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  1. 2019-07-18 04:52:07.729494+0300 ios[19792:4042040] [DYMTLInitPlatform] platform initialization successful
  2. 2019-07-18 04:52:07.816085+0300 ios[19792:4041920] Built from '2018.4/staging' branch, Version '2018.4.0f1 (b6ffa8986c8d)', Build type 'Release', Scripting Backend 'il2cpp'
  3. 2019-07-18 04:52:07.819930+0300 ios[19792:4041920] -> registered mono modules 0x102084b50
  4. -> applicationDidFinishLaunching()
  5. 2019-07-18 04:52:08.018687+0300 ios[19792:4041920] Metal GPU Frame Capture Enabled
  6. 2019-07-18 04:52:08.019215+0300 ios[19792:4041920] Metal API Validation Disabled
  7. 2019-07-18 04:52:08.123549+0300 ios[19792:4041920] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
  8. -> applicationDidBecomeActive()
  9. GfxDevice: creating device client; threaded=1
  10. Initializing Metal device caps: Apple A10 GPU
  11. Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
  12. UnloadTime: 1.841083 ms
  13. Compiled for iOS
  14. Vuforia.PlatformRuntimeInitialization:InitPlatform()
  15.  
  16. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  17.  
  18. RootScene is loaded
  19. Assets.Scripts.Architecture.Services.Implementation.SceneManagerService:OnSceneLoaded(Scene, LoadSceneMode)
  20. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  21.  
  22. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  23.  
  24. Initializing Vuforia Engine
  25. Vuforia.VuforiaRuntime:InitVuforia()
  26.  
  27. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  28.  
  29. Vuforia Engine Version: 8.3.8
  30. Vuforia.VuforiaRuntime:LogVersions()
  31. Vuforia.VuforiaRuntime:InitVuforia()
  32.  
  33. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  34.  
  35. Vuforia Engine Unity Extension Version: 8.3.8
  36. Vuforia.VuforiaRuntime:LogVersions()
  37. Vuforia.VuforiaRuntime:InitVuforia()
  38.  
  39. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  40.  
  41. Unity Editor Version: 2018.4.0f1
  42. Vuforia.VuforiaRuntime:InitVuforia()
  43.  
  44. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Initializing Vuforia...
  47. 2019-07-18 04:52:10.735218+0300 ios[19792:4041920] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  48. 2019-07-18 04:52:10.738146+0300 ios[19792:4041920] [MC] Reading from public effective user settings.
  49. 2019-07-18 04:52:10.749005+0300 ios[19792:4041920] User pre-granted access to the camera
  50. 2019-07-18 04:52:10.749082+0300 ios[19792:4041920] INFO/AR(19792) 2019-07-18 04:52:10: Vuforia selected rendering API Metal
  51. 2019-07-18 04:52:10.749116+0300 ios[19792:4041920] INFO/AR(19792) 2019-07-18 04:52:10: Vuforia SDK version 8.3.8
  52. 2019-07-18 04:52:10.749134+0300 ios[19792:4041920] INFO/AR(19792) 2019-07-18 04:52:10: Vuforia SDK build 3621
  53. 2019-07-18 04:52:10.819609+0300 ios[19792:4041920] INFO/AR(19792) 2019-07-18 04:52:10: Matched precache profile for Apple, iPhone9,3, iOS 12, 800.1
  54. 2019-07-18 04:52:12.081325+0300 ios[19792:4041920] INFO/AR(19792) 2019-07-18 04:52:12: Vuforia Fusion: Detected and enabled use of ARKit
  55. 2019-07-18 04:52:12.082068+0300 ios[19792:4041920] Rendering mode set to: Metal
  56. 2019-07-18 04:52:12.088044+0300 ios[19792:4041920] Rendering mode set to: Metal
  57. =================================================================
  58. Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
  59. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  60. Backtrace:
  61. 4 Vuforia 0x0000000108c95028 _ZN7Vuforia24setProviderConfigurationEPKv + 1389984
  62. 5 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  63. 6 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  64. 7 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  65. 8 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  66. 9 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  67. 10 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  68. 11 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  69. 12 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  70. 13 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  71. 14 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  72. 15 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  73. 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  74. 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  75. 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  76. 2019-07-18 04:52:12.173575+0300 ios[19792:4042074] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
  77. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  78. Backtrace:
  79. 4 Vuforia 0x0000000108c95028 _ZN7Vuforia24setProviderConfigurationEPKv + 1389984
  80. 5 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  81. 6 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  82. 7 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  83. 8 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  84. 9 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  85. 10 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  86. 11 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  87. 12 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  88. 13 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  89. 14 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  90. 15 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  91. 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  92. 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  93. 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  94. 2019-07-18 04:52:12.334304+0300 ios[19792:4042074] [Assert] Cannot be called with asCopy = NO on non-main thread.
  95. =================================================================
  96. Main Thread Checker: UI API called on a background thread: -[UIView subviews]
  97. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  98. Backtrace:
  99. 4 Vuforia 0x0000000108c94eb8 _ZN7Vuforia24setProviderConfigurationEPKv + 1389616
  100. 5 Vuforia 0x0000000108c95098 _ZN7Vuforia24setProviderConfigurationEPKv + 1390096
  101. 6 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  102. 7 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  103. 8 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  104. 9 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  105. 10 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  106. 11 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  107. 12 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  108. 13 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  109. 14 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  110. 15 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  111. 16 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  112. 17 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  113. 18 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  114. 19 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  115. 2019-07-18 04:52:12.352442+0300 ios[19792:4042074] [reports] Main Thread Checker: UI API called on a background thread: -[UIView subviews]
  116. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  117. Backtrace:
  118. 4 Vuforia 0x0000000108c94eb8 _ZN7Vuforia24setProviderConfigurationEPKv + 1389616
  119. 5 Vuforia 0x0000000108c95098 _ZN7Vuforia24setProviderConfigurationEPKv + 1390096
  120. 6 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  121. 7 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  122. 8 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  123. 9 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  124. 10 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  125. 11 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  126. 12 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  127. 13 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  128. 14 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  129. 15 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  130. 16 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  131. 17 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  132. 18 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  133. 19 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  134. 2019-07-18 04:52:12.463780+0300 ios[19792:4042074] DEBUG/AR(19792) UIView has CAMetalLayer layer class
  135. 2019-07-18 04:52:12.463893+0300 ios[19792:4042074] DEBUG/AR(19792) UIView does not respond to selector renderFrameVuforia
  136. =================================================================
  137. Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
  138. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  139. Backtrace:
  140. 4 Vuforia 0x0000000108c950a8 _ZN7Vuforia24setProviderConfigurationEPKv + 1390112
  141. 5 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  142. 6 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  143. 7 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  144. 8 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  145. 9 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  146. 10 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  147. 11 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  148. 12 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  149. 13 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  150. 14 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  151. 15 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  152. 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  153. 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  154. 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  155. 2019-07-18 04:52:12.482879+0300 ios[19792:4042074] [reports] Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
  156. PID: 19792, TID: 4042074, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  157. Backtrace:
  158. 4 Vuforia 0x0000000108c950a8 _ZN7Vuforia24setProviderConfigurationEPKv + 1390112
  159. 5 Vuforia 0x0000000108c953fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
  160. 6 Vuforia 0x0000000108b7c4c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
  161. 7 Vuforia 0x0000000108b60a74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
  162. 8 Vuforia 0x0000000108b236e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
  163. 9 ios 0x0000000100dce3b0 onSurfaceCreated + 32
  164. 10 ios 0x00000001007972fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  165. 11 ios 0x0000000100546d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  166. 12 ios 0x000000010098294c GfxDeviceWorkerAutoreleasePoolProxy + 68
  167. 13 ios 0x000000010054b488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  168. 14 ios 0x0000000100543c18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  169. 15 ios 0x00000001007503c8 _ZN6Thread16RunThreadWrapperEPv + 516
  170. 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
  171. 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
  172. 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
  173. 2019-07-18 04:52:12.598817+0300 ios[19792:4042074] DEBUG/AR(19792) UIView has CAMetalLayer layer class
  174. 2019-07-18 04:52:12.598872+0300 ios[19792:4042074] DEBUG/AR(19792) UIView does not respond to selector renderFrameVuforia
  175. 2019-07-18 04:52:12.598896+0300 ios[19792:4042074] DEBUG/AR(19792) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia
  176. Waiting...
  177. Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
  178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  179.  
  180. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  181.  
  182. 2019-07-18 04:52:13.337021+0300 ios[19792:4042057] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  183. Setting up 1 worker threads for Enlighten.
  184. Thread -> id: 17145f000 -> priority: 1
  185. AR supported
  186. Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
  187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  188.  
  189. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  190.  
  191. HandleSuccesRegistration
  192. Architecture.Services.Implementation.InternalApiService:HandleRegistrationSucces()
  193. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  194. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  195. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  196. System.Runtime.CompilerServices.MoveNextRunner:Run()
  197. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  198.  
  199. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  200.  
  201. HandleRegistrationSucces
  202. Assets.Scripts.Services.Implementation.AuthorizationService:HandleRegistrationSucces()
  203. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  204. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  205. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  206. System.Runtime.CompilerServices.MoveNextRunner:Run()
  207. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  208.  
  209. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  210.  
  211. 2019-07-18 04:52:13.510267+0300 ios[19792:4042058] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  212. HandleSuccesLogin
  213. Architecture.Services.Implementation.InternalApiService:HandleLoginSucces(String)
  214. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  215. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  216. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  217. System.Runtime.CompilerServices.MoveNextRunner:Run()
  218. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  219.  
  220. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  221.  
  222. HandleLoginSucces
  223. Assets.Scripts.Services.Implementation.AuthorizationService:HandleLoginSucces(Token)
  224. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  225. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  226. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  227. System.Runtime.CompilerServices.MoveNextRunner:Run()
  228. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  229.  
  230. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  231.  
  232. 2019-07-18 04:52:13.613192+0300 ios[19792:4042058] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  233. HandleSuccesAllMarkers
  234. Architecture.Services.Implementation.InternalApiService:HandleSuccesGetAllMarkersInfoSucces(String)
  235. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  236. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  237. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  238. System.Runtime.CompilerServices.MoveNextRunner:Run()
  239. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  240.  
  241. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  242.  
  243. HandleGetAllMarkersSucces
  244. Assets.Scripts.Services.Implementation.CollectionService:HandleGetAllMarkersSucces(List`1)
  245. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  246. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  247. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  248. System.Runtime.CompilerServices.MoveNextRunner:Run()
  249. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  250.  
  251. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  252.  
  253. 2019-07-18 04:52:13.715439+0300 ios[19792:4042058] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  254. HandleSuccesWhoAmI
  255. Architecture.Services.Implementation.InternalApiService:HandleGetWhoAmISucces(String)
  256. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  257. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  258. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  259. System.Runtime.CompilerServices.MoveNextRunner:Run()
  260. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  261.  
  262. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  263.  
  264. HandleGetCollectionSucces
  265. Assets.Scripts.Services.Implementation.CollectionService:HandleGetCollectionSucces(WhoAmI)
  266. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  267. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  268. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  269. System.Runtime.CompilerServices.MoveNextRunner:Run()
  270. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  271.  
  272. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  273.  
  274. 2019-07-18 04:52:13.786607+0300 ios[19792:4042058] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  275. HandleGetAllBundlesSucces
  276. Architecture.Services.Implementation.InternalApiService:HandleGetAllBundlesInfoSucces(String)
  277. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  278. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  279. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  280. System.Runtime.CompilerServices.MoveNextRunner:Run()
  281. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  282.  
  283. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  284.  
  285. HandleGetBundlesInfoSucces
  286. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetBundlesInfoSucces(List`1)
  287. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  288. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  289. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  290. System.Runtime.CompilerServices.MoveNextRunner:Run()
  291. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  292.  
  293. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  294.  
  295. NullReferenceException: Object reference not set to an instance of an object.
  296. at UnityWebRequestAwaiter.OnRequestCompleted (UnityEngine.AsyncOperation obj) [0x00000] in <00000000000000000000000000000000>:0
  297. at ExtensionMethods.GetAwaiter (UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp) [0x00000] in <00000000000000000000000000000000>:0
  298. at Assets.Scripts.Architecture.Services.Implementation.NetworkingService..ctor () [0x00000] in <00000000000000000000000000000000>:0
  299. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
  300. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  301. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  302. at IEnumeratorAwaitExtensions+InstructionWrappers+<ReturnVoid>d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  303. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  304. --- End of stack trace from previous location where exception was thrown ---
  305. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  306. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  307. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  308. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  309. UnityEngine.UnitySynchronizationContext:Exec()
  310. UnityEngine.UnitySynchronizationContext:Exec()
  311.  
  312. (Filename: currently not available on il2cpp Line: -1)
  313.  
  314. NullReferenceException: Object reference not set to an instance of an object.
  315. at UnityWebRequestAwaiter.OnRequestCompleted (UnityEngine.AsyncOperation obj) [0x00000] in <00000000000000000000000000000000>:0
  316. at ExtensionMethods.GetAwaiter (UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp) [0x00000] in <00000000000000000000000000000000>:0
  317. at Assets.Scripts.Architecture.Services.Implementation.NetworkingService..ctor () [0x00000] in <00000000000000000000000000000000>:0
  318. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
  319. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  320. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  321. at IEnumeratorAwaitExtensions+InstructionWrappers+<ReturnVoid>d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  322. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  323. --- End of stack trace from previous location where exception was thrown ---
  324. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  325. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  326. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  327. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  328. UnityEngine.UnitySynchronizationContext:Exec()
  329. UnityEngine.UnitySynchronizationContext:Exec()
  330.  
  331. (Filename: currently not available on il2cpp Line: -1)
  332.  
  333. HandleGetAssetBundleSucces 0/38
  334. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  335. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  336. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  337. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  338. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  339. System.Runtime.CompilerServices.MoveNextRunner:Run()
  340. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  341.  
  342. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  343.  
  344. HandleGetAssetBundleSucces materials/materialscake
  345. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  346. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  347. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  348. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  349. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  350. System.Runtime.CompilerServices.MoveNextRunner:Run()
  351. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  352.  
  353. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  354.  
  355. HandleGetAssetBundleSucces 1/38
  356. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  357. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  358. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  359. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  360. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  361. System.Runtime.CompilerServices.MoveNextRunner:Run()
  362. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  363.  
  364. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  365.  
  366. HandleGetAssetBundleSucces monsters/prefabchubarik
  367. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  368. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  369. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  370. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  371. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  372. System.Runtime.CompilerServices.MoveNextRunner:Run()
  373. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  374.  
  375. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  376.  
  377. HandleGetAssetBundleSucces 2/38
  378. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  379. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  380. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  381. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  382. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  383. System.Runtime.CompilerServices.MoveNextRunner:Run()
  384. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  385.  
  386. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  387.  
  388. HandleGetAssetBundleSucces runnergame/prefabtile
  389. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  390. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  391. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  392. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  393. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  394. System.Runtime.CompilerServices.MoveNextRunner:Run()
  395. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  396.  
  397. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  398.  
  399. HandleGetAssetBundleSucces 3/38
  400. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  401. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  402. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  403. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  404. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  405. System.Runtime.CompilerServices.MoveNextRunner:Run()
  406. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  407.  
  408. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  409.  
  410. HandleGetAssetBundleSucces portal/prefabportal
  411. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  412. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  413. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  414. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  415. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  416. System.Runtime.CompilerServices.MoveNextRunner:Run()
  417. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  418.  
  419. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  420.  
  421. HandleGetAssetBundleSucces 4/38
  422. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  423. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  424. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  425. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  426. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  427. System.Runtime.CompilerServices.MoveNextRunner:Run()
  428. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  429.  
  430. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  431.  
  432. HandleGetAssetBundleSucces monsters/prefabmirela
  433. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  434. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  435. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  436. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  437. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  438. System.Runtime.CompilerServices.MoveNextRunner:Run()
  439. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  440.  
  441. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  442.  
  443. HandleGetAssetBundleSucces 5/38
  444. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  445. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  446. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  447. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  448. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  449. System.Runtime.CompilerServices.MoveNextRunner:Run()
  450. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  451.  
  452. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  453.  
  454. HandleGetAssetBundleSucces monsters/prefabguglar
  455. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  456. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  457. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  458. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  459. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  460. System.Runtime.CompilerServices.MoveNextRunner:Run()
  461. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  462.  
  463. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  464.  
  465. HandleGetAssetBundleSucces 6/38
  466. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  467. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  468. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  469. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  470. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  471. System.Runtime.CompilerServices.MoveNextRunner:Run()
  472. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  473.  
  474. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  475.  
  476. HandleGetAssetBundleSucces argame/prefabjumpboostblock
  477. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  478. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  479. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  480. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  481. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  482. System.Runtime.CompilerServices.MoveNextRunner:Run()
  483. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  484.  
  485. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  486.  
  487. HandleGetAssetBundleSucces 7/38
  488. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  489. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  490. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  491. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  492. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  493. System.Runtime.CompilerServices.MoveNextRunner:Run()
  494. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  495.  
  496. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  497.  
  498. HandleGetAssetBundleSucces materials/materialsmonsters
  499. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  500. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  501. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  502. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  503. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  504. System.Runtime.CompilerServices.MoveNextRunner:Run()
  505. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  506.  
  507. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  508.  
  509. HandleGetAssetBundleSucces 8/38
  510. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  511. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  512. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  513. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  514. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  515. System.Runtime.CompilerServices.MoveNextRunner:Run()
  516. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  517.  
  518. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. HandleGetAssetBundleSucces textures/texturesmonsters
  521. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  522. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  523. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  524. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  525. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  526. System.Runtime.CompilerServices.MoveNextRunner:Run()
  527. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  528.  
  529. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  530.  
  531. HandleGetAssetBundleSucces 9/38
  532. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  533. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  534. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  535. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  536. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  537. System.Runtime.CompilerServices.MoveNextRunner:Run()
  538. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  539.  
  540. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  541.  
  542. HandleGetAssetBundleSucces argame/prefabnormalblock
  543. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  544. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  545. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  546. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  547. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  548. System.Runtime.CompilerServices.MoveNextRunner:Run()
  549. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  550.  
  551. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  552.  
  553. HandleGetAssetBundleSucces 10/38
  554. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  555. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  556. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  557. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  558. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  559. System.Runtime.CompilerServices.MoveNextRunner:Run()
  560. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  561.  
  562. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  563.  
  564. HandleGetAssetBundleSucces argame/prefabslowdownblock
  565. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  566. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  567. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  568. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  569. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  570. System.Runtime.CompilerServices.MoveNextRunner:Run()
  571. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  572.  
  573. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  574.  
  575. HandleGetAssetBundleSucces 11/38
  576. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  577. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  578. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  579. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  580. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  581. System.Runtime.CompilerServices.MoveNextRunner:Run()
  582. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  583.  
  584. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  585.  
  586. HandleGetAssetBundleSucces argame/prefabverticalblock
  587. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  588. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  589. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  590. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  591. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  592. System.Runtime.CompilerServices.MoveNextRunner:Run()
  593. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  594.  
  595. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  596.  
  597. HandleGetAssetBundleSucces 12/38
  598. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  599. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  600. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  601. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  602. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  603. System.Runtime.CompilerServices.MoveNextRunner:Run()
  604. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  605.  
  606. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  607.  
  608. HandleGetAssetBundleSucces monsters/prefabtrulual
  609. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  610. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  611. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  612. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  613. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  614. System.Runtime.CompilerServices.MoveNextRunner:Run()
  615. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  616.  
  617. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  618.  
  619. HandleGetAssetBundleSucces 13/38
  620. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  621. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  622. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  623. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  624. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  625. System.Runtime.CompilerServices.MoveNextRunner:Run()
  626. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  627.  
  628. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  629.  
  630. HandleGetAssetBundleSucces monsters/prefabjarick
  631. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  632. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  633. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  634. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  635. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  636. System.Runtime.CompilerServices.MoveNextRunner:Run()
  637. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  638.  
  639. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  640.  
  641. HandleGetAssetBundleSucces 14/38
  642. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  643. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  644. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  645. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  646. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  647. System.Runtime.CompilerServices.MoveNextRunner:Run()
  648. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  649.  
  650. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  651.  
  652. HandleGetAssetBundleSucces materials/materialsworld
  653. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  654. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  655. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  656. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  657. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  658. System.Runtime.CompilerServices.MoveNextRunner:Run()
  659. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  660.  
  661. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  662.  
  663. HandleGetAssetBundleSucces 15/38
  664. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  665. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  666. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  667. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  668. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  669. System.Runtime.CompilerServices.MoveNextRunner:Run()
  670. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  671.  
  672. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  673.  
  674. HandleGetAssetBundleSucces argame/prefabholeblock
  675. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  676. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  677. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  678. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  679. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  680. System.Runtime.CompilerServices.MoveNextRunner:Run()
  681. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  682.  
  683. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  684.  
  685. HandleGetAssetBundleSucces 16/38
  686. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  687. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  688. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  689. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  690. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  691. System.Runtime.CompilerServices.MoveNextRunner:Run()
  692. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  693.  
  694. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  695.  
  696. HandleGetAssetBundleSucces runnergame/prefabobstaclelight
  697. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  698. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  699. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  700. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  701. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  702. System.Runtime.CompilerServices.MoveNextRunner:Run()
  703. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  704.  
  705. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  706.  
  707. HandleGetAssetBundleSucces 17/38
  708. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  709. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  710. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  711. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  712. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  713. System.Runtime.CompilerServices.MoveNextRunner:Run()
  714. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  715.  
  716. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. HandleGetAssetBundleSucces argame/prefabspringblock
  719. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  720. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  721. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  722. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  723. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  724. System.Runtime.CompilerServices.MoveNextRunner:Run()
  725. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  726.  
  727. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  728.  
  729. HandleGetAssetBundleSucces 18/38
  730. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  731. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  732. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  733. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  734. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  735. System.Runtime.CompilerServices.MoveNextRunner:Run()
  736. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  737.  
  738. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  739.  
  740. HandleGetAssetBundleSucces textures/texturesworld
  741. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  742. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  743. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  744. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  745. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  746. System.Runtime.CompilerServices.MoveNextRunner:Run()
  747. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  748.  
  749. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  750.  
  751. HandleGetAssetBundleSucces 19/38
  752. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  753. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  754. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  755. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  756. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  757. System.Runtime.CompilerServices.MoveNextRunner:Run()
  758. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  759.  
  760. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  761.  
  762. HandleGetAssetBundleSucces monsters/prefablulajah
  763. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  764. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  765. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  766. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  767. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  768. System.Runtime.CompilerServices.MoveNextRunner:Run()
  769. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  770.  
  771. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  772.  
  773. HandleGetAssetBundleSucces 20/38
  774. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  775. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  776. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  777. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  778. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  779. System.Runtime.CompilerServices.MoveNextRunner:Run()
  780. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  781.  
  782. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  783.  
  784. HandleGetAssetBundleSucces monsters/prefabchakriya
  785. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  786. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  787. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  788. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  789. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  790. System.Runtime.CompilerServices.MoveNextRunner:Run()
  791. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  792.  
  793. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  794.  
  795. HandleGetAssetBundleSucces 21/38
  796. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  797. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  798. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  799. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  800. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  801. System.Runtime.CompilerServices.MoveNextRunner:Run()
  802. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  803.  
  804. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  805.  
  806. HandleGetAssetBundleSucces shaders/shaderscollection
  807. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  808. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  809. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  810. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  811. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  812. System.Runtime.CompilerServices.MoveNextRunner:Run()
  813. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  814.  
  815. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  816.  
  817. HandleGetAssetBundleSucces 22/38
  818. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  819. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  820. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  821. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  822. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  823. System.Runtime.CompilerServices.MoveNextRunner:Run()
  824. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  825.  
  826. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  827.  
  828. HandleGetAssetBundleSucces monsters/prefabbardi
  829. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  830. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  831. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  832. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  833. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  834. System.Runtime.CompilerServices.MoveNextRunner:Run()
  835. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  836.  
  837. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  838.  
  839. HandleGetAssetBundleSucces 23/38
  840. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  841. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  842. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  843. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  844. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  845. System.Runtime.CompilerServices.MoveNextRunner:Run()
  846. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  847.  
  848. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  849.  
  850. HandleGetAssetBundleSucces runnergame/prefabobstaclehard
  851. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  852. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  853. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  854. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  855. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  856. System.Runtime.CompilerServices.MoveNextRunner:Run()
  857. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  858.  
  859. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  860.  
  861. HandleGetAssetBundleSucces 24/38
  862. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  863. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  864. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  865. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  866. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  867. System.Runtime.CompilerServices.MoveNextRunner:Run()
  868. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  869.  
  870. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  871.  
  872. HandleGetAssetBundleSucces argame/prefabspeedupblock
  873. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  874. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  875. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  876. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  877. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  878. System.Runtime.CompilerServices.MoveNextRunner:Run()
  879. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  880.  
  881. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  882.  
  883. HandleGetAssetBundleSucces 25/38
  884. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  885. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  886. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  887. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  888. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  889. System.Runtime.CompilerServices.MoveNextRunner:Run()
  890. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  891.  
  892. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  893.  
  894. HandleGetAssetBundleSucces monsters/prefabbitzuhich
  895. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  896. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  897. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  898. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  899. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  900. System.Runtime.CompilerServices.MoveNextRunner:Run()
  901. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  902.  
  903. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  904.  
  905. HandleGetAssetBundleSucces 26/38
  906. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  907. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  908. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  909. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  910. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  911. System.Runtime.CompilerServices.MoveNextRunner:Run()
  912. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  913.  
  914. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  915.  
  916. HandleGetAssetBundleSucces monsters/prefablili
  917. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  918. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  919. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  920. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  921. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  922. System.Runtime.CompilerServices.MoveNextRunner:Run()
  923. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  924.  
  925. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  926.  
  927. HandleGetAssetBundleSucces 27/38
  928. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  929. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  930. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  931. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  932. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  933. System.Runtime.CompilerServices.MoveNextRunner:Run()
  934. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  935.  
  936. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  937.  
  938. HandleGetAssetBundleSucces monsters/prefabfrida
  939. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  940. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  941. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  942. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  943. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  944. System.Runtime.CompilerServices.MoveNextRunner:Run()
  945. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  946.  
  947. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  948.  
  949. HandleGetAssetBundleSucces 28/38
  950. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  951. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  952. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  953. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  954. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  955. System.Runtime.CompilerServices.MoveNextRunner:Run()
  956. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  957.  
  958. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  959.  
  960. HandleGetAssetBundleSucces monsters/prefabbiber
  961. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  962. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  963. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  964. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  965. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  966. System.Runtime.CompilerServices.MoveNextRunner:Run()
  967. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  968.  
  969. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  970.  
  971. HandleGetAssetBundleSucces 29/38
  972. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  973. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  974. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  975. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  976. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  977. System.Runtime.CompilerServices.MoveNextRunner:Run()
  978. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  979.  
  980. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  981.  
  982. HandleGetAssetBundleSucces monsters/prefabfloki
  983. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  984. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  985. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  986. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  987. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  988. System.Runtime.CompilerServices.MoveNextRunner:Run()
  989. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  990.  
  991. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  992.  
  993. HandleGetAssetBundleSucces 30/38
  994. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  995. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  996. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  997. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  998. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  999. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1000. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1001.  
  1002. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1003.  
  1004. HandleGetAssetBundleSucces argame/prefabsawblock
  1005. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1006. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1007. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1008. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1009. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1010. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1011. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1012.  
  1013. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1014.  
  1015. HandleGetAssetBundleSucces 31/38
  1016. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1017. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1018. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1019. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1020. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1021. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1022. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1023.  
  1024. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1025.  
  1026. HandleGetAssetBundleSucces argame/prefabtriangleblock
  1027. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1028. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1029. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1030. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1031. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1032. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1033. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1034.  
  1035. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1036.  
  1037. HandleGetAssetBundleSucces 32/38
  1038. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1039. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1040. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1041. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1042. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1043. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1044. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1045.  
  1046. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1047.  
  1048. HandleGetAssetBundleSucces monsters/prefabjurlih
  1049. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1050. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1051. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1052. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1053. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1054. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1055. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1056.  
  1057. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1058.  
  1059. HandleGetAssetBundleSucces 33/38
  1060. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1061. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1062. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1063. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1064. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1065. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1066. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1067.  
  1068. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1069.  
  1070. HandleGetAssetBundleSucces monsters/prefabhilda
  1071. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1072. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1073. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1074. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1075. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1076. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1077. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1078.  
  1079. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1080.  
  1081. HandleGetAssetBundleSucces 34/38
  1082. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1083. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1084. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1085. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1086. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1087. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1088. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1089.  
  1090. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1091.  
  1092. HandleGetAssetBundleSucces monsters/prefabugarek
  1093. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1094. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1095. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1096. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1097. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1098. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1099. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1100.  
  1101. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1102.  
  1103. HandleGetAssetBundleSucces 35/38
  1104. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1105. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1106. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1107. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1108. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1109. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1110. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1111.  
  1112. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1113.  
  1114. HandleGetAssetBundleSucces textures/texturesrefl
  1115. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  1116. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  1117. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  1118. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  1119. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  1120. System.Runtime.CompilerServices.MoveNextRunner:Run()
  1121. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1122.  
  1123. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
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