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Aug 20th, 2017
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  1. #===============================================================================================================
  2. #===============================================================================================================
  3. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  4. #===============================================================================================================
  5. #
  6. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  7. # [[0200]] Recipes, Magic and Normal items (endgame!)
  8. # [0201] 6-Linked items
  9. # [0202] 5-Linked items
  10. # [0203] 6-Socket Items
  11. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  12. # [0205] FLASKS (Endgame rules)
  13. # [0206] Corrupted Amulets
  14. # [0207] Chancing items
  15. # [0208] Add your own crafting rules here
  16. # [0209] 83/84+ Endgame crafting rules
  17. # [0210] 60+ Crafting rules for 60++ trinkets
  18. # [0211] Warband items
  19. # [0212] Remaining crafting rules - add your own bases here!
  20. # [0213] Chisel recipe items
  21. # [0214] Fishing Rod
  22. # [0215] SRS Crude Bow
  23. # [0216] Chromatic recipe items ("RGB Recipe")
  24. # [0217] Endgame-start 4-links
  25. # [0218] Animate Weapon script - deactivated by default
  26. # [0219] W-soc offhand weapons
  27. # [0220] Sacrificial Garb
  28. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  29. # [[0400]] Currency - PART 1 - Common currency
  30. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  31. # [[0600]] RARE ITEMS (ENDGAME)
  32. # [0601] Rare crafting bases
  33. # [0602] T1 rare items
  34. # [0603] T2 rare items
  35. # [0604] Breach Rings
  36. # [0605] Amulets, Jewels, Rings, Belts
  37. # [0606] 1H Daggers
  38. # [0607] 1H Claws
  39. # [0608] 1H Wands
  40. # [0609] 1H Foils
  41. # [0610] 1H Swords
  42. # [0611] 1H Maces
  43. # [0612] 1H Axes
  44. # [0613] 1H Sceptres
  45. # [0614] 2H Staves
  46. # [0615] 2H Swords, Axes, Maces
  47. # [0616] 2H Bows
  48. # [0617] AR: Gloves, Boots, Helmets
  49. # [0618] AR: Body Armors
  50. # [0619] OH: Shields
  51. # [0620] OH: Quivers
  52. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  53. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  54. # [[0900]] Gems
  55. # [0901] Value gems
  56. # [0902] Other gems
  57. # [[1000]] FLASKS (Levelling Rules)
  58. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  59. # [[1200]] Maps, fragments and labyrinth items
  60. # [1201] Unique Maps
  61. # [1202] Labyrinth items, Offerings
  62. # [1203] Top tier maps (T15-16)
  63. # [1204] High tier maps(T11-14)
  64. # [1205] Mid tier maps (T6-10)
  65. # [1206] Low tier maps (T1-T5)
  66. # [1207] Map fragments
  67. # [[1300]] Currency - PART 2 - Rare currency
  68. # [1301] Regular Rare Currency
  69. # [1302] Top Currency
  70. # [1303] Essence Tier List
  71. # [1304] Special items
  72. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  73. # [1401] Exceptions to prevent ident. mistakes
  74. # [1402] T1 - Top tier cards
  75. # [1403] T2 - Great cards
  76. # [1404] T3 - Decent cards
  77. # [1405] T5 - Format trash tier cards... before
  78. # [1406] T4 - ...showing the remaining cards
  79. # [[1500]] Currency - PART 4 - remaining items
  80. # [[1600]] Leaguestones - Tierlists
  81. # [[1700]] Uniques!
  82. # [1701] Exceptions
  83. # [1702] Harbinger - Pieces
  84. # [1703] Tier 1 uniques
  85. # [1704] Tier 2 uniques
  86. # [1705] Multi-Unique bases.
  87. # [1706] Prophecy-Material Uniques
  88. # [1707] Random Uniques
  89. # [[1800]] Exceptions - Quest Items etc.
  90. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  91. # [[2000]] Leveling - Flasks
  92. # [2001] Hide outdated flasks
  93. # [2002] Hybrid flasks (normal)
  94. # [2003] Life Flasks - Normal (Kudos to Antnee)
  95. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  96. # [2005] Show remaining flasks
  97. # [[2100]] Leveling - Exceptions
  98. # [[2200]] Leveling - RARES
  99. # [2201] Leveling rares - tier list
  100. # [2202] Leveling rares - remaining rules
  101. # [[2300]] Leveling - Useful items
  102. # [2301] Jewellery & Helpful Leveling and racing gear
  103. # [2302] Caster weapons
  104. # [2303] Linked gear
  105. # [2304] 20% quality items for those strange people who want them
  106. # [[2400]] Leveling - normal and magic item progression
  107. # [2401] Normal items - First 12 levels - exceptions
  108. # [2402] Normal weapons - progression
  109. # [2403] Magic items - progression
  110. # [[2500]] HIDE LAYER 5 - Remaining Items
  111. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  112. # [[2700]] Special thanks to!
  113.  
  114. #===============================================================================================================
  115. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  116. #===============================================================================================================
  117.  
  118. #===============================================================================================================
  119. # [[0200]] Recipes, Magic and Normal items (endgame!)
  120. #===============================================================================================================
  121.  
  122. #------------------------------------
  123. # [0201] 6-Linked items
  124. #------------------------------------
  125. # Extremely rare, valuable drops. At worst a divine orb.
  126.  
  127. Show # 6-Links
  128. LinkedSockets 6
  129. Rarity <= Rare
  130. SetFontSize 45
  131. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  132. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  133. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  134. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  135.  
  136. #------------------------------------
  137. # [0202] 5-Linked items
  138. #------------------------------------
  139. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  140. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  141. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  142.  
  143. Show # 5-Links %D5
  144. LinkedSockets 5
  145. Rarity < Unique
  146. SetFontSize 42
  147. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  148. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  149.  
  150. #------------------------------------
  151. # [0203] 6-Socket Items
  152. #------------------------------------
  153. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  154. # Chances are high that people will want to buy those.
  155.  
  156. Show # 6-Sockets %TB-6S-Rare-Armors
  157. Sockets 6
  158. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  159. Rarity <= Rare
  160. ItemLevel >= 84
  161. SetFontSize 45
  162. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  163. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  164. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  165.  
  166. Show # 6-Sockets %TB-6S-Rare-Weapons
  167. Sockets 6
  168. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  169. Rarity <= Rare
  170. ItemLevel >= 83
  171. SetFontSize 45
  172. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  173. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  174. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  175.  
  176. Show # 6-Sockets
  177. Sockets 6
  178. Rarity = Rare
  179. ItemLevel >= 75
  180. SetFontSize 45
  181. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  182. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  183. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  184. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  185.  
  186. Show # 6-Sockets
  187. Sockets 6
  188. Rarity <= Rare
  189. SetFontSize 45
  190. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  191. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  192. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  193.  
  194. #------------------------------------
  195. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  196. #------------------------------------
  197. # These bases are valuable crafting due to their rarity and strong implicit.
  198.  
  199. Show #$crafting %TB-Top-Atlas-Bases
  200. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  201. Rarity <= Rare
  202. ItemLevel >= 84
  203. SetFontSize 45
  204. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  205. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  206. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  207. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  208.  
  209. Show #$crafting %TB-Top-Atlas-Bases
  210. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  211. Rarity <= Rare
  212. SetFontSize 45
  213. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  214. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  215. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  216. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  217.  
  218. Show #$crafting %TB-Atlas-Bases
  219. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  220. Rarity <= Rare
  221. ItemLevel >= 84
  222. SetFontSize 45
  223. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  224. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  225.  
  226. Show #$crafting %TB-Atlas-Bases
  227. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  228. Rarity = Rare
  229. ItemLevel >= 75
  230. SetFontSize 42
  231. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  232. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  233.  
  234. Show #$crafting %TB-Atlas-Bases %D4
  235. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  236. Rarity <= Rare
  237. SetFontSize 42
  238. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  239.  
  240. Show # %TB-Talisman %D5
  241. Class Amulets
  242. BaseType "Talisman"
  243. Rarity < Unique
  244. SetFontSize 40
  245. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  246. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  247. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  248.  
  249. #------------------------------------
  250. # [0205] FLASKS (Endgame rules)
  251. #------------------------------------
  252.  
  253. Show #$flask, recipe, glass, top %D3
  254. Quality = 20
  255. BaseType "Flask"
  256. Rarity <= Magic
  257. ItemLevel > 65
  258. SetFontSize 40
  259. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  260. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  261.  
  262. Show #$flask, recipe, glass %D2
  263. Quality >= 15
  264. BaseType "Flask"
  265. Rarity <= Magic
  266. ItemLevel > 65
  267. SetFontSize 38
  268. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  269. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  270.  
  271. Show #$flask, recipe, glass %D1
  272. Quality >= 1
  273. BaseType "Flask"
  274. Rarity <= Magic
  275. ItemLevel > 65
  276. SetFontSize 36
  277. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  278. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  279.  
  280. #Show #$flask, utility %D1
  281. #Class "Life Flasks"
  282. #BaseType "Divine" "Eternal"
  283. #Rarity <= Magic
  284. #ItemLevel > 65
  285. #ItemLevel < 72
  286. #SetFontSize 36
  287. #SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  288.  
  289. #zacShow #$flask, utility %D1
  290. #zac Class "Mana Flasks"
  291. #zac BaseType "Divine" "Eternal"
  292. #zac Rarity <= Magic
  293. #zac ItemLevel > 65
  294. #zac ItemLevel < 72
  295. #zac SetFontSize 36
  296. #zac SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  297.  
  298. #Show #$flask, utility %D2
  299. #Class "Utility Flasks"
  300. #Rarity <= Magic
  301. #ItemLevel > 65
  302. #SetFontSize 36
  303. #SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  304. #SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  305.  
  306. #------------------------------------
  307. # [0206] Corrupted Amulets
  308. #------------------------------------
  309. # Corrupted amulets for rare lab shrines (to turn them rare)
  310.  
  311. Show #$lead to gold bases %TC-Corrupted-Bases
  312. Corrupted True
  313. Class Amulet Belt
  314. Rarity = Normal
  315. SetFontSize 36
  316. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  317.  
  318. #------------------------------------
  319. # [0207] Chancing items
  320. #------------------------------------
  321. # You can add your own items here. The items in this section have a dropsound
  322.  
  323. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  324. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  325. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  326.  
  327. # EXAMPLE OF NON LEGACY UNIQUES:
  328. # Prophecy wand - Void Battery
  329. # Judgement Staff - Hegemony's/Pledge of Hands
  330.  
  331. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  332. # Example, to add Agate amulet:
  333. # BaseType "Sorcerer Boots"
  334.  
  335. #Show #$chancing (with sound) %TB-T1-Chancing %D4
  336. # BaseType "Glorious Plate"
  337. # Rarity Normal
  338. # SetFontSize 38
  339. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  340. # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  341. # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  342.  
  343. Show #$chancing (no sound) %TB-T2-Chancing %D4
  344. BaseType "Leather Belt" "Sorcerer Boots"
  345. Rarity Normal
  346. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  347. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  348.  
  349. #zacShow #$chancing (no sound) %TB-T2-Chancing %D1
  350. BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Close Helmet"
  351. Rarity Normal
  352. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  353. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  354.  
  355. #------------------------------------
  356. # [0208] Add your own crafting rules here
  357. #------------------------------------
  358. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  359. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  360.  
  361. # Show
  362. # BaseType "Gemini Claw" "Vaal Claw"
  363. # ItemLevel >= 65
  364. # Rarity = Normal
  365. # SetBorderColor 0 255 255 255
  366. # SetFontSize 40
  367.  
  368. #------------------------------------
  369. # [0209] 83/84+ Endgame crafting rules
  370. #------------------------------------
  371. # These entries are non-exclusive bases that are popular for crafting
  372.  
  373. Show #$crafting %TB-T1-Crafting %D5
  374. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  375. Rarity < Rare
  376. ItemLevel >= 84
  377. SetFontSize 40
  378. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  379.  
  380. Show #$crafting %TB-T2-Trinket-Bases %D3
  381. Class Rings Amulet Belts
  382. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  383. Rarity < Rare
  384. ItemLevel >= 84
  385. SetFontSize 38
  386. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  387.  
  388. Show #$crafting %TB-T2-Crafting-84 %D2
  389. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  390. Rarity < Rare
  391. ItemLevel >= 84
  392. SetFontSize 36
  393. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  394.  
  395. Show #$crafting %TB-T2-Crafting-83 %D2
  396. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  397. Rarity < Rare
  398. ItemLevel >= 83
  399. SetFontSize 36
  400. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  401.  
  402. #------------------------------------
  403. # [0210] 60+ Crafting rules for 60++ trinkets
  404. #------------------------------------
  405. # This section handles the crafting bases for the entry level endgame
  406.  
  407. Show #$trinkets, jewels %H4
  408. Class Jewel
  409. Rarity <= Magic
  410. SetFontSize 36
  411. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  412. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  413. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  414.  
  415. #zacShow #$crafting %TB-T1-Trinket-Bases %D2
  416. Class Rings Amulet Belts
  417. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  418. Rarity Normal
  419. ItemLevel >= 75
  420. SetFontSize 34
  421. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  422.  
  423. #zacShow #$crafting %TB-T2-Trinket-Bases %D1
  424. Class Rings Amulet Belts
  425. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  426. Rarity Normal
  427. ItemLevel >= 75
  428. SetFontSize 32
  429. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  430.  
  431. #zacShow #$crafting %TB-T1-Trinket-Bases %D2
  432. Class Rings Amulet Belts
  433. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  434. Rarity Normal
  435. ItemLevel >= 60
  436. ItemLevel < 75
  437. SetFontSize 32
  438. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  439.  
  440. #zacShow #$crafting %TB-T2-Trinket-Bases %D1
  441. Class Rings Amulet Belts
  442. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  443. Rarity Normal
  444. ItemLevel >= 60
  445. ItemLevel < 75
  446. SetFontSize 32
  447. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  448.  
  449. #zacShow #$trinkets %D1
  450. Class Rings Amulets Belts
  451. Rarity Magic
  452. ItemLevel >= 60
  453. SetFontSize 28
  454. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  455. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  456.  
  457. #------------------------------------
  458. # [0211] Warband items
  459. #------------------------------------
  460. # This section handles warband items, with special warband mods.
  461. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  462. # If you want to see the other items: click alt.
  463.  
  464. Show # %D2 %TC-Ele-Warband-Bases
  465. Corrupted False
  466. Identified True
  467. Class "Helmets" "Boots"
  468. Rarity Magic
  469. ItemLevel > 68
  470. ItemLevel = 82
  471. SetFontSize 34
  472. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  473.  
  474. Show # %D2 %TC-Chaos-Warband-Bases
  475. Corrupted False
  476. Identified True
  477. Class "Daggers" "Wands" "Sceptres"
  478. Rarity Magic
  479. ItemLevel > 68
  480. ItemLevel = 84
  481. SetFontSize 34
  482. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  483.  
  484. Hide # %TC-Ele-Warband-Bases
  485. Corrupted False
  486. Identified True
  487. Class "Helmets" "Boots"
  488. Rarity Magic
  489. ItemLevel > 68
  490. SetFontSize 34
  491. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  492.  
  493. Hide # %TC-Chaos-Warband-Bases
  494. Corrupted False
  495. Identified True
  496. Class "Daggers" "Wands" "Sceptres"
  497. Rarity Magic
  498. ItemLevel > 68
  499. SetFontSize 34
  500. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  501.  
  502. #------------------------------------
  503. # [0212] Remaining crafting rules - add your own bases here!
  504. #------------------------------------
  505. # This section handles additional crafting bases.
  506.  
  507. #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  508. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  509. # Rarity < Rare
  510. # SetFontSize 32
  511. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  512.  
  513. #------------------------------------
  514. # [0213] Chisel recipe items
  515. #------------------------------------
  516. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  517.  
  518. Show #$chisel, recipes %TB-Gavels %D3
  519. Quality = 20
  520. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  521. Rarity < Unique
  522. SetFontSize 38
  523. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  524. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  525.  
  526. Show #$chisel, recipes %TB-Gavels %D3
  527. Quality > 17
  528. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  529. Rarity Magic
  530. SetFontSize 36
  531. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  532. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  533.  
  534. Show #$chisel, recipes %TB-Gavels %D3
  535. Quality > 14
  536. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  537. Rarity Normal
  538. SetFontSize 36
  539. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  540. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  541.  
  542. Show #$chisel, recipes %TB-Gavels %D2
  543. Quality > 11
  544. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  545. Rarity Magic
  546. SetFontSize 32
  547. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  548. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  549.  
  550. Show #$chisel, recipes %TB-Gavels %D2
  551. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  552. Rarity Normal
  553. SetFontSize 32
  554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  555. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  556.  
  557. #------------------------------------
  558. # [0214] Fishing Rod
  559. #------------------------------------
  560. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  561.  
  562. Show # %TC-Secret
  563. Class "Fishing Rod"
  564. SetFontSize 45
  565. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  566. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  567. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  568. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  569.  
  570. #------------------------------------
  571. # [0215] SRS Crude Bow
  572. #------------------------------------
  573. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  574.  
  575. #zacShow #$meta %TB-Low-BaseType-Crafting %D4
  576. BaseType "Crude Bow"
  577. Rarity <= Rare
  578. ItemLevel >= 50
  579. SetFontSize 42
  580. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  581.  
  582. #------------------------------------
  583. # [0216] Chromatic recipe items ("RGB Recipe")
  584. #------------------------------------
  585. # These items have a RGB link and sell for a chromatic orb each.
  586.  
  587. Show #$rgb, small %H3
  588. SocketGroup RGB
  589. Width <= 2
  590. Height <= 2
  591. Rarity < Rare
  592. ItemLevel >= 60
  593. SetFontSize 36
  594. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  595. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  596.  
  597. Show #$rgb, small %H3
  598. SocketGroup RGB
  599. Width <= 1
  600. Height <= 3
  601. Rarity < Rare
  602. ItemLevel >= 60
  603. SetFontSize 36
  604. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  605. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  606.  
  607. #zacShow #$rgb, bulky %H1
  608. #zac SocketGroup RGB
  609. #zac Width >= 2
  610. #zac Height >= 4
  611. #zac Rarity < Rare
  612. #zac ItemLevel >= 60
  613. #zac SetFontSize 30
  614. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  615. #zac SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  616.  
  617. #Show #$rgb %H2
  618. # SocketGroup RGB
  619. # Rarity < Rare
  620. # ItemLevel >= 60
  621. # SetFontSize 32
  622. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  623. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  624.  
  625. #------------------------------------
  626. # [0217] Endgame-start 4-links
  627. #------------------------------------
  628.  
  629. #zacShow #$nonmf %D1
  630. #zac LinkedSockets >= 4
  631. #zac DropLevel >= 65
  632. #zac Class "Boots" "Gloves" "Body Armour" "Helmets"
  633. #zac Rarity < Rare
  634. #zac ItemLevel < 72
  635. #zac SetFontSize 32
  636. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  637. #zac SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  638.  
  639. #------------------------------------
  640. # [0218] Animate Weapon script - deactivated by default
  641. #------------------------------------
  642. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  643.  
  644. #Show #$animate
  645. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  646. # Rarity Normal
  647. # SetBackgroundColor 0 0 0 255
  648. # SetTextColor 150 0 0 255
  649. # SetBorderColor 150 0 0 255
  650. # SetFontSize 20
  651.  
  652. #Show #$animate, ranged
  653. # Class "Bows" "Wands"
  654. # Rarity Normal
  655. # SetBackgroundColor 0 0 0 255
  656. # SetTextColor 150 0 0 255
  657. # SetBorderColor 150 0 0 255
  658. # SetFontSize 20
  659.  
  660. #Show #$animate, identified
  661. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  662. # Rarity Magic
  663. # SetBackgroundColor 0 0 0 255
  664. # SetTextColor 150 0 0 255
  665. # SetBorderColor 150 0 0 255
  666. # SetFontSize 20
  667. # Identified True
  668.  
  669. #Show #$animate, identified, ranged
  670. # Class "Bows" "Wands"
  671. # Rarity Magic
  672. # SetBackgroundColor 0 0 0 255
  673. # SetTextColor 150 0 0 255
  674. # SetBorderColor 150 0 0 255
  675. # SetFontSize 20
  676. # Identified True
  677.  
  678. #------------------------------------
  679. # [0219] W-soc offhand weapons
  680. #------------------------------------
  681. # Useful for gem Leveling.
  682.  
  683. # Corrupted items with white sockets for offhand gem Leveling.
  684. Show # %D3 %TC-Offslot-Gem-Leveling
  685. Sockets >= 3
  686. SocketGroup W
  687. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  688. Rarity < Rare
  689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  690.  
  691. #------------------------------------
  692. # [0220] Sacrificial Garb
  693. #------------------------------------
  694. # Generally not useful, but so rare, that some people still might want to see it
  695.  
  696. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  697. BaseType "Sacrificial Garb"
  698. Rarity <= Rare
  699. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  700. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  701.  
  702. #===============================================================================================================
  703. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  704. #===============================================================================================================
  705.  
  706. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  707. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  708. Rarity < Rare
  709. ItemLevel > 60
  710. SetFontSize 18
  711. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  712. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  713.  
  714. #===============================================================================================================
  715. # [[0400]] Currency - PART 1 - Common currency
  716. #===============================================================================================================
  717. # We'll keep this section up here to boost the performance.
  718.  
  719. Show # %H5 %TB-Currency-T4
  720. Class Currency
  721. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  722. SetFontSize 40
  723. SetTextColor 255 255 255 255 # TEXTCOLOR: Low currency T1
  724. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 LOW currency
  725. SetBackgroundColor 13 13 12 255 # BACKGROUND: T6-10 maps, currency, talismans
  726.  
  727. Show # %H3 %TB-Currency-T7
  728. Class Currency
  729. BaseType "Portal Scroll"
  730. SetFontSize 30
  731. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  732. SetBorderColor 255 255 255 255 # BORDERCOLOR: T3 Portal scroll
  733. SetBackgroundColor 13 13 12 255 # BACKGROUND: T6-10 maps, currency, talismans
  734.  
  735. Show # %H2 %TB-Currency-T8
  736. Class Currency
  737. BaseType "Scroll of Wisdom"
  738. SetFontSize 30
  739. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  740. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  741. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  742.  
  743. #===============================================================================================================
  744. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  745. #===============================================================================================================
  746.  
  747. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  748. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  749.  
  750. # Show
  751. # Rarity Rare
  752. # Quality = 20
  753. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  754. # Rarity Rare
  755. # ItemLevel >= 60
  756. # SetFontSize 42
  757. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  758. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  759.  
  760. #===============================================================================================================
  761. # [[0600]] RARE ITEMS (ENDGAME)
  762. #===============================================================================================================
  763.  
  764. #------------------------------------
  765. # [0601] Rare crafting bases
  766. #------------------------------------
  767.  
  768. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  769. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  770. Rarity Rare
  771. ItemLevel >= 84
  772. SetFontSize 42
  773. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  774. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  775. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  776.  
  777. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  778. Class Rings Amulet Belts
  779. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  780. Rarity Rare
  781. ItemLevel >= 84
  782. SetFontSize 42
  783. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  784. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  785. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  786.  
  787. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
  788. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Pinnacle Tower Shield" "Kris"
  789. Rarity Rare
  790. ItemLevel >= 84
  791. SetFontSize 42
  792. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  793. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  794. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  795.  
  796. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  797. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  798. Rarity Rare
  799. ItemLevel >= 83
  800. SetFontSize 42
  801. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  802. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  803. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  804.  
  805. #------------------------------------
  806. # [0602] T1 rare items
  807. #------------------------------------
  808.  
  809. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  810. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  811. Rarity Rare
  812. ItemLevel >= 75
  813. SetFontSize 42
  814. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  815. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  816. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  817.  
  818. #zacShow
  819. #zac BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  820. #zac Rarity Rare
  821. #zac SetFontSize 42
  822. #zac SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  823. #zac SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  824.  
  825. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  826. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  827. Rarity Rare
  828. ItemLevel >= 75
  829. SetFontSize 42
  830. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  831. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  832. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  833.  
  834. #zacShow
  835. #zac BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  836. #zac Rarity Rare
  837. #zac SetFontSize 42
  838. #zac SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  839. #zac SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  840.  
  841. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  842. BaseType "Astral Plate"
  843. Rarity Rare
  844. ItemLevel >= 75
  845. SetFontSize 42
  846. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  847. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  848. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  849.  
  850. #zacShow
  851. #zac BaseType "Astral Plate"
  852. #zac Rarity Rare
  853. #zac SetFontSize 42
  854. #zac SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  855. #zac SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  856.  
  857. #------------------------------------
  858. # [0603] T2 rare items
  859. #------------------------------------
  860.  
  861. #zacShow #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  862. #zac BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  863. #zac Rarity Rare
  864. #zac ItemLevel >= 75
  865. #zac SetFontSize 40
  866. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  867. #zac SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  868. #zac SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  869.  
  870. #zacShow
  871. #zac BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  872. #zac Rarity Rare
  873. #zac ItemLevel >= 65
  874. #zac SetFontSize 40
  875. #zac SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  876. #zac SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  877.  
  878. Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  879. BaseType "Harbinger Bow"
  880. Rarity Rare
  881. ItemLevel >= 75
  882. SetFontSize 40
  883. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  884. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  885. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  886.  
  887. #zacShow
  888. #zac BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  889. #zac Rarity Rare
  890. #zac ItemLevel >= 65
  891. #zac SetFontSize 40
  892. #zac SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  893. #zac SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  894.  
  895. #zacShow #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  896. #zac BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  897. #zac Rarity Rare
  898. #zac ItemLevel >= 75
  899. #zac SetFontSize 40
  900. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  901. #zac SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  902. #zac SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  903.  
  904. #zacShow
  905. #zac BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  906. #zac Rarity Rare
  907. #zac ItemLevel >= 65
  908. #zac SetFontSize 40
  909. #zac SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  910. #zac SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  911.  
  912. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  913. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  914. Rarity Rare
  915. ItemLevel >= 75
  916. SetFontSize 40
  917. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  918. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  919. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  920.  
  921. Show
  922. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  923. Rarity Rare
  924. ItemLevel >= 65
  925. SetFontSize 40
  926. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  927. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  928.  
  929. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  930. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Assassin's Garb"
  931. Rarity Rare
  932. ItemLevel >= 75
  933. SetFontSize 40
  934. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  935. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  936. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  937.  
  938. Show
  939. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Assassin's Garb"
  940. Rarity Rare
  941. ItemLevel >= 65
  942. SetFontSize 40
  943. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  944. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  945.  
  946. #------------------------------------
  947. # [0604] Breach Rings
  948. #------------------------------------
  949.  
  950. Show #$great, tiny, breach %D4
  951. Class Rings
  952. BaseType "Breach"
  953. Rarity <= Rare
  954. ItemLevel >= 75
  955. SetFontSize 36
  956. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  957. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  958. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  959.  
  960. Show #$great, tiny, breach %D4
  961. Class Rings
  962. BaseType "Breach"
  963. Rarity <= Rare
  964. SetFontSize 36
  965. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  966. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  967.  
  968. #------------------------------------
  969. # [0605] Amulets, Jewels, Rings, Belts
  970. #------------------------------------
  971. #Amulets, rings and jewels don't care much about the droplevel
  972. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  973.  
  974. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  975. Class Jewel
  976. Rarity Rare
  977. SetFontSize 45
  978. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  979. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  980. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  981.  
  982. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  983. Class Rings Amulets Belts
  984. Rarity Rare
  985. ItemLevel >= 75
  986. SetFontSize 42
  987. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  988. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  989. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  990.  
  991. Show
  992. Class Rings Amulets Belts
  993. Rarity Rare
  994. ItemLevel >= 60
  995. SetFontSize 42
  996. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  997. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  998.  
  999. #------------------------------------
  1000. # [0606] 1H Daggers
  1001. #------------------------------------
  1002.  
  1003. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1004. DropLevel >= 50
  1005. Class Daggers
  1006. Rarity Rare
  1007. ItemLevel >= 75
  1008. SetFontSize 34
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1010. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1011. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1012.  
  1013. #zacShow
  1014. #zac DropLevel >= 50
  1015. #zac Class Daggers
  1016. #zac Rarity Rare
  1017. #zac ItemLevel >= 65
  1018. #zac SetFontSize 34
  1019. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1020. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1021.  
  1022. Show #$R-T4, small, autosmall %D1 %UP
  1023. Class Daggers
  1024. Rarity Rare
  1025. ItemLevel >= 75
  1026. SetFontSize 30
  1027. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1028. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1029. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1030.  
  1031. #zacShow
  1032. #zac Class Daggers
  1033. #zac Rarity Rare
  1034. #zac ItemLevel >= 65
  1035. #zac SetFontSize 30
  1036. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1037. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1038.  
  1039. #------------------------------------
  1040. # [0607] 1H Claws
  1041. #------------------------------------
  1042.  
  1043. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1044. DropLevel >= 58
  1045. Class Claws
  1046. Rarity Rare
  1047. ItemLevel >= 75
  1048. SetFontSize 34
  1049. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1050. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1051. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1052.  
  1053. #zacShow
  1054. #zac DropLevel >= 58
  1055. #zac Class Claws
  1056. #zac Rarity Rare
  1057. #zac ItemLevel >= 65
  1058. #zac SetFontSize 34
  1059. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1060. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1061.  
  1062. Show #$R-T4, small, autosmall %D1 %UP
  1063. Class Claws
  1064. Rarity Rare
  1065. ItemLevel >= 75
  1066. SetFontSize 30
  1067. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1068. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1069. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1070.  
  1071. #zacShow
  1072. #zac Class Claws
  1073. #zac Rarity Rare
  1074. #zac ItemLevel >= 65
  1075. #zac SetFontSize 30
  1076. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1077. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1078.  
  1079. #------------------------------------
  1080. # [0608] 1H Wands
  1081. #------------------------------------
  1082.  
  1083. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1084. DropLevel >= 55
  1085. Class Wands
  1086. Rarity Rare
  1087. ItemLevel >= 75
  1088. SetFontSize 34
  1089. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1090. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1091. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1092.  
  1093. #zacShow
  1094. #zac DropLevel >= 55
  1095. #zac Class Wands
  1096. #zac Rarity Rare
  1097. #zac ItemLevel >= 65
  1098. #zac SetFontSize 34
  1099. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1100. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1101.  
  1102. Show #$R-T4, small, autosmall %D1 %UP
  1103. Class Wands
  1104. Rarity Rare
  1105. ItemLevel >= 75
  1106. SetFontSize 30
  1107. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1108. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1109. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1110.  
  1111. #zacShow
  1112. #zac Class Wands
  1113. #zac Rarity Rare
  1114. #zac ItemLevel >= 65
  1115. #zac SetFontSize 30
  1116. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1117. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1118.  
  1119. #------------------------------------
  1120. # [0609] 1H Foils
  1121. #------------------------------------
  1122.  
  1123. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1124. Height = 4
  1125. DropLevel >= 64
  1126. Class "One Hand Swords"
  1127. Rarity Rare
  1128. ItemLevel >= 75
  1129. SetFontSize 34
  1130. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1131. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1132. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1133.  
  1134. #zacShow
  1135. #zac Height = 4
  1136. #zac DropLevel >= 64
  1137. #zac Class "One Hand Swords"
  1138. #zac Rarity Rare
  1139. #zac ItemLevel >= 65
  1140. #zac SetFontSize 34
  1141. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1142. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1143.  
  1144. Show #$R-T4 %D1 %UP
  1145. Height = 4
  1146. Class "One Hand Swords"
  1147. Rarity Rare
  1148. ItemLevel >= 75
  1149. SetFontSize 30
  1150. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1151. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1152. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1153.  
  1154. #zacShow
  1155. #zac Height = 4
  1156. #zac Class "One Hand Swords"
  1157. #zac Rarity Rare
  1158. #zac ItemLevel >= 65
  1159. #zac SetFontSize 30
  1160. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1161. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1162.  
  1163. #------------------------------------
  1164. # [0610] 1H Swords
  1165. #------------------------------------
  1166.  
  1167. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1168. Height < 4
  1169. DropLevel >= 64
  1170. Class "One Hand Swords"
  1171. Rarity Rare
  1172. ItemLevel >= 75
  1173. SetFontSize 34
  1174. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1175. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1176. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1177.  
  1178. #zacShow
  1179. #zac Height < 4
  1180. #zac DropLevel >= 64
  1181. #zac Class "One Hand Swords"
  1182. #zac Rarity Rare
  1183. #zac ItemLevel >= 65
  1184. #zac SetFontSize 34
  1185. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1186. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1187.  
  1188. Show #$R-T4 %D1 %UP
  1189. Height < 4
  1190. Class "One Hand Swords"
  1191. Rarity Rare
  1192. ItemLevel >= 75
  1193. SetFontSize 30
  1194. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1195. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1196. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1197.  
  1198. #zacShow
  1199. #zac Height < 4
  1200. #zac Class "One Hand Swords"
  1201. #zac Rarity Rare
  1202. #zac ItemLevel >= 65
  1203. #zac SetFontSize 30
  1204. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1205. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1206.  
  1207. #------------------------------------
  1208. # [0611] 1H Maces
  1209. #------------------------------------
  1210.  
  1211. #zacavoirShow #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1212. #zacavoir DropLevel >= 62
  1213. #zacavoir Class "One Hand Maces"
  1214. #zacavoir Rarity Rare
  1215. #zacavoir ItemLevel >= 75
  1216. #zacavoir SetFontSize 34
  1217. #zacavoir SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1218. #zacavoir SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1219. #zacavoir SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1220.  
  1221. #zacShow
  1222. #zac DropLevel >= 62
  1223. #zac Class "One Hand Maces"
  1224. #zac Rarity Rare
  1225. #zac ItemLevel >= 65
  1226. #zac SetFontSize 34
  1227. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1228. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1229.  
  1230. #zacavoirShow #$R-T4 %D1 %UP
  1231. #zacavoir Class "One Hand Maces"
  1232. #zacavoir Rarity Rare
  1233. #zacavoir ItemLevel >= 75
  1234. #zacavoir SetFontSize 30
  1235. #zacavoir SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1236. #zacavoir SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1237. #zacavoir SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1238.  
  1239. #zacShow
  1240. #zac Class "One Hand Maces"
  1241. #zac Rarity Rare
  1242. #zac ItemLevel >= 65
  1243. #zac SetFontSize 30
  1244. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1245. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1246.  
  1247. #------------------------------------
  1248. # [0612] 1H Axes
  1249. #------------------------------------
  1250.  
  1251. #zacShow #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1252. #zac DropLevel >= 57
  1253. #zac Class "One Hand Axes"
  1254. #zac Rarity Rare
  1255. #zac ItemLevel >= 75
  1256. #zac SetFontSize 34
  1257. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1258. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1259. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1260.  
  1261. #zacShow
  1262. #zac DropLevel >= 57
  1263. #zac Class "One Hand Axes"
  1264. #zac Rarity Rare
  1265. #zac ItemLevel >= 65
  1266. #zac SetFontSize 34
  1267. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1268. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1269.  
  1270. #zacShow #$R-T4 %D1 %UP
  1271. #zac Class "One Hand Maces"
  1272. #zac Rarity Rare
  1273. #zac ItemLevel >= 75
  1274. #zac SetFontSize 30
  1275. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1276. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1277. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1278.  
  1279. #zacShow
  1280. #zac Class "One Hand Maces"
  1281. #zac Rarity Rare
  1282. #zac ItemLevel >= 65
  1283. #zac SetFontSize 30
  1284. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1285. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1286.  
  1287. #------------------------------------
  1288. # [0613] 1H Sceptres
  1289. #------------------------------------
  1290.  
  1291. #zacShow #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1292. #zac DropLevel >= 58
  1293. #zac Class "Sceptres"
  1294. #zac Rarity Rare
  1295. #zac ItemLevel >= 75
  1296. #zac SetFontSize 34
  1297. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1298. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1299. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1300.  
  1301. #zacShow
  1302. #zac DropLevel >= 58
  1303. #zac Class "Sceptres"
  1304. #zac Rarity Rare
  1305. #zac ItemLevel >= 65
  1306. #zac SetFontSize 34
  1307. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1308. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1309.  
  1310. #zacShow #$R-T4 %D1 %UP
  1311. #zac Class "Sceptres"
  1312. #zac Rarity Rare
  1313. #zac ItemLevel >= 75
  1314. #zac SetFontSize 30
  1315. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1316. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1317. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1318.  
  1319. #zacShow
  1320. #zac Class "Sceptres"
  1321. #zac Rarity Rare
  1322. #zac ItemLevel >= 65
  1323. #zac SetFontSize 30
  1324. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1325. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1326.  
  1327. #------------------------------------
  1328. # [0614] 2H Staves
  1329. #------------------------------------
  1330.  
  1331. #zacShow #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1332. #zac DropLevel >= 68
  1333. #zac Class "Staves"
  1334. #zac Rarity Rare
  1335. #zac ItemLevel >= 75
  1336. #zac SetFontSize 34
  1337. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1338. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1339. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1340.  
  1341. #zacShow
  1342. #zac DropLevel >= 68
  1343. #zac Class "Staves"
  1344. #zac Rarity Rare
  1345. #zac ItemLevel >= 65
  1346. #zac SetFontSize 34
  1347. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1348. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1349.  
  1350. #zacShow #$R-T4, bulky %D1 %UP
  1351. #zac Class "Staves"
  1352. #zac Rarity Rare
  1353. #zac ItemLevel >= 75
  1354. #zac SetFontSize 30
  1355. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1356. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1357. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1358.  
  1359. #zacShow
  1360. #zac Class "Staves"
  1361. #zac Rarity Rare
  1362. #zac ItemLevel >= 65
  1363. #zac SetFontSize 30
  1364. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1365. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1366.  
  1367. #------------------------------------
  1368. # [0615] 2H Swords, Axes, Maces
  1369. #------------------------------------
  1370.  
  1371. #zac Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1372. #zac DropLevel >= 60
  1373. #zac Class "Two Hand"
  1374. #zac Rarity Rare
  1375. #zac ItemLevel >= 75
  1376. #zac SetFontSize 34
  1377. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1378. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1379. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1380.  
  1381. #zac Show
  1382. #zac DropLevel >= 60
  1383. #zac Class "Two Hand"
  1384. #zac Rarity Rare
  1385. #zac ItemLevel >= 65
  1386. #zac SetFontSize 34
  1387. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1388. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1389.  
  1390. #zac Show #$R-T4, bulky %D1 %UP
  1391. #zac Class "Two Hand"
  1392. #zac Rarity Rare
  1393. #zac ItemLevel >= 75
  1394. #zac SetFontSize 30
  1395. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1396. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1397. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1398.  
  1399. #zac Show
  1400. #zac Class "Two Hand"
  1401. #zac Rarity Rare
  1402. #zac ItemLevel >= 65
  1403. #zac SetFontSize 30
  1404. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1405. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1406.  
  1407. #------------------------------------
  1408. # [0616] 2H Bows
  1409. #------------------------------------
  1410.  
  1411. #zac Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1412. #zac DropLevel >= 57
  1413. #zac Class "Bows"
  1414. #zac Rarity Rare
  1415. #zac ItemLevel >= 75
  1416. #zac SetFontSize 34
  1417. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1418. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1419. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1420.  
  1421. #zac Show
  1422. #zac DropLevel >= 57
  1423. #zac Class "Bows"
  1424. #zac Rarity Rare
  1425. #zac ItemLevel >= 65
  1426. #zac SetFontSize 34
  1427. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1428. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1429.  
  1430. #zac Show #$R-T4, bulky %D1 %UP
  1431. #zac Class "Bows"
  1432. #zac Rarity Rare
  1433. #zac ItemLevel >= 75
  1434. #zac SetFontSize 30
  1435. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1436. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1437. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1438.  
  1439. #zac Show
  1440. #zac Class "Bows"
  1441. #zac Rarity Rare
  1442. #zac ItemLevel >= 65
  1443. #zac SetFontSize 30
  1444. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1445. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1446.  
  1447. #------------------------------------
  1448. # [0617] AR: Gloves, Boots, Helmets
  1449. #------------------------------------
  1450.  
  1451. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1452. DropLevel >= 15
  1453. Class "Gloves" "Boots" "Helmets"
  1454. Rarity Rare
  1455. ItemLevel >= 75
  1456. SetFontSize 34
  1457. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1458. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1459. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1460.  
  1461. Show
  1462. DropLevel >= 15
  1463. Class "Gloves" "Boots" "Helmets"
  1464. Rarity Rare
  1465. ItemLevel >= 65
  1466. SetFontSize 34
  1467. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1468. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1469.  
  1470. Show #$R-T4, small, autosmall %D1 %UP
  1471. Class "Gloves" "Boots" "Helmets"
  1472. Rarity Rare
  1473. ItemLevel >= 75
  1474. SetFontSize 30
  1475. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1476. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1477. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1478.  
  1479. Show
  1480. Class "Gloves" "Boots" "Helmets"
  1481. Rarity Rare
  1482. ItemLevel >= 65
  1483. SetFontSize 30
  1484. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1485. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1486.  
  1487. #------------------------------------
  1488. # [0618] AR: Body Armors
  1489. #------------------------------------
  1490.  
  1491. Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1492. DropLevel >= 50
  1493. Class "Body Armour"
  1494. Rarity Rare
  1495. ItemLevel >= 75
  1496. SetFontSize 34
  1497. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1498. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1499. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1500.  
  1501. Show
  1502. DropLevel >= 50
  1503. Class "Body Armour"
  1504. Rarity Rare
  1505. ItemLevel >= 65
  1506. SetFontSize 34
  1507. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1508. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1509.  
  1510. Show #$R-T4 %D1 %UP
  1511. Class "Body Armour"
  1512. Rarity Rare
  1513. ItemLevel >= 75
  1514. SetFontSize 30
  1515. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1516. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1517. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1518.  
  1519. Show
  1520. Class "Body Armour"
  1521. Rarity Rare
  1522. ItemLevel >= 65
  1523. SetFontSize 30
  1524. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1525. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1526.  
  1527. #------------------------------------
  1528. # [0619] OH: Shields
  1529. #------------------------------------
  1530.  
  1531. #zac Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1532. #zac Width <= 2
  1533. #zac Height <= 2
  1534. #zac DropLevel >= 58
  1535. #zac Class "Shields"
  1536. #zac Rarity Rare
  1537. #zac ItemLevel >= 75
  1538. #zac SetFontSize 34
  1539. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1540. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1541. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1542.  
  1543. #zac Show
  1544. #zac Width <= 2
  1545. #zac Height <= 2
  1546. #zac DropLevel >= 58
  1547. #zac Class "Shields"
  1548. #zac Rarity Rare
  1549. #zac ItemLevel >= 65
  1550. #zac SetFontSize 34
  1551. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1552. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1553.  
  1554. #zac Show #$R-T4 %D1 %UP
  1555. #zac Width <= 2
  1556. #zac Height <= 2
  1557. #zac Class "Shields"
  1558. #zac Rarity Rare
  1559. #zac ItemLevel >= 75
  1560. #zac SetFontSize 30
  1561. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1562. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1563. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1564.  
  1565. #zac Show
  1566. #zac Width <= 2
  1567. #zac Height <= 2
  1568. #zac Class "Shields"
  1569. #zac Rarity Rare
  1570. #zac ItemLevel >= 65
  1571. #zac SetFontSize 30
  1572. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1573. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1574.  
  1575. #zac Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1576. #zac DropLevel > 62
  1577. #zac Class "Shields"
  1578. #zac Rarity Rare
  1579. #zac ItemLevel >= 75
  1580. #zac SetFontSize 34
  1581. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1582. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1583. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1584.  
  1585. #zac Show
  1586. #zac DropLevel > 62
  1587. #zac Class "Shields"
  1588. #zac Rarity Rare
  1589. #zac ItemLevel >= 65
  1590. #zac SetFontSize 34
  1591. #zac SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1592. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1593.  
  1594. #zac Show #$R-T4 %D1 %UP
  1595. #zac Class "Shields"
  1596. #zac Rarity Rare
  1597. #zac ItemLevel >= 75
  1598. #zac SetFontSize 30
  1599. #zac SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1600. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1601. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1602.  
  1603. #zac Show
  1604. #zac Class "Shields"
  1605. #zac Rarity Rare
  1606. #zac ItemLevel >= 65
  1607. #zac SetFontSize 30
  1608. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1609. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1610.  
  1611. #------------------------------------
  1612. # [0620] OH: Quivers
  1613. #------------------------------------
  1614.  
  1615. Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1616. Class "Quivers"
  1617. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1618. Rarity Rare
  1619. ItemLevel >= 75
  1620. SetFontSize 34
  1621. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1622. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1623. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1624.  
  1625. #zac Show
  1626. #zac Class "Quivers"
  1627. #zac BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1628. #zac Rarity Rare
  1629. #zac ItemLevel >= 65
  1630. #zac SetFontSize 34
  1631. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1632. #zac SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1633.  
  1634. Show #$R-T4 %D1 %UP
  1635. Class "Quivers"
  1636. Rarity Rare
  1637. ItemLevel >= 75
  1638. SetFontSize 30
  1639. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1640. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1641. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1642.  
  1643. #zac Show
  1644. #zac Class "Quivers"
  1645. #zac Rarity Rare
  1646. #zac ItemLevel >= 65
  1647. #zac SetFontSize 30
  1648. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1649. #zac SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1650.  
  1651. #===============================================================================================================
  1652. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1653. #===============================================================================================================
  1654. # Hide remaining rares
  1655.  
  1656. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1657. Width <= 1
  1658. Height <= 4
  1659. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1660. Rarity = Rare
  1661. ItemLevel >= 75
  1662. SetFontSize 24
  1663. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1664. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1665. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1666.  
  1667. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1668. Width <= 1
  1669. Height <= 4
  1670. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1671. Rarity = Rare
  1672. ItemLevel >= 65
  1673. SetFontSize 24
  1674. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1675. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1676.  
  1677. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1678. Width <= 2
  1679. Height <= 2
  1680. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1681. Rarity = Rare
  1682. ItemLevel >= 75
  1683. SetFontSize 24
  1684. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1685. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1686. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1687.  
  1688. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1689. Width <= 2
  1690. Height <= 2
  1691. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1692. Rarity = Rare
  1693. ItemLevel >= 65
  1694. SetFontSize 24
  1695. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1696. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1697.  
  1698. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1699. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1700. Rarity = Rare
  1701. ItemLevel >= 75
  1702. SetFontSize 20
  1703. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1704. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1705. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1706.  
  1707. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1708. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1709. Rarity = Rare
  1710. ItemLevel >= 65
  1711. SetFontSize 20
  1712. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1713. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1714.  
  1715. #===============================================================================================================
  1716. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1717. #===============================================================================================================
  1718.  
  1719. #===============================================================================================================
  1720. # [[0900]] Gems
  1721. #===============================================================================================================
  1722.  
  1723. #------------------------------------
  1724. # [0901] Value gems
  1725. #------------------------------------
  1726.  
  1727. Show # %TB-Qual-Top-Gem
  1728. Quality >= 15
  1729. Class Gems
  1730. BaseType "Empower" "Enlighten"
  1731. SetFontSize 45
  1732. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1733. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1734. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1735. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1736.  
  1737. Show
  1738. Quality >= 20
  1739. Class Gems
  1740. SetFontSize 45
  1741. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1742. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1743. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1744. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1745.  
  1746. Show # Drop only good gems %TB-Top-Gem
  1747. Class Gems
  1748. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1749. SetFontSize 45
  1750. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1751. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1752. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1753.  
  1754. Show
  1755. Quality >= 14
  1756. Class Gems
  1757. SetFontSize 45
  1758. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1759. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1760. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1761.  
  1762. #------------------------------------
  1763. # [0902] Other gems
  1764. #------------------------------------
  1765.  
  1766. Show # %H5
  1767. Quality >= 1
  1768. Class Gems
  1769. SetFontSize 40
  1770. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1771.  
  1772. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1773. Class Gems
  1774. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1775. SetFontSize 40
  1776. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1777.  
  1778. #Show # %H2
  1779. #Class Gems
  1780. #SetFontSize 36
  1781. #SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1782.  
  1783. #===============================================================================================================
  1784. # [[1000]] FLASKS (Levelling Rules)
  1785. #===============================================================================================================
  1786.  
  1787. Show #$flask, recipe, glass, top
  1788. Quality = 20
  1789. BaseType "Flask"
  1790. Rarity <= Magic
  1791. ItemLevel <= 65
  1792. SetFontSize 42
  1793. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1794. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1795.  
  1796. Show #$flask, recipe, glass
  1797. Quality >= 15
  1798. BaseType "Flask"
  1799. Rarity <= Magic
  1800. ItemLevel <= 65
  1801. SetFontSize 42
  1802. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1803. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1804.  
  1805. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1806. Quality >= 1
  1807. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1808. Rarity <= Magic
  1809. ItemLevel >= 5
  1810. ItemLevel <= 65
  1811. SetFontSize 45
  1812. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1813. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1814.  
  1815. #zac Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1816. #zac BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1817. #zac Rarity <= Magic
  1818. #zac ItemLevel <= 65
  1819. #zac SetFontSize 45
  1820. #zac SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1821. #zac SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1822.  
  1823. Show #$flask, recipe, glass
  1824. Quality > 1
  1825. BaseType "Flask"
  1826. Rarity <= Magic
  1827. ItemLevel <= 65
  1828. SetFontSize 40
  1829. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1830. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1831.  
  1832. #zac Show #$flask, utility
  1833. #zac Class "Utility Flasks"
  1834. #zac Rarity <= Magic
  1835. #zac ItemLevel <= 65
  1836. #zac SetFontSize 40
  1837. #zac SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1838. #zac SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1839.  
  1840. #===============================================================================================================
  1841. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1842. #===============================================================================================================
  1843.  
  1844. Hide #$flask
  1845. BaseType Flask
  1846. Rarity <= Magic
  1847. ItemLevel >= 69
  1848. SetFontSize 20
  1849.  
  1850. #===============================================================================================================
  1851. # [[1200]] Maps, fragments and labyrinth items
  1852. #===============================================================================================================
  1853.  
  1854. #------------------------------------
  1855. # [1201] Unique Maps
  1856. #------------------------------------
  1857.  
  1858. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1859. Class Maps
  1860. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1861. Rarity Unique
  1862. SetFontSize 45
  1863. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1864. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1865. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1866. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1867.  
  1868. Show # Maps:Unique
  1869. Class Maps
  1870. Rarity Unique
  1871. SetFontSize 45
  1872. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1873. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1874.  
  1875. #------------------------------------
  1876. # [1202] Labyrinth items, Offerings
  1877. #------------------------------------
  1878.  
  1879. Show # %TB-OfferingToTheGoddess
  1880. BaseType "Offering to the Goddess"
  1881. SetFontSize 45
  1882. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1883. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1884. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1885. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1886.  
  1887. Show
  1888. Class "Labyrinth"
  1889. SetFontSize 45
  1890. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1891. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1892.  
  1893. #------------------------------------
  1894. # [1203] Top tier maps (T15-16)
  1895. #------------------------------------
  1896.  
  1897. Show # Maps:T16
  1898. DropLevel >= 83
  1899. Class Maps
  1900. SetFontSize 45
  1901. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1902. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1903. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1904. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1905.  
  1906. Show # Maps:T15
  1907. DropLevel >= 82
  1908. Class Maps
  1909. SetFontSize 45
  1910. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1911. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1912. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1913. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1914.  
  1915. #------------------------------------
  1916. # [1204] High tier maps(T11-14)
  1917. #------------------------------------
  1918.  
  1919. Show # Maps:T14
  1920. DropLevel >= 81
  1921. Class Maps
  1922. SetFontSize 45
  1923. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1924. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1925. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1926. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1927.  
  1928. Show # Maps:T13
  1929. DropLevel >= 80
  1930. Class Maps
  1931. SetFontSize 45
  1932. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1933. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1934. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1935. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1936.  
  1937. Show # Maps:T12
  1938. DropLevel >= 79
  1939. Class Maps
  1940. SetFontSize 45
  1941. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1942. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1943. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1944. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1945.  
  1946. Show # Maps:T11
  1947. DropLevel >= 78
  1948. Class Maps
  1949. SetFontSize 45
  1950. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1951. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1952. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1953. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1954.  
  1955. #------------------------------------
  1956. # [1205] Mid tier maps (T6-10)
  1957. #------------------------------------
  1958.  
  1959. Show # Maps:T10
  1960. DropLevel >= 77
  1961. Class Maps
  1962. SetFontSize 45
  1963. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1964. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1965.  
  1966. #------------------------------------
  1967. # T9 - Maps
  1968. #------------------------------------
  1969.  
  1970. Show # Maps:T9 - OnLevel
  1971. DropLevel >= 76
  1972. Class Maps
  1973. ItemLevel < 83
  1974. SetFontSize 40
  1975. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1976. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1977.  
  1978. Show # Maps:T9
  1979. DropLevel >= 76
  1980. Class Maps
  1981. BaseType "Shaped"
  1982. SetFontSize 42
  1983. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1984. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1985.  
  1986. Show # Maps:T9 %H4
  1987. DropLevel >= 76
  1988. Class Maps
  1989. SetFontSize 32
  1990. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1991. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1992. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1993.  
  1994. #------------------------------------
  1995. # T8 - Maps
  1996. #------------------------------------
  1997.  
  1998. Show # Maps:T8 - OnLevel %D5
  1999. DropLevel >= 75
  2000. Class Maps
  2001. ItemLevel < 82
  2002. SetFontSize 40
  2003. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2004. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2005.  
  2006. Show # Maps:T8
  2007. DropLevel >= 75
  2008. Class Maps
  2009. BaseType "Shaped"
  2010. SetFontSize 42
  2011. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2012. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2013.  
  2014. Show # Maps:T8 %H4
  2015. DropLevel >= 75
  2016. Class Maps
  2017. SetFontSize 32
  2018. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2019. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2020. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2021.  
  2022. #------------------------------------
  2023. # T7 - Maps
  2024. #------------------------------------
  2025.  
  2026. Show # Maps:T7 - OnLevel %D5
  2027. DropLevel >= 74
  2028. Class Maps
  2029. ItemLevel < 81
  2030. SetFontSize 40
  2031. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2032. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2033.  
  2034. Show # Maps:T7
  2035. DropLevel >= 74
  2036. Class Maps
  2037. BaseType "Shaped"
  2038. SetFontSize 42
  2039. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2040. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2041.  
  2042. Show # Maps:T7 %H4
  2043. DropLevel >= 74
  2044. Class Maps
  2045. SetFontSize 32
  2046. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2047. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2048. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2049.  
  2050. #------------------------------------
  2051. # T6 - Maps
  2052. #------------------------------------
  2053.  
  2054. Show # Maps:T6 - OnLevel %D5
  2055. DropLevel >= 73
  2056. Class Maps
  2057. ItemLevel < 80
  2058. SetFontSize 40
  2059. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2060. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2061.  
  2062. Show # Maps:T6
  2063. DropLevel >= 73
  2064. Class Maps
  2065. BaseType "Shaped"
  2066. SetFontSize 42
  2067. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2068. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2069.  
  2070. Show # Maps:T6 %H4
  2071. DropLevel >= 73
  2072. Class Maps
  2073. SetFontSize 32
  2074. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2075. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2076. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2077.  
  2078. #------------------------------------
  2079. # [1206] Low tier maps (T1-T5)
  2080. #------------------------------------
  2081.  
  2082. Show # Maps:T5 - OnLevel %D5
  2083. DropLevel >= 72
  2084. Class Maps
  2085. ItemLevel < 79
  2086. SetFontSize 38
  2087. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2088. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2089.  
  2090. Show # Maps:T5 %H3
  2091. DropLevel >= 72
  2092. Class Maps
  2093. SetFontSize 32
  2094. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2095. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2096. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2097.  
  2098. #------------------------------------
  2099. # T4 - Maps
  2100. #------------------------------------
  2101.  
  2102. Show # Maps:T4 - OnLevel %H5
  2103. DropLevel >= 71
  2104. Class Maps
  2105. ItemLevel < 78
  2106. SetFontSize 38
  2107. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2108. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2109.  
  2110. Show # Maps:T4 %H3
  2111. DropLevel >= 71
  2112. Class Maps
  2113. SetFontSize 32
  2114. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2115. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2116. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2117.  
  2118. #------------------------------------
  2119. # T3 - Maps
  2120. #------------------------------------
  2121.  
  2122. Show # Maps:T3 - OnLevel %H5
  2123. DropLevel >= 70
  2124. Class Maps
  2125. ItemLevel < 77
  2126. SetFontSize 38
  2127. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2128. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2129.  
  2130. Show # Maps:T3 %H3
  2131. DropLevel >= 70
  2132. Class Maps
  2133. SetFontSize 32
  2134. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2135. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2136. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2137.  
  2138. #------------------------------------
  2139. # T2 - Maps
  2140. #------------------------------------
  2141.  
  2142. Show # Maps:T2 - OnLevel %H5
  2143. DropLevel = 69
  2144. Class Maps
  2145. ItemLevel < 76
  2146. SetFontSize 38
  2147. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2148. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2149.  
  2150. Show # Maps:T2 %H3
  2151. DropLevel = 69
  2152. Class Maps
  2153. SetFontSize 32
  2154. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2155. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2156. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2157.  
  2158. #------------------------------------
  2159. # T1 - Maps
  2160. #------------------------------------
  2161.  
  2162. Show # Maps:T1 - OnLevel %H5
  2163. DropLevel < 69
  2164. Class Maps
  2165. ItemLevel < 75
  2166. SetFontSize 38
  2167. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2168. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2169.  
  2170. Show # Maps:T1 %H3
  2171. DropLevel < 69
  2172. Class Maps
  2173. SetFontSize 32
  2174. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2175. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2176. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2177.  
  2178. # This should never happen. If it happens, you probably deleted/commented sections above
  2179. # Instead of switching their "Show" to "Hide"
  2180.  
  2181. Show # Safetyline / Missing map
  2182. Class Maps
  2183. SetFontSize 45
  2184. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2185. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2186.  
  2187. #------------------------------------
  2188. # [1207] Map fragments
  2189. #------------------------------------
  2190.  
  2191. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2192. Class "Misc Map Items"
  2193. SetFontSize 45
  2194. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2195. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2196. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2197. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2198.  
  2199. Show # %TB-Fragments-T1
  2200. Class "Map Fragments"
  2201. BaseType "Mortal Hope" "Mortal Ignorance"
  2202. SetFontSize 45
  2203. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2205. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2206. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2207.  
  2208. Show # %TB-Fragments-T1-Expected
  2209. Class "Map Fragments"
  2210. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2211. SetFontSize 45
  2212. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2213. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2214. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2215. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2216.  
  2217. Show # %TB-Fragments-T2
  2218. Class "Map Fragments"
  2219. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2220. SetFontSize 45
  2221. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2222. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2223. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2224. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2225.  
  2226. Show # %TB-Fragments-Vessel
  2227. Class "Map Fragments"
  2228. BaseType "Divine Vessel"
  2229. SetFontSize 45
  2230. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2231. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2232. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2233. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2234.  
  2235. Show
  2236. Class "Pantheon Soul"
  2237. SetFontSize 45
  2238. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2239. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2240. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2241. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2242.  
  2243. Show
  2244. Class "Map Fragments"
  2245. SetFontSize 42
  2246. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2247. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2248. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2249. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2250.  
  2251. #===============================================================================================================
  2252. # [[1300]] Currency - PART 2 - Rare currency
  2253. #===============================================================================================================
  2254.  
  2255. #------------------------------------
  2256. # [1301] Regular Rare Currency
  2257. #------------------------------------
  2258.  
  2259. Show # %TB-Currency-T1.5
  2260. Class Currency
  2261. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb"
  2262. SetFontSize 45
  2263. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2264. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2265. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2266. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2267.  
  2268. Show # %TB-Currency-T2
  2269. Class Currency
  2270. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Ancient Orb" "Orb of Horizons" "Orb of Binding"
  2271. SetFontSize 65
  2272. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2273. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2274. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2275. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2276.  
  2277. Show # %TB-Currency-T3
  2278. Class Currency
  2279. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Silver Coin"
  2280. SetFontSize 45
  2281. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2282. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2283. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2284. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2285.  
  2286. Show # %TB-Currency-Harbinger-ShardsT1
  2287. Class Currency
  2288. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2289. SetFontSize 45
  2290. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2291. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2292. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2293. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2294.  
  2295. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2296. Class Currency
  2297. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2298. SetFontSize 42
  2299. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2300. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2301. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2302.  
  2303. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2304. Class Currency
  2305. BaseType "Regal Shard" "Chaos Shard"
  2306. SetFontSize 42
  2307. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2308. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2309. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2310.  
  2311. #------------------------------------
  2312. # [1302] Top Currency
  2313. #------------------------------------
  2314.  
  2315. Show #$top %TB-Currency-T1
  2316. Class Currency
  2317. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment"
  2318. SetFontSize 45
  2319. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2320. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2321. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2322. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2323.  
  2324. Show #$top %TB-Voiced-Mirror
  2325. Class Currency
  2326. BaseType "Mirror of Kalandra"
  2327. SetFontSize 45
  2328. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2329. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2330. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2331. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2332.  
  2333. Show #$top %TB-Voiced-Exalted
  2334. Class Currency
  2335. BaseType "Exalted Orb"
  2336. SetFontSize 45
  2337. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2338. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2339. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2340. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2341.  
  2342. Show #$top %TB-Voiced-Divine
  2343. Class Currency
  2344. BaseType "Divine Orb"
  2345. SetFontSize 45
  2346. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2347. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2348. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2349. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2350.  
  2351. #------------------------------------
  2352. # [1303] Essence Tier List
  2353. #------------------------------------
  2354.  
  2355. Show # %TB-Essence-T1
  2356. Class Currency
  2357. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2358. SetFontSize 45
  2359. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2360. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2361. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2362. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2363.  
  2364. Show
  2365. Class Currency
  2366. BaseType "Screaming Essence of"
  2367. SetFontSize 45
  2368. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2369. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2370. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2371. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2372.  
  2373. Show
  2374. Class Currency
  2375. BaseType "Wailing Essence of"
  2376. SetFontSize 42
  2377. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2378. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2379. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2380. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2381.  
  2382. Show
  2383. Class Currency
  2384. BaseType "Weeping Essence of"
  2385. SetFontSize 40
  2386. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2387. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2388. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2389. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2390.  
  2391. Show
  2392. Class Currency
  2393. BaseType "Muttering Essence of"
  2394. SetFontSize 40
  2395. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2396. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2397. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2398.  
  2399. Show
  2400. Class Currency
  2401. BaseType "Whispering Essence of"
  2402. SetFontSize 38
  2403. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2404. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2405. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2406.  
  2407. #------------------------------------
  2408. # [1304] Special items
  2409. #------------------------------------
  2410.  
  2411. Show # Blessing
  2412. Class Currency
  2413. BaseType "Blessing"
  2414. SetFontSize 45
  2415. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2416. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2417. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2418. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2419.  
  2420. Show # Splinter
  2421. Class Currency
  2422. BaseType "Splinter of Chayula"
  2423. SetFontSize 42
  2424. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2425. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2426. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2427. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2428.  
  2429. Show # Splinter %HS4
  2430. Class Currency
  2431. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2432. SetFontSize 42
  2433. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2434. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2435. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2436. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2437.  
  2438. Show
  2439. Class Currency
  2440. BaseType "Perandus Coin"
  2441. SetFontSize 42
  2442. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2443. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2444.  
  2445. Show # %TB-Currency-NonDrop1
  2446. Class Currency
  2447. BaseType "Unshaping Orb" "Cartographer's Seal"
  2448. SetFontSize 42
  2449. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2450. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2451. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2452. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2453.  
  2454. Show # %TB-Currency-NonDrop2
  2455. Class Currency
  2456. BaseType "Prophecy"
  2457. SetFontSize 42
  2458. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2459. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2460. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2461. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2462.  
  2463. #===============================================================================================================
  2464. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2465. #===============================================================================================================
  2466.  
  2467. #------------------------------------
  2468. # [1401] Exceptions to prevent ident. mistakes
  2469. #------------------------------------
  2470.  
  2471. Show # %TB-Divination-Exception
  2472. Class "Divination"
  2473. BaseType "The Wolf's Shadow"
  2474. SetFontSize 38
  2475. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2476. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2477. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2478. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2479.  
  2480. #------------------------------------
  2481. # [1402] T1 - Top tier cards
  2482. #------------------------------------
  2483.  
  2484. Show # %TB-Divination-T1
  2485. Class "Divination"
  2486. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "Wealth and Power"
  2487. SetFontSize 45
  2488. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2489. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2490. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2491. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2492.  
  2493. #------------------------------------
  2494. # [1403] T2 - Great cards
  2495. #------------------------------------
  2496.  
  2497. Show # %TB-Divination-T2
  2498. Class "Divination"
  2499. BaseType "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Cartographer" "The Ethereal" "The Hoarder" "The Sephirot" "The Soul" "The Valkyrie" "The Void" "The Wolf" "The Wolven King's Bite"
  2500. SetFontSize 45
  2501. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2502. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2503. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2504. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2505.  
  2506. #------------------------------------
  2507. # [1404] T3 - Decent cards
  2508. #------------------------------------
  2509.  
  2510. Show # %TB-Divination-T3
  2511. Class "Divination"
  2512. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Merciless Armament" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Gladiator" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Standoff" "The Stormcaller" "The Sun" "The Trial" "The Tyrant" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2513. SetFontSize 42
  2514. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2515. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2516. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2517. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2518.  
  2519. #------------------------------------
  2520. # [1405] T5 - Format trash tier cards... before
  2521. #------------------------------------
  2522.  
  2523. Show # %H3 %TB-Divination-T5
  2524. Class "Divination"
  2525. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2526. SetFontSize 32
  2527. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2528. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2529. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2530.  
  2531. #------------------------------------
  2532. # [1406] T4 - ...showing the remaining cards
  2533. #------------------------------------
  2534.  
  2535. Show # %HS4
  2536. Class "Divination"
  2537. SetFontSize 40
  2538. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2539. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2540. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2541. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2542.  
  2543. #===============================================================================================================
  2544. # [[1500]] Currency - PART 4 - remaining items
  2545. #===============================================================================================================
  2546.  
  2547. Show # %H2 %TB-Currency-T8
  2548. Class Currency
  2549. BaseType "Scroll Fragment"
  2550. SetFontSize 28
  2551. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2552.  
  2553. Show # %H3
  2554. Class Currency
  2555. SetFontSize 36
  2556. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2557.  
  2558. #===============================================================================================================
  2559. # [[1600]] Leaguestones - Tierlists
  2560. #===============================================================================================================
  2561.  
  2562. Show # %TB-Leaguestone-Value
  2563. Class Leaguestone
  2564. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2565. Rarity = Magic
  2566. ItemLevel >= 67
  2567. SetFontSize 45
  2568. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2569. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2570. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2571. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2572.  
  2573. Show
  2574. Class Leaguestone
  2575. Rarity >= Magic
  2576. SetFontSize 42
  2577. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2578. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2579. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2580. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2581.  
  2582. Show # %TB-Leaguestone-Value
  2583. Class Leaguestone
  2584. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2585. Rarity = Normal
  2586. ItemLevel >= 67
  2587. SetFontSize 42
  2588. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2589. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2590. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2591. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2592.  
  2593. Show # %HS4
  2594. Class Leaguestone
  2595. Rarity = Normal
  2596. SetFontSize 40
  2597. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2598. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2599. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2600. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2601.  
  2602. #===============================================================================================================
  2603. # [[1700]] Uniques!
  2604. #===============================================================================================================
  2605.  
  2606. #------------------------------------
  2607. # [1701] Exceptions
  2608. #------------------------------------
  2609.  
  2610. Show
  2611. SocketGroup WWWWWW
  2612. BaseType "Simple Robe"
  2613. Rarity Unique
  2614. SetFontSize 45
  2615. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2616. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2617. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2618. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2619.  
  2620. Show # 6-Links
  2621. LinkedSockets 6
  2622. Rarity Unique
  2623. SetFontSize 45
  2624. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2625. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2626. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2627. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2628.  
  2629. #------------------------------------
  2630. # [1702] Harbinger - Pieces
  2631. #------------------------------------
  2632.  
  2633. Show # Harbinger League Pieces
  2634. Class Piece
  2635. SetFontSize 45
  2636. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2637. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2638. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2639. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2640.  
  2641. #------------------------------------
  2642. # [1703] Tier 1 uniques
  2643. #------------------------------------
  2644.  
  2645. Show # %TB-Uniques-T1
  2646. BaseType "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Eternal Sword" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Siege Axe" "Sorcerer Boots" "Void Axe"
  2647. Rarity Unique
  2648. SetFontSize 45
  2649. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2650. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2651. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2652. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2653.  
  2654. #------------------------------------
  2655. # [1704] Tier 2 uniques
  2656. #------------------------------------
  2657.  
  2658. Show # 5-Links
  2659. LinkedSockets = 5
  2660. Rarity Unique
  2661. SetFontSize 45
  2662. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2663. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2664. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2665. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2666.  
  2667. Show # %TB-Uniques-T2
  2668. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Garb" "Auric Mace" "Carnal Sceptre" "Champion Kite Shield" "Citrine Amulet" "Cloth Belt Piece" "Corrugated Buckler" "Crystal Belt" "Deicide Mask" "Despot Axe" "Exquisite Leather" "Ezomyte Burgonet" "Highborn Staff" "Imperial Skean" "Imperial Staff" "Jewelled Foil" "Jingling Spirit Shield" "Meatgrinder" "Mosaic Kite Shield" "Nightmare Bascinet" "Opal Wand" "Pinnacle Tower Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Terror Maul" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt" "Varnished Coat" "War Sword" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves" "Maelstr"
  2669. Rarity Unique
  2670. SetFontSize 45
  2671. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2672. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2673. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2674. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2675.  
  2676. #------------------------------------
  2677. # [1705] Multi-Unique bases.
  2678. #------------------------------------
  2679. # These bases have multiple uniques. One of the uniques, is a high value one
  2680. # While others are cheap. We give them a high quality display, while making a normal unique
  2681. # Sound to prevent false excitement.
  2682.  
  2683. Show # %TB-Uniques-T2-MultiBase
  2684. BaseType "Ebony Tower Shield" "Goathide Boots" "Onyx Amulet"
  2685. Rarity Unique
  2686. SetFontSize 42
  2687. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2688. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2689. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2690. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2691.  
  2692. #------------------------------------
  2693. # [1706] Prophecy-Material Uniques
  2694. #------------------------------------
  2695.  
  2696. Show # %TB-Uniques-Fated
  2697. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2698. Rarity Unique
  2699. SetFontSize 42
  2700. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2701. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2702. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2703. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2704.  
  2705. #------------------------------------
  2706. # [1707] Random Uniques
  2707. #------------------------------------
  2708.  
  2709. Show # T3
  2710. Rarity Unique
  2711. SetFontSize 42
  2712. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2713. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2714. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2715. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2716.  
  2717. #===============================================================================================================
  2718. # [[1800]] Exceptions - Quest Items etc.
  2719. #===============================================================================================================
  2720.  
  2721. Show
  2722. Class Quest
  2723. BaseType "Shaper's Orb"
  2724. SetFontSize 45
  2725. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2726. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2727.  
  2728. Show
  2729. Class Quest
  2730. SetFontSize 45
  2731. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2732.  
  2733. #===============================================================================================================
  2734. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2735. #===============================================================================================================
  2736.  
  2737. #===============================================================================================================
  2738. # [[2000]] Leveling - Flasks
  2739. #===============================================================================================================
  2740.  
  2741. #------------------------------------
  2742. # [2001] Hide outdated flasks
  2743. #------------------------------------
  2744.  
  2745. Hide #$flask, lvl
  2746. Class "Life Flask" "Mana Flask"
  2747. BaseType Small Medium Large Greater Grand
  2748. ItemLevel >= 35
  2749. SetFontSize 20
  2750.  
  2751. Hide #$flask, lvl
  2752. Class "Life Flask" "Mana Flask"
  2753. BaseType Giant Colossal Sacred
  2754. ItemLevel >= 53
  2755. SetFontSize 20
  2756.  
  2757. Hide #$flask, lvl
  2758. Class "Life Flask" "Mana Flask"
  2759. BaseType Hallowed Sanctified Divine Eternal
  2760. ItemLevel >= 70
  2761. SetFontSize 20
  2762.  
  2763. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2764. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel" "Gems"
  2765. SetFontSize 26
  2766. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  2767. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2768.  
  2769. #===============================================================================================================
  2770. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  2771. #===============================================================================================================
  2772.  
  2773. #how # SafetyLine!
  2774. #SetFontSize 45
  2775. #SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2776. #SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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