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- local year = script.Parent:WaitForChild("Year").Value
- --Code
- if year == 2007 then
- script.Parent.ClickToChat.TextColor3 = Color3.new(0, 0, 0)
- script.Parent.ChatBar.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
- end
- local Chat = {
- ChatColors = {
- BrickColor.new("Bright red"),
- BrickColor.new("Bright blue"),
- BrickColor.new("Earth green"),
- BrickColor.new("Bright violet"),
- BrickColor.new("Bright orange"),
- BrickColor.new("Bright yellow"),
- BrickColor.new("Light reddish violet"),
- BrickColor.new("Brick yellow"),
- };
- Gui = nil,
- Frame = nil,
- RenderFrame = nil,
- TapToChatLabel = nil,
- ClickToChatButton = nil,
- Templates = nil,
- EventListener = nil,
- MessageQueue = {},
- Configuration = {
- FontSize = Enum.FontSize.Size12,
- NumFontSize = 12,
- HistoryLength = 20,
- Size = UDim2.new(0.38, 0, 0.20, 0),
- MessageColor = Color3.new(1, 1, 1),
- AdminMessageColor = Color3.new(1, 215/255, 0),
- XScale = 0.025,
- LifeTime = 45,
- Position = UDim2.new(0, 2, 0.05, 0),
- DefaultTweenSpeed = 0.15,
- };
- CachedSpaceStrings_List = {},
- Messages_List = {},
- MessageThread = nil,
- TempSpaceLabel = nil,
- }
- function GetNameValue(pName)
- local value = 0
- for index = 1, #pName do
- local cValue = string.byte(string.sub(pName, index, index))
- local reverseIndex = #pName - index + 1
- if #pName%2 == 1 then
- reverseIndex = reverseIndex - 1
- end
- if reverseIndex%4 >= 2 then
- cValue = -cValue
- end
- value = value + cValue
- end
- return value%8
- end
- function Chat:ComputeChatColor(pName)
- return self.ChatColors[GetNameValue(pName) + 1].Color
- end
- function Chat:UpdateQueue(field, diff)
- for i = #self.MessageQueue, 1, -1 do
- if self.MessageQueue[i] then
- for _, label in pairs(self.MessageQueue[i]) do
- if label and type(label) ~= "table" and type(label) ~= "number" then
- if label:IsA("TextLabel") or label:IsA("TextButton") then
- if diff then
- label.Position = label.Position - UDim2.new(0, 0, diff, 0)
- else
- if field == self.MessageQueue[i] then
- label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field["Message"].Size.Y.Scale , 0)
- else
- label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field["Message"].Size.Y.Scale, 0)
- end
- if label.Position.Y.Scale < -0.01 then
- label.Visible = false
- label:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end
- function Chat:ComputeSpaceString(pLabel)
- local nString = " "
- if not self.TempSpaceLabel then
- self.TempSpaceLabel = self.Templates.SpaceButton
- self.TempSpaceLabel.Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
- end
- self.TempSpaceLabel.Text = nString
- while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
- nString = nString .. " "
- self.TempSpaceLabel.Text = nString
- end
- nString = nString .. " "
- self.CachedSpaceStrings_List[pLabel.Text] = nString
- self.TempSpaceLabel.Text = ""
- return nString
- end
- function Chat:UpdateChat(cPlayer, message)
- local textService = game:GetService("TextService")
- local textToFilter = nil -- This is the text you want to filter
- local function filterString(str, playerId)
- local result = ""
- local success, failure = pcall(function()
- textService:FilterStringAsync(str, playerId)
- end)
- if success then
- return result
- end
- local messageField = {["Player"] = cPlayer,["Message"] = filterString(message, cPlayer.UserId)}
- if coroutine.status(Chat.MessageThread) == "dead" then
- table.insert(Chat.Messages_List, messageField)
- Chat.MessageThread = coroutine.create(function ()
- for i = 1, #Chat.Messages_List do
- local field = Chat.Messages_List[i]
- Chat:CreateMessage(field["Player"], field["Message"])
- end
- Chat.Messages_List = {}
- end)
- coroutine.resume(Chat.MessageThread)
- else
- table.insert(Chat.Messages_List, messageField)
- end
- end
- function Chat:CreateMessage(cPlayer, message)
- local pName = cPlayer ~= nil and cPlayer.Name or "GAME"
- message = message:gsub("^%s*(.-)%s*$", "%1")
- self.MessageQueue[#self.MessageQueue] = (#self.MessageQueue > self.Configuration.HistoryLength) and nil or self.MessageQueue[#self.MessageQueue]
- local pLabel = self.Templates.pLabel:clone()
- pLabel.Name = pName;
- pLabel.Text = pName .. ";";
- pLabel.Parent = self.RenderFrame;
- pLabel.TextColor3 = (cPlayer.Neutral) and Chat:ComputeChatColor(pName) or cPlayer.TeamColor.Color
- local nString = self.CachedSpaceStrings_List[pName] or Chat:ComputeSpaceString(pLabel)
- local mLabel = self.Templates.mLabel:clone()
- mLabel.Name = pName .. " - message";
- mLabel.TextColor3 = Chat.Configuration.MessageColor;
- mLabel.Text = nString .. message;
- mLabel.Parent = self.RenderFrame;
- local heightField = mLabel.TextBounds.Y
- mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
- pLabel.Size = mLabel.Size
- local yPixels = self.RenderFrame.AbsoluteSize.Y
- local yFieldSize = mLabel.TextBounds.Y
- local queueField = {}
- queueField["Player"] = pLabel
- queueField["Message"] = mLabel
- queueField["SpawnTime"] = tick()
- table.insert(self.MessageQueue, 1, queueField)
- Chat:UpdateQueue(queueField)
- end
- function Chat:CreateChatBar()
- self.ClickToChatButton = self.Gui:WaitForChild("ClickToChat")
- self.ChatBar = self.Gui:WaitForChild("ChatBar")
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function (key)
- if key:byte() == 47 or key == "/" then
- self.ClickToChatButton.Visible = false
- if year > 2007 then
- self.ChatBar.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
- end
- self.ChatBar:CaptureFocus()
- end
- end)
- self.ClickToChatButton.MouseButton1Click:connect(function ()
- self.ClickToChatButton.Visible = false
- if year > 2007 then
- self.ChatBar.BackgroundColor3 = Color3.new(255/255, 255/255, 255/255)
- end
- self.ChatBar:CaptureFocus()
- end)
- end
- function Chat:PlayerChat(message)
- local m = Instance.new("StringValue")
- m.Name = "NewMessage"
- m.Value = message
- m.Parent = game.Players.LocalPlayer
- game:GetService("Debris"):AddItem(m, 2)
- end
- function Chat:CreateGui()
- self.Gui = script.Parent
- self.Frame = self.Gui:WaitForChild("ChatFrame")
- self.RenderFrame = self.Frame:WaitForChild("ChatRenderFrame")
- self.Templates = self.Gui:WaitForChild("Templates")
- Chat:CreateChatBar()
- self.ChatBar.FocusLost:connect(function(enterPressed)
- if year > 2007 then
- self.ChatBar.BackgroundColor3 = Color3.new(64/255, 64/255, 64/255)
- end
- if enterPressed and self.ChatBar.Text ~= "" then
- local cText = self.ChatBar.Text
- if string.sub(self.ChatBar.Text, 1, 1) == "%" then
- cText = "(TEAM) " .. string.sub(cText, 2, #cText)
- end
- Chat:PlayerChat(cText)
- if self.ClickToChatButton then
- self.ClickToChatButton.Visible = true
- end
- self.ChatBar.Text = ""
- self.ClickToChatButton.Visible = true
- end
- end)
- end
- function Chat:TrackPlayerChats()
- local function chatRegister(p)
- p.ChildAdded:connect(function (obj)
- if obj:IsA("StringValue") and obj.Name == "NewMessage" then
- if game.Players.LocalPlayer.Neutral or p.TeamColor == game.Players.LocalPlayer.TeamColor then
- Chat:UpdateChat(p, obj.Value)
- end
- end
- end)
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- chatRegister(v)
- end
- game.Players.PlayerAdded:connect(chatRegister)
- end
- function Chat:CullThread()
- Spawn(function ()
- while true do
- if #self.MessageQueue > 0 then
- for _, field in pairs(self.MessageQueue) do
- if field["SpawnTime"] and field["Player"] and field["Message"] and tick() - field["SpawnTime"] > self.Configuration.LifeTime then
- field["Player"].Visible = false
- field["Message"].Visible = false
- end
- end
- end
- wait(5)
- end
- end)
- end
- function Chat:Initialize()
- Chat:CreateGui()
- Chat:TrackPlayerChats()
- self.MessageThread = coroutine.create(function () end)
- coroutine.resume(self.MessageThread)
- Chat:CullThread()
- end
- Chat:Initialize()
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