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  1. /* QUARANTINE CHAOS */
  2. /* ZOMBIE MOD PRIVATE VERSION */
  3. /* CREATED BY KILLINGDYL */
  4. /* PLEASE DO NOT REMOVE THIS HEADING */
  5. /* QUARANTINE CHAOS */
  6. /* ZOMBIE MOD PRIVATE VERSION */
  7. /* CREATED BY KILLINGDYL */
  8. /* PLEASE DO NOT REMOVE THIS HEADING */
  9. #include common_scripts\utility;
  10. #include maps\mp\_utility;
  11. #include maps\mp\gametypes\_hud_util;
  12.  
  13. doSetup()
  14. {
  15. if(self.team == "axis" || self.team == "spectator")
  16. {
  17. self notify("menuresponse", game["menu_team"], "allies");
  18. wait .1;
  19. self notify("menuresponse", "changeclass", "class1");
  20. return;
  21. }
  22.  
  23. self doScoreReset();
  24. wait .1;
  25. self notify("menuresponse", "changeclass", "class1");
  26. self takeAllWeapons();
  27. self _clearPerks();
  28. self ThermalVisionFOFOverlayOff();
  29. self.randomlmg = randomInt(5);
  30. self.randomar = randomInt(9);
  31. self.randommp = randomInt(4);
  32. self.randomsmg = randomInt(5);
  33. self.randomshot = randomInt(6);
  34. self.randomhand = randomInt(4);
  35. self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
  36. self giveWeapon(level.shot[self.randomshot] + "_mp", 0, false);
  37. self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false);
  38. self GiveMaxAmmo(level.smg[self.randomsmg] + "_mp");
  39. self GiveMaxAmmo(level.shot[self.randomshot] + "_mp");
  40. self GiveMaxAmmo(level.hand[self.randomhand] + "_mp");
  41. self switchToWeapon(level.smg[self.randomsmg] + "_mp");
  42. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  43. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  44. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  45. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  46. self maps\mp\perks\_perks::givePerk("specialty_quieter");
  47.  
  48. self thread doHW();
  49. self.isZombie = 0;
  50. self.bounty = 0;
  51. self notify("CASH");
  52. self.attach1 = [];
  53. self.attachweapon = [];
  54. self.attachweapon[0] = 0;
  55. self.attachweapon[1] = 0;
  56. self.attachweapon[2] = 0;
  57. self.attach1[0] = "none";
  58. self.attach1[1] = "none";
  59. self.attach1[2] = "none";
  60. self.currentweapon = 0;
  61. self thread doPerksSetup();
  62. self thread doPerkCheck();
  63. self.maxhp = 100;
  64. self.maxhealth = self.maxhp;
  65. self.health = self.maxhealth;
  66. self.moveSpeedScaler = 1;
  67. self.thermal = 0;
  68. self.throwingknife = 0;
  69. self setClientDvar("g_knockback", 1000);
  70. notifySpawn = spawnstruct();
  71. notifySpawn.titleText = "Human";
  72. notifySpawn.notifyText = "Survive for as long as possible!";
  73. notifySpawn.glowColor = (0.0, 0.0, 1.0);
  74. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  75. self thread doHumanBounty();
  76. self thread doHumanShop();
  77. }
  78. doLastAlive()
  79. {
  80. self endon("disconnect");
  81. self endon("death");
  82. wait 60;
  83. self thread maps\mp\gametypes\_hud_message::hintMessage("^1The Zombies Got Your Scent. ColdBlooded is off!");
  84. for(;;)
  85. {
  86. self _unsetPerk("specialty_coldblooded");
  87. self _unsetPerk("specialty_spygame");
  88. self.perkz["coldblooded"] = 3;
  89. wait .4;
  90. }
  91. }
  92. doAlphaZombie()
  93. {
  94. if(self.team == "allies")
  95. {
  96. self notify("menuresponse", game["menu_team"], "axis");
  97. self doScoreReset();
  98. self.bounty = 0;
  99. self notify("CASH");
  100. self.ck = self.kills;
  101. self.cd = self.deaths;
  102. self.cs = self.suicides;
  103. self.maxhp = 200;
  104. self thread doPerksSetup();
  105. wait .1;
  106. self notify("menuresponse", "changeclass", "class3");
  107. return;
  108. }
  109. wait .1;
  110. self notify("menuresponse", "changeclass", "class3");
  111. self takeAllWeapons();
  112. self _clearPerks();
  113. self giveWeapon("usp_tactical_mp", 0, false);
  114. self thread doZW();
  115. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  116. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  117. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  118. self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
  119. self maps\mp\perks\_perks::givePerk("specialty_falldamage");
  120. self maps\mp\perks\_perks::givePerk("specialty_thermal");
  121. if(self.thermal == 1)
  122. {
  123. self ThermalVisionFOFOverlayOn();
  124. }
  125. if(self.throwingknife == 1)
  126. {
  127. self thread monitorThrowingKnife();
  128. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  129. self setWeaponAmmoClip("throwingknife_mp", 1);
  130. }
  131. self thread doPerkCheck();
  132. self.maxhealth = self.maxhp;
  133. self.health = self.maxhealth;
  134. self.moveSpeedScaler = 1.45;
  135. self setClientDvar("g_knockback", 3500);
  136. notifySpawn = spawnstruct();
  137. notifySpawn.titleText = "^0Alpha Zombie";
  138. notifySpawn.notifyText = "Kill the Humans!";
  139. notifySpawn.glowColor = (1.0, 0.0, 0.0);
  140. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  141. self thread doZombieBounty();
  142. self thread doZombieShop();
  143. }
  144. doZombie()
  145. {
  146. if(self.team == "allies")
  147. {
  148. self notify("menuresponse", game["menu_team"], "axis");
  149. self doScoreReset();
  150. self.bounty = 0;
  151. self notify("CASH");
  152. self.ck = self.kills;
  153. self.cd = self.deaths;
  154. self.cs = self.suicides;
  155. self.maxhp = 100;
  156. self thread doPerksSetup();
  157. wait .1;
  158. self notify("menuresponse", "changeclass", "class3");
  159. return;
  160. }
  161. wait .1;
  162. self notify("menuresponse", "changeclass", "class3");
  163. self takeAllWeapons();
  164. self _clearPerks();
  165. self giveWeapon("usp_tactical_mp", 0, false);
  166. self thread doZW();
  167. self maps\mp\perks\_perks::givePerk("specialty_marathon");
  168. self maps\mp\perks\_perks::givePerk("specialty_automantle");
  169. self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
  170. self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
  171. self maps\mp\perks\_perks::givePerk("specialty_falldamage");
  172. self maps\mp\perks\_perks::givePerk("specialty_thermal");
  173. if(self.thermal == 1)
  174. {
  175. self ThermalVisionFOFOverlayOn();
  176. }
  177. if(self.throwingknife == 1)
  178. {
  179. self thread monitorThrowingKnife();
  180. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  181. self setWeaponAmmoClip("throwingknife_mp", 1);
  182. }
  183. self thread doPerkCheck();
  184. self.maxhealth = self.maxhp;
  185. self.health = self.maxhealth;
  186. self.moveSpeedScaler = 1.15;
  187. self setClientDvar("g_knockback", 3500);
  188. notifySpawn = spawnstruct();
  189. notifySpawn.titleText = "^0Zombie";
  190. notifySpawn.notifyText = "Kill the Humans!";
  191. notifySpawn.glowColor = (1.0, 0.0, 0.0);
  192. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
  193. self thread doZombieBounty();
  194. self thread doZombieShop();
  195. }
  196. doHW()
  197. {
  198. self endon ( "disconnect" );
  199. self endon ( "death" );
  200. while(1)
  201. {
  202. self.current = self getCurrentWeapon();
  203. switch(getWeaponClass(self.current))
  204. {
  205. case "weapon_lmg":self.exTo = "Unavailable";
  206. self.currentweapon = 0;
  207. break;
  208. case "weapon_assault":self.exTo = "LMG";
  209. self.currentweapon = 0;
  210. break;
  211. case "weapon_smg":self.exTo = "Assault Rifle";
  212. self.currentweapon = 0;
  213. break;
  214. case "weapon_shotgun":self.exTo = "Unavailable";
  215. self.currentweapon = 1;
  216. break;
  217. case "weapon_machine_pistol":self.exTo = "Unavailable";
  218. self.currentweapon = 2;
  219. break;
  220. case "weapon_pistol":self.exTo = "Machine Pistol";
  221. self.currentweapon = 2;
  222. break;
  223. default:self.exTo = "Unavailable";self.currentweapon = 3;
  224. break;
  225. }
  226. basename = strtok(self.current, "_");
  227. if(basename.size > 2)
  228. {
  229. self.attach1[self.currentweapon] = basename[1];
  230. self.attachweapon[self.currentweapon] = basename.size - 2;
  231. }
  232. else
  233. {
  234. self.attach1[self.currentweapon] = "none";
  235. self.attachweapon[self.currentweapon] = 0;
  236. }
  237. if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
  238. {
  239. self.attach["akimbo"] = 0;
  240. self.attach["fmj"] = 0;
  241. self.attach["eotech"] = 0;
  242. self.attach["silencer"] = 0;
  243. self.attach["xmags"] = 0;
  244. self.attach["rof"] = 0;
  245. }
  246. if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
  247. {
  248. akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
  249. fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
  250. eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
  251. silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
  252. xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
  253. rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
  254. if(isValidWeapon(akimbo))
  255. {
  256. self.attach["akimbo"] = 1;
  257. }
  258. else
  259. {
  260. self.attach["akimbo"] = 0;
  261. }
  262. if(isValidWeapon(fmj))
  263. {
  264. self.attach["fmj"] = 1;
  265. }
  266. else
  267. {
  268. self.attach["fmj"] = 0;
  269. }
  270. if(isValidWeapon(eotech))
  271. {
  272. self.attach["eotech"] = 1;
  273. }
  274. else
  275. {
  276. self.attach["eotech"] = 0;
  277. }
  278. if(isValidWeapon(silencer))
  279. {
  280. self.attach["silencer"] = 1;
  281. }
  282. else
  283. {
  284. self.attach["silencer"] = 0;
  285. }
  286. if(isValidWeapon(xmags))
  287. {
  288. self.attach["xmags"] = 1;
  289. }
  290. else
  291. {
  292. self.attach["xmags"] = 0;
  293. }
  294. if(isValidWeapon(rof))
  295. {
  296. self.attach["rof"] = 1;
  297. }
  298. else
  299. {
  300. self.attach["rof"] = 0;
  301. }
  302. }
  303. wait .5;
  304. }
  305. }
  306. doZW()
  307. {
  308. self endon ( "disconnect" );
  309. self endon ( "death" );
  310. while(1)
  311. {
  312. if(self getCurrentWeapon() == "usp_tactical_mp")
  313. {
  314. self setWeaponAmmoClip("usp_tactical_mp", 0);
  315. self setWeaponAmmoStock("usp_tactical_mp", 0);
  316. }
  317. else
  318. {
  319. current = self getCurrentWeapon();
  320. self takeWeapon(current);
  321. self switchToWeapon("usp_tactical_mp");
  322. }
  323. wait .5;
  324. }
  325. }
  326. doPerkCheck()
  327. {
  328. self endon ( "disconnect" );
  329. self endon ( "death" );
  330. while(1)
  331. {
  332. if(self.perkz["steadyaim"] == 1)
  333. {
  334. if(!self _hasPerk("specialty_bulletaccuracy"))
  335. {
  336. self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
  337. }
  338. }
  339. if(self.perkz["steadyaim"] == 2)
  340. {
  341. if(!self _hasPerk("specialty_bulletaccuracy"))
  342. {
  343. self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
  344. }
  345. if(!self _hasPerk("specialty_holdbreath"))
  346. {
  347. self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
  348. }
  349. }
  350. if(self.perkz["sleightofhand"] == 1)
  351. {
  352. if(!self _hasPerk("specialty_fastreload"))
  353. {
  354. self maps\mp\perks\_perks::givePerk("specialty_fastreload");
  355. }
  356. }
  357. if(self.perkz["sleightofhand"] == 2)
  358. {
  359. if(!self _hasPerk("specialty_fastreload"))
  360. {
  361. self maps\mp\perks\_perks::givePerk("specialty_fastreload");
  362. }
  363. if(!self _hasPerk("specialty_quickdraw"))
  364. {
  365. self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
  366. }
  367. if(!self _hasPerk("specialty_fastsnipe"))
  368. {
  369. self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
  370. }
  371. }
  372. if(self.perkz["sitrep"] == 1)
  373. {
  374. if(!self _hasPerk("specialty_detectexplosive"))
  375. {
  376. self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
  377. }
  378. }
  379. if(self.perkz["sitrep"] == 2)
  380. {
  381. if(!self _hasPerk("specialty_detectexplosive"))
  382. {
  383. self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
  384. }
  385. if(!self _hasPerk("specialty_selectivehearing"))
  386. {
  387. self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
  388. }
  389. }
  390. if(self.perkz["stoppingpower"] == 1)
  391. {
  392. if(!self _hasPerk("specialty_bulletdamage"))
  393. {
  394. self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
  395. }
  396. }
  397. if(self.perkz["stoppingpower"] == 2)
  398. {
  399. if(!self _hasPerk("specialty_bulletdamage"))
  400. {
  401. self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
  402. }
  403. if(!self _hasPerk("specialty_armorpiercing"))
  404. {
  405. self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
  406. }
  407. }
  408. if(self.perkz["coldblooded"] == 1)
  409. {
  410. if(!self _hasPerk("specialty_coldblooded"))
  411. {
  412. self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
  413. }
  414. }
  415. if(self.perkz["coldblooded"] == 2)
  416. {
  417. if(!self _hasPerk("specialty_coldblooded"))
  418. {
  419. self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
  420. }
  421. if(!self _hasPerk("specialty_spygame"))
  422. {
  423. self maps\mp\perks\_perks::givePerk("specialty_spygame");
  424. }
  425. }
  426. if(self.perkz["ninja"] == 1)
  427. {
  428. if(!self _hasPerk("specialty_heartbreaker"))
  429. {
  430. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  431. }
  432. }
  433. if(self.perkz["ninja"] == 2)
  434. {
  435. if(!self _hasPerk("specialty_heartbreaker"))
  436. {
  437. self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
  438. }
  439. if(!self _hasPerk("specialty_quieter"))
  440. {
  441. self maps\mp\perks\_perks::givePerk("specialty_quieter");
  442. }
  443. }
  444. if(self.perkz["lightweight"] == 1)
  445. {
  446. if(!self _hasPerk("specialty_lightweight"))
  447. {
  448. self maps\mp\perks\_perks::givePerk("specialty_lightweight");
  449. }
  450. self setMoveSpeedScale(1.2);
  451. }
  452. if(self.perkz["lightweight"] == 2)
  453. {
  454. if(!self _hasPerk("specialty_lightweight"))
  455. {
  456. self maps\mp\perks\_perks::givePerk("specialty_lightweight");
  457. }
  458. if(!self _hasPerk("specialty_fastsprintrecovery"))
  459. {
  460. self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
  461. }
  462. self setMoveSpeedScale(1.6);
  463. }
  464. if(self.perkz["finalstand"] == 2)
  465. {
  466. if(!self _hasPerk("specialty_finalstand"))
  467. {
  468. self maps\mp\perks\_perks::givePerk("specialty_finalstand");
  469. }
  470. }
  471. wait 1;
  472. }
  473. }
  474. monitorThrowingKnife()
  475. {
  476. self endon("disconnect");
  477. self endon("death");
  478. while(1)
  479. {
  480. if(self.buttonPressed[ "+frag" ] == 1)
  481. {
  482. self.buttonPressed[ "+frag" ] = 0;
  483. self.throwingknife = 0;
  484. }
  485. wait .04;
  486. }
  487. }
  488. doHumanBounty()
  489. {
  490. self endon("disconnect");
  491. self endon("death");
  492. self.ck = self.kills;
  493. self.ca = self.assists;
  494. for(;;)
  495. {
  496. if(self.kills - self.ck > 0)
  497. {
  498. self.bounty += 100;
  499. self.ck++;
  500. self notify("CASH");
  501. }
  502. if(self.assists - self.ca > 0)
  503. {
  504. self.bounty += 50;
  505. self.ca++;
  506. self notify("CASH");
  507. }
  508. wait .5;
  509. }
  510. }
  511. doZombieBounty()
  512. {
  513. self endon("disconnect");
  514. self endon("death");
  515. for(;;)
  516. {
  517. if(self.kills - self.ck > 0)
  518. {
  519. self.bounty += 100;
  520. self.ck++;
  521. self notify("CASH");
  522. }
  523. if(self.deaths - self.cd > 0)
  524. {
  525. self.bounty += 50;
  526. self.cd++;
  527. self notify("CASH");
  528. }
  529. if(self.suicides - self.cs > 0)
  530. {
  531. self.bounty -= 285;
  532. self.cs++;
  533. self notify("CASH");
  534. }
  535. wait .5;
  536. }
  537. }
  538. doHumanShop()
  539. {
  540. self endon("disconnect");
  541. self endon("death");
  542. while(1)
  543. {
  544. if(self.buttonPressed[ "+actionslot 3" ] == 1)
  545. {
  546. self.buttonPressed[ "+actionslot 3" ] = 0;
  547. if(self.menu == 0)
  548. {
  549. if(self.bounty >= level.itemCost["ammo"])
  550. {
  551. self.bounty -= level.itemCost["ammo"];
  552. self GiveMaxAmmo(self.current);
  553. self notify("CASH");
  554. }
  555. else
  556. {
  557. self iPrintlnBold("^1Not Enough ^3Cash");
  558. }
  559. }
  560. if(self.menu == 1)
  561. {
  562. if(self.attach["akimbo"] == 1)
  563. {
  564. if(self.bounty >= level.itemCost["Akimbo"])
  565. {
  566. self.bounty -= level.itemCost["Akimbo"];
  567. ammo = self GetWeaponAmmoStock(self.current);
  568. basename = strtok(self.current, "_");
  569. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
  570. self takeWeapon(self.current);
  571. self giveWeapon(gun , 0, true);
  572. self SetWeaponAmmoStock( gun, ammo );
  573. self switchToWeapon(gun);
  574. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  575. self notify("CASH");
  576. }
  577. else
  578. {
  579. self iPrintlnBold("^1Not Enough ^3Cash");
  580. }
  581. }
  582. }
  583. if(self.menu == 2)
  584. {
  585. if(self.attach["silencer"] == 1)
  586. {
  587. if(self.bounty >= level.itemCost["Silencer"])
  588. {
  589. self.bounty -= level.itemCost["Silencer"];
  590. ammo = self GetWeaponAmmoStock(self.current);
  591. basename = strtok(self.current, "_");
  592. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
  593. self takeWeapon(self.current);
  594. if(self.attach1[self.currentweapon] == "akimbo")
  595. {
  596. self giveWeapon(gun , 0, true);
  597. }
  598. else
  599. {
  600. self giveWeapon(gun , 0, false);
  601. }
  602. self SetWeaponAmmoStock( gun, ammo );
  603. self switchToWeapon(gun);self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  604. self notify("CASH");
  605. }
  606. else
  607. {
  608. self iPrintlnBold("^1Not Enough ^3Cash");
  609. }
  610. }
  611. }
  612. if(self.menu == 3)
  613. {
  614. switch(self.perkz["steadyaim"])
  615. {
  616. case 0:if(self.bounty >= level.itemCost["SteadyAim"])
  617. {
  618. self.bounty -= level.itemCost["SteadyAim"];
  619. self.perkz["steadyaim"] = 1;
  620. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  621. self notify("CASH");
  622. }
  623. else
  624. {
  625. self iPrintlnBold("^1Not Enough ^3Cash");
  626. }
  627. break;
  628. case 1:if(self.bounty >= level.itemCost["SteadyAimPro"])
  629. {
  630. self.bounty -= level.itemCost["SteadyAimPro"];
  631. self.perkz["steadyaim"] = 2;
  632. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  633. self notify("CASH");
  634. }
  635. else
  636. {
  637. self iPrintlnBold("^1Not Enough ^3Cash");
  638. }
  639. break;default:break;
  640. }
  641. }
  642. if(self.menu == 4)
  643. {
  644. switch(self.perkz["stoppingpower"])
  645. {
  646. case 0:if(self.bounty >= level.itemCost["StoppingPower"])
  647. {
  648. self.bounty -= level.itemCost["StoppingPower"];
  649. self.perkz["stoppingpower"] = 1;
  650. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  651. self notify("CASH");
  652. }
  653. else
  654. {
  655. self iPrintlnBold("^1Not Enough ^3Cash");
  656. }
  657. break;
  658. case 1:if(self.bounty >= level.itemCost["StoppingPowerPro"])
  659. {
  660. self.bounty -= level.itemCost["StoppingPowerPro"];
  661. self.perkz["stoppingpower"] = 2;
  662. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  663. self notify("CASH");} else {self iPrintlnBold("^1Not Enough ^3Cash");
  664. }
  665. break;default:break;
  666. }
  667. }
  668. wait .25;
  669. }
  670. if(self.buttonPressed[ "+actionslot 4" ] == 1)
  671. {
  672. self.buttonPressed[ "+actionslot 4" ] = 0;
  673. if(self.menu == 0)
  674. {
  675. self thread doExchangeWeapons();
  676. }
  677. if(self.menu == 1)
  678. {
  679. if(self.attach["fmj"] == 1)
  680. {
  681. if(self.bounty >= level.itemCost["FMJ"])
  682. {
  683. self.bounty -= level.itemCost["FMJ"];
  684. ammo = self GetWeaponAmmoStock(self.current);
  685. basename = strtok(self.current, "_");
  686. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
  687. self takeWeapon(self.current);
  688. if(self.attach1[self.currentweapon] == "akimbo")
  689. {
  690. self giveWeapon(gun , 0, true);
  691. }
  692. else
  693. {
  694. self giveWeapon(gun , 0, false);
  695. }
  696. self SetWeaponAmmoStock( gun, ammo );
  697. self switchToWeapon(gun);
  698. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  699. self notify("CASH");
  700. }
  701. else
  702. {
  703. self iPrintlnBold("^1Not Enough ^3Cash");
  704. }
  705. }
  706. }
  707. if(self.menu == 2)
  708. {
  709. if(self.attach["xmags"] == 1)
  710. {
  711. if(self.bounty >= level.itemCost["XMags"])
  712. {
  713. self.bounty -= level.itemCost["XMags"];
  714. ammo = self GetWeaponAmmoStock(self.current);
  715. basename = strtok(self.current, "_");
  716. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
  717. self takeWeapon(self.current);
  718. if(self.attach1[self.currentweapon] == "akimbo")
  719. {
  720. self giveWeapon(gun , 0, true);
  721. }
  722. else
  723. {
  724. self giveWeapon(gun , 0, false);
  725. }
  726. self SetWeaponAmmoStock( gun, ammo );
  727. self switchToWeapon(gun);
  728. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  729. self notify("CASH");
  730. }
  731. else
  732. {
  733. self iPrintlnBold("^1Not Enough ^3Cash");
  734. }
  735. }
  736. }
  737. if(self.menu == 3)
  738. {
  739. switch(self.perkz["sleightofhand"])
  740. {
  741. case 0:if(self.bounty >= level.itemCost["SleightOfHand"])
  742. {
  743. self.bounty -= level.itemCost["SleightOfHand"];
  744. self.perkz["sleightofhand"] = 1;
  745. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  746. self notify("CASH");
  747. }
  748. else
  749. {
  750. self iPrintlnBold("^1Not Enough ^3Cash");
  751. }
  752. break;
  753. case 1:if(self.bounty >= level.itemCost["SleightOfHandPro"])
  754. {
  755. self.bounty -= level.itemCost["SleightOfHandPro"];
  756. self.perkz["sleightofhand"] = 2;
  757. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  758. self notify("CASH");
  759. }
  760. else
  761. {
  762. self iPrintlnBold("^1Not Enough ^3Cash");
  763. }
  764. break;default:break;
  765. }
  766. }
  767. if(self.menu == 4)
  768. {
  769. switch(self.perkz["coldblooded"])
  770. {
  771. case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
  772. {
  773. self.bounty -= level.itemCost["ColdBlooded"];
  774. self.perkz["coldblooded"] = 1;
  775. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  776. self notify("CASH");
  777. }
  778. else
  779. {
  780. self iPrintlnBold("^1Not Enough ^3Cash");
  781. }
  782. break;
  783. case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
  784. {
  785. self.bounty -= level.itemCost["ColdBloodedPro"];
  786. self.perkz["coldblooded"] = 2;
  787. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  788. self notify("CASH");
  789. }
  790. else
  791. {
  792. self iPrintlnBold("^1Not Enough ^3Cash");
  793. }
  794. break;default:break;
  795. }
  796. }
  797. wait .25;
  798. }
  799. if(self.buttonPressed[ "+actionslot 2" ] == 1)
  800. {
  801. self.buttonPressed[ "+actionslot 2" ] = 0;
  802. if(self.menu == 0)
  803. {
  804. if(self.bounty >= level.itemCost["Riot"])
  805. {
  806. self.bounty -= level.itemCost["Riot"];
  807. self giveWeapon("riotshield_mp", 0, false);
  808. self switchToWeapon("riotshield_mp");
  809. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Riot Shield Bought!");
  810. self notify("CASH");
  811. }
  812. else
  813. {
  814. self iPrintlnBold("^1Not Enough ^3Cash");
  815. }
  816. }
  817. if(self.menu == 1)
  818. {
  819. if(self.attach["eotech"] == 1)
  820. {
  821. if(self.bounty >= level.itemCost["Eotech"])
  822. {
  823. self.bounty -= level.itemCost["Eotech"];
  824. ammo = self GetWeaponAmmoStock(self.current);
  825. basename = strtok(self.current, "_");
  826. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
  827. self takeWeapon(self.current);
  828. if(self.attach1[self.currentweapon] == "akimbo")
  829. {
  830. self giveWeapon(gun , 0, true);
  831. }
  832. else
  833. {
  834. self giveWeapon(gun , 0, false);
  835. }
  836. self SetWeaponAmmoStock( gun, ammo );
  837. self switchToWeapon(gun);
  838. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  839. self notify("CASH");
  840. }
  841. else
  842. {
  843. self iPrintlnBold("^1Not Enough ^3Cash");
  844. }
  845. }
  846. }
  847. if(self.menu == 2)
  848. {
  849. if(self.attach["rof"] == 1)
  850. {
  851. if(self.bounty >= level.itemCost["ROF"])
  852. {
  853. self.bounty -= level.itemCost["ROF"];
  854. ammo = self GetWeaponAmmoStock(self.current);
  855. basename = strtok(self.current, "_");
  856. gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
  857. self takeWeapon(self.current);
  858. if(self.attach1[self.currentweapon] == "akimbo")
  859. {
  860. self giveWeapon(gun , 0, true);
  861. }
  862. else
  863. {
  864. self giveWeapon(gun , 0, false);
  865. }
  866. self SetWeaponAmmoStock( gun, ammo );
  867. self switchToWeapon(gun);
  868. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
  869. self notify("CASH");
  870. }
  871. else
  872. {
  873. self iPrintlnBold("^1Not Enough ^3Cash");
  874. }
  875. }
  876. }
  877. if(self.menu == 3)
  878. {
  879. switch(self.perkz["sitrep"])
  880. {
  881. case 0:if(self.bounty >= level.itemCost["SitRep"])
  882. {
  883. self.bounty -= level.itemCost["SitRep"];
  884. self.perkz["sitrep"] = 1;
  885. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  886. self notify("CASH");
  887. }
  888. else
  889. {
  890. self iPrintlnBold("^1Not Enough ^3Cash");
  891. }
  892. break;
  893. case 1:if(self.bounty >= level.itemCost["SitRepPro"])
  894. {
  895. self.bounty -= level.itemCost["SitRepPro"];
  896. self.perkz["sitrep"] = 2;
  897. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  898. self notify("CASH");
  899. }
  900. else
  901. {
  902. self iPrintlnBold("^1Not Enough ^3Cash");
  903. }
  904. break;
  905. default:break;
  906. }
  907. }
  908. wait .25;
  909. }
  910. wait .04;
  911. }
  912. }
  913. doZombieShop()
  914. {
  915. self endon("disconnect");
  916. self endon("death");
  917. while(1)
  918. {
  919. if(self.buttonPressed[ "+actionslot 3" ] == 1)
  920. {
  921. self.buttonPressed[ "+actionslot 3" ] = 0;
  922. if(self.menu == 0)
  923. {
  924. if(self.maxhp != 1000)
  925. {
  926. if(self.bounty >= level.itemCost["health"])
  927. {
  928. self.bounty -= level.itemCost["health"];
  929. self.maxhp += level.itemCost["health"];
  930. self.maxhealth = self.maxhp;
  931. self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Health Increased!");
  932. self notify("CASH");
  933. }
  934. else
  935. {
  936. self iPrintlnBold("^1Not Enough ^3Cash");
  937. }
  938. }
  939. else
  940. {
  941. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Max Health Achieved!");
  942. }
  943. }
  944. if(self.menu == 1)
  945. {
  946. switch(self.perkz["coldblooded"])
  947. {
  948. case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
  949. {
  950. self.bounty -= level.itemCost["ColdBlooded"];
  951. self.perkz["coldblooded"] = 1;
  952. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  953. self notify("CASH");
  954. }
  955. else
  956. {
  957. self iPrintlnBold("^1Not Enough ^3Cash");
  958. }
  959. break;
  960. case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
  961. {
  962. self.bounty -= level.itemCost["ColdBloodedPro"];
  963. self.perkz["coldblooded"] = 2;
  964. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  965. self notify("CASH");
  966. }
  967. else
  968. {
  969. self iPrintlnBold("^1Not Enough ^3Cash");
  970. }
  971. break;default:break;
  972. }
  973. }
  974. if(self.menu == 2)
  975. {
  976. switch(self.perkz["finalstand"])
  977. {
  978. case 0:if(self.bounty >= level.itemCost["FinalStand"])
  979. {
  980. self.bounty -= level.itemCost["FinalStand"];
  981. self.perkz["finalstand"] = 2;
  982. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  983. self notify("CASH");
  984. }
  985. else
  986. {
  987. self iPrintlnBold("^1Not Enough ^3Cash");
  988. }
  989. break;default:break;
  990. }
  991. }
  992. wait .25;
  993. }
  994. if(self.buttonPressed[ "+actionslot 4" ] == 1)
  995. {
  996. self.buttonPressed[ "+actionslot 4" ] = 0;
  997. if(self.menu == 0)
  998. {
  999. if(self.thermal == 0)
  1000. {
  1001. if(self.bounty >= level.itemCost["Thermal"])
  1002. {
  1003. self.bounty -= level.itemCost["Thermal"];
  1004. self ThermalVisionFOFOverlayOn();
  1005. self.thermal = 1;
  1006. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Thermal Vision Overlay Activated!");
  1007. self notify("CASH");
  1008. }
  1009. else
  1010. {
  1011. self iPrintlnBold("^1Not Enough ^3Cash");
  1012. }
  1013. }
  1014. else
  1015. {
  1016. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Thermal already activated!");
  1017. }
  1018. }
  1019. if(self.menu == 1)
  1020. {
  1021. switch(self.perkz["ninja"])
  1022. {
  1023. case 0:if(self.bounty >= level.itemCost["Ninja"])
  1024. {
  1025. self.bounty -= level.itemCost["Ninja"];
  1026. self.perkz["ninja"] = 1;
  1027. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1028. self notify("CASH");
  1029. }
  1030. else
  1031. {
  1032. self iPrintlnBold("^1Not Enough ^3Cash");
  1033. }
  1034. break;
  1035. case 1:if(self.bounty >= level.itemCost["NinjaPro"])
  1036. {
  1037. self.bounty -= level.itemCost["NinjaPro"];
  1038. self.perkz["ninja"] = 2;
  1039. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1040. self notify("CASH");
  1041. }
  1042. else
  1043. {
  1044. self iPrintlnBold("^1Not Enough ^3Cash");
  1045. }
  1046. break;default:break;
  1047. }
  1048. }
  1049. wait .25;
  1050. }
  1051. if(self.buttonPressed[ "+actionslot 2" ] == 1)
  1052. {
  1053. self.buttonPressed[ "+actionslot 2" ] = 0;
  1054. if(self.menu == 0)
  1055. {
  1056. if(self getWeaponAmmoClip("throwingknife_mp") == 0)
  1057. {
  1058. if(self.bounty >= level.itemCost["ThrowingKnife"])
  1059. {
  1060. self.bounty -= level.itemCost["ThrowingKnife"];
  1061. self thread monitorThrowingKnife();
  1062. self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
  1063. self setWeaponAmmoClip("throwingknife_mp", 1);
  1064. self.throwingknife = 1;
  1065. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
  1066. self notify("CASH");
  1067. }
  1068. else
  1069. {
  1070. self iPrintlnBold("^1Not Enough ^3Cash");
  1071. }
  1072. }
  1073. else
  1074. {
  1075. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwknife already on hand!");
  1076. }
  1077. }
  1078. if(self.menu == 1)
  1079. {
  1080. switch(self.perkz["lightweight"])
  1081. {
  1082. case 0:if(self.bounty >= level.itemCost["Lightweight"])
  1083. {
  1084. self.bounty -= level.itemCost["Lightweight"];
  1085. self.perkz["lightweight"] = 1;
  1086. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
  1087. self notify("CASH");
  1088. }
  1089. else
  1090. {
  1091. self iPrintlnBold("^1Not Enough ^3Cash");
  1092. }
  1093. break;
  1094. case 1:if(self.bounty >= level.itemCost["LightweightPro"])
  1095. {
  1096. self.bounty -= level.itemCost["LightweightPro"];
  1097. self.perkz["lightweight"] = 2;
  1098. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
  1099. self notify("CASH");
  1100. }
  1101. else
  1102. {
  1103. self iPrintlnBold("^1Not Enough ^3Cash");
  1104. }
  1105. break;default:break;
  1106. }
  1107. }
  1108. wait .25;
  1109. }
  1110. wait .04;
  1111. }
  1112. }
  1113. doExchangeWeapons()
  1114. {
  1115. switch(self.exTo)
  1116. {
  1117. case "LMG":if(self.bounty >= level.itemCost["LMG"])
  1118. {
  1119. self.bounty -= level.itemCost["LMG"];
  1120. self takeWeapon(self.current);
  1121. self giveWeapon(level.lmg[self.randomlmg] + "_mp", 0, false);
  1122. self GiveStartAmmo(level.lmg[self.randomlmg] + "_mp");
  1123. self switchToWeapon(level.lmg[self.randomlmg] + "_mp");
  1124. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Light Machine Gun Bought!");
  1125. self notify("CASH");
  1126. }
  1127. else
  1128. {
  1129. self iPrintlnBold("^1Not Enough ^3Cash");
  1130. }
  1131. break;
  1132. case "Assault Rifle":if(self.bounty >= level.itemCost["Assault Rifle"])
  1133. {
  1134. self.bounty -= level.itemCost["Assault Rifle"];
  1135. self takeWeapon(self.current);
  1136. self giveWeapon(level.assault[self.randomar] + "_mp", 0, false);
  1137. self GiveStartAmmo(level.assault[self.randomar] + "_mp");
  1138. self switchToWeapon(level.assault[self.randomar] + "_mp");
  1139. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Assault Rifle Bought!");
  1140. self notify("CASH");
  1141. }
  1142. else
  1143. {
  1144. self iPrintlnBold("^1Not Enough ^3Cash");
  1145. }
  1146. break;
  1147. case "Machine Pistol":if(self.bounty >= level.itemCost["Machine Pistol"])
  1148. {
  1149. self.bounty -= level.itemCost["Machine Pistol"];
  1150. self takeWeapon(self.current);
  1151. self giveWeapon(level.machine[self.randommp] + "_mp", 0, false);
  1152. self GiveStartAmmo(level.machine[self.randommp] + "_mp");
  1153. self switchToWeapon(level.machine[self.randommp] + "_mp");
  1154. self thread maps\mp\gametypes\_hud_message::hintMessage("^2Machine Pistol Bought!");self notify("CASH");
  1155. }
  1156. else
  1157. {
  1158. self iPrintlnBold("^1Not Enough ^3Cash");
  1159. }
  1160. break;
  1161. default:break;
  1162. }
  1163. }
  1164. buildWeaponName( baseName, attachment1, attachment2 )
  1165. {
  1166. if ( !isDefined( level.letterToNumber ) )
  1167. {
  1168. level.letterToNumber = makeLettersToNumbers();
  1169. }
  1170. if ( getDvarInt ( "scr_game_perks" ) == 0 )
  1171. {
  1172. attachment2 = "none";
  1173. if ( baseName == "onemanarmy" )
  1174. {
  1175. return ( "beretta_mp" );
  1176. }
  1177. }
  1178. weaponName = baseName;attachments = [];
  1179. if ( attachment1 != "none" && attachment2 != "none" )
  1180. {
  1181. if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
  1182. {
  1183. attachments[0] = attachment1;
  1184. attachments[1] = attachment2;
  1185. }
  1186. else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
  1187. {
  1188. if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
  1189. {
  1190. attachments[0] = attachment1;
  1191. attachments[1] = attachment2;
  1192. }
  1193. else
  1194. {
  1195. attachments[0] = attachment2;
  1196. attachments[1] = attachment1;
  1197.  
  1198. }
  1199. }
  1200. else
  1201. {
  1202. attachments[0] = attachment2;
  1203. attachments[1] = attachment1;
  1204. }
  1205. }
  1206. else if ( attachment1 != "none" )
  1207. {
  1208. attachments[0] = attachment1;
  1209. }
  1210. else if ( attachment2 != "none" )
  1211. {
  1212. attachments[0] = attachment2;
  1213. }
  1214. foreach ( attachment in attachments )
  1215. {
  1216. weaponName += "_" + attachment;
  1217. }
  1218. return ( weaponName + "_mp" );
  1219. }
  1220. makeLettersToNumbers()
  1221. {
  1222. array = [];
  1223. array["a"] = 0;
  1224. array["b"] = 1;
  1225. array["c"] = 2;
  1226. array["d"] = 3;
  1227. array["e"] = 4;
  1228. array["f"] = 5;
  1229. array["g"] = 6;
  1230. array["h"] = 7;
  1231. array["i"] = 8;
  1232. array["j"] = 9;
  1233. array["k"] = 10;
  1234. array["l"] = 11;
  1235. array["m"] = 12;
  1236. array["n"] = 13;
  1237. array["o"] = 14;
  1238. array["p"] = 15;
  1239. array["q"] = 16;
  1240. array["r"] = 17;
  1241. array["s"] = 18;
  1242. array["t"] = 19;
  1243. array["u"] = 20;
  1244. array["v"] = 21;
  1245. array["w"] = 22;
  1246. array["x"] = 23;
  1247. array["y"] = 24;
  1248. array["z"] = 25;
  1249. return array;
  1250. }
  1251. isValidWeapon( refString )
  1252. {
  1253. if ( !isDefined( level.weaponRefs ) )
  1254. {
  1255. level.weaponRefs = [];
  1256. foreach ( weaponRef in level.weaponList )
  1257. {
  1258. level.weaponRefs[ weaponRef ] = true;
  1259. }
  1260. }
  1261. if ( isDefined( level.weaponRefs[ refString ] ) )
  1262. {
  1263. return true;
  1264. }
  1265. assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
  1266. return false;
  1267. }
  1268. doGameStarter()
  1269. {
  1270. level.gameState = "starting";
  1271. level.lastAlive = 0;
  1272. level waittill("CREATED");
  1273. level thread doStartTimer();
  1274. wait 10;
  1275. foreach(player in level.players)
  1276. {
  1277. player thread doSetup();
  1278. }
  1279. wait 50;
  1280. level thread doZombieTimer();
  1281. VisionSetNaked("icbm", 5);
  1282. }
  1283. doStartTimer()
  1284. {
  1285. level.counter = 60;
  1286. while(level.counter > 0)
  1287. {
  1288. level.TimerText destroy();
  1289. level.TimerText = level createServerFontString( "objective", 1.5 );
  1290. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1291. level.TimerText setText("^2Game Starting in: " + level.counter);
  1292. setDvar("fx_draw", 1);
  1293. wait 1;
  1294. level.counter--;
  1295. }
  1296. level.TimerText setText("");
  1297. foreach(player in level.players)
  1298. {
  1299. player thread doSetup();
  1300. }
  1301. }
  1302. doIntermission()
  1303. {
  1304. level.gameState = "intermission";level.lastAlive = 0;
  1305. level thread doIntermissionTimer();
  1306. level notify("RESETDOORS");
  1307. level notify("RESETCLUSTER");
  1308. setDvar("cg_drawCrosshair", 1);
  1309. setDvar("cg_drawCrosshairNames", 1);
  1310. setDvar("cg_drawFriendlyNames", 1);
  1311. wait 5;
  1312. foreach(player in level.players)
  1313. {
  1314. player thread doSetup();
  1315. }
  1316. wait 25;
  1317. level thread doZombieTimer();
  1318. VisionSetNaked("icbm", 5);
  1319. }
  1320. doIntermissionTimer()
  1321. {
  1322. level.counter = 30;
  1323. while(level.counter > 0)
  1324. {
  1325. level.TimerText destroy();
  1326. level.TimerText = level createServerFontString( "objective", 1.5 );
  1327. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1328. level.TimerText setText("^2Intermission: " + level.counter);
  1329. setDvar("fx_draw", 1);
  1330. wait 1;
  1331. level.counter--;
  1332. }
  1333. level.TimerText setText("");
  1334. foreach(player in level.players)
  1335. {
  1336. player thread doSetup();
  1337. }
  1338. }
  1339. doZombieTimer()
  1340. {
  1341. setDvar("cg_drawCrosshair", 1);
  1342. level.counter = 30;
  1343. while(level.counter > 0)
  1344. {
  1345. level.TimerText destroy();
  1346. level.TimerText = level createServerFontString( "objective", 1.5 );
  1347. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1348. level.TimerText setText("^1Alpha Zombie in: " + level.counter);
  1349. wait 1;
  1350. level.counter--;
  1351. }
  1352. level.TimerText setText("");
  1353. level thread doPickZombie();
  1354. }
  1355. doPickZombie()
  1356. {
  1357. level.Zombie1 = randomInt(level.players.size);
  1358. level.Zombie2 = randomInt(level.players.size);
  1359. level.Zombie3 = randomInt(level.players.size);
  1360. level.Alpha = 2;
  1361. if(level.players.size < 5)
  1362. {
  1363. level.Alpha = 1;
  1364. }
  1365. if(level.players.size > 10)
  1366. {
  1367. level.Alpha = 3;
  1368. }
  1369. if(level.Alpha == 1)
  1370. {
  1371. level.players[level.Zombie1].isZombie = 2;
  1372. level.players[level.Zombie1] thread doAlphaZombie();
  1373. }
  1374. if(level.Alpha == 2)
  1375. {
  1376. while(level.Zombie1 == level.Zombie2)
  1377. {
  1378. level.Zombie2 = randomInt(level.players.size);
  1379. }
  1380. level.players[level.Zombie1].isZombie = 2;
  1381. level.players[level.Zombie1] thread doAlphaZombie();
  1382. level.players[level.Zombie2].isZombie = 2;
  1383. level.players[level.Zombie2] thread doAlphaZombie();
  1384. }
  1385. if(level.Alpha == 3)
  1386. {
  1387. while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3)
  1388. {
  1389. level.Zombie2 = randomInt(level.players.size);
  1390. level.Zombie3 = randomInt(level.players.size);
  1391. }
  1392. level.players[level.Zombie1].isZombie = 2;
  1393. level.players[level.Zombie1] thread doAlphaZombie();
  1394. level.players[level.Zombie2].isZombie = 2;
  1395. level.players[level.Zombie2] thread doAlphaZombie();
  1396. level.players[level.Zombie3].isZombie = 2;
  1397. level.players[level.Zombie3] thread doAlphaZombie();
  1398. }
  1399. level playSoundOnPlayers("mp_defeat");
  1400. level.TimerText destroy();
  1401. level.TimerText = level createServerFontString( "objective", 1.5 );
  1402. level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
  1403. level.timerText setText("^1Alpha Zombies RELEASED!");
  1404. level.gameState = "playing";
  1405. level thread doPlaying();
  1406. level thread doPlayingTimer();
  1407. level thread inGameConstants();
  1408. }
  1409. doPlaying()
  1410. {
  1411. wait 5;
  1412. level.TimerText destroy();
  1413. while(1)
  1414. {
  1415. level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
  1416. if(level.lastAlive == 0)
  1417. {
  1418. if(level.playersLeft["allies"] == 1)
  1419. {
  1420. level.lastAlive = 1;
  1421. foreach(player in level.players)
  1422. {
  1423. if(player.team == "allies")
  1424. {
  1425. player thread doLastAlive();
  1426. level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
  1427. level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
  1428. }
  1429. }
  1430. }
  1431. }
  1432. if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
  1433. {
  1434. level thread doEnding();
  1435. return;
  1436. }
  1437. wait .5;
  1438. }
  1439. }
  1440. doPlayingTimer()
  1441. {
  1442. level.minutes = 0;
  1443. level.seconds = 0;
  1444. while(1)
  1445. {
  1446. wait 1;
  1447. level.seconds++;
  1448. if(level.seconds == 60)
  1449. {
  1450. level.minutes++;
  1451. level.seconds = 0;
  1452. }
  1453. if(level.gameState == "ending")
  1454. {
  1455. return;
  1456. }
  1457. }
  1458. }
  1459. doEnding()
  1460. {
  1461. level.gameState = "ending";
  1462. notifyEnding = spawnstruct();
  1463. notifyEnding.titleText = "Round Over!";
  1464. notifyEnding.notifyText2 = "Next Round Starting Soon!";
  1465. notifyEnding.glowColor = (0.0, 0.6, 0.3);
  1466. if(level.playersLeft["allies"] == 0)
  1467. {
  1468. notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
  1469. }
  1470. if(level.playersLeft["axis"] == 0)
  1471. {
  1472. notifyEnding.notifyText = "All the Zombies disappeared!";
  1473. }
  1474. wait 1;
  1475. VisionSetNaked("blacktest", 2);
  1476. foreach(player in level.players)
  1477. {
  1478. player _clearPerks();
  1479. player freezeControls(true);
  1480. player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
  1481. }
  1482. wait 3;
  1483. VisionSetNaked(getDvar( "mapname" ), 2);
  1484. foreach(player in level.players)
  1485. {
  1486. player freezeControls(false);
  1487. }
  1488. level thread doIntermission();
  1489. }
  1490. /*
  1491. Donate()
  1492. {
  1493. self endon("disconncet");
  1494. while(1)
  1495. {
  1496. self sayall("^2Mod by Killingdyl");
  1497. wait 120;
  1498. }
  1499. }
  1500. */
  1501. inGameConstants()
  1502. {
  1503. while(1)
  1504. {
  1505. setDvar("cg_drawCrosshair", 0);
  1506. setDvar("cg_drawCrosshairNames", 0);
  1507. setDvar("cg_drawFriendlyNames", 0);
  1508. foreach(player in level.players)
  1509. {
  1510. player VisionSetNakedForPlayer("icbm", 0);
  1511. player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
  1512. player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
  1513. player setClientDvar("fx_draw", 1);
  1514. }
  1515. wait 1;
  1516. if(level.gameState == "ending")
  1517. {
  1518. return;
  1519. }
  1520. }
  1521. }
  1522. doMenuScroll()
  1523. {
  1524. self endon("disconnect");
  1525. self endon("death");
  1526. while(1)
  1527. {
  1528. if(self.buttonPressed[ "+smoke" ] == 1)
  1529. {
  1530. self.buttonPressed[ "+smoke" ] = 0;
  1531. self.menu--;
  1532. if(self.menu < 0)
  1533. {
  1534. if(self.team == "allies")
  1535. {
  1536. self.menu = level.humanM.size-1;
  1537. }
  1538. else
  1539. {
  1540. self.menu = level.zombieM.size-1;
  1541. }
  1542. }
  1543. }
  1544. if(self.buttonPressed[ "+actionslot 1" ] == 1)
  1545. {
  1546. self.buttonPressed[ "+actionslot 1" ] = 0;
  1547. self.menu++;
  1548. if(self.team == "allies")
  1549. {
  1550. if(self.menu >= level.humanM.size)
  1551. {
  1552. self.menu = 0;
  1553. }
  1554. }
  1555. else
  1556. {
  1557. if(self.menu >= level.zombieM.size)
  1558. {
  1559. self.menu = 0;
  1560. }
  1561. }
  1562. }
  1563. wait .045;
  1564. }
  1565. }
  1566. doDvars()
  1567. {
  1568. setDvar("painVisionTriggerHealth", 0);
  1569. setDvar("player_sprintUnlimited", 1);
  1570. }
  1571. doHealth()
  1572. {
  1573. self endon("disconnect");
  1574. self endon("death");
  1575. self.curhealth = 0;
  1576. while(1)
  1577. {
  1578. if(self.health - self.curhealth != 0)
  1579. {
  1580. self.curhealth = self.health;
  1581. self.healthtext destroy();
  1582. self.healthtext = NewClientHudElem( self );
  1583. self.healthtext.alignX = "right";
  1584. self.healthtext.alignY = "top";
  1585. self.healthtext.horzAlign = "right";
  1586. self.healthtext.vertAlign = "top";
  1587. self.healthtext.y = -25;
  1588. self.healthtext.foreground = true;
  1589. self.healthtext.fontScale = 1;
  1590. self.healthtext.font = "hudbig";
  1591. self.healthtext.alpha = 1;
  1592. self.healthtext.glow = 1;
  1593. self.healthtext.glowColor = ( 2.55, 0, 0 );
  1594. self.healthtext.glowAlpha = 1;
  1595. self.healthtext.color = ( 1.0, 1.0, 1.0 );
  1596. self.healthtext setText("Health: " + self.health + "/" + self.maxhealth);
  1597. }
  1598. wait .5;
  1599. }
  1600. }
  1601. doCash()
  1602. {
  1603. self endon("disconnect");
  1604. self endon("death");
  1605. while(1)
  1606. {
  1607. self.cash destroy();
  1608. self.cash = NewClientHudElem( self );
  1609. self.cash.alignX = "right";
  1610. self.cash.alignY = "top";
  1611. self.cash.horzAlign = "right";
  1612. self.cash.vertAlign = "top";
  1613. self.cash.foreground = true;
  1614. self.cash.fontScale = 1;
  1615. self.cash.font = "hudbig";
  1616. self.cash.alpha = 1;
  1617. self.cash.glow = 1;
  1618. self.cash.glowColor = ( 0, 1, 0 );
  1619. self.cash.glowAlpha = 1;
  1620. self.cash.color = ( 1.0, 1.0, 1.0 );
  1621. self.cash setText("Cash: " + self.bounty);
  1622. self waittill("CASH");
  1623. }
  1624. }
  1625. doHUDControl()
  1626. {
  1627. self endon("disconnect");
  1628. self endon("death");
  1629. while(1)
  1630. {
  1631. self.HintText setText(self.hint);
  1632. self.hint = "";
  1633. if(self.team == "allies")
  1634. {
  1635. switch(self.perkz["steadyaim"])
  1636. {
  1637. case 2:self.perkztext1 setText("Steady Aim: Pro");
  1638. self.perkztext1.glowColor = ( 0, 1, 0 );
  1639. break;
  1640. case 1:self.perkztext1 setText("Steady Aim: Activated");
  1641. self.perkztext1.glowColor = ( 0, 1, 0 );
  1642. break;
  1643. default:self.perkztext1 setText("Steady Aim: Not Activated");
  1644. self.perkztext1.glowColor = ( 1, 0, 0 );
  1645. break;
  1646. }
  1647. switch(self.perkz["sleightofhand"])
  1648. {
  1649. case 2:self.perkztext2 setText("Sleight of Hand: Pro");
  1650. self.perkztext2.glowColor = ( 0, 1, 0 );
  1651. break;
  1652. case 1:self.perkztext2 setText("Sleight of Hand: Activated");
  1653. self.perkztext2.glowColor = ( 0, 1, 0 );
  1654. break;
  1655. default:self.perkztext2 setText("Sleight of Hand: Not Activated");
  1656. self.perkztext2.glowColor = ( 1, 0, 0 );
  1657. break;
  1658. }
  1659. switch(self.perkz["sitrep"])
  1660. {
  1661. case 2:self.perkztext3 setText("SitRep: Pro");
  1662. self.perkztext3.glowColor = ( 0, 1, 0 );
  1663. break;
  1664. case 1:self.perkztext3 setText("SitRep: Activated");
  1665. self.perkztext3.glowColor = ( 0, 1, 0 );
  1666. break;
  1667. default:self.perkztext3 setText("SitRep: Not Activated");
  1668. self.perkztext3.glowColor = ( 1, 0, 0 );
  1669. break;
  1670. }
  1671. switch(self.perkz["stoppingpower"])
  1672. {
  1673. case 2:self.perkztext4 setText("Stopping Power: Pro");
  1674. self.perkztext4.glowColor = ( 0, 1, 0 );
  1675. break;
  1676. case 1:self.perkztext4 setText("Stopping Power: Activated");
  1677. self.perkztext4.glowColor = ( 0, 1, 0 );
  1678. break;
  1679. default:self.perkztext4 setText("Stopping Power: Not Activated");
  1680. self.perkztext4.glowColor = ( 1, 0, 0 );
  1681. break;
  1682. }
  1683. switch(self.perkz["coldblooded"])
  1684. {
  1685. case 2:self.perkztext5 setText("Cold Blooded: Pro");
  1686. self.perkztext5.glowColor = ( 0, 1, 0 );
  1687. break;
  1688. case 1:self.perkztext5 setText("Cold Blooded: Activated");
  1689. self.perkztext5.glowColor = ( 0, 1, 0 );
  1690. break;
  1691. default:self.perkztext5 setText("Cold Blooded: Not Activated");
  1692. self.perkztext5.glowColor = ( 1, 0, 0 );
  1693. break;
  1694. }
  1695. if((self.menu == 1) || (self.menu == 2))
  1696. {
  1697. current = self getCurrentWeapon();
  1698. if(self.menu == 1)
  1699. {
  1700. if(self.attach["akimbo"] == 1)
  1701. {
  1702. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  1703. }
  1704. else
  1705. {
  1706. self.option1 setText("Upgrade Unavailable");
  1707. }
  1708. if(self.attach["fmj"] == 1)
  1709. {
  1710. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  1711. }
  1712. else
  1713. {
  1714. self.option2 setText("Upgrade Unavailable");
  1715. }
  1716. if(self.attach["eotech"] == 1)
  1717. {
  1718. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  1719. }
  1720. else
  1721. {
  1722. self.option3 setText("Upgrade Unavailable");
  1723. }
  1724. }
  1725. if(self.menu == 2)
  1726. {
  1727. if(self.attach["silencer"] == 1)
  1728. {
  1729. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  1730. }
  1731. else
  1732. {
  1733. self.option1 setText("Upgrade Unavailable");
  1734. }
  1735. if(self.attach["xmags"] == 1)
  1736. {
  1737. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  1738. }
  1739. else
  1740. {
  1741. self.option2 setText("Upgrade Unavailable");
  1742. }
  1743. if(self.attach["rof"] == 1)
  1744. {
  1745. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  1746. }
  1747. else
  1748. {
  1749. self.option3 setText("Upgrade Unavailable");
  1750. }
  1751. }
  1752. }
  1753. else if(self.menu == 3 || self.menu == 4)
  1754. {
  1755. if(self.menu == 3)
  1756. {
  1757. switch(self.perkz["steadyaim"])
  1758. {
  1759. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
  1760. break;
  1761. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
  1762. break;
  1763. case 2:default:self.option1 setText("Perk can not be upgraded");
  1764. break;
  1765. }
  1766. switch(self.perkz["sleightofhand"])
  1767. {
  1768. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
  1769. break;
  1770. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
  1771. break;
  1772. case 2:default:self.option2 setText("Perk can not be upgraded");
  1773. break;
  1774. }
  1775. switch(self.perkz["sitrep"])
  1776. {
  1777. case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
  1778. break;
  1779. case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
  1780. break;
  1781. case 2:default:self.option3 setText("Perk can not be upgraded");
  1782. break;
  1783. }
  1784. }
  1785. if(self.menu == 4)
  1786. {
  1787. switch(self.perkz["stoppingpower"])
  1788. {
  1789. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
  1790. break;
  1791. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
  1792. break;
  1793. case 2:default:self.option1 setText("Perk can not be upgraded");
  1794. break;
  1795. }
  1796. switch(self.perkz["coldblooded"])
  1797. {
  1798. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
  1799. break;
  1800. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
  1801. break;
  1802. case 2:default:self.option2 setText("Perk can not be upgraded");
  1803. break;
  1804. }
  1805. self.option3 setText("");
  1806. }
  1807. }
  1808. else
  1809. {
  1810. self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
  1811. if(self.menu != 0)
  1812. {
  1813. self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
  1814. }
  1815. else
  1816. {
  1817. self.option2 setText(level.humanM[self.menu][1][self.exTo]);
  1818. }
  1819. self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
  1820. }
  1821. }
  1822. if(self.team == "axis")
  1823. {
  1824. switch(self.perkz["coldblooded"])
  1825. {
  1826. case 2:self.perkztext1 setText("Cold Blooded: Pro");
  1827. self.perkztext1.glowColor = ( 0, 1, 0 );
  1828. break;
  1829. case 1:self.perkztext1 setText("Cold Blooded: Activated");
  1830. self.perkztext1.glowColor = ( 0, 1, 0 );
  1831. break;
  1832. default:self.perkztext1 setText("Cold Blooded: Not Activated");
  1833. self.perkztext1.glowColor = ( 1, 0, 0 );
  1834. break;
  1835. }
  1836. switch(self.perkz["ninja"])
  1837. {
  1838. case 2:self.perkztext2 setText("Ninja: Pro");
  1839. self.perkztext2.glowColor = ( 0, 1, 0 );
  1840. break;
  1841. case 1:self.perkztext2 setText("Ninja: Activated");
  1842. self.perkztext2.glowColor = ( 0, 1, 0 );
  1843. break;
  1844. default:self.perkztext2 setText("Ninja: Not Activated");
  1845. self.perkztext2.glowColor = ( 1, 0, 0 );
  1846. break;
  1847. }
  1848. switch(self.perkz["lightweight"])
  1849. {
  1850. case 2:self.perkztext3 setText("Lightweight: Pro");
  1851. self.perkztext3.glowColor = ( 0, 1, 0 );
  1852. break;
  1853. case 1:self.perkztext3 setText("Lightweight: Activated");
  1854. self.perkztext3.glowColor = ( 0, 1, 0 );
  1855. break;
  1856. default:self.perkztext3 setText("Lightweight: Not Activated");
  1857. self.perkztext3.glowColor = ( 1, 0, 0 );
  1858. break;
  1859. }
  1860. switch(self.perkz["finalstand"])
  1861. {
  1862. case 2:self.perkztext4 setText("Final Stand: Activated");
  1863. self.perkztext4.glowColor = ( 0, 1, 0 );
  1864. break;
  1865. default:self.perkztext4 setText("Final Stand: Not Activated");
  1866. self.perkztext4.glowColor = ( 1, 0, 0 );
  1867. break;
  1868. }
  1869. self.perkztext5 setText("");
  1870. if(self.menu == 1 || self.menu == 2)
  1871. {
  1872. if(self.menu == 1)
  1873. {
  1874. switch(self.perkz["coldblooded"])
  1875. {
  1876. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
  1877. break;
  1878. case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
  1879. break;
  1880. case 2:default:self.option1 setText("Perk can not be upgraded");
  1881. break;
  1882. }
  1883. switch(self.perkz["ninja"])
  1884. {
  1885. case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
  1886. break;
  1887. case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
  1888. break;
  1889. case 2:default:self.option2 setText("Perk can not be upgraded");
  1890. break;
  1891. }
  1892. switch(self.perkz["lightweight"])
  1893. {
  1894. case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
  1895. break;
  1896. case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
  1897. break;
  1898. case 2:default:self.option3 setText("Perk can not be upgraded");
  1899. break;
  1900. }
  1901. }
  1902. if(self.menu == 2)
  1903. {
  1904. switch(self.perkz["finalstand"])
  1905. {
  1906. case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
  1907. break;
  1908. case 1:case 2:default:self.option1 setText("Perk can not be upgraded");
  1909. break;
  1910. }
  1911. self.option2 setText("");
  1912. self.option3 setText("");
  1913. }
  1914. }
  1915. else
  1916. {
  1917. self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
  1918. self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
  1919. self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
  1920. }
  1921. }
  1922. wait .5;
  1923. }
  1924. }
  1925. doServerHUDControl()
  1926. {
  1927. level.infotext setText("^1Welcome to Quarantine Chaos Zombie Mod ^3Version 2.0! ^2Info: ^3Press ^2[{+smoke}] ^3and ^2[{+actionslot 1}] ^3to scroll through shop menu. ^1Zombies can break down doors!. ^2Originally Created by Killingdyl.");
  1928. level.scrollright setText(">");
  1929. level.scrollleft setText("<");
  1930. }
  1931. doInfoScroll()
  1932. {
  1933. self endon("disconnect");
  1934. for(i = 1600; i >= -1600; i -= 4)
  1935. {
  1936. level.infotext.x = i;
  1937. if(i == -1600)
  1938. {
  1939. i = 1600;
  1940. }
  1941. wait .005;
  1942. }
  1943. }
  1944. doScoreReset()
  1945. {
  1946. self.pers["score"] = 0;
  1947. self.pers["kills"] = 0;
  1948. self.pers["assists"] = 0;
  1949. self.pers["deaths"] = 0;
  1950. self.pers["suicides"] = 0;
  1951. self.score = 0;
  1952. self.kills = 0;
  1953. self.assists = 0;
  1954. self.deaths = 0;
  1955. self.suicides = 0;
  1956. }
  1957. doPerksSetup()
  1958. {
  1959. self.perkz = [];
  1960. self.perkz["steadyaim"] = 0;
  1961. self.perkz["stoppingpower"] = 0;
  1962. self.perkz["sitrep"] = 0;
  1963. self.perkz["sleightofhand"] = 0;
  1964. self.perkz["coldblooded"] = 0;
  1965. self.perkz["ninja"] = 0;
  1966. self.perkz["lightweight"] = 0;
  1967. self.perkz["finalstand"] = 0;
  1968. }
  1969. doSpawn()
  1970. {
  1971. if(level.gameState == "playing" || level.gameState == "ending")
  1972. {
  1973. if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
  1974. {
  1975. self.isZombie = 1;
  1976. }
  1977. if(self.isZombie == 0)
  1978. {
  1979. self thread doSetup();
  1980. }
  1981. if(self.isZombie == 1)
  1982. {
  1983. self thread doZombie();
  1984. }
  1985. if(self.isZombie == 2)
  1986. {
  1987. self thread doAlphaZombie();
  1988. }
  1989. }
  1990. else
  1991. {
  1992. self thread doSetup();
  1993. }
  1994. self thread doDvars();
  1995. self.menu = 0;
  1996. self thread CreatePlayerHUD();
  1997. self thread doMenuScroll();
  1998. self thread doHUDControl();
  1999. self thread doCash();
  2000. self thread doHealth();
  2001. self thread destroyOnDeath();
  2002. if(level.gamestate == "starting")
  2003. {
  2004. self thread OMAExploitFix();
  2005. }
  2006. self freezeControlsWrapper( false );
  2007. }
  2008. doJoinTeam()
  2009. {
  2010. if(self.CONNECT == 1)
  2011. {
  2012. notifyHello = spawnstruct();
  2013. notifyHello.titleText = "Welcome to the ^0Zombie Mod ^7server!";
  2014. notifyHello.notifyText = "";
  2015. notifyHello.notifyText2 = "Version 2.0 Mod Created By ^0Killing^1Dyl^7!";
  2016. notifyHello.glowColor = (0.0, 0.6, 0.3);
  2017. if(level.gameState == "intermission" || level.gameState == "starting")
  2018. {
  2019. self notify("menuresponse", game["menu_team"], "allies");
  2020. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
  2021. }
  2022. if(level.gameState == "playing" || level.gameState == "ending")
  2023. {
  2024. self notify("menuresponse", game["menu_team"], "spectator");
  2025. self allowSpectateTeam( "freelook", true );
  2026. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
  2027. self iPrintlnBold("^2 Please wait for round to be over.");
  2028. self thread ReconnectPrevention();
  2029. }
  2030. self.CONNECT = 0;
  2031. }
  2032. }
  2033. ReconnectPrevention()
  2034. {
  2035. self endon("disconnect");
  2036. while(1)
  2037. {
  2038. self iPrintlnBold("^2Please wait for round to be over.");
  2039. if(self.team != "spectator")
  2040. {
  2041. self notify("menuresponse", game["menu_team"], "spectator");
  2042. }
  2043. maps\mp\gametypes\_spectating::setSpectatePermissions();
  2044. self allowSpectateTeam( "freelook", true );
  2045. self.sessionstate = "spectator";
  2046. self setContents( 0 );
  2047. if(level.gameState == "intermission")
  2048. {
  2049. return;
  2050. }
  2051. wait 1;
  2052. }
  2053. }
  2054. doInit()
  2055. {
  2056. level.gameState = "";
  2057. level thread weaponInit();
  2058. level thread CostInit();
  2059. level thread MenuInit();
  2060. level thread CreateServerHUD();
  2061. level thread doServerHUDControl();
  2062. level thread OverRider();
  2063. level thread RemoveTurrets();
  2064. level thread maps\mp\gametypes\MapEdit::init();
  2065. setDvar("g_gametype", "war");
  2066. setDvar("ui_gametype", "war");
  2067. setDvar("scr_war_scorelimit", 0);
  2068. setDvar("scr_war_timelimit", 0);
  2069. setDvar("scr_war_waverespawndelay", 0);
  2070. setDvar("scr_war_playerrespawndelay", 0);
  2071. setDvar("camera_thirdperson", 0);
  2072. wait 10;
  2073. level thread doGameStarter();
  2074. if(level.friendlyfire != 0)
  2075. {
  2076. level thread ffend();
  2077. }
  2078. if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) )
  2079. {
  2080. level thread headend();
  2081. }
  2082. level thread createFog();
  2083. }
  2084. CostInit()
  2085. {
  2086. level.itemCost = [];
  2087. level.itemCost["ammo"] = 200;
  2088. level.itemCost["LMG"] = 450;
  2089. level.itemCost["Assault Rifle"] = 150;
  2090. level.itemCost["Machine Pistol"] = 50;
  2091. level.itemCost["Riot"] = 450;
  2092. level.itemCost["Akimbo"] = 300;
  2093. level.itemCost["Eotech"] = 50;
  2094. level.itemCost["FMJ"] = 150;
  2095. level.itemCost["Silencer"] = 300;
  2096. level.itemCost["XMags"] = 150;
  2097. level.itemCost["ROF"] = 50;
  2098. level.itemCost["health"] = 50;
  2099. level.itemCost["Thermal"] = 100;
  2100. level.itemCost["ThrowingKnife"] = 200;
  2101. level.itemCost["SteadyAim"] = 150;
  2102. level.itemCost["SteadyAimPro"] = 250;
  2103. level.itemCost["SleightOfHand"] = 200;
  2104. level.itemCost["SleightOfHandPro"] = 150;
  2105. level.itemCost["SitRep"] = 100;
  2106. level.itemCost["SitRepPro"] = 200;
  2107. level.itemCost["StoppingPower"] = 400;
  2108. level.itemCost["StoppingPowerPro"] = 50;
  2109. level.itemCost["ColdBlooded"] = 250;
  2110. level.itemCost["ColdBloodedPro"] = 100;
  2111. level.itemCost["Ninja"] = 100;
  2112. level.itemCost["NinjaPro"] = 250;
  2113. level.itemCost["Lightweight"] = 150;
  2114. level.itemCost["LightweightPro"] = 50;
  2115. level.itemCost["FinalStand"] = 200;
  2116. }
  2117. weaponInit()
  2118. {
  2119. level.lmg = [];
  2120. level.lmg[0] = "rpd";
  2121. level.lmg[1] = "sa80";
  2122. level.lmg[2] = "mg4";
  2123. level.lmg[3] = "m240";
  2124. level.lmg[4] = "aug";
  2125. level.assault = [];
  2126. level.assault[0] = "ak47";
  2127. level.assault[1] = "m16";
  2128. level.assault[2] = "m4";
  2129. level.assault[3] = "fn2000";
  2130. level.assault[4] = "masada";
  2131. level.assault[5] = "famas";
  2132. level.assault[6] = "fal";
  2133. level.assault[7] = "scar";
  2134. level.assault[8] = "tavor";
  2135. level.smg = [];
  2136. level.smg[0] = "mp5k";
  2137. level.smg[1] = "uzi";
  2138. level.smg[2] = "p90";
  2139. level.smg[3] = "kriss";
  2140. level.smg[4] = "ump45";
  2141. level.shot = [];
  2142. level.shot[0] = "ranger";
  2143. level.shot[1] = "model1887";
  2144. level.shot[2] = "striker";
  2145. level.shot[3] = "aa12";
  2146. level.shot[4] = "m1014";
  2147. level.shot[5] = "spas12";
  2148. level.machine = [];
  2149. level.machine[0] = "pp2000";
  2150. level.machine[1] = "tmp";
  2151. level.machine[2] = "glock";
  2152. level.machine[3] = "beretta393";
  2153. level.hand = [];
  2154. level.hand[0] = "beretta";
  2155. level.hand[1] = "usp";
  2156. level.hand[2] = "deserteagle";
  2157. level.hand[3] = "coltanaconda";
  2158. }
  2159. MenuInit()
  2160. {
  2161. level.humanM = [];
  2162. level.zombieM = [];
  2163. i = 0;
  2164. level.humanM[i] = [];
  2165. level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
  2166. level.humanM[i][1] = [];
  2167. level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
  2168. level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
  2169. level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
  2170. level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
  2171. i++;
  2172. level.humanM[i] = [];
  2173. level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
  2174. level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
  2175. level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];i++;
  2176. level.humanM[i] = [];
  2177. level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
  2178. level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
  2179. level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
  2180. i++;
  2181. level.humanM[i] = [];
  2182. level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
  2183. level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
  2184. level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
  2185. level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
  2186. level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
  2187. level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
  2188. i++;
  2189. level.humanM[i] = [];
  2190. level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
  2191. level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
  2192. level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
  2193. level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
  2194. level.humanM[i][2] = "";
  2195. i++;
  2196. i = 0;
  2197. level.zombieM[i] = [];
  2198. level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
  2199. level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
  2200. level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
  2201. i++;
  2202. level.zombieM[i] = [];
  2203. level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
  2204. level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
  2205. level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
  2206. level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
  2207. level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
  2208. level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
  2209. i++;
  2210. level.zombieM[i] = [];
  2211. level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
  2212. level.zombieM[i][1] = "";
  2213. level.zombieM[i][2] = "";
  2214. i++;
  2215. }
  2216. createFog()
  2217. {
  2218. level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
  2219. level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
  2220. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
  2221. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 3000 , 500 ));
  2222. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -3000 , 500 ));
  2223. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 0 , 500 ));
  2224. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 3000 , 500 ));
  2225. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , -3000 , 500 ));
  2226. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 0 , 500 ));
  2227. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 3000 , 500 ));
  2228. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , -3000 , 500 ));
  2229. }
  2230. OverRider()
  2231. {
  2232. for(;;)
  2233. {
  2234. level notify("abort_forfeit");
  2235. level.prematchPeriod = 0;
  2236. level.killcam = 0;
  2237. level.killstreakRewards = 0;
  2238. wait 1;
  2239. }
  2240. }
  2241. ffend()
  2242. {
  2243. level endon ( "game_ended" );
  2244. for(i = 10; i > 0; i--)
  2245. {
  2246. foreach(player in level.players)
  2247. {
  2248. player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
  2249. }
  2250. wait .5;
  2251. }
  2252. exitLevel( false );
  2253. }
  2254. headend()
  2255. {
  2256. level endon ( "game_ended" );
  2257. for(i = 10; i > 0; i--)
  2258. {
  2259. foreach(player in level.players)
  2260. {
  2261. player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
  2262. }
  2263. wait .5;
  2264. }
  2265. exitLevel( false );
  2266. }
  2267. destroyOnDeath()
  2268. {
  2269. self waittill ( "death" );
  2270. self.locatingText destroy();
  2271. self.HintText destroy();
  2272. self.healthtext destroy();
  2273. self.cash destroy();
  2274. self.option1 destroy();
  2275. self.option2 destroy();
  2276. self.option3 destroy();
  2277. self.perkztext1 destroy();
  2278. self.perkztext2 destroy();
  2279. self.perkztext3 destroy();
  2280. self.perkztext4 destroy();
  2281. self.perkztext5 destroy();
  2282. }
  2283. OMAExploitFix()
  2284. {
  2285. self endon("disconnect");
  2286. self endon("death");
  2287. while(1)
  2288. {
  2289. if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange"))
  2290. {
  2291. self _clearPerks();
  2292. self takeAllWeapons();
  2293. }
  2294. wait .5;
  2295. }
  2296. }
  2297. CashFix()
  2298. {
  2299. self endon("disconnect");
  2300. while(1)
  2301. {
  2302. if(self.bounty < 0)
  2303. {
  2304. self.bounty = 0;
  2305. self notify("CASH");
  2306. }
  2307. wait .5;
  2308. }
  2309. }
  2310. RemoveTurrets()
  2311. {
  2312. level deletePlacedEntity("misc_turret");
  2313. }
  2314. iniButtons()
  2315. {
  2316. self.buttonAction = [];
  2317. self.buttonAction[0]="+reload";
  2318. self.buttonAction[1]="weapnext";
  2319. self.buttonAction[2]="+gostand";
  2320. self.buttonAction[3]="+actionslot 4";
  2321. self.buttonAction[4]="+actionslot 1";
  2322. self.buttonAction[5]="+actionslot 2";
  2323. self.buttonAction[6]="+actionslot 3";
  2324. self.buttonAction[7]="+activate";
  2325. self.buttonAction[8]="+frag";
  2326. self.buttonAction[9]="+smoke";
  2327. self.buttonAction[10]="+forward";
  2328. self.buttonAction[11]="+back";
  2329. self.buttonAction[12]="+moveleft";
  2330. self.buttonAction[13]="+moveright";
  2331. self.buttonPressed = [];
  2332. for(i=0; i<14; i++)
  2333. {
  2334. self.buttonPressed[self.buttonAction[i]] = 0;
  2335. self thread monitorButtons( self.buttonAction[i] );
  2336. }
  2337. }
  2338. monitorButtons( buttonIndex )
  2339. {
  2340. self endon ( "disconnect" );
  2341. self notifyOnPlayerCommand( buttonIndex, buttonIndex );
  2342. for ( ;; )
  2343. {
  2344. self waittill( buttonIndex );
  2345. self.buttonPressed[ buttonIndex ] = 1;
  2346. wait .1;
  2347. self.buttonPressed[ buttonIndex ] = 0;
  2348. }
  2349. }
  2350. CreatePlayerHUD()
  2351. {
  2352. self.HintText = self createFontString( "objective", 1.25 );
  2353. self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
  2354. self.option1 = NewClientHudElem( self );
  2355. self.option1.alignX = "center";
  2356. self.option1.alignY = "bottom";
  2357. self.option1.horzAlign = "center";
  2358. self.option1.vertAlign = "bottom";
  2359. self.option1.y = -60;
  2360. self.option1.foreground = true;
  2361. self.option1.fontScale = 1.35;
  2362. self.option1.font = "objective";
  2363. self.option1.alpha = 1;
  2364. self.option1.glow = 1;
  2365. self.option1.glowColor = ( 0, 0, 1 );
  2366. self.option1.glowAlpha = 1;
  2367. self.option1.color = ( 1.0, 1.0, 1.0 );
  2368. self.option2 = NewClientHudElem( self );
  2369. self.option2.alignX = "center";
  2370. self.option2.alignY = "bottom";
  2371. self.option2.horzAlign = "center";
  2372. self.option2.vertAlign = "bottom";
  2373. self.option2.y = -40;
  2374. self.option2.foreground = true;
  2375. self.option2.fontScale = 1.35;
  2376. self.option2.font = "objective";
  2377. self.option2.alpha = 1;
  2378. self.option2.glow = 1;
  2379. self.option2.glowColor = ( 0, 0, 1 );
  2380. self.option2.glowAlpha = 1;
  2381. self.option2.color = ( 1.0, 1.0, 1.0 );
  2382. self.option3 = NewClientHudElem( self );
  2383. self.option3.alignX = "center";
  2384. self.option3.alignY = "bottom";
  2385. self.option3.horzAlign = "center";
  2386. self.option3.vertAlign = "bottom";
  2387. self.option3.y = -20;
  2388. self.option3.foreground = true;
  2389. self.option3.fontScale = 1.35;
  2390. self.option3.font = "objective";
  2391. self.option3.alpha = 1;
  2392. self.option3.glow = 1;
  2393. self.option3.glowColor = ( 0, 0, 1 );
  2394. self.option3.glowAlpha = 1;
  2395. self.option3.color = ( 1.0, 1.0, 1.0 );
  2396. self.perkztext1 = NewClientHudElem( self );
  2397. self.perkztext1.alignX = "left";
  2398. self.perkztext1.alignY = "top";
  2399. self.perkztext1.horzAlign = "right";
  2400. self.perkztext1.vertAlign = "top";
  2401. self.perkztext1.x = -200;
  2402. self.perkztext1.y = 25;
  2403. self.perkztext1.foreground = true;
  2404. self.perkztext1.fontScale = .6;
  2405. self.perkztext1.font = "hudbig";
  2406. self.perkztext1.alpha = 1;
  2407. self.perkztext1.glow = 1;
  2408. self.perkztext1.glowColor = ( 1, 0, 0 );
  2409. self.perkztext1.glowAlpha = 1;
  2410. self.perkztext1.color = ( 1.0, 1.0, 1.0 );
  2411. self.perkztext2 = NewClientHudElem( self );
  2412. self.perkztext2.alignX = "left";
  2413. self.perkztext2.alignY = "top";
  2414. self.perkztext2.horzAlign = "right";
  2415. self.perkztext2.vertAlign = "top";
  2416. self.perkztext2.x = -200;
  2417. self.perkztext2.y = 50;
  2418. self.perkztext2.foreground = true;
  2419. self.perkztext2.fontScale = .6;
  2420. self.perkztext2.font = "hudbig";
  2421. self.perkztext2.alpha = 1;
  2422. self.perkztext2.glow = 1;
  2423. self.perkztext2.glowColor = ( 1, 0, 0 );
  2424. self.perkztext2.glowAlpha = 1;
  2425. self.perkztext2.color = ( 1.0, 1.0, 1.0 );
  2426. self.perkztext3 = NewClientHudElem( self );
  2427. self.perkztext3.alignX = "left";
  2428. self.perkztext3.alignY = "top";
  2429. self.perkztext3.horzAlign = "right";
  2430. self.perkztext3.vertAlign = "top";
  2431. self.perkztext3.x = -200;
  2432. self.perkztext3.y = 75;
  2433. self.perkztext3.foreground = true;
  2434. self.perkztext3.fontScale = .6;
  2435. self.perkztext3.font = "hudbig";
  2436. self.perkztext3.alpha = 1;
  2437. self.perkztext3.glow = 1;
  2438. self.perkztext3.glowColor = ( 1, 0, 0 );
  2439. self.perkztext3.glowAlpha = 1;
  2440. self.perkztext3.color = ( 1.0, 1.0, 1.0 );
  2441. self.perkztext4 = NewClientHudElem( self );
  2442. self.perkztext4.alignX = "left";
  2443. self.perkztext4.alignY = "top";
  2444. self.perkztext4.horzAlign = "right";
  2445. self.perkztext4.vertAlign = "top";
  2446. self.perkztext4.x = -200;
  2447. self.perkztext4.y = 100;
  2448. self.perkztext4.foreground = true;
  2449. self.perkztext4.fontScale = .6;
  2450. self.perkztext4.font = "hudbig";
  2451. self.perkztext4.alpha = 1;
  2452. self.perkztext4.glow = 1;
  2453. self.perkztext4.glowColor = ( 1, 0, 0 );
  2454. self.perkztext4.glowAlpha = 1;
  2455. self.perkztext4.color = ( 1.0, 1.0, 1.0 );
  2456. self.perkztext5 = NewClientHudElem( self );
  2457. self.perkztext5.alignX = "left";
  2458. self.perkztext5.alignY = "top";
  2459. self.perkztext5.horzAlign = "right";
  2460. self.perkztext5.vertAlign = "top";
  2461. self.perkztext5.x = -200;
  2462. self.perkztext5.y = 125;
  2463. self.perkztext5.foreground = true;
  2464. self.perkztext5.fontScale = .6;
  2465. self.perkztext5.font = "hudbig";
  2466. self.perkztext5.alpha = 1;
  2467. self.perkztext5.glow = 1;
  2468. self.perkztext5.glowColor = ( 1, 0, 0 );
  2469. self.perkztext5.glowAlpha = 1;
  2470. self.perkztext5.color = ( 1.0, 1.0, 1.0 );
  2471. }
  2472. CreateServerHUD()
  2473. {
  2474. level.scrollleft = NewHudElem();
  2475. level.scrollleft.alignX = "center";
  2476. level.scrollleft.alignY = "bottom";
  2477. level.scrollleft.horzAlign = "center";
  2478. level.scrollleft.vertAlign = "bottom";
  2479. level.scrollleft.x = -250;
  2480. level.scrollleft.y = -30;
  2481. level.scrollleft.foreground = true;
  2482. level.scrollleft.fontScale = 2;
  2483. level.scrollleft.font = "hudbig";
  2484. level.scrollleft.alpha = 1;
  2485. level.scrollleft.glow = 1;
  2486. level.scrollleft.glowColor = ( 0, 0, 1 );
  2487. level.scrollleft.glowAlpha = 1;
  2488. level.scrollleft.color = ( 1.0, 1.0, 1.0 );
  2489. level.scrollright = NewHudElem();
  2490. level.scrollright.alignX = "center";
  2491. level.scrollright.alignY = "bottom";
  2492. level.scrollright.horzAlign = "center";
  2493. level.scrollright.vertAlign = "bottom";
  2494. level.scrollright.x = 250;
  2495. level.scrollright.y = -30;
  2496. level.scrollright.foreground = true;
  2497. level.scrollright.fontScale = 2;
  2498. level.scrollright.font = "hudbig";
  2499. level.scrollright.alpha = 1;
  2500. level.scrollright.glow = 1;
  2501. level.scrollright.glowColor = ( 0, 0, 1 );
  2502. level.scrollright.glowAlpha = 1;
  2503. level.scrollright.color = ( 1.0, 1.0, 1.0 );
  2504. level.infotext = NewHudElem();
  2505. level.infotext.alignX = "center";
  2506. level.infotext.alignY = "bottom";
  2507. level.infotext.horzAlign = "center";
  2508. level.infotext.vertAlign = "bottom";
  2509. level.infotext.y = 25;
  2510. level.infotext.foreground = true;
  2511. level.infotext.fontScale = 1.35;
  2512. level.infotext.font = "objective";
  2513. level.infotext.alpha = 1;
  2514. level.infotext.glow = 0;
  2515. level.infotext.glowColor = ( 0, 0, 0 );
  2516. level.infotext.glowAlpha = 1;
  2517. level.infotext.color = ( 1.0, 1.0, 1.0 );
  2518. level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
  2519. level.bar.alignX = "center";
  2520. level.bar.alignY = "bottom";
  2521. level.bar.horzAlign = "center";
  2522. level.bar.vertAlign = "bottom";
  2523. level.bar.y = 30;
  2524. level.bar.foreground = true;
  2525. level thread doInfoScroll();
  2526. }
  2527. init()
  2528. {
  2529. level.scoreInfo = [];
  2530. level.xpScale = getDvarInt( "scr_xpscale" );
  2531. level.rankTable = [];
  2532. precacheShader("white");
  2533. precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
  2534. precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
  2535. precacheString( &"RANK_PROMOTED" );
  2536. precacheString( &"MP_PLUS" );
  2537. precacheString( &"RANK_ROMANI" );
  2538. precacheString( &"RANK_ROMANII" );
  2539. precacheString( &"RANK_ROMANIII" );
  2540. if ( level.teamBased )
  2541. {
  2542. registerScoreInfo( "kill", 100 );
  2543. registerScoreInfo( "headshot", 100 );
  2544. registerScoreInfo( "assist", 20 );
  2545. registerScoreInfo( "suicide", 0 );
  2546. registerScoreInfo( "teamkill", 0 );
  2547. }
  2548. else
  2549. {
  2550. registerScoreInfo( "kill", 50 );
  2551. registerScoreInfo( "headshot", 50 );
  2552. registerScoreInfo( "assist", 0 );
  2553. registerScoreInfo( "suicide", 0 );
  2554. registerScoreInfo( "teamkill", 0 );
  2555. }
  2556. registerScoreInfo( "win", 1 );
  2557. registerScoreInfo( "loss", 0.5 );
  2558. registerScoreInfo( "tie", 0.75 );
  2559. registerScoreInfo( "capture", 300 );
  2560. registerScoreInfo( "defend", 300 );
  2561. registerScoreInfo( "challenge", 2500 );
  2562. level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
  2563. level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
  2564. pId = 0;
  2565. rId = 0;
  2566. for ( pId = 0; pId <= level.maxPrestige; pId++ )
  2567. {
  2568. for ( rId = 0; rId <= level.maxRank; rId++ )
  2569. {
  2570. precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
  2571. }
  2572. }
  2573. rankId = 0;
  2574. rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2575. assert( isDefined( rankName ) && rankName != "" );
  2576. while ( isDefined( rankName ) && rankName != "" )
  2577. {
  2578. level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2579. level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
  2580. level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
  2581. level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
  2582. precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
  2583. rankId++;rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  2584. }
  2585. maps\mp\gametypes\_missions::buildChallegeInfo();
  2586. level thread patientZeroWaiter();
  2587. level thread onPlayerConnect();
  2588. level thread doInit();
  2589. }
  2590. patientZeroWaiter()
  2591. {
  2592. level endon( "game_ended" );
  2593. level waittill( "prematch_over" );
  2594. if ( !matchMakingGame() )
  2595. {
  2596. if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
  2597. {
  2598. level.patientZeroName = level.players[0].name;
  2599. }
  2600. }
  2601. else
  2602. {
  2603. if ( getDvar( "scr_patientZero" ) != "" )
  2604. {
  2605. level.patientZeroName = getDvar( "scr_patientZero" );
  2606. }
  2607. }
  2608. }
  2609. isRegisteredEvent( type )
  2610. {
  2611. if ( isDefined( level.scoreInfo[type] ) )
  2612. {
  2613. return true;
  2614. }
  2615. else
  2616. {
  2617. return false;
  2618. }
  2619. }
  2620. registerScoreInfo( type, value )
  2621. {
  2622. level.scoreInfo[type]["value"] = value;
  2623. }
  2624. getScoreInfoValue( type )
  2625. {
  2626. overrideDvar = "scr_" + level.gameType + "_score_" + type;
  2627. if ( getDvar( overrideDvar ) != "" )
  2628. {
  2629. return getDvarInt( overrideDvar );
  2630. }
  2631. else
  2632. {
  2633. return ( level.scoreInfo[type]["value"] );
  2634. }
  2635. }
  2636. getScoreInfoLabel( type )
  2637. {
  2638. return ( level.scoreInfo[type]["label"] );
  2639. }
  2640. getRankInfoMinXP( rankId )
  2641. {
  2642. return int(level.rankTable[rankId][2]);
  2643. }
  2644. getRankInfoXPAmt( rankId )
  2645. {
  2646. return int(level.rankTable[rankId][3]);
  2647. }
  2648. getRankInfoMaxXp( rankId )
  2649. {
  2650. return int(level.rankTable[rankId][7]);
  2651. }
  2652. getRankInfoFull( rankId )
  2653. {
  2654. return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
  2655. }
  2656. getRankInfoIcon( rankId, prestigeId )
  2657. {
  2658. return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
  2659. }
  2660. getRankInfoLevel( rankId )
  2661. {
  2662. return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
  2663. }
  2664. onPlayerConnect()
  2665. {
  2666. for(;;)
  2667. {
  2668. level waittill( "connected", player );
  2669. player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
  2670. if ( player.pers["rankxp"] < 0 )
  2671. {
  2672. player.pers["rankxp"] = 0;
  2673. }
  2674. rankId = player getRankForXp( player getRankXP() );
  2675. player.pers[ "rank" ] = rankId;
  2676. player.pers[ "participation" ] = 0;
  2677. player.xpUpdateTotal = 0;
  2678. player.bonusUpdateTotal = 0;
  2679. prestige = player getPrestigeLevel();
  2680. player setRank( rankId, prestige );
  2681. player.pers["prestige"] = prestige;
  2682. player.postGamePromotion = false;
  2683. if ( !isDefined( player.pers["postGameChallenges"] ) )
  2684. {
  2685. player setClientDvars( "ui_challenge_1_ref", "","ui_challenge_2_ref", "","ui_challenge_3_ref", "","ui_challenge_4_ref", "","ui_challenge_5_ref", "","ui_challenge_6_ref", "","ui_challenge_7_ref", "" );
  2686. }
  2687. player setClientDvar( "ui_promotion", 0 );
  2688. if ( !isDefined( player.pers["summary"] ) )
  2689. {
  2690. player.pers["summary"] = [];
  2691. player.pers["summary"]["xp"] = 0;
  2692. player.pers["summary"]["score"] = 0;
  2693. player.pers["summary"]["challenge"] = 0;
  2694. player.pers["summary"]["match"] = 0;
  2695. player.pers["summary"]["misc"] = 0;
  2696. player setClientDvar( "player_summary_xp", "0" );
  2697. player setClientDvar( "player_summary_score", "0" );
  2698. player setClientDvar( "player_summary_challenge", "0" );
  2699. player setClientDvar( "player_summary_match", "0" );
  2700. player setClientDvar( "player_summary_misc", "0" );
  2701. }
  2702. player setClientDvar( "ui_opensummary", 0 );
  2703. player maps\mp\gametypes\_missions::updateChallenges();
  2704. player.explosiveKills[0] = 0;
  2705. player.xpGains = [];
  2706. player.hud_scorePopup = newClientHudElem( player );
  2707. player.hud_scorePopup.horzAlign = "center";
  2708. player.hud_scorePopup.vertAlign = "middle";
  2709. player.hud_scorePopup.alignX = "center";
  2710. player.hud_scorePopup.alignY = "middle";
  2711. player.hud_scorePopup.x = 0;
  2712. if ( level.splitScreen )
  2713. {
  2714. player.hud_scorePopup.y = -40;
  2715. }
  2716. else
  2717. {
  2718. player.hud_scorePopup.y = -60;
  2719. }
  2720. player.hud_scorePopup.font = "hudbig";
  2721. player.hud_scorePopup.fontscale = 0.75;
  2722. player.hud_scorePopup.archived = false;
  2723. player.hud_scorePopup.color = (0.5,0.5,0.5);
  2724. player.hud_scorePopup.sort = 10000;
  2725. player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
  2726. player thread onPlayerSpawned();
  2727. player thread onJoinedTeam();
  2728. player thread onJoinedSpectators();
  2729. player thread iniButtons();
  2730. player thread CashFix();
  2731. player.isZombie = 0;
  2732. player.CONNECT = 1;
  2733. }
  2734. }
  2735. onJoinedTeam()
  2736. {
  2737. self endon("disconnect");
  2738. for(;;)
  2739. {
  2740. self waittill( "joined_team" );
  2741. self thread removeRankHUD();
  2742. self thread doJoinTeam();
  2743. }
  2744. }
  2745. onJoinedSpectators()
  2746. {
  2747. self endon("disconnect");
  2748. for(;;)
  2749. {
  2750. self waittill( "joined_spectators" );
  2751. self thread removeRankHUD();
  2752. }
  2753. }
  2754. onPlayerSpawned()
  2755. {
  2756. self endon("disconnect");
  2757. for(;;)
  2758. {
  2759. self waittill("spawned_player");
  2760. self thread doSpawn();
  2761. }
  2762. }
  2763. roundUp( floatVal )
  2764. {
  2765. if ( int( floatVal ) != floatVal )
  2766. {
  2767. return int( floatVal+1 );
  2768. }
  2769. else
  2770. {
  2771. return int( floatVal );
  2772. }
  2773. }
  2774. giveRankXP( type, value )
  2775. {
  2776. self endon("disconnect");
  2777. lootType = "none";
  2778. if ( !self rankingEnabled() )
  2779. {
  2780. return;
  2781. }
  2782. if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
  2783. {
  2784. return;
  2785. }
  2786. else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
  2787. {
  2788. return;
  2789. }
  2790. if ( !isDefined( value ) )
  2791. {
  2792. value = getScoreInfoValue( type );
  2793. }
  2794. if ( !isDefined( self.xpGains[type] ) )
  2795. {
  2796. self.xpGains[type] = 0;
  2797. }
  2798. momentumBonus = 0;
  2799. gotRestXP = false;
  2800. switch( type )
  2801. {
  2802. case "kill":case "headshot":case "shield_damage":value *= self.xpScaler;case "assist":case "suicide":case "teamkill":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "destroy":case "save":case "defuse":if ( getGametypeNumLives() > 0 )
  2803. {
  2804. multiplier = max(1,int( 10/getGametypeNumLives() ));
  2805. value = int(value * multiplier);
  2806. }
  2807. value = int( value * level.xpScale );
  2808. restXPAwarded = getRestXPAward( value );
  2809. value += restXPAwarded;
  2810. if ( restXPAwarded > 0 )
  2811. {
  2812. if ( isLastRestXPAward( value ) )
  2813. {
  2814. thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
  2815. }
  2816. gotRestXP = true;
  2817. }
  2818. break;
  2819. }
  2820. if ( !gotRestXP )
  2821. {
  2822. if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
  2823. {
  2824. self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
  2825. }
  2826. }
  2827. oldxp = self getRankXP();
  2828. self.xpGains[type] += value;
  2829. self incRankXP( value );
  2830. if ( self rankingEnabled() && updateRank( oldxp ) )
  2831. {
  2832. self thread updateRankAnnounceHUD();
  2833. }
  2834. self syncXPStat();
  2835. if ( !level.hardcoreMode )
  2836. {
  2837. if ( type == "teamkill" )
  2838. {
  2839. self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
  2840. }
  2841. else
  2842. {
  2843. color = (1,1,0.5);
  2844. if ( gotRestXP )
  2845. {
  2846. color = (1,.65,0);
  2847. }
  2848. self thread scorePopup( value, momentumBonus, color, 0 );
  2849. }
  2850. }
  2851. switch( type )
  2852. {
  2853. case "kill":case "headshot":case "suicide":case "teamkill":case "assist":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "defuse":self.pers["summary"]["score"] += value;
  2854. self.pers["summary"]["xp"] += value;
  2855. break;
  2856. case "win":case "loss":case "tie":self.pers["summary"]["match"] += value;
  2857. self.pers["summary"]["xp"] += value;
  2858. break;
  2859. case "challenge":self.pers["summary"]["challenge"] += value;
  2860. self.pers["summary"]["xp"] += value;
  2861. break;
  2862. default:self.pers["summary"]["misc"] += value;
  2863. self.pers["summary"]["match"] += value;
  2864. self.pers["summary"]["xp"] += value;
  2865. break;
  2866. }
  2867. }
  2868. updateRank( oldxp )
  2869. {
  2870. newRankId = self getRank();
  2871. if ( newRankId == self.pers["rank"] )
  2872. {
  2873. return false;
  2874. }
  2875. oldRank = self.pers["rank"];
  2876. rankId = self.pers["rank"];
  2877. self.pers["rank"] = newRankId;
  2878. println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
  2879. self setRank( newRankId );
  2880. return true;
  2881. }
  2882. updateRankAnnounceHUD()
  2883. {
  2884. self endon("disconnect");
  2885. self notify("update_rank");
  2886. self endon("update_rank");
  2887. team = self.pers["team"];
  2888. if ( !isdefined( team ) )
  2889. {
  2890. return;
  2891. }
  2892. if ( !levelFlag( "game_over" ) )
  2893. {
  2894. level waittill_notify_or_timeout( "game_over", 0.25 );
  2895. }
  2896. newRankName = self getRankInfoFull( self.pers["rank"] );
  2897. rank_char = level.rankTable[self.pers["rank"]][1];
  2898. subRank = int(rank_char[rank_char.size-1]);
  2899. thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
  2900. if ( subRank > 1 )
  2901. {
  2902. return;
  2903. }
  2904. for ( i = 0; i < level.players.size; i++ )
  2905. {
  2906. player = level.players[i];
  2907. playerteam = player.pers["team"];
  2908. if ( isdefined( playerteam ) && player != self )
  2909. {
  2910. if ( playerteam == team )
  2911. {
  2912. player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
  2913. }
  2914. }
  2915. }
  2916. }
  2917. endGameUpdate()
  2918. {
  2919. player = self;
  2920. }
  2921. scorePopup( amount, bonus, hudColor, glowAlpha )
  2922. {
  2923. self endon( "disconnect" );
  2924. self endon( "joined_team" );
  2925. self endon( "joined_spectators" );
  2926. if ( amount == 0 )
  2927. {
  2928. return;
  2929. }
  2930. self notify( "scorePopup" );
  2931. self endon( "scorePopup" );
  2932. self.xpUpdateTotal += amount;
  2933. self.bonusUpdateTotal += bonus;
  2934. wait ( 0.05 );
  2935. if ( self.xpUpdateTotal < 0 )
  2936. {
  2937. self.hud_scorePopup.label = &"";
  2938. }
  2939. else
  2940. {
  2941. self.hud_scorePopup.label = &"MP_PLUS";
  2942. }
  2943. self.hud_scorePopup.color = hudColor;
  2944. self.hud_scorePopup.glowColor = hudColor;
  2945. self.hud_scorePopup.glowAlpha = glowAlpha;
  2946. self.hud_scorePopup setValue(self.xpUpdateTotal);
  2947. self.hud_scorePopup.alpha = 0.85;
  2948. self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
  2949. increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
  2950. if ( self.bonusUpdateTotal )
  2951. {
  2952. while ( self.bonusUpdateTotal > 0 )
  2953. {
  2954. self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
  2955. self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
  2956. self.hud_scorePopup setValue( self.xpUpdateTotal );
  2957. wait ( 0.05 );
  2958. }
  2959. }
  2960. else
  2961. {
  2962. wait ( 1.0 );
  2963. }
  2964. self.hud_scorePopup fadeOverTime( 0.75 );
  2965. self.hud_scorePopup.alpha = 0;
  2966. self.xpUpdateTotal = 0;
  2967. }
  2968. removeRankHUD()
  2969. {
  2970. self.hud_scorePopup.alpha = 0;
  2971. }
  2972. getRank()
  2973. {
  2974. rankXp = self.pers["rankxp"];
  2975. rankId = self.pers["rank"];
  2976. if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
  2977. {
  2978. return rankId;
  2979. }
  2980. else
  2981. {
  2982. return self getRankForXp( rankXp );
  2983. }
  2984. }
  2985. levelForExperience( experience )
  2986. {
  2987. return getRankForXP( experience );
  2988. }
  2989. getRankForXp( xpVal )
  2990. {
  2991. rankId = 0;
  2992. rankName = level.rankTable[rankId][1];
  2993. assert( isDefined( rankName ) );
  2994. while ( isDefined( rankName ) && rankName != "" )
  2995. {
  2996. if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
  2997. {
  2998. return rankId;
  2999. }
  3000. rankId++;
  3001. if ( isDefined( level.rankTable[rankId] ) )
  3002. {
  3003. rankName = level.rankTable[rankId][1];
  3004. }
  3005. else
  3006. {
  3007. rankName = undefined;
  3008. }
  3009. }
  3010. rankId--;
  3011. return rankId;
  3012. }
  3013. getSPM()
  3014. {
  3015. rankLevel = self getRank() + 1;
  3016. return (3 + (rankLevel * 0.5))*10;
  3017. }
  3018. getPrestigeLevel()
  3019. {
  3020. return self maps\mp\gametypes\_persistence::statGet( "prestige" );
  3021. }
  3022. getRankXP()
  3023. {
  3024. return self.pers["rankxp"];
  3025. }
  3026. incRankXP( amount )
  3027. {
  3028. if ( !self rankingEnabled() )
  3029. {
  3030. return;
  3031. }
  3032. if ( isDefined( self.isCheater ) )
  3033. {
  3034. return;
  3035. }
  3036. xp = self getRankXP();
  3037. newXp = (xp + amount);
  3038. if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
  3039. {
  3040. newXp = getRankInfoMaxXP( level.maxRank );
  3041. }
  3042. self.pers["rankxp"] = newXp;
  3043. }
  3044. getRestXPAward( baseXP )
  3045. {
  3046. if ( !getdvarint( "scr_restxp_enable" ) )
  3047. {
  3048. return 0;
  3049. }
  3050. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
  3051. wantGiveRestXP = int(baseXP * restXPAwardRate);
  3052. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  3053. if ( mayGiveRestXP <= 0 )
  3054. {
  3055. return 0;
  3056. }
  3057. return wantGiveRestXP;
  3058. }
  3059. isLastRestXPAward( baseXP )
  3060. {
  3061. if ( !getdvarint( "scr_restxp_enable" ) )
  3062. {
  3063. return false;
  3064. }
  3065. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
  3066. wantGiveRestXP = int(baseXP * restXPAwardRate);
  3067. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  3068. if ( mayGiveRestXP <= 0 )
  3069. {
  3070. return false;
  3071. }
  3072. if ( wantGiveRestXP >= mayGiveRestXP )
  3073. {
  3074. return true;
  3075. }
  3076. return false;
  3077. }
  3078. syncXPStat()
  3079. {
  3080. xp = self getRankXP();
  3081. self maps\mp\gametypes\_persistence::statSet( "experience", xp );
  3082. }
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