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  1. ###############################################
  2. ##                                           ##
  3. ##         WildStacker Configuration         ##
  4. ##            Developed by Ome_R             ##
  5. ##                                           ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18.   type: STICK
  19.   name: '&6Inspect Tool'
  20.   lore:
  21.  - '&7Click on an object to get more details about it.'
  22.  
  23. # Settings related to database
  24. database:
  25.  # Should data of worlds that no longer exist be deleted
  26.   delete-invalid-worlds: false
  27.   # Should data of blocks that no longer exist be deleted
  28.   delete-invalid-blocks: false
  29.  
  30. # Here you can configurable all features related to stacked items
  31. items:
  32.  # Should items get stacked on the server
  33.   enabled: true
  34.  
  35.   # How many blocks from the item should be checked for other items to stack into
  36.   merge-radius: 7
  37.  
  38.   # Custom display-name for the items on ground.
  39.   # If you don't want a display-name, use "custom-name: ''"
  40.   # {0} represents stack amount
  41.   # {1} represents display name
  42.   # {2} represents display name in upper cas
  43.   custom-name: '' #'&6&lx{0} &7&o{1}'
  44.  
  45.   # Blacklisted items are items that won't get stacked.
  46.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  47.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  48.   # If you wish to disable blacklisted items, use "blacklist: []
  49.   blacklist: []
  50.  
  51.   # Whitelisted items are items that will get stacked.
  52.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  53.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  54.   # If you wish to disable whitelisted items, use "whitelist: []
  55.   whitelist:
  56.   - PUMPKIN
  57.   - SUGAR_CANE
  58.   - MELON_SLICE
  59.   - WHEAT_SEEDS
  60.   - WHEAT
  61.   - CARROT
  62.   - POTATO
  63.   - POISONOUS_POTATO
  64.   - GUNPOWDER
  65.   - STRING
  66.   - SPIDER_EYE
  67.   - ARROW
  68.   - BONE
  69.   - ROTTEN_FLESH
  70.   - CACTUS
  71.   - COCOA_BEANS
  72.   - BEETROOT
  73.   - BEETROOT_SEEDS
  74.   - NETHER_WART
  75.   - COBBLESTONE
  76.   - STONE
  77.   - WHITE_TULIP
  78.   - PINK_TULIP
  79.   - ORANGE_TULIP
  80.   - RED_TULIP
  81.   - OXEYE_DAISY
  82.   - SUNFLOWER
  83.   - LILAC
  84.   - ROSE_BUSH
  85.   - PEONY
  86.   - AZURE_BLUET
  87.   - ALLIUM
  88.   - BLUE_ORCHID
  89.   - POPPY
  90.   - DANDELION
  91.   - KELP
  92.   - CHORUS_FRUIT
  93.   - ENDER_PEARL
  94.   - NETHERRACK
  95.  
  96.   # Set a maximum stack for specific items.
  97.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  98.   # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  99.   # If you don't want any limits, you can set a random type
  100.   limits:
  101.     all: 512
  102.     #STONE: 1024
  103.     #LOG:1: 1024
  104.  
  105.   # A list of worlds items won't get stacked inside them (case-sensitive
  106.   disabled-worlds:
  107.  - world
  108.   - Event
  109.  
  110.   # Set a maximum amount of item objects in a chunk.
  111.   # If you want to disable the feature, set it to 0
  112.   chunk-limit: 0
  113.  
  114.   # When enabled, all items will have a custom name (even if not stacked
  115.   unstacked-custom-name: false
  116.  
  117.   # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  118.   # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  119.   # of 80 different items
  120.   fix-stack: true
  121.  
  122.   # When item-display is enabled, the item's name will be displayed instead of it's type
  123.   # This will take place on all items, and can only be overridden by custom-display section
  124.   item-display: false
  125.  
  126.   # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  127.   # with a max-stack size of 16
  128.   buckets-stacker:
  129.    # Should buckets get stacked on the server
  130.     enabled: false
  131.  
  132.     # A list of blacklisted bucket names
  133.     name-blacklist:
  134.    - '&fGenbucket'
  135.  
  136.     # The new max-stack size for buckets. Must be a number between 1 and 64
  137.     max-stack: 16
  138.  
  139.   # Should items get removed when the kill all task is performed?
  140.   # If you want to configure the task, check the entities section
  141.   kill-all: false
  142.  
  143.   # Should players be able to disable item names for themselves?
  144.   # In order to work, ProtocolLib should be installed
  145.   names-toggle:
  146.    # Can item names be toggled
  147.     enabled: false
  148.  
  149.     # What the toggle command will be
  150.     command: stacker names item
  151.  
  152.   # When enabled, a pickup sound will be played to the player
  153.   pickup-sound:
  154.    # Should pickup-sound be enabled for stacked items
  155.     enabled: true
  156.  
  157.     # The volume of the sound
  158.     volume: 1.0
  159.  
  160.     # The pitch of the volume
  161.     pitch: 1.0
  162.  
  163. # Here you can configurable all features related to stacked entities
  164. entities:
  165.  # Should entities get stacked on the server
  166.   enabled: true
  167.  
  168.   # How many blocks from the entity should be checked for other entities to stack into
  169.   merge-radius: 10
  170.  
  171.   # Custom display-name for the entities.
  172.   # If you don't want a display-name, use "custom-name: ''"
  173.   # {0} represents stack amount
  174.   # {1} represents entity type
  175.   # {2} represents entity type in upper cas
  176.   custom-name: '&6&lx{0} &7&l{1}'
  177.  
  178.   # Blacklisted entities are entities that won't get stacked.
  179.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  180.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  181.   # If you wish to disable blacklisted entities, use "blacklist: []
  182.   blacklist:
  183.  - PLAYER
  184.  
  185.   # Whitelisted entities are entities that will get stacked.
  186.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  187.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  188.   # If you wish to disable whitelisted entities, use "whitelist: []
  189.   whitelist: []
  190.  
  191.   # Set a maximum stack for specific entities.
  192.   # Make sure you follow the "ENTITY-TYPE" format.
  193.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  194.   # If you don't want any limits, you can set a random type
  195.   limits:
  196.     all: 512
  197.  
  198.   # Set a minimum stack for specific entities.
  199.   # Make sure you follow the "ENTITY-TYPE" format.
  200.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  201.   # If you don't want any limits, you can set a random type
  202.   minimum-limits:
  203.    #PIG: 10
  204.     #ZOMBIE: 50
  205.     all: 2
  206.  
  207.   # A list of worlds entities won't get stacked inside them (case-sensitive
  208.   disabled-worlds:
  209.  - world
  210.   - Event
  211.  
  212.   # Set a maximum amount of entity objects in a chunk.
  213.   # If you want to disable the feature, set it to 0
  214.   chunk-limit: 0
  215.  
  216.   # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  217.   disabled-regions:
  218.  - spawn
  219.  
  220.   # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  221.   # Color codes are supported, as well as regex.
  222.   # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  223.   name-blacklist:
  224.  - '(.*)'
  225.  
  226.   # How much time should be passed between auto-stacking? (in ticks)
  227.   # Use it on your own risk. Every run, the plugin will go over *all* the entities
  228.   # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  229.   # I recommend setting it to at least 10 seconds (200 ticks)
  230.   # If you wish to disable the auto-stacking task, set the stack-interval to 0
  231.   stack-interval: 1200
  232.  
  233.   # Here you can configurable all features related to the kill-all task.
  234.   # Every run, the plugin will remove all the stacked entities from your server.
  235.   # No drops will be drops, and it won't lag your server at all
  236.   kill-all:
  237.    # How much time should be passed between auto-killing? (in ticks)
  238.     # If you wish to disable the auto-killing task, set the interval to 0
  239.     interval: 0
  240.  
  241.     # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  242.     # This feature will work if the interval is set to 0 - these are two different features
  243.     clear-lagg: false
  244.  
  245.   # A list of all checks that the plugin does before trying to stack two entities together
  246.   stack-checks:
  247.     SPAWN_REASON: false
  248.     NERFED: true
  249.     AGE: true
  250.     EXACT_AGE: false
  251.     CAN_BREED: true
  252.     IS_TAMED: true
  253.     ANIMAL_OWNER: true
  254.     SKELETON_TYPE: true
  255.     ZOMBIE_BABY: true
  256.     SLIME_SIZE: true
  257.     ZOMBIE_PIGMAN_ANGRY: false
  258.     ENDERMAN_CARRIED_BLOCK: true
  259.     BAT_AWAKE: false
  260.     GUARDIAN_ELDER: true
  261.     PIG_SADDLE: true
  262.     SHEEP_SHEARED: true
  263.     SHEEP_COLOR: true
  264.     WOLF_ANGRY: false
  265.     WOLF_COLLAR_COLOR: true
  266.     OCELOT_TYPE: true
  267.     HORSE_TYPE: true
  268.     HORSE_COLOR: true
  269.     HORSE_STYLE: true
  270.     HORSE_CARRYING_CHEST: true
  271.     HORSE_TAME_PROGRESS: true
  272.     HORSE_MAX_TAME_PROGRESS: true
  273.     HORSE_JUMP: true
  274.     RABBIT_TYPE: true
  275.     VILLAGER_PROFESSION: true
  276.     LLAMA_COLOR: true
  277.     LLAMA_STRENGTH: true
  278.     PARROT_TYPE: true
  279.     PUFFERFISH_STATE: true
  280.     TROPICALFISH_TYPE: true
  281.     TROPICALFISH_BODY_COLOR: true
  282.     TROPICALFISH_TYPE_COLOR: true
  283.     PHANTOM_SIZE: true
  284.  
  285.   # A list of all actions that the plugin check before unstacking an entity stack
  286.   stack-split:
  287.     NAME_TAG: true
  288.     MUSHROOM_SHEAR: true
  289.     SHEEP_SHEAR: true
  290.     SHEEP_DYE: true
  291.     ENTITY_BREED: true
  292.  
  293.   # Linked-entities are entities that are linked to one spawner or more.
  294.   # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  295.   # Linked entities feature won't work if entities-stacking is disabled
  296.   linked-entities:
  297.    # Should entities be linked to spawners
  298.     enabled: true
  299.  
  300.     # The maximum distance that the linked entity can be from the spawner.
  301.     # If the entity is too far, it will get unlinked automatically from the spawner
  302.     max-distance: 10
  303.  
  304.   # Instant-kill will kill the entire stack instead of unstack it by one.
  305.   # When an entire stack dies, their drops are getting multiplied.
  306.   # DamageCause list:  https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  307.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  308.   # If you don't want instant-kill, use "instant-kill: []
  309.   instant-kill:
  310.  - FALL
  311.  
  312.   # Nerfed entities are entities that cannot attack / target other entities and players.
  313.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  314.   # If you don't want nerfed entities, use "nerfed-spawning: []
  315.   nerfed-spawning:
  316.  - SPAWNER
  317.  
  318.   # A list of worlds that entities can get nerfed in
  319.   nerfed-worlds:
  320.  - SkyBlock
  321.  
  322.   # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  323.   # This feature is great for flying entities, like blazes and ghasts
  324.   stack-down:
  325.    # Should the stack-down feature be enabled on the server
  326.     enabled: false
  327.     # A list of entities that will be forced to only stack down
  328.     stack-down-types:
  329.    - BLAZE
  330.     - GHAST
  331.  
  332.   # If a stacked entity dies from fire, should the fire continue to the next entity
  333.   keep-fire: true
  334.  
  335.   # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  336.   mythic-mobs-custom-name: true
  337.  
  338.   # When enabled, the stack will keep the lowest health between the two entities that are stacked
  339.   keep-lowest-health: false
  340.  
  341.   # When enabled, parents of the entity will get stacked together after breeding
  342.   stack-after-breed: true
  343.  
  344.   # When enabled, entities' names will be shown only if player looks exactly towards them
  345.   hide-names: false
  346.  
  347.   # Should players be able to disable entity names for themselves?
  348.   # In order to work, ProtocolLib should be installed
  349.   names-toggle:
  350.    # Can entity names be toggled
  351.     enabled: false
  352.  
  353.     # What the toggle command will be
  354.     command: stacker names entity
  355.  
  356.   # Should entities get knockback after they are killed
  357.   next-stack-knockback: false
  358.  
  359. # Here you can configurable all features related to stacked spawners
  360. spawners:
  361.  # Should spawners get stacked on the server
  362.   enabled: false
  363.  
  364.   # How many blocks from the spawner should be checked for other spawners to stack into
  365.   merge-radius: 1
  366.  
  367.   # Custom hologram for the spawners.
  368.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  369.   # If you don't want a hologram, use "custom-name: ''"
  370.   # {0} represents stack amount
  371.   # {1} represents entity type
  372.   # {2} represents entity type in upper cas
  373.   custom-name: '&6x{0} &f&o{1}'
  374.  
  375.   # Blacklisted spawners are spawners that won't get stacked.
  376.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  377.   # If you wish to disable blacklisted spawners, use "blacklist: []
  378.   blacklist:
  379.  - BLAZE
  380.  
  381.   # Whitelisted spawners are spawners that will get stacked.
  382.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  383.   # If you wish to disable whitelisted spawners, use "whitelist: []
  384.   whitelist: []
  385.  
  386.   # Set a maximum stack for specific spawners.
  387.   # Make sure you follow the "ENTITY-TYPE" format.
  388.   # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  389.   # If you don't want any limits, you can set a random type
  390.   limits:
  391.     PIG: 10
  392.     ZOMBIE: 50
  393.  
  394.   # A list of worlds spawners won't get stacked inside them (case-sensitive
  395.   disabled-worlds:
  396.  - disabled_world
  397.  
  398.   # Set a maximum amount of spawner objects in a chunk.
  399.   # If you want to disable the feature, set it to 0
  400.   chunk-limit: 0
  401.  
  402.   # When enabled, the plugin will try to find a spawner in the whole chunk instead
  403.   # of only in the provided radius. merge-radius will be overridden, and will be used
  404.   # as a y-level range only
  405.   chunk-merge: false
  406.  
  407.   # Should explosions break the entire stack, or just reducing it by one
  408.   explosions-break-stack: false
  409.  
  410.   # Chance of spawners to be dropped after an explosion
  411.   explosions-break-chance: 100
  412.  
  413.   # Chance of spawners to be dropped after break of silk touch
  414.   silk-touch-break-chance: 100
  415.  
  416.   # Should spawners get dropped without silktouch?
  417.   # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  418.   # This feature will not work with other spawner-providers, such as SilkSpawner
  419.   drop-without-silk: false
  420.  
  421.   # Here you can configurable all features related to silk-touch enchantment
  422.   silk-spawners:
  423.    # Should spawners get dropped when mining them using a silk-touch pickaxe?
  424.     # If another similar plugin to this feature is enabled, it will override this feature
  425.     enabled: false
  426.  
  427.     # Custom name for the item.
  428.     # If you don't want a custom name, use "custom-name: ''"
  429.     # {0} represents stack amount
  430.     # {1} represents entity typ
  431.     custom-name: '&6x{0} &f&o{1} Spawners'
  432.  
  433.     # Should explosions act like silk-touch and drop the spawner
  434.     explosions-drop-spawner: true
  435.  
  436.     # Should the spawner item go straight into the player's inventory instead of dropping on ground
  437.     drop-to-inventory: true
  438.  
  439.   # Should sneaking while mining break the entire stack instead of reducing it by one
  440.   shift-get-whole-stack: false
  441.  
  442.   # Should one item be dropped for a stacked spawner instead of multiple items?
  443.   # This feature will not work with other spawner-providers, such as SilkSpawner
  444.   get-stacked-item: false
  445.  
  446.   # When enabled, holograms will only be displayed when clicking on spawners.
  447.   # They will be displayed for 3 seconds.
  448.   # You must set a valid custom-name for it to work
  449.   floating-names: false
  450.  
  451.   # Here you can configurable all features related to the break menu
  452.   break-menu:
  453.    # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  454.     # You can select there how many spawners you want to remove from the stack
  455.     enabled: false
  456.     size: 3
  457.  
  458.     # The title of the gui
  459.     title: '&lBreak Menu'
  460.  
  461.     # Here you can list all fill items for the gui.
  462.     # If you don't want any, set the type to AIR
  463.     fill-items:
  464.       '1':
  465.         type: STAINED_GLASS_PANE
  466.         data: 15
  467.         name: '&f'
  468.         slots: 0,1,7,8,9,17,18,19,25,26
  469.       '2':
  470.         type: STAINED_GLASS_PANE
  471.         data: 1
  472.         name: '&f'
  473.         slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  474.  
  475.     # Here you can list all break slots
  476.     break-slots:
  477.       '11':
  478.         type: MOB_SPAWNER
  479.         name: '&6x64 &f&oSpawners'
  480.         amount: 64
  481.       '13':
  482.         type: MOB_SPAWNER
  483.         name: '&6x128 &f&oSpawners'
  484.         amount: 128
  485.       '15':
  486.         type: MOB_SPAWNER
  487.         name: '&6x256 &f&oSpawners'
  488.         amount: 256
  489.  
  490.   # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  491.   # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  492.   place-inventory: false
  493.  
  494.   # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  495.   # You can give a player the ability to place all spawners with wildstacker.place.
  496.   placement-permission: false
  497.  
  498.   # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  499.   # is holding will be placed instead of only 1
  500.   shift-place-stack: true
  501.  
  502.   # Set a charge amount for breaking spawners
  503.   break-charge:
  504.     amount: 0
  505.     multiply-stack-amount: false
  506.  
  507.   # Set a charge amount for placing spawners
  508.   place-charge:
  509.     amount: 0
  510.     multiply-stack-amount: false
  511.  
  512.   # When enabled, players will be able to change spawners by clicking them with spawn eggs
  513.   change-using-eggs: false
  514.  
  515.   # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  516.   # a spawner would be the same as the stack size of the spawner
  517.   eggs-stack-multiply: false
  518.  
  519.   # Should there be the ablity to place spawners next to each other
  520.   next-spawner-placement: true
  521.  
  522.   # Should there be only one spawner in the merge radius
  523.   only-one-spawner: true
  524.  
  525. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  526. barrels:
  527.  # Should blocks get stacked into barrels on the server
  528.   enabled: false
  529.  
  530.   # How many blocks from the barrel should be checked for other blocks to stack into
  531.   merge-radius: 1
  532.  
  533.   # Custom hologram for the barrels.
  534.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  535.   # If you don't want a hologram, use "custom-name: ''"
  536.   # {0} represents stack amount
  537.   # {1} represents barrel type
  538.   # {2} represents barrel type in upper cas
  539.   custom-name: '&6x{0} &f&o{1}'
  540.  
  541.   # Blacklisted barrels are barrels that won't get stacked.
  542.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  543.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  544.   # If you wish to disable blacklisted spawners, use "blacklist: []
  545.   blacklist: []
  546.  
  547.   # Whitelisted blocks are blocks that will get stacked.
  548.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  549.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  550.   # If you wish to disable whitelisted spawners, use "whitelist: []
  551.   whitelist:
  552.  - DIAMOND_BLOCK
  553.  
  554.   # Set a maximum stack for a specific barrel.
  555.   # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  556.   # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  557.   # If you don't want any limits, you can set a random type
  558.   limits:
  559.     DIAMOND_BLOCK: 100
  560.  
  561.   # A list of worlds barrels won't get stacked inside them (case-sensitive
  562.   disabled-worlds:
  563.  - disabled_world
  564.  
  565.   # Set a maximum amount of barrel objects in a chunk.
  566.   # If you want to disable the feature, set it to 0
  567.   chunk-limit: 0
  568.  
  569.   # When enabled, the plugin will try to find a block in the whole chunk instead
  570.   # of only in the provided radius. merge-radius will be overridden, and will be used
  571.   # as a y-level range only
  572.   chunk-merge: false
  573.  
  574.   # Should explosions break the entire stack, or just reducing it by one
  575.   explosions-break-stack: true
  576.  
  577.   # Here you can configurable all features related to toggle commands
  578.   toggle-command:
  579.    # Should toggle-commands be enabled
  580.     enabled: false
  581.  
  582.     # What the toggle command will be
  583.     command: stacker toggle
  584.  
  585.   # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  586.   # he can put blocks to add to the barrel
  587.   place-inventory: false
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