SkeletonBoner

Jobs

Feb 23rd, 2018
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  1. hitman 74 0/3 20/20 ???
  2. ^ ^ ^ ^ ^
  3. Name of job EXP awarded Actions needed to complete Times you have completed the job A final column says when it
  4. (I.E. Hits completed) (In this case I have 100%ed it) is off cool down
  5. (Most of mine are 100% (won't be included)
  6. so ignore the first number)
  7.  
  8. Name of Job
  9. (IP awarded if any)
  10. -Explanation of job + pointers-
  11. Most jobs pay in some way as well, but I won't be including that here. If a job pays well, I will mention it in the explanation.
  12.  
  13. Jobs with * in front of the name are highly useful jobs for low level people. They should be maxed for easy and free exp/IP! This isn't to say others aren't good to do, but these can be done with minimal effort and little risk for all those newbs out there.
  14.  
  15. Most jobs begin to give less and less exp around 100k total, so saving all of them until you're 300k exp for quick gains will net you absolutely nothing. A job like abortionist will give 0 experience at that high while harder jobs like Hellbound Hunter may still give 100 or so experience.
  16.  
  17. Jobs I Have Done
  18. ----------------
  19.  
  20. *abortionist 74 0/3 5/5
  21. (25 Medic IP)
  22. A solid job that can be done at any experience. Get a coat hanger from the hardware store in north east FC or kill the doctor near the shoreline and 'abort *PREGGERS* with hanger'. You can do this on citizens or players, but expect to deal damage to both. Citizens regularly die from abortions but don't worry! You still get the job if they die, but they will pay you if they survive. Sometimes pregnant citizens won't allow you to abort their children because they are broke... stupid but just how the game is.
  23.  
  24. baby farmer 174 - 4/9
  25. (20 Torture IP)
  26. This one is tricky and barely worth your time. Torture is cheap to buy anyways and the exp is abysmal. You must knock a player up and wait out a long pregnancy (an hour irl or more). The more mutated the parents are, the less chance of the baby surviving. The more activities the mother does while pregnant, the less chance the baby survives. Once you successfully push out a LIVE baby you need to act fast. If you're a female you can breastfeed it to keep it alive longer. Get down below the orphanage while being a little drunk and holding a light of some sort. 'give baby to shoggoth' to complete the job. Check out my Journals page for info on getting beneath the orphanage.
  27.  
  28. burglar 150 0/4 10/10
  29. (25 Locksmith IP)
  30. Buy a lockpick from Rough Trade in slagtown and head to an NPC apartment block. Humanthrope in Western FC is solid. You'll need around 15 Locksmith to pick the locks, but even then it won't be very successful. If you're really struggling with picking a lock, stop and start again. Your pick can snap quickly if you're not careful. Once you pick a door open enter and steal their TV. You can ALSO hang around the apartments during the evening and morning, times when the citizens are leaving to wander the streets or heading to bed. You can simply walk in and steal that way. Be warned that if anyone notices you picking, you'll get stars. If anyone notices you INSIDE an apartment you will get stars. Rent-a-cops/Citizens can be killed while inside the buildings without getting stars as long as there are no witnesses. Take 4 TVs back to Mung in Rough Trade.
  31.  
  32. chef 150 0/5 10/10
  33. (25 Crafting IP)
  34. I'm not 100% sure which foods count for the job but most things that take two or more ingredients work. Common foods are Bacon-wrapped Lobstros, Shambalya and Garden Pies. All three are easy to make. Bacon-wrapped lobstros simply need Lobstrosity meat and bacon strips. Bacon is made by obtaining Tusker Bellies from Tuskers (Boars) near the chemical plant and then cooking them into bacon. They aren't very hard to kill. Lobstro meat is from Lobstrosities at North Beach. They only come out late at night and can be a bit of a pain to deal with at lower experience amounts. The bookshop in northern Freedom City sells lots of recipes! Get 5 meals and sell them to the canteen in the W-U building in Corpclave.
  35.  
  36. chop shopper 300 0/5 5/5 --
  37. (10 Scavenge IP)
  38. This job requires you to take a plane over to Dope Jack's in Gangland and chop it up. There are two ways you can go about this! The first is to steal planes left unlocked or crashed around the world, then fly them over to Gangland and land at Jack's place. Get out and get Sweet Gin to blow it up! The other is to simply buy mosquitoes from Simon in Corpclave, fill a jerrycan up with gas to put fuel into it, then fly it over to Jack's and blow it up. The job can be expensive if you simply buy the planes and Sweet Gin has a nasty habit of blowing herself up when chopping the aircraft, so it could easily take a day or two IRL to finish one round of the job. Worth it if you happen to find some planes or have a shitload of money to spare.
  39.  
  40. *chud hunter 124 - 10/10 --
  41. A staple job all people should max early. It gives solid exp and you're relatively safe while doing it. Head to northern Freedom City and go to City Hall. Go upstairs and purchase a Chud Invasion contract, then sign it. You'll need to be a corp to do this. Gangs of Chuds spawn in Burbclave, FC, Gangland and Slagtown. Burbclave is north of Corpclave and the group spawns juuust inside the first intersection of the city. FC Chuds can spawn at the intersection right in front of Slagtown OR in the north east section near Urban Outfitters. Gangland Chuds spawn just beside Sharpton or far West right from the previous spawn. Slagtown groups spawn just south of Bradbury at the first intersection coming from FC. Careful for Chobos, you can get fucked up by them if you're lower level. They use blunt weapons and tend to smash bones. Any normal Chuds you kill should have Chud meat you can cut, which you should since another easy job requires them.
  42.  
  43. cluster fuck 500 0/10 2/10 --
  44. This job is only available to Zombies, Chuds, Hideous Freaks and Abominations. Throughout Southern Necropolis and Necropolis Gate are glyphs painted on walls. Whenever you see one you should search that tile. You'll find a sensor module which can be downloaded from with the command 'download from sensor'. Depending on what seems to be mob movement on that tile, you could get 5% per tick or 100% per tick. While you're downloading you can't defend yourself unless you use the stop command, so wandering enemies or other players can waltz up and start beating you down. Cluster Fuck gives a huge amount of money, 6k for sensors that download at 5% speed which is 3x the amount that Cluster Hunt pays. Freaks and Abominations will have a hell of a time downloading from South Necro sensors, but Necro Gate sensors are far easier to download from since nothing really aggros you aside from FCEF troops and Zardoz (If you have bad rep with the Abomnation or good rep with the FCEF)
  45.  
  46. cluster hunt 500 0/10 10/10 --
  47. This job MIGHT not be available to people who go Hideous Freak or Abomination, but I'm not 100% on that. Regardless this is the exact same as Cluster Fuck except you have more access to South Necro and it pays less. Chuds and Zombies can do BOTH Cluster Fuck and Cluster Hunt at the same time! WOW! Watch out for Junkers and Hellboy wandering around! Hellboy CAN enter South Necro and fuck your shit up.
  48.  
  49. *corpse grinder 60 - 10/10 --
  50. (15 Scavenge IP)
  51. Kill an orphan. Drag orphan to w. Drag orphan to w. Process orphan with RDCD. Bring a dead body to the RDCD right outside the orphanage and process their body. You are rewarded with some food which non-mutated people can eat, perfect for a lowly noobie such as yourself, as well as some nice Scavenge IP. This is a highly recommended noobie job.
  52.  
  53. crack plumber 200 0/8 10/10 --
  54. (10 Repair IP)
  55. Purchase a pipe wrench from the Unemployment Office in North FC and get to repairing those pipes along the streets of Weezer Village. Snagging a GPS from EO in South East FC is useful as pinging the GPS will give you directions to the busted pipes. Wear some cold weather gear and get to work. Very easy, low risk and gives a decent amount of exp.
  56.  
  57. dam repairman 700 - 3/3 --
  58. The job is pretty simple, but requires a decent amount of repair to do it in a timely fashion. Head over to Weezer Dam and head down into it. About halfway to Weezer village there will be two spots where you're inside. One of them will have a down direction, so go in there and repair the turbines. Ripper Scrubs are found inside, a midgame mob with acid blood (so bring water or a towel to wipe yourself down) who don't pose much of a threat to anyone 30k+. Repair what you can until you are given the job completion. This is in a red zone, so be very careful!
  59.  
  60. defender 224 0/4 10/10 --
  61. This job will teach you an interesting tactic. The crux of the job is to kill invading factions that occasionally enter FC. Rednecks, Drilliacs, Chomologists and even DINOSAURS can come rampaging into FC, Slagtown, Shoreline and Gangland. It's up to you to find them and kill them. FNN, a TV station, alerts people of invading forces, so idling by a TV playing FNN is an easy way to be told of invasions. The interesting tactic is to set up a TV tuned into FNN in your apartment and stick a stickycam on the wall. The stickycam will broadcast whatever the TV says over your wristpad which means you'll be able to do other things while completing this job! This can be used to find Raiders for the Raider Killer job or anything else relating to TV channels.
  62.  
  63. *deliveryboy 100 0/3 10/10 --
  64. (25 Ride IP)
  65. Head over to Any Port in the center of Freedom City and go to the second floor. -fat packages to get a brown package and a target to deliver it to. Possible people are Sister Agnes in the second level of the Orphanage. Slim Stabby on the docks of Shoreline East of FC. Roy Poorman inside the lobby of Bradbury. Haggard Old Man in North Beach who likes to wander around all over the coast. Chester in Sharpton Projects around the center of Gangland, simply go inside the actual building and head north one tile. The owner of the Tandoori Shack (Blanking on name) just south and a little west of Bradbury. The only risky one is The Haggard Old Man, which can be surrounded by Lobstros at night. Rewards you with a tiny bit of cash and a decent exp haul.
  66.  
  67. dexter 200 0/3 6/6 --
  68. (25 Track IP)
  69. This is a solid job to do early on, but definitely not too early! In Gangland there are mobs described as 'Shadowy Figures'. They don't aggro, they don't announce when entering or leaving tiles and they don't like to hang around when you attack them. You'll find yourself standing there doing nothing without realizing the guy you were beating up is 3 tiles away. Wander around with hunt Shadowy Figure on and kill three of them. Upon killing them their real name appears and you can loot random crappy armor and weapons. One Serial Killer sports a nasty Infected Syringe which can infect you with Ebola if you get hit, so be EXTREMELY careful when fighting them. Track Shadowy for a bit of help in finding them.
  70.  
  71. dinnertime 50 - 20/20 --
  72. An odd job. Far out west is an area called Open Prairies which has bandits, beefalo and a unique mob called Bonepanther. The strange cat won't aggro you, in fact is seems to run up and love on you when you approach it. Do not pet it. Kill nearby bandits and feed it their bodyparts. Do this for a long, long time. Keep butching the bandits and beefalo and drop their parts on the ground. Eventually, after 10-30 or more bodies, you will receive a journal called bonepanther's friend. This unlocks the dinnertime job. Simply feed the bonepanther one piece of food and you'll be rewarded the job. It's up every 24 hours, but I'd recommend to save it for clone updating since a simple 50 experience isn't overly worth it.
  73.  
  74. drug runner 300 0/5 10/10 --
  75. A dangerous job. For this you'll need to obtain some baggies of weed. Colas work, but each cola splits up into multiple baggies and the job recognizes them both as the same so it's always better to use baggies. You can get shitloads of baggies by climbing up to the top floor of Any Port and then heading up the next climb. You'll get into a room which you will then have to search for a trapdoor. Head down and take the colas from the plants. Heading down again will take you to a room where you can search to find a little scale. Use the colas with the scale to get 10 baggies per cola. Now is the FUN part. If you can take on Bootleggers, this shouldn't be a problem, but if guns with waster shells and strong melee weapons scare you, my only advice is this: Bring nothing more than the weed and a radsuit. Run like a fucker and queue your actions as much as you can. Head along the path and go down the second path available to you once you've went NE a few times. It's a straightaway along some trailers. A couple trailers up and to the right is Ricky. Hand him some weed and get the hell out. Bootleggers can sit on top of Ricky, making it annoying handing in the goods. Awards a SICK brag once you finish the entire job 10 times. Tayra says, "i bRoUGHT a ToN oF DrUGs TO sOME GUy iN tHe TrAiLer pArK."
  76.  
  77. EEE deliveryman 200 - 20/20 --
  78. (20 Pilot IP)
  79. This is a solid job with possible minimal risk. In NE FC there's a building labeled EEE. Head in and ask the lad inside about packages. He'll ask if a package to INSERT PLACE HERE is acceptable, request a deposit and send you on your way. Lurleen, Lusk, Weezer and random places in Necro are all destinations. Try not to accept the most expensive packages since they tend to be for Usagi Yojimbo who wanders around and can't be seeked or tracked. Lurleen, Weezer and Lusk are generally solid locations, though Usagi can be in Lusk or Weezer as well. Take the package over to whoever he tells you to meet and hand it in. You'll get your deposit back, a payout and some pilot IP! If you're a lowly noob, only accept the Lurleen package since there are 0 risks in going there. Memphis seems to only stock 2 packages at once and it's possible to say no to his requests as many times as you want to cycle through the other options. Often he will have two packages for Usagi and unless you're a big boi, it's best to decline and check back another time.
  80.  
  81. entomologist 500 0/10 10/10 --
  82. If you're able to do this job, you probably don't need this guide. It's simple! Kill those annoying fire ants and sell their carapaces to J'Lar in crater rim. Try to keep the polyps since they're useful to make some of the best face gear in the game for fighting ants. It's a massive payout selling the skins, so much so that sometimes J'Lar runs out of money and you can't complete the job! Handing a pack full of them to J'Lar will cause him to buy them all in one command from you! Nifty!
  83.  
  84. *fisherman 124 0/5 10/10 --
  85. (20 Fish IP)
  86. Head over to the Shoreline east of FC and visit Salty Pete. Buy a rod and a fish bucket, then head over to the crack mansion and farm 6 or so heads. Bait your newly acquired pole with a head and go find some water. Cast rod to WATER DIRECTION and wait. The rod itself will tell you the commands, simply follow what it says. Catch 5 and hand the bucket to Pete. He'll pay you for the fishies and you'll get some nice exp. Completing this the entire way gives you a relatively useless item that you can wear to boost your fish a small amount. WOW.
  87.  
  88. furrier 300 0/5 5/5 --
  89. This job is extremely easy to do and gives a nice chunk of exp. Since 99% of people will camp Ice Yeti contracts in Weezer, your build is most likely not an exception. When killing Yetis, simply cut the pelts from them and hand 5 into Gwendolyn at Austin Furriers in Weezer Village. A few popular crafting items need Ice Yeti pelts, so collecting the 25 needed for the job and saving the rest is my recommendation. This job ties in with Icehammer.
  90.  
  91. *gambler 50 0/5 20/20 --
  92. (20 Appraise IP)
  93. An extremely safe, easy and cheap job to do. It gives a solid 70 exp along with enough Appraise IP to reach a good enough total to never need to grind/buy the skill (not that you should ever buy appraise to begin with). Head over to the Casino in eastern FC and play the dollar slots. It'll take anywhere from 10-50 tries to win the 5 times needed for the job, but you'll usually make back enough to break even. Do this whenever the job is off cool down and laugh as your exp is given a gentle bump upwards for such little effort.
  94.  
  95. ghostbuster 200 0/5 10/10 --
  96.  
  97. hellbound hunter 500 0/12 12/12 --
  98. If you're doing this job you don't need this guide. You simple sell Nulliac and Guldhound hides to Sparq in Camp Benjamin. It pays well and gives solid experience. Freaks are unable to do this job, so selling your hides to other players is really the only thing you can do with the hides, aside from making stuff with 'em.
  99.  
  100. hitman 74 0/3 20/20 --
  101.  
  102. icehammer 200 - 5/5 --
  103. Simply complete the invasion contracts in Weezer. Ripperscrubs are the easiest, then Ice Yetis and finally Grizzlies. Most people come to do these contracts around midgame and camp the Ice Yeti contracts for ages. Ice Yetis deal unsoakable damage and inflict fear on you, so having 30~ dodge and some alcohol makes them easy as hell. Grizzlies have shitloads of health and can fuck you up with a strong swipe, so waiting until a bit later is suggested. Consider signing a Western Hunter contract before killing Ice Yetis as you'll be paid for both the invasion contract AND the hunting contract. Cut Yeti pelts for the Furrier job.
  104.  
  105. interceptor 500 - 8/8 --
  106.  
  107. jiang shi slayer 200 - 10/10 --
  108. Jiang Shi are Asian zombies. They ONLY spawn when the contract is signed in the Tree of Life shop in Botany Bay. While normally fighting these things is pretty simple and easy (They're probably a little weaker than the zombies found in Necro) the hard part comes when you realize 10~ spawn on one tile and generally fight in groups of 3+. It's best to do these once you're comfortable killing grizzlies as being swarmed and fucked by 5 zombies at once is a total possibility. I'd suggest decking yourself out in some decent slash armor OR make sure you have a shitload of dodge, 35ish, OR fight them in a group of 2 or 3. Always sign the contract right when you purchase it, then head over to the Ocean Cliffs. By the time you get there they should have spread out a little bit. Stand outside the peachwood gate and look into the first cemetery tile. If there's only one zombie there, consider going in and fighting it. You can also wait just outside and let them come to you, which will reduce the chance of more pouring onto your tile. They can roam over the cliff and into the shallow water to the north, so be aware of that. Once you've completed it 10 times you will receive a trophy!
  109.  
  110. leechbane 300 - 10/10 --
  111. Similar to Icehammer and Jiang Shi Slayer, Leechbane is a simple invasion contract job. Leeches are a popular mob to grind on around 30k exp, so most people will naturally finish this job over time. If you don't have 25~ dodge, wearing as much slashing armor as possible is your best bet, but even then their pows can one shot you or put you into a stun so you can't fight back. It's best to keep your combat to 1 on 1 fights, having another can lead to multiple power attacks that you can't stop. Always remember to counter their pow with your own, a feint or a grab. The contracts for this job can be obtained in Lusk at Thor's general store. Buy and sign! You can get there with 18~ climb or a plane. Don't try and get there with low climb, getting stuck in the canyon depths is a good way to make your corp annoyed! The leeches will often fight amongst themselves or the citizens of Lusk, so taking advantage of this could lead to safer kills. If two leeches are killing each other and you attack one, the one you AREN'T fighting will suddenly change targets to you while the one you're killing will continue fighting the other one.
  112.  
  113. lumberjack 350 0/10 10/10 --
  114. This is another one where if you're looking to do it, you probably don't need this guide. Wear a rad suit or Rad-Q pills and head over to crater forest which is north west of Mountain Pass. Kill the treemen and and cut their barks from their bodies to sell them to Old Man (the same one you buy the Jiang Shi contracts from). You can always put all of your barks in a pack, then hand it to the shopkeep to sell them in one action. BEWARE OF SILICATES. These things will grab you and spawn all of the living treemen to your tile, meaning your ass will be fucked right up. Silicates don't drop bark, so killing them is useless aside from the kill journal. Climbing up the trees will eventually take you to the Forest Heart, which is a nonaggressive boss. Bring a couple people along with you to fight it as soloing it can lead to horrible branch rape.
  115.  
  116. mangler 74 0/10 10/10 --
  117. Fighting on Aggressive or Berserk can cause Fatalities to happen in combat. A paragraph of red text will appear describing you killing your victim in some very interesting way. It's random and puts you into a frenzy, so completing this job is all up to how lucky you are. You'll naturally get this while killing mobs, but if you want to speed it up just walk around the orphanage killing orphans. You'll get it in no time at all!
  118.  
  119. *medic 130 0/5 15/15 --
  120. Always complete this job. Good exp, good IP and an amazing item reward. Buy some trauma kits from the medical shop in south east FC. One is enough for one round of this job, but having a couple on your is always nice! Use the trauma kits on the sick people in the Hospital in Slagtown. At low medic your bandages won't last long, so reusing the kits of patients you just wrapped up a minute ago is a possibility. Do this whenever it's off cool down. Once you've done it 15 times you get a Doctor's Mirror which gives a whopping +2 medic when worn. If your build is a somewhat smart one that gets 13-16 medic total, having this item means you'll be able to buff up to fix brain damage! Don't carry this guy on you as losing it can really suck.
  121.  
  122. mine rescuer 300 - 10/10 --
  123.  
  124. miner 150 0/10 10/10 --
  125. (10 Scavenge IP)
  126. A pretty simple job that can tend to take a long time if you're unlucky. The best way to deal with this job is to purchase gems from other players, aim for the low tier gems like sapphires or topazes, then head to the Ocean Cliffs and sell 10 of them to the little shop just outside the entrance to the mountains. If you're unable to find someone selling them, your other option is to buy a pickaxe from the shop, grab a few light sources and head into the depths of the mountain. At the bottom level it will be pitch black, so as long as you have a light you'll be okay. Head through the long path of water until you hit land, then appraise the tile. If it says there's no danger of collapse, start to mine. Make sure to kill all spiders and slugs that wander into your tile since successful mining will lead to them eating whatever falls off the wall. Mine through the caves collecting all the gems and Rutile you find (useful to make Titanium) until you've obtained as much as you need, then return to the shop to sell your haul. While it isn't a great moneymaker, the job gives some decent Scavenge IP and eventually rewards you with an item that gives your scav a little boost.
  127.  
  128. *moonshiner 124 0/3 10/10 --
  129. Simple to do with no reason NOT to do it. Head over to Crater Rim which is just south of Slagtown. Head east past the juicer camp and over the bridge guarded by J'Mak. If you haven't done Apotheosis or just aren't high enough to make him cower he won't let you past. Kill him and continue across the bridge. Eventually you'll reach a trailer park filled with mobs with stereotypical Redneck names. Kill 'em and take the moonshine they leave behind on their bodies. Each jug weighs quite a bit, so bringing a contained might be a good plan if you're planning on stocking up. Collect 3 and give them to Care Dog in Any Port.
  130.  
  131. necropolis campaign 2500 0/2 1/4 --
  132. A lesser done job, but easily worth the effort. You have to be in good standing with the FCEF in South Necropolis to be able to buy the Abomination/Freak Invasion contracts sold by Commander Loveless. Once you have a couple contracts you should get a few people together. I am able to duo it as a 260k exp Freak End Whipper with 42 dodge alongside a 200k~ exp Clubber. I'd suggest 3-4 100k+ people for the invasion and one person with very high dodge, 35+, to tank. 40 War Abominations and War Freaks will spawn around Necropolis Gate in packs of 1 Abomination and 4 Freaks. They can carrie, screech and spew as well as feint like cunts so you better be ready to pee on your friends and stand for 20 minutes in shock. Wander around in a party tracking War. Make sure to wear a gas mask and try to be as resistant to feints as possible. Getting high on heroin to help with the shock. Make sure to hunt abominations and kill them first, then work on the little freaks. You have a lot of time to complete this contract, so being slow and making sure everyone is buffed up before every fight is a good idea. This job seems very buggy. It claims to need 2 contract completions, but I only needed to do ONE to complete it. Not only that, if someone who is with you isn't in your corp, they don't seem to get credit for it. A WARNING OR TWO: Southern Necropolis is dangerous. Hellboy hunts normies, Zardoz will certainly be hunting your ass and Junkers pop out of rubble. Be careful. Doing this job will DESTROY your rep with the Abomnation faction, so be ready to have Zardoz on your ass if you don't do something to get on their good side. One contract will easily give you -500 plus rep with them.
  133.  
  134. office worker 124 0/5 10/10 --
  135.  
  136. organ repo 300 - 10/10 --
  137.  
  138. *orphan exterminator 50 0/6 10/10 --
  139. This job gives very little experience and can take a long time to do if you're unlucky. You'll get a few rounds of this finished naturally through your grind, but the remaining completions will have to be done by wandering the Orphanage and slaying every single orphan you can see. The job only ticks down if you kill a crazy one, which usually aggro you but if you're high enough level they won't, so it can take quite a bit to find the ones that fit the bill. Not horribly important to finish. Something I should add is that Rabid Orphans have a different examine text where it describes their mouth as foaming and such. This can be time consuming itself if you walk around examining all of them, so it's up to you how you do it.
  140.  
  141. *prank caller 50 - 10/10 --
  142. (25 Persuade IP)
  143. So easy it's a joke and it gives an okay bump to your experience. Head to Sister Agnes' room and call 402-6970 on phone. Once Care Dog picks up, say a classic prank call to the phone -phone hugh jass. After a few lines of him cursing you out you should finish the job. from 3 AM to 8 AM you will be unable to call Any Port and if someone has unplugged the phone in Any Port the call won't go through. Simply go and plug it in!
  144.  
  145. *prisoner hunter 174 - 15/15 --
  146. ( Track IP)
  147. Similar to Chud Hunter but slightly harder. Wise Prisoners can feint, which will probably stun you for a little bit and the prisoners DO use power attacks unlike Chuds. This job gives quite good exp for the effort you put in and the free track IP is not something to ignore. Head to Sgt. Hatred in City Hall and buy a contract. Prisoners spawn in FC, Corpclave, North Beach and Gangland. In FC they spawn right outside Corpclave at the intersection east of City Hall. The Corpclave spawn is right outside the airstrip in western Corpclave. Gangland has two spawns, one right outside the prison at the north western entrance coming from FC while the second spawn is in the far north east area near the mall. Zombies and Ghosts tend to hang out around that area, so be careful! The final spawn is right at the entrance of North Beach.
  148.  
  149. *pusherman 250 0/5 10/10 --
  150. The exp for this job is quite high for the effort put into it. Head to the Crack Mansion just north of Any Port and begin searching a few times on each tile. Eventually you'll find a rock of crank, which you can break up into smaller pieces to stretch a single rock out enough to do almost 2 whole jobs. Hand the rocks out to crackheads wandering the mansion, each small rock will give 10 hellbux and if a crackhead pays more that just means you didn't break the rocks down enough. Do this whenever the job is off cool down, but the time between job completions is pretty large. Completely worth it, however.
  151.  
  152. racist hunter 240 - 10/10 --
  153. The third and final invasion contract found at Sgt. Hatred's shop in City hall. These bastards can feint, pow and hit very hard. They spawn all over Gangland and North Beach, but tend to appear on very specific tiles. In North Beach they spawn directly north of the entrance, just on the tile before the ocean. Then more sometimes spawn to the far west and occasionally wander into the water. Beward of wandering clowns and lobstrosities. Groups tend to appear in the north eastern area of gangland as well as slightly north of the firehouse in sothern gangland. It's best to do these with another person if you track is low or simply wait until you've completed a few of the jobs that grant track IP to make searching for these guys extremely easy. After you do this job a few times you'll know the general areas in which they spawn and you'll be able to tackle 'em with little searching.
  154.  
  155. raider killer 274 - 3/10 Now
  156. Similar to Defender, Raider Killer can be easier if you have a stickycam in a room with a TV tuned to FNN. Occasionally they'll announce the name of someone who is causing issues in FC or Corpclave, names like Queen Faggot or Billy Wiener and such. This means there is a Raider somewhere in the world. Your options are to either seek them yourself, pay someone to seek 'em for you or to head to Johnny Fiveaces in the Slagtown bar called The Round Table. Ask him to search for the name of the raider, it'll cost a bit of cash and take a little bit for the information to come in, but he'll page the exact location right to you. Raiders themselves tend to be a pain in the ass. They feint, pow and can deal a lot of damage if you're not prepared for them. Rifles and Pistol raiders should not be killed unless you have the appropriate armor, examining them will tell you what type they are by the high end weapon they carry. Whips, Spears, Clubs and the other melee weapons are generally simple to take care of and can be soloed with high enough dodge. Raiders tend to not aggro instantly, so getting a couple screeches or prepping a frenzy before combat can totally change the tide of the fight. Only ONE person gets credit for the job at a time, so doing them in a group isn't recommended. They drop an Exo Scrap (which is a trophy and also used in some somewhat high level armor) and not much else. They NEVER drop their weapon, so don't listen to anyone who claims otherwise. Sometimes Raiders will wander into Freedom City or Corpclave and become easy targets as they are swarmed by cops. Take this time to jump 'em and score an easy scrap. There are a few spots close to FC where they spawn, I won't list all of them but there are definitely a few I peek into just in case. Upstairs in the bar where you get Enigma in Gangland, South side of Shoreline is a hidden bunker which can be found by searching and can sometimes have a Raider, in the sewers in the area where the Chud mutation is and off in the Screamer base.
  157.  
  158. rescue ranger 200 - 10/10 --
  159. ronin 350 - 10/10 --
  160. samuel cumming 200 0/3 10/10 --
  161. *scam artist 100 0/3 10/10 --
  162.  
  163. *sewer butcher 150 0/5 10/10 --
  164. This job has a very small reward, but can be done while doing Chud Hunter or simply while grinding on Chuds. Cut the meat from dead Chuds and bring them to Chudburger near the Hospital in Slagtown. Sell them to Greech until you complete the job. 150 exp for such little effort isn't something to pass up!
  165.  
  166. *shyster 150 0/3 8/8 --
  167. Shyster is one of those jobs that everyone should do, but maybe a bit later in their build. You'll want around 18 persuade to reliably do it and like Scam Artist you'll want to be clean and have your weapons stowed. Head over to City Hall and into the north room. Check the list and plead someone on it. It's a good idea to not do this job until a corpie is wanted, killing two birds with one stone and usually breaking even. Successful pleads cost you money while unsuccessful pleads can do nothing, shock you for 15~ damage or even earn YOU some stars. Successful pleads don't always completely free your client of stars, but better successes lead to more stars lost. Oddly enough you can even plead yourself!
  168.  
  169. sleeper escort 500 - 5/5 --
  170. (25 Swim IP)
  171. A job few do, but more people probably should! This should only be done if you're a decent amount of exp, maybe 100k~ or so and you'll need to do a few things to prep. First you'll have to obtain the Vice Presidential Seal from the Four-Armed Zombro deep within Bradbury. It's a 100% drop so one kill is enough. Next you should head to the medical shop and grab a couple pairs of earplugs. Finally grab some dodge armor or some beat protection and head over to Mountain Pass. Head down the waterfall and go south, then east up the climbs until you hit the area with the Grizzlies. You can also fly here if you'd rather. Head a few tiles north, then north east into a small path just before you return to the waterfall. There should be a hatch which will only open with the seal. Head down, then down again and search until you find another hatch. Head down it and go south west until you can head upwards. Don't ever simply go south since you'll be zapped for a hefty amount of damage. Once you head back up, switch the power off and head south, then west until you can go down. Along the way you may find Screamers, annoying mobs who can screech to knock you out or send you into shock. Earplugs should help wit this. They use clubs for the most part and seem to be extremely resistant to stuns, so powing them out of their screech attempts won't work. On your way down through the base, kill as many screamers as you can until one of them drops a perforated keycard. Take it and head to the bottom level of the base. Just before the last climb down you'll see a box of gills. Take them and wear one before heading into the final level, the air here is toxic and without an item to help you breathe you will die. Head a couple tiles west until you find a door leading south, it should be locked but easy to break down with a couple smashes of any powerful weapon. Head inside and use the keycard on the cryotank so a Sleeper falls out. Like other escort jobs this NPC will follow you around, so head back through the base but this time go through the normal path to leave, the switch you turned off should keep it from zapping you on your way out. From the base head alllll the way to Weezer and walk into the Sementorium just north of the contract shop. Your first completion of this job awards a journal, which is a nice bonus and a good reason to do this job at least one time. A lot of the areas you'll be wandering through are Red Zones, so it's up to you to decide if the 500 exp is worth the risk and effort.
  172.  
  173. socializer 50 - 16/30 Now
  174. Simply socialize with another player. Smalltalking someone or challenging them to a bar game is enough to finish this job. This is another one that should probably be saved for important updating like after a hefty grind or a session of learning from someone.
  175.  
  176. stand and deliver 200 0/5 22/30 1 day
  177. (25 Teach IP)
  178. Typing Teach will show you a list of skills you can teach and to which level you can teach them. As long as you have both Teach to the level you wish to teach AND the skill you will be able to teach other players. Teach is insanely cheap to buy and most people will buy enough levels to reach enough to teach your corpies to 15 in important skills. It's advised you do as well, though a horribly low brains build might just want to skip doing this.
  179.  
  180. *utility worker 180 0/4 10/10 --
  181. (10 Repair IP)
  182. A solid job to complete as a 100% this one gives a full repair RAW as well as a helpful pair of gloves that grant +1 repair when worn. Head over to the Unemployment Office near the northern most intersection in FC and head upstairs. Purchase a pipewrench from the shop and tune your wristpad into the station etched into the wrench. There will be announcements regarding buster infrastructure within the FC sewer system as well as within the city itself. Using a GPS to ping can also lead you to locations of buster valves or generators. With 10~ repair you should manage to fix them somewhat quickly while people with 5 or less repair will find themselves falling asleep as you queue up 25 actions attempting to repair them. Make sure you're not horny, have chugged back a couple sodas and have purchased a Toolbox from the Hardware store in North Eastern FC. Wield it for a nice little boost to repair to quicken this job right up.
  183.  
  184. Weezer feeder 150 0/10 12/20 Now
  185. Another job mainly aimed for free clone updates. Simply bring food to the cafe in Weezer. The easiest way to do this is to buy ten white rolls from the Lusk Mill and sell them to the cafe owner, but things like pork chops from Tuskars pay a little bit more and work just as well. Not much else to say about this one. 150 exp isn't bad either for such little effort.
  186.  
  187. *whore 124 0/4 10/10 --
  188. (20 Fuck IP)
  189. Ignoring all the sexhabber jokes and memes, Whore is a good job to do considering the money you can make and the free exp it hands you (Not the mention that juicy FUCK IP!). Get yourself horny, the goo fountain in Hellfire can help you with this, then head to the streets to strut your stuff. Asking citizens their needs, -jen needs, will give you a list of things they want. People saying they're LOADED and horny are prime targets, but anyone itching for a sexing is good enough. Fuck 'em and earn that cash, son. Low fuck totals can lead to failed sex and some citizens can have STIs which will pass over to you if you're not safe! Typing tac will show you if your target john is sick or not and diagnosing can confirm if it's something you can get, like crabs or HIV. This job can be mixed with Abortionist, knocking up ladies if you're a male (or dickgirl) means you have an easy target to stab with a coat hanger!
  190.  
  191. Jobs I Haven't Done
  192. -------------------
  193. reactor tech
  194. needs some science and a couple people with you
  195.  
  196. the war of human aggression
  197. Gotta do it in a group. Necro invasion of FCEF gunners.
  198.  
  199. junker hunter
  200. Kill junkers. Cut their Anima Cores and hand them into Basil. A little hard for me to pull off as a whipper.
  201.  
  202. oil pumper
  203. Best done in a group.
  204.  
  205. porn star
  206. Bugged and impossible to do. Thanks admins :)
  207.  
  208. Jobs I Will NEVER Do
  209. --------------------
  210. pussy eater
  211. Holy fuck is this job a waste of time. It has an insane cool down of 8 days, pays almost nothing and grants a pitiful 50 experience. It involves giving butchered body parts to kittens in crater rim, similar to Bonepanther, then once the kitten has taken a liking to you it will begin following. You have to head up to Wang's shop in North Eastern FC, upon entering he will chop the kitten up and give you the job. NPC Following in this game is fucking trash and the Kitten will randomly decide to stop following you and ditch your ass. Players can easily kill the cat and traveling with the fuck is slow as hell. Even as someone who loves doing jobs, I will never do this one. Not even once.
  212.  
  213. slave driver
  214. You need to go to a place that you can ONLY boat to (Boating is cock), obtain a collar and then boat back to FC. You must put that collar on a citizen and have them follow you ALLLL the way back to the island you boated to. Repeat this two more times for O N E job completion. You can do this job up to 20 times and the experience gained is pitiful for the effort put in. IF you could fly to Tortuga the job might be worthwhile OR if Sir Moneybags gave more than one collar at a time... but that's not how it works. Fuck this job.
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