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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  21. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  22. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  23. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  24. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  25.  
  26.  
  27. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  28. --Creterisk
  29.  
  30. wait(1/60)
  31.  
  32. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  33. do
  34. script.Parent = owner.Character
  35. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  36. local function NewFakeEvent()
  37. local Bind = Instance.new("BindableEvent")
  38. local Fake;Fake = {Connections = {},
  39. fakeEvent=true;
  40. Connect=function(self,Func)
  41. Bind.Event:connect(Func)
  42. self.Connections[Bind] = true
  43. return setmetatable({Connected = true},{
  44. __index = function (self,Index)
  45. if Index:lower() == "disconnect" then
  46. return function() Fake.Connections[Bind] = false;self.Connected = false end
  47. end
  48. return Fake[Index]
  49. end;
  50. __tostring = function() return "Connection" end;
  51. })
  52. end}
  53. Fake.connect = Fake.Connect;return Fake;
  54. end
  55. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  56. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  57. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  58. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  59. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  60. local function TriggerEvent(self,Event,...)
  61. local Trigger = Mouse[Event]
  62. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  63. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  64. end
  65. end
  66. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  67. Event.OnServerEvent:Connect(function(FiredBy,Input)
  68. if FiredBy.Name ~= owner.Name then return end
  69. if Input.MouseEvent then
  70. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  71. else
  72. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  73. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  74. for _,Action in pairs(ContextActionService.Actions) do
  75. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  76. end
  77. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  78. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  79. end
  80. end)
  81. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  82. Event.Parent = NLS([[
  83. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  84. local Input = function(Input,gameProcessedEvent)
  85. if gameProcessedEvent then return end
  86. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  87. end
  88. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  89. local Hit,Target
  90. while wait(1/30) do
  91. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  92. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  93. end
  94. end
  95. ]],owner.Character)
  96. end
  97. RealGame = game;game = setmetatable({},{
  98. __index = function (self,Index)
  99. local Sandbox = function (Thing)
  100. if Thing:IsA("Player") then
  101. local RealPlayer = Thing
  102. return setmetatable({},{
  103. __index = function (self,Index)
  104. local Type = type(RealPlayer[Index])
  105. if Type == "function" then
  106. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  107. return function (self)return InternalData["Mouse"] end
  108. end
  109. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  110. end
  111. return RealPlayer[Index]
  112. end;
  113. __tostring = function(self) return RealPlayer.Name end
  114. })
  115. end
  116. end
  117. if RealGame[Index] then
  118. local Type = type(RealGame[Index])
  119. if Type == "function" then
  120. if Index:lower() == "getservice" or Index:lower() == "service" then
  121. return function (self,Service)
  122. local FakeServices = {
  123. ["players"] = function()
  124. return setmetatable({},{
  125. __index = function (self2,Index2)
  126. local RealService = RealGame:GetService(Service)
  127. local Type2 = type(Index2)
  128. if Type2 == "function" then
  129. return function (self,...) return RealService[Index2](RealService,...)end
  130. else
  131. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  132. return RealService[Index2]
  133. end
  134. end;
  135. __tostring = function(self) return RealGame:GetService(Service).Name end
  136. })
  137. end;
  138. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  139. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  140. ["runservice"] = function()
  141. return setmetatable({},{
  142. __index = function(self2,Index2)
  143. local RealService = RealGame:GetService(Service)
  144. local Type2 = type(Index2)
  145. if Type2 == "function" then
  146. return function (self,...) return RealService[Index2](RealService,...) end
  147. else
  148. local RunServices = {
  149. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  150. ["renderstepped"] = function() return RealService["Stepped"] end
  151. }
  152. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  153. return RealService[Index2]
  154. end
  155. end
  156. })
  157. end
  158. }
  159. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  160. return RealGame:GetService(Service)
  161. end
  162. end
  163. return function (self,...) return RealGame[Index](RealGame,...) end
  164. else
  165. if game:GetService(Index) then return game:GetService(Index) end
  166. return RealGame[Index]
  167. end
  168. end
  169. return nil
  170. end
  171. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  172. Player=game:GetService("Players").LocalPlayer
  173. Character=Player.Character
  174. Character.Humanoid.Name = "noneofurbusiness"
  175. hum = Character.noneofurbusiness
  176. LeftArm=Character["Left Arm"]
  177. LeftLeg=Character["Left Leg"]
  178. RightArm=Character["Right Arm"]
  179. RightLeg=Character["Right Leg"]
  180. Root=Character["HumanoidRootPart"]
  181. Head=Character["Head"]
  182. Torso=Character["Torso"]
  183. Neck=Torso["Neck"]
  184. walking = false
  185. jumping = false
  186. allowgrassy = false
  187. zxc = false
  188. matte = nil
  189. colori = nil
  190. bigball = false
  191. attacking = false
  192. laughing = false
  193. running = false
  194. downpress = false
  195. taim = nil
  196. change = 0
  197. ws = 10
  198. appi = false
  199. tauntdebounce = false
  200. position = nil
  201. staybooming = false
  202. MseGuide = true
  203. levitate = false
  204. firsttime5 = false
  205. notallowedtransform = false
  206. settime = 0
  207. firsttime2 = false
  208. sine = 0
  209. t = 0
  210. combo1 = true
  211. dgs = 75
  212. combo2 = false
  213. firsttime3 = false
  214. combo3 = false
  215. local bl = {907530553,907527750,907527912}
  216. colortable = {"Really black","Really white"}
  217. colors = #colortable
  218. blz = #bl
  219. local aces = {1880203893,1881287656,1881287420,1881288034}
  220. ace = #aces
  221. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  222. laugh = #laughs
  223. mouse = Player:GetMouse()
  224. RunSrv = game:GetService("RunService")
  225. RenderStepped = game:GetService("RunService").RenderStepped
  226. removeuseless = game:GetService("Debris")
  227. damageall={}
  228. Repeater={}
  229. Repeater2={}
  230. magictable={}
  231. nonmeshRepeater={}
  232. nonmeshRepeater2={}
  233. dmgii={}
  234. DamageAll2={}
  235. SlowlyFade={}
  236. th1={}
  237. lolzor={}
  238. lolzor2={}
  239. th2={}
  240. keyYsize={}
  241. blocktrail={}
  242. keyYtransparency={}
  243. th3={}
  244. laughingtable={}
  245. Extreme={}
  246. ExtremeM={}
  247. ExtremeM2={}
  248. m3={}
  249. th4={}
  250. th5={}
  251. UpMover={}
  252. openshocktable={}
  253. LessSize={}
  254. ForwardMover={}
  255. FadeIn={}
  256. signtransparency={}
  257. signmover={}
  258. signrotator={}
  259.  
  260. screenGui = Instance.new("ScreenGui")
  261. screenGui.Parent = script.Parent
  262.  
  263. FireBall = Instance.new("Sound",LeftArm)
  264. FireBall.SoundId = "rbxassetid://842332424"
  265. FireBall.Volume = 5
  266. FireBall.Pitch = 2.5
  267.  
  268. BigFireBall = Instance.new("Sound",LeftArm)
  269. BigFireBall.SoundId = "rbxassetid://842332424"
  270. BigFireBall.Volume = 8
  271. BigFireBall.Pitch = 1.5
  272.  
  273. local HEADLERP = Instance.new("ManualWeld")
  274. HEADLERP.Parent = Head
  275. HEADLERP.Part0 = Head
  276. HEADLERP.Part1 = Head
  277. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  278.  
  279. local TORSOLERP = Instance.new("ManualWeld")
  280. TORSOLERP.Parent = Root
  281. TORSOLERP.Part0 = Torso
  282. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  283.  
  284. local ROOTLERP = Instance.new("ManualWeld")
  285. ROOTLERP.Parent = Root
  286. ROOTLERP.Part0 = Root
  287. ROOTLERP.Part1 = Torso
  288. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  289.  
  290. local RIGHTARMLERP = Instance.new("ManualWeld")
  291. RIGHTARMLERP.Parent = RightArm
  292. RIGHTARMLERP.Part0 = RightArm
  293. RIGHTARMLERP.Part1 = Torso
  294. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  295.  
  296. local LEFTARMLERP = Instance.new("ManualWeld")
  297. LEFTARMLERP.Parent = LeftArm
  298. LEFTARMLERP.Part0 = LeftArm
  299. LEFTARMLERP.Part1 = Torso
  300. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  301.  
  302. local RIGHTLEGLERP = Instance.new("ManualWeld")
  303. RIGHTLEGLERP.Parent = RightLeg
  304. RIGHTLEGLERP.Part0 = RightLeg
  305. RIGHTLEGLERP.Part1 = Torso
  306. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  307.  
  308. local LEFTLEGLERP = Instance.new("ManualWeld")
  309. LEFTLEGLERP.Parent = LeftLeg
  310. LEFTLEGLERP.Part0 = LeftLeg
  311. LEFTLEGLERP.Part1 = Torso
  312. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  313.  
  314. local function weldBetween(a, b)
  315. local weld = Instance.new("ManualWeld", a)
  316. weld.Part0 = a
  317. weld.Part1 = b
  318. weld.C0 = a.CFrame:inverse() * b.CFrame
  319. return weld
  320. end
  321.  
  322. function makeblockytrail()
  323. coroutine.wrap(function()
  324. while true do
  325. for i,v in pairs(blocktrail) do
  326. smke = Instance.new("Part",v)
  327. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  328. smke.Material = "Neon"
  329. smke.Anchored = true
  330. smke.CanCollide = false
  331. removeuseless:AddItem(smke,2)
  332. end
  333. swait()
  334. end
  335. end)()
  336. end
  337.  
  338. local function ci(x, c, y, n)
  339. so = Instance.new("Sound", x)
  340. so.SoundId = c
  341. so.Volume = y
  342. so.Looped = n
  343. end
  344.  
  345. function ghost()
  346. fakeeyo2 = Instance.new("Part",Head)
  347. fakeeyo2.BrickColor = BrickColor.new("White")
  348. fakeeyo2.Material = "Neon"
  349. fakeeyo2.Shape = "Ball"
  350. fakeeyo2.Anchored = true
  351. fakeeyo2.CFrame = eyo2.CFrame
  352. fakeeyo2.CanCollide = false
  353. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  354. table.insert(ghosttable,fakeeyo2)
  355. removeuseless:AddItem(fakeeyo2,3)
  356.  
  357. fakeeyo1 = Instance.new("Part",Head)
  358. fakeeyo1.BrickColor = BrickColor.new("White")
  359. fakeeyo1.Material = "Neon"
  360. fakeeyo1.Shape = "Ball"
  361. fakeeyo1.CanCollide = false
  362. fakeeyo1.Anchored = true
  363. fakeeyo1.CFrame = eyo1.CFrame
  364. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  365. table.insert(ghosttable,fakeeyo1)
  366. removeuseless:AddItem(fakeeyo1,3)
  367.  
  368. fakemask = Instance.new("Part",Character)
  369. fakemask.Size = Vector3.new(1,1,1)
  370. fakemask.CFrame = mask.CFrame
  371. fakemask.Material = "Neon"
  372. fakemask.CanCollide = false
  373. fakemask.Anchored = true
  374. fakemask.BrickColor = BrickColor.new("White")
  375. fakemask.Transparency = .5
  376. mfMask = Instance.new("SpecialMesh", fakemask)
  377. mfMask.MeshType = "FileMesh"
  378. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  379. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  380. table.insert(ghosttable,fakemask)
  381. removeuseless:AddItem(fakemask,3)
  382.  
  383.  
  384. fakejester = Instance.new("Part",Character)
  385. fakejester.Size = Vector3.new(2,2,2)
  386. fakejester.CFrame = jester.CFrame
  387. fakejester.CanCollide = false
  388. fakejester.Transparency = .5
  389. fakejester.Anchored = true
  390. fakejester.BrickColor = BrickColor.new("White")
  391. fakejesterm = Instance.new("SpecialMesh", fakejester)
  392. fakejesterm.MeshType = "FileMesh"
  393. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  394. fakejesterm.MeshId = 'rbxassetid://1241662062'
  395. table.insert(ghosttable,fakejester)
  396. removeuseless:AddItem(fakejester,3)
  397.  
  398.  
  399. fakehead = Instance.new("Part",Character)
  400. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  401. fakehead.Anchored = true
  402. fakehead.CanCollide = false
  403. fakehead.Transparency = .5
  404. fakehead.BrickColor = BrickColor.new("White")
  405. fakehead.Material = "Neon"
  406. fakehead.CFrame = Head.CFrame
  407. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  408. fakeheadmesh.MeshType = "Head"
  409. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  410. table.insert(ghosttable,fakehead)
  411. removeuseless:AddItem(fakehead,3)
  412.  
  413.  
  414. fakelarm = Instance.new("Part",Character)
  415. fakelarm.CFrame = LeftArm.CFrame
  416. fakelarm.Size = Vector3.new(1,2,1)
  417. fakelarm.CanCollide = false
  418. fakelarm.Transparency = .5
  419. fakelarm.Material = "Neon"
  420. fakelarm.Anchored = true
  421. table.insert(ghosttable,fakelarm)
  422. removeuseless:AddItem(fakelarm,3)
  423.  
  424.  
  425. fakerarm = Instance.new("Part",Character)
  426. fakerarm.CFrame = RightArm.CFrame
  427. fakerarm.Size = Vector3.new(1,2,1)
  428. fakerarm.Transparency = .5
  429. fakerarm.CanCollide = false
  430. fakerarm.Material = "Neon"
  431. fakerarm.Anchored = true
  432. table.insert(ghosttable,fakerarm)
  433. removeuseless:AddItem(fakerarm,3)
  434.  
  435.  
  436. fakelleg = Instance.new("Part",Character)
  437. fakelleg.CFrame = LeftLeg.CFrame
  438. fakelleg.Size = Vector3.new(1,2,1)
  439. fakelleg.Transparency = .5
  440. fakelleg.CanCollide = false
  441. fakelleg.Material = "Neon"
  442. fakelleg.Anchored = true
  443. table.insert(ghosttable,fakelleg)
  444. removeuseless:AddItem(fakelleg,3)
  445.  
  446.  
  447. fakerleg = Instance.new("Part",Character)
  448. fakerleg.CFrame = RightLeg.CFrame
  449. fakerleg.Size = Vector3.new(1,2,1)
  450. fakerleg.Transparency = .5
  451. fakerleg.CanCollide = false
  452. fakerleg.Material = "Neon"
  453. fakerleg.Anchored = true
  454. table.insert(ghosttable,fakerleg)
  455. removeuseless:AddItem(fakerleg,3)
  456.  
  457.  
  458. fakeTorso = Instance.new("Part",Character)
  459. fakeTorso.CFrame = Torso.CFrame
  460. fakeTorso.Size = Vector3.new(2,2,1)
  461. fakeTorso.Transparency = .5
  462. fakeTorso.CanCollide = false
  463. fakeTorso.Material = "Neon"
  464. fakeTorso.Anchored = true
  465. table.insert(ghosttable,fakeTorso)
  466. removeuseless:AddItem(fakeTorso,3)
  467. end
  468.  
  469. ghosttable={}
  470. coroutine.wrap(function()
  471. while true do
  472. for i,v in pairs(ghosttable) do
  473. v.Transparency = v.Transparency + 0.025
  474. end
  475. wait()
  476. end
  477. end)()
  478.  
  479. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  480. A = Instance.new("Attachment", PARENT)
  481. A.Position = POSITION1
  482. A.Name = "A"
  483. B = Instance.new("Attachment", PARENT)
  484. B.Position = POSITION2
  485. B.Name = "B"
  486. tr1 = Instance.new("Trail", PARENT)
  487. tr1.Attachment0 = A
  488. tr1.Attachment1 = B
  489. tr1.Enabled = true
  490. tr1.Lifetime = LIFETIME
  491. tr1.TextureMode = "Static"
  492. tr1.LightInfluence = 0
  493. tr1.Color = COLOR
  494. tr1.Transparency = NumberSequence.new(0, 1)
  495. end
  496.  
  497. function clean()
  498. damageall={}
  499. Repeater={}
  500. Repeater2={}
  501. nonmeshRepeater={}
  502. nonmeshRepeater2={}
  503. dmgii={}
  504. DamageAll2={}
  505. SlowlyFade={}
  506. th1={}
  507. th2={}
  508. th3={}
  509. Extreme={}
  510. ExtremeM={}
  511. ExtremeM2={}
  512. m3={}
  513. th4={}
  514. th5={}
  515. UpMover={}
  516. openshocktable={}
  517. LessSize={}
  518. ForwardMover={}
  519. FadeIn={}
  520. signtransparency={}
  521. signmover={}
  522. signrotator={}
  523. end
  524.  
  525. coroutine.wrap(function()
  526. while wait() do
  527. hum.WalkSpeed = ws
  528. LeftArm.BrickColor = BrickColor.new("Really black")
  529. RightArm.BrickColor = BrickColor.new("Really white")
  530. Head.BrickColor = BrickColor.new("Really black")
  531. end
  532. end)()
  533. godmode = coroutine.wrap(function()
  534. for i,v in pairs(Character:GetChildren()) do
  535. if v:IsA("BasePart") and v ~= Root then
  536. v.Anchored = false
  537. end
  538. end
  539. while true do
  540. hum.MaxHealth = math.huge
  541. wait(0.0000001)
  542. hum.Health = math.huge
  543. wait()
  544. end
  545. end)
  546. godmode()
  547. ff = Instance.new("ForceField", Character)
  548. ff.Visible = false
  549.  
  550. coroutine.wrap(function()
  551. for i,v in pairs(Character:GetChildren()) do
  552. if v.Name == "Animate" then v:Remove()
  553. end
  554. end
  555. end)()
  556.  
  557. function damagealll(Radius,Position)
  558. local Returning = {}
  559. for _,v in pairs(workspace:GetChildren()) do
  560. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  561. if v:FindFirstChild("Torso") then
  562. local Mag = (v.Torso.Position - Position).magnitude
  563. if Mag < Radius then
  564. table.insert(Returning,v)
  565. end
  566. elseif v:FindFirstChild("UpperTorso") then
  567. local Mag = (v.UpperTorso.Position - Position).magnitude
  568. if Mag < Radius then
  569. table.insert(Returning,v)
  570. end
  571. end
  572. end
  573. end
  574. return Returning
  575. end
  576.  
  577. ArtificialHB = Instance.new("BindableEvent", script)
  578. ArtificialHB.Name = "Heartbeat"
  579. script:WaitForChild("Heartbeat")
  580.  
  581. frame = 1 / 60
  582. tf = 0
  583. allowframeloss = false
  584. tossremainder = false
  585.  
  586.  
  587. lastframe = tick()
  588. script.Heartbeat:Fire()
  589.  
  590.  
  591. game:GetService("RunService").Heartbeat:connect(function(s, p)
  592. tf = tf + s
  593. if tf >= frame then
  594. if allowframeloss then
  595. script.Heartbeat:Fire()
  596. lastframe = tick()
  597. else
  598. for i = 1, math.floor(tf / frame) do
  599. script.Heartbeat:Fire()
  600. end
  601. lastframe = tick()
  602. end
  603. if tossremainder then
  604. tf = 0
  605. else
  606. tf = tf - frame * math.floor(tf / frame)
  607. end
  608. end
  609. end)
  610.  
  611. function swait(num)
  612. if num == 0 or num == nil then
  613. game:service("RunService").Stepped:wait(0)
  614. else
  615. for i = 0, num do
  616. game:service("RunService").Stepped:wait(0)
  617. end
  618. end
  619. end
  620.  
  621. doomtheme = Instance.new("Sound", Torso)
  622. doomtheme.Volume = 0
  623. doomtheme.Name = "doomtheme"
  624. doomtheme.Looped = true
  625. doomtheme.SoundId = "rbxassetid://1843358057"
  626. doomtheme:Play()
  627.  
  628. Torso.ChildRemoved:connect(function(removed)
  629. if removed.Name == "doomtheme" then
  630. if levitate then
  631. doomtheme = Instance.new("Sound", Torso)
  632. doomtheme.Volume = 3
  633. doomtheme.Name = "doomtheme"
  634. doomtheme.Looped = true
  635. doomtheme.SoundId = "rbxassetid://1382488262"
  636. doomtheme:Play()
  637. else
  638. doomtheme = Instance.new("Sound", Torso)
  639. doomtheme.Volume = 3
  640. doomtheme.Name = "doomtheme"
  641. doomtheme.Looped = true
  642. doomtheme.SoundId = "rbxassetid://1843358057"
  643. doomtheme:Play()
  644. doomtheme.TimePosition = 20.7
  645. end
  646. end
  647. end)
  648.  
  649. for _,n in pairs(Character:GetChildren()) do
  650. if n:IsA("Accessory") then n:Remove() end
  651. end
  652. for _,x in pairs(Character:GetChildren()) do
  653. if x:IsA("Decal") then x:Remove() end
  654. end
  655.  
  656. glow = Instance.new("Part",Head)
  657. glow.Size = Vector3.new(.488,.3,.1)
  658. glow.CanCollide = false
  659. glow.Material = "Neon"
  660. glow.Transparency = 1
  661. glow.BrickColor = BrickColor.new("Really white")
  662. glowweld = weldBetween(glow,Head)
  663. glowweld.C0 = CFrame.new(0,.2,.565)
  664.  
  665. leftlocation = Instance.new("Part",LeftArm)
  666. leftlocation.Size = Vector3.new(1,1,1)
  667. leftlocation.Transparency = 1
  668. leftlocationweld = weldBetween(leftlocation,LeftArm)
  669. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  670. rightlocation = Instance.new("Part",RightArm)
  671. rightlocation.Size = Vector3.new(1,1,1)
  672. rightlocation.Transparency = 1
  673. rightlocationweld = weldBetween(rightlocation,RightArm)
  674. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  675.  
  676. shirt = Instance.new("Shirt", Character)
  677. shirt.Name = "Shirt"
  678. pants = Instance.new("Pants", Character)
  679. pants.Name = "Pants"
  680. Character.Shirt.ShirtTemplate = "rbxassetid://2407715048"
  681. Character.Pants.PantsTemplate = "rbxassetid://1776347184"
  682.  
  683. fakehed = Instance.new("Part",Character)
  684. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  685. fakehed.Anchored = false
  686. fakehed.CanCollide = false
  687. fakehed.Transparency = 0
  688. fakehed.BrickColor = BrickColor.new("Really black")
  689. fakehed.Material = "Neon"
  690. fakehed.CFrame = Head.CFrame
  691. fakehedweld = weldBetween(fakehed,Head)
  692. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  693. fakehedmesh.MeshType = "Head"
  694. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  695.  
  696. jester = Instance.new("Part",Character)
  697. jester.Size = Vector3.new(2,2,2)
  698. jester.CFrame = Head.CFrame
  699. jester.CanCollide = false
  700. jesterWeld = Instance.new("Weld",jester)
  701. jesterWeld.Part0 = jester
  702. jesterWeld.Part1 = Head
  703. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  704. mjester = Instance.new("SpecialMesh", jester)
  705. mjester.MeshType = "FileMesh"
  706. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  707. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  708.  
  709. mask = Instance.new("Part",Character)
  710. mask.Size = Vector3.new(1,1,1)
  711. mask.CFrame = Head.CFrame
  712. mask.CanCollide = false
  713. maskweld = weldBetween(mask,Head)
  714. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  715. mMask = Instance.new("SpecialMesh", mask)
  716. mMask.MeshType = "FileMesh"
  717. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  718. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  719.  
  720. eyo1 = Instance.new("Part",Head)
  721. eyo1.BrickColor = BrickColor.new("White")
  722. eyo1.Material = "Neon"
  723. eyo1.Shape = "Ball"
  724. eyo1.Name = "eyo1"
  725. eyo1.CanCollide = false
  726. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  727. eyo1weld = weldBetween(eyo1,Head)
  728. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  729.  
  730. light = Instance.new("PointLight", eyo1)
  731. light.Color = Color3.new(1,1,1)
  732. light.Range = 3
  733. light.Brightness = 4
  734. light.Enabled = true
  735.  
  736. eyo2 = Instance.new("Part",Head)
  737. eyo2.BrickColor = BrickColor.new("White")
  738. eyo2.Material = "Neon"
  739. eyo2.Shape = "Ball"
  740. eyo2.Name = "eyo2"
  741. eyo2.CanCollide = false
  742. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  743. eyo2weld = weldBetween(eyo2,Head)
  744. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  745.  
  746. light2 = Instance.new("PointLight", eyo2)
  747. light2.Color = Color3.new(1,1,1)
  748. light2.Range = 3
  749. light2.Brightness = 4
  750. light2.Enabled = true
  751.  
  752. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  753. so = Instance.new("Sound")
  754. so.Parent = PARENT
  755. so.SoundId = "rbxassetid://"..ID
  756. so.Volume = VOL
  757. so.Looped = LOOP
  758. so:Play()
  759. removeuseless:AddItem(so,REMOVE)
  760. end
  761.  
  762.  
  763. mouse.KeyDown:connect(function(Press)
  764. Press=Press:lower()
  765. if Press=='r' then
  766. if levitate then return end
  767. if debounce then return end
  768. debounce = true
  769. attacking = true
  770. appi = true
  771. ws = 0
  772. coroutine.wrap(function()
  773. while appi do
  774. wait()
  775. if Root.Velocity.Magnitude < 2 and attacking == true then
  776. position = "Idle2"
  777. end
  778. end
  779. end)()
  780. coroutine.wrap(function()
  781. while appi do
  782. wait()
  783. settime = 0.05
  784. sine = sine + change
  785. if position == "Idle2" and attacking == true and appi == true then
  786. change = .4
  787. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  788. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  789. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  790. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  791. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  792. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  793. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  794. end
  795. end
  796. end)()
  797. for i = 1, 20 do
  798. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  799. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  800. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  801. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  803. swait()
  804. end
  805. SOUND(RightArm,342337569,6,false,1)
  806. coroutine.wrap(function()
  807. for i = 1, 9 do
  808. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  809. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  810. swait()
  811. end
  812. for i = 1, 9 do
  813. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  814. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  815. swait()
  816. end
  817. end)()
  818. shockwave = Instance.new("Part",Torso)
  819. shockwave.Shape = "Ball"
  820. shockwave.Size = Vector3.new(1,1,1)
  821. shockwave.BrickColor = BrickColor.new("White")
  822. shockwave.Material = "Neon"
  823. shockwave.CFrame = Torso.CFrame
  824. shockwave.CanCollide = false
  825. shockwave.Anchored = true
  826. coroutine.wrap(function()
  827. for i = 1, 20 do
  828. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  829. shockwave.Transparency = shockwave.Transparency + 0.05
  830. wait()
  831. end
  832. end)()
  833. SOUND(Torso,1072606965,0,false,10)
  834. coroutine.wrap(function()
  835. for i = 1, 10 do
  836. so.Volume = so.Volume + 0.3
  837. wait()
  838. end
  839. end)()
  840. for i = 1, 35 do
  841. local Hit = damagealll(22,Torso.Position)
  842. for _,v in pairs(Hit) do
  843. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  844. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  845. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  846. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  847. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  848. removeuseless:AddItem(vel,.1)
  849. end
  850. wave = Instance.new("Part", Torso)
  851. wave.Size = Vector3.new(1, 1, 1)
  852. wave.Transparency = 0
  853. wave.BrickColor = BrickColor.new("White")
  854. wave.Anchored = true
  855. wave.CanCollide = false
  856. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  857. wavemesh = Instance.new("SpecialMesh", wave)
  858. wavemesh.MeshId = "rbxassetid://20329976"
  859. wavemesh.Scale = Vector3.new(1, 1, 1)
  860. table.insert(th2,wave)
  861. table.insert(SlowlyFade,wave)
  862. table.insert(th5,wavemesh)
  863. removeuseless:AddItem(wave,2)
  864. CardStorm = Instance.new("Part",Torso)
  865. CardStorm.Size = Vector3.new(.1,.1,.1)
  866. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  867. CardStorm.Anchored = true
  868. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  869. CardStormMesh.Scale = Vector3.new(1,1,1)
  870. CardStormMesh.MeshId = "rbxassetid://6512150"
  871. CardStormMesh.TextureId = "rbxassetid://55364685"
  872. table.insert(SlowlyFade,CardStorm)
  873. table.insert(m3,CardStormMesh)
  874. table.insert(th1,CardStorm)
  875. removeuseless:AddItem(CardStorm,3)
  876. wait(.1)
  877. end
  878. coroutine.wrap(function()
  879. for i = 1, 10 do
  880. so.Volume = so.Volume - 0.3
  881. wait()
  882. end
  883. end)()
  884. wait(1)
  885. ws = 10
  886. clean()
  887. attacking = false
  888. debounce = false
  889. appi = false
  890. end
  891. end)
  892.  
  893. mouse.KeyDown:connect(function(Press)
  894. Press=Press:lower()
  895. if Press=='e' then
  896. if levitate then return end
  897. if debounce then return end
  898. attacking = true
  899. debounce = true
  900. damagedebounce = false
  901. clickdisallowance = true
  902. clickdebounce = false
  903. notallowed = true
  904. appi = true
  905. ws = 0
  906. coroutine.wrap(function()
  907. while appi do
  908. wait()
  909. if Root.Velocity.y > 1 and attacking == true then
  910. position = "Jump2"
  911. elseif Root.Velocity.y < -1 and attacking == true then
  912. position = "Falling2"
  913. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  914. position = "Idle2"
  915. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  916. position = "Walking2"
  917. end
  918. end
  919. end)()
  920. coroutine.wrap(function()
  921. while appi do
  922. wait()
  923. settime = 0.05
  924. sine = sine + change
  925. if position == "Jump2" and attacking == true and appi == true then
  926. change = 1
  927. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  928. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  929. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  930. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  931. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  932. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  933. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  934. elseif position == "Falling2" and attacking == true and appi == true then
  935. change = 1
  936. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  937. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  938. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  939. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  940. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  942. elseif position == "Idle2" and attacking == true and appi == true then
  943. change = .4
  944. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  945. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  946. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  947. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  948. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  949. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  950. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  951. elseif position == "Walking2" and attacking == true and appi == true then
  952. change = .8
  953. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  954. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  955. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  956. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  957. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  958. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  959. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  960. end
  961. end
  962. end)()
  963. coroutine.wrap(function()
  964. for i = 1, 40 do
  965. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  966. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  967. swait()
  968. end
  969. end)()
  970. haloh = Instance.new("Part", Torso)
  971. haloh.Size = Vector3.new(1,1,1)
  972. haloh.Anchored = false
  973. haloh.Transparency = 1
  974. haloh.CanCollide = false
  975. halohweld = weldBetween(haloh,Torso)
  976. halohweld.C0 = CFrame.new(0,0,0)
  977. n = 0
  978. x = 0
  979. tab={}
  980. tab2={}
  981. SOUND(Torso,1882057730,6,false,2)
  982. for i = 1, 20 do
  983. n = n + 20
  984. x = x + 5
  985. halo = Instance.new("Part", Torso)
  986. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  987. halo.Transparency = 1
  988. halo.CanCollide = false
  989. halo.Material = "Neon"
  990. halo.BrickColor = BrickColor.new("White")
  991. halow = weldBetween(halo,haloh)
  992. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  993. table.insert(FadeIn,halo)
  994. table.insert(tab,halow)
  995. table.insert(tab2,halo)
  996. wait()
  997. end
  998. ws = 10
  999. clickdisallowance = false
  1000. coroutine.wrap(function()
  1001. g1 = Instance.new("BodyGyro", Root)
  1002. g1.D = 175
  1003. g1.P = 20000
  1004. g1.MaxTorque = Vector3.new(0,9000,0)
  1005. while notallowed do
  1006. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1007. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1008. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1009. swait()
  1010. end
  1011. end)()
  1012. coroutine.wrap(function()
  1013. mouse.Button1Down:connect(function()
  1014. if clickdisallowance then return end
  1015. if clickdebounce then return end
  1016. wait(.2)
  1017. clickdebounce = true
  1018. notallowed = false
  1019. end)
  1020. end)()
  1021. while notallowed do
  1022. for i,v in pairs(tab) do
  1023. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1024. end
  1025. swait()
  1026. end
  1027. appi = false
  1028. ws = 0
  1029. for i = 1, 15 do
  1030. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1031. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1032. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1033. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1034. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1035. swait()
  1036. end
  1037. for i,v in pairs(tab) do
  1038. v:Remove()
  1039. end
  1040. for i,v in pairs(tab2) do
  1041. removeuseless:AddItem(v,6)
  1042. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1043. BodyGyro=Instance.new('BodyGyro',v)
  1044. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1045. BodyGyro.P=2e4
  1046. removeuseless:AddItem(BodyGyro,.1)
  1047. PB2 = Instance.new("BodyVelocity", v)
  1048. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1049. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1050. PB2.Velocity = v.CFrame.lookVector * 80
  1051. end
  1052. SOUND(Torso,1499747506,3,false,1)
  1053. for i,v in pairs(tab2) do
  1054. v.Touched:connect(function(hit)
  1055. if hit.Parent:IsA("Part") then
  1056. elseif hit.Parent:IsA("SpecialMesh") then
  1057. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1058. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1059. if damagedebounce == true then return end
  1060. damagedebounce = true
  1061. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1062. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1063. Slachtoffer:TakeDamage(math.random(17,35))
  1064. SOUND(tor,694703797,6,false,1)
  1065. wait(.1)
  1066. damagedebounce = false
  1067. end
  1068. end)
  1069. end
  1070. for i = 1, 20 do
  1071. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1072. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1073. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1074. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1075. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1076. swait()
  1077. end
  1078. clean()
  1079. g1:Remove()
  1080. haloh:Remove()
  1081. attacking = false
  1082. debounce = false
  1083. damagedebounce = false
  1084. clickdebounce = false
  1085. appi = false
  1086. ws = 10
  1087. end
  1088. end)
  1089.  
  1090. mouse.KeyDown:connect(function(Press)
  1091. Press=Press:lower()
  1092. if Press=='y' then
  1093. if levitate then return end
  1094. if debounce then return end
  1095. clickdisallowance = true
  1096. clickdebounce = false
  1097. debounce = true
  1098. attacking = true
  1099. appi = true
  1100. ws = 0
  1101. coroutine.wrap(function()
  1102. while appi do
  1103. wait()
  1104. if Root.Velocity.y > 1 and attacking == true then
  1105. position = "Jump2"
  1106. elseif Root.Velocity.y < -1 and attacking == true then
  1107. position = "Falling2"
  1108. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1109. position = "Idle2"
  1110. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1111. position = "Walking2"
  1112. end
  1113. end
  1114. end)()
  1115. coroutine.wrap(function()
  1116. while appi do
  1117. wait()
  1118. settime = 0.05
  1119. sine = sine + change
  1120. if position == "Jump2" and attacking == true and appi == true then
  1121. change = 1
  1122. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1123. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1124. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1125. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1126. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1127. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1128. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1129. elseif position == "Falling2" and attacking == true and appi == true then
  1130. change = 1
  1131. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1132. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1133. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1134. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1135. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1136. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1137. elseif position == "Idle2" and attacking == true and appi == true then
  1138. change = .4
  1139. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1140. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1141. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1142. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1143. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1144. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1145. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1146. elseif position == "Walking2" and attacking == true and appi == true then
  1147. change = .8
  1148. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1149. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1150. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1151. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1152. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1153. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1154. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1155. end
  1156. end
  1157. end)()
  1158. bigcard = Instance.new("Part",Torso)
  1159. bigcard.Material = "Neon"
  1160. bigcard.Transparency = 1
  1161. bigcard.BrickColor = BrickColor.new("White")
  1162. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1163. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1164. bigcard.Anchored = true
  1165. SOUND(bigcard,236989198,6,false,1)
  1166. ace = aces[math.random(1,#aces)]
  1167. acer = Instance.new("Decal",bigcard)
  1168. acer.Texture = "rbxassetid://"..ace
  1169. acer.Transparency = 1
  1170. acer.Face = "Front"
  1171. ace2 = acer:Clone()
  1172. ace2.Parent = bigcard
  1173. ace2.Face = "Back"
  1174. table.insert(FadeIn,acer)
  1175. table.insert(FadeIn,ace2)
  1176. table.insert(FadeIn,bigcard)
  1177. for i = 1, 30 do
  1178. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1179. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1180. swait()
  1181. end
  1182. ws = 10
  1183. g1 = Instance.new("BodyGyro", Root)
  1184. g1.D = 175
  1185. g1.P = 20000
  1186. g1.MaxTorque = Vector3.new(0,9000,0)
  1187. clickdisallowance = false
  1188. coroutine.wrap(function()
  1189. mouse.Button1Down:connect(function()
  1190. if clickdisallowance then return end
  1191. if clickdebounce then return end
  1192. wait(.2)
  1193. clickdebounce = true
  1194. end)
  1195. end)()
  1196. while not clickdebounce do
  1197. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1198. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1199. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1200. swait()
  1201. end
  1202. g1:Remove()
  1203. ws = 0
  1204. for i = 1, 13 do
  1205. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1206. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1207. swait()
  1208. end
  1209. locationpart = Instance.new("Part",bigcard)
  1210. locationpart.Size = Vector3.new(1,1,1)
  1211. locationpart.Transparency = 1
  1212. locationpart.CanCollide = false
  1213. locationpart.Anchored = true
  1214. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1215. shockwave = Instance.new("Part", Torso)
  1216. shockwave.Size = Vector3.new(1,1,1)
  1217. shockwave.CanCollide = false
  1218. shockwave.Anchored = true
  1219. shockwave.Transparency = 0
  1220. shockwave.BrickColor = BrickColor.new("White")
  1221. shockwave.CFrame = CFrame.new(locationpart.Position)
  1222. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1223. shockwavemesh.Scale = Vector3.new(5,2,5)
  1224. shockwavemesh.MeshId = "rbxassetid://20329976"
  1225. removeuseless:AddItem(shockwave,4)
  1226. shockwave2 = Instance.new("Part", Torso)
  1227. shockwave2.Size = Vector3.new(1,1,1)
  1228. shockwave2.CanCollide = false
  1229. shockwave2.Anchored = true
  1230. shockwave2.Transparency = 0
  1231. shockwave2.BrickColor = BrickColor.new("White")
  1232. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1233. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1234. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1235. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1236. removeuseless:AddItem(shockwave2,4)
  1237. shockwave3 = Instance.new("Part", Torso)
  1238. shockwave3.Size = Vector3.new(1,1,1)
  1239. shockwave3.CanCollide = false
  1240. shockwave3.Anchored = true
  1241. shockwave3.Transparency = 0
  1242. shockwave3.BrickColor = BrickColor.new("White")
  1243. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1244. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1245. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1246. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1247. removeuseless:AddItem(shockwave3,4)
  1248. shockwave4 = Instance.new("Part", Torso)
  1249. shockwave4.Size = Vector3.new(1,1,1)
  1250. shockwave4.CanCollide = false
  1251. shockwave4.Anchored = true
  1252. shockwave4.Transparency = 0
  1253. shockwave4.BrickColor = BrickColor.new("White")
  1254. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1255. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1256. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1257. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1258. removeuseless:AddItem(shockwave4,4)
  1259. Hit = damagealll(20,locationpart.Position)
  1260. for _,v in pairs(Hit) do
  1261. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1262. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1263. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1264. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1265. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1266. removeuseless:AddItem(vel,.1)
  1267. end
  1268. coroutine.wrap(function()
  1269. for i = 1, 90 do
  1270. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1271. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1272. shockwave.Transparency = shockwave.Transparency + 0.025
  1273. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1274. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1275. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1276. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1277. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1278. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1279. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1280. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1281. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1282. swait()
  1283. end
  1284. end)()
  1285. SOUND(locationpart,765590102,6,false,2)
  1286. for i = 1, 24 do
  1287. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1288. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1289. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1290. swait()
  1291. end
  1292. for i = 1, 40 do
  1293. bigcard.Transparency = bigcard.Transparency + 0.2
  1294. acer.Transparency = acer.Transparency + .2
  1295. ace2.Transparency = ace2.Transparency + .2
  1296. swait()
  1297. end
  1298. attacking = false
  1299. debounce = false
  1300. appi = false
  1301. clickdisallowance = false
  1302. clickdebounce = false
  1303. ws = 10
  1304. bigcard:Remove()
  1305. clean()
  1306. end
  1307. end)
  1308.  
  1309. mouse.KeyDown:connect(function(Press)
  1310. Press=Press:lower()
  1311. if Press=='u' then
  1312. if levitate then return end
  1313. if mouse.Target ~= nil then end
  1314. if debounce then return end
  1315. debounce = true
  1316. attacking = true
  1317. appi = true
  1318. ws = 0
  1319. appi = true
  1320. coroutine.wrap(function()
  1321. while appi do
  1322. wait()
  1323. if Root.Velocity.y > 1 and attacking == true then
  1324. position = "Jump2"
  1325. elseif Root.Velocity.y < -1 and attacking == true then
  1326. position = "Falling2"
  1327. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1328. position = "Idle2"
  1329. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1330. position = "Walking2"
  1331. end
  1332. end
  1333. end)()
  1334. coroutine.wrap(function()
  1335. while appi do
  1336. wait()
  1337. settime = 0.05
  1338. sine = sine + change
  1339. if position == "Jump2" and attacking == true and appi == true then
  1340. change = 1
  1341. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1342. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1343. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1344. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1345. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1346. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1347. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1348. elseif position == "Falling2" and attacking == true and appi == true then
  1349. change = 1
  1350. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1351. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1352. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1353. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1354. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1355. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1356. elseif position == "Idle2" and attacking == true and appi == true then
  1357. change = .4
  1358. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1359. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1360. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1361. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1362. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1363. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1364. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1365. elseif position == "Walking2" and attacking == true and appi == true then
  1366. change = .8
  1367. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1368. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1369. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1370. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1371. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1372. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1373. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1374. end
  1375. end
  1376. end)()
  1377. g1 = Instance.new("BodyGyro", Root)
  1378. g1.D = 175
  1379. g1.P = 20000
  1380. g1.MaxTorque = Vector3.new(0,9000,0)
  1381. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1382. for i = 1, 15 do
  1383. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1384. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1385. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1386. swait()
  1387. end
  1388. cardportal = Instance.new("Part", Torso)
  1389. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1390. cardportal.Material = "Neon"
  1391. cardportal.BrickColor = BrickColor.new("White")
  1392. cardportal.Transparency = 0
  1393. cardportal.Anchored = true
  1394. cardportal.CanCollide = false
  1395. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1396. cardportalMESH.MeshType = "Cylinder"
  1397. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1398. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1399. for i = 1, 10 do
  1400. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1401. swait()
  1402. end
  1403. bigzcard = Instance.new("Part",Torso)
  1404. bigzcard.Material = "Neon"
  1405. bigzcard.Transparency = 0
  1406. bigzcard.BrickColor = BrickColor.new("White")
  1407. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1408. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1409. bigzcard.Anchored = true
  1410. SOUND(bigzcard,1888686669,6,false,1)
  1411. acer = Instance.new("Decal",bigzcard)
  1412. acer.Texture = "rbxassetid://1881287656"
  1413. acer.Transparency = 0
  1414. acer.Face = "Front"
  1415. ace2 = acer:Clone()
  1416. ace2.Parent = bigzcard
  1417. ace2.Face = "Back"
  1418. spinning = true
  1419. coroutine.wrap(function()
  1420. while spinning do
  1421. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1422. swait()
  1423. end
  1424. end)()
  1425. for i = 1, 20 do
  1426. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1427. swait()
  1428. end
  1429. coroutine.wrap(function()
  1430. for i = 1, 10 do
  1431. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1432. swait()
  1433. end
  1434. cardportal:Remove()
  1435. end)()
  1436. wait(.7)
  1437. ace3 = Instance.new("Decal",bigzcard)
  1438. ace3.Texture = "rbxassetid://1880203893"
  1439. ace3.Transparency = 1
  1440. ace3.Face = "Front"
  1441. ace4 = ace3:Clone()
  1442. ace4.Parent = bigzcard
  1443. ace4.Face = "Back"
  1444. bigzcard2 = Instance.new("Part",Torso)
  1445. bigzcard2.Material = "Neon"
  1446. bigzcard2.Transparency = 1
  1447. bigzcard2.BrickColor = BrickColor.new("Really black")
  1448. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1449. bigzcard2.CFrame = bigzcard.CFrame
  1450. bigzcard2.CanCollide = false
  1451. bigzcard2.Anchored = true
  1452. coroutine.wrap(function()
  1453. while spinning do
  1454. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1455. swait()
  1456. end
  1457. end)()
  1458. blz = bl[math.random(1,#bl)]
  1459. woos = Instance.new("Sound",Torso)
  1460. woos.SoundId = "rbxassetid://"..blz
  1461. woos.Volume = 4
  1462. woos:Play()
  1463. for i = 1, 20 do
  1464. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1465. bigzcard.Transparency = bigzcard.Transparency + .05
  1466. ace3.Transparency = ace3.Transparency - 0.05
  1467. ace4.Transparency = ace4.Transparency - 0.05
  1468. acer.Transparency = acer.Transparency + 0.05
  1469. ace2.Transparency = ace2.Transparency + 0.05
  1470. wait()
  1471. end
  1472. ace3.Parent = bigzcard2
  1473. ace3.Face = "Front"
  1474. ace4.Parent = bigzcard2
  1475. ace4.Face = "Back"
  1476. bigzcard:Remove()
  1477. spinning = false
  1478. blackholeactive = true
  1479. coroutine.wrap(function()
  1480. blackhole={}
  1481. orbzfade={}
  1482. for i = 1, 100 do
  1483. orbz = Instance.new("Part", Torso)
  1484. orbz.Shape = "Ball"
  1485. orbz.Material = "Neon"
  1486. orbz.BrickColor = BrickColor.new("Really black")
  1487. orbz.Size = Vector3.new(2,2,2)
  1488. orbz.Anchored = true
  1489. orbz.CanCollide = false
  1490. removeuseless:AddItem(orbz,1)
  1491. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1492. table.insert(blackhole,orbz)
  1493. table.insert(orbzfade,orbz)
  1494. for i,v in pairs(blackhole) do
  1495. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1496. end
  1497. for i,v in pairs(orbzfade) do
  1498. v.Transparency = v.Transparency + 0.025
  1499. end
  1500. swait()
  1501. end
  1502. end)()
  1503. coroutine.wrap(function()
  1504. while blackholeactive do
  1505. local Hit = damagealll(45,bigzcard2.Position)
  1506. for _,v in pairs(Hit) do
  1507. coroutine.wrap(function()
  1508. wait(.15)
  1509. if blackholeactive == false then return end
  1510. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1511. end)()
  1512. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1513. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1514. end
  1515. wait()
  1516. end
  1517. end)()
  1518. for i = 1, 100 do
  1519. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1520. cataclysmics = Instance.new("Part", Torso)
  1521. cataclysmics.Shape = "Ball"
  1522. cataclysmics.Material = "Neon"
  1523. cataclysmics.BrickColor = BrickColor.new("Really black")
  1524. cataclysmics.Size = Vector3.new(11,11,11)
  1525. cataclysmics.Transparency = .3
  1526. cataclysmics.Anchored = true
  1527. cataclysmics.CanCollide = false
  1528. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1529. table.insert(LessSize,cataclysmics)
  1530. table.insert(keyYtransparency,cataclysmics)
  1531. removeuseless:AddItem(cataclysmics,1)
  1532. swait()
  1533. end
  1534. coroutine.wrap(function()
  1535. for i = 1, 20 do
  1536. for i,v in pairs(orbzfade) do
  1537. v.Transparency = v.Transparency + 0.05
  1538. end
  1539. swait()
  1540. end
  1541. end)()
  1542. explosiontable={}
  1543. ringtable={}
  1544. ringtable2={}
  1545. soundboks = Instance.new("Part",Torso)
  1546. soundboks.CanCollide = false
  1547. soundboks.Anchored = true
  1548. soundboks.Transparency = 1
  1549. soundboks.CFrame = bigzcard2.CFrame
  1550. removeuseless:AddItem(soundboks,6)
  1551. SOUND(soundboks,472579737,6,false,1)
  1552. blackholeactive = false
  1553. bigzcard2:Remove()
  1554. Hit = damagealll(60,soundboks.Position)
  1555. for _,v in pairs(Hit) do
  1556. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1557. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1558. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1559. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1560. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1561. removeuseless:AddItem(vel,.1)
  1562. end
  1563. coroutine.wrap(function()
  1564. shockwave = Instance.new("Part", Torso)
  1565. shockwave.Size = Vector3.new(1,1,1)
  1566. shockwave.CanCollide = false
  1567. shockwave.Anchored = true
  1568. shockwave.Transparency = 0
  1569. shockwave.BrickColor = BrickColor.new("Really black")
  1570. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1571. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1572. shockwavemesh.Scale = Vector3.new(5,2,5)
  1573. shockwavemesh.MeshId = "rbxassetid://20329976"
  1574. shockwave2 = Instance.new("Part", Torso)
  1575. shockwave2.Size = Vector3.new(1,1,1)
  1576. shockwave2.CanCollide = false
  1577. shockwave2.Anchored = true
  1578. shockwave2.Transparency = 0
  1579. shockwave2.BrickColor = BrickColor.new("Really black")
  1580. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1581. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1582. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1583. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1584. for i = 1, 40 do
  1585. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1586. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1587. shockwave.Transparency = shockwave.Transparency + 0.025
  1588. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1589. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1590. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1591. swait()
  1592. end
  1593. shockwave:Remove()
  1594. shockwave2:Remove()
  1595. end)()
  1596. for i = 1, 4 do
  1597. explosion = Instance.new("Part", Torso)
  1598. explosion.Shape = "Ball"
  1599. explosion.Size = Vector3.new(1,1,1)
  1600. explosion.Transparency = 0
  1601. explosion.CanCollide = false
  1602. explosion.Anchored = true
  1603. explosion.BrickColor = BrickColor.new("Really black")
  1604. explosion.Material = "Neon"
  1605. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1606. table.insert(ExtremeM,explosion)
  1607. table.insert(SlowlyFade,explosion)
  1608. removeuseless:AddItem(explosion,4)
  1609. ring = Instance.new("Part", Torso)
  1610. ring.Size = Vector3.new(5, 5, 5)
  1611. ring.Transparency = 0
  1612. ring.BrickColor = BrickColor.new("Really black")
  1613. ring.Anchored = true
  1614. ring.CanCollide = false
  1615. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1616. ringh = Instance.new("SpecialMesh", ring)
  1617. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1618. ringh.Scale = Vector3.new(2, 2, .1)
  1619. table.insert(keyYsize,ringh)
  1620. table.insert(keyYtransparency,ring)
  1621. removeuseless:AddItem(ring,4)
  1622. swait()
  1623. end
  1624. wait(1.2)
  1625. clean()
  1626. keyYsize={}
  1627. keyYtransparency={}
  1628. blackholev = false
  1629. appi = false
  1630. g1:Remove()
  1631. ws = 10
  1632. attacking = false
  1633. debounce = false
  1634. end
  1635. end)
  1636.  
  1637. mouse.KeyDown:connect(function(Press)
  1638. Press=Press:lower()
  1639. if Press=='t' then
  1640. if levitate then
  1641. if tauntdebounce then return end
  1642. tauntdebounce = true
  1643. laughing = true
  1644. coroutine.wrap(function()
  1645. while laughing do
  1646. local b1 = Instance.new("BillboardGui",Head)
  1647. b1.Size = UDim2.new(0,4,0,1.6)
  1648. b1.StudsOffset = Vector3.new(0,0,0)
  1649. b1.Name = "laff"
  1650. b1.AlwaysOnTop = true
  1651. b1.Adornee = Head
  1652. removeuseless:AddItem(b1,3)
  1653. local b2 = Instance.new("TextLabel",b1)
  1654. b2.BackgroundTransparency = 1
  1655. b2.Text = "HaHaHaHaHaHa..."
  1656. b2.Font = "Garamond"
  1657. b2.TextSize = 0
  1658. b2.Name = "lafftext"
  1659. b2.TextStrokeTransparency = 0
  1660. b2.TextColor3 = BrickColor.new("Really white").Color
  1661. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1662. b2.Size = UDim2.new(1,0,.5,0)
  1663. table.insert(laughingtable,b2)
  1664. removeuseless:AddItem(b1,2)
  1665. coroutine.wrap(function()
  1666. if zxc then return end
  1667. zxc = true
  1668. while true do
  1669. swait()
  1670. for i,v in pairs(Head:GetChildren()) do
  1671. if v.Name == "laff" then
  1672. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1673. end
  1674. end
  1675. for i,v in pairs(laughingtable) do
  1676. v.TextTransparency = v.TextTransparency + .025
  1677. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1678. v.TextSize = v.TextSize + 2
  1679. v.Rotation = v.Rotation + .1
  1680. end
  1681. end
  1682. end)()
  1683. swait(10)
  1684. end
  1685. end)()
  1686. laugh = laughs[math.random(1,#laughs)]
  1687. laughy = Instance.new("Sound",Head)
  1688. laughy.SoundId = "rbxassetid://"..laugh
  1689. laughy.Volume = 10
  1690. laughy:Play()
  1691. wait(1)
  1692. wait(laughy.TimeLength)
  1693. laughing = false
  1694. laughy:Remove()
  1695. tauntdebounce = false
  1696. else
  1697. if mouse.Target ~= nil then
  1698. if debounce then return end
  1699. attacking = true
  1700. ghost()
  1701. tps = Instance.new("Sound", Torso)
  1702. tps.Volume = 5
  1703. tps.SoundId = "rbxassetid://1894958339"
  1704. tps:Play()
  1705. removeuseless:AddItem(tps,2)
  1706. g1 = Instance.new("BodyGyro", Root)
  1707. g1.D = 175
  1708. g1.P = 20000
  1709. g1.MaxTorque = Vector3.new(0,9000,0)
  1710. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1711. removeuseless:AddItem(g1,.05)
  1712. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1713. wait(.1)
  1714. attacking = false
  1715. debounce = false
  1716. end
  1717. end
  1718. end
  1719. end)
  1720.  
  1721. mouse.KeyDown:connect(function(Press)
  1722. Press=Press:lower()
  1723. if Press=='q' then
  1724. if levitate then return end
  1725. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1726. if debounce then return end
  1727. debounce = true
  1728. attacking = true
  1729. appi = true
  1730. ws = 0
  1731. coroutine.wrap(function()
  1732. while appi do
  1733. wait()
  1734. if Root.Velocity.y > 1 and attacking == true then
  1735. position = "Jump2"
  1736. elseif Root.Velocity.y < -1 and attacking == true then
  1737. position = "Falling2"
  1738. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1739. position = "Idle2"
  1740. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1741. position = "Walking2"
  1742. end
  1743. end
  1744. end)()
  1745. coroutine.wrap(function()
  1746. while appi do
  1747. wait()
  1748. settime = 0.05
  1749. sine = sine + change
  1750. if position == "Jump2" and attacking == true and appi == true then
  1751. change = 1
  1752. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1753. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1754. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1755. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1756. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1757. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1758. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1759. elseif position == "Falling2" and attacking == true and appi == true then
  1760. change = 1
  1761. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1762. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1763. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1764. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1765. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1766. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1767. elseif position == "Idle2" and attacking == true and appi == true then
  1768. change = .4
  1769. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1770. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1771. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1772. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1773. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1774. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1775. elseif position == "Walking2" and attacking == true and appi == true then
  1776. change = .8
  1777. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1778. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1779. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1780. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1781. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1782. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1783. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1784. end
  1785. end
  1786. end)()
  1787. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1788. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1789. EHead = enemyhum.Parent:FindFirstChild("Head")
  1790. g1 = Instance.new("BodyGyro", Root)
  1791. g1.D = 175
  1792. g1.P = 20000
  1793. g1.MaxTorque = Vector3.new(0,9000,0)
  1794. brick = Instance.new("Part",Torso)
  1795. brick.Anchored = true
  1796. brick.CanCollide = false
  1797. brick.Material = "Neon"
  1798. brick.Transparency = 1
  1799. brick.BrickColor = BrickColor.new("White")
  1800. brick.Size = Vector3.new(8,.3,12)
  1801. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1802. SOUND(brick,1888686669,6,false,1.5)
  1803. ace = aces[math.random(1,#aces)]
  1804. acer = Instance.new("Decal",brick)
  1805. acer.Texture = "rbxassetid://1898092341"
  1806. acer.Transparency = 1
  1807. acer.Face = "Top"
  1808. coroutine.wrap(function()
  1809. for i = 1, 20 do
  1810. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1811. brick.Transparency = brick.Transparency - .05
  1812. acer.Transparency = acer.Transparency - .1
  1813. swait()
  1814. end
  1815. end)()
  1816. ETorso.Anchored = true
  1817. EHead.Anchored = true
  1818. for i = 1, 25 do
  1819. swait()
  1820. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1821. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1822. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1823. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1824. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1825. end
  1826. SOUND(brick,472214107,6,false,2)
  1827. coroutine.wrap(function()
  1828. for i = 1, 10 do
  1829. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1830. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1831. swait()
  1832. end
  1833. end)()
  1834. shockwave = Instance.new("Part", Torso)
  1835. shockwave.Size = Vector3.new(1,1,1)
  1836. shockwave.CanCollide = false
  1837. shockwave.Anchored = true
  1838. shockwave.Transparency = 0
  1839. shockwave.BrickColor = BrickColor.new("White")
  1840. shockwave.CFrame = CFrame.new(brick.Position)
  1841. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1842. shockwavemesh.Scale = Vector3.new(1,1,1)
  1843. shockwavemesh.MeshId = "rbxassetid://20329976"
  1844. removeuseless:AddItem(shockwave,4)
  1845. shockwave2 = Instance.new("Part", Torso)
  1846. shockwave2.Size = Vector3.new(1,1,1)
  1847. shockwave2.CanCollide = false
  1848. shockwave2.Anchored = true
  1849. shockwave2.Transparency = 0
  1850. shockwave2.BrickColor = BrickColor.new("White")
  1851. shockwave2.CFrame = CFrame.new(brick.Position)
  1852. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1853. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1854. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1855. removeuseless:AddItem(shockwave2,4)
  1856. for i = 1, 35 do
  1857. swait()
  1858. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1859. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1860. shockwave.Transparency = shockwave.Transparency + .05
  1861. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1862. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1863. shockwave2.Transparency = shockwave2.Transparency + .03
  1864. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1865. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1866. end
  1867. for i = 1, 8 do
  1868. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1869. swait()
  1870. end
  1871. n = 0
  1872. SOUND(brick,54111471,6,false,1)
  1873. for i = 1, 40 do
  1874. n = n + 6
  1875. brick.Transparency = brick.Transparency + .025
  1876. acer.Transparency = acer.Transparency + .075
  1877. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1878. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1879. swait()
  1880. end
  1881. ws = 10
  1882. brick:Remove()
  1883. enemyhum.Parent:Remove()
  1884. attacking = false
  1885. removeuseless:AddItem(g1,0.001)
  1886. debounce = false
  1887. appi = false
  1888. end
  1889. end
  1890. end)
  1891.  
  1892. mouse.KeyDown:connect(function(Press)
  1893. Press=Press:lower()
  1894. if Press=='p' then
  1895. if levitate then return end
  1896. if blocking then
  1897. if blockedoff then return end
  1898. clickallowance = false
  1899. appi = false
  1900. attacking = true
  1901. blocking = false
  1902. throwing = true
  1903. ws = 0
  1904. n = 0
  1905. blockcard.CanCollide = false
  1906. for i = 1, 35 do
  1907. n = n + 20
  1908. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1909. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1910. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1911. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1912. swait()
  1913. end
  1914. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1915. blockcard.CanCollide = false
  1916. locater1 = Instance.new("Part",blockcard)
  1917. locater1.Size = Vector3.new(1,1,1)
  1918. locater1.CanCollide = false
  1919. locater1.Anchored = true
  1920. locater1.Transparency = 1
  1921. locater2 = Instance.new("Part",blockcard)
  1922. locater2.Size = Vector3.new(1,1,1)
  1923. locater2.CanCollide = false
  1924. locater2.Transparency = 1
  1925. locater2.Anchored = true
  1926. locater3 = Instance.new("Part",blockcard)
  1927. locater3.Size = Vector3.new(1,1,1)
  1928. locater3.Transparency = 1
  1929. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1930. locater3.CanCollide = false
  1931. locater3.Anchored = true
  1932. fushfush = Instance.new("Sound",blockcard)
  1933. fushfush.SoundId = "rbxassetid://288641686"
  1934. fushfush.Volume = 8
  1935. fushfush:Play()
  1936. boosh:Play()
  1937. coroutine.wrap(function()
  1938. n = 0
  1939. for i = 1, 35 do
  1940. n = n + 10
  1941. shockwave = Instance.new("Part", Torso)
  1942. shockwave.Size = Vector3.new(1,1,1)
  1943. shockwave.CanCollide = false
  1944. shockwave.Anchored = true
  1945. shockwave.Transparency = .5
  1946. shockwave.BrickColor = BrickColor.new("White")
  1947. shockwave.CFrame = locater3.CFrame
  1948. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1949. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1950. shockwavemesh.MeshId = "rbxassetid://20329976"
  1951. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1952. removeuseless:AddItem(shockwave,1)
  1953. table.insert(lolzor2,shockwave)
  1954. for i,v in pairs(lolzor2) do
  1955. v.Transparency = v.Transparency + .1
  1956. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1957. end
  1958. swait()
  1959. end
  1960. end)()
  1961. for i = 1, 35 do
  1962. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1963. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1964. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1965. fushfush.Volume = fushfush.Volume - .2
  1966. Hit = damagealll(20,blockcard.Position)
  1967. for _,v in pairs(Hit) do
  1968. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1969. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1970. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1971. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1972. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1973. removeuseless:AddItem(vel,.1)
  1974. end
  1975. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1976. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1977. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1978. grassblocks = Instance.new("Part",Torso)
  1979. grassblocks.Size = Vector3.new(4,4,4)
  1980. grassblocks.Material = "Grass"
  1981. grassblocks.Anchored = true
  1982. grassblocks.BrickColor = BrickColor.new("Bright green")
  1983. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1984. removeuseless:AddItem(grassblocks,5)
  1985. grassblocks2 = Instance.new("Part",Torso)
  1986. grassblocks2.Size = Vector3.new(4,4,4)
  1987. grassblocks2.Material = "Grass"
  1988. grassblocks2.Anchored = true
  1989. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1990. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1991. removeuseless:AddItem(grassblocks2,5)
  1992. blockcardshadow = Instance.new("Part",Torso)
  1993. blockcardshadow.Transparency = .5
  1994. blockcardshadow.Anchored = true
  1995. blockcardshadow.Material = "Neon"
  1996. blockcardshadow.BrickColor = BrickColor.new("White")
  1997. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1998. blockcardshadow.CanCollide = false
  1999. blockcardshadow.CFrame = blockcard.CFrame
  2000. removeuseless:AddItem(blockcardshadow,2)
  2001. table.insert(lolzor,blockcardshadow)
  2002. for i,v in pairs(lolzor) do
  2003. v.Transparency = v.Transparency + 0.05
  2004. end
  2005. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2006. swait()
  2007. end
  2008. blockcard.Name = "Getthisshitoutofhere"
  2009. for i = 1, 10 do
  2010. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2011. blockcard.Transparency = blockcard.Transparency + .1
  2012. acer.Transparency = blockcard.Transparency
  2013. ace2.Transparency = blockcard.Transparency
  2014. for i,v in pairs(lolzor) do
  2015. v.Transparency = v.Transparency + .05
  2016. end
  2017. for i,v in pairs(lolzor2) do
  2018. v.Transparency = v.Transparency + .1
  2019. end
  2020. swait()
  2021. end
  2022. lolzor={}
  2023. lolzor2={}
  2024. attacking = false
  2025. debounce = false
  2026. blocking = false
  2027. throwing = false
  2028. fushfush:Remove()
  2029. clickallowance = false
  2030. appi = false
  2031. blockcard:Remove()
  2032. g1:Remove()
  2033. ws = 10
  2034. else
  2035. if debounce then return end
  2036. if throwing then return end
  2037. debounce = true
  2038. ws = 10
  2039. attacking = true
  2040. blocking = true
  2041. boosh = Instance.new("Sound",nil)
  2042. boosh.SoundId = "rbxassetid://413682983"
  2043. boosh.Volume = 6
  2044. appi = true
  2045. coroutine.wrap(function()
  2046. while appi do
  2047. wait()
  2048. if Root.Velocity.y > 1 and attacking == true then
  2049. position = "Jump2"
  2050. elseif Root.Velocity.y < -1 and attacking == true then
  2051. position = "Falling2"
  2052. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2053. position = "Idle2"
  2054. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2055. position = "Walking2"
  2056. end
  2057. end
  2058. end)()
  2059. coroutine.wrap(function()
  2060. while appi do
  2061. wait()
  2062. settime = 0.05
  2063. sine = sine + change
  2064. if position == "Jump2" and attacking == true and appi == true then
  2065. change = 1
  2066. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2067. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2068. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2069. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2071. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2072. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2073. elseif position == "Falling2" and attacking == true and appi == true then
  2074. change = 1
  2075. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2076. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2077. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2078. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2079. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2080. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2081. elseif position == "Idle2" and attacking == true and appi == true then
  2082. change = .4
  2083. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2084. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2086. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2087. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2088. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2089. elseif position == "Walking2" and attacking == true and appi == true then
  2090. change = .8
  2091. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2092. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2093. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2094. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2095. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2096. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2097. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2098. end
  2099. end
  2100. end)()
  2101. blockcard = Instance.new("Part",Torso)
  2102. blockcard.Material = "Neon"
  2103. blockcard.Transparency = 1
  2104. blockcard.BrickColor = BrickColor.new("White")
  2105. blockcard.Size = Vector3.new(8, 13, 0.3)
  2106. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2107. blockcard.Anchored = true
  2108. boosh.Parent = blockcard
  2109. SOUND(blockcard,236989198,6,false,1)
  2110. ace = aces[math.random(1,#aces)]
  2111. acer = Instance.new("Decal",blockcard)
  2112. acer.Texture = "rbxassetid://"..ace
  2113. acer.Transparency = 1
  2114. acer.Face = "Front"
  2115. ace2 = acer:Clone()
  2116. ace2.Parent = blockcard
  2117. ace2.Face = "Back"
  2118. coroutine.wrap(function()
  2119. for i = 1, 20 do
  2120. blockcard.Transparency = blockcard.Transparency - 0.05
  2121. acer.Transparency = blockcard.Transparency
  2122. ace2.Transparency = blockcard.Transparency
  2123. swait()
  2124. end
  2125. clickallowance = true
  2126. end)()
  2127. g1 = Instance.new("BodyGyro", Root)
  2128. g1.D = 175
  2129. g1.P = 20000
  2130. g1.MaxTorque = Vector3.new(0,9000,0)
  2131. coroutine.wrap(function()
  2132. while blocking do
  2133. if not blockedoff then
  2134. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2135. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2136. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2137. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2139. end
  2140. swait()
  2141. end
  2142. end)()
  2143. wait(1)
  2144. mouse.Button1Down:connect(function()
  2145. if throwing then return end
  2146. if not clickallowance then return end
  2147. clickallowance = false
  2148. blockedoff = true
  2149. ws = 0
  2150. for i = 1, 15 do
  2151. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2152. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2153. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2154. swait()
  2155. end
  2156. boosh:Play()
  2157. hitdebounce = false
  2158. blockcard.Touched:connect(function(hit)
  2159. if hit.Parent:IsA("Part") then
  2160. elseif hit.Parent:IsA("SpecialMesh") then
  2161. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2162. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2163. for i,v in pairs(hit.Parent:GetChildren()) do
  2164. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2165. if hitdebounce then return end
  2166. hitdebounce = true
  2167. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2168. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2169. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2170. tors = hit.Parent:FindFirstChild("UpperTorso")
  2171. else
  2172. tors = hit.Parent:FindFirstChild("Torso")
  2173. end
  2174. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2175. removeuseless:AddItem(vel,.1)
  2176. Slachtoffer:TakeDamage(math.random(23,44))
  2177. end
  2178. end
  2179. end)
  2180. for i = 1, 10 do
  2181. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2182. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2183. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2184. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2185. swait()
  2186. end
  2187. for i = 1, 10 do
  2188. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2189. swait()
  2190. end
  2191. hitdebounce = true
  2192. ws = 10
  2193. clickallowance = true
  2194. blockedoff = false
  2195. end)
  2196. end
  2197. end
  2198. end)
  2199.  
  2200.  
  2201. mouse.KeyDown:connect(function(Press)
  2202. Press=Press:lower()
  2203. if Press=='f' then
  2204. if debounce then return end
  2205. if notallowedtransform then return end
  2206. debounce = true
  2207. if levitate then
  2208. levitate = false
  2209. mjester.VertexColor = Vector3.new(1, 1, 1)
  2210. glow.Transparency = 1
  2211. blastwave = Instance.new("Part",Torso)
  2212. blastwave.CFrame = Torso.CFrame
  2213. blastwave.Anchored = true
  2214. blastwave.Material = "Neon"
  2215. blastwave.CanCollide = false
  2216. blastwave.Shape = "Ball"
  2217. blastwave.Size = Vector3.new(3,3,3)
  2218. coroutine.wrap(function()
  2219. for i = 1, 20 do
  2220. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2221. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2222. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2223. blastwave.Transparency = blastwave.Transparency + 0.05
  2224. swait()
  2225. end
  2226. blastwave:Remove()
  2227. levitatewave2:Remove()
  2228. levitatewave:Remove()
  2229. end)()
  2230. ws = 10
  2231. notallowedtransform = true
  2232. attacking = true
  2233. coroutine.wrap(function()
  2234. for i = 1, 10 do
  2235. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2236. v.Transparency = v.Transparency + 0.1
  2237. end
  2238. end
  2239. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2240. v.Transparency = v.Transparency + 0.1
  2241. end
  2242. end
  2243. wait()
  2244. end
  2245. end)()
  2246. doomtheme.SoundId = "rbxassetid://1843358057"
  2247. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2248. wait(0.000001)
  2249. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2250. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2251. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2252.  
  2253. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2254. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2255. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2256. wait(0.000001)
  2257. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2258.  
  2259. eyo1 = Instance.new("Part",Head)
  2260. eyo1.BrickColor = BrickColor.new("White")
  2261. eyo1.Material = "Neon"
  2262. eyo1.Shape = "Ball"
  2263. eyo1.Name = "eyo1"
  2264. eyo1.CanCollide = false
  2265. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2266. eyo1weld = weldBetween(eyo1,Head)
  2267. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2268.  
  2269. light = Instance.new("PointLight", eyo1)
  2270. light.Color = Color3.new(1,1,1)
  2271. light.Range = 3
  2272. light.Brightness = 4
  2273. light.Enabled = true
  2274.  
  2275. eyo2 = Instance.new("Part",Head)
  2276. eyo2.BrickColor = BrickColor.new("White")
  2277. eyo2.Material = "Neon"
  2278. eyo2.Shape = "Ball"
  2279. eyo2.Name = "eyo2"
  2280. eyo2.CanCollide = false
  2281. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2282. eyo2weld = weldBetween(eyo2,Head)
  2283. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2284.  
  2285. light2 = Instance.new("PointLight", eyo2)
  2286. light2.Color = Color3.new(1,1,1)
  2287. light2.Range = 3
  2288. light2.Brightness = 4
  2289. light2.Enabled = true
  2290.  
  2291.  
  2292. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2293. hum.HipHeight = 0
  2294. ws = 10
  2295. debounce = false
  2296. attacking = false
  2297. coroutine.wrap(function()
  2298. wait(3)
  2299. notallowedtransform = false
  2300. end)()
  2301. else
  2302. ws = 50
  2303. notallowedtransform = true
  2304. levitate = true
  2305. ws = 50
  2306. glow.Transparency = 0
  2307. eyo1:Remove()
  2308. eyo2:Remove()
  2309. coroutine.wrap(function()
  2310. while levitate do
  2311. for i,v in pairs(Head:GetChildren()) do
  2312. if v.Name == "eyo1" or v.Name == "eyo2" then
  2313. v:Remove()
  2314. end
  2315. end
  2316. wait()
  2317. end
  2318. end)()
  2319. mnb = 0
  2320. levitatewave = Instance.new("Part", Torso)
  2321. levitatewave.Size = Vector3.new(1,1,1)
  2322. levitatewave.CanCollide = false
  2323. levitatewave.Anchored = true
  2324. levitatewave.Transparency = .5
  2325. levitatewave.BrickColor = BrickColor.new("Really black")
  2326. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2327. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2328. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2329. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2330. levitatewave2 = Instance.new("Part", Torso)
  2331. levitatewave2.Size = Vector3.new(1,1,1)
  2332. levitatewave2.CanCollide = false
  2333. levitatewave2.Anchored = true
  2334. levitatewave2.Transparency = .5
  2335. levitatewave2.BrickColor = BrickColor.new("Really white")
  2336. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2337. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2338. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2339. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2340. blastwave = Instance.new("Part",Torso)
  2341. blastwave.CFrame = Torso.CFrame
  2342. blastwave.Anchored = true
  2343. blastwave.Material = "Neon"
  2344. blastwave.CanCollide = false
  2345. blastwave.Shape = "Ball"
  2346. blastwave.Size = Vector3.new(3,3,3)
  2347. coroutine.wrap(function()
  2348. for i = 1, 20 do
  2349. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2350. blastwave.Transparency = blastwave.Transparency + 0.05
  2351. swait()
  2352. end
  2353. blastwave:Remove()
  2354. end)()
  2355. coroutine.wrap(function()
  2356. while levitate do
  2357. mnb = mnb + 15
  2358. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2359. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2360. colors = colortable[math.random(1,#colortable)]
  2361. lmagic = Instance.new("Part",LeftArm)
  2362. lmagic.Material = "Neon"
  2363. lmagic.CanCollide = false
  2364. lmagic.Anchored = true
  2365. lmagic.BrickColor = BrickColor.new(colors)
  2366. lmagic.Size = Vector3.new(1,1,1)
  2367. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2368. removeuseless:AddItem(lmagic,2)
  2369. rmagic = Instance.new("Part",RightArm)
  2370. rmagic.Material = "Neon"
  2371. rmagic.CanCollide = false
  2372. rmagic.Anchored = true
  2373. rmagic.BrickColor = BrickColor.new(colors)
  2374. rmagic.Size = Vector3.new(1,1,1)
  2375. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2376. removeuseless:AddItem(rmagic,2)
  2377. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2378. v.Transparency = v.Transparency + 0.05
  2379. end
  2380. end
  2381. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2382. v.Transparency = v.Transparency + 0.05
  2383. end
  2384. end
  2385. swait()
  2386. end
  2387. end)()
  2388. framee = Instance.new("Frame")
  2389. framee.Parent = screenGui
  2390. framee.Position = UDim2.new(0, 8, 0, -500)
  2391. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2392. framee.BackgroundColor3 = BrickColor.new("White").Color
  2393. framee.BackgroundTransparency = 0
  2394. coroutine.wrap(function()
  2395. wait(.2)
  2396. for i = 1, 40 do
  2397. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2398. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2399. swait()
  2400. end
  2401. hum.CameraOffset = Vector3.new(0,0,0)
  2402. framee:Remove()
  2403. end)()
  2404. doomtheme.SoundId = "rbxassetid://1382488262"
  2405. doomtheme:Play()
  2406. doomtheme.Volume = 2
  2407. doomtheme.TimePosition = 20.7
  2408. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2409. mjester.MeshId = "rbxassetid://193760002"
  2410. mjester.TextureId = "rbxassetid://379225327"
  2411. mjester.VertexColor = Vector3.new(1, 0, 0)
  2412. Character.Shirt.ShirtTemplate = "rbxassetid://1776347178"
  2413. Character.Pants.PantsTemplate = "rbxassetid://1776347180"
  2414. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2415. mMask.MeshId = "rbxassetid://13520257"
  2416. mMask.Scale = Vector3.new(1.1, 1, 1)
  2417. mMask.TextureId = "rbxassetid://13520260"
  2418. eyo1:Remove()
  2419. eyo2:Remove()
  2420. coroutine.wrap(function()
  2421. while levitate do
  2422. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2423. swait()
  2424. end
  2425. end)()
  2426. attacking = false
  2427. debounce = false
  2428. coroutine.wrap(function()
  2429. wait(3)
  2430. notallowedtransform = false
  2431. end)()
  2432. end
  2433. end
  2434. end)
  2435.  
  2436. mouse.KeyDown:connect(function(Press)
  2437. Press=Press:lower()
  2438. if Press=='.' then
  2439. hum.Parent:BreakJoints()
  2440. end
  2441. end)
  2442.  
  2443. checks1 = coroutine.wrap(function() -------Checks
  2444. while true do
  2445. if Root.Velocity.y > 1 and levitate == false then
  2446. position = "Jump"
  2447. elseif Root.Velocity.y < -1 and levitate == false then
  2448. position = "Falling"
  2449. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2450. position = "Idle"
  2451. elseif Root.Velocity.Magnitude < 2 and running == false then
  2452. position = "Idle2"
  2453. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2454. position = "Walking"
  2455. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2456. position = "Walking2"
  2457. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2458. position = "Running"
  2459. else
  2460. end
  2461. wait()
  2462. end
  2463. end)
  2464. checks1()
  2465.  
  2466. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2467. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2468. end
  2469.  
  2470. function ray2(StartPos, EndPos, Distance, Ignore)
  2471. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2472. return ray(StartPos, DIRECTION, Distance, Ignore)
  2473. end
  2474.  
  2475. OrgnC0 = Neck.C0
  2476. local movelimbs = coroutine.wrap(function()
  2477. while RunSrv.RenderStepped:wait() do
  2478. TrsoLV = Torso.CFrame.lookVector
  2479. Dist = nil
  2480. Diff = nil
  2481. if not MseGuide then
  2482. print("Failed to recognize")
  2483. else
  2484. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2485. Dist = (Head.CFrame.p-Point).magnitude
  2486. Diff = Head.CFrame.Y-Point.Y
  2487. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2488. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2489. Diff2 = LeftArm.CFrame.Y-Point.Y
  2490. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2491. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2492. end
  2493. end
  2494. end)
  2495. movelimbs()
  2496. immortal = {}
  2497. for i,v in pairs(Character:GetDescendants()) do
  2498. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2499. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2500. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2501. end
  2502. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2503. elseif v:IsA("JointInstance") then
  2504. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2505. end
  2506. end
  2507. for e = 1, #immortal do
  2508. if immortal[e] ~= nil then
  2509. local STUFF = immortal[e]
  2510. local PART = STUFF[1]
  2511. local PARENT = STUFF[2]
  2512. local MATERIAL = STUFF[3]
  2513. local COLOR = STUFF[4]
  2514. local TRANSPARENCY = STUFF[5]
  2515. if levitate then
  2516. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2517. PART.Material = MATERIAL
  2518. PART.Color = COLOR
  2519. PART.Transparency = TRANSPARENCY
  2520. end
  2521. PART.AncestryChanged:connect(function()
  2522. PART.Parent = PARENT
  2523. end)
  2524. else
  2525. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2526. PART.Material = MATERIAL
  2527. PART.Color = COLOR
  2528. PART.Transparency = TRANSPARENCY
  2529. end
  2530. PART.AncestryChanged:connect(function()
  2531. PART.Parent = PARENT
  2532. end)
  2533. end
  2534. end
  2535. end
  2536. function immortality()
  2537. for e = 1, #immortal do
  2538. if immortal[e] ~= nil then
  2539. local STUFF = immortal[e]
  2540. local PART = STUFF[1]
  2541. local PARENT = STUFF[2]
  2542. local MATERIAL = STUFF[3]
  2543. local COLOR = STUFF[4]
  2544. local TRANSPARENCY = STUFF[5]
  2545. if PART.ClassName == "Part" and PART == Root then
  2546. PART.Material = MATERIAL
  2547. PART.Color = COLOR
  2548. PART.Transparency = TRANSPARENCY
  2549. end
  2550. if PART.Parent ~= PARENT then
  2551. hum:Remove()
  2552. PART.Parent = PARENT
  2553. hum = Instance.new("Humanoid",Character)
  2554. if levitate then
  2555. eyo1:Remove()
  2556. eyo2:Remove()
  2557. end
  2558. hum.Name = "noneofurbusiness"
  2559. end
  2560. end
  2561. end
  2562. end
  2563. coroutine.wrap(function()
  2564. while true do
  2565. if hum.Health < .1 then
  2566. deadsound = Instance.new("Sound", Torso)
  2567. deadsound.Volume = 6
  2568. deadsound.SoundId = "rbxassetid://1411352723"
  2569. deadsound:Play()
  2570. immortality()
  2571. end
  2572. wait()
  2573. end
  2574. end)()
  2575.  
  2576. mouse.KeyDown:connect(function(Press)
  2577. Press=Press:lower()
  2578. if Press=='g' then
  2579. if not levitate then return end
  2580. if debounce then return end
  2581. debounce = true
  2582. attacking = true
  2583. FireBall:Play()
  2584. ws = 15
  2585. g1 = Instance.new("BodyGyro", Root)
  2586. g1.D = 175
  2587. g1.P = 20000
  2588. g1.MaxTorque = Vector3.new(0,9000,0)
  2589. for i = 1, 15 do
  2590. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2591. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2592. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2593. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2594. swait()
  2595. end
  2596. local swoosh = Instance.new("Part",Torso)
  2597. swoosh.Name = "swoosh"
  2598. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2599. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2600. swoosh.Shape = "Ball"
  2601. swoosh.Material = "Neon"
  2602. swoosh.BrickColor = BrickColor.new("Really black")
  2603. swoosh.CanCollide = false
  2604. swoosh.Touched:connect(function(hit)
  2605. if hit.Parent:IsA("Part") then
  2606. elseif hit.Parent:IsA("SpecialMesh") then
  2607. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2608. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2609. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2610. if Slachtoffer.Health < 1 then return end
  2611. if damagedebounce == true then return end
  2612. damagedebounce = true
  2613. swoosh:Remove()
  2614. explosion = Instance.new("Part",LeftArm)
  2615. explosion.CFrame = hit.CFrame
  2616. explosion.Anchored = true
  2617. explosion.CanCollide = false
  2618. explosion.Name = "explo"
  2619. explosion.Shape = "Ball"
  2620. explosion.BrickColor = swoosh.BrickColor
  2621. explosion.Material = "Neon"
  2622. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2623. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2624. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2625. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2626. removeuseless:AddItem(vel,.1)
  2627. shockwavevv = Instance.new("Part",LeftArm)
  2628. shockwavevv.Size = Vector3.new(1,1,1)
  2629. shockwavevv.CanCollide = false
  2630. shockwavevv.Anchored = true
  2631. shockwavevv.Name = "shock"
  2632. shockwavevv.Transparency = 0
  2633. shockwavevv.BrickColor = BrickColor.new("Really black")
  2634. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2635. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2636. shockwavemeshs.Name = "ring"
  2637. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2638. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2639. shockwave2vv = Instance.new("Part", LeftArm)
  2640. shockwave2vv.Size = Vector3.new(1,1,1)
  2641. shockwave2vv.CanCollide = false
  2642. shockwave2vv.Anchored = true
  2643. shockwave2vv.Name = "shock2"
  2644. shockwave2vv.Transparency = 0
  2645. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2646. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2647. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2648. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2649. shockwavemeshs2.Name = "ring2"
  2650. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2651. removeuseless:AddItem(shockwavevv,3)
  2652. removeuseless:AddItem(shockwavevv2,3)
  2653. removeuseless:AddItem(explosion,3)
  2654. SOUND(explosion,472579737,6,false,3)
  2655. coroutine.wrap(function()
  2656. if firsttime2 then return end
  2657. firsttime2 = true
  2658. while true do
  2659. for i,v in pairs(LeftArm:GetChildren()) do
  2660. if v.Name == "explo" then
  2661. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2662. v.Transparency = v.Transparency + .05
  2663. end
  2664. end
  2665. for i,v in pairs(shockwavevv:GetChildren()) do
  2666. if v.Name == "ring" then
  2667. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2668. end
  2669. end
  2670. for i,v in pairs(shockwave2vv:GetChildren()) do
  2671. if v.Name == "ring2" then
  2672. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2673. end
  2674. end
  2675. for i,v in pairs(LeftArm:GetChildren()) do
  2676. if v.Name == "shock" then
  2677. v.Transparency = v.Transparency + .05
  2678. end
  2679. end
  2680. for i,v in pairs(LeftArm:GetChildren()) do
  2681. if v.Name == "shock2" then
  2682. v.Transparency = v.Transparency + .05
  2683. end
  2684. end
  2685. swait()
  2686. end
  2687. end)()
  2688. Slachtoffer:TakeDamage(math.random(27,48))
  2689. wait(.1)
  2690. damagedebounce = false
  2691. end
  2692. end)
  2693. coroutine.wrap(function()
  2694. if firsttime then return end
  2695. firsttime = true
  2696. while wait() do
  2697. for i,v in pairs(Torso:GetChildren()) do
  2698. if v.Name == "swoosh" then
  2699. magiccc = Instance.new("Part",RightArm)
  2700. magiccc.Material = "Neon"
  2701. magiccc.CanCollide = false
  2702. magiccc.Anchored = true
  2703. magiccc.BrickColor = BrickColor.new(colors)
  2704. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2705. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2706. removeuseless:AddItem(magiccc,2)
  2707. end
  2708. end
  2709. end
  2710. end)()
  2711. bov = Instance.new("BodyVelocity",swoosh)
  2712. bov.maxForce = Vector3.new(99999,99999,99999)
  2713. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2714. bov.velocity = swoosh.CFrame.lookVector*120
  2715. removeuseless:AddItem(swoosh,4)
  2716. for i = 1, 15 do
  2717. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2718. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2719. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2720. swait()
  2721. end
  2722. ws = 50
  2723. removeuseless:AddItem(g1,0.01)
  2724. debounce = false
  2725. attacking = false
  2726. end
  2727. end)
  2728.  
  2729. mouse.KeyDown:connect(function(Press)
  2730. Press=Press:lower()
  2731. if Press=='h' then
  2732. if not levitate then return end
  2733. if debounce then return end
  2734. debounce = true
  2735. attacking = true
  2736. ws = 0
  2737. appi = true
  2738. coroutine.wrap(function()
  2739. while appi do
  2740. swait()
  2741. if Root.Velocity.Magnitude < 2 and attacking == true then
  2742. position = "Idle3"
  2743. end
  2744. end
  2745. end)()
  2746. coroutine.wrap(function()
  2747. while appi do
  2748. swait()
  2749. settime = 0.05
  2750. sine = sine + change
  2751. if position == "Idle3" and attacking == true and appi == true then
  2752. change = .4
  2753. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2754. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2755. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2756. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2757. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2758. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2759. end
  2760. end
  2761. end)()
  2762. coroutine.wrap(function()
  2763. for i = 1, 20 do
  2764. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2765. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2766. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2767. swait()
  2768. end
  2769. end)()
  2770. SOUND(LeftArm,1982011510,8,false,15)
  2771. blackhole={}
  2772. orbzfade={}
  2773. xz = 0
  2774. for i = 1, 220 do
  2775. xz = xz + .009
  2776. bigrmagic = Instance.new("Part",RightArm)
  2777. bigrmagic.Material = "Neon"
  2778. bigrmagic.CanCollide = false
  2779. bigrmagic.Anchored = true
  2780. bigrmagic.BrickColor = BrickColor.new(colors)
  2781. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2782. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2783. removeuseless:AddItem(bigrmagic,1)
  2784. orbz = Instance.new("Part", Torso)
  2785. orbz.Material = "Neon"
  2786. orbz.BrickColor = BrickColor.new(colors)
  2787. orbz.Size = Vector3.new(2,2,2)
  2788. orbz.Anchored = true
  2789. orbz.CanCollide = false
  2790. removeuseless:AddItem(orbz,1)
  2791. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2792. table.insert(blackhole,orbz)
  2793. table.insert(orbzfade,orbz)
  2794. for i,v in pairs(blackhole) do
  2795. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2796. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2797. end
  2798. for i,v in pairs(orbzfade) do
  2799. v.Transparency = v.Transparency + 0.025
  2800. end
  2801. swait()
  2802. end
  2803. coroutine.wrap(function()
  2804. for i = 1, 10 do
  2805. for i,v in pairs(blackhole) do
  2806. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2807. v.Transparency = v.Transparency + .1
  2808. end
  2809. swait()
  2810. end
  2811. for i,v in pairs(blackhole) do
  2812. v:Remove()
  2813. end
  2814. clean()
  2815. end)()
  2816. charging = true
  2817. coroutine.wrap(function()
  2818. while charging do
  2819. bigrmagic = Instance.new("Part",RightArm)
  2820. bigrmagic.Material = "Neon"
  2821. bigrmagic.CanCollide = false
  2822. bigrmagic.Anchored = true
  2823. bigrmagic.BrickColor = BrickColor.new(colors)
  2824. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2825. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2826. removeuseless:AddItem(bigrmagic,.2)
  2827. swait()
  2828. end
  2829. end)()
  2830. g1 = Instance.new("BodyGyro", Root)
  2831. g1.D = 175
  2832. g1.P = 20000
  2833. g1.MaxTorque = Vector3.new(0,9000,0)
  2834. BigFireBall:Play()
  2835. for i = 1, 15 do
  2836. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2837. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2838. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2839. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2840. swait()
  2841. end
  2842. coroutine.wrap(function()
  2843. for i = 1, 15 do
  2844. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2845. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2846. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2847. swait()
  2848. end
  2849. end)()
  2850. charging = false
  2851. local ballzor = Instance.new("Part",Torso)
  2852. ballzor.Name = "ballzor"
  2853. ballzor.Material = "Neon"
  2854. ballzor.BrickColor = BrickColor.new("Really black")
  2855. ballzor.CanCollide = false
  2856. ballzor.Size = Vector3.new(xz,xz,xz)
  2857. ballzor.Anchored = false
  2858. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2859. ballzor.Shape = "Ball"
  2860. removeuseless:AddItem(g1,.0001)
  2861. zx = xz + .05
  2862. coroutine.wrap(function()
  2863. if firsttime5 then return end
  2864. firsttime5 = true
  2865. while true do
  2866. swait()
  2867. for i,v in pairs(Torso:GetChildren()) do
  2868. if v.Name == "ballzor" then
  2869. magicccc = Instance.new("Part",RightArm)
  2870. magicccc.Material = "Neon"
  2871. magicccc.CanCollide = false
  2872. magicccc.Name = "magicccc"
  2873. magicccc.Anchored = true
  2874. magicccc.Transparency = 0
  2875. magicccc.BrickColor = BrickColor.new(colors)
  2876. magicccc.Size = Vector3.new(zx,zx,zx)
  2877. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2878. removeuseless:AddItem(magicccc,2)
  2879. end
  2880. end
  2881. for i,v in pairs(RightArm:GetChildren()) do
  2882. if v.Name == "magicccc" then
  2883. v.Transparency = v.Transparency + 0.025
  2884. end
  2885. end
  2886. end
  2887. end)()
  2888. ballzor.Touched:connect(function(hit)
  2889. if hit.Name ~= "magicccc" then
  2890. if bigball then return end
  2891. bigball = true
  2892. local explosionwave = Instance.new("Part",Torso)
  2893. explosionwave.Shape = "Ball"
  2894. explosionwave.BrickColor = BrickColor.new("Really black")
  2895. explosionwave.Anchored = true
  2896. explosionwave.CanCollide = false
  2897. explosionwave.Transparency = .2
  2898. explosionwave.Material = "Neon"
  2899. explosionwave.Size = Vector3.new(1,1,1)
  2900. explosionwave.CFrame = ballzor.CFrame
  2901. render = Instance.new("Sound",explosionwave)
  2902. render.SoundId = "rbxassetid://2006635781"
  2903. render.Volume = 10 * 10
  2904. render:Play()
  2905. local explosionwave2 = Instance.new("Part",Torso)
  2906. explosionwave2.Shape = "Ball"
  2907. explosionwave2.BrickColor = BrickColor.new("Really white")
  2908. explosionwave2.Anchored = true
  2909. explosionwave2.CanCollide = false
  2910. explosionwave2.Material = "Neon"
  2911. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2912. explosionwave2.CFrame = ballzor.CFrame
  2913. deadlywave = Instance.new("Part", explosionwave)
  2914. deadlywave.Size = Vector3.new(1,1,1)
  2915. deadlywave.CanCollide = false
  2916. deadlywave.Anchored = true
  2917. deadlywave.Transparency = .5
  2918. deadlywave.BrickColor = BrickColor.new("Really white")
  2919. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2920. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2921. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2922. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2923. deadlywave2 = Instance.new("Part", explosionwave)
  2924. deadlywave2.Size = Vector3.new(1,1,1)
  2925. deadlywave2.CanCollide = false
  2926. deadlywave2.Anchored = true
  2927. deadlywave2.Transparency = .5
  2928. deadlywave2.BrickColor = BrickColor.new("Really black")
  2929. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2930. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2931. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2932. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2933. deadlyring = Instance.new("Part", Torso)
  2934. deadlyring.Size = Vector3.new(5, 5, 5)
  2935. deadlyring.Transparency = 0.5
  2936. deadlyring.BrickColor = BrickColor.new("Really black")
  2937. deadlyring.Anchored = true
  2938. deadlyring.CanCollide = false
  2939. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2940. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2941. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2942. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2943. deadlyring2 = Instance.new("Part", Torso)
  2944. deadlyring2.Size = Vector3.new(5, 5, 5)
  2945. deadlyring2.Transparency = 0.5
  2946. deadlyring2.BrickColor = BrickColor.new("Really black")
  2947. deadlyring2.Anchored = true
  2948. deadlyring2.CanCollide = false
  2949. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2950. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2951. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2952. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2953. ballzor:Remove()
  2954. bigball = false
  2955. staybooming = true
  2956. d = 5
  2957. coroutine.wrap(function()
  2958. while staybooming do
  2959. Hit = damagealll(d,deadlywave.Position)
  2960. for _,v in pairs(Hit) do
  2961. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2962. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2963. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2964. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2965. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2966. removeuseless:AddItem(vel,.1)
  2967. end
  2968. wait(.1)
  2969. end
  2970. end)()
  2971. for i = 1, 70 do
  2972. d = d + 1
  2973. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2974. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2975. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2976. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2977. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2978. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2979. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2980. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2981. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2982. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2983. swait()
  2984. end
  2985. for i = 1, 80 do
  2986. d = d + 3
  2987. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2988. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2989. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2990. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2991. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2992. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2993. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2994. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2995. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2996. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2997. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2998. swait()
  2999. end
  3000. staybooming = false
  3001. for i = 1, 20 do
  3002. d = d + 3
  3003. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3004. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3005. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3006. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3007. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3008. deadlyring.Transparency = deadlyring.Transparency + .25
  3009. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3010. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3011. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3012. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3013. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3014. deadlywave.Transparency = deadlywave.Transparency + .25
  3015. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3016. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3017. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3018. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3019. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3020. swait()
  3021. end
  3022. hum.CameraOffset = Vector3.new(0,0,0)
  3023. explosionwave:Remove()
  3024. explosionwave2:Remove()
  3025. end
  3026. end)
  3027. bov = Instance.new("BodyVelocity",ballzor)
  3028. bov.maxForce = Vector3.new(99999,99999,99999)
  3029. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3030. bov.velocity = ballzor.CFrame.lookVector*200
  3031. removeuseless:AddItem(ballzor,4)
  3032. ws = 50
  3033. attacking = false
  3034. debounce = false
  3035. appi = false
  3036. end
  3037. end)
  3038.  
  3039. mouse.KeyDown:connect(function(Press)
  3040. Press=Press:lower()
  3041. if Press=='j' then
  3042. if not levitate then return end
  3043. if debounce then return end
  3044. debounce = true
  3045. charging = true
  3046. attacking = true
  3047. downpress = false
  3048. x = 1
  3049. ws = 0
  3050. g1 = Instance.new("BodyGyro", Root)
  3051. g1.D = 175
  3052. g1.P = 20000
  3053. g1.MaxTorque = Vector3.new(0,9000,0)
  3054. SOUND(RightArm,2014087015,8,false,3)
  3055. coroutine.wrap(function()
  3056. Charge = Instance.new("Sound",RightArm)
  3057. Charge.SoundId = "rbxassetid://101153932"
  3058. Charge.Looped = false
  3059. Charge.Volume = 8
  3060. Charge:Play()
  3061. end)()
  3062. appi = true
  3063. coroutine.wrap(function()
  3064. while appi do
  3065. swait()
  3066. if Root.Velocity.Magnitude < 2 and attacking == true then
  3067. position = "Idle3"
  3068. end
  3069. end
  3070. end)()
  3071. coroutine.wrap(function()
  3072. while appi do
  3073. swait()
  3074. settime = 0.05
  3075. sine = sine + change
  3076. if position == "Idle3" and attacking == true and appi == true then
  3077. change = .4
  3078. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3080. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3081. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3082. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3083. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3084. end
  3085. end
  3086. end)()
  3087. for i = 1, 15 do
  3088. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3089. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3090. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3091. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3092. swait()
  3093. end
  3094. for i = 1, 3 do
  3095. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3096. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3097. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3098. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3099. x = x + .1
  3100. blastborb = Instance.new("Part",Torso)
  3101. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3102. blastborb.BrickColor = BrickColor.new(colors)
  3103. blastborb.Anchored = true
  3104. blastborb.Size = Vector3.new(10,10,10)
  3105. blastborb.CanCollide = false
  3106. blastborb.Material = "Neon"
  3107. for i = 1, 5 do
  3108. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3109. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3110. swait()
  3111. end
  3112. blastborb:Remove()
  3113. swait()
  3114. end
  3115. downpress = true
  3116. while charging and x < 5 do
  3117. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3118. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3119. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3120. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3121. x = x + .1
  3122. blastborb = Instance.new("Part",Torso)
  3123. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3124. blastborb.BrickColor = BrickColor.new(colors)
  3125. blastborb.Anchored = true
  3126. blastborb.Size = Vector3.new(10,10,10)
  3127. blastborb.CanCollide = false
  3128. blastborb.Material = "Neon"
  3129. for i = 1, 5 do
  3130. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3131. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3132. swait()
  3133. end
  3134. blastborb:Remove()
  3135. swait()
  3136. end
  3137. coroutine.wrap(function()
  3138. for i = 1, 20 do
  3139. Charge.Volume = Charge.Volume - .5
  3140. swait()
  3141. end
  3142. end)()
  3143. local bigswoosh = Instance.new("Part",Torso)
  3144. bigswoosh.Name = "bigswoosh"
  3145. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3146. bigswoosh.Size = Vector3.new(1,1,1)
  3147. bigswoosh.Material = "Neon"
  3148. bigswoosh.Anchored = true
  3149. bigswoosh.Transparency = 1
  3150. bigswoosh.BrickColor = BrickColor.new("Really white")
  3151. bigswoosh.CanCollide = false
  3152. SOUND(bigswoosh,842332424,10,false,6)
  3153. SOUND(bigswoosh,2017948224,10,false,6)
  3154. SOUND(bigswoosh,138677306,10,false,4)
  3155. coroutine.wrap(function()
  3156. local loc1 = Instance.new("Part",bigswoosh)
  3157. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3158. loc1.Size = Vector3.new(2,2,2)
  3159. loc1.Anchored = true
  3160. loc1.Transparency = 1
  3161. loc1.CanCollide = false
  3162. local loc2 = Instance.new("Part",bigswoosh)
  3163. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3164. loc2.Size = Vector3.new(2,2,2)
  3165. loc2.Anchored = true
  3166. loc2.Transparency = 1
  3167. loc2.CanCollide = false
  3168. n = 0
  3169. nb = 0
  3170. for i = 1, 125 do
  3171. n = n + x
  3172. nb = nb - x
  3173. Hit = damagealll(n,bigswoosh.Position)
  3174. for _,v in pairs(Hit) do
  3175. if x > 4.5 then
  3176. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3177. else
  3178. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3179. end
  3180. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3181. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3182. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3183. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3184. removeuseless:AddItem(vel,.1)
  3185. end
  3186. local bigtrail = Instance.new("Part",LeftArm)
  3187. bigtrail.Size = bigswoosh.Size
  3188. bigtrail.BrickColor = BrickColor.new(colors)
  3189. bigtrail.Anchored = true
  3190. bigtrail.Material = "Neon"
  3191. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3192. bigtrail.CanCollide = false
  3193. removeuseless:AddItem(bigtrail,2)
  3194. local irritatedground = Instance.new("Part",Torso)
  3195. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3196. irritatedground.BrickColor = BrickColor.new(colors)
  3197. irritatedground.Material = "Neon"
  3198. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3199. irritatedground.CanCollide = false
  3200. irritatedground.Anchored = true
  3201. removeuseless:AddItem(irritatedground,10)
  3202. local grassblocks = Instance.new("Part",Torso)
  3203. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3204. grassblocks.Material = "Grass"
  3205. grassblocks.Anchored = true
  3206. grassblocks.Name = "grassblocks"
  3207. grassblocks.BrickColor = BrickColor.new("Bright green")
  3208. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3209. removeuseless:AddItem(grassblocks,10)
  3210. local grassblocks2 = Instance.new("Part",Torso)
  3211. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3212. grassblocks2.Material = "Grass"
  3213. grassblocks2.Anchored = true
  3214. grassblocks2.Name = "grassblocks2"
  3215. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3216. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3217. removeuseless:AddItem(grassblocks2,10)
  3218. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3219. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3220. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3221. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3222. swait()
  3223. end
  3224. for i = 1, 20 do
  3225. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3226. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3227. swait()
  3228. end
  3229. bigswoosh:Remove()
  3230. end)()
  3231. for i = 1, 50 do
  3232. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3233. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3234. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3235. swait()
  3236. end
  3237. ws = 50
  3238. attacking = false
  3239. debounce = false
  3240. appi = false
  3241. g1:Remove()
  3242. end
  3243. end)
  3244.  
  3245. mouse.KeyDown:connect(function(Press)
  3246. Press=Press:lower()
  3247. if Press=='k' then
  3248. if debounce then return end
  3249. debounce = true
  3250. attacking = true
  3251. charging = true
  3252. appi = true
  3253. coroutine.wrap(function()
  3254. while appi do
  3255. swait()
  3256. if Root.Velocity.Magnitude < 2 and attacking == true then
  3257. position = "Idle3"
  3258. end
  3259. end
  3260. end)()
  3261. coroutine.wrap(function()
  3262. while appi do
  3263. swait()
  3264. settime = 0.05
  3265. sine = sine + change
  3266. if position == "Idle3" and attacking == true and appi == true then
  3267. change = .4
  3268. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3269. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3270. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3271. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3272. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3273. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3274. end
  3275. end
  3276. end)()
  3277. ws = 0
  3278. g1 = Instance.new("BodyGyro", Root)
  3279. g1.D = 175
  3280. g1.P = 20000
  3281. g1.MaxTorque = Vector3.new(0,9000,0)
  3282. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3283. for i = 1, 15 do
  3284. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3285. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3286. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3287. swait()
  3288. end
  3289. r = 0
  3290. for i = 1, 10 do
  3291. r = r + .1
  3292. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3293. blass = Instance.new("Part",RightArm)
  3294. blass.Size = Vector3.new(r,r,r)
  3295. blass.Material = "Neon"
  3296. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3297. blass.Anchored = true
  3298. blass.CanCollide = false
  3299. blass.BrickColor = BrickColor.new(colors)
  3300. removeuseless:AddItem(blass,2)
  3301. swait()
  3302. end
  3303. while r < 16 and charging == true do
  3304. r = r + .1
  3305. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3306. blass = Instance.new("Part",RightArm)
  3307. blass.Size = Vector3.new(r,r,r)
  3308. blass.Material = "Neon"
  3309. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3310. blass.Anchored = true
  3311. blass.CanCollide = false
  3312. blass.BrickColor = BrickColor.new(colors)
  3313. removeuseless:AddItem(blass,2)
  3314. swait()
  3315. end
  3316. local TheBeam = Instance.new("Part",RightArm)
  3317. TheBeam.Name = "zebeam"
  3318. TheBeam.Size = Vector3.new(1,1,1)
  3319. TheBeam.Material = "Neon"
  3320. TheBeam.Shape = "Cylinder"
  3321. TheBeam.BrickColor = BrickColor.new("Really white")
  3322. TheBeam.Anchored = true
  3323. TheBeam.CanCollide = false
  3324. ws = 12
  3325. bemmo = Instance.new("Sound",RightArm)
  3326. bemmo.SoundId = "rbxassetid://1910988873"
  3327. bemmo.Volume = 8
  3328. bemmo.Looped = false
  3329. bemmo:Play()
  3330. bemmo.TimePosition = 2
  3331. for i = 1, 100 * r/3 do
  3332. if r > 15 then
  3333. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3334. end
  3335. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3336. local blass = Instance.new("Part",RightArm)
  3337. blass.Size = Vector3.new(r,r,r)
  3338. blass.Material = "Neon"
  3339. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3340. blass.Anchored = true
  3341. blass.CanCollide = false
  3342. blass.BrickColor = BrickColor.new(colors)
  3343. removeuseless:AddItem(blass,2)
  3344. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3345. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3346. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3347. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3348. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3349. boom = Instance.new("Part",RightArm)
  3350. boom.Size = Vector3.new(r,r,r)
  3351. boom.BrickColor = BrickColor.new(colors)
  3352. boom.Anchored = true
  3353. boom.CanCollide = false
  3354. boom.Material = "Neon"
  3355. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3356. removeuseless:AddItem(boom,3)
  3357. boom.Touched:connect(function(getbase)
  3358. if hitdebounce then return end
  3359. hitdebounce = true
  3360. if getbase:IsA("Part") then
  3361. damagedground = Instance.new("Part",RightArm)
  3362. damagedground.Size = Vector3.new(.1,5+r,.1)
  3363. damagedground.Material = "Neon"
  3364. damagedground.CanCollide = false
  3365. damagedground.BrickColor = BrickColor.new(colors)
  3366. damagedground.Anchored = true
  3367. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3368. removeuseless:AddItem(damagedground,2)
  3369. wait(.1)
  3370. hitdebounce = false
  3371. end
  3372. end)
  3373. Hit = damagealll(r+3,boom.Position)
  3374. for _,v in pairs(Hit) do
  3375. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3376. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3377. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3378. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3379. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3380. removeuseless:AddItem(vel,.1)
  3381. end
  3382. swait()
  3383. end
  3384. removeuseless:AddItem(g1,.001)
  3385. coroutine.wrap(function()
  3386. for i = 1, 20 do
  3387. bemmo.Volume = bemmo.Volume - 0.5
  3388. blass.Transparency = blass.Transparency + 0.05
  3389. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3390. swait()
  3391. end
  3392. bemmo:Remove()
  3393. if r > 15 then
  3394. hum.CameraOffset = Vector3.new(0,0,0)
  3395. end
  3396. blass:Remove()
  3397. TheBeam:Remove()
  3398. end)()
  3399. ws = 50
  3400. appi = false
  3401. attacking = false
  3402. debounce = false
  3403. end
  3404. end)
  3405.  
  3406. mouse.KeyUp:connect(function(Press)
  3407. Press=Press:lower()
  3408. if Press=='j' then
  3409. charging = false
  3410. end
  3411. end)
  3412.  
  3413. mouse.KeyUp:connect(function(Press)
  3414. Press=Press:lower()
  3415. if Press=='k' then
  3416. charging = false
  3417. end
  3418. end)
  3419.  
  3420. doit = coroutine.wrap(function()
  3421. while true do
  3422. for _,v in pairs(Repeater) do
  3423. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3424. end
  3425.  
  3426. for _,v in pairs(openshocktable) do
  3427. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3428. end
  3429.  
  3430. for _,v in pairs(nonmeshRepeater) do
  3431. v.Size = v.Size + Vector3.new(2, 2, 2)
  3432. end
  3433.  
  3434. for _,v in pairs(Extreme) do
  3435. v.Size = v.Size + Vector3.new(6, 6, 6)
  3436. end
  3437.  
  3438. for _,v in pairs(LessSize) do
  3439. v.Size = v.Size - Vector3.new(1, 1, 1)
  3440. end
  3441.  
  3442. for _,v in pairs(nonmeshRepeater2) do
  3443. v.Transparency = v.Transparency + 0.05
  3444. end
  3445.  
  3446. for _,v in pairs(Repeater2) do
  3447. v.Transparency = v.Transparency - 0.05
  3448. end
  3449.  
  3450. for _,v in pairs(th1) do
  3451. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3452. end
  3453.  
  3454. for _,v in pairs(th2) do
  3455. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3456. end
  3457.  
  3458. for _,v in pairs(th3) do
  3459. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3460. end
  3461.  
  3462. for _,v in pairs(th5) do
  3463. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3464. end
  3465.  
  3466. for _,v in pairs(ExtremeM) do
  3467. v.Size = v.Size + Vector3.new(8, 8, 8)
  3468. end
  3469.  
  3470. for _,v in pairs(m3) do
  3471. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3472. end
  3473.  
  3474. for _,v in pairs(ExtremeM2) do
  3475. v.Size = v.Size - Vector3.new(2,2,2)
  3476. end
  3477.  
  3478. for _,v in pairs(keyYsize) do
  3479. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3480. end
  3481.  
  3482. for _,v in pairs(th4) do
  3483. v.Transparency = v.Transparency + 0.009
  3484. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3485. end
  3486.  
  3487. for _,v in pairs(SlowlyFade) do
  3488. v.Transparency = v.Transparency + 0.05
  3489. end
  3490.  
  3491. for _,v in pairs(keyYtransparency) do
  3492. v.Transparency = v.Transparency + 0.05
  3493. end
  3494.  
  3495. for _,v in pairs(UpMover) do
  3496. v.Position = v.Position + Vector3.new(0, 3, 0)
  3497. end
  3498.  
  3499. for _,v in pairs(ForwardMover) do
  3500. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3501. end
  3502.  
  3503. for _,v in pairs(FadeIn) do
  3504. v.Transparency = v.Transparency - .05
  3505. end
  3506.  
  3507. for _,v in pairs(signtransparency) do
  3508. v.TextTransparency = v.TextTransparency + 0.025
  3509. end
  3510.  
  3511. for _,v in pairs(signmover) do
  3512. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3513. end
  3514.  
  3515. for _,v in pairs(signrotator) do
  3516. v.Rotation = v.Rotation + 2
  3517. end
  3518. swait()
  3519. end
  3520. end)
  3521. doit()
  3522. t = 0
  3523.  
  3524. mouse.KeyDown:connect(function(Press)
  3525. Press=Press:lower()
  3526. if Press=='0' then
  3527. if levitate then return end
  3528. shoov = true
  3529. if debounce then return end
  3530. ws = 50
  3531. end
  3532. end)
  3533.  
  3534. mouse.KeyUp:connect(function(Press)
  3535. Press=Press:lower()
  3536. if Press=='0' then
  3537. if levitate then return end
  3538. shoov = false
  3539. if debounce then return end
  3540. ws = 10
  3541. end
  3542. end)
  3543.  
  3544.  
  3545. local anims = coroutine.wrap(function()
  3546. while true do
  3547. settime = 0.05
  3548. sine = sine + change
  3549. if position == "Jump" and attacking == false then
  3550. change = 1
  3551. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3552. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3553. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3554. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3555. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3556. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3557. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3558. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3559. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3560. elseif position == "Jump2" and attacking == false and levitate then
  3561. change = 1
  3562. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3563. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3564. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3565. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3566. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3567. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3568. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3571. elseif position == "Falling" and attacking == false and levitate == false then
  3572. change = 1
  3573. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3575. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3576. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3577. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3578. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3579. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3580. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3581. elseif position == "Falling2" and attacking == false and levitate then
  3582. change = 1
  3583. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3584. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3585. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3586. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3587. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3588. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3589. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3590. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3591. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3592. elseif position == "Walking" and attacking == false and running == false then
  3593. change = 1
  3594. walking = true
  3595. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3596. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3597. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3598. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3599. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3600. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3601. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3602. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3603. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3604. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3605. change = .5
  3606. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3607. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3608. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3609. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3610. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3611. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3612. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3613. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3614. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3615. elseif position == "Idle2" and attacking == false and running == false then
  3616. change = .75
  3617. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3618. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3619. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3620. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3621. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3622. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3623. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3624. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3625. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3626. elseif position == "Walking2" and attacking == false and running == false then
  3627. ws = 50
  3628. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3629. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3630. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3632. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3633. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3634. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3635. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3636. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3637. elseif position == "Running" and attacking == false then
  3638. change = 1
  3639. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3640. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3641. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3642. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3643. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3644. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3645. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3646. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3647. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3648. end
  3649. swait()
  3650. end
  3651. end)
  3652. anims()
  3653. warn("Prepare for a magic trick full of pain and regret. Made by Supr14 And Edited By Springtrapxd911")
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