niggerfaggggggot

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May 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. ----------------------------------
  25. local LocalPlayer = game:GetService("Players").LocalPlayer
  26. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  27.  
  28. Character.Head.Transparency = 1
  29.  
  30. local Orb = Instance.new("Part", Character)
  31. Orb.Name = "Orb"
  32.  
  33. Orb.CanCollide = false
  34. Orb.BrickColor = BrickColor.new("Really black")
  35. Orb.Transparency = 0
  36. Orb.Material = "Plastic"
  37. Orb.Size = Vector3.new(1, 1, 1)
  38.  
  39.  
  40. local M = Instance.new("SpecialMesh")
  41. M.Parent = Orb
  42. M.MeshId = "http://www.roblox.com/asset/?id=83499032"
  43. M.Scale = Vector3.new(1,1,1)
  44.  
  45.  
  46. local Weld = Instance.new("Weld", Orb)
  47. Weld.Part0 = Character.Head
  48. Weld.Part1 = Orb
  49. Weld.C1 = CFrame.new(0, -0.1, 0)
  50. ----------------------------------
  51. local Orbd = Instance.new("Part", Character)
  52. Orbd.Name = "Orbd"
  53. Orbd.Shape = Enum.PartType.Ball
  54. Orbd.CanCollide = false
  55. Orbd.BrickColor = BrickColor.new("Really red")
  56. Orbd.Transparency = 0
  57. Orbd.Material = "Neon"
  58. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  59. Orbd.TopSurface = Enum.SurfaceType.Smooth
  60. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  61.  
  62. local Weld = Instance.new("Weld", Orbd)
  63. Weld.Part0 = Character.Head
  64. Weld.Part1 = Orbd
  65. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  66. ----------------------------------
  67. local p = game.Players.LocalPlayer
  68. local char = p.Character
  69. local mouse = p:GetMouse()
  70. local larm = char["Left Arm"]
  71. local rarm = char["Right Arm"]
  72. local lleg = char["Left Leg"]
  73. local rleg = char["Right Leg"]
  74. local hed = char.Head
  75. local torso = char.Torso
  76. local hum = char.Humanoid
  77. local cam = game.Workspace.CurrentCamera
  78. local root = char.HumanoidRootPart
  79. local rj = root.RootJoint
  80. local deb = false
  81. local shot = 0
  82. local stanceToggle = "Idle1"
  83. local l = game:GetService("Lighting")
  84. local rs = game:GetService("RunService").RenderStepped
  85. local hb = game:GetService("RunService").Heartbeat
  86. local Stepped = game:GetService("RunService").Stepped
  87. hum.JumpPower = 100
  88. hed.face:Remove()
  89. char["Body Colors"].HeadColor = BrickColor.new("Really black")
  90. fat = Instance.new("BindableEvent", script)
  91. fat.Name = "Heartbeat"
  92. script:WaitForChild("Heartbeat")
  93. frame = 0.033333333333333
  94. tf = 0
  95. allowframeloss = false
  96. tossremainder = false
  97. lastframe = tick()
  98. script.Heartbeat:Fire()
  99. game:GetService("RunService").Heartbeat:connect(function(s, p)
  100.  
  101. tf = tf + s
  102. if frame <= tf then
  103. if allowframeloss then
  104. script.Heartbeat:Fire()
  105. lastframe = tick()
  106. else
  107. for i = 1, math.floor(tf / frame) do
  108. script.Heartbeat:Fire()
  109. end
  110. lastframe = tick()
  111. end
  112. if tossremainder then
  113. tf = 0
  114. else
  115. tf = tf - frame * math.floor(tf / frame)
  116. end
  117. end
  118. end
  119. )
  120. for i,v in pairs(hed:GetChildren()) do
  121. if v:IsA("Sound") then
  122. v:Destroy()
  123. end
  124. end
  125. Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
  126. weld5 = function(part0, part1, c0, c1)
  127.  
  128. weeld = Instance.new("Weld", part0)
  129. weeld.Part0 = part0
  130. weeld.Part1 = part1
  131. weeld.C0 = c0
  132. weeld.C1 = c1
  133. return weeld
  134. end
  135.  
  136. NewPart = function(prnt, siz, cf, trans, anc, mat, col)
  137.  
  138. local prt = Instance.new("Part")
  139. prt.Parent = prnt
  140. prt.Name = "Part"
  141. prt.Size = siz
  142. prt.CanCollide = false
  143. prt.Anchored = anc
  144. prt.Locked = true
  145. prt.Transparency = trans
  146. prt.TopSurface = 10
  147. prt.BottomSurface = 10
  148. prt.FrontSurface = 10
  149. prt.BackSurface = 10
  150. prt.LeftSurface = 10
  151. prt.RightSurface = 10
  152. prt:BreakJoints()
  153. if not cf then
  154. prt.CFrame = CFrame.new(30, 10, 30)
  155. prt.Material = mat
  156. prt.BrickColor = BrickColor.new(col)
  157. m = Instance.new("SpecialMesh", prt)
  158. m.MeshType = 6
  159. return prt
  160. end
  161. end
  162.  
  163. lerp = function(a, b, t)
  164.  
  165. return a + (b - a) * t
  166. end
  167.  
  168. slerp = function(a, b, t)
  169.  
  170. dot = a:Dot(b)
  171. if t > 0.5 or not a then
  172. do return dot <= 0.99999 and dot >= -0.99999 or b end
  173. r = math.acos(dot)
  174. do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
  175. end
  176. end
  177.  
  178. matrixInterpolate = function(a, b, t)
  179.  
  180. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  181. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  182. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  183. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  184. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  185. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  186. local t = v1:Dot(v2)
  187. if t >= 0 and t ~= 0 and t <= 0 then
  188. return CFrame.new()
  189. end
  190. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  191. end
  192.  
  193. genWeld = function(a, b)
  194.  
  195. local w = Instance.new("Weld", a)
  196. w.Part0 = a
  197. w.Part1 = b
  198. return w
  199. end
  200.  
  201. weld = function(a, b)
  202.  
  203. local weld = Instance.new("Weld")
  204. weld.Name = "W"
  205. weld.Part0 = a
  206. weld.Part1 = b
  207. weld.C0 = a.CFrame:inverse() * b.CFrame
  208. weld.Parent = a
  209. return weld
  210. end
  211.  
  212. Lerp = function(c1, c2, al)
  213.  
  214. local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
  215. local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
  216. for i,v in pairs(com1) do
  217. com1[i] = v + (com2[i] - v) * al
  218. end
  219. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  220. end
  221.  
  222. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  223.  
  224. local wld = Instance.new("Weld", wp1)
  225. wld.Part0 = wp0
  226. wld.Part1 = wp1
  227. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  228. end
  229.  
  230. newWeld(torso, larm, -1.5, 0.5, 0)
  231. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  232. newWeld(torso, rarm, 1.5, 0.5, 0)
  233. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  234. newWeld(torso, hed, 0, 1.5, 0)
  235. newWeld(torso, lleg, -0.5, -1, 0)
  236. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  237. newWeld(torso, rleg, 0.5, -1, 0)
  238. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  239. newWeld(root, torso, 0, -1, 0)
  240. torso.Weld.C1 = CFrame.new(0, -1, 0)
  241. z = Instance.new("Sound", char)
  242. z.SoundId = "rbxassetid://511394713"
  243. z.Looped = true
  244. z.Pitch = 0.98
  245. z.Volume = 1
  246. wait(0.1)
  247. z:Play()
  248. New = function(Object, Parent, Name, Data)
  249.  
  250. local Object = Instance.new(Object)
  251. if not Data then
  252. for Index,Value in pairs({}) do
  253. Object[Index] = Value
  254. end
  255. Object.Parent = Parent
  256. Object.Name = Name
  257. return Object
  258. end
  259. end
  260.  
  261. part1 = Instance.new("Part", rarm)
  262. part1.Name = "Arbiter"
  263. part1.BrickColor = BrickColor.new("Really black")
  264. part1.CFrame = rarm.CFrame
  265. part1.Material = "Metal"
  266. part1.Anchored = false
  267. part1.CanCollide = false
  268. part1.Locked = true
  269. part1.Size = Vector3.new(0.25, 1.05, 5.9)
  270. mesh1 = Instance.new("SpecialMesh", part1)
  271. mesh1.MeshType = Enum.MeshType.FileMesh
  272. mesh1.MeshId = "rbxassetid://489918296"
  273. mesh1.Scale = Vector3.new(0.015, 0.015, 0.015)
  274. local cor = Instance.new("Part", rarm)
  275. cor.Name = "Thingy"
  276. cor.Locked = true
  277. cor.TopSurface = 0
  278. cor.BottomSurface = 0
  279. cor.CanCollide = false
  280. cor.Size = Vector3.new(0.2, 0.2, 0.2)
  281. cor.Transparency = 1
  282. corw = Instance.new("Weld", cor)
  283. corw.Part0 = rarm
  284. corw.Part1 = cor
  285. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  286. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  287. weld1 = Instance.new("Weld", cor)
  288. weld1.Part0 = cor
  289. weld1.Part1 = part1
  290. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  291. weld1.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(90))
  292. hitb = Instance.new("Part", cor)
  293. hitb.Name = "Thingy2"
  294. hitb.Locked = true
  295. hitb.TopSurface = 0
  296. hitb.BottomSurface = 0
  297. hitb.CanCollide = false
  298. hitb.Size = Vector3.new(4, 1, 3.5)
  299. hitb.Transparency = 1
  300. weld4 = Instance.new("Weld", cor)
  301. weld4.Part0 = hitb
  302. weld4.Part1 = cor
  303. weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  304. weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  305. local animpose = "Idle1"
  306. local lastanimpose = "Idle1"
  307. local grab = false
  308. local Smooth = 1
  309. local sine = 0
  310. local change = 1
  311. local val = 0
  312. local ffing = false
  313. mod4 = Instance.new("Model", char)
  314. ptez = {0.7, 0.8, 0.9, 1}
  315. FindNearestTorso = function(Position, Distance, SinglePlayer)
  316.  
  317. if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
  318. do return not SinglePlayer end
  319. do
  320. local List = {}
  321. for i,v in pairs(workspace:GetChildren()) do
  322. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
  323. table.insert(List, v)
  324. end
  325. end
  326. do return List end
  327. -- DECOMPILER ERROR: 3 unprocessed JMP targets
  328. end
  329. end
  330. end
  331.  
  332. Slam = function()
  333.  
  334. local part = Instance.new("Part", mod4)
  335. part.Anchored = true
  336. part.CanCollide = false
  337. part.FormFactor = "Custom"
  338. part.Size = Vector3.new(0.2, 0.2, 0.2)
  339. part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0)
  340. part.Transparency = 0.7
  341. part.BrickColor = BrickColor.new("Really black")
  342. mesh = Instance.new("SpecialMesh", part)
  343. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  344. mesh.Scale = Vector3.new(3, 3, 3)
  345. local part2 = Instance.new("Part", mod4)
  346. part2.Anchored = true
  347. part2.CanCollide = false
  348. part2.FormFactor = "Custom"
  349. part2.Size = Vector3.new(0.2, 0.2, 0.2)
  350. part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6)
  351. part2.Transparency = 0.7
  352. part2.BrickColor = BrickColor.new("Lime green")
  353. mesh2 = Instance.new("SpecialMesh", part2)
  354. mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  355. mesh2.Scale = Vector3.new(3, 1.5, 3)
  356. x = Instance.new("Sound", larm)
  357. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  358. x.Pitch = ptez[math.random(1, #ptez)]
  359. x.Volume = 1
  360. x1 = Instance.new("Sound", larm)
  361. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  362. x1.Pitch = ptez[math.random(1, #ptez)]
  363. x1.Volume = 1
  364. x:Play()
  365. x1:Play()
  366. for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
  367. if v:FindFirstChild("Humanoid") then
  368. v.Humanoid:TakeDamage(math.random(30, 45))
  369. end
  370. end
  371. coroutine.resume(coroutine.create(function()
  372.  
  373. for i = 0, 0.62, 0.13 do
  374. fat.Event:wait()
  375. part.CFrame = part.CFrame
  376. part.Transparency = i
  377. mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
  378. part2.CFrame = part2.CFrame
  379. part2.Transparency = i
  380. mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
  381. end
  382. part.Parent = nil
  383. part2.Parent = nil
  384. x:Destroy()
  385. end
  386. ))
  387. end
  388.  
  389. wPart = function(x, y, z, color, tr, cc, an, parent)
  390.  
  391. local wp = Instance.new("WedgePart", parent or Weapon)
  392. wp.formFactor = "Custom"
  393. wp.Size = Vector3.new(x, y, z)
  394. wp.BrickColor = BrickColor.new(color)
  395. wp.CanCollide = cc
  396. wp.Transparency = tr
  397. wp.Anchored = an
  398. wp.TopSurface = 0
  399. return wp
  400. end
  401.  
  402. Mesh = function(par, num, x, y, z)
  403.  
  404. local msh = _
  405. if num == 1 then
  406. msh = Instance.new("CylinderMesh", par)
  407. else
  408. if num == 2 then
  409. msh = Instance.new("SpecialMesh", par)
  410. msh.MeshType = 3
  411. else
  412. if num == 3 then
  413. msh = Instance.new("BlockMesh", par)
  414. else
  415. if num == 4 then
  416. msh = Instance.new("SpecialMesh", par)
  417. msh.MeshType = "Torso"
  418. else
  419. if type(num) == "string" then
  420. msh = Instance.new("SpecialMesh", par)
  421. msh.MeshId = num
  422. end
  423. end
  424. end
  425. end
  426. end
  427. msh.Scale = Vector3.new(x, y, z)
  428. return msh
  429. end
  430.  
  431. local CFrameFromTopBack = function(at, top, back)
  432.  
  433. local right = top:Cross(back)
  434. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  435. end
  436.  
  437. Triangle = function(a, b, c)
  438.  
  439. local edg1 = c - a:Dot(b - a.unit)
  440. local edg2 = a - b:Dot(c - b.unit)
  441. local edg3 = b - c:Dot(a - c.unit)
  442. if edg1 <= b - a.magnitude and edg1 >= 0 then
  443. a = a
  444. else
  445. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  446.  
  447. if edg2 <= c - b.magnitude and edg2 >= 0 then
  448. a = b
  449. else
  450. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  451.  
  452. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  453.  
  454. if edg3 <= a - c.magnitude and edg3 >= 0 then
  455. a = c
  456. else
  457. print("unreachable")
  458. end
  459. end
  460. end
  461. local len1 = c - a:Dot(b - a.unit)
  462. local len2 = b - a.magnitude - len1
  463. local width = a + b - a.unit * len1 - c.magnitude
  464. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  465. local list = {}
  466. if len1 > 0.01 then
  467. local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
  468. do
  469. local sz = Vector3.new(0.2, width, len1)
  470. w1.Size = sz
  471. local sp = Mesh(w1, 2, 0, 0, 0)
  472. sp.MeshType = "Wedge"
  473. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  474. w1:BreakJoints()
  475. w1.Anchored = true
  476. w1.Transparency = 0.7
  477. Spawn(function()
  478.  
  479. for i = 0, 1, 0.1 do
  480. fat.Event:wait()
  481. w1.Transparency = w1.Transparency + 0.03
  482. end
  483. end
  484. )
  485. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  486. table.insert(list, w1)
  487. end
  488. end
  489. do
  490. if len2 > 0.01 then
  491. local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
  492. local sz = Vector3.new(0.2, width, len2)
  493. w2.Size = sz
  494. local sp = Mesh(w2, 2, 0, 0, 0)
  495. sp.MeshType = "Wedge"
  496. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  497. w2:BreakJoints()
  498. w2.Anchored = true
  499. w2.Transparency = 0.7
  500. Spawn(function()
  501.  
  502. for i = 0, 1, 0.1 do
  503. fat.Event:wait()
  504. w2.Transparency = w2.Transparency + 0.03
  505. end
  506. end
  507. )
  508. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  509. table.insert(list, w2)
  510. end
  511. do
  512. return unpack(list)
  513. end
  514. end
  515. end
  516.  
  517. trail = function(p, t, h)
  518.  
  519. Spawn(function()
  520.  
  521. local blcf = p.CFrame
  522. local scfr = blcf
  523. for i = 1, t do
  524. local blcf = p.CFrame
  525. if scfr and p.Position - scfr.p.magnitude > 0.1 then
  526. local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
  527. if a then
  528. game.Debris:AddItem(a, 1)
  529. end
  530. if b then
  531. game.Debris:AddItem(b, 1)
  532. end
  533. local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
  534. if a then
  535. game.Debris:AddItem(a, 1)
  536. end
  537. if b then
  538. game.Debris:AddItem(b, 1)
  539. end
  540. scfr = blcf
  541. else
  542. do
  543. do
  544. if not scfr then
  545. scfr = blcf
  546. end
  547. fat.Event:wait()
  548. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT
  549.  
  550. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  551.  
  552. -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT
  553.  
  554. end
  555. end
  556. end
  557. end
  558. scfr = nil
  559. end
  560. )
  561. end
  562.  
  563. rarm.Touched:connect(function(ht)
  564.  
  565. hit = ht.Parent
  566. if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
  567. Debounces.RPunched = true
  568. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
  569. if Debounces.ks == true then
  570. z = Instance.new("Sound", hed)
  571. z.SoundId = "rbxassetid://169380525"
  572. z.Pitch = ptz[math.random(1, #ptz)]
  573. z.Volume = 1
  574. z:Play()
  575. end
  576. wait(0.4)
  577. Debounces.RPunched = false
  578. end
  579. if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
  580. Debounces.RPunched = true
  581. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
  582. if Debounces.ks == true then
  583. z = Instance.new("Sound", hed)
  584. z.SoundId = "rbxassetid://169380525"
  585. z.Pitch = ptz[math.random(1, #ptz)]
  586. z.Volume = 1
  587. z:Play()
  588. end
  589. wait(0.4)
  590. Debounces.RPunched = false
  591. end
  592. end
  593. )
  594. larm.Touched:connect(function(ht)
  595.  
  596. hit = ht.Parent
  597. if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
  598. Debounces.LPunched = true
  599. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
  600. hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
  601. if Debounces.ks2 == true then
  602. z = Instance.new("Sound", hed)
  603. z.SoundId = "rbxassetid://169380525"
  604. z.Pitch = ptz[math.random(1, #ptz)]
  605. z.Volume = 1
  606. z:Play()
  607. end
  608. wait(0.4)
  609. Debounces.LPunched = false
  610. end
  611. if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
  612. Debounces.LPunched = true
  613. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
  614. if Debounces.ks2 == true then
  615. z = Instance.new("Sound", hed)
  616. z.SoundId = "rbxassetid://169380525"
  617. z.Pitch = ptz[math.random(1, #ptz)]
  618. z.Volume = 1
  619. z:Play()
  620. end
  621. wait(0.4)
  622. Debounces.LPunched = false
  623. end
  624. end
  625. )
  626. local acos = math.acos
  627. local sqrt = math.sqrt
  628. local Vec3 = Vector3.new
  629. local fromAxisAngle = CFrame.fromAxisAngle
  630. local toAxisAngle = function(CFr)
  631.  
  632. local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
  633. local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
  634. local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  635. if A ~= 0 or not 1e-05 then
  636. local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  637. if B ~= 0 or not 1e-05 then
  638. local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
  639. if C ~= 0 or not 1e-05 then
  640. local x = (R21 - R12) / sqrt(A)
  641. local y = (R02 - R20) / sqrt(B)
  642. local z = (R10 - R01) / sqrt(C)
  643. return Vec3(x, y, z), Angle
  644. end
  645. end
  646. end
  647. end
  648.  
  649. ApplyTrig = function(Num, Func)
  650.  
  651. local Min, Max = Func(0), Func(1)
  652. local i = Func(Num)
  653. return (i - Min) / (Max - Min)
  654. end
  655.  
  656. LerpCFrame = function(CFrame1, CFrame2, Num)
  657.  
  658. local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
  659. return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
  660. end
  661.  
  662. Crater = function(Torso, Radius)
  663.  
  664. Spawn(function()
  665.  
  666. local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
  667. local Ignore = {}
  668. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  669. if v.Character ~= nil then
  670. Ignore[#Ignore + 1] = v.Character
  671. end
  672. end
  673. local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  674. if Hit == nil then
  675. return
  676. end
  677. local Parts = {}
  678. for i = 1, 360, 10 do
  679. local P = Instance.new("Part", Torso.Parent)
  680. P.Anchored = true
  681. P.FormFactor = "Custom"
  682. P.BrickColor = Hit.BrickColor
  683. P.Material = Hit.Material
  684. P.TopSurface = "Smooth"
  685. P.BottomSurface = "Smooth"
  686. P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
  687. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
  688. Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
  689. if math.random(0, 5) == 0 then
  690. local P = Instance.new("Part", Torso.Parent)
  691. P.Anchored = true
  692. P.FormFactor = "Custom"
  693. P.BrickColor = Hit.BrickColor
  694. P.Material = Hit.Material
  695. P.TopSurface = "Smooth"
  696. P.BottomSurface = "Smooth"
  697. P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
  698. P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
  699. Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
  700. end
  701. end
  702. for i = 0, 1, 0.05 do
  703. for i2,v in pairs(Parts) do
  704. v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
  705. end
  706. wait(0.02)
  707. end
  708. for i,v in pairs(Parts) do
  709. if v[1].Size.X > 2.1 then
  710. v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
  711. end
  712. v[1].Anchored = false
  713. end
  714. for i = 0, 1, 0.05 do
  715. for i2,v in pairs(Parts) do
  716. v[1].Transparency = i
  717. if i == 1 then
  718. v[1]:Destroy()
  719. else
  720. if i >= 0.25 then
  721. v[1].CanCollide = false
  722. end
  723. end
  724. end
  725. wait(0.02)
  726. end
  727. Parts = nil
  728. end
  729. )
  730. end
  731.  
  732. function Dmg()
  733. local partofdeath = hitb
  734. local function CreateRegion3FromLocAndSize(Position, Size)
  735. local SizeOffset = Size/2
  736. local Point1 = Position - SizeOffset
  737. local Point2 = Position + SizeOffset
  738. return Region3.new(Point1, Point2)
  739. end
  740. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  741. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  742. Spawn(function()
  743. if Debounces.Slashing == true and Debounces.Slashed == false then
  744. Debounces.Slashed = true
  745. ypcall(function()
  746. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  747. humanoid:TakeDamage(math.random(10,18))
  748. end)
  749. wait(.4)
  750. Debounces.Slashed = false
  751. end
  752. end)
  753. end
  754. end
  755.  
  756. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  757. ptz = {0.7, 0.8, 0.9, 1, 1.1}
  758. attackone = function()
  759.  
  760. for i = 1, 10 do
  761. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  762. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
  763. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-10)), 0.5)
  764. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.5)
  765. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3)
  766. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  767. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7)
  768. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  769. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7)
  770. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7)
  771. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5)
  772. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  773. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5)
  774. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  775. if Debounces.on == false then
  776. break
  777. end
  778. fat.Event:wait()
  779. end
  780. end
  781.  
  782. attacktwo = function()
  783.  
  784. Debounces.Slashing = true
  785. z = Instance.new("Sound", hed)
  786. z.SoundId = "rbxassetid://227194094"
  787. z.Pitch = ptz[math.random(1, #ptz)]
  788. z.Volume = 0.4
  789. wait(0.01)
  790. z:Play()
  791. for i = 1, 14 do
  792. Dmg()
  793. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  794. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
  795. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
  796. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  797. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3)
  798. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  799. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
  800. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36)
  801. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4)
  802. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  803. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5)
  804. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  805. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
  806. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  807. if Debounces.on == false then
  808. break
  809. end
  810. fat.Event:wait()
  811. end
  812. do
  813. Debounces.Slashing = false
  814. end
  815. end
  816.  
  817. attackthree = function()
  818.  
  819. for i = 1, 10 do
  820. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  821. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
  822. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
  823. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  824. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4)
  825. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  826. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  827. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5)
  828. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5)
  829. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  830. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5)
  831. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  832. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
  833. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  834. if Debounces.on == false then
  835. break
  836. end
  837. fat.Event:wait()
  838. end
  839. end
  840.  
  841. attackfour = function()
  842.  
  843. Debounces.Slashing = true
  844. z = Instance.new("Sound", hed)
  845. z.SoundId = "rbxassetid://227194094"
  846. z.Pitch = ptz[math.random(1, #ptz)]
  847. z.Volume = 0.4
  848. wait(0.01)
  849. z:Play()
  850. for i = 1, 14 do
  851. Dmg()
  852. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  853. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
  854. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4)
  855. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4)
  856. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3)
  857. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  858. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
  859. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36)
  860. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36)
  861. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  862. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5)
  863. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  864. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5)
  865. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  866. if Debounces.on == false then
  867. break
  868. end
  869. fat.Event:wait()
  870. end
  871. do
  872. Debounces.Slashing = false
  873. end
  874. end
  875.  
  876. attackfive = function()
  877.  
  878. z = Instance.new("Sound", hed)
  879. z.SoundId = "rbxassetid://"
  880. z.Pitch = 1
  881. z.Volume = 0.8
  882. wait(0.01)
  883. z:Play()
  884. for i = 1, 18 do
  885. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  886. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5)
  887. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4)
  888. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  889. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4)
  890. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  891. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  892. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25)
  893. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  894. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5)
  895. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5)
  896. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  897. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5)
  898. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  899. if Debounces.on == false then
  900. break
  901. end
  902. fat.Event:wait()
  903. end
  904. do
  905. z = Instance.new("Sound", hed)
  906. z.SoundId = "rbxassetid://227194094"
  907. z.Pitch = 0.6
  908. z.Volume = 1
  909. wait(0.01)
  910. z:Play()
  911. Debounces.Slashing = true
  912. for i = 1, 18 do
  913. Dmg()
  914. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5)
  915. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5)
  916. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5)
  917. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  918. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5)
  919. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  920. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
  921. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  922. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  923. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  924. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3)
  925. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  926. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3)
  927. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  928. if Debounces.on == false then
  929. break
  930. end
  931. fat.Event:wait()
  932. end
  933. do
  934. Debounces.Slashing = false
  935. end
  936. end
  937. end
  938.  
  939. ComboNum = 0
  940. mouse.Button1Down:connect(function()
  941.  
  942. if Debounces.CanAttack == true then
  943. Debounces.CanAttack = false
  944. Debounces.NoIdl = true
  945. Debounces.on = true
  946. if ComboNum == 0 then
  947. attackone()
  948. else
  949. if ComboNum == 1 then
  950. attacktwo()
  951. else
  952. if ComboNum == 2 then
  953. attackthree()
  954. else
  955. if ComboNum == 3 then
  956. attackfour()
  957. else
  958. if ComboNum == 4 then
  959. attackfive()
  960. end
  961. end
  962. end
  963. end
  964. end
  965. ComboNum = ComboNum + 1
  966. Debounces.CanAttack = true
  967. Debounces.on = false
  968. wait(0.2)
  969. if Debounces.CanAttack == true then
  970. ComboNum = 0
  971. Debounces.NoIdl = false
  972. end
  973. end
  974. end
  975. )
  976. mouse.KeyDown:connect(function(key)
  977.  
  978. if string.byte(key) == 52 then
  979. Swing = 2
  980. char.Humanoid.WalkSpeed = 28
  981. end
  982. end
  983. )
  984. mouse.KeyUp:connect(function(key)
  985.  
  986. if string.byte(key) == 52 then
  987. Swing = 1
  988. char.Humanoid.WalkSpeed = 16
  989. end
  990. end
  991. )
  992. jump = false
  993. rs:connect(function()
  994.  
  995. if char.Humanoid.Jump == true then
  996. jump = true
  997. else
  998. jump = false
  999. end
  1000. char.Humanoid.FreeFalling:connect(function(f)
  1001.  
  1002. if f then
  1003. ffing = true
  1004. else
  1005. ffing = false
  1006. end
  1007. end
  1008. )
  1009. sine = sine + change
  1010. if jump == true then
  1011. animpose = "Jumping"
  1012. else
  1013. if ffing == true then
  1014. animpose = "Freefalling"
  1015. else
  1016. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
  1017. animpose = "Idle"
  1018. else
  1019. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
  1020. animpose = "Walking"
  1021. else
  1022. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
  1023. animpose = "Running"
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. RightLeg = CFrame.new(0.5, -1, 0)
  1030. LeftLeg = CFrame.new(-0.5, -1, 0)
  1031. lefth = (torso.CFrame*LeftLeg)
  1032. righth = (torso.CFrame*RightLeg)
  1033.  
  1034. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1035.  
  1036. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1037.  
  1038. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1039. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1040. if animpose ~= lastanimpose then
  1041. sine = 0
  1042. if Debounces.NoIdl == false then
  1043. if stanceToggle == "Idle1" then
  1044. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
  1045. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
  1046. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
  1047. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
  1048. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
  1049. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
  1050. else
  1051. if stanceToggle == "Idle2" then
  1052. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
  1053. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
  1054. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
  1055. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
  1056. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
  1057. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
  1058. end
  1059. end
  1060. fat.Event:wait()
  1061. end
  1062. end
  1063. lastanimpose = animpose
  1064. if Debounces.NoIdl == false then
  1065. if animpose == "Idle" then
  1066. change = 0.8
  1067. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1068. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4)
  1069. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(60)), 0.1)
  1070. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.1)
  1071. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(70 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-40)), 0.1)
  1072. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  1073. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.1)
  1074. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1)
  1075. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(-40), 0), 0.1)
  1076. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1077. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(10 - 5 * math.cos(sine / 10)), math.rad(40), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1)
  1078. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1079. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1)
  1080. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1081. else
  1082. if animpose == "Walking" then
  1083. change = 0.8
  1084. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.62, 0) * CFrame.Angles(math.rad(70), math.rad(90), math.rad(-10)), 0.4)
  1085. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4)
  1086. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4)
  1087. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  1088. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
  1089. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
  1090. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
  1091. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
  1092. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
  1093. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1094. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
  1095. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1096. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
  1097. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1098. else
  1099. if animpose == "Running" then
  1100. change = 1.1
  1101. corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1102. corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4)
  1103. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2)
  1104. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1105. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
  1106. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1107. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
  1108. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
  1109. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
  1110. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1111. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
  1112. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1113. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
  1114. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1115. else
  1116. if animpose == "Jumping" then
  1117. change = 1
  1118. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2)
  1119. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1120. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2)
  1121. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1122. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
  1123. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1124. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1125. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1126. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1127. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1128. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1129. else
  1130. if animpose == "Freefalling" then
  1131. change = 1
  1132. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
  1133. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
  1134. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
  1135. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1136. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
  1137. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1138. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1139. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1140. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1141. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  1142. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1143. end
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150. )
  1151. -----------------------------
  1152. mouse.KeyDown:connect(function(key)
  1153. if key == "1" then
  1154. if Debounces.CanAttack == true then
  1155. Debounces.CanAttack = false
  1156. Debounces.on = true
  1157. Debounces.NoIdl = true
  1158. for i = 1, 20 do
  1159. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
  1160. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
  1161. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
  1162. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  1163. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
  1164. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
  1165. if Debounces.on == false then break end
  1166. rs:wait(2.6)
  1167. end
  1168. Spawn(function()
  1169. local Parts = {}
  1170. for Y = -5,5 do
  1171. local P = Instance.new("Part",char)
  1172. P.Anchored = true
  1173. P.FormFactor = "Custom"
  1174. P.CanCollide = false
  1175. P.Size = Vector3.new(2,4,2)
  1176. P.TopSurface = "SmoothNoOutlines"
  1177. P.BottomSurface = "SmoothNoOutlines"
  1178. P.Material = "Neon"
  1179. P.BrickColor = BrickColor.new("Really black")
  1180. P.Name = tostring(Y)
  1181. local i = (Y+5)/(10)
  1182. i = 1-math.cos(math.pi*i-(math.pi/2))
  1183. P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
  1184. --[[P.Touched:connect(function(ht)
  1185. local hit = ht.Parent
  1186. if hit:FindFirstChild("Humanoid") then
  1187. hit.Humanoid:TakeDamage(math.random(20,50))
  1188. end
  1189. end)]]--
  1190. s = Instance.new("Sound",P)
  1191. s.SoundId = "rbxassetid://228343271"
  1192. s.Volume = 1
  1193. s.Pitch = 0.9
  1194. s:Play()
  1195. sa = Instance.new("Sound",P)
  1196. sa.SoundId = "rbxassetid://419447292"
  1197. sa.Volume = 1
  1198. sa.Pitch = 1
  1199. sa:Play()
  1200. P.Touched:connect(function(ht)
  1201. hit = ht.Parent
  1202. if ht and hit:IsA("Model") then
  1203. if hit:FindFirstChild("Humanoid") then
  1204. if hit.Name ~= p.Name then
  1205. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1206. Debounces.Slashed = true]]--
  1207. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1,3))
  1208. hit:FindFirstChild("Humanoid").PlatformStand = true
  1209. wait(1)
  1210. --Debounces.Slashed = false
  1211. --end
  1212. end
  1213. end
  1214. elseif ht and hit:IsA("Hat") then
  1215. if hit.Parent.Name ~= p.Name then
  1216. if hit.Parent:FindFirstChild("Humanoid") then
  1217. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1218. Debounces.Slashed = true]]--
  1219. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
  1220. hit:FindFirstChild("Humanoid").PlatformStand = true
  1221. wait(1)
  1222. --Debounces.Slashed = false
  1223. --end
  1224. end
  1225. end
  1226. end
  1227. end)
  1228. Parts[#Parts+1] = P
  1229. end
  1230. local BREAKIT = false
  1231. local CParts = {}
  1232. local Rocks = {}
  1233. local LastPos = nil
  1234. for i = 1,70 do
  1235. for i2,v in pairs(Parts) do
  1236. v.CFrame = v.CFrame*CFrame.new(0,0,-4)
  1237. local cf = v.CFrame
  1238. v.Size = v.Size+Vector3.new(0.4,0.35,0)
  1239. v.CFrame = cf
  1240. v.Transparency = v.Transparency+0.02
  1241. if v.Transparency >= 0.975 then BREAKIT = true end
  1242. if v.Name == "0" then
  1243. local Ignore = {}
  1244. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1245. if v.Character ~= nil then
  1246. Ignore[#Ignore+1] = v.Character
  1247. end
  1248. end
  1249. local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
  1250. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
  1251. if Hit ~= nil then
  1252. if #Rocks == 0 then
  1253. for i = 1,5 do
  1254. local P = Instance.new("Part",char)
  1255. Rocks[#Rocks+1] = P
  1256. P.Anchored = true
  1257. P.FormFactor = "Custom"
  1258. P.BrickColor = Hit.BrickColor
  1259. P.Material = Hit.Material
  1260. P.TopSurface = "Smooth"
  1261. P.BottomSurface = "Smooth"
  1262. P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100)
  1263. end
  1264. end
  1265. for i,P in pairs(Rocks) do
  1266. P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1267. end
  1268. local P = Instance.new("Part",char)
  1269. CParts[#CParts+1] = {P,tick()}
  1270. P.Anchored = true
  1271. P.FormFactor = "Custom"
  1272. P.BrickColor = Hit.BrickColor
  1273. P.Material = Hit.Material
  1274. P.TopSurface = "Smooth"
  1275. P.BottomSurface = "Smooth"
  1276. P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
  1277. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1278. Pos = Pos.p
  1279. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1280. local P = P:Clone()
  1281. CParts[#CParts+1] = {P,tick()}
  1282. P.Parent = char
  1283. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
  1284. Pos = Pos.p
  1285. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
  1286. if LastPos ~= nil then
  1287. local P = P:Clone()
  1288. CParts[#CParts+1] = {P,tick()}
  1289. P.Parent = char
  1290. P.BrickColor = BrickColor.new("Black")
  1291. P.Material = "Neon"
  1292. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1293. Pos = Pos.p
  1294. local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1295. P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
  1296. --P.Velocity = Vector3.new(0,-1000,0)
  1297. P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
  1298. end
  1299. LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1300. end
  1301. end
  1302. end
  1303. if BREAKIT then break end
  1304. wait(0.002)
  1305. end
  1306. for i,v in pairs(Rocks) do
  1307. CParts[#CParts+1] = {v,tick()}
  1308. end
  1309. for i,v in pairs(Parts) do
  1310. v:Destroy()
  1311. end
  1312. Parts = nil
  1313. while true do
  1314. local t = tick()
  1315. local p = nil
  1316. for i,v in pairs(CParts) do
  1317. if t-v[2] > 4 then
  1318. v[1].Transparency = v[1].Transparency+0.05
  1319. if v[1].Transparency >= 1 then
  1320. v[1]:Destroy()
  1321. CParts[i] = nil
  1322. end
  1323. end
  1324. p = v
  1325. end
  1326. if p == nil then break end
  1327. wait(0.002)
  1328. end
  1329. for i,v in pairs(CParts) do
  1330. v:Destroy()
  1331. end
  1332. CParts = {}
  1333. end)
  1334. for i = 1, 20 do
  1335. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
  1336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
  1337. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  1338. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
  1339. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  1340. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  1341. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
  1342. if Debounces.on == false then break end
  1343. rs:wait(2)
  1344. end
  1345. if Debounces.CanAttack == false then
  1346. Debounces.CanAttack = true
  1347. Debounces.on = false
  1348. Debounces.NoIdl = false
  1349. end
  1350. end
  1351. end
  1352. end)
  1353. -----------------------------
  1354. Charging = false
  1355. mouse.KeyDown:connect(function(key)
  1356. if key == "2" then
  1357. if Charging == false then
  1358. Charging = true
  1359. if Debounces.CanAttack == true then
  1360. Debounces.CanAttack = false
  1361. Debounces.NoIdl = true
  1362. Debounces.on = true
  1363. for i = 1,20 do
  1364. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
  1365. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
  1366. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
  1367. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1368. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  1369. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  1370. if Debounces.on == false then break end
  1371. rs:wait()
  1372. end
  1373. --[[for i = 1,20 do
  1374. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
  1375. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
  1376. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
  1377. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
  1378. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
  1379. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
  1380. if Debounces.on == false then break end
  1381. rs:wait()
  1382. end]]--
  1383. xay = Instance.new("Sound",char)
  1384. xay.SoundId = "rbxassetid://632366760"
  1385. xay.Pitch = 1
  1386. xay.Volume = 2.5
  1387. xay:Play()
  1388. pt=Instance.new('Part',torso)
  1389. pt.Anchored=true
  1390. pt.CanCollide=false
  1391. pt.Locked = true
  1392. pt.FormFactor='Custom'
  1393. pt.Size=Vector3.new(1,1,1)
  1394. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1395. pt.Transparency=.6
  1396. pt.BrickColor=BrickColor.new('Really black')
  1397. msh=Instance.new('SpecialMesh',pt)
  1398. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  1399. msh.Scale=Vector3.new(8,4,8)
  1400. pt2=pt:clone()
  1401. pt2.Parent = torso
  1402. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1403. pt2.BrickColor=BrickColor.new("Really black")
  1404. msh2=msh:clone()
  1405. msh2.Parent=pt2
  1406. msh2.Scale=Vector3.new(10,5,10)
  1407.  
  1408. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1409.  
  1410. bl = Instance.new("Part", char)
  1411. bl.Locked = true
  1412. bl.Name = "Shell"
  1413. bl.BrickColor = BrickColor.new("Really black")
  1414. bl.Anchored = true
  1415. bl.CanCollide = false
  1416. bl.Transparency = 0
  1417. bl.Reflectance = 0
  1418. bl.BottomSurface = 0
  1419. bl.TopSurface = 0
  1420. bl.Shape = 0
  1421. blm = Instance.new("SpecialMesh",bl)
  1422. blm.MeshType = "Sphere"
  1423. blm.Scale = Vector3.new(1,1,1)
  1424. blm.MeshId = "rbxassetid://9982590"
  1425.  
  1426. bl2 = Instance.new("Part", char)
  1427. bl2.Locked = true
  1428. bl2.Name = "Shella"
  1429. bl2.BrickColor = BrickColor.new("Really black")
  1430. bl2.Anchored = true
  1431. bl2.CanCollide = false
  1432. bl2.Transparency = 0
  1433. bl2.Reflectance = 0
  1434. bl2.BottomSurface = 0
  1435. bl2.TopSurface = 0
  1436. bl2.Shape = 0
  1437. blm2 = Instance.new("SpecialMesh",bl2)
  1438. blm2.MeshType = "Sphere"
  1439. blm2.Scale = Vector3.new(1,1,1)
  1440. blm2.MeshId = "rbxassetid://9982590"
  1441.  
  1442. coroutine.resume(coroutine.create(function()
  1443. for i=1, math.huge, 4 do
  1444. if Charging == true then
  1445. rs:wait()
  1446. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1447. blm.Scale = blm.Scale + Vector3.new(15, 15, 15)
  1448. bl.Transparency = bl.Transparency + 0.075
  1449. bl2.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1450. blm2.Scale = blm2.Scale + Vector3.new(5, 5, 5)
  1451. bl2.Transparency = bl2.Transparency + 0.025
  1452. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1453. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1454. msh.Scale = msh.Scale + Vector3.new(5,2.5,5)
  1455. msh2.Scale = msh2.Scale + Vector3.new(10,5,10)
  1456. elseif Charging == false then break
  1457. end
  1458. end
  1459. end))
  1460.  
  1461. repeat
  1462. local p = Instance.new('Part',torso)
  1463. p.formFactor = 'Custom'
  1464. p.Size = Vector3.new(1,1,1)
  1465. p.BrickColor = workspace.Base.BrickColor
  1466. p.CanCollide = false
  1467. p.Transparency = 0
  1468. p.Anchored = true
  1469. p.Locked=true
  1470. p.Material = workspace.Base.Material
  1471. s = math.random(1,40)/10
  1472. local m = Instance.new("BlockMesh",p)
  1473. m.Scale = Vector3.new(s,s,s)
  1474. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1475. --[[coroutine.wrap(function()
  1476. wait(2)
  1477. while Charging == true do
  1478. wait(2)
  1479. GroundWave1()
  1480. wait(2)
  1481. end
  1482. end)()]]--
  1483. Spawn(function()
  1484. while rs:wait() do
  1485. if Charging == true then
  1486. rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
  1487. larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
  1488. hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
  1489. torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
  1490. lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
  1491. rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
  1492. elseif Charging == false then break
  1493. end
  1494. end
  1495. end)
  1496. Spawn(function()
  1497. while rs:wait() do
  1498. if p.Transparency >= 1 then p:Destroy() break end
  1499. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1500. p.Transparency = p.Transparency+0.01
  1501. end
  1502. end)
  1503. wait(.3)
  1504. until Charging == false
  1505. end
  1506. end
  1507. end
  1508. end)
  1509. ----------------------------------------------------
  1510. mouse.KeyUp:connect(function(key)
  1511. if key == "2" then
  1512. if Charging == true then
  1513. Charging = false
  1514. pt:Destroy()
  1515. pt2:Destroy()
  1516. bl:Destroy()
  1517. if Debounces.CanAttack == false then
  1518. Debounces.CanAttack = true
  1519. Debounces.NoIdl = false
  1520. Debounces.on = false
  1521. end
  1522. end
  1523. end
  1524. end)
  1525. -----------------------------
  1526.  
  1527. -----------------------------
  1528. hum.MaxHealth = 50000000
  1529. wait(3)
  1530. hum.Health = 50000000
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