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Paper Mario n64 All Bosses route V1.0

Jan 18th, 2018
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  1. Paper Mario (n64) - All Bosses route v1.0
  2. New route with Spook and Electro Blooper Lv-Up and early Super Blooper fight
  3.  
  4.  
  5. -- Prologue --
  6.  
  7. - 3 playground coins [3 coins]
  8. - Hammer block for 10 coins [13 coins]
  9. - Get Fire Flower and 4 trampoline coins [17 coins]
  10. - Equip Power Jump
  11. - Hit 2 coin blocks [19 coins]
  12. - Get Close Call
  13.  
  14. Goomba Bros:
  15. T1: Power Jump Red; Headbonk Red
  16. T2: Power Jump Blue; Do Nothing
  17. T3: Fire Flower [Mash A]
  18.  
  19. - Hit heart block on previous screen
  20.  
  21. Goomba King:
  22. T1: Power Jump; Headbonk the tree
  23. T2: Power Jump; Headbonk
  24.  
  25. - Get Hammer Throw
  26. - Buy 3 Fright Jars [4 coins]
  27. - Get Star Piece from tree
  28. - Go to Shooting Star Summit
  29. - Peach cutscene
  30. - Trade with Merlow for the FX badge + Equip
  31.  
  32. Magikoopa: 8 HP
  33. T1: Power Jump; Headbonk
  34. T2: Jump
  35.  
  36. -- Chapter 1 --
  37.  
  38. - 1 coin from coin block [5 coins]
  39. - Get Fright Jar
  40. - Get POW Block
  41. - 10 coins from coin block [15 coins]
  42. - Hit the brick blocks in order: left, right, top
  43. - Get FX badge + Equip
  44. - 1 Bush coin [16 coins]
  45. - Get Koopa Leaf (for ch1)
  46.  
  47. Fuzzy Shell Fight:
  48. T1: Fright Jar [1 UP]
  49. If 1 fail
  50. T2: Power Jump
  51. If 2 fail
  52. T1: Shell Toss
  53. T2: Power Jump; Shell Toss
  54.  
  55. - 5 coins on the ground [21 coins]
  56. - Shell Toss the Thunder Bolt
  57. - Get hidden Fire Flower
  58. - Hit Heart Block
  59.  
  60. Koopa Fight: First Strike
  61. T1: Power Jump Koopa; Shell Toss / Power Shell (untimed)
  62. - If 0 FP, hit the Heart Block in jail
  63.  
  64. - Get Power Bounce
  65. - Staircase Skip
  66. - Hit Trap Block
  67.  
  68. Jail Fight: 9 coins
  69. T1: Fright Jar [1 UP]
  70.  
  71. - Collect the 9 coins after fight [30 coins]
  72. - Go left to pit room
  73.  
  74. Pit Fight 1:
  75. T1: Fright Jar [1 UP]
  76.  
  77. Pit Fight 2:
  78. T1: Fright Jar [1 UP]
  79.  
  80. Pit Fight 3: First strike with Bombette
  81. T1: Power Jump; Body Slam (untimed)
  82.  
  83. Level Up: FP
  84. 10, 10, 3
  85.  
  86. - If you didn't level up then Eat Koopa Leaf early [2 DOWN]
  87. - Get Fire Bar coins [40 coins]
  88. - Get Key all the way left
  89. - Go upstairs, and left to get key in jail
  90. - Pie Jump
  91. - Get other Key behind jail
  92.  
  93. Cannon Fight: First strike with Bombette
  94. T1: Thunder Bolt [Down 1]; Bomb
  95. - MAX 17sp
  96.  
  97. - Eat Koopa Leaf
  98. - Collect the 10 coins after fight [50 coins]
  99.  
  100. Koopa Bros: Bowser
  101. T1: Power Jump; Bomb
  102. T2: Power Jump
  103.  
  104. Koopa Bros:
  105. T1: Bomb
  106. T2: POW Block [1 UP]; Do Nothing
  107. T3: Fire Flower [Mash A]
  108.  
  109. -- Parakarry --
  110.  
  111. - Say No to Both Tutorials
  112. - Pick Up Honey Syrup behind candy cane
  113. - Run to Toad Town
  114.  
  115. Jr. Troopa: 15 HP
  116. T1: Power Jump; Bomb
  117. T2: Power Jump; Bomb
  118. T2: Hammer
  119.  
  120. - Get Speedy Spin
  121. - Take off Power Jump
  122. - Equip Power Bounce and Speedy Spin
  123. - Get Seed
  124. - Ride train
  125.  
  126. - 1 Whacka
  127. - Collect 3 letters
  128. - Do not collect 2nd seed
  129. - Hit Heart Block
  130.  
  131. -- Sushie --
  132.  
  133. - Go back to Toad Town
  134. - Blue House Skip
  135.  
  136. Blooper: 30 HP
  137. T1: Power Bounce; Sky Dive
  138. T2: Power Bounce; Shell Shot
  139.  
  140. - Talk to Kolorado by volcano
  141. - Get Jammin' Jelly + Eat it
  142. - Get Sushie
  143.  
  144. -- Bow --
  145.  
  146. - Get Power Quake
  147. - Take off Power Bounce
  148. - Equip Power Quake
  149. - Chapter 5 pipe to sewers
  150. - Go left into Dark Koopa room
  151.  
  152. Koopa 1:
  153. T1: Power Quake; Do Nothing
  154. T2: Power Quake
  155.  
  156. Level Up: FP
  157. 10, 15, 3
  158.  
  159. - Let them all first strike you for Peril [4 HP]
  160. - Dodge Heart drops
  161.  
  162. Koopa 2:
  163. If all are spinning:
  164. T1: Power Quake; Do Nothing [11 FP]
  165. T2: Power Quake [7 FP]
  166.  
  167. If at least one isn't spinning:
  168. T1: Jump; Belly Flop [4 HP]
  169. T2: Power Quake; Do Nothing [11 FP]
  170. T3: Power Quake [7 FP]
  171.  
  172. - Eat Honey Syrup [Down 1] [12 FP]
  173.  
  174. Koopa 3:
  175. T1: Power Quake; Switch Bombette [Up 2] [8 FP]
  176. T2: Power Quake [4 FP]
  177.  
  178. - Enter pipe to Boo's mansion
  179. - Go upstairs for record
  180. - Go left for Weight
  181. - Go downstairs for Super Boots
  182. - Use Super Boots to get Portrait
  183. - Get Bow
  184. - Get Stinky Herb + Eat it [9 FP]
  185.  
  186. -- Tubba --
  187.  
  188. - Brown House Skip
  189. - Get Repel Gel
  190. - Go left for Key
  191. - Upgrade Parakarry [Down 3]
  192. - Get caught by guard
  193. - Go right, open door
  194. - Get Key in Spike room + get Peril (clubba does 3dmg)
  195. - Get Mega Rush
  196. - Get Maple Syrup
  197. - Get Key
  198. - Open chest for talking key
  199. - Run away from Tubba
  200.  
  201. - Before Fight Take off Quake Hammer and Speedy Spin
  202. - Equip Power Bounce and Mega Rush
  203.  
  204. Tubba's Heart: 50 HP [Runs at 45 HP]
  205. T1: Power Bounce x5; Shell Shot
  206. T2: Power Bounce x5; Sky Dive
  207.  
  208. Tubba Blubba: 10 HP
  209. T1: Jump x2
  210.  
  211. Level Up: BP
  212. 10, 15, 6
  213.  
  214. -- Ultra Hammer --
  215.  
  216. - Say Yes to Bow
  217. - Equip Power Jump and Speedy Spin
  218. - Do not touch card
  219. - Run into Forest
  220. - Go Left
  221.  
  222. Jr. Troopa: 40 HP - Block (1/2)
  223. T1: Power Jump; Shell Shot
  224. T2: Power Jump; Switch to Bow [Down 1]
  225. T3: Power Bounce x4 [Up 1]; Outta Sight
  226. T4: Power Bounce x3
  227.  
  228. - Left, Left, Right, Right x2 for Seed
  229. - From Seed go Left x2, Left, Right, Right
  230. - Hit Chapter 3 Heart Block
  231. - Enter Chapter 3 pipe
  232. - Go to Chapter 5 from sewers
  233. - Get Fire Shield
  234. - Get hidden Life Shroom
  235. - Ultra Hammer
  236.  
  237. -- Lava Piranha --
  238.  
  239. - Upgrade Bow
  240. - Get into Peril from Fire Bars
  241. - Get Maple Syrup from right block
  242. - Lava Piranha OoB
  243. - First Strike Lava Piranha
  244. - Switch to Sushie before the battle if you dont first strike
  245.  
  246. Lava Piranha Phase 1: 40 HP *34 with first strike*
  247. T1: Power Bounce x5 [Up 1]; Switch to Sushie [Down 2] [Life Shroom]
  248. T2: Power Bounce x3 [4 + 4 Works too]
  249.  
  250. Lava Piranha Phase 2: 40 HP
  251. T1: Squirt; Power Bounce x4
  252. T2: Power Bounce x3
  253.  
  254. -- Lantern Ghost --
  255.  
  256. - Go right and finish Chapter 5
  257. - 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 for peach
  258. - Get Volcano Vase for Seed
  259. - Switch to Parakarry [Down 1]
  260. - Take off Power Bounce
  261. - Equip Hammer Throw
  262. - Get Repel Gel
  263. - Ride Whale
  264.  
  265. Jr. Troopa: 20 HP
  266. T1: Hammer Throw; Shell Shot
  267. T2: Hammer Throw; Shell Shot
  268.  
  269. Level Up: BP
  270. 10, 15, 9
  271.  
  272. - Take off Power Jump and Hammer Throw
  273. - Equip Power Bounce, Power Quake and Close Call [2 extra BP]
  274. - Club 64, talk to old Toad once
  275. - Enter Chapter 4
  276. - Go to Green Station (Hit right switch) [Down 1]
  277. - Go to Pink Station (Hit right switch) [Down 2]
  278. - Fix Track
  279.  
  280. Fuzzy Fight:
  281. T1 Switch to Bow; Spook
  282. Skip partner switch if you only have 1sp
  283. T1: Power Quake
  284. - MAX 5sp
  285.  
  286. - Get Frying Pan
  287. - Go to Red Station (Hit left switch) [Down 1]
  288. - Hit Heart Block
  289. - Get Volt Shroom
  290.  
  291. Lantern Ghost: 40 HP - Block (1/2)
  292. T1: Volt Shroom [Mash A]; Do Nothing
  293. T2: Do Nothing; Switch to Goombario [Up 3]
  294. T3: Headbonk x2; Power Bounce x5 [Down 1]
  295. T4: Headbonk x2; Power Bounce x4
  296.  
  297. -- General Guy --
  298.  
  299. - Upgrade Watt [Up 2]
  300. - Fight General Guy
  301.  
  302. General Guy Phase 1:
  303. T1: Jump x2; Electro Dash
  304. T2: Power Quake
  305. T3; Jump x2; Power Shock
  306. T4: Jump x2
  307.  
  308. General Guy: 30 HP
  309. T1: Repel Gel [Mash A]; Electro Dash
  310. T2: Power Bounce x4; Electro Dash
  311. T3: Jump x2; Electro Dash
  312.  
  313. - Do not touch card
  314. - Go to Blue Station (Hit right switch) [Mash A]
  315. - Get hidden Maple Syrup + Eat Maple Syrup [10 FP]
  316. - 2nd option twice to fight Anti Guy
  317.  
  318. Anti Guy: 50 HP
  319. T1: Power Bounce x5; Power Shock [5 FP]
  320. T2: Power Bounce x4; Do Nothing [2 FP]
  321. T3: Jump x2
  322.  
  323. - Get Power Plus from chest
  324. - Eat Maple Syrup
  325. - Early Whale
  326.  
  327. Fuzzipede: 20 HP
  328. T1: Power Bounce x5; Electro Dash if 4 capped
  329.  
  330.  
  331. -- Enter Ruins --
  332.  
  333. - Club 64, talk to old toad again, get item
  334. - Switch to Bow
  335. - Go into normal toad town pipe and hit stone block to enter room
  336.  
  337. Electro Blooper: 50 HP
  338. T1: Power Bounce x5; Out of Sight
  339. T2: Power Bounce x4
  340. T3: Smack x1; Jump x2
  341.  
  342. Level Up: BP
  343. 10, 15, 12
  344.  
  345. - Enter Left pipe to enter ruins
  346. - Pink house near pipe and talk to the writer
  347. - Go 1 Down in Dry Dry Desert
  348. - Hidden Life Shroom above block
  349. - Left x2, Down, Left, Down, Left x2
  350. - Hidden FX badge above stone
  351.  
  352. - Unequip Close Call
  353. - Equip Power Plus and FX badge
  354. - Up, Right, Up, Right, Up
  355. - Go into the tornado
  356. - Up
  357. - Get Honey Syrup from right block
  358. - Left, up, left
  359.  
  360.  
  361. -- Chapter 2 --
  362.  
  363. - Get Key in sand
  364. - Go right for another Key
  365. - Go to the bottom-right room
  366.  
  367. ~ First Strike with Jump, beware of heart drops
  368.  
  369. Stone Chomp 1: Triangle [No Blocks]
  370. T1: Do Nothing [4 HP]
  371. T2: Jump x1; Switch to Parakarry [1 HP]
  372. T3: Jump x1
  373.  
  374. - Open Both doors
  375. - Drop to basement and go right
  376.  
  377. ~ Grab this with hammer from far left
  378.  
  379. Stone Chomp 2: Moon
  380. T1: Power Quake (untimed)
  381.  
  382. - Get Super Hammer
  383. - Go down-left to blow up wall
  384. - Upgrade Bombette [Down 2]
  385. - Blow up wall
  386.  
  387. Stone Chomp 3: Star
  388. T1: Power Quake (untimed)
  389.  
  390. - Triangle, Star, Moon (TSM)
  391. - Eat Honey Syrup
  392. - Switch to Bow
  393.  
  394. Tutankoopa: 30 HP
  395. T1: Power Bounce x5; Smack x5 if 5 cap / Switch to Watt [Down 1] if 4 or 3 capped
  396. T2: Jump x2 if 4 or 3 capped
  397.  
  398.  
  399. -- Enter Flower Fields --
  400.  
  401. - Switch to Watt [Down 2]
  402. - Do not touch card
  403. - Exit Ruins
  404. - Go Left, Down, Left
  405. - Get hidden Thunder Rage
  406. - Down, Down, Left from Thunder Rage
  407. - First option to fight Buzzar
  408.  
  409. Buzzar: 40 HP
  410. T1: Power Bounce x4; Power Shock
  411. T2: Power Bounce x3
  412.  
  413. - Eat Maple Syrup
  414. - Get Seed With Parakarry
  415. - Go to Toad Town
  416. - Go into sewers and go right
  417. - Switch to Watt
  418.  
  419. Super Blooper: 70 HP [No Blocks]
  420. T1: Power Shock; Power Bounce / Refresh
  421. T2: Power Bounce; Power Shock / Do Nothing
  422. T3: Power Bounce; Quick E. Dash if 5+4+4 / E. Dash if triple 4cap
  423. T4: Power Bounce
  424.  
  425. 6+5 = 3 bounce
  426. 5+5 = 4cap
  427. 5+4 = Quick E. Dash + 4cap
  428. 4+4 = 6cap or 4cap + E. Dash
  429.  
  430. If you could't stun Super Blooper on T2:
  431. T3: Star Storm; Switch to Bow
  432. T4: Power Bounce; Out of Sight
  433. T5: Refresh
  434. T6: Power Bounce; Smack x5 / Smack x4 if 6+5 / Do Nothing if 4+4
  435. T7: Star Storm; Smack x1 if 5+5 / Smack x2 if 6+4 / Smack x4 if 5+4
  436. T8: Jump x2 if 4+4
  437.  
  438.  
  439. Level Up: FP
  440. 10, 20, 12
  441.  
  442.  
  443. -- Spike Fight --
  444.  
  445. - Switch to Bow
  446. - East to fight moles
  447. - Your goal is to get hit 3 times without wasting time
  448. Mole: 3dmg
  449. Lakitu: 3dmg
  450. Spiny: 4dmg
  451. Lakilester: 4dmg
  452. Magikoopa: 3dmg
  453. - Use Power Bounce if there is too many
  454.  
  455. Top Right:
  456. T1: Spook; Do Nothing [No Blocks]
  457. T2: Spook
  458.  
  459. Bottom Right:
  460. T1: Spook; Do Nothing [No Blocks]
  461. T2: Spook
  462.  
  463. When in peril:
  464. - If 1 stay then jump
  465. - If 2 stays then use Refersh and block 1 attack
  466. - If 3 stays then use Smooch and block no attacks
  467.  
  468. Bottom Left:
  469. T1: Spook; Jump
  470.  
  471. Top Left:
  472. T1: Spook; Jump
  473.  
  474. - Talk to Petunia for Bean
  475. - Get 2 Red Berries
  476. - Give Red Berry to Red Flower
  477. - Get 2 Yellow Berries
  478. - Give to Yellow Flower
  479. - Talk to Lily
  480. - Get hidden Maple Syrup + Eat it
  481. - Get Blue Berry
  482. - Give to Blue Flower
  483. - Hit hidden coin block
  484.  
  485. Maze Fight:
  486. T1: Spook; Jump / Hammer
  487.  
  488. - Talk to Rosie
  489. - Get hidden Shooting Star
  490. - Talk to Posie
  491. - Talk to Rosie
  492. - Talk to Lily
  493. - Get Bubble Berry
  494. - Eat Yellow Berry
  495. - Fall in Spikes for [4 or 5 HP]
  496. - Get Shooting Star
  497.  
  498. Spike Fight: 50 HP [Block if 4 HP]
  499. T1: Jump x2 ; Switch to Bow
  500. T2: Power Bounce x4; Out of Sight
  501. T3: Power Bounce x4
  502.  
  503. - If you don't have 3 FP. Get Stinky Herb + Eat it
  504. - Switch to Bow after block puzzle
  505.  
  506. Machine Fight:
  507. T1: Spook; Jump
  508.  
  509. - Switch to Lakilester
  510. - Destroy Machine
  511. - Eat Whacka [1 Up]
  512. - Get S. Jump Charge
  513. - Take off Power Quake
  514. - Equip S. Jump Charge
  515.  
  516. Huff: 60 HP - Block (1/2)
  517. T1: Charge; Switch to Bow [Up 3]
  518. T2: Charge; Outta Sight
  519. T3: Charge
  520. T4: Power Bounce x5; Slap x2 if 4 capped
  521.  
  522. - Touch card
  523.  
  524.  
  525. -- Clippy Boots --
  526.  
  527. - Get Quick Change
  528. - Club 64, talk to old Toad, get FX badge + Equip
  529. - Go into sewers
  530. - Clippy Boots
  531. - Get hidden Life Shroom
  532. - Get 9 HP (8 HP and 7 HP works too)
  533. - Eat Life Shroom or Red Berry
  534. - Jump in spikes once
  535. - Get Shooting Star
  536. - Upgrade Sushie in sewers
  537. - Enter Pipe to Chapter 7
  538. - Lakilester Clip into rightmost house
  539. - Mayor side quest
  540. - Laki clip into the house next to Major's house
  541. - Get FX badge + Equip
  542. - Get Sushie Glitch
  543.  
  544. Jr. Troopa: 50 HP [Block if 8 or 7 HP]
  545. T1: Charge; Squirt / Water Block if 7 HP
  546. T2: Power Bounce x6; Squirt [Life Shroom]
  547. T3: Jump x2 if 4cap; Do Nothing
  548. T4: Jump x2 if 4cap + Water Block
  549.  
  550. No life shroom + Water block:
  551. T2: Switch to Watt; Power Shock
  552. T3: Charge; Switch to Sushie
  553. T4: Power Bounce x5; Squirt
  554.  
  555. 10 HP: [No Blocks]
  556. T1: Charge; Water Block
  557. T2: Refresh; Squirt
  558. T3: Power Bounce x6; Squirt
  559. T4: Jump x2 if 4cap
  560.  
  561. - Fight Monstar OoB, 2nd Option
  562.  
  563. Monstar:
  564. T1: Power Bounce x8; Squirt
  565. If in Peril:
  566. T1: Power Bounce x3
  567. No FP:
  568. T1: Jump x2; Belly Flop
  569. T2: Jump x2
  570.  
  571. Level Up: BP
  572. 10, 20, 15
  573.  
  574. - Encounter first enemy and run
  575. - Encounter Clubba near the Super Block
  576. - Run away and enter next room
  577. - Ice Staircase Skip
  578. - Get Key
  579. - Mirror Clip
  580.  
  581. Clubba 1:
  582. T1: Spook; Power Bounce x6
  583.  
  584. Clubba 2:
  585. T1: Spook; Power Bounce x6
  586.  
  587. Clubba 3:
  588. T1: Spook; Power Bounce x6
  589.  
  590. - Triple Dip
  591. put marios nose against the line and move up until it aligns with the left side
  592. - P-Up D-Down
  593. - Hidden Jammin' Jelly
  594. - Hidden Maple Syrup
  595. - Hit Heart Block
  596. - Switch to Watt
  597. - Equip P-Up and Close Call
  598.  
  599. Crystal King: 70 HP [Block 1/2]
  600. T1: Charge; E. Dash (bit) [16 FP]
  601. T2: Power Shock; Power Bounce x5 [11 FP]
  602. T3: Power Bounce x5; E. Dash [8 FP]
  603. T4: Power Bounce x5 [5 FP]
  604.  
  605. If Power Shock fails:
  606. T2: Charge [10 FP]
  607. T3: Power Shock; Power Bounce x5 [5 FP]
  608. T4: Power Bounce x5; E. Dash [2 FP]
  609.  
  610. If Power Shock fails again:
  611. T3: Time Out
  612. T4: Power Bounce x5; E. Dash [5 FP]
  613. T5: Power Bounce x4 [2 FP]
  614.  
  615. If Time Out fails and you get a Close Call:
  616. T4: Charge; E. Dash [4 FP]
  617. T5: Power Bounce x5; E. Dash [1 FP]
  618. 3cap no Close Call
  619. T6: Star Storm; E. Dash
  620.  
  621. If Time Out fails and you lose a Life Shroom:
  622. T4: Charge; E. Dash [4 FP]
  623. T5: Do Nothing; E. Dash (bit) [Block 1/2]
  624. T6: Power Bounce x5; E. Dash [1 FP]
  625. 3cap no Close Call
  626. T6: Star Storm; E. Dash
  627.  
  628. Multi ice breath does 9dmg (no block)
  629.  
  630. 10dmg
  631. 7cap= 49
  632. 6cap= 45
  633. 5cap= 40
  634. 4cap= 34
  635. 3cap= 27
  636.  
  637. 7dmg
  638. 7cap= 28
  639. 6cap= 27
  640. 5cap= 25
  641. 4cap= 22
  642. 3cap= 18
  643.  
  644. - Touch Card
  645. - Unequip P-Up and Close Call
  646. - If you don't have a Red Berry. Get Shooting Star
  647. - Encounter Clubba near the Super Block
  648. - Get in Peril and Switch to Kooper
  649. Clubba:
  650. 5dmg [4-5dmg]
  651. 2dmg x3 [3-6dmg]
  652. 12 bonus SP total is good
  653.  
  654. if you at least dont have 86sp
  655. T1: jump x2 (1st), do nothing
  656. T2: jump x2 (2nd), e. dash
  657.  
  658. - Run Away
  659. - Upgrade Kooper
  660. - If you don't have a Life Shroom. Get hidden Ultra Shroom
  661.  
  662. Dupe on Repel Gel: Use Kooper if you want
  663. - Pick Up Repel Gel
  664. - Throw Ultra Shroom
  665. - Eat Maple Syrup [Down 2]
  666. - Throw Repel Gel
  667. - Throw Ultra Shroom
  668.  
  669. - Equip P-Up and Close Call
  670. - Fight Dojo
  671.  
  672. Dojo:
  673.  
  674. Chan: 15 HP
  675. T1: Jump x2
  676.  
  677. Lee: 20 HP
  678. T1: Power Bounce x3
  679.  
  680. - Switch to Bow
  681.  
  682. Master 1: 50 HP
  683. T1: Power Bounce x5; Out of Sight
  684. T2: Jump x2
  685.  
  686. Master 2: 75 HP
  687. T1: Repel Gel; Smack x5
  688. T2: Power Bounce x5; Do Nothing / Smack x1 if 4cap
  689. T3: Power Bounce x5; Smack x5 / Outta Sight if double 4cap
  690. T4: Jump x2
  691.  
  692. 9,8,7,6,5,4,3,2
  693. 7cap= 42
  694. 6cap= 39
  695. 5cap= 35
  696. 4cap= 30
  697. 2 6cap KO
  698. 1 7cap + 1 5cap KO
  699.  
  700. - Eat Jammin' Jelly
  701.  
  702. ~ You can quick kill The Master 3 of you get three 6 caps
  703. Master 3: 99 HP
  704. T1: Power Bounce x5; Outta Sight
  705. T2: Repel Gel
  706. T3: Power Bounce x5; Do Nothing
  707. T4: Power Bounce x5; Outta Sight
  708. T5: Jump x2 --- Bounce x3 again if double 4 capped
  709.  
  710. - Go East toward Koopa Village
  711. - Select 3rd option twice to fight Kent C. Koopa
  712.  
  713. Kent C. Koopa: 70 HP
  714. T1: Lullaby; Switch to Goombario
  715. T2: Headbonk x2; Power Bounce x5 on tail
  716. T3: Power Bounce x5 on tail; Headbonk x1 if 6+4 / Switch to Bombette
  717. T4: Jump x1 if capped at 4
  718.  
  719. 5+5 = KO
  720. 6+4 = 1 hp
  721. 5+4 = 5 hp
  722. 4+4 = 10hp
  723.  
  724. 30
  725. 35
  726. 39
  727. 42
  728.  
  729. If only enough FP for 1 Power Bounce:
  730. 7cap = smack x4 + jump x2 (knock over is 6dmg)
  731. 6cap = jumo x2 + jump x1
  732. 5-4cap = jump x2 + jump x2
  733.  
  734. If Lullaby Fails T1:
  735. T1: Outta Sight
  736. T2: Lullaby - If this fails you die, it's a very low chance of it failing once
  737. T3: Jump x2; Smack x5
  738. T4: Power Bounce x5 on tail; Smack x5
  739. T5: Jump x2; Smack x5
  740.  
  741. If Lullaby Fails T2 and you lose a Life Shroom:
  742. T3: Switch to Sushie; Water Block [Block]
  743. Refresh if he did the weak attack
  744. T4: Lullaby; Switch to Goombario
  745. T5: Headbonk x2; Power Bounce x5 on tail
  746. T6: Jump x2; Do Nothing
  747. T7: Jump x2
  748.  
  749. Level Up: BP
  750. 10, 20, 18
  751.  
  752. -- Door 1 --
  753.  
  754. - Unequip S. Jump Ch. and Close Call
  755. - Equip Power Quake
  756.  
  757. Range to hit: 10sp - 32sp.
  758. 41sp also works with Parakarry's carry away ability
  759.  
  760. Koopatrols:
  761. T1: Power Quake (untimed); Power Bomb
  762. - KO these guys if you have 9sp or lower (they give 16sp)
  763. T1: Up & Away
  764.  
  765.  
  766. - Get Life Shroom in jail
  767. - Optional: Get 2nd Life Shroom from block
  768.  
  769. -- Door 2 --
  770.  
  771. - Fast Flood Room
  772. - Cannonless
  773. - Push the 1st Bowser Block
  774. - Go back and encounter the left Dry Bones
  775. ~ 10HP and don't get hit
  776. T1: Do Nothing [Block 1/2]
  777.  
  778. - Get Key
  779. - Enter Door 2 room
  780. - Unequip Speedy Spin
  781. - Equip Quick Change adn Close Call
  782. - 2, 2, 1 for quiz answers
  783.  
  784. Anti Guy Unit: Triple 5 cap
  785. T1: Dizzy Shell; Power Quake [12 FP]
  786. T2: Power Bounce; Smack x5 [9 FP]
  787. T3: Dizzy Shell; Power Bounce / Time Out [2 FP]
  788. T4: Jump x2; Outta Sight [0 FP]
  789. T5: Jump x2
  790.  
  791. Anti Guy Unit: Triple 5 cap
  792. Dizzy Shell fails on T1:
  793. T1: Time Out
  794. T2: Power Quake; Smack x5 [12 FP]
  795. T3: Dizzy Shell; Power Bounce / Time Out [8 FP]
  796. T4: Power Bounce; Smack x5 [5 FP]
  797. T5: Power Bounce; Out of Sight [0 FP]
  798. T6: Jump x2
  799.  
  800. If you lose a Life Shroom:
  801. Chill Out + block strong attack
  802.  
  803. - Take off P-Up
  804. - Equip Speedy Spin
  805.  
  806. If you're in peril:
  807. - Get Maple Syrup + Eat it
  808. - Get Jammin' Jelly
  809.  
  810. If you aren't in peril:
  811. - Get Maple Syrup and keep it
  812.  
  813. - Hit Heart Block only if you aren't in peril
  814.  
  815. Duphlighosts:
  816. T1: Power Quake; Power Bomb
  817. T2: Power Bomb if no peril
  818.  
  819. - Level Up HP if you don't have Red Berry
  820. - Level Up BP if you do have Red Berry
  821.  
  822. - No Red Berry
  823. Level Up: HP
  824. 15, 20, 18
  825. - Take off Close Call
  826. - Equip S. Jump Ch.
  827.  
  828. No Red Berry
  829. Jr. Troopa: 60 HP [Block 2/2]
  830. T1: Charge; E. Dash [56 HP]
  831. T2: Charge; Out of Sight
  832. T3: Charge
  833. T4: Power Bounce x4
  834. If 3cap:
  835. T4: Power Shock
  836. T5: Jump x2 / Star Storm; E. Dash
  837.  
  838. 18 BP route:
  839. - Take off S. Jump Ch, Power Quake and Quick Change
  840. - Equip Triple Dip, P-Up, Close Call and Fire Shield
  841. - Eat Maple Syrup / Jammin Jelly
  842.  
  843.  
  844. - Red Berry
  845. Level Up: BP
  846. 10, 20, 21
  847. - Equip P-Up
  848.  
  849. Red Berry
  850. Jr. Troopa: 60 HP [No Blocks]
  851. T1: Jump x2; E. Dash [50 HP]
  852. T2: Power Shock; Smooch / Power Bounce
  853. T3: Power Shock / E. Dash; Power Bounce
  854. T4: Power Bounce; E. Dash
  855.  
  856. - Quick E. Dash if 6 + 4
  857. - E. Dash if 5 + 4
  858. - Jump x1 if 4 + 4
  859. - Jump x2 if 4 + 3
  860.  
  861. 21 BP route:
  862. - Take off Power Quake and Close Call
  863. - Equip Triple Dip and Fire Shield
  864. - Eat Maple Syrup / Jammin Jelly
  865.  
  866.  
  867. Hallway Bowser: 50 HP
  868. T1: Power Bounce x5; Outta Sight
  869. T2: Power Bounce x3 [4 + 4 Work too]
  870.  
  871. - Jump x1 if 4 + 3
  872. - Jump x2 if 3 + 3
  873.  
  874. Final Boswer Phase 1:
  875. T1: Power Bounce; Outta Sight
  876. T2: Power Bounce
  877. T3: Switch to Sushie; Star Beam
  878.  
  879. - 5 + 5 + Jump x2 = dead on T4
  880. - 5 + 4 + 3 Bounce = dead on T4
  881. - 5 + 3 + 3 Bounce = untimed electro dash T4 for kill
  882. - 4 + 4 + 3 Bounce = dead on T4
  883. - 4 + 3 + 3 Bounce = watt kills T4
  884. - 3 + 3 + 3 = T5 kill
  885.  
  886. Phase 2: Block (2/2)
  887. T1: Star Beam; Water Block
  888. T2: Triple Dip: Shooting Star / Red Berry, Shooting Star, Shooting Star; Switch to Watt
  889. T3: Triple Dip: Repel Gel, Shooting Star, Thunder Rage; Electro Dash
  890. T4: Power Bounce; Electro Dash
  891. T5: Jump x2
  892.  
  893. T3 Beam
  894. T4: Peach Beam; Electro Dash
  895. T5: Power Bounce; Electro Dash
  896. T6: Jump x2; Electro Dash
  897.  
  898. Final Bowser alt: 10hp no red berry
  899. no fire shield
  900. p-up, d-down is equiped
  901. water block
  902. fire does 11dmg
  903.  
  904. phase 2
  905. peach beam; water block
  906. fire no block 9dmg (10+1-2)
  907. claw no block 9dmg (8+1-1) poison does 1 dmg
  908. stomp block 7dmg (8+1-1-1)
  909.  
  910. if stomp do smooch and heal to full hp
  911. then bowser must do fire or claw
  912. T2: Smooch; E. Dash
  913. T3: Triple Dip; Shooting Star / Repel Gel / (Tasty Tonic); E. Dash
  914. T4: Power Bounce; E. Dash
  915. T5: Peach Beam; Outta Sight
  916. T6: Power Bounce
  917.  
  918. if fire you get peril right away
  919. T2: Triple Dip; Shooting Star / Repel Gel; E. Dash
  920. T3: Power Bounce; E. Dash
  921. T4: Power Bounce; E. Dash
  922.  
  923. if claw you need to get rid of the poison
  924. use tasty tonic from one of the jail boxes in ch8
  925. T2: Triple Dip; Shooting Star / Repel Gel / Tasty Tonic; E. Dash
  926. T3: Power Bounce; E. Dash
  927. T4: Power Bounce; E. Dash
  928.  
  929. repel gel x1
  930. shooting star x1
  931. tasty tonic x1
  932. maple syrup x1 (right after door 2)
  933.  
  934. 7 open slots for items in ch8
  935. anti guy unti re-route
  936.  
  937. T1: Dizzy Shell; Triple Dip; Shooting Star / Shooting Star / Stop Watch
  938. T2: Power Bounce; Power Shell
  939. T3: Dizzy Shell; Power Bounce
  940. T4: Power Bounce
  941.  
  942. item-all-out (need to dupe another repel gel)
  943. T1: Triple Dip; Shooting Star / Shooting Star / Shooting Star; Outta Sight
  944. T2: Triple Dip; Shooting Star / Jammin' Jelly / Repel Gel
  945. 26hp left
  946. T3: Power Quake; Switch to Bombette
  947. T4: Power Quake; Power Bomb
  948. 0hp
  949. - 6 items used
  950.  
  951. alt
  952. T1: Dizzy Shell; Triple Dip; Shooting Star / Shooting Star / Stop Watch
  953. T2: Power Bounce x5; Power Shell
  954. T3: Dizzy Shell; Power Bounce x5
  955.  
  956.  
  957. T1: Power Quake; Outta Sight 10
  958. T2: Triple Dip; Shooting Star / Shooting Star / Repel Gel 22
  959. T3: Triple Dip; Shooting Star / Shooting Star / Jammin' Jelly; Power Bomb 40
  960. T4: Power Quake 50
  961.  
  962. Dizzy Shell
  963. T1: Dizzy Shell; Triple Dip; Shooting Star / Shooting Star / Repel Gel if fail 10fp
  964. T2: Power Shell; Triple Dip; Shooting Star / Shooting Star / Jammin' Jelly 0fp - 3+12+12= 27
  965. T3: Dizzy Shell; Power Quake 8fp
  966. T4: Power Quake; Power Shell 15fp
  967.  
  968. T1: Dizzy Shell; Power Quake 8fp
  969. T2: Power Bomb; Triple Dip; Shooting Star / Shooting Star / Jammin' Jelly 0fp
  970. T3: Triple Dip; Shooting Star / Shooting Star / Repel Gel 6fp
  971. T4: Power Quake 10fp
  972.  
  973. stone cap:
  974. T1: Power Quake; Outta Sight [14 FP] 10
  975. T2: Power Bomb; Triple Dip; Shooting Star / Jammin' Jelly / Stone Cap [from 2 to 20 FP] 12
  976. T3: Power Bomb 18
  977. T4: Power Bomb 24
  978. 24+10=34
  979. T5: Power Quake; Outta Sight
  980. T6: Star Storm (1 hp overkill)
  981. - 3 items used
  982.  
  983. T1: Dizzy Shell; Power Quake 10 - 8fp
  984. T2: Power Bomb; Triple Dip; Shooting Star / Shooting Star / Jammin' Jelly 28 - 20fp
  985. 22 HP left
  986. T3: Triple Dip; Shooting Star / T. Rage / T. Rage; Power Bomb 50 - 10 fp
  987. - 6 items used
  988.  
  989.  
  990.  
  991. Final Bowser 10hp item route
  992. Phase 1:
  993. T1: Power Bounce x3; Outta Sight
  994. T2: Jump x2
  995. T3: Star Beam
  996. 31dmg
  997.  
  998. 6cap= 26dmg
  999. 5cap= 24dmg
  1000. 4cap = 21dmg
  1001. 3cap = 17dmg
  1002.  
  1003. Phase 2:
  1004. T1: Peach Beam; Water Block [Block Stomp]
  1005. Fire or Claw
  1006. T2: Triple Dip; Shooting Star / Tasty Tonic, Shooting Star, Repel Gel; E. Dash
  1007. T3: Power Bounce; E. Dash
  1008. T4: Power Bounce; E. Dash
  1009. 14hp/20hp if all 3cap
  1010. 10hp/16hp if 1 4cap
  1011. 7hp/13hp if 1 5cap
  1012. 6hp/12hp if 2 4caps
  1013. 5hp/10hp if 1 6cap
  1014. 3hp/7hp if 5cap + 4cap
  1015. 0hp/4hp if 2 5cap
  1016. T5: Peach Beam; Outta Sight
  1017. T6: Power Bounce
  1018. T7:
  1019. T8:
  1020. T9:
  1021. T10:
  1022. T11:
  1023.  
  1024. If Stomp, 3 HP:
  1025. T2: Triple Dip; Shooting Star, Shooting Star, Fried Shroom; Belly Flop [Block]
  1026. Fire, 1 HP
  1027. T3: Repel Gel; E. Dash
  1028. T4: Power Bounce; E. Dash
  1029. T5: Peach Beam; Outta Sight
  1030. T6: Power Bounce
  1031.  
  1032. alt. If Stomp, 3 HP (31dmg)
  1033. T2: Jump x2; E. Dash (10) [Life Shroom]
  1034. T3: Jump x2; Do Nothing (6) [Heal 30 HP]
  1035. 82hp
  1036. T4: Jump x2; Do Nothing (6)
  1037. 76hp
  1038. T5: Peach Beam; Water Block [Block]
  1039. Fire or Claw
  1040. T6: Power Bounce
  1041.  
  1042. Claw, 2 HP:
  1043. T3: Refresh; Outta Sight
  1044. T4: Jump x2 [Block wave for partner]
  1045. Shield
  1046. T5: Peach Beam; Water Block [Block wave for partner]
  1047. Wave
  1048. T6: Triple Dip; Repel Gel, Shooting Star, Shooting Star
  1049. T7: Power Bounce; E. Dash
  1050. T8: Power Bounce
  1051.  
  1052. If you lost a Life Shroom, 10 HP: (33+6)
  1053. T5: Jump x2; Water Block [Heal 30 HP]
  1054. T6: Jump x2; Belly Flop (33+6+12+2-30= 23)
  1055. Fire or Claw
  1056. T7: Triple Dip; Shooting Star / Tasty Tonic, Shooting Star, Repel Gel; E. Dash
  1057. T8: Power Bounce; E. Dash
  1058. T9: Peach Beam; Outta Sight
  1059. T10: Power Bounce [Life Shroom]
  1060. T11: Jump x2; E. Dash
  1061.  
  1062. - Luigi Skip
  1063. - Time stops when Peach raises her hands at the party
  1064.  
  1065. - The End
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