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Sep 17th, 2018
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  1. <!-- Non-Emergency Definition -->
  2. <Blueprint>
  3.     <Id>
  4.         <TypeId>BlueprintDefinition</TypeId>
  5.         <SubtypeId>GirderComponent</SubtypeId>
  6.     </Id>
  7.     <DisplayName>DisplayName_Item_Girder</DisplayName>
  8.     <Icon>Textures\GUI\Icons\component\girder_component.dds</Icon>
  9.     <Prerequisites>
  10.         <Item Amount="7" TypeId="Ingot" SubtypeId="Iron" />
  11.     </Prerequisites>
  12.     <Result Amount="1" TypeId="Component" SubtypeId="Girder" />
  13.     <BaseProductionTimeInSeconds>1</BaseProductionTimeInSeconds>
  14. </Blueprint>
  15.  
  16.  
  17. <!-- Emergency Definition -->
  18. <Blueprint>
  19.     <Id>
  20.         <TypeId>BlueprintDefinition</TypeId>
  21.         <SubtypeId>E_GirderComponent</SubtypeId>
  22.     </Id>
  23.     <DisplayName>DisplayName_Item_Girder</DisplayName>
  24.     <Icon>Textures\GUI\Icons\component\girder_component.dds</Icon>
  25.     <Prerequisites>
  26.         <Item Amount="7" TypeId="Ingot" SubtypeId="Iron" />
  27.     </Prerequisites>
  28.     <Result Amount="1" TypeId="Component" Subtypename="Girder" SubtypeId="Girder" />
  29.     <BaseProductionTimeInSeconds>30</BaseProductionTimeInSeconds>
  30. </Blueprint>
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