199. NEWWELD.C1 = C1
  200. NEWWELD.Parent = PARENT
  201. return NEWWELD
  202. end
  203.  
  204. local S = IT("Sound")
  205. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  206. local NEWSOUND = nil
  207. coroutine.resume(coroutine.create(function()
  208. NEWSOUND = S:Clone()
  209. NEWSOUND.Parent = PARENT
  210. NEWSOUND.Volume = VOLUME
  211. NEWSOUND.Pitch = PITCH
  212. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  213. NEWSOUND:play()
  214. if DOESLOOP == true then
  215. NEWSOUND.Looped = true
  216. else
  217. repeat wait(1) until NEWSOUND.Playing == false
  218. NEWSOUND:remove()
  219. end
  220. end))
  221. return NEWSOUND
  222. end
  223.  
  224. local EyeSizes={
  225. NumberSequenceKeypoint.new(0,2,0),
  226. NumberSequenceKeypoint.new(1,0,0)
  227. }
  228. local EyeTrans={
  229. NumberSequenceKeypoint.new(0,0.5,0),
  230. NumberSequenceKeypoint.new(1,1,0)
  231. }
  232. local PE=Instance.new("ParticleEmitter",nil)
  233. PE.LightEmission=.8
  234. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Neon").Color)
  235. PE.Size=NumberSequence.new(EyeSizes)
  236. PE.Transparency=NumberSequence.new(EyeTrans)
  237. PE.Lifetime=NumberRange.new(0.35,1)
  238. PE.Rotation=NumberRange.new(0,360)
  239. PE.Rate=100
  240. PE.VelocitySpread = 10000
  241. PE.Acceleration = Vector3.new(0,85,0)
  242. PE.Drag = 5
  243. PE.Speed = NumberRange.new(0.1,5)
  244. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  245. PE.ZOffset = 0.5
  246. PE.Name = "PE"
  247. PE.Enabled = false
  248.  
  249. function Fire(art)
  250. local PARTICLES = PE:Clone()
  251. PARTICLES.Parent = art
  252. PARTICLES.Enabled = true
  253. return PARTICLES
  254. end
  255.  
  256. function CFrameFromTopBack(at, top, back)
  257. local right = top:Cross(back)
  258. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  259. end
  260.  
  261. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  262. function WACKYEFFECT(Table)
  263. local TYPE = (Table.EffectType or "Sphere")
  264. local SIZE = (Table.Size or VT(1,1,1))
  265. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  266. local TRANSPARENCY = (Table.Transparency or 0)
  267. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  268. local CFRAME = (Table.CFrame or Torso.CFrame)
  269. local MOVEDIRECTION = (Table.MoveToPos or nil)
  270. local ROTATION1 = (Table.RotationX or 0)
  271. local ROTATION2 = (Table.RotationY or 0)
  272. local ROTATION3 = (Table.RotationZ or 0)
  273. local MATERIAL = (Table.Material or "Neon")
  274. local COLOR = (Table.Color or C3(1,1,1))
  275. local TIME = (Table.Time or 45)
  276. local SOUNDID = (Table.SoundID or nil)
  277. local SOUNDPITCH = (Table.SoundPitch or nil)
  278. local SOUNDVOLUME = (Table.SoundVolume or nil)
  279. coroutine.resume(coroutine.create(function()
  280. local PLAYSSOUND = false
  281. local SOUND = nil
  282. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  283. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  284. PLAYSSOUND = true
  285. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  286. end
  287. EFFECT.Color = COLOR
  288. local MSH = nil
  289. if TYPE == "Sphere" then
  290. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  291. elseif TYPE == "Block" or TYPE == "Box" then
  292. MSH = IT("BlockMesh",EFFECT)
  293. MSH.Scale = SIZE
  294. elseif TYPE == "Wave" then
  295. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  296. elseif TYPE == "Ring" then
  297. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  298. elseif TYPE == "Slash" then
  299. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  300. elseif TYPE == "Round Slash" then
  301. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  302. elseif TYPE == "Swirl" then
  303. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  304. elseif TYPE == "Skull" then
  305. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  306. elseif TYPE == "Crystal" then
  307. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  308. end
  309. if MSH ~= nil then
  310. local MOVESPEED = nil
  311. if MOVEDIRECTION ~= nil then
  312. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  313. end
  314. local GROWTH = SIZE - ENDSIZE
  315. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  316. if TYPE == "Block" then
  317. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  318. else
  319. EFFECT.CFrame = CFRAME
  320. end
  321. for LOOP = 1, TIME+1 do
  322. Swait()
  323. MSH.Scale = MSH.Scale - GROWTH/TIME
  324. if TYPE == "Wave" then
  325. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  326. end
  327. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  328. if TYPE == "Block" then
  329. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  330. else
  331. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  332. end
  333. if MOVEDIRECTION ~= nil then
  334. local ORI = EFFECT.Orientation
  335. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  336. EFFECT.Orientation = ORI
  337. end
  338. end
  339. if PLAYSSOUND == false then
  340. EFFECT:remove()
  341. else
  342. repeat wait(1) until SOUND.Playing == false
  343. EFFECT:remove()
  344. end
  345. else
  346. if PLAYSSOUND == false then
  347. EFFECT:remove()
  348. else
  349. repeat Swait() until SOUND.Playing == false
  350. EFFECT:remove()
  351. end
  352. end
  353. end))
  354. end
  355.  
  356. function MakeForm(PART,TYPE)
  357. if TYPE == "Cyl" then
  358. local MSH = IT("CylinderMesh",PART)
  359. elseif TYPE == "Ball" then
  360. local MSH = IT("SpecialMesh",PART)
  361. MSH.MeshType = "Sphere"
  362. elseif TYPE == "Wedge" then
  363. local MSH = IT("SpecialMesh",PART)
  364. MSH.MeshType = "Wedge"
  365. end
  366. end
  367.  
  368. Debris = game:GetService("Debris")
  369.  
  370. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  371. local DIRECTION = CF(StartPos,EndPos).lookVector
  372. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  373. end
  374.  
  375. local HATWELD = nil
  376. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  377. PLAYMAINANIM = false
  378. if WhichPose == "Cast1" then
  379. for i=0, Time, 0.1 / Animation_Speed do
  380. Swait()
  381. if Magic == true then
  382. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  383. end
  384. if Gyro ~= nil and Gyro ~= false then
  385. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  386. end
  387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  393. end
  394. elseif WhichPose == "Cast2" then
  395. for i=0, Time, 0.1 / Animation_Speed do
  396. Swait()
  397. if Magic == true then
  398. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  399. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  400. end
  401. if Gyro ~= nil and Gyro ~= false then
  402. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  403. end
  404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  410. end
  411. elseif WhichPose == "RightArmUp" then
  412. for i=0, Time, 0.1 / Animation_Speed do
  413. Swait()
  414. if Magic == true then
  415. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  416. end
  417. if Gyro ~= nil and Gyro ~= false then
  418. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  419. end
  420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  426. end
  427. elseif WhichPose == "Taunt" then
  428. for i=0, Time, 0.1 / Animation_Speed do
  429. Swait()
  430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  436. end
  437. HATWELD.Part0 = RightArm
  438. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  439. CreateSound(221057812,Torso,10,1,false)
  440. for i=0, Time*2, 0.1 / Animation_Speed do
  441. Swait()
  442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  448. end
  449. for i=0, Time, 0.1 / Animation_Speed do
  450. Swait()
  451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  457. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  458. end
  459. HATWELD.Part0 = Head
  460. HATWELD.C0 = CF(0,0.35,0)
  461. elseif WhichPose == "Prepare key" then
  462. for i=0, Time, 0.1 / Animation_Speed do
  463. Swait()
  464. if Gyro ~= nil and Gyro ~= false then
  465. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  466. end
  467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  473. end
  474. elseif WhichPose == "Turn key" then
  475. for i=0, Time, 0.1 / Animation_Speed do
  476. Swait()
  477. if Gyro ~= nil and Gyro ~= false then
  478. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  479. end
  480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  486. end
  487. end
  488. PLAYMAINANIM = true
  489. end
  490.  
  491. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  492. function Lightning(Table)
  493. local Color = Table.Color or C3(1,1,1)
  494. local StartPos = Table.Start or Torso.Position
  495. local EndPos = Table.End or Mouse.Hit.p
  496. local SegmentLength = Table.SegmentL or 2
  497. local Thickness = Table.Thickness or 0.1
  498. local Dissapear = Table.DoesFade or false
  499. local Parent = Table.Ignore or Character
  500. local MaxDist = Table.MaxDist or 400
  501. local Branches = Table.Branches or false
  502. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  503. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  504. local LIGHTNINGMODEL = IT("Model",Effects)
  505. LIGHTNINGMODEL.Name = "Lightning"
  506. local LastBolt = nil
  507. for E = 1, DISTANCE do
  508. local ExtraSize = (DISTANCE-E)/15
  509. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  510. PART.Color = Color
  511. MakeForm(PART,"Cyl")
  512. if LastBolt == nil then
  513. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  514. else
  515. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  516. end
  517. LastBolt = PART
  518. if Branches == true then
  519. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  520. if CHOICE == 1 then
  521. local LASTBRANCH = nil
  522. for i = 1, MRANDOM(2,5) do
  523. local ExtraSize2 = ((DISTANCE-E)/25)/i
  524. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  525. PART.Color = Color
  526. MakeForm(PART,"Cyl")
  527. if LASTBRANCH == nil then
  528. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  529. else
  530. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  531. end
  532. LASTBRANCH = PART
  533. end
  534. end
  535. end
  536. end
  537. if Dissapear == true then
  538. coroutine.resume(coroutine.create(function()
  539. for i = 1, 10 do
  540. Swait()
  541. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  542. if c.ClassName == "Part" then
  543. c.Transparency = i/10
  544. end
  545. end
  546. end
  547. LIGHTNINGMODEL:remove()
  548. end))
  549. elseif Dissapear == false then
  550. Debris:AddItem(LIGHTNINGMODEL,0.1)
  551. end
  552. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  553. end
  554.  
  555. --//=================================\\
  556. --|| WEAPON CREATION
  557. --\\=================================//
  558.  
  559. for i = 1, 15 do
  560. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  561. FACE.Color = C3(0,0,0)
  562. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  563. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  564. end
  565. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  566. MakeForm(HAT1,"Cyl")
  567. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  568. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  569. BELT.Color = C3(15/255,15/255,15/255)
  570. MakeForm(BELT,"Cyl")
  571. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  572. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  573. MakeForm(HAT2,"Cyl")
  574. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  575. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  576. BELT.Color = C3(15/255,15/255,15/255)
  577. MakeForm(BELT,"Cyl")
  578. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  579. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  580. MakeForm(GEM,"Ball")
  581. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  582. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  583. MakeForm(GEM,"Ball")
  584. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  585. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  586. MakeForm(GEM,"Ball")
  587. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  588. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  589. MakeForm(GEM,"Ball")
  590. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  591. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  592. BELT.Color = C3(15/255,15/255,15/255)
  593. MakeForm(BELT,"Cyl")
  594. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  595. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  596. BELT.Color = C3(15/255,15/255,15/255)
  597. MakeForm(BELT,"Cyl")
  598. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  599. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  600. BELT.Color = C3(15/255,15/255,15/255)
  601. MakeForm(BELT,"Cyl")
  602. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  603. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  604. BELT.Color = C3(15/255,15/255,15/255)
  605. MakeForm(BELT,"Cyl")
  606. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  607. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  608. MakeForm(BELT,"Ball")
  609. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  610. Humanoid.DisplayDistanceType = "None"
  611. local naeeym2 = IT("BillboardGui",Character)
  612. naeeym2.AlwaysOnTop = true
  613. naeeym2.Size = UDim2.new(5,35,2,15)
  614. naeeym2.StudsOffset = Vector3.new(0,3,0)
  615. naeeym2.MaxDistance = 75
  616. naeeym2.Adornee = Character.Head
  617. naeeym2.Name = "Name"
  618. naeeym2.PlayerToHideFrom = Player
  619. local tecks2 = IT("TextLabel",naeeym2)
  620. tecks2.BackgroundTransparency = 1
  621. tecks2.TextScaled = true
  622. tecks2.BorderSizePixel = 0
  623. tecks2.Text = "Warden"
  624. tecks2.Font = "Bodoni"
  625. tecks2.TextSize = 30
  626. tecks2.TextStrokeTransparency = 0.5
  627. tecks2.TextColor3 = C3(0,0,0)
  628. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  629. tecks2.Size = UDim2.new(1,0,0.5,0)
  630. tecks2.Parent = naeeym2
  631. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  632. MakeForm(EYE,"Ball")
  633. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  634. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  635. MakeForm(EYE,"Ball")
  636. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  637. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  638. MakeForm(EYE,"Ball")
  639. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  640. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  641. MakeForm(EYE,"Ball")
  642. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  643.  
  644. local top = Instance.new("Shirt")
  645. top.ShirtTemplate = "rbxassetid://676428254"
  646. top.Parent = Character
  647. top.Name = "Cloth"
  648. local bottom = Instance.new("Pants")
  649. bottom.PantsTemplate = "rbxassetid://676428351"
  650. bottom.Parent = Character
  651. bottom.Name = "Cloth"
  652. for _, c in pairs(Character:GetChildren()) do
  653. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  654. c.Material = "Neon"
  655. if c:FindFirstChildOfClass("ParticleEmitter") then
  656. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  657. end
  658. c.Color = C3(1,1,1)
  659. if c == Head then
  660. if c:FindFirstChild("face") then
  661. c.face:remove()
  662. end
  663. end
  664. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  665. c:remove()
  666. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  667. c:remove()
  668. end
  669. end
  670. local BODY = {}
  671. for _, c in pairs(Character:GetDescendants()) do
  672. if c:IsA("BasePart") and c.Name ~= "Handle" then
  673. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  674. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675. end
  676. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  677. elseif c:IsA("JointInstance") then
  678. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  679. end
  680. end
  681. for e = 1, #BODY do
  682. if BODY[e] ~= nil then
  683. local STUFF = BODY[e]
  684. local PART = STUFF[1]
  685. local PARENT = STUFF[2]
  686. local MATERIAL = STUFF[3]
  687. local COLOR = STUFF[4]
  688. local TRANSPARENCY = STUFF[5]
  689. if PART.ClassName == "Part" and PART ~= RootPart then
  690. PART.Material = MATERIAL
  691. PART.Color = COLOR
  692. PART.Transparency = TRANSPARENCY
  693. end
  694. PART.AncestryChanged:Connect(function()
  695. PART.Parent = PARENT
  696. end)
  697. end
  698. end
  699. function refit()
  700. Character.Parent = workspace
  701. for e = 1, #BODY do
  702. if BODY[e] ~= nil then
  703. local STUFF = BODY[e]
  704. local PART = STUFF[1]
  705. local PARENT = STUFF[2]
  706. local MATERIAL = STUFF[3]
  707. local COLOR = STUFF[4]
  708. local TRANSPARENCY = STUFF[5]
  709. if PART.ClassName == "Part" and PART ~= RootPart then
  710. PART.Material = MATERIAL
  711. PART.Color = COLOR
  712. PART.Transparency = TRANSPARENCY
  713. end
  714. if PART.Parent ~= PARENT then
  715. Humanoid:remove()
  716. PART.Parent = PARENT
  717. Humanoid = IT("Humanoid",Character)
  718. end
  719. end
  720. end
  721. end
  722. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  723. local SKILLFONT = "Bodoni"
  724. local SKILLTEXTSIZE = 7
  725.  
  726. Humanoid.Died:connect(function()
  727. refit()
  728. end)
  729.  
  730. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  731. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  732. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  733. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  734. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  735.  
  736. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  737. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  738. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  739. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  740. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
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