Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Message: BepInEx] BepInEx 5.4.19.0 - Risk of Rain 2 (3/19/2022 7:18:09 AM)
- [Info : BepInEx] Running under Unity v2019.4.26.14694700
- [Info : BepInEx] CLR runtime version: 4.0.30319.17020
- [Info : BepInEx] Supports SRE: False
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
- [Info : BepInEx] 3 patcher plugins loaded
- [Message:BepInEx.GUI.Patcher] Finding and launching GUI
- [Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
- [Info :HookGenPatcher] Already ran for this version, reusing that file.
- [Info : BepInEx] Patching [RoR2] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 23 plugins to load
- [Info : BepInEx] Loading [RoR2BepInExPack 1.0.3]
- [Info : BepInEx] Loading [R2API 4.3.21]
- [Debug : R2API] ArtifactCodeAPI has no static method registered for LoadCheck
- [Debug : R2API] DamageAPI has no static method registered for LoadCheck
- [Debug : R2API] DeployableAPI has no static method registered for LoadCheck
- [Debug : R2API] DifficultyAPI has no static method registered for LoadCheck
- [Debug : R2API] DirectorAPI has no static method registered for LoadCheck
- [Debug : R2API] DotAPI has no static method registered for LoadCheck
- [Debug : R2API] LobbyConfigAPI has no static method registered for LoadCheck
- [Debug : R2API] OrbAPI has no static method registered for LoadCheck
- [Debug : R2API] RecalculateStatsAPI has no static method registered for LoadCheck
- [Debug : R2API] SceneAssetAPI has no static method registered for LoadCheck
- [Debug : R2API] TempVisualEffectAPI has no static method registered for LoadCheck
- [Debug : R2API] UnlockableAPI has no static method registered for LoadCheck
- [Info : R2API] Enabling R2API Submodule: EliteAPI
- [Info : R2API] Enabling R2API Submodule: ItemAPI
- [Info : R2API] Enabling R2API Submodule: LanguageAPI
- [Info : R2API] Enabling R2API Submodule: LoadoutAPI
- [Info : R2API] Enabling R2API Submodule: PrefabAPI
- [Info : R2API] Enabling R2API Submodule: CommandHelper
- [Info : R2API] Enabling R2API Submodule: NetworkingAPI
- [Info : R2API] Enabling R2API Submodule: R2APIContentManager
- [Debug : R2API] EliteAPI.cctor finished.
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CombatDirector.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ItemDisplayRuleSet.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.GetLocalizedStringByToken
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.TokenIsRegistered
- [Debug : R2API] LoadoutAPI has no static method registered for SetHooks
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ContentManagement.ContentManager.SetContentPacks
- [Debug : R2API] EliteAPI has no static method registered for Load
- [Debug : R2API] ItemAPI has no static method registered for Load
- [Debug : R2API] LanguageAPI has no static method registered for Load
- [Debug : R2API] LoadoutAPI has no static method registered for Load
- [Debug : R2API] PrefabAPI has no static method registered for Load
- [Debug : R2API] CommandHelper has no static method registered for Load
- [Debug : R2API] NetworkingAPI has no static method registered for Load
- [Debug : R2API] R2APIContentManager has no static method registered for Load
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application.Awake
- [Info : BepInEx] Loading [Networked Timed Buffs 1.0.1]
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.FixedUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.FixedUpdate
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.UpdateBuffs
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.UpdateBuffs
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: System.Collections.Generic.List`1[RoR2.CharacterBody+TimedBuff].Add
- [Debug : R2API] Hook added by assembly: for: System.Collections.Generic.List`1[RoR2.CharacterBody+TimedBuff].Add
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: System.Collections.Generic.List`1[RoR2.CharacterBody+TimedBuff].RemoveAt
- [Debug : R2API] Hook added by assembly: for: System.Collections.Generic.List`1[RoR2.CharacterBody+TimedBuff].RemoveAt
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.<AddTimedBuff>g__DefaultBehavior|32_0
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.<AddTimedBuff>g__DefaultBehavior|32_0
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.CharacterBody.<AddTimedBuff>g__RefreshStacks|32_1
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.<AddTimedBuff>g__RefreshStacks|32_1
- [Info : BepInEx] Loading [Skip Intro Cutscene 1.0.0]
- [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.SplashScreenController.Start
- [Debug : R2API] Hook added by assembly: for: RoR2.SplashScreenController.Start
- [Info : BepInEx] Loading [Boss Damage Contribution 1.0.0]
- [Info : BepInEx] Loading [Healthbar Immune 1.0.1]
- [Debug : R2API] Hook added by assembly: HealthbarImmune.dll for: RoR2.UI.HealthBar.UpdateBarInfos
- [Info : BepInEx] Loading [NetworkedItemTransformNotifications 1.0.0]
- [Debug : R2API] Hook added by assembly: NetworkedItemTransformNotifications.dll for: RoR2.CharacterMasterNotificationQueue.PushEquipmentTransformNotification
- [Debug : R2API] Hook added by assembly: NetworkedItemTransformNotifications.dll for: RoR2.CharacterMasterNotificationQueue.PushItemTransformNotification
- [Info : BepInEx] Loading [QuickRestart 1.4.2]
- [Debug : R2API] Hook added by assembly: QuickRestart.dll for: RoR2.UI.ChatBox.FocusInputField
- [Debug : R2API] Hook added by assembly: QuickRestart.dll for: RoR2.UI.ChatBox.UnfocusInputField
- [Debug : R2API] Hook added by assembly: QuickRestart.dll for: RoR2.UI.PauseScreenController.Awake
- [Debug : R2API] Hook added by assembly: QuickRestart.dll for: RoR2.UI.PauseScreenController.Awake
- [Info : BepInEx] Loading [Random Character Selection 1.4.1]
- [Info : BepInEx] Loading [ItemExchangeNotifier 1.4.1]
- [Debug : R2API] Hook added by assembly: ItemExchangeNotifier.dll for: RoR2.PurchaseInteraction.OnInteractionBegin
- [Debug : R2API] Hook added by assembly: ItemExchangeNotifier.dll for: RoR2.CharacterMasterNotificationQueue.PushItemTransformNotification
- [Info : BepInEx] Loading [Bosses Drop Items 1.2.3]
- [Debug : R2API] Hook added by assembly: BossesDropItems.dll for: RoR2.BodyCatalog.Init
- [Debug : R2API] Hook added by assembly: BossesDropItems.dll for: RoR2.GameModeCatalog.LoadGameModes
- [Debug : R2API] Hook added by assembly: BossesDropItems.dll for: RoR2.HealthComponent.TakeDamage
- [Info : BepInEx] Loading [ItemStats 1.2.0]
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemIcon.SetItemIndex
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.EquipmentIcon.Update
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.GenericNotification.SetItem
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.GenericNotification.SetEquipment
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.PingerController.SetCurrentPing
- [Info : BepInEx] Loading [SeerPing 1.2.1]
- [Debug : R2API] Hook added by assembly: SeerPing.dll for: RoR2.Util.GetBestBodyName
- [Info : BepInEx] Loading [TeleporterShowRedux 1.0.4]
- [Debug : R2API] Hook added by assembly: TeleporterShowRedux.dll for: RoR2.TeleporterInteraction.Awake
- [Debug : R2API] Hook added by assembly: TeleporterShowRedux.dll for: RoR2.TeleporterInteraction.OnInteractionBegin
- [Debug : R2API] Hook added by assembly: TeleporterShowRedux.dll for: RoR2.PingerController.AttemptPing
- [Info : BepInEx] Loading [Pingprovements 1.7.0]
- [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.PingerController.SetCurrentPing
- [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.UI.PingIndicator.Update
- [Info : BepInEx] Loading [TILER2 7.1.0]
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.Start
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RoR2Application.Update
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.NetworkManagerSystem.Disconnect
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupCatalog.Init
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.BuildPickupEntries
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.BuildDropTable
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupPickerController.GetOptionsFromPickupIndex
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.CanSelectItemEntry
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.CanSelectEquipmentEntry
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromItem
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromEquipment
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromArtifact
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PreGameController.ResolveChoiceMask
- [Debug : R2API] Hook added by assembly: for: RoR2.PreGameController.ResolveChoiceMask
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.NetworkManagerSystem.OnServerAddPlayerInternal
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetItemCount
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.IsAffordable
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayCost
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayOne
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.HasAtLeastXTotalItemsOfTier
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetTotalItemCountOfTier
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.StealItem
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RunReport.Generate
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ScrapperController.BeginScrapping
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.CleanseInventoryServer
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.InventoryIsCleansable
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Util.GetItemCountForTeam
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupPickerController.SetOptionsFromInteractor
- [Debug : R2API] Hook added by assembly: for: RoR2.PickupPickerController.SetOptionsFromInteractor
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.ContagiousItemManager.StepInventoryInfection
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.ContagiousItemManager.OnInventoryChangedGlobal
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.OnInventoryChangedGlobal
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.SuppressItem
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.TransformItem
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CharacterMaster.TryCloverVoidUpgrades
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ArtifactTrialMissionController.RemoveAllMissionKeys
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.TakeItemFromLendee
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.TakeBackItemsFromLendee
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.LunarSunBehavior.FixedUpdate
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.FixedUpdate
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.UpdateDisplay
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.OnInventoryChanged
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+<>c.<Init>g__PayCostItems|5_1
- [Debug : R2API] Hook added by assembly: for: RoR2.CostTypeCatalog+<>c.<Init>g__PayCostItems|5_1
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Util.IsPrefab
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.DirectorCore.TrySpawnObject
- [Debug : R2API] Hook added by assembly: for: RoR2.DirectorCore.TrySpawnObject
- [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.OccupyNearbyNodes.OnSceneDirectorPrePopulateSceneServer
- [Info : BepInEx] Loading [ZetArtifacts 1.3.4]
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.CharacterMaster.OnBodyDeath
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.Run.OnServerBossDefeated
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.ShrineCombatBehavior.Start
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.DeathRewards.OnKilledServer
- [Debug : R2API] Hook added by assembly: for: RoR2.DeathRewards.OnKilledServer
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.Run.get_livingPlayerCount
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.Run.get_participatingPlayerCount
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.AllPlayersTrigger.FixedUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.AllPlayersTrigger.FixedUpdate
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.MultiBodyTrigger.FixedUpdate
- [Debug : R2API] Hook added by assembly: for: RoR2.MultiBodyTrigger.FixedUpdate
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.UI.ItemInventoryDisplay.AllocateIcons
- [Debug : R2API] Hook added by assembly: for: RoR2.UI.ItemInventoryDisplay.AllocateIcons
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.UI.ScoreboardStrip.SetMaster
- [Debug : R2API] Hook added by assembly: for: RoR2.UI.ScoreboardStrip.SetMaster
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.PickupDropletController.OnCollisionEnter
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.CharacterBody.AddTimedBuff
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.CharacterBody.RemoveBuff
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.DirectorCard.IsAvailable
- [Debug : R2API] Hook added by assembly: for: RoR2.DirectorCard.IsAvailable
- [Debug : R2API] Hook added by assembly: ZetArtifacts.dll for: RoR2.CombatDirector.Awake
- [Debug : R2API] Hook added by assembly: for: RoR2.CombatDirector.Awake
- [Warning: Unity Log] ZetArtifact [ZetLoopifact] - AddCustomEliteTier : EarlyEliteTierDef
- [Info : R2API] Custom Elite Tier : (Index : 3) added
- [Info : BepInEx] Loading [LittleGameplayTweaks 2.0.4]
- [Info : R2API] Created a SerializableContentPack for mod com.Wolfo.LittleGameplayTweaks
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerRun.OnWaveAllEnemiesDefeatedServer
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerWaveCategory.SelectWavePrefab
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerRun.BeginNextWave
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerWaveController.OnAllEnemiesDefeatedServer
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerRun.CleanUpCurrentWave
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.InfiniteTowerSafeWard.AwaitingActivation.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.InfiniteTowerSafeWard.Travelling.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.InfiniteTowerSafeWard.Burrow.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.InfiniteTowerSafeWard.Unburrow.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.ClassicStageInfo.RebuildCards
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerRun.OnPrePopulateSceneServer
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.InfiniteTowerRun.RecalculateDifficultyCoefficentInternal
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.UI.MainMenu.MainMenuController.Start
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.BeetleQueenMonster.SummonEggs.SummonEgg
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.MinorConstruct.DeathState.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.CharacterBody.OnEquipmentLost
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.AffixVoidBehavior.OnEnable
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.ScavMonster.FindItem.PickupIsNonBlacklistedItem
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.ClassicStageInfo.Awake
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.CharacterMaster.RespawnExtraLifeVoid
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.CombatDirector+EliteTierDef.GetRandomAvailableEliteDef
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.BasicPickupDropTable.PassesFilter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.ScavengerItemGranter.Start
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.HoldoutZoneController.Awake
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.ScriptedCombatEncounter.BeginEncounter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.Missions.LunarScavengerEncounter.FadeOut.OnEnter
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: EntityStates.ScavMonster.Death.OnPreDestroyBodyServer
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.ShrineBloodBehavior.Start
- [Debug : R2API] Hook added by assembly: LittleGameplayTweaks.dll for: RoR2.MinionOwnership+MinionGroup.AddMinion
- [Info : BepInEx] Loading [CommandItemCount 1.5.0]
- [Debug : R2API] Hook added by assembly: CommandItemCount.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
- [Info : BepInEx] Loading [TooManyFriends 1.1.0]
- [Info : BepInEx] Loading [QoLChests 1.1.8]
- [Debug : R2API] Hook added by assembly: QoLChests.dll for: RoR2.MultiShopController.OnPurchase
- [Debug : R2API] Hook added by assembly: QoLChests.dll for: RoR2.RouletteChestController+Opened.OnEnter
- [Info : QoLChests] Awake done.
- [Debug : R2API] Hook added by assembly: BetterUnityPlugin.dll for: EntityStates.Barrel.Opened.OnEnter
- [Info : BepInEx] Loading [RailCharges 0.1.1]
- [Debug : R2API] Hook added by assembly: RailCharges.dll for: RoR2.CharacterBody.OnSkillActivated
- [Debug : R2API] Hook added by assembly: RailCharges.dll for: RoR2.PlayerCharacterMasterController.OnBodyStart
- [Info :RailCharges] Plugin RailCharges is loaded!
- [Info : BepInEx] Loading [FancyHitmarkers 1.0.0]
- [Debug : R2API] Hook added by assembly: FancyHitmarkers.dll for: RoR2.UI.CrosshairManager.RefreshHitmarker
- [Debug : R2API] Hook added by assembly: FancyHitmarkers.dll for: RoR2.UI.CrosshairManager.HandleHitMarker
- [Message: BepInEx] Chainloader startup complete
- [Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered.
- [Info : Unity Log] buildId = 1.2.3.1
- [Info : Unity Log] WwiseUnity: Wwise(R) SDK Version 2019.2.12 Build 7544.
- [Info : Unity Log] WwiseUnity: Setting Plugin DLL path to: E:/Steam/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data\Plugins\x86_64
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Active scene changed from to loadingbasic
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2
- [Info : R2API] [NetworkCompatibility] Adding to the networkModList :
- [Info : R2API] bubbet.networkedtimedbuffs;1.0.1
- [Info : R2API] com.bepis.r2api;4.3.21
- [Info : R2API] com.groovesalad.NetworkedItemTransformNotifications;1.0.0
- [Info : R2API] com.ThinkInvisible.TILER2;7.1.0
- [Info : R2API] com.TPDespair.ZetArtifacts;1.3.4
- [Info : R2API] com.Wolfo.LittleGameplayTweaks;2.0.4
- [Debug : R2API] Hook added by assembly: BossDamageContribution.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: RandomCharacterSelection.dll for: RoR2.UI.CharacterSelectController.Awake
- [Debug : R2API] Hook added by assembly: RandomCharacterSelection.dll for: RoR2.Language.LoadStrings
- [Info : Unity Log] application data path isE:/Steam/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data
- [Info : Console] Facepunch.Steamworks Unity: WindowsPlayer
- [Info : Console] Facepunch.Steamworks Os: Windows
- [Info : Console] Facepunch.Steamworks Arch: x64
- [Info : Unity Log] PlatformSystems:InitNetworkManagerSystem
- [Info : Unity Log] Launch Parameters:
- arg[0]="E:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- arg[1]="--doorstop-enable"
- arg[2]="true"
- arg[3]="--doorstop-target"
- arg[4]="C:\Users\Sbabi\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\Vanilla\BepInEx\core\BepInEx.Preloader.dll"
- [Info : Unity Log] "usesocialiconflag" is not a recognized ConCommand or ConVar.
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "E:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : R2API] Generating a total of 1 ContentPacks...
- [Info : Unity Log] LoadContentPacks() start
- [Warning: Unity Log] Failed to assign Buffs.Deafened: Asset "bdDeafened" not found.
- [Warning: Unity Log] Failed to assign Items.SummonedEcho: Asset "SummonedEcho" not found.
- [Warning: Unity Log] Failed to assign Equipment.AffixEcho: Asset "EliteEchoEquipment" not found.
- [Warning: Unity Log] Failed to assign Buffs.AffixEcho: Asset "bdEliteEcho" not found.
- [Warning: Unity Log] Failed to assign Elites.Echo: Asset "edEcho" not found.
- [Debug : R2API] Content added from com.Wolfo.LittleGameplayTweaks:
- edLunarEulogy (EliteDef)
- InfiniteTowerEnding (GameEndingDef)
- [Info : Unity Log] LoadContentPacks() end
- [Warning: Unity Log] Could not find scene with name "loadingbasic".
- [Warning: Unity Log] Could not find scene with name "intro".
- [Info : Unity Log] Command "set_scene" failed: "intro" is not a valid scene.
- [Info : Unity Log] Game content load completed in 11228ms.
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] [RoR2.Stats.StatSheet] init stat sheet
- [Debug :RoR2BepInExPack] SaferAchievementManager - assembly.GetTypes() failed for : protobuf-net, Version=2.4.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67
- Not all types will be scanned.
- [Error : Unity Log] [RoR2.GameModeCatalog] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at LittleGameplayTweaks.LittleGameplayTweaks.EquipmentBonusRate () [0x00006] in <678314fa1e1144b4ba2ef73cee2ad9f7>:IL_0006
- at (wrapper delegate-invoke) <Module>.invoke_void()
- at ResourceAvailability.MakeAvailable () [0x0001a] in <7a5120bd69d843a8b8e90b8cce404663>:IL_001A
- at DMD<LoadGameModes>?142850816._RoR2_GameModeCatalog::LoadGameModes () [0x00033] in <45ec13a398ea452ebcb2c5091b09f06c>:IL_0033
- at DMD<>?142850816.Trampoline<RoR2.GameModeCatalog::LoadGameModes>?-1877044224 () [0x00020] in <ca01cf359d1142679913bceae46b95f9>:IL_0020
- at BossesDropItems.BossesDropItems+<>c.<Awake>b__16_1 (On.RoR2.GameModeCatalog+orig_LoadGameModes orig) [0x00001] in <c256d0d08dab4bf49f1b0c263463c85b>:IL_0001
- at DMD<>?142850816.Hook<RoR2.GameModeCatalog::LoadGameModes>?-1349848960 () [0x00014] in <7756d1498f77451fbe015d22e758ae32>:IL_0014
- at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <44afb4564e9347cf99a1865351ea8f4a>:IL_0032
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <44afb4564e9347cf99a1865351ea8f4a>:IL_004B
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:IL_0000
- at RoR2.SystemInitializerAttribute.Execute () [0x00174] in <7a5120bd69d843a8b8e90b8cce404663>:IL_0174
- [Info : Unity Log] SystemInitializerAttribute infinite loop detected. currentMethod=R2API.ContentManagement.CatalogBlockersBlockNetworkedPrefabs
- [Info : Unity Log] initializer dependencies = RoR2.Networking.NetworkManagerSystem
- [Info : Unity Log] initialized types = RoR2.ArtifactCatalog,
- RoR2.BackstabManager,
- RoR2.BackstabManager+BackstabVisualizer,
- RoR2.BadClientEntityStateMachineFix,
- RoR2.BodyCatalog,
- RoR2.BuffCatalog,
- RoR2.BulletAttack,
- RoR2.CostTypeCatalog,
- RoR2.GameEndingCatalog,
- RoR2.EffectCatalog,
- RoR2.EliteCatalog,
- RoR2.EntityStateCatalog,
- RoR2.EquipmentCatalog,
- RoR2.FileIoIndicatorManager,
- RoR2.CombatDirector,
- RoR2.DebugOverlay,
- RoR2.DotController,
- RoR2.GenericPickupController,
- RoR2.NetworkUIPromptController,
- RoR2.PickupDropletController,
- RoR2.RayAttackIndicator,
- RoR2.RunArtifactManager,
- RoR2.TeamComponent,
- RoR2.ItemTierCatalog,
- RoR2.MasterCatalog,
- RoR2.MiscPickupCatalog,
- RoR2.MorgueManager,
- RoR2.MusicTrackCatalog,
- RoR2.ProjectileCatalog,
- RoR2.SceneCatalog,
- RoR2.SkinCatalog,
- RoR2.SurfaceDefCatalog,
- RoR2.SurvivorCatalog,
- RoR2.GamepadVibration.GamepadVibrationController,
- RoR2.GamepadVibration.GamepadVibrationManager,
- RoR2.Skills.SkillCatalog,
- RoR2.CharacterSpeech.BrotherSpeechDriver,
- RoR2.ExpansionManagement.ExpansionCatalog,
- RoR2.EntitlementManagement.EntitlementCatalog,
- RoR2.EntitlementManagement.EntitlementManager,
- RoR2.UI.EnemyInfoPanel,
- RoR2.UI.UILayerKey,
- RoR2.UI.MainMenu.MainMenuController,
- RoR2.Audio.NetworkSoundEventCatalog,
- RoR2.Artifacts.BombArtifactManager,
- RoR2.Artifacts.CommandArtifactManager,
- RoR2.Artifacts.DoppelgangerInvasionManager,
- RoR2.Artifacts.EnigmaArtifactManager,
- RoR2.Artifacts.FriendlyFireArtifactManager,
- RoR2.Artifacts.SacrificeArtifactManager,
- RoR2.Artifacts.SwarmsArtifactManager,
- RoR2.Artifacts.TeamDeathArtifactManager,
- R2API.ContentManagement.CatalogBlockers,
- RoR2.ArtifactMask,
- RoR2.ItemCatalog,
- RoR2.Loadout,
- RoR2.Loadout+BodyLoadoutManager,
- RoR2.PickupCatalog,
- RoR2.PickupTransmutationManager,
- RoR2.ProjectileGhostReplacementManager,
- RoR2.RuleCatalog,
- RoR2.SerializableLoadout,
- RoR2.UnlockableCatalog,
- RoR2.Stats.StatDef,
- RoR2.Stats.StatManager,
- RoR2.Stats.StatSheet,
- RoR2.Items.BaseItemBodyBehavior,
- RoR2.Items.ContagiousItemManager,
- RoR2.Items.CrippleWardOnLevelManager,
- RoR2.Items.ExtraLifeVoidManager,
- RoR2.Items.SuppressedItemManager,
- RoR2.Items.UseAmbientLevelManager,
- RoR2.Items.WardOnLevelManager,
- RoR2.Artifacts.MonsterTeamGainsItemsArtifactManager,
- RoR2.NetworkExtensions,
- RoR2.AchievementManager,
- RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper,
- RoR2.CharacterSpawnCard,
- RoR2.ItemDisplayRuleSet,
- RoR2.PreGameRuleVoteController,
- RoR2.ShrineCleanseBehavior,
- RoR2.GoldTitanManager,
- RoR2.RuleBook,
- RoR2.SteamworksLobbyDataGenerator,
- RoR2.EOSLobbyDataGenerator
- [Info : Unity Log] Attempting to load user profile /UserProfiles/c11b024a-8785-46b9-8ca9-4eb527e28f90.xml
- [Info : Unity Log] stream.Length=267947
- [Warning: Unity Log] ZetArtifact [ZetLoopifact] - ApplyEarlyEliteProperties
- [Info : Unity Log] Unloaded scene loadingbasic
- [Info : Unity Log] Active scene changed from to splash
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene splash loadSceneMode=Single
- [Info : Unity Log] Setting offline scene to title
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Unloaded scene splash
- [Info : Unity Log] Active scene changed from to title
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Info : Unity Log] BaseMainMenuScreen: OnEnter()
- [Debug : R2API] Hook removed by assembly: LittleGameplayTweaks.dll for: RoR2.UI.MainMenu.MainMenuController.Start
- [Error : Unity Log] Failed to confine the cursor - ClipCursor failed: Access is denied.
- [Info : Unity Log] BaseMainMenuScreen: OnEnter()
- [Info : Unity Log] Setting offline scene to infinitetowerworld
- [Info :BepInEx.GUI.Patcher] Closing log server socket.
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] Active scene changed from to infinitetowerworld
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene infinitetowerworld loadSceneMode=Single
- [Info : Unity Log] NetworkManagerSystem.desiredHost={ hostType=Self listen=False maxPlayers=4 }
- [Info : R2API] Server Handlers registered
- [Warning: Unity Log] The prefab 'ArenaMissionController' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'Moon2DropshipZone' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'HOLDER_ Gauntlets' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Warning: Unity Log] The prefab 'VoidCamp' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Info : R2API] Client Handlers registered
- [Info : Unity Log] Unloaded scene infinitetowerworld
- [Info : Unity Log] Active scene changed from to lobby
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
- [Info : Unity Log] NetworkManagerSystem.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:259 pos:259
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby loadedScenes=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] SetSurvivorPreferenceClient survivorIndex=9, bodyIndex=80
- [Info : Unity Log] Changinging body preference for ConqAra (RoR2.NetworkUserId) from None to 80
- [Info : Unity Log] Changinging body preference for ConqAra (RoR2.NetworkUserId) from None to 80
- [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "E:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
- [Info : Unity Log] Attempting to generate PreGameVoteController for ConqAra
- [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
- [Info : Unity Log] Received vote from ConqAra
- [Info : Unity Log] Accepting vote from ConqAra
- [Info : Unity Log] <style=cEvent>ConqAra connected.</color>
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] maxRuleCount=11, currentChoiceIndex=0
- [Info : Unity Log] PickupDropTable 'dtDoppelganger' has been loaded after the Run started. This might be an issue with asset duplication across bundles, or it might be fine. Regenerating...
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to itgoolake
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene itgoolake loadSceneMode=Single
- [Info : Unity Log] Running
- [Info : Unity Log] OnClientSceneChanged networkSceneName=itgoolake loadedScenes=itgoolake
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 220 credits on interactables...
- [Warning: Unity Log] ZetArtifact [ZetMultifact] - Forcing DifficultyCoeff Calc : PreScenePop
- [Info : Unity Log] WaveCleanUp
- [Info : Unity Log] InfiniteTower 700 interactable credits.
- [Info : Unity Log] Position not free or not found.
- [Info :RailCharges] Player controller found
- [Info : Unity Log] SelectWavePrefab InfiniteTowerWaveDefault (UnityEngine.GameObject)
- [Info : Unity Log] EntityStates.InfiniteTowerSafeWard.AwaitingActivation
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Killing ExplosivePotDestructibleBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] Killing ExplosivePotDestructibleBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] Killing ExplosivePotDestructibleBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] Killing ExplosivePotDestructibleBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] Killing ExplosivePotDestructibleBody(Clone) (UnityEngine.GameObject) for being out of bounds.
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] Adding expose
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] Adding expose
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] Adding expose
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Info : Unity Log] WaveCleanUp InfiniteTowerWaveDefault(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] SelectWavePrefab InfiniteTowerWaveArtifactMixEnemy (UnityEngine.GameObject)
- [Info : Unity Log] EntityStates.InfiniteTowerSafeWard.Active
- [Info : Unity Log] Trimming Basic Monsters from 14 to 3
- [Info : Unity Log] Selected cscLesserWisp
- [Info : Unity Log] Selected cscVulture
- [Info : Unity Log] Selected cscFlyingVermin
- [Info : Unity Log] Trimming Minibosses from 14 to 3
- [Info : Unity Log] Selected cscNullifier
- [Info : Unity Log] Selected cscBell
- [Info : Unity Log] Selected cscLunarGolem
- [Info : Unity Log] Trimming Champions from 12 to 3
- [Info : Unity Log] Selected cscGrandparent
- [Info : Unity Log] Selected cscMegaConstruct
- [Info : Unity Log] Selected cscElectricWorm
- [Info : Unity Log] Running
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscVulture. targetPosition=(272.1, -119.3, 110.1), minDistance=10, maxDistance=40, hullSize =Human, requiredFlags=NoCeiling, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] Spawn card cscVulture (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscVulture. targetPosition=(272.1, -119.3, 110.1), minDistance=10, maxDistance=40, hullSize =Human, requiredFlags=NoCeiling, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] Spawn card cscVulture (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] Adding expose
- [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscVulture. targetPosition=(272.1, -119.3, 110.1), minDistance=10, maxDistance=40, hullSize =Human, requiredFlags=NoCeiling, forbiddenFlags=NoCharacterSpawn, preventOverhead=False
- [Info : Unity Log] Spawn card cscVulture (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color></color>
- [Info : Unity Log] WaveCleanUp InfiniteTowerWaveArtifactMixEnemy(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Running
- [Info : Unity Log] SelectWavePrefab InfiniteTowerWaveDefault (UnityEngine.GameObject)
- [Info : Unity Log] EntityStates.InfiniteTowerSafeWard.Active
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Adding expose
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Bandolier</color></color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] "Overlay"
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Info : Unity Log] WaveCleanUp InfiniteTowerWaveDefault(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] SelectWavePrefab InfiniteTowerWaveLunarElites (UnityEngine.GameObject)
- [Info : Unity Log] EntityStates.InfiniteTowerSafeWard.Active
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] StandableSurface (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] WaveCleanUp InfiniteTowerWaveLunarElites(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] SelectWavePrefab InfiniteTowerWaveBoss (UnityEngine.GameObject)
- [Info : Unity Log] EntityStates.InfiniteTowerSafeWard.Active
- [Info : Unity Log] Next boss spawn: cscClayBoss (RoR2.CharacterSpawnCard)
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Position not free or not found.
- [Info : Unity Log] "Overlay"
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] Adding expose
- [Info : Unity Log] WaveCleanUp InfiniteTowerWaveBoss(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Unloaded scene itgoolake
- [Info : Unity Log] Active scene changed from to lobby
- [Debug : TILER2] Stage ended; applying 0 deferred config changes...
- [Info :RailCharges] Crosshair prefab patched!
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby loadedScenes=lobby
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "E:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
- [Info : Unity Log] Attempting to generate PreGameVoteController for ConqAra
- [Info : Unity Log] Applying persistent ballot of votes for LocalUser Conq.
- [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
- [Info : Unity Log] Received vote from ConqAra
- [Info : Unity Log] Accepting vote from ConqAra
- [Info : Unity Log] Saved file "c11b024a-8785-46b9-8ca9-4eb527e28f90.xml" (263347 bytes)
- [Info : Unity Log] in save archive convars
- [Info : Unity Log] Shutting down Steamworks...
- [Info : Unity Log] Shut down Steamworks.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement