SpiritualDonut

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May 31st, 2018
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  1. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  2.  
  3. local p = game:GetService("Players").LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char:WaitForChild("Left Arm")
  7. local rarm = char:WaitForChild("Right Arm")
  8. local lleg = char:WaitForChild("Left Leg")
  9. local rleg = char:WaitForChild("Right Leg")
  10. local hed = char:WaitForChild("Head")
  11. local torso = char:WaitForChild("Torso")
  12. local root = char:WaitForChild("HumanoidRootPart")
  13. local hum = char:FindFirstChildOfClass("Humanoid")
  14. local debris = game:GetService("Debris")
  15. local input = game:GetService("UserInputService")
  16. local run = game:GetService("RunService")
  17. local rs = run.RenderStepped
  18. local wingpose = "Idle"
  19. local DebrisModel = Instance.new("Model",char)
  20. DebrisModel.Name = "Debris"
  21. repeat rs:wait() until p.CharacterAppearanceLoaded
  22.  
  23. noidle = false
  24. shift = false
  25. control = false
  26. no_nosound_able = false
  27. kills = 0
  28.  
  29. ----------------------------------------------------------------------------
  30.  
  31. function rswait(value)
  32. if value ~= nil and value ~= 0 then
  33. for i=1,value do
  34. rs:wait()
  35. end
  36. else
  37. rs:wait()
  38. end
  39. end
  40.  
  41. ----------------------------------------------------------------------------
  42.  
  43. local timeposition = 0
  44.  
  45. function music(id)
  46. if not torso:FindFirstChild("MusicRuin") then
  47. soundz = Instance.new("Sound",torso)
  48. end
  49. soundz.Volume = 10
  50. soundz.Name = "MusicRuin"
  51. soundz.Looped = true
  52. soundz.PlaybackSpeed = 1
  53. soundz.SoundId = "rbxassetid://"..id
  54. soundz:Stop()
  55. soundz:Play()
  56. if no_nosound_able == true then
  57. soundz.TimePosition = timeposition
  58. end
  59. end
  60.  
  61. ----------------------------------------------------------------------------
  62.  
  63. function lerp(a, b, t)
  64. return a + (b - a)*t
  65. end
  66.  
  67. ----------------------------------------------------------------------------
  68.  
  69. function Lerp(c1,c2,al)
  70. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  71. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  72. for i,v in pairs(com1) do
  73. com1[i] = v+(com2[i]-v)*al
  74. end
  75. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  76. end
  77.  
  78. ----------------------------------------------------------------------------
  79.  
  80. function slerp(a, b, t)
  81. dot = a:Dot(b)
  82. if dot > 0.99999 or dot < -0.99999 then
  83. return t <= 0.5 and a or b
  84. else
  85. r = math.acos(dot)
  86. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  87. end
  88. end
  89.  
  90. ----------------------------------------------------------------------------
  91.  
  92. function clerp(c1,c2,al)
  93.  
  94. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  95.  
  96. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  97.  
  98. for i,v in pairs(com1) do
  99.  
  100. com1[i] = lerp(v,com2[i],al)
  101.  
  102. end
  103.  
  104. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  105.  
  106. end
  107.  
  108. ----------------------------------------------------------------------------
  109.  
  110. function findAllNearestTorso(pos,dist)
  111. local list = workspace:children()
  112. local torso = {}
  113. local temp = nil
  114. local human = nil
  115. local temp2 = nil
  116. for x = 1, #list do
  117. temp2 = list[x]
  118. if (temp2.className == "Model") and (temp2 ~= char) then
  119. temp = temp2:findFirstChild("Torso")
  120. human = temp2:findFirstChildOfClass("Humanoid")
  121. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  122. if (temp.Position - pos).magnitude < dist then
  123. table.insert(torso,temp)
  124. dist = (temp.Position - pos).magnitude
  125. end
  126. end
  127. end
  128. end
  129. return torso
  130. end
  131.  
  132. ----------------------------------------------------------------------------
  133.  
  134. function checkIfNotPlayer(model)
  135. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  136. return true
  137. else
  138. return false
  139. end
  140. end
  141.  
  142. ----------------------------------------------------------------------------
  143.  
  144. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  145.  
  146. local wld = Instance.new("Weld", wp1)
  147.  
  148. wld.Part0 = wp0
  149.  
  150. wld.Part1 = wp1
  151.  
  152. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  153.  
  154. return wld
  155.  
  156. end
  157.  
  158. function weld(model)
  159. local parts,last = {}
  160. local function scan(parent)
  161. for _,v in pairs(parent:GetChildren()) do
  162. if (v:IsA("BasePart")) then
  163. if (last) then
  164. local w = Instance.new("Weld")
  165. w.Name = ("%s_Weld"):format(v.Name)
  166. w.Part0,w.Part1 = last,v
  167. w.C0 = last.CFrame:inverse()
  168. w.C1 = v.CFrame:inverse()
  169. w.Parent = last
  170. end
  171. last = v
  172. table.insert(parts,v)
  173. end
  174. scan(v)
  175. end
  176. end
  177. scan(model)
  178. for _,v in pairs(parts) do
  179. v.Anchored = false
  180. v.Locked = true
  181. v.Anchored = false
  182. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  183. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  184. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  185. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  186. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  187. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  188. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  189. end
  190. end
  191.  
  192. ----------------------------------------------------------------------------
  193.  
  194. function calculate(part,asd)
  195. local Head = hed
  196. local RightShoulder = asd
  197. local RightArm = part
  198. local MousePosition = mouse.Hit.p
  199. local ToMouse = (MousePosition - Head.Position).unit
  200. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  201. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  202. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  203. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  204. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  205. if tostring(LateralAngle) == "-1.#IND" then
  206. LateralAngle = 0
  207. end
  208. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  209. if LateralAngle > (math.pi / 2) then
  210. LateralAngle = (math.pi / 2)
  211. local Torso = root
  212. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  213. if Point.Z > 0 then
  214. if Point.X > -0 and RightArm == rarm then
  215. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  216. elseif Point.X < 0 and RightArm == rarm then
  217. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  218. end
  219. end
  220. end
  221. if Cross.Y < 0 then
  222. LateralAngle = -LateralAngle
  223. end
  224. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  225. end
  226.  
  227. ----------------------------------------------------------------------------
  228.  
  229. function sound(id,position,vol,pitch,start,finish)
  230. coroutine.resume(coroutine.create(function()
  231.  
  232. local part = Instance.new("Part",workspace)
  233. part.Position = position
  234. part.Size = Vector3.new(0,0,0)
  235. part.CanCollide = false
  236. part.Transparency = 1
  237.  
  238. local sound = Instance.new("Sound",part)
  239.  
  240. sound.SoundId = "rbxassetid://"..id
  241.  
  242. repeat rs:wait() until sound.IsLoaded
  243.  
  244. if vol ~= nil then
  245. sound.Volume = vol
  246. end
  247.  
  248. if pitch ~= nil then
  249. sound.PlaybackSpeed = pitch
  250. end
  251.  
  252. if start ~= nil then
  253. sound.TimePosition = start
  254. end
  255.  
  256. if finish ~= nil then
  257. debris:AddItem(part,finish-start)
  258. else
  259. debris:AddItem(part,sound.TimeLength)
  260. end
  261.  
  262. sound:Play()
  263.  
  264. return sound
  265.  
  266. end))
  267. end
  268.  
  269. ----------------------------------------------------------------------------
  270.  
  271. function computeDirection(vec)
  272. local lenSquared = vec.magnitude * vec.magnitude
  273. local invSqrt = 1 / math.sqrt(lenSquared)
  274. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  275. end
  276.  
  277. ----------------------------------------------------------------------------
  278.  
  279. local shaking = 0
  280. function shake(num) if num > shaking then shaking = num end end
  281. game:GetService("RunService").RenderStepped:connect(function()
  282. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  283. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  284. end)
  285.  
  286. plr = game:GetService("Players").LocalPlayer
  287. DebrisModel = Instance.new("Model",plr.Character)
  288. DebrisModel.Name = "DebrisModel"
  289.  
  290. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  291.  
  292. local part = Instance.new("Part",DebrisModel)
  293. part.Anchored = true
  294. part.CanCollide = false
  295. part.Size = Vector3.new(1,1,1)
  296. part.Transparency = transparency
  297. part.Material = material
  298. part.Color = color
  299. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  300.  
  301. local partmesh = Instance.new("SpecialMesh",part)
  302. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  303. partmesh.Scale = size
  304.  
  305. local pvalue = Instance.new("Vector3Value",part)
  306. pvalue.Name = "Position"
  307. pvalue.Value = part.Position
  308.  
  309. local svalue = Instance.new("Vector3Value",part)
  310. svalue.Name = "Size"
  311. svalue.Value = sizechange
  312.  
  313. local rvalue = Instance.new("Vector3Value",part)
  314. rvalue.Name = "Rotation"
  315. rvalue.Value = rotationchange
  316.  
  317. local tvalue = Instance.new("NumberValue",part)
  318. tvalue.Name = "Transparency"
  319. tvalue.Value = transparencychange
  320.  
  321. local avalue = Instance.new("NumberValue",part)
  322. avalue.Name = "Acceleration"
  323. avalue.Value = acceleration
  324.  
  325. part.Name = "EFFECT"
  326.  
  327. return part
  328.  
  329. end
  330.  
  331. game:GetService("RunService").RenderStepped:connect(function()
  332.  
  333.  
  334. if not plr.Character:FindFirstChild("DebrisModel") then
  335. DebrisModel = Instance.new("Model",plr.Character)
  336. DebrisModel.Name = "DebrisModel"
  337. end
  338.  
  339. for i,v in pairs(DebrisModel:GetChildren()) do
  340. if v:IsA("BasePart") and v.Name == "EFFECT" then
  341. local pvalue = v:FindFirstChild("Position").Value
  342. local svalue = v:FindFirstChild("Size").Value
  343. local rvalue = v:FindFirstChild("Rotation").Value
  344. local tvalue = v:FindFirstChild("Transparency").Value
  345. local avalue = v:FindFirstChild("Acceleration").Value
  346. local mesh = v:FindFirstChild("Mesh")
  347. mesh.Scale = mesh.Scale + svalue
  348. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  349. v.Transparency = v.Transparency + tvalue
  350. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  351. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  352. v:Destroy()
  353. end
  354. end
  355. end
  356.  
  357.  
  358. end)
  359.  
  360. ----------------------------------------------------------------------------
  361. skin_color = BrickColor.new("Light orange")
  362. p:ClearCharacterAppearance()
  363. --hed:WaitForChild("face"):Destroy()
  364.  
  365. ----------------------------------------------------------------------------
  366. music(540857600)
  367. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  368.  
  369. local size = 1
  370.  
  371. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  372. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  373. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  374. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  375. newWeld(torso, hed, 0, 1.5*size, 0)
  376. newWeld(torso, lleg, -0.5*size, -1, 0)
  377. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  378. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  379. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  380. newWeld(root, torso, 0, -1*size, 0)
  381. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  382.  
  383. emitters={}
  384. for i,v in pairs(char:GetChildren()) do
  385. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  386. local emitter = Instance.new("ParticleEmitter",v)
  387. emitter.LightEmission = 1
  388. emitter.Transparency = NumberSequence.new(0.95,1)
  389. emitter.Size = NumberSequence.new(2,5)
  390. emitter.SpreadAngle = Vector2.new(360,360)
  391. emitter.Speed = NumberRange.new(1)
  392. emitter.Lifetime = NumberRange.new(0.75)
  393. emitter.Texture = "rbxassetid://133619974"
  394. emitter.Rate = 20
  395. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  396. emitter.LockedToPart = true
  397. table.insert(emitters,emitter)
  398. end
  399. end
  400. ----------------------------------------------------------------------------------------
  401. local Player = game:service'Players'.LocalPlayer
  402. repeat wait() until Player.Character
  403. local Character = Player.Character
  404. local Char, Plr = Character, Player
  405. local Mouse = Player:GetMouse()
  406.  
  407. Reaper2 = Instance.new("Model") --anime
  408. Reaper2.Parent = Player.Character
  409. Reaper2.Name = "Reaper2"
  410. rh2 = Instance.new("Part")
  411. rh2.Parent = Reaper2
  412. rh2.Locked = true
  413. rh2.CanCollide = false
  414. mesh2 = Instance.new("SpecialMesh")
  415. rh2.formFactor = "Symmetric"
  416. mesh2.MeshType = "FileMesh"
  417. mesh2.MeshId = "http://www.roblox.com/asset/?id=724902976"
  418. mesh2.TextureId = "http://www.roblox.com/asset/?id=869796655"
  419. mesh2.Scale = Vector3.new(0.7, 0.7, 0.7)
  420. mesh2.Parent = rh2
  421. local weld2 = Instance.new("Weld")
  422. weld2.Parent = rh2
  423. rh2.Transparency = 0
  424. weld2.Part0 = rh2
  425. weld2.Part1 = Player.Character.Head
  426. weld2.C0 = CFrame.new(-0, -0.2, 0.2)*CFrame.Angles(0, 216.7, 0)
  427.  
  428. --// Removers
  429. for i,v in pairs(Char:children()) do
  430. if v:IsA("Hat") then
  431. v:Destroy()
  432. end
  433. end
  434. for i,v in pairs(Char:children()) do
  435. if v:IsA("Accessory") then
  436. v:Destroy()
  437. end
  438. end
  439. for i,v in pairs(Char:children()) do
  440. if v:IsA("Hair") then
  441. v:Destroy()
  442. end
  443. end
  444.  
  445. ----------------------------------------------------------------------------
  446. HitBox = Instance.new("Part",DebrisModel)
  447. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  448. HitBox.CanCollide = false
  449. HitBox:BreakJoints()
  450. HitBox.Transparency = 1
  451. newWeld(rarm,HitBox,0,-0.95,-1.9)
  452. atch0 = Instance.new("Attachment",HitBox)
  453. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  454. atch1 = Instance.new("Attachment",HitBox)
  455. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  456. trail = Instance.new("Trail",HitBox)
  457. trail.Attachment0 = atch0
  458. trail.Attachment1 = atch1
  459. trail.Lifetime = 0.2
  460. trail.Enabled = true
  461. trail.LightEmission = 1
  462. trail.LightInfluence = 0
  463. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  464. trail.Transparency = NumberSequence.new(0,1)
  465.  
  466. function ded(model)
  467. kills = kills + 1
  468. model.Archivable = true
  469. model.Head:ClearAllChildren()
  470. local clone = model:Clone()
  471. clone.Parent = workspace
  472. clone.Name = "DED"
  473. model:Destroy()
  474. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  475. local emitters={}
  476. for i,v in pairs(clone:GetChildren()) do
  477. if v:IsA("Accoutrement") then
  478. v:Destroy()
  479. end
  480. if v:IsA("Part") then
  481. v.Anchored = true
  482. v.CanCollide = false
  483. v.Transparency = 1
  484. local emitter = Instance.new("ParticleEmitter",v)
  485. emitter.LightEmission = 1
  486. emitter.Transparency = NumberSequence.new(0,1)
  487. emitter.Size = NumberSequence.new(0,0.8)
  488. emitter.SpreadAngle = Vector2.new(360,360)
  489. emitter.Speed = NumberRange.new(0.5)
  490. emitter.Lifetime = NumberRange.new(0.75)
  491. emitter.Texture = "rbxassetid://744949545"
  492. emitter.Rate = 20
  493. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  494. emitter.LockedToPart = false
  495. table.insert(emitters,emitter)
  496. end
  497. end
  498. delay(1, function()
  499. sound(427025525,clone.Head.Position,10,1)
  500. for i,v in pairs(emitters) do
  501. v.Speed = NumberRange.new(4)
  502. v.Acceleration = Vector3.new(0,10,0)
  503. delay(0.5, function()
  504. v.Enabled = false
  505. debris:AddItem(clone,0.75)
  506. end)
  507. end
  508. end)
  509. end
  510.  
  511. local alreadytouched = {}
  512. HitBox.Touched:connect(function(ht)
  513. coroutine.resume(coroutine.create(function()
  514. local hit = ht.Parent
  515. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  516. local hurt = true
  517. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  518. if hurt == true then
  519. table.insert(alreadytouched,hit)
  520. sound(388826051,ht.Position,10,1)
  521. ded(hit)
  522. end
  523. end
  524. end))
  525. end)
  526.  
  527. function createknife()
  528. Model0 = Instance.new("Model")
  529. Part1 = Instance.new("Part")
  530. BlockMesh2 = Instance.new("BlockMesh")
  531. Part3 = Instance.new("Part")
  532. BlockMesh4 = Instance.new("BlockMesh")
  533. Part5 = Instance.new("Part")
  534. Part6 = Instance.new("Part")
  535. BlockMesh7 = Instance.new("BlockMesh")
  536. Part8 = Instance.new("Part")
  537. Part9 = Instance.new("Part")
  538. Part10 = Instance.new("Part")
  539. SpecialMesh11 = Instance.new("SpecialMesh")
  540. Part12 = Instance.new("Part")
  541. Model0.Parent = char
  542. Part1.Parent = Model0
  543. Part1.Anchored = true
  544. Part1.CanCollide = false
  545. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  546. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  547. Part1.BottomSurface = Enum.SurfaceType.Smooth
  548. Part1.TopSurface = Enum.SurfaceType.Smooth
  549. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  550. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  551. BlockMesh2.Parent = Part1
  552. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  553. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  554. Part3.Parent = Model0
  555. Part3.Anchored = true
  556. Part3.CanCollide = false
  557. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  558. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  559. Part3.BottomSurface = Enum.SurfaceType.Smooth
  560. Part3.TopSurface = Enum.SurfaceType.Smooth
  561. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  562. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  563. BlockMesh4.Parent = Part3
  564. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  565. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  566. Part5.Parent = Model0
  567. Part5.Anchored = true
  568. Part5.CanCollide = false
  569. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  570. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  571. Part5.BottomSurface = Enum.SurfaceType.Smooth
  572. Part5.TopSurface = Enum.SurfaceType.Smooth
  573. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  574. Part5.Color = Color3.new(1, 0, 0)
  575. Part6.Parent = Model0
  576. Part6.Anchored = true
  577. Part6.CanCollide = false
  578. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  579. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  580. Part6.BottomSurface = Enum.SurfaceType.Smooth
  581. Part6.TopSurface = Enum.SurfaceType.Smooth
  582. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  583. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  584. BlockMesh7.Parent = Part6
  585. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  586. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  587. Part8.Name = "asd"
  588. Part8.Parent = Model0
  589. Part8.Anchored = true
  590. Part8.CanCollide = false
  591. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  592. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  593. Part8.BottomSurface = Enum.SurfaceType.Smooth
  594. Part8.TopSurface = Enum.SurfaceType.Smooth
  595. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  596. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  597. Part9.Parent = Model0
  598. Part9.Anchored = true
  599. Part9.CanCollide = false
  600. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  601. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  602. Part9.BottomSurface = Enum.SurfaceType.Smooth
  603. Part9.TopSurface = Enum.SurfaceType.Smooth
  604. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  605. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  606. Part10.Parent = Model0
  607. Part10.Rotation = Vector3.new(0, 0, 180)
  608. Part10.Anchored = true
  609. Part10.CanCollide = false
  610. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  611. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  612. Part10.BottomSurface = Enum.SurfaceType.Smooth
  613. Part10.TopSurface = Enum.SurfaceType.Smooth
  614. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  615. Part10.Color = Color3.new(1, 0, 0)
  616. SpecialMesh11.Parent = Part10
  617. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  618. Part12.Parent = Model0
  619. Part12.Anchored = true
  620. Part12.CanCollide = false
  621. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  622. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  623. Part12.BottomSurface = Enum.SurfaceType.Smooth
  624. Part12.TopSurface = Enum.SurfaceType.Smooth
  625. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  626. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  627. weld(Model0)
  628. for i,v in pairs(Model0:GetChildren()) do
  629. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  630. v.Material = Enum.Material.Neon
  631. end
  632. end
  633. return Model0
  634. end
  635.  
  636. knife = createknife()
  637. newWeld(rarm,knife.asd,0,-1,0)
  638.  
  639. ----------------------------------------------------------------------------------------
  640.  
  641. function createpistol()
  642. Model0 = Instance.new("Model")
  643. Part1 = Instance.new("Part")
  644. BlockMesh2 = Instance.new("BlockMesh")
  645. Part3 = Instance.new("Part")
  646. Part4 = Instance.new("Part")
  647. Part5 = Instance.new("Part")
  648. Part6 = Instance.new("Part")
  649. Part7 = Instance.new("Part")
  650. Part8 = Instance.new("Part")
  651. Part9 = Instance.new("Part")
  652. Part10 = Instance.new("Part")
  653. Part11 = Instance.new("Part")
  654. Part12 = Instance.new("Part")
  655. Part13 = Instance.new("Part")
  656. Part14 = Instance.new("Part")
  657. Part15 = Instance.new("Part")
  658. Part16 = Instance.new("Part")
  659. Part17 = Instance.new("Part")
  660. Part18 = Instance.new("Part")
  661. Part19 = Instance.new("Part")
  662. Model0.Name = "Pistol"
  663. Model0.Parent = char
  664. Part1.Name = "ShootPos"
  665. Part1.Parent = Model0
  666. Part1.BrickColor = BrickColor.new("Really black")
  667. Part1.Anchored = true
  668. Part1.CanCollide = false
  669. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  670. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  671. Part1.BottomSurface = Enum.SurfaceType.Smooth
  672. Part1.TopSurface = Enum.SurfaceType.Smooth
  673. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  674. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  675. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  676. BlockMesh2.Parent = Part1
  677. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  678. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  679. Part3.Parent = Model0
  680. Part3.BrickColor = BrickColor.new("Pearl")
  681. Part3.Anchored = true
  682. Part3.CanCollide = false
  683. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  684. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  685. Part3.BottomSurface = Enum.SurfaceType.Smooth
  686. Part3.TopSurface = Enum.SurfaceType.Smooth
  687. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  688. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  689. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  690. Part4.Parent = Model0
  691. Part4.BrickColor = BrickColor.new("Pearl")
  692. Part4.Anchored = true
  693. Part4.CanCollide = false
  694. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  695. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  696. Part4.BottomSurface = Enum.SurfaceType.Smooth
  697. Part4.TopSurface = Enum.SurfaceType.Smooth
  698. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  699. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  700. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  701. Part5.Parent = Model0
  702. Part5.BrickColor = BrickColor.new("Pearl")
  703. Part5.Rotation = Vector3.new(15, 0, 0)
  704. Part5.Anchored = true
  705. Part5.CanCollide = false
  706. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  707. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  708. Part5.BottomSurface = Enum.SurfaceType.Smooth
  709. Part5.TopSurface = Enum.SurfaceType.Smooth
  710. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  711. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  712. Part5.Orientation = Vector3.new(15, 0, 0)
  713. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  714. Part6.Parent = Model0
  715. Part6.BrickColor = BrickColor.new("Pearl")
  716. Part6.Anchored = true
  717. Part6.CanCollide = false
  718. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  719. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  720. Part6.BottomSurface = Enum.SurfaceType.Smooth
  721. Part6.TopSurface = Enum.SurfaceType.Smooth
  722. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  723. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  724. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  725. Part7.Parent = Model0
  726. Part7.BrickColor = BrickColor.new("Pearl")
  727. Part7.Anchored = true
  728. Part7.CanCollide = false
  729. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  730. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  731. Part7.BottomSurface = Enum.SurfaceType.Smooth
  732. Part7.TopSurface = Enum.SurfaceType.Smooth
  733. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  734. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  735. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  736. Part8.Parent = Model0
  737. Part8.BrickColor = BrickColor.new("Black")
  738. Part8.Rotation = Vector3.new(-15, 0, 0)
  739. Part8.Anchored = true
  740. Part8.CanCollide = false
  741. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  742. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  743. Part8.BottomSurface = Enum.SurfaceType.Smooth
  744. Part8.TopSurface = Enum.SurfaceType.Smooth
  745. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  746. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  747. Part8.Orientation = Vector3.new(-15, 0, 0)
  748. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  749. Part9.Parent = Model0
  750. Part9.BrickColor = BrickColor.new("Pearl")
  751. Part9.Anchored = true
  752. Part9.CanCollide = false
  753. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  754. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  755. Part9.BottomSurface = Enum.SurfaceType.Smooth
  756. Part9.TopSurface = Enum.SurfaceType.Smooth
  757. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  758. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  759. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  760. Part10.Parent = Model0
  761. Part10.BrickColor = BrickColor.new("Pearl")
  762. Part10.Anchored = true
  763. Part10.CanCollide = false
  764. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  765. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  766. Part10.BottomSurface = Enum.SurfaceType.Smooth
  767. Part10.TopSurface = Enum.SurfaceType.Smooth
  768. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  769. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  770. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  771. Part11.Parent = Model0
  772. Part11.BrickColor = BrickColor.new("Pearl")
  773. Part11.Anchored = true
  774. Part11.CanCollide = false
  775. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  776. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  777. Part11.BottomSurface = Enum.SurfaceType.Smooth
  778. Part11.TopSurface = Enum.SurfaceType.Smooth
  779. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  780. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  781. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  782. Part12.Parent = Model0
  783. Part12.BrickColor = BrickColor.new("Pearl")
  784. Part12.Rotation = Vector3.new(-30, 0, 0)
  785. Part12.Anchored = true
  786. Part12.CanCollide = false
  787. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  788. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  789. Part12.BottomSurface = Enum.SurfaceType.Smooth
  790. Part12.TopSurface = Enum.SurfaceType.Smooth
  791. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  792. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  793. Part12.Orientation = Vector3.new(-30, 0, 0)
  794. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  795. Part13.Parent = Model0
  796. Part13.BrickColor = BrickColor.new("Pearl")
  797. Part13.Anchored = true
  798. Part13.CanCollide = false
  799. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  800. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  801. Part13.BottomSurface = Enum.SurfaceType.Smooth
  802. Part13.TopSurface = Enum.SurfaceType.Smooth
  803. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  804. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  805. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  806. Part14.Parent = Model0
  807. Part14.BrickColor = BrickColor.new("Pearl")
  808. Part14.Rotation = Vector3.new(-30, 0, 0)
  809. Part14.Anchored = true
  810. Part14.CanCollide = false
  811. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  812. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  813. Part14.BottomSurface = Enum.SurfaceType.Smooth
  814. Part14.TopSurface = Enum.SurfaceType.Smooth
  815. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  816. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  817. Part14.Orientation = Vector3.new(-30, 0, 0)
  818. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  819. Part15.Parent = Model0
  820. Part15.BrickColor = BrickColor.new("White")
  821. Part15.Rotation = Vector3.new(-105, 0, 0)
  822. Part15.Anchored = true
  823. Part15.CanCollide = false
  824. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  825. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  826. Part15.BottomSurface = Enum.SurfaceType.Smooth
  827. Part15.TopSurface = Enum.SurfaceType.Smooth
  828. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  829. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  830. Part15.Orientation = Vector3.new(-75, 180, 180)
  831. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  832. Part16.Name = "asd"
  833. Part16.Parent = Model0
  834. Part16.BrickColor = BrickColor.new("Pearl")
  835. Part16.Rotation = Vector3.new(-15, 0, 0)
  836. Part16.Anchored = true
  837. Part16.CanCollide = false
  838. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  839. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  840. Part16.BottomSurface = Enum.SurfaceType.Smooth
  841. Part16.TopSurface = Enum.SurfaceType.Smooth
  842. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  843. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  844. Part16.Orientation = Vector3.new(-15, 0, 0)
  845. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  846. Part17.Parent = Model0
  847. Part17.BrickColor = BrickColor.new("Pearl")
  848. Part17.Anchored = true
  849. Part17.CanCollide = false
  850. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  851. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  852. Part17.BottomSurface = Enum.SurfaceType.Smooth
  853. Part17.TopSurface = Enum.SurfaceType.Smooth
  854. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  855. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  856. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  857. Part18.Parent = Model0
  858. Part18.BrickColor = BrickColor.new("Pearl")
  859. Part18.Anchored = true
  860. Part18.CanCollide = false
  861. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  862. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  863. Part18.BottomSurface = Enum.SurfaceType.Smooth
  864. Part18.TopSurface = Enum.SurfaceType.Smooth
  865. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  866. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  867. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  868. Part19.Parent = Model0
  869. Part19.BrickColor = BrickColor.new("Pearl")
  870. Part19.Anchored = true
  871. Part19.CanCollide = false
  872. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  873. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  874. Part19.BottomSurface = Enum.SurfaceType.Smooth
  875. Part19.TopSurface = Enum.SurfaceType.Smooth
  876. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  877. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  878. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  879. for i,v in pairs(Model0:GetChildren()) do
  880. if v:IsA("Part") then
  881. v.Color = Color3.new(1,1,0)
  882. v.Material = Enum.Material.Neon
  883. v.Transparency = 0
  884. v.CanCollide = false
  885. end
  886. end
  887. weld(Model0)
  888. return Model0
  889. end
  890.  
  891. mode = "determination"
  892. function justice()
  893. mode = "justice"
  894. for i=1,5 do rs:wait()
  895. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  896. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  897. end
  898. knife:Destroy()
  899. pistol = createpistol()
  900. newWeld(rarm,pistol.asd,0,-1,0)
  901. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  902. end
  903.  
  904. function determination()
  905. mode = "determination"
  906. for i=1,5 do rs:wait()
  907. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  908. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  909. end
  910. pistol:Destroy()
  911. knife = createknife()
  912. newWeld(rarm,knife.asd,0,-1,0)
  913. end
  914.  
  915. debounce = false
  916. mouse.KeyDown:connect(function(key)
  917. if debounce == false then
  918. debounce = true
  919. if key == "e" then
  920. sound(462606062,root.Position,10,1)
  921. if mode == "determination" then
  922. justice()
  923. elseif mode == "justice" then
  924. determination()
  925. end
  926. end
  927. delay(0.3,function() debounce = false end)
  928. end
  929. end)
  930.  
  931. ----------------------------------------------------------------------------------------
  932.  
  933. function slash()
  934. local spd = 0.2
  935. for i=1,15 do rs:wait()
  936. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  937. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  938. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  939. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  940. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  941. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  942. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  943. end
  944. sound(357417055,root.Position,10,1)
  945. attacking = true
  946. local spd = 0.4
  947. for i=1,5 do rs:wait()
  948. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  949. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  950. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  951. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  952. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  953. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  954. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  955. end
  956. end
  957.  
  958. mouse.Button1Down:connect(function()
  959. if debounce == false and mode == "determination" then
  960. alreadytouched = {}
  961. noidle = true
  962. debounce = true
  963. slash()
  964. attacking = false
  965. noidle = false
  966. delay(0.05,function() debounce = false end)
  967. end
  968. end)
  969.  
  970. -----------------------------
  971. local jumped = false
  972. function boom()
  973. freeze = true
  974. sound(446961725,root.Position,10,1)
  975. local bg = Instance.new("BodyGyro",root)
  976. bg.Name = "lolnochara"
  977. bg.P = 10000
  978. bg.D = 100
  979. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  980. if jumped == false then
  981. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  982. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  983. else
  984. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  985. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  986. end
  987.  
  988. local spd = 0.2
  989. for i=1,20 do rs:wait()
  990. if jumped == false then
  991. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  992. else
  993. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  994. end
  995. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  996. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  997. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  998. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1000. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1001. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1002. end
  1003.  
  1004. bg:Destroy()
  1005.  
  1006. sound(470245800,root.Position,10,1)
  1007.  
  1008. local Part0 = Instance.new("Part",DebrisModel)
  1009. Part0.Name = "Bullet"
  1010. Part0.Material = Enum.Material.Neon
  1011. Part0.Color = Color3.new(1,1,0)
  1012. Part0.Anchored = true
  1013. local mesh = Instance.new("SpecialMesh",Part0)
  1014. mesh.MeshType = Enum.MeshType.Brick
  1015. Part0.CanCollide = false
  1016. local Position = rarm.Position
  1017. local Target = mouse.Hit.p
  1018. local direction = Target - Position
  1019. local direction = computeDirection(direction)
  1020. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1021. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1022. Part0.Size = Vector3.new(5,1,5)
  1023. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1024. local pos = Position + (direction * (mesh.Scale.Y/2))
  1025. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1026. local loop = nil
  1027. local i = 0
  1028. rs:connect(function()
  1029. local lole = (i/10)
  1030. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1031. Part0.Transparency = Part0.Transparency + 0.1
  1032. i = i + 1
  1033. if Part0.Transparency >= 1 then
  1034. Part0:Destroy()
  1035. end
  1036. end)
  1037.  
  1038. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1039. coroutine.resume(coroutine.create(function()
  1040. sound(388826051,part.Position,10,1)
  1041. ded(part.Parent)
  1042. end))
  1043. end
  1044.  
  1045. local spd = 0.5
  1046. for i=1,10 do rs:wait()
  1047. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1048. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1049. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1050. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1051. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1052. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1053. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1054. end
  1055.  
  1056. freeze = false
  1057.  
  1058. end
  1059.  
  1060. mouse.Button1Down:connect(function()
  1061. if debounce == false and mode == "justice" then
  1062. alreadytouched = {}
  1063. noidle = true
  1064. debounce = true
  1065. boom()
  1066. attacking = false
  1067. noidle = false
  1068. delay(0.05,function() debounce = false end)
  1069. end
  1070. end)
  1071.  
  1072. ----------------------------------------------------------------------------------------
  1073. velocityYFall=0
  1074. velocityYFall2=0
  1075. velocityYFall3=0
  1076. velocityYFall4=0
  1077. neckrotY=0
  1078. neckrotY2=0
  1079. torsorotY=0
  1080. torsorotY2=0
  1081. torsoY=0
  1082. torsoY2=0
  1083. colored = 0
  1084. sine = 0
  1085. change=0.4
  1086. movement=5
  1087. timeranim=0
  1088. running = false
  1089. glitched = false
  1090. backup = hed.Weld.C1
  1091. glitchedC1 = hed.Weld.C1
  1092.  
  1093. mouse.KeyDown:connect(function(key)
  1094. key = string.lower(key)
  1095. if string.byte(key) == 48 then
  1096. running = true
  1097. local keyup = mouse.KeyUp:connect(function(key)
  1098. if string.byte(key) == 48 then
  1099. running = false
  1100. end
  1101. end)
  1102. repeat rs:wait() until running == false
  1103. keyup:disconnect()
  1104. end
  1105. end)
  1106.  
  1107. icolor=1
  1108. imode=false
  1109.  
  1110. didjump = false
  1111. jumppower = 0
  1112. freeze = false
  1113. debounceimpact = false
  1114.  
  1115. function jumpimpact()
  1116. if debounceimpact == false then
  1117. debounceimpact = true
  1118. if jumppower < -150 then jumppower = -150 end
  1119. shake(-jumppower/5)
  1120. for i=1,-jumppower/20 do rs:wait()
  1121. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1122. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1123. end
  1124. debounceimpact = false
  1125. end
  1126. end
  1127.  
  1128. local sond = nil
  1129. rs:connect(function()
  1130.  
  1131. if not torso:FindFirstChild("STATICSOUND") then
  1132. sond=Instance.new("Sound",torso)
  1133. sond.Name = "STATICSOUND"
  1134. sond.SoundId = "rbxassetid://223103466"
  1135. sond.Looped = true
  1136. sond:Play()
  1137. end
  1138.  
  1139. if icolor > 1 then
  1140. imode = false
  1141. elseif icolor < 0 then
  1142. imode = true
  1143. end
  1144.  
  1145. if imode == true then
  1146. icolor = icolor + 0.01
  1147. else
  1148. icolor = icolor - 0.01
  1149. end
  1150.  
  1151. for i,v in pairs(emitters) do
  1152. v.Acceleration = root.CFrame.upVector*(666/100)
  1153. end
  1154.  
  1155. if p.Character.Parent == nil then
  1156. local model = Instance.new("Model")
  1157. model.Name = p.Name
  1158. p.Character = model
  1159. for i,v in pairs(char:GetChildren()) do
  1160. v.Parent = p.Character
  1161. end
  1162. end
  1163.  
  1164. char = p.Character
  1165. if p.Character.Parent ~= workspace then
  1166. p.Character.Parent = workspace
  1167. end
  1168. for i,v in pairs(char:GetChildren()) do
  1169. if v:IsA("Accoutrement") then
  1170. if v.Handle:FindFirstChild("Mesh") then
  1171. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1172. v.Handle.Transparency = 0
  1173. end
  1174. elseif v:IsA("BasePart") then
  1175. v.Anchored = false
  1176. if v:FindFirstChildOfClass("BodyPosition") then
  1177. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1178. end
  1179. if v:FindFirstChildOfClass("BodyVelocity") then
  1180. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1181. end
  1182. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1183. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1184. end
  1185. if v:FindFirstChild("Mesh") then
  1186. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1187. end
  1188. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1189. local force = Instance.new("Part",DebrisModel)
  1190. force.Name = v.Name.."FORCEFIELD"
  1191. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1192. force.CanCollide = false
  1193. force.Transparency = 1
  1194. newWeld(v,force,0,0,0)
  1195. else
  1196. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1197. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1198. end
  1199. end
  1200. if v.Name ~= "HumanoidRootPart" then
  1201. v.Transparency = 0
  1202. else
  1203. v.Transparency = 1
  1204. end
  1205. end
  1206. end
  1207.  
  1208. if mode == "determination" then
  1209. trail.Enabled = true
  1210. else
  1211. trail.Enabled = false
  1212. end
  1213.  
  1214. if freeze == false then
  1215. if running == false then
  1216. hum.WalkSpeed = 12*size
  1217. change=0.4
  1218. movement=5
  1219. else
  1220. hum.WalkSpeed = (666/10)*size
  1221. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1222. change=1
  1223. else
  1224. change=0.4
  1225. end
  1226. movement=15
  1227. end
  1228. else
  1229. hum.WalkSpeed = 1
  1230. change=0.4
  1231. movement=5
  1232. end
  1233.  
  1234. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1235. velocityYFall = root.Velocity.Y/1.5
  1236. else
  1237. if -root.Velocity.Y/1.5 < -5 then
  1238. velocityYFall = 5
  1239. elseif -root.Velocity.Y/1.5 > 150 then
  1240. velocityYFall = -150
  1241. end
  1242. end
  1243.  
  1244. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1245. velocityYFall2 = root.Velocity.Y/180
  1246. else
  1247. if -root.Velocity.Y/180 < 0 then
  1248. velocityYFall2 = 0
  1249. elseif -root.Velocity.Y/180 > 1.2 then
  1250. velocityYFall2 = -1.2
  1251. end
  1252. end
  1253.  
  1254. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1255. velocityYFall3 = root.Velocity.Y/1.5
  1256. else
  1257. if -root.Velocity.Y/1.5 < -5 then
  1258. velocityYFall3 = 5
  1259. elseif -root.Velocity.Y/1.5 > 50 then
  1260. velocityYFall3 = -50
  1261. end
  1262. end
  1263.  
  1264. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1265. velocityYFall4 = root.Velocity.Y/1.5
  1266. else
  1267. if -root.Velocity.Y/180 < -5 then
  1268. velocityYFall4 = 5
  1269. elseif -root.Velocity.Y/180 > 50 then
  1270. velocityYFall4 = -50
  1271. end
  1272. end
  1273.  
  1274. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1275. neckrotY = root.RotVelocity.Y/6
  1276. else
  1277. if root.RotVelocity.Y/6 < -1 then
  1278. neckrotY = -1
  1279. elseif root.RotVelocity.Y/6 > 1 then
  1280. neckrotY = 1
  1281. end
  1282. end
  1283.  
  1284. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1285. neckrotY2 = root.RotVelocity.Y/8
  1286. else
  1287. if root.RotVelocity.Y/8 < -0.6 then
  1288. neckrotY2 = -0.6
  1289. elseif root.RotVelocity.Y/8 > 0.6 then
  1290. neckrotY2 = 0.6
  1291. end
  1292. end
  1293.  
  1294. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1295. torsorotY = root.RotVelocity.Y/6
  1296. else
  1297. if root.RotVelocity.Y/6 < -0.2 then
  1298. torsorotY = -0.2
  1299. elseif root.RotVelocity.Y/6 > 0.2 then
  1300. torsorotY = 0.2
  1301. end
  1302. end
  1303.  
  1304. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1305. torsorotY2 = root.RotVelocity.Y/8
  1306. else
  1307. if root.RotVelocity.Y/8 < -0.2 then
  1308. torsorotY2 = -0.2
  1309. elseif root.RotVelocity.Y/8 > 0.2 then
  1310. torsorotY2 = 0.2
  1311. end
  1312. end
  1313.  
  1314. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1315. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1316.  
  1317. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1318. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1319. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1320. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1321. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1322. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1323. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1324. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1325. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1326. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1327.  
  1328. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1329.  
  1330. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1331. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1332.  
  1333. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1334. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1335.  
  1336. if hum.Health > 0 and noidle == false then
  1337. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1338. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1339. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1340. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1341. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1342. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1343. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1344. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1345. elseif jumped == true then
  1346. didjump = true
  1347. jumppower = root.Velocity.Y
  1348. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1349. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1350. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1351. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1352. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1353. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1354. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1355. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1356. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1357. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1358. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1359. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1360. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1361. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1362. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1363. end
  1364. end
  1365. if didjump == true and jumped == false and jumppower < 0 then
  1366. didjump = false
  1367. jumpimpact()
  1368. end
  1369.  
  1370. local chance = math.random(0,10000)/100
  1371. if chance <= 5 + (kills/2) then
  1372. if glitched == false then
  1373. backup = hed.Weld.C1
  1374. end
  1375. if torso:FindFirstChild("MusicRuin") then
  1376. equalizer.HighGain = 0
  1377. equalizer.MidGain = -20
  1378. equalizer.LowGain = -80
  1379. end
  1380. hed.Weld.C1 = glitchedC1
  1381. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1382. hed.Color = glitch_color
  1383. torso.Color = glitch_color
  1384. rarm.Color = glitch_color
  1385. larm.Color = glitch_color
  1386. rleg.Color = glitch_color
  1387. lleg.Color = glitch_color
  1388. shake(5)
  1389. glitched = true
  1390. hed.face.Texture = "rbxassetid://435233416"
  1391. sond:Resume()
  1392. else
  1393. if glitched == true then
  1394. glitched = false
  1395. hed.Weld.C1 = backup
  1396. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1397. end
  1398. if torso:FindFirstChild("MusicRuin") then
  1399. equalizer.HighGain = 0
  1400. equalizer.MidGain = 0
  1401. equalizer.LowGain = 0
  1402. end
  1403. hed.BrickColor = skin_color
  1404. torso.BrickColor = skin_color
  1405. rarm.BrickColor = skin_color
  1406. larm.BrickColor = skin_color
  1407. rleg.BrickColor = skin_color
  1408. lleg.BrickColor = skin_color
  1409. hed.face.Texture = "rbxassetid://422627909"
  1410. sond:Pause()
  1411. end
  1412.  
  1413. timeposition = soundz.TimePosition
  1414. sine = sine + change
  1415. hum.Health = math.huge
  1416. hum.MaxHealth = math.huge
  1417. end)
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