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Dec 26th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. if script.ClassName~="LocalScript" then wait(math.huge) end
  8. peron = game.Players["lifeepic"]
  9. Player=peron
  10. player=peron
  11. person=peron
  12. Person=peron
  13. script.Parent=peron
  14. FF=false
  15. FF2=Instance.new("ForceField")
  16. --if peron.Backpack:findFirstChild("Chair") == nil then
  17. -- local h = Instance.new("HopperBin")
  18. -- h.Name = "Chair" h.Parent = peron.Backpack
  19. -- script.Parent = h
  20. -- p = Instance.new("IntValue")
  21. -- p.Name = "Damage" p.Parent = h
  22. -- p.Value = 75
  23. -- wait(math.huge)
  24. -- end
  25. range = 50
  26. speed = 15
  27. function chair()
  28. local h = Instance.new("HopperBin")
  29. FIRE=false
  30. h.Name = "Chair" h.Parent = peron.Backpack
  31. p = Instance.new("IntValue")
  32. p.Name = "Damage" p.Parent = h
  33. p.Value = 75
  34. wait(1)
  35. local bin = peron.Backpack.Chair
  36. me1 = peron me = peron.Character
  37. distance = 3/2
  38. follow = false
  39. damage = bin.Damage
  40. p = Instance.new("IntValue")
  41. p.Name = "Safe" p.Parent = me
  42. if me:findFirstChild("part1") == nil then
  43. local part1 = Instance.new("Seat")
  44. part1.BrickColor = BrickColor.new("Black")
  45. part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1"
  46. local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere"
  47. bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  48. bp.Parent = part1
  49. bp.position=peron.Character.Torso.Position
  50. part1.CFrame=peron.Character.Torso.CFrame
  51. local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1
  52. main = part1:Clone()
  53. local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2"
  54. local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3)
  55. local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3"
  56. local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5)
  57. local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4"
  58. local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5)
  59. local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5"
  60. local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5)
  61. local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6"
  62. local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere"
  63. local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7"
  64. local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1)
  65. local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8"
  66. local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1)
  67. local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9"
  68. local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3)
  69. local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10"
  70. local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3)
  71. part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11"
  72. local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5)
  73. part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12"
  74. local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me
  75.  
  76. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
  77. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  78. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75)
  79. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1)
  80. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25)
  81. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0)
  82. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0)
  83.  
  84. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0)
  85. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0)
  86.  
  87. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75)
  88. local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75)
  89.  
  90. end
  91. beam=Instance.new("Part")
  92. beam1=Instance.new("Part")
  93. function wire(pos1,pos2,ref)
  94. local P = beam
  95. local P2 = pos1
  96. local P1 = pos2
  97. P.Parent=peron
  98. P.Name = "Beam"
  99. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  100. P.formFactor = 0
  101. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  102. P.Size=Vector3.new(0.1,0.1,0.1)
  103. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  104. P.Parent = player.Character
  105. P.BrickColor = BrickColor.new("Bright blue")
  106. P.Transparency = 0.5
  107. P.Reflectance = ref
  108. P.Anchored = true
  109. P.CanCollide = false
  110. P.TopSurface = "Smooth"
  111. P.BottomSurface = "Smooth"
  112. local m = Instance.new("SpecialMesh")
  113. m.Parent = P
  114. m.MeshType = "Brick"
  115. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  116. return P
  117. end
  118.  
  119.  
  120. function wire2(pos1,pos2,ref)
  121. local P = beam1
  122. local P2 = pos1
  123. local P1 = pos2
  124. P.Name = "Beam"
  125. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  126. P.formFactor = 0
  127. P.Parent=peron
  128. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  129. P.Size=Vector3.new(0.1,0.1,0.1)
  130. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  131. P.Parent = player.Character
  132. P.BrickColor = BrickColor.new("Bright blue")
  133. P.Transparency = 0.5
  134. P.Reflectance = ref
  135. P.Anchored = true
  136. P.CanCollide = false
  137. P.TopSurface = "Smooth"
  138. P.BottomSurface = "Smooth"
  139. local m = Instance.new("SpecialMesh")
  140. m.Parent = P
  141. m.MeshType = "Brick"
  142. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  143. return P
  144. end
  145.  
  146.  
  147.  
  148. function Balefire(pos, obj)
  149. hum = obj.Parent:findFirstChild("Humanoid")
  150. if hum ~= nil then
  151. local P = Instance.new("Part")
  152. P.Name = "Laser"
  153. local Place0 = me.part12.CFrame
  154. P.formFactor = 0
  155. P.Parent = game.Workspace
  156. P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  157. P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  158. pl = Instance.new("BlockMesh")
  159. pl.Scale = Vector3.new(0.1,0.2,1)
  160. pl.Parent = P
  161. P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude)
  162. P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  163. if hum.Health <= 100 then
  164. hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  165. end
  166. function Balefire1(pos, obj)
  167. hum = obj.Parent:findFirstChild("Humanoid")
  168. if hum ~= nil then
  169. local P = Instance.new("Part") P.Name = "Laser"
  170. local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace
  171. P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  172. P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  173. pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P
  174. P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  175. if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  176. end
  177. function findNearestTorso(pos)
  178. local list = game.Workspace:getChildren()
  179. local torso = nil
  180. local dist = range
  181. local temp = nil
  182. local human = nil
  183. local temp2 = nil
  184. for x = 1, #list do
  185. temp2 = list[x]
  186. local safe = temp2:findFirstChild("Safe")
  187. if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then
  188. temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid")
  189. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  190. if (temp.Position - pos).magnitude < dist then
  191. torso = temp dist = (temp.Position - pos).magnitude
  192. end
  193. end
  194. end
  195. if (temp2.className == "Model") and damage.Value <= 0 then
  196. temp = temp2:findFirstChild("Torso")
  197. human = temp2:findFirstChild("Humanoid")
  198. if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then
  199. if (temp.Position - pos).magnitude < dist then
  200. torso = temp
  201. dist = (temp.Position - pos).magnitude
  202. end
  203. end
  204. end
  205. end
  206. return torso
  207. end
  208. function onButton1Down(mouse)
  209. local player = peron
  210. main = me.part1
  211. main.Anchored = false
  212. me1 = peron
  213. follow = true
  214. while follow == true do
  215. distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then
  216. main_mousehit = (main.BodyPosition.position - mousehit).unit*speed
  217. else
  218. main_mousehit = (main.BodyPosition.position - mousehit).unit*1
  219. end
  220. start1 = main.BodyPosition.position-main_mousehit
  221. main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z)
  222. local dir = (mousehit - main.Position).unit
  223. local spawnPos = main.Position
  224. local pos = spawnPos + (dir * 1)
  225. local dir = (pos - main.Position)
  226. local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100
  227. if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end
  228.  
  229. Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end
  230. wait() end end
  231. function onButton1Up(mouse)
  232. main = me.part1
  233. main.Anchored = false
  234. follow = false
  235. end
  236. local msg = Instance.new("Hint")
  237.  
  238. function say(tehmessage)
  239. msg.Parent = me1
  240. msg.Text = tehmessage
  241. wait(2)
  242. msg.Parent = nil
  243. end
  244.  
  245. function onKeyUp(key,mouse)
  246. if (key=="e") then FIRE=false end
  247. end
  248.  
  249. function onKeyDown(key,mouse)
  250. if (key~=nil) then
  251. if (key=="f") then speed = speed+1 say("speed: "..speed)
  252. elseif (key=="c") then
  253. speed = speed-1 say("speed: "..speed)
  254. elseif (key=="g") then
  255. range = range+1 say("range: "..range)
  256. elseif (key=="x") then
  257. FF3=Instance.new("ForceField",peron.Character)
  258. main.Anchored=true
  259. X=Instance.new("Explosion")
  260. X.Parent=workspace
  261. X.BlastPressure=math.huge
  262. X.BlastRadius=10
  263. X.Position=peron.Character.Torso.Position
  264. while X.Parent do wait() end
  265. wait()
  266. FF3:remove()
  267. main.Anchored=false
  268. elseif (key=="v") then
  269. if range == 0 then return end
  270. range = range-1 say("range: "..range)
  271. elseif (key=="h") then
  272. damage.Value = damage.Value+1 say("damage: "..damage.Value)
  273. elseif (key=="m") then
  274. main.CFrame=peron.Character.Torso.CFrame
  275. main.BodyPosition.position=peron.Character.Torso.Position
  276. elseif (key=="n") then
  277. FF=not FF
  278. if FF then FF2.Parent=peron.Character else FF2.Parent=nil end
  279. elseif (key=="b") then
  280. damage.Value = damage.Value-1 say("damage: "..damage.Value)
  281. elseif (key=="r") then
  282. speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range)
  283. elseif (key=="e") then
  284. FIRE=true
  285. while FIRE do
  286. wire(part11.Position,mouse.Hit.p,math.huge)
  287. wire2(part12.Position,mouse.Hit.p,math.huge)
  288. if mouse.Target then
  289. mouse.Target:breakJoints()
  290. if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end
  291. end
  292. wait()
  293. end
  294. beam.Parent=nil
  295. beam1.Parent=nil
  296. elseif (key=="q") then
  297. local target = findNearestTorso(me.Torso.Position)
  298. if target ~= nil then
  299. baned = game.Players:children()
  300. for x = 1, #baned do
  301. if baned[x].Name == peron.Name then
  302. head = target.Parent:findFirstChild("Humanoid")
  303. if head.Health ~= 0 then
  304. tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head
  305. Balefire(target.Position, target) Balefire1(target.Position, target)
  306. end
  307. end
  308. end
  309. end
  310. end
  311. end
  312. end
  313.  
  314. function onSelected(mouse)
  315. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  316. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  317. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  318. mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  319. mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end)
  320. end
  321.  
  322. bin.Selected:connect(onSelected) -- LEGO
  323. end
  324. peron.CharacterAdded:connect(function() wait() chair() end)
  325. chair()
  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332. local HINT=Instance.new("ScreenGui",peron.PlayerGui)
  333. local Text=Instance.new("Frame",HINT)
  334. --Instance.new("ForceField",peron.Character)
  335. Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0)
  336. Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0)
  337. --Text.Style="RobloxRound"
  338. Text.BackgroundTransparency=0.5
  339. local INNER=Instance.new("TextLabel")
  340. INNER.Parent=Text
  341. INNER.Position=UDim2.new(0.5,0,0.5,0)
  342. INNER.TextColor3=Color3.new(1,1,1)
  343. while wait() do
  344. INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call "
  345. Text.Parent=HINT
  346. INNER.Parent=Text
  347. HINT.Parent=peron.PlayerGui
  348. end
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