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- Mono path[0] = 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'E:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Loading player data from E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0; jobified=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.082 seconds
- ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
- ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- UnloadTime: 0.656600 ms
- This custom render path shader needs to have at least 1 passes.
- Could not find material Hidden/VideoDecode. Make sure the Video shaders are included in your build, in the Built-in Shader Settings section of the Graphics Settings.
- Could not find video decode shader pass YCbCr_To_RGB1 in shader <not found>
- Could not find video decode shader pass YCbCrA_To_RGBAFull in shader <not found>
- Could not find video decode shader pass YCbCrA_To_RGBA in shader <not found>
- Could not find video decode shader pass Flip_RGBA_To_RGBA in shader <not found>
- Could not find video decode shader pass Flip_RGBASplit_To_RGBA in shader <not found>
- Could not find video decode shader pass Flip_NV12_To_RGB1 in shader <not found>
- Could not find video decode shader pass Flip_NV12_To_RGBA in shader <not found>
- This custom render path shader needs to have at least 1 passes.
- Could not find material Hidden/VideoComposite. Make sure the Video shaders are included in your build, in the Built-in Shader Settings section of the Graphics Settings.
- Could not find video decode shader pass Default in shader <not found>
- 2023-10-21T12:36:18 0.016 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: WindowsPlayer 64 Bit
- 2023-10-21T12:36:18 0.017 INF System information:
- 2023-10-21T12:36:18 0.017 INF OS: Windows 11 (10.0.22621) 64bit
- 2023-10-21T12:36:18 0.017 INF CPU: 12th Gen Intel(R) Core(TM) i7-12700KF (cores: 20)
- 2023-10-21T12:36:18 0.017 INF RAM: 65349 MB
- 2023-10-21T12:36:18 0.017 INF GPU: Null Device (128 MB)
- 2023-10-21T12:36:18 0.020 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0)
- 2023-10-21T12:36:18 0.039 INF Last played version: Alpha 21.1
- 2023-10-21T12:36:18 0.040 INF Local UTC offset: -4 hours
- 2023-10-21T12:36:18 0.052 INF Command line arguments: 7DaysToDie -logfile E:\Steam\steamapps\common\7 Days To Die\\7DaysToDie_Data\output_log__2023-10-21__12-36-17.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2023-10-21T12:36:18 0.065 INF Parsing server configfile: E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml
- 2023-10-21T12:36:18 0.086 INF Parsing server configfile successfully completed
- 2023-10-21T12:36:18 0.088 INF Starting dedicated server level=ourworld game name=My Game
- 2023-10-21T12:36:18 0.088 INF Maximum allowed players: 8
- 2023-10-21T12:36:18 0.088 INF Game mode: GameModeSurvival
- 2023-10-21T12:36:18 0.089 INF [Platform] Init
- 2023-10-21T12:36:18 0.117 INF [Platform] Using native platform: Steam
- 2023-10-21T12:36:18 0.118 INF [Platform] Using cross platform: EOS
- 2023-10-21T12:36:18 0.118 INF [Platform] Using server platform: Steam
- 2023-10-21T12:36:18 0.118 INF [Platform] Using server platform: XBL
- 2023-10-21T12:36:18 0.120 INF Starting PlayerInputManager...
- 2023-10-21T12:36:18 0.212 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
- 2023-10-21T12:36:18 0.220 INF [Platform] Initializing Steam
- 2023-10-21T12:36:18 0.221 INF [Platform] Initializing EOS
- 2023-10-21T12:36:18 0.236 INF [EOS] Initialize: Success
- 2023-10-21T12:36:18 0.249 INF [Platform] Initializing XBL
- 2023-10-21T12:36:18 0.370 INF Localization language from prefs: english
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- UnloadTime: 1.490100 ms
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001FE472E2100.dll
- 2023-10-21T12:36:19 0.571 INF Awake IsFocused: True
- 2023-10-21T12:36:19 0.571 INF Awake
- 2023-10-21T12:36:19 0.748 INF WinThread started
- 2023-10-21T12:36:19 0.931 INF Started Terminal Window
- ERROR: Shader Occlusion/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Standard' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Standard' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- 2023-10-21T12:36:19 0.945 INF Occlusion: Awake
- 2023-10-21T12:36:19 0.949 INF Texture quality is set to 3
- WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- 2023-10-21T12:36:19 0.953 WRN Device name for flag StandaloneWindows is unknown
- ERROR: Shader Game/UI/SleeperVolumeFrame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- 2023-10-21T12:36:19 1.006 INF [MODS] Start loading from: 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
- 2023-10-21T12:36:19 1.013 INF [MODS] Trying to load from folder: '000-ModManager'
- 2023-10-21T12:36:19 1.019 INF [MODS] Loaded Mod: ModManager (1.1.0.106)
- 2023-10-21T12:36:19 1.020 INF [MODS] Trying to load from folder: '0-SCore'
- 2023-10-21T12:36:19 1.020 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.1.73.1834)
- 2023-10-21T12:36:19 1.020 INF [MODS] Trying to load from folder: '0-XNPCCore'
- 2023-10-21T12:36:19 1.021 INF [MODS] Loaded Mod: 0-XNPCCore (21.1.0.11)
- 2023-10-21T12:36:19 1.021 INF [MODS] Trying to load from folder: 'FullautoLauncher'
- 2023-10-21T12:36:19 1.022 INF [MODS] Loaded Mod: FullautoLauncher (1.2.2)
- 2023-10-21T12:36:19 1.022 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
- 2023-10-21T12:36:19 1.022 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.1)
- 2023-10-21T12:36:19 1.022 INF [MODS] Trying to load from folder: 'The_Wasteland'
- 2023-10-21T12:36:19 1.023 INF [MODS] Loaded Mod: The_Wasteland (21.1.2.4)
- 2023-10-21T12:36:19 1.023 INF [MODS] Initializing mod code
- 2023-10-21T12:36:19 1.024 INF [MODS] Found ModAPI in ModManager.dll, creating instance
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001FDE457F0D0.dll
- 2023-10-21T12:36:19 1.292 INF [MODS] Initialized code in mod 'ModManager' from DLL 'ModManager.dll'
- 2023-10-21T12:36:19 1.294 INF [MODS] Found ModAPI in SCore.dll, creating instance
- 2023-10-21T12:36:19 1.295 INF Loading Patch: Harmony.SphereIICoreInit
- 2023-10-21T12:36:20 2.135 INF SCore:: Checking Installed Modlets...
- 2023-10-21T12:36:20 2.135 INF Loaded Mods From E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods
- 2023-10-21T12:36:20 2.135 INF Modlet List Hash: 263478754
- 2023-10-21T12:36:20 2.135 INF SCore:: Done Checking Installed Modlets
- 2023-10-21T12:36:20 2.136 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
- 2023-10-21T12:36:20 2.136 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance
- 2023-10-21T12:36:20 2.136 INF Loading Patch: FullautoLauncherInit
- 2023-10-21T12:36:20 2.198 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
- 2023-10-21T12:36:20 2.199 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
- 2023-10-21T12:36:20 2.199 INF Loading Patch: RandomMainmenuBackgroundInit
- 2023-10-21T12:36:20 2.200 ERR [MODS] Failed initializing ModAPI instance on mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
- 2023-10-21T12:36:20 2.202 EXC Sharing violation on path E:\Steam\steamapps\common\7 Days To Die\HarmonyFileLog.log
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <03bd9b261dff4c2b8b568aca27f561b2>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, System.Int32 bufferSize) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
- at System.IO.File.Create (System.String path) [0x00000] in <03bd9b261dff4c2b8b568aca27f561b2>:0
- at HarmonyLib.Tools.HarmonyFileLog.ToggleDebug () [0x00018] in <78c1d5ebcc984a739a6da61ee5e07d42>:0
- at HarmonyLib.Tools.HarmonyFileLog.set_Enabled (System.Boolean value) [0x00018] in <78c1d5ebcc984a739a6da61ee5e07d42>:0
- at HarmonyLib.Harmony..ctor (System.String id) [0x00071] in <78c1d5ebcc984a739a6da61ee5e07d42>:0
- at RandomMainmenuBackgroundInit.InitMod (Mod _modInstance) [0x00032] in <4c5ab278025e4b9291c3339211c55d73>:0
- at (wrapper dynamic-method) Mod.DMD<Mod::InitModCode>(Mod)
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Mod:DMD<Mod::InitModCode>(Mod)
- CustomModManager.Mod.Mod:Initialize() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:126)
- CustomModManager.Mod.Mod:Load() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:118)
- CustomModManager.Mod.Mod_InitModCode_Patch:Postfix() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModLoaderPatches.cs:45)
- Mod:DMD<Mod::InitModCode>(Mod)
- ModManager:LoadMods()
- GameManager:Awake()
- 2023-10-21T12:36:20 2.203 ERR [MODS] Failed creating ModAPI instance from DLL RandomMainmenuBackground.dll
- 2023-10-21T12:36:20 2.203 EXC Object reference not set to an instance of an object
- at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x00000] in /var/jenkins_home/workspace/ModManager_stable/Source/UI/XUiC_ModsErrorMessageBoxWindowGroup.cs:159
- at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00016] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModErrorLogger.cs:44
- at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
- at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <d7dcfa4979674f179c13273f8b30b551>:0
- at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <6ee3056e646541f2939df1890ef371b3>:0
- at Log.masterLogStandalone (System.String _txt, UnityEngine.LogType _logType, System.String _trace) [0x0002a] in <6ee3056e646541f2939df1890ef371b3>:0
- at Log.Exception (System.Exception _e) [0x00046] in <6ee3056e646541f2939df1890ef371b3>:0
- at (wrapper dynamic-method) Mod.DMD<Mod::InitModCode>(Mod)
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Mod:DMD<Mod::InitModCode>(Mod)
- CustomModManager.Mod.Mod:Initialize() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:126)
- CustomModManager.Mod.Mod:Load() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:118)
- CustomModManager.Mod.Mod_InitModCode_Patch:Postfix() (at /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModLoaderPatches.cs:45)
- Mod:DMD<Mod::InitModCode>(Mod)
- ModManager:LoadMods()
- GameManager:Awake()
- NullReferenceException: Object reference not set to an instance of an object
- at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x00000] in /var/jenkins_home/workspace/ModManager_stable/Source/UI/XUiC_ModsErrorMessageBoxWindowGroup.cs:159
- at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00016] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModErrorLogger.cs:44
- at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
- at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <d7dcfa4979674f179c13273f8b30b551>:0
- at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <6ee3056e646541f2939df1890ef371b3>:0
- at Log.UnityLogCallback (System.String _logString, System.String _stackTrace, UnityEngine.LogType _type) [0x0001b] in <6ee3056e646541f2939df1890ef371b3>:0
- at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <4bba812690714c578170328b4ec178d0>:0
- (Filename: /var/jenkins_home/workspace/ModManager_stable/Source/UI/XUiC_ModsErrorMessageBoxWindowGroup.cs Line: 159)
- NullReferenceException: Object reference not set to an instance of an object
- at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x00000] in /var/jenkins_home/workspace/ModManager_stable/Source/UI/XUiC_ModsErrorMessageBoxWindowGroup.cs:159
- at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00016] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModErrorLogger.cs:44
- at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
- at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <d7dcfa4979674f179c13273f8b30b551>:0
- at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <6ee3056e646541f2939df1890ef371b3>:0
- at Log.masterLogStandalone (System.String _txt, UnityEngine.LogType _logType, System.String _trace) [0x0002a] in <6ee3056e646541f2939df1890ef371b3>:0
- at Log.Exception (System.Exception _e) [0x00046] in <6ee3056e646541f2939df1890ef371b3>:0
- at (wrapper dynamic-method) Mod.DMD<Mod::InitModCode>(Mod)
- at CustomModManager.Mod.Mod.Initialize () [0x0000a] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:126
- at CustomModManager.Mod.Mod.Load () [0x00049] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs:118
- at CustomModManager.Mod.ModLoaderPatches+Mod_InitModCode_Patch.Postfix () [0x0004a] in /var/jenkins_home/workspace/ModManager_stable/Source/Mod/ModLoaderPatches.cs:45
- at (wrapper dynamic-method) Mod.DMD<Mod::InitModCode>(Mod)
- at ModManager.LoadMods () [0x00069] in <d7dcfa4979674f179c13273f8b30b551>:0
- at GameManager.Awake () [0x004b8] in <d7dcfa4979674f179c13273f8b30b551>:0
- (Filename: /var/jenkins_home/workspace/ModManager_stable/Source/Mod/Mod.cs Line: 126)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6769.
- Total: 24.509000 ms (FindLiveObjects: 0.259500 ms CreateObjectMapping: 0.181700 ms MarkObjects: 24.028400 ms DeleteObjects: 0.039000 ms)
- ERROR: Shader Unlit/Text shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- 2023-10-21T12:36:23 4.832 ERR ====================================================================================================
- 2023-10-21T12:36:23 4.832 ERR Error starting dedicated server: GameWorld "ourworld" not found!
- 2023-10-21T12:36:23 4.832 ERR ====================================================================================================
- 2023-10-21T12:36:23 4.881 INF Preparing quit
- 2023-10-21T12:36:23 4.881 INF Persistent GamePrefs saved
- 2023-10-21T12:36:23 4.882 INF Cleanup
- 2023-10-21T12:36:23 4.885 INF Closing Terminal Window
- 2023-10-21T12:36:23 4.909 INF WinThread ended
- 2023-10-21T12:36:23 4.910 INF Ended Terminal Window
- 2023-10-21T12:36:23 4.920 ERR [EOS] [LogEOSAnalytics - Error] FinalizeInit did not occur due to Tick happening during shutdown.
- 2023-10-21T12:36:24 6.051 INF Terminating threads
- 2023-10-21T12:36:24 6.051 INF OnApplicationQuit
- 2023-10-21T12:36:24 6.051 INF Terminating threads
- 2023-10-21T12:36:24 6.051 INF OnApplicationQuit
- Setting up 10 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [8.0 KB-16.0 KB]: 54 frames, [4.0 MB-8.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 7.4 MB
- Peak Allocated Bytes 6.9 MB
- Overflow Count 3
- [ALLOC_TEMP_Job.Worker 18]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 129.7 KB
- Overflow Count 8
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 127.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 6]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 5]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 16]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 14]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 17]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 13]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 10
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 19
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 9]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 8]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 7]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 10]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 15]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 11]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 12]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 167
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 140765
- 32B: 15 Subsections = 7680 buckets. Failed count: 15789
- 48B: 54 Subsections = 18432 buckets. Failed count: 5436
- 64B: 29 Subsections = 7424 buckets. Failed count: 1282
- 80B: 153 Subsections = 31334 buckets. Failed count: 6879
- 96B: 2 Subsections = 341 buckets. Failed count: 198
- 112B: 1 Subsections = 146 buckets. Failed count: 203
- 128B: 1 Subsections = 128 buckets. Failed count: 1083
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [8.0 MB-16.0 MB]: 54 frames, [16.0 MB-32.0 MB]: 1 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 27.6 MB
- Peak Large allocation bytes 18.1 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [4.0 MB-8.0 MB]: 54 frames, [32.0 MB-64.0 MB]: 1 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 37.0 MB
- Peak Large allocation bytes 32.0 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 3
- Overflow Count (too large) 1
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 6
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 140765
- 32B: 15 Subsections = 7680 buckets. Failed count: 15789
- 48B: 54 Subsections = 18432 buckets. Failed count: 5436
- 64B: 29 Subsections = 7424 buckets. Failed count: 1282
- 80B: 153 Subsections = 31334 buckets. Failed count: 6879
- 96B: 2 Subsections = 341 buckets. Failed count: 198
- 112B: 1 Subsections = 146 buckets. Failed count: 203
- 128B: 1 Subsections = 128 buckets. Failed count: 1083
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [32.0 KB-64.0 KB]: 54 frames, [64.0 KB-128.0 KB]: 1 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 117.7 KB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 KB-128.0 KB]: 55 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 94.4 KB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 21
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 140765
- 32B: 15 Subsections = 7680 buckets. Failed count: 15789
- 48B: 54 Subsections = 18432 buckets. Failed count: 5436
- 64B: 29 Subsections = 7424 buckets. Failed count: 1282
- 80B: 153 Subsections = 31334 buckets. Failed count: 6879
- 96B: 2 Subsections = 341 buckets. Failed count: 198
- 112B: 1 Subsections = 146 buckets. Failed count: 203
- 128B: 1 Subsections = 128 buckets. Failed count: 1083
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [32.0 MB-64.0 MB]: 55 frames
- Requested Block Size 4.0 MB
- Peak Block count 5
- Peak Allocated memory 43.9 MB
- Peak Large allocation bytes 29.5 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 55 frames
- Requested Block Size 4.0 MB
- Peak Block count 1
- Peak Allocated memory 20.1 MB
- Peak Large allocation bytes 19.7 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 140765
- 32B: 15 Subsections = 7680 buckets. Failed count: 15789
- 48B: 54 Subsections = 18432 buckets. Failed count: 5436
- 64B: 29 Subsections = 7424 buckets. Failed count: 1282
- 80B: 153 Subsections = 31334 buckets. Failed count: 6879
- 96B: 2 Subsections = 341 buckets. Failed count: 198
- 112B: 1 Subsections = 146 buckets. Failed count: 203
- 128B: 1 Subsections = 128 buckets. Failed count: 1083
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 55 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 6.4 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [4.0 KB-8.0 KB]: 55 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 4.8 KB
- Peak Large allocation bytes 0 B
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