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danielaust

grab knife v3

Feb 23rd, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153.  
  154.  
  155. me = game.Players.Miclaus_Andrei
  156.  
  157. char = me.Character
  158.  
  159. selected = false
  160.  
  161. attacking = false
  162.  
  163. hurt = false
  164.  
  165. grabbed = nil
  166.  
  167. mode = "drop"
  168.  
  169. bloodcolors = {"Really red", "Bright red"}
  170.  
  171.  
  172.  
  173. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  174.  
  175. part.Parent = parent
  176.  
  177. part.formFactor = form
  178.  
  179. part.CanCollide = collide
  180.  
  181. part.Transparency = tran
  182.  
  183. part.Reflectance = ref
  184.  
  185. part.Size = Vector3.new(x,y,z)
  186.  
  187. part.BrickColor = BrickColor.new(color)
  188.  
  189. part.TopSurface = 0
  190.  
  191. part.BottomSurface = 0
  192.  
  193. part.Anchored = anchor
  194.  
  195. part.Locked = true
  196.  
  197. part:BreakJoints()
  198.  
  199. end
  200.  
  201.  
  202. function weld(w, p, p1, a, b, c, x, y, z)
  203.  
  204. w.Parent = p
  205.  
  206. w.Part0 = p
  207.  
  208. w.Part1 = p1
  209.  
  210. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  211.  
  212. end
  213.  
  214.  
  215. function mesh(mesh, parent, x, y, z, type)
  216.  
  217. mesh.Parent = parent
  218.  
  219. mesh.Scale = Vector3.new(x, y, z)
  220.  
  221. mesh.MeshType = type
  222.  
  223. end
  224.  
  225.  
  226. function remgui()
  227.  
  228. for _,v in pairs(me.PlayerGui:GetChildren()) do
  229.  
  230. if v.Name == "Modeshow" then
  231.  
  232. v:remove()
  233.  
  234. end
  235.  
  236. end
  237.  
  238. end
  239.  
  240.  
  241. function inform(text,delay)
  242.  
  243. remgui()
  244.  
  245. local sc = Instance.new("ScreenGui")
  246.  
  247. sc.Parent = me.PlayerGui
  248.  
  249. sc.Name = "Modeshow"
  250.  
  251. local bak = Instance.new("Frame",sc)
  252.  
  253. bak.BackgroundColor3 = Color3.new(1,1,1)
  254.  
  255. bak.Size = UDim2.new(0.94,0,0.1,0)
  256.  
  257. bak.Position = UDim2.new(0.03,0,0.037,0)
  258.  
  259. bak.BorderSizePixel = 0
  260.  
  261. local gi = Instance.new("TextLabel",sc)
  262.  
  263. gi.Size = UDim2.new(0.92,0,0.09,0)
  264.  
  265. gi.BackgroundColor3 = Color3.new(0,0,0)
  266.  
  267. gi.Position = UDim2.new(0.04,0,0.042,0)
  268.  
  269. gi.TextColor3 = Color3.new(1,1,1)
  270.  
  271. gi.FontSize = "Size12"
  272.  
  273. gi.Text = text
  274.  
  275. coroutine.resume(coroutine.create(function()
  276.  
  277. wait(delay)
  278.  
  279. sc:remove()
  280.  
  281. end))
  282.  
  283. end
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