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- EN Weapons
- Some weapons draw energy from a mechs internal power supply rather than from an outside source like ammunition. These weapons are referred to as EN weapons. When you use a energy weapon, you roll your EN. If you beat the weapons DC, nothing happens. If you fail, you take EN exhaustion as per the following chart.
- EN SAVING THROW EFFECT
- Succeeds No Effect
- Fails: Drained
- Fails by 5 or more: Stunned + Drained
- Fails by 10 or more Fatigued + Stunned + Drained
- Fails by 15 or more Disabled
- Drained: A Drained Mech, is one that has drained of a signifigant portion of it's energy reserves. Each drained condition imposes a -1 on further EN saves for the Mech.
- Stunned: The Mecha takes a –2 modifier to Defense, and cannot take actions other than reactions for one turn.
- Fatigued: 'Fatigued' mecha cannot move all out or charge and suffer a –2 penalty to effective Strength and Dexterity and a –1 penalty on attack and defense. Failing a maneuvering check while fatigued makes the mecha Exhausted.
- Exhausted: 'Exhausted' mecha move at half normal speed and suffer a –6 penalty to effective Strength and Dexterity and a –3 penalty on attack and defense Failing a maneuvering check while Exhausted imposes the Disabled condition. If the mecha was already Disabled when becoming Exhausted, it instead becomes Dying.
- Disabled: When a mecha is Disabled, it shuts down. A pilot must make a piloting test at a +10 bonus each round to get it to perform simple actions and a piloting test at a -10 bonus to perform strenuous actions. A failed check does not knock the mecha into the Dying condition, but instead makes it Fatigued or Exhausted. If the mecha does suffer more damage, it becomes Dying.
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