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Dec 2nd, 2017
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  1. //{Loot_GROUP, 2, pistols},
  2. //{Loot_GROUP, 2, shotgunsingleshot},
  3. //{Loot_GROUP, 2, farmweapons},
  4. //{Loot_GROUP, 2, sniperrifles},
  5. //{Loot_GROUP, 2, submachinegun},
  6. //{Loot_GROUP, 2, assaultrifles},
  7. //{Loot_GROUP, 2, militaryshotguns},
  8. pistols[] = {
  9. {Loot_WEAPON, 2, Makarov_DZ}, //Makarov
  10. {Loot_WEAPON, 2, M1911_DZ}, //Colt1911
  11. {Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
  12. {Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
  13. {Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
  14. {Loot_WEAPON, 0.7, M9_DZ}, //M9
  15. {Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
  16. {Loot_WEAPON, 0.1, revolver_gold_EP1}
  17. };
  18. shotgunsingleshot[] = {
  19. {Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
  20. {Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
  21. {Loot_WEAPON, 1.7, MR43_DZ}, //MR43
  22. {Loot_WEAPON, 1, Saiga12K},
  23. {Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
  24. {Loot_WEAPON, 1, Crossbow_DZ},
  25. {Loot_WEAPON, 1, RedRyder},
  26. {Loot_WEAPON, 1, M1014_DZ} //M1014
  27. };
  28. Chainsaws[] = {
  29. {Loot_WEAPON, 1, ChainSaw},
  30. {Loot_WEAPON, 1, ChainSawB},
  31. {Loot_WEAPON, 1, ChainSawG},
  32. {Loot_WEAPON, 1, ChainSawP},
  33. {Loot_WEAPON, 1, ChainSawR}
  34. };
  35. farmweapons[] = {
  36. {Loot_GROUP, 5, shotgunsingleshot},
  37. {Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
  38. {Loot_GROUP, 0.3, Chainsaws},
  39. {Loot_WEAPON, 2, RedRyder},
  40. {Loot_WEAPON, 3, Mosin_DZ}
  41. };
  42. sniperrifles[] = {
  43. {Loot_WEAPON, 1, AK_107_PSO},
  44. {Loot_WEAPON, 0.9, M4SPR},
  45. {Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
  46. {Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO
  47. {Loot_WEAPON, 0.7, SVD_des_EP1},
  48. {Loot_WEAPON, 0.7, SVD_DZ}, //SVD
  49. {Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
  50. {Loot_WEAPON, 0.8, M24_des_EP1},
  51. {Loot_WEAPON, 0.8, M24_DZ}, //M24
  52. {Loot_WEAPON, 0.7, BAF_LRR_scoped},
  53. {Loot_WEAPON, 0.5, M107_DZ},
  54. {Loot_WEAPON, 0.5, KSVK_DZE},
  55. {Loot_WEAPON, 0.5, VSS_vintorez},
  56. {Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
  57. {Loot_WEAPON, 1, M14_DZ}, //M14_EP1
  58. {Loot_WEAPON, 0.7, DMR_DZ}, //DMR
  59. {Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper
  60. {Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG
  61. };
  62. submachinegun[] = {
  63. {Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
  64. {Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
  65. {Loot_WEAPON, 1.5, Sa61_EP1},
  66. {Loot_WEAPON, 1, MP5_DZ}, //MP5A5
  67. {Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
  68. {Loot_WEAPON, 0.8, UZI_SD_EP1},
  69. {Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
  70. };
  71. assaultrifles[] = {
  72. {Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical)
  73. {Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
  74. {Loot_WEAPON, 0.1, AKS_GOLD},
  75. {Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
  76. {Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
  77. {Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
  78. {Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
  79. {Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
  80. {Loot_WEAPON, 0.5, G36C_DZ}, //G36C
  81. {Loot_WEAPON, 0.4, G36C_camo},
  82. {Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
  83. {Loot_WEAPON, 0.2, G36_C_SD_camo},
  84. {Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
  85. //{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
  86. {Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
  87. {Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
  88. {Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
  89. {Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
  90. {Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
  91. {Loot_WEAPON, 0.3, M4A3_CCO_EP1},
  92. {Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
  93. {Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
  94. {Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
  95. {Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
  96. {Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
  97. {Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
  98. {Loot_WEAPON, 0.4, m8_compact},
  99. {Loot_WEAPON, 0.3, m8_sharpshooter},
  100. {Loot_WEAPON, 0.3, m8_holo_sd},
  101. {Loot_WEAPON, 0.5, m8_carbine},
  102. {Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
  103. {Loot_WEAPON, 0.3, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
  104. {Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
  105. {Loot_WEAPON, 0.2, BAF_L85A2_RIS_ACOG}, //L85A2 ACOG
  106. //Mk16
  107. {Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
  108. {Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
  109. {Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
  110. {Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
  111. {Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
  112. {Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
  113. {Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
  114. //Mk17
  115. {Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint
  116. {Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD
  117. {Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm)
  118. };
  119. machineguns[] = {
  120. {Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
  121. {Loot_WEAPON, 1.1, M8_SAW},
  122. {Loot_WEAPON, 1, Pecheneg_DZ},
  123. {Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
  124. {Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
  125. {Loot_WEAPON, 0.9, MG36_camo},
  126. {Loot_WEAPON, 1, M60A4_EP1_DZE},
  127. {Loot_WEAPON, 1, MG36},
  128. {Loot_WEAPON, 1, M249_m145_EP1_DZE},
  129. {Loot_WEAPON, 1, m240_scoped_EP1_DZE},
  130. {Loot_WEAPON, 0.8, M240_DZ},
  131. {Loot_WEAPON, 0.9, M249_DZ},
  132. {Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
  133. {Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG
  134. };
  135. militaryshotguns[] = {
  136. {Loot_WEAPON, 2, Saiga12K},
  137. {Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
  138. {Loot_WEAPON, 2, M1014_DZ}, //M1014
  139. {Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun
  140. };
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