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akon1248

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Dec 3rd, 2018
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  1. every tick:
  2. loop all players:
  3. if {water.%loop-player%} is 0:
  4. send action bar from "&bWaterLevel &7▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌ &b0%%" to loop-player
  5. stop
  6. if {water.%loop-player%} is 99:
  7. send action bar from "&bWaterLevel &b▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&7▌ &b99%%" to loop-player
  8. stop
  9. if {water.%loop-player%} is 98:
  10. send action bar from "&bWaterLevel &b▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌&7▌ &b98%%" to loop-player
  11. stop
  12. if {water.%loop-player%} is not 0:
  13. loop 20 times:
  14. set {_watergage::%loop-number%} to "&7▌"
  15. set {_gageprogress} to round({water.%loop-player%}*0.2)
  16. loop {_gageprogress} times:
  17. set {_watergage::%loop-number%} to "&b▌"
  18. send action bar from "&bWaterLevel %{_watergage::1}%%{_watergage::2}%%{_watergage::3}%%{_watergage::4}%%{_watergage::5}%%{_watergage::6}%%{_watergage::7}%%{_watergage::8}%%{_watergage::9}%%{_watergage::10}%%{_watergage::11}%%{_watergage::12}%%{_watergage::13}%%{_watergage::14}%%{_watergage::15}%%{_watergage::16}%%{_watergage::17}%%{_watergage::18}%%{_watergage::19}%%{_watergage::20}% &b%{water.%loop-player%}%%%" to loop-player
  19. command /setwaterlevel [<number>]:
  20. trigger:
  21. set {water.%player%} to arg-1
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