Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /* QUARANTINE CHAOS */
- /* ZOMBIE MOD PRIVATE VERSION */
- /* CREATED BY KILLINGDYL */
- /* PLEASE DO NOT REMOVE THIS HEADING */
- /* QUARANTINE CHAOS */
- /* ZOMBIE MOD PRIVATE VERSION */
- /* CREATED BY KILLINGDYL */
- /* PLEASE DO NOT REMOVE THIS HEADING */
- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- doSetup()
- {
- if(self.team == "axis" || self.team == "spectator")
- {
- self notify("menuresponse", game["menu_team"], "allies");
- wait .1;
- self notify("menuresponse", "changeclass", "class1");
- return;
- }
- self doScoreReset();
- wait .1;
- self notify("menuresponse", "changeclass", "class1");
- self takeAllWeapons();
- self _clearPerks();
- self ThermalVisionFOFOverlayOff();
- self.randomlmg = randomInt(5);
- self.randomar = randomInt(9);
- self.randommp = randomInt(4);
- self.randomsmg = randomInt(5);
- self.randomshot = randomInt(6);
- self.randomhand = randomInt(4);
- self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
- self giveWeapon(level.shot[self.randomshot] + "_mp", 0, false);
- self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false);
- self GiveMaxAmmo(level.smg[self.randomsmg] + "_mp");
- self GiveMaxAmmo(level.shot[self.randomshot] + "_mp");
- self GiveMaxAmmo(level.hand[self.randomhand] + "_mp");
- self switchToWeapon(level.smg[self.randomsmg] + "_mp");
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_automantle");
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- self thread doHW();
- self.isZombie = 0;
- self.bounty = 0;
- self notify("CASH");
- self.attach1 = [];
- self.attachweapon = [];
- self.attachweapon[0] = 0;
- self.attachweapon[1] = 0;
- self.attachweapon[2] = 0;
- self.attach1[0] = "none";
- self.attach1[1] = "none";
- self.attach1[2] = "none";
- self.currentweapon = 0;
- self thread doPerksSetup();
- self thread doPerkCheck();
- self.maxhp = 100;
- self.maxhealth = self.maxhp;
- self.health = self.maxhealth;
- self.moveSpeedScaler = 1;
- self.thermal = 0;
- self.throwingknife = 0;
- self setClientDvar("g_knockback", 1000);
- notifySpawn = spawnstruct();
- notifySpawn.titleText = "Human";
- notifySpawn.notifyText = "Survive for as long as possible!";
- notifySpawn.glowColor = (0.0, 0.0, 1.0);
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
- self thread doHumanBounty();
- self thread doHumanShop();
- }
- doLastAlive()
- {
- self endon("disconnect");
- self endon("death");
- wait 60;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1The Zombies Got Your Scent. ColdBlooded is off!");
- for(;;)
- {
- self _unsetPerk("specialty_coldblooded");
- self _unsetPerk("specialty_spygame");
- self.perkz["coldblooded"] = 3;
- wait .4;
- }
- }
- doAlphaZombie()
- {
- if(self.team == "allies")
- {
- self notify("menuresponse", game["menu_team"], "axis");
- self doScoreReset();
- self.bounty = 0;
- self notify("CASH");
- self.ck = self.kills;
- self.cd = self.deaths;
- self.cs = self.suicides;
- self.maxhp = 200;
- self thread doPerksSetup();
- wait .1;
- self notify("menuresponse", "changeclass", "class3");
- return;
- }
- wait .1;
- self notify("menuresponse", "changeclass", "class3");
- self takeAllWeapons();
- self _clearPerks();
- self giveWeapon("usp_tactical_mp", 0, false);
- self thread doZW();
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_automantle");
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_falldamage");
- self maps\mp\perks\_perks::givePerk("specialty_thermal");
- if(self.thermal == 1)
- {
- self ThermalVisionFOFOverlayOn();
- }
- if(self.throwingknife == 1)
- {
- self thread monitorThrowingKnife();
- self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
- self setWeaponAmmoClip("throwingknife_mp", 1);
- }
- self thread doPerkCheck();
- self.maxhealth = self.maxhp;
- self.health = self.maxhealth;
- self.moveSpeedScaler = 1.45;
- self setClientDvar("g_knockback", 3500);
- notifySpawn = spawnstruct();
- notifySpawn.titleText = "^0Alpha Zombie";
- notifySpawn.notifyText = "Kill the Humans!";
- notifySpawn.glowColor = (1.0, 0.0, 0.0);
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
- self thread doZombieBounty();
- self thread doZombieShop();
- }
- doZombie()
- {
- if(self.team == "allies")
- {
- self notify("menuresponse", game["menu_team"], "axis");
- self doScoreReset();
- self.bounty = 0;
- self notify("CASH");
- self.ck = self.kills;
- self.cd = self.deaths;
- self.cs = self.suicides;
- self.maxhp = 100;
- self thread doPerksSetup();
- wait .1;
- self notify("menuresponse", "changeclass", "class3");
- return;
- }
- wait .1;
- self notify("menuresponse", "changeclass", "class3");
- self takeAllWeapons();
- self _clearPerks();
- self giveWeapon("usp_tactical_mp", 0, false);
- self thread doZW();
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_automantle");
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_falldamage");
- self maps\mp\perks\_perks::givePerk("specialty_thermal");
- if(self.thermal == 1)
- {
- self ThermalVisionFOFOverlayOn();
- }
- if(self.throwingknife == 1)
- {
- self thread monitorThrowingKnife();
- self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
- self setWeaponAmmoClip("throwingknife_mp", 1);
- }
- self thread doPerkCheck();
- self.maxhealth = self.maxhp;
- self.health = self.maxhealth;
- self.moveSpeedScaler = 1.15;
- self setClientDvar("g_knockback", 3500);
- notifySpawn = spawnstruct();
- notifySpawn.titleText = "^0Zombie";
- notifySpawn.notifyText = "Kill the Humans!";
- notifySpawn.glowColor = (1.0, 0.0, 0.0);
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
- self thread doZombieBounty();
- self thread doZombieShop();
- }
- doHW()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while(1)
- {
- self.current = self getCurrentWeapon();
- switch(getWeaponClass(self.current))
- {
- case "weapon_lmg":self.exTo = "Unavailable";
- self.currentweapon = 0;
- break;
- case "weapon_assault":self.exTo = "LMG";
- self.currentweapon = 0;
- break;
- case "weapon_smg":self.exTo = "Assault Rifle";
- self.currentweapon = 0;
- break;
- case "weapon_shotgun":self.exTo = "Unavailable";
- self.currentweapon = 1;
- break;
- case "weapon_machine_pistol":self.exTo = "Unavailable";
- self.currentweapon = 2;
- break;
- case "weapon_pistol":self.exTo = "Machine Pistol";
- self.currentweapon = 2;
- break;
- default:self.exTo = "Unavailable";self.currentweapon = 3;
- break;
- }
- basename = strtok(self.current, "_");
- if(basename.size > 2)
- {
- self.attach1[self.currentweapon] = basename[1];
- self.attachweapon[self.currentweapon] = basename.size - 2;
- }
- else
- {
- self.attach1[self.currentweapon] = "none";
- self.attachweapon[self.currentweapon] = 0;
- }
- if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
- {
- self.attach["akimbo"] = 0;
- self.attach["fmj"] = 0;
- self.attach["eotech"] = 0;
- self.attach["silencer"] = 0;
- self.attach["xmags"] = 0;
- self.attach["rof"] = 0;
- }
- if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
- {
- akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
- fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
- eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
- silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
- xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
- rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
- if(isValidWeapon(akimbo))
- {
- self.attach["akimbo"] = 1;
- }
- else
- {
- self.attach["akimbo"] = 0;
- }
- if(isValidWeapon(fmj))
- {
- self.attach["fmj"] = 1;
- }
- else
- {
- self.attach["fmj"] = 0;
- }
- if(isValidWeapon(eotech))
- {
- self.attach["eotech"] = 1;
- }
- else
- {
- self.attach["eotech"] = 0;
- }
- if(isValidWeapon(silencer))
- {
- self.attach["silencer"] = 1;
- }
- else
- {
- self.attach["silencer"] = 0;
- }
- if(isValidWeapon(xmags))
- {
- self.attach["xmags"] = 1;
- }
- else
- {
- self.attach["xmags"] = 0;
- }
- if(isValidWeapon(rof))
- {
- self.attach["rof"] = 1;
- }
- else
- {
- self.attach["rof"] = 0;
- }
- }
- wait .5;
- }
- }
- doZW()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while(1)
- {
- if(self getCurrentWeapon() == "usp_tactical_mp")
- {
- self setWeaponAmmoClip("usp_tactical_mp", 0);
- self setWeaponAmmoStock("usp_tactical_mp", 0);
- }
- else
- {
- current = self getCurrentWeapon();
- self takeWeapon(current);
- self switchToWeapon("usp_tactical_mp");
- }
- wait .5;
- }
- }
- doPerkCheck()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while(1)
- {
- if(self.perkz["steadyaim"] == 1)
- {
- if(!self _hasPerk("specialty_bulletaccuracy"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- }
- }
- if(self.perkz["steadyaim"] == 2)
- {
- if(!self _hasPerk("specialty_bulletaccuracy"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- }
- if(!self _hasPerk("specialty_holdbreath"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
- }
- }
- if(self.perkz["sleightofhand"] == 1)
- {
- if(!self _hasPerk("specialty_fastreload"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- }
- }
- if(self.perkz["sleightofhand"] == 2)
- {
- if(!self _hasPerk("specialty_fastreload"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- }
- if(!self _hasPerk("specialty_quickdraw"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
- }
- if(!self _hasPerk("specialty_fastsnipe"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
- }
- }
- if(self.perkz["sitrep"] == 1)
- {
- if(!self _hasPerk("specialty_detectexplosive"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
- }
- }
- if(self.perkz["sitrep"] == 2)
- {
- if(!self _hasPerk("specialty_detectexplosive"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
- }
- if(!self _hasPerk("specialty_selectivehearing"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
- }
- }
- if(self.perkz["stoppingpower"] == 1)
- {
- if(!self _hasPerk("specialty_bulletdamage"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- }
- }
- if(self.perkz["stoppingpower"] == 2)
- {
- if(!self _hasPerk("specialty_bulletdamage"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- }
- if(!self _hasPerk("specialty_armorpiercing"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
- }
- }
- if(self.perkz["coldblooded"] == 1)
- {
- if(!self _hasPerk("specialty_coldblooded"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
- }
- }
- if(self.perkz["coldblooded"] == 2)
- {
- if(!self _hasPerk("specialty_coldblooded"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
- }
- if(!self _hasPerk("specialty_spygame"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_spygame");
- }
- }
- if(self.perkz["ninja"] == 1)
- {
- if(!self _hasPerk("specialty_heartbreaker"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
- }
- }
- if(self.perkz["ninja"] == 2)
- {
- if(!self _hasPerk("specialty_heartbreaker"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
- }
- if(!self _hasPerk("specialty_quieter"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- }
- }
- if(self.perkz["lightweight"] == 1)
- {
- if(!self _hasPerk("specialty_lightweight"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- }
- self setMoveSpeedScale(1.2);
- }
- if(self.perkz["lightweight"] == 2)
- {
- if(!self _hasPerk("specialty_lightweight"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- }
- if(!self _hasPerk("specialty_fastsprintrecovery"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
- }
- self setMoveSpeedScale(1.6);
- }
- if(self.perkz["finalstand"] == 2)
- {
- if(!self _hasPerk("specialty_finalstand"))
- {
- self maps\mp\perks\_perks::givePerk("specialty_finalstand");
- }
- }
- wait 1;
- }
- }
- monitorThrowingKnife()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- if(self.buttonPressed[ "+frag" ] == 1)
- {
- self.buttonPressed[ "+frag" ] = 0;
- self.throwingknife = 0;
- }
- wait .04;
- }
- }
- doHumanBounty()
- {
- self endon("disconnect");
- self endon("death");
- self.ck = self.kills;
- self.ca = self.assists;
- for(;;)
- {
- if(self.kills - self.ck > 0)
- {
- self.bounty += 100;
- self.ck++;
- self notify("CASH");
- }
- if(self.assists - self.ca > 0)
- {
- self.bounty += 50;
- self.ca++;
- self notify("CASH");
- }
- wait .5;
- }
- }
- doZombieBounty()
- {
- self endon("disconnect");
- self endon("death");
- for(;;)
- {
- if(self.kills - self.ck > 0)
- {
- self.bounty += 100;
- self.ck++;
- self notify("CASH");
- }
- if(self.deaths - self.cd > 0)
- {
- self.bounty += 50;
- self.cd++;
- self notify("CASH");
- }
- if(self.suicides - self.cs > 0)
- {
- self.bounty -= 285;
- self.cs++;
- self notify("CASH");
- }
- wait .5;
- }
- }
- doHumanShop()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- if(self.buttonPressed[ "+actionslot 3" ] == 1)
- {
- self.buttonPressed[ "+actionslot 3" ] = 0;
- if(self.menu == 0)
- {
- if(self.bounty >= level.itemCost["ammo"])
- {
- self.bounty -= level.itemCost["ammo"];
- self GiveMaxAmmo(self.current);
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- if(self.menu == 1)
- {
- if(self.attach["akimbo"] == 1)
- {
- if(self.bounty >= level.itemCost["Akimbo"])
- {
- self.bounty -= level.itemCost["Akimbo"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
- self takeWeapon(self.current);
- self giveWeapon(gun , 0, true);
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 2)
- {
- if(self.attach["silencer"] == 1)
- {
- if(self.bounty >= level.itemCost["Silencer"])
- {
- self.bounty -= level.itemCost["Silencer"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
- self takeWeapon(self.current);
- if(self.attach1[self.currentweapon] == "akimbo")
- {
- self giveWeapon(gun , 0, true);
- }
- else
- {
- self giveWeapon(gun , 0, false);
- }
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 3)
- {
- switch(self.perkz["steadyaim"])
- {
- case 0:if(self.bounty >= level.itemCost["SteadyAim"])
- {
- self.bounty -= level.itemCost["SteadyAim"];
- self.perkz["steadyaim"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["SteadyAimPro"])
- {
- self.bounty -= level.itemCost["SteadyAimPro"];
- self.perkz["steadyaim"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- if(self.menu == 4)
- {
- switch(self.perkz["stoppingpower"])
- {
- case 0:if(self.bounty >= level.itemCost["StoppingPower"])
- {
- self.bounty -= level.itemCost["StoppingPower"];
- self.perkz["stoppingpower"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["StoppingPowerPro"])
- {
- self.bounty -= level.itemCost["StoppingPowerPro"];
- self.perkz["stoppingpower"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");} else {self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- wait .25;
- }
- if(self.buttonPressed[ "+actionslot 4" ] == 1)
- {
- self.buttonPressed[ "+actionslot 4" ] = 0;
- if(self.menu == 0)
- {
- self thread doExchangeWeapons();
- }
- if(self.menu == 1)
- {
- if(self.attach["fmj"] == 1)
- {
- if(self.bounty >= level.itemCost["FMJ"])
- {
- self.bounty -= level.itemCost["FMJ"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
- self takeWeapon(self.current);
- if(self.attach1[self.currentweapon] == "akimbo")
- {
- self giveWeapon(gun , 0, true);
- }
- else
- {
- self giveWeapon(gun , 0, false);
- }
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 2)
- {
- if(self.attach["xmags"] == 1)
- {
- if(self.bounty >= level.itemCost["XMags"])
- {
- self.bounty -= level.itemCost["XMags"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
- self takeWeapon(self.current);
- if(self.attach1[self.currentweapon] == "akimbo")
- {
- self giveWeapon(gun , 0, true);
- }
- else
- {
- self giveWeapon(gun , 0, false);
- }
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 3)
- {
- switch(self.perkz["sleightofhand"])
- {
- case 0:if(self.bounty >= level.itemCost["SleightOfHand"])
- {
- self.bounty -= level.itemCost["SleightOfHand"];
- self.perkz["sleightofhand"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["SleightOfHandPro"])
- {
- self.bounty -= level.itemCost["SleightOfHandPro"];
- self.perkz["sleightofhand"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- if(self.menu == 4)
- {
- switch(self.perkz["coldblooded"])
- {
- case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
- {
- self.bounty -= level.itemCost["ColdBlooded"];
- self.perkz["coldblooded"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
- {
- self.bounty -= level.itemCost["ColdBloodedPro"];
- self.perkz["coldblooded"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- wait .25;
- }
- if(self.buttonPressed[ "+actionslot 2" ] == 1)
- {
- self.buttonPressed[ "+actionslot 2" ] = 0;
- if(self.menu == 0)
- {
- if(self.bounty >= level.itemCost["Riot"])
- {
- self.bounty -= level.itemCost["Riot"];
- self giveWeapon("riotshield_mp", 0, false);
- self switchToWeapon("riotshield_mp");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Riot Shield Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- if(self.menu == 1)
- {
- if(self.attach["eotech"] == 1)
- {
- if(self.bounty >= level.itemCost["Eotech"])
- {
- self.bounty -= level.itemCost["Eotech"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
- self takeWeapon(self.current);
- if(self.attach1[self.currentweapon] == "akimbo")
- {
- self giveWeapon(gun , 0, true);
- }
- else
- {
- self giveWeapon(gun , 0, false);
- }
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 2)
- {
- if(self.attach["rof"] == 1)
- {
- if(self.bounty >= level.itemCost["ROF"])
- {
- self.bounty -= level.itemCost["ROF"];
- ammo = self GetWeaponAmmoStock(self.current);
- basename = strtok(self.current, "_");
- gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
- self takeWeapon(self.current);
- if(self.attach1[self.currentweapon] == "akimbo")
- {
- self giveWeapon(gun , 0, true);
- }
- else
- {
- self giveWeapon(gun , 0, false);
- }
- self SetWeaponAmmoStock( gun, ammo );
- self switchToWeapon(gun);
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- }
- if(self.menu == 3)
- {
- switch(self.perkz["sitrep"])
- {
- case 0:if(self.bounty >= level.itemCost["SitRep"])
- {
- self.bounty -= level.itemCost["SitRep"];
- self.perkz["sitrep"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["SitRepPro"])
- {
- self.bounty -= level.itemCost["SitRepPro"];
- self.perkz["sitrep"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- default:break;
- }
- }
- wait .25;
- }
- wait .04;
- }
- }
- doZombieShop()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- if(self.buttonPressed[ "+actionslot 3" ] == 1)
- {
- self.buttonPressed[ "+actionslot 3" ] = 0;
- if(self.menu == 0)
- {
- if(self.maxhp != 1000)
- {
- if(self.bounty >= level.itemCost["health"])
- {
- self.bounty -= level.itemCost["health"];
- self.maxhp += level.itemCost["health"];
- self.maxhealth = self.maxhp;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Health Increased!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- else
- {
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Max Health Achieved!");
- }
- }
- if(self.menu == 1)
- {
- switch(self.perkz["coldblooded"])
- {
- case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
- {
- self.bounty -= level.itemCost["ColdBlooded"];
- self.perkz["coldblooded"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
- {
- self.bounty -= level.itemCost["ColdBloodedPro"];
- self.perkz["coldblooded"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- if(self.menu == 2)
- {
- switch(self.perkz["finalstand"])
- {
- case 0:if(self.bounty >= level.itemCost["FinalStand"])
- {
- self.bounty -= level.itemCost["FinalStand"];
- self.perkz["finalstand"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- wait .25;
- }
- if(self.buttonPressed[ "+actionslot 4" ] == 1)
- {
- self.buttonPressed[ "+actionslot 4" ] = 0;
- if(self.menu == 0)
- {
- if(self.thermal == 0)
- {
- if(self.bounty >= level.itemCost["Thermal"])
- {
- self.bounty -= level.itemCost["Thermal"];
- self ThermalVisionFOFOverlayOn();
- self.thermal = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Thermal Vision Overlay Activated!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- else
- {
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Thermal already activated!");
- }
- }
- if(self.menu == 1)
- {
- switch(self.perkz["ninja"])
- {
- case 0:if(self.bounty >= level.itemCost["Ninja"])
- {
- self.bounty -= level.itemCost["Ninja"];
- self.perkz["ninja"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["NinjaPro"])
- {
- self.bounty -= level.itemCost["NinjaPro"];
- self.perkz["ninja"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- wait .25;
- }
- if(self.buttonPressed[ "+actionslot 2" ] == 1)
- {
- self.buttonPressed[ "+actionslot 2" ] = 0;
- if(self.menu == 0)
- {
- if(self getWeaponAmmoClip("throwingknife_mp") == 0)
- {
- if(self.bounty >= level.itemCost["ThrowingKnife"])
- {
- self.bounty -= level.itemCost["ThrowingKnife"];
- self thread monitorThrowingKnife();
- self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
- self setWeaponAmmoClip("throwingknife_mp", 1);
- self.throwingknife = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- }
- else
- {
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwknife already on hand!");
- }
- }
- if(self.menu == 1)
- {
- switch(self.perkz["lightweight"])
- {
- case 0:if(self.bounty >= level.itemCost["Lightweight"])
- {
- self.bounty -= level.itemCost["Lightweight"];
- self.perkz["lightweight"] = 1;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case 1:if(self.bounty >= level.itemCost["LightweightPro"])
- {
- self.bounty -= level.itemCost["LightweightPro"];
- self.perkz["lightweight"] = 2;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;default:break;
- }
- }
- wait .25;
- }
- wait .04;
- }
- }
- doExchangeWeapons()
- {
- switch(self.exTo)
- {
- case "LMG":if(self.bounty >= level.itemCost["LMG"])
- {
- self.bounty -= level.itemCost["LMG"];
- self takeWeapon(self.current);
- self giveWeapon(level.lmg[self.randomlmg] + "_mp", 0, false);
- self GiveStartAmmo(level.lmg[self.randomlmg] + "_mp");
- self switchToWeapon(level.lmg[self.randomlmg] + "_mp");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Light Machine Gun Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case "Assault Rifle":if(self.bounty >= level.itemCost["Assault Rifle"])
- {
- self.bounty -= level.itemCost["Assault Rifle"];
- self takeWeapon(self.current);
- self giveWeapon(level.assault[self.randomar] + "_mp", 0, false);
- self GiveStartAmmo(level.assault[self.randomar] + "_mp");
- self switchToWeapon(level.assault[self.randomar] + "_mp");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Assault Rifle Bought!");
- self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- case "Machine Pistol":if(self.bounty >= level.itemCost["Machine Pistol"])
- {
- self.bounty -= level.itemCost["Machine Pistol"];
- self takeWeapon(self.current);
- self giveWeapon(level.machine[self.randommp] + "_mp", 0, false);
- self GiveStartAmmo(level.machine[self.randommp] + "_mp");
- self switchToWeapon(level.machine[self.randommp] + "_mp");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^2Machine Pistol Bought!");self notify("CASH");
- }
- else
- {
- self iPrintlnBold("^1Not Enough ^3Cash");
- }
- break;
- default:break;
- }
- }
- buildWeaponName( baseName, attachment1, attachment2 )
- {
- if ( !isDefined( level.letterToNumber ) )
- {
- level.letterToNumber = makeLettersToNumbers();
- }
- if ( getDvarInt ( "scr_game_perks" ) == 0 )
- {
- attachment2 = "none";
- if ( baseName == "onemanarmy" )
- {
- return ( "beretta_mp" );
- }
- }
- weaponName = baseName;attachments = [];
- if ( attachment1 != "none" && attachment2 != "none" )
- {
- if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
- {
- attachments[0] = attachment1;
- attachments[1] = attachment2;
- }
- else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
- {
- if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
- {
- attachments[0] = attachment1;
- attachments[1] = attachment2;
- }
- else
- {
- attachments[0] = attachment2;
- attachments[1] = attachment1;
- }
- }
- else
- {
- attachments[0] = attachment2;
- attachments[1] = attachment1;
- }
- }
- else if ( attachment1 != "none" )
- {
- attachments[0] = attachment1;
- }
- else if ( attachment2 != "none" )
- {
- attachments[0] = attachment2;
- }
- foreach ( attachment in attachments )
- {
- weaponName += "_" + attachment;
- }
- return ( weaponName + "_mp" );
- }
- makeLettersToNumbers()
- {
- array = [];
- array["a"] = 0;
- array["b"] = 1;
- array["c"] = 2;
- array["d"] = 3;
- array["e"] = 4;
- array["f"] = 5;
- array["g"] = 6;
- array["h"] = 7;
- array["i"] = 8;
- array["j"] = 9;
- array["k"] = 10;
- array["l"] = 11;
- array["m"] = 12;
- array["n"] = 13;
- array["o"] = 14;
- array["p"] = 15;
- array["q"] = 16;
- array["r"] = 17;
- array["s"] = 18;
- array["t"] = 19;
- array["u"] = 20;
- array["v"] = 21;
- array["w"] = 22;
- array["x"] = 23;
- array["y"] = 24;
- array["z"] = 25;
- return array;
- }
- isValidWeapon( refString )
- {
- if ( !isDefined( level.weaponRefs ) )
- {
- level.weaponRefs = [];
- foreach ( weaponRef in level.weaponList )
- {
- level.weaponRefs[ weaponRef ] = true;
- }
- }
- if ( isDefined( level.weaponRefs[ refString ] ) )
- {
- return true;
- }
- assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
- return false;
- }
- doGameStarter()
- {
- level.gameState = "starting";
- level.lastAlive = 0;
- level waittill("CREATED");
- level thread doStartTimer();
- wait 10;
- foreach(player in level.players)
- {
- player thread doSetup();
- }
- wait 50;
- level thread doZombieTimer();
- VisionSetNaked("icbm", 5);
- }
- doStartTimer()
- {
- level.counter = 60;
- while(level.counter > 0)
- {
- level.TimerText destroy();
- level.TimerText = level createServerFontString( "objective", 1.5 );
- level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
- level.TimerText setText("^2Game Starting in: " + level.counter);
- setDvar("fx_draw", 1);
- wait 1;
- level.counter--;
- }
- level.TimerText setText("");
- foreach(player in level.players)
- {
- player thread doSetup();
- }
- }
- doIntermission()
- {
- level.gameState = "intermission";level.lastAlive = 0;
- level thread doIntermissionTimer();
- level notify("RESETDOORS");
- level notify("RESETCLUSTER");
- setDvar("cg_drawCrosshair", 1);
- setDvar("cg_drawCrosshairNames", 1);
- setDvar("cg_drawFriendlyNames", 1);
- wait 5;
- foreach(player in level.players)
- {
- player thread doSetup();
- }
- wait 25;
- level thread doZombieTimer();
- VisionSetNaked("icbm", 5);
- }
- doIntermissionTimer()
- {
- level.counter = 30;
- while(level.counter > 0)
- {
- level.TimerText destroy();
- level.TimerText = level createServerFontString( "objective", 1.5 );
- level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
- level.TimerText setText("^2Intermission: " + level.counter);
- setDvar("fx_draw", 1);
- wait 1;
- level.counter--;
- }
- level.TimerText setText("");
- foreach(player in level.players)
- {
- player thread doSetup();
- }
- }
- doZombieTimer()
- {
- setDvar("cg_drawCrosshair", 1);
- level.counter = 30;
- while(level.counter > 0)
- {
- level.TimerText destroy();
- level.TimerText = level createServerFontString( "objective", 1.5 );
- level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
- level.TimerText setText("^1Alpha Zombie in: " + level.counter);
- wait 1;
- level.counter--;
- }
- level.TimerText setText("");
- level thread doPickZombie();
- }
- doPickZombie()
- {
- level.Zombie1 = randomInt(level.players.size);
- level.Zombie2 = randomInt(level.players.size);
- level.Zombie3 = randomInt(level.players.size);
- level.Alpha = 2;
- if(level.players.size < 5)
- {
- level.Alpha = 1;
- }
- if(level.players.size > 10)
- {
- level.Alpha = 3;
- }
- if(level.Alpha == 1)
- {
- level.players[level.Zombie1].isZombie = 2;
- level.players[level.Zombie1] thread doAlphaZombie();
- }
- if(level.Alpha == 2)
- {
- while(level.Zombie1 == level.Zombie2)
- {
- level.Zombie2 = randomInt(level.players.size);
- }
- level.players[level.Zombie1].isZombie = 2;
- level.players[level.Zombie1] thread doAlphaZombie();
- level.players[level.Zombie2].isZombie = 2;
- level.players[level.Zombie2] thread doAlphaZombie();
- }
- if(level.Alpha == 3)
- {
- while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3)
- {
- level.Zombie2 = randomInt(level.players.size);
- level.Zombie3 = randomInt(level.players.size);
- }
- level.players[level.Zombie1].isZombie = 2;
- level.players[level.Zombie1] thread doAlphaZombie();
- level.players[level.Zombie2].isZombie = 2;
- level.players[level.Zombie2] thread doAlphaZombie();
- level.players[level.Zombie3].isZombie = 2;
- level.players[level.Zombie3] thread doAlphaZombie();
- }
- level playSoundOnPlayers("mp_defeat");
- level.TimerText destroy();
- level.TimerText = level createServerFontString( "objective", 1.5 );
- level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
- level.timerText setText("^1Alpha Zombies RELEASED!");
- level.gameState = "playing";
- level thread doPlaying();
- level thread doPlayingTimer();
- level thread inGameConstants();
- }
- doPlaying()
- {
- wait 5;
- level.TimerText destroy();
- while(1)
- {
- level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
- if(level.lastAlive == 0)
- {
- if(level.playersLeft["allies"] == 1)
- {
- level.lastAlive = 1;
- foreach(player in level.players)
- {
- if(player.team == "allies")
- {
- player thread doLastAlive();
- level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
- level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
- }
- }
- }
- }
- if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
- {
- level thread doEnding();
- return;
- }
- wait .5;
- }
- }
- doPlayingTimer()
- {
- level.minutes = 0;
- level.seconds = 0;
- while(1)
- {
- wait 1;
- level.seconds++;
- if(level.seconds == 60)
- {
- level.minutes++;
- level.seconds = 0;
- }
- if(level.gameState == "ending")
- {
- return;
- }
- }
- }
- doEnding()
- {
- level.gameState = "ending";
- notifyEnding = spawnstruct();
- notifyEnding.titleText = "Round Over!";
- notifyEnding.notifyText2 = "Next Round Starting Soon!";
- notifyEnding.glowColor = (0.0, 0.6, 0.3);
- if(level.playersLeft["allies"] == 0)
- {
- notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
- }
- if(level.playersLeft["axis"] == 0)
- {
- notifyEnding.notifyText = "All the Zombies disappeared!";
- }
- wait 1;
- VisionSetNaked("blacktest", 2);
- foreach(player in level.players)
- {
- player _clearPerks();
- player freezeControls(true);
- player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
- }
- wait 3;
- VisionSetNaked(getDvar( "mapname" ), 2);
- foreach(player in level.players)
- {
- player freezeControls(false);
- }
- level thread doIntermission();
- }
- /*
- Donate()
- {
- self endon("disconncet");
- while(1)
- {
- self sayall("^2Mod by Killingdyl");
- wait 120;
- }
- }
- */
- inGameConstants()
- {
- while(1)
- {
- setDvar("cg_drawCrosshair", 0);
- setDvar("cg_drawCrosshairNames", 0);
- setDvar("cg_drawFriendlyNames", 0);
- foreach(player in level.players)
- {
- player VisionSetNakedForPlayer("icbm", 0);
- player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
- player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
- player setClientDvar("fx_draw", 1);
- }
- wait 1;
- if(level.gameState == "ending")
- {
- return;
- }
- }
- }
- doMenuScroll()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- if(self.buttonPressed[ "+smoke" ] == 1)
- {
- self.buttonPressed[ "+smoke" ] = 0;
- self.menu--;
- if(self.menu < 0)
- {
- if(self.team == "allies")
- {
- self.menu = level.humanM.size-1;
- }
- else
- {
- self.menu = level.zombieM.size-1;
- }
- }
- }
- if(self.buttonPressed[ "+actionslot 1" ] == 1)
- {
- self.buttonPressed[ "+actionslot 1" ] = 0;
- self.menu++;
- if(self.team == "allies")
- {
- if(self.menu >= level.humanM.size)
- {
- self.menu = 0;
- }
- }
- else
- {
- if(self.menu >= level.zombieM.size)
- {
- self.menu = 0;
- }
- }
- }
- wait .045;
- }
- }
- doDvars()
- {
- setDvar("painVisionTriggerHealth", 0);
- setDvar("player_sprintUnlimited", 1);
- }
- doHealth()
- {
- self endon("disconnect");
- self endon("death");
- self.curhealth = 0;
- while(1)
- {
- if(self.health - self.curhealth != 0)
- {
- self.curhealth = self.health;
- self.healthtext destroy();
- self.healthtext = NewClientHudElem( self );
- self.healthtext.alignX = "right";
- self.healthtext.alignY = "top";
- self.healthtext.horzAlign = "right";
- self.healthtext.vertAlign = "top";
- self.healthtext.y = -25;
- self.healthtext.foreground = true;
- self.healthtext.fontScale = 1;
- self.healthtext.font = "hudbig";
- self.healthtext.alpha = 1;
- self.healthtext.glow = 1;
- self.healthtext.glowColor = ( 2.55, 0, 0 );
- self.healthtext.glowAlpha = 1;
- self.healthtext.color = ( 1.0, 1.0, 1.0 );
- self.healthtext setText("Health: " + self.health + "/" + self.maxhealth);
- }
- wait .5;
- }
- }
- doCash()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- self.cash destroy();
- self.cash = NewClientHudElem( self );
- self.cash.alignX = "right";
- self.cash.alignY = "top";
- self.cash.horzAlign = "right";
- self.cash.vertAlign = "top";
- self.cash.foreground = true;
- self.cash.fontScale = 1;
- self.cash.font = "hudbig";
- self.cash.alpha = 1;
- self.cash.glow = 1;
- self.cash.glowColor = ( 0, 1, 0 );
- self.cash.glowAlpha = 1;
- self.cash.color = ( 1.0, 1.0, 1.0 );
- self.cash setText("Cash: " + self.bounty);
- self waittill("CASH");
- }
- }
- doHUDControl()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- self.HintText setText(self.hint);
- self.hint = "";
- if(self.team == "allies")
- {
- switch(self.perkz["steadyaim"])
- {
- case 2:self.perkztext1 setText("Steady Aim: Pro");
- self.perkztext1.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext1 setText("Steady Aim: Activated");
- self.perkztext1.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext1 setText("Steady Aim: Not Activated");
- self.perkztext1.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["sleightofhand"])
- {
- case 2:self.perkztext2 setText("Sleight of Hand: Pro");
- self.perkztext2.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext2 setText("Sleight of Hand: Activated");
- self.perkztext2.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext2 setText("Sleight of Hand: Not Activated");
- self.perkztext2.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["sitrep"])
- {
- case 2:self.perkztext3 setText("SitRep: Pro");
- self.perkztext3.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext3 setText("SitRep: Activated");
- self.perkztext3.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext3 setText("SitRep: Not Activated");
- self.perkztext3.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["stoppingpower"])
- {
- case 2:self.perkztext4 setText("Stopping Power: Pro");
- self.perkztext4.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext4 setText("Stopping Power: Activated");
- self.perkztext4.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext4 setText("Stopping Power: Not Activated");
- self.perkztext4.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["coldblooded"])
- {
- case 2:self.perkztext5 setText("Cold Blooded: Pro");
- self.perkztext5.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext5 setText("Cold Blooded: Activated");
- self.perkztext5.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext5 setText("Cold Blooded: Not Activated");
- self.perkztext5.glowColor = ( 1, 0, 0 );
- break;
- }
- if((self.menu == 1) || (self.menu == 2))
- {
- current = self getCurrentWeapon();
- if(self.menu == 1)
- {
- if(self.attach["akimbo"] == 1)
- {
- self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
- }
- else
- {
- self.option1 setText("Upgrade Unavailable");
- }
- if(self.attach["fmj"] == 1)
- {
- self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
- }
- else
- {
- self.option2 setText("Upgrade Unavailable");
- }
- if(self.attach["eotech"] == 1)
- {
- self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
- }
- else
- {
- self.option3 setText("Upgrade Unavailable");
- }
- }
- if(self.menu == 2)
- {
- if(self.attach["silencer"] == 1)
- {
- self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
- }
- else
- {
- self.option1 setText("Upgrade Unavailable");
- }
- if(self.attach["xmags"] == 1)
- {
- self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
- }
- else
- {
- self.option2 setText("Upgrade Unavailable");
- }
- if(self.attach["rof"] == 1)
- {
- self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
- }
- else
- {
- self.option3 setText("Upgrade Unavailable");
- }
- }
- }
- else if(self.menu == 3 || self.menu == 4)
- {
- if(self.menu == 3)
- {
- switch(self.perkz["steadyaim"])
- {
- case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
- break;
- case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
- break;
- case 2:default:self.option1 setText("Perk can not be upgraded");
- break;
- }
- switch(self.perkz["sleightofhand"])
- {
- case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
- break;
- case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
- break;
- case 2:default:self.option2 setText("Perk can not be upgraded");
- break;
- }
- switch(self.perkz["sitrep"])
- {
- case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
- break;
- case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
- break;
- case 2:default:self.option3 setText("Perk can not be upgraded");
- break;
- }
- }
- if(self.menu == 4)
- {
- switch(self.perkz["stoppingpower"])
- {
- case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
- break;
- case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
- break;
- case 2:default:self.option1 setText("Perk can not be upgraded");
- break;
- }
- switch(self.perkz["coldblooded"])
- {
- case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
- break;
- case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
- break;
- case 2:default:self.option2 setText("Perk can not be upgraded");
- break;
- }
- self.option3 setText("");
- }
- }
- else
- {
- self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
- if(self.menu != 0)
- {
- self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
- }
- else
- {
- self.option2 setText(level.humanM[self.menu][1][self.exTo]);
- }
- self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
- }
- }
- if(self.team == "axis")
- {
- switch(self.perkz["coldblooded"])
- {
- case 2:self.perkztext1 setText("Cold Blooded: Pro");
- self.perkztext1.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext1 setText("Cold Blooded: Activated");
- self.perkztext1.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext1 setText("Cold Blooded: Not Activated");
- self.perkztext1.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["ninja"])
- {
- case 2:self.perkztext2 setText("Ninja: Pro");
- self.perkztext2.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext2 setText("Ninja: Activated");
- self.perkztext2.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext2 setText("Ninja: Not Activated");
- self.perkztext2.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["lightweight"])
- {
- case 2:self.perkztext3 setText("Lightweight: Pro");
- self.perkztext3.glowColor = ( 0, 1, 0 );
- break;
- case 1:self.perkztext3 setText("Lightweight: Activated");
- self.perkztext3.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext3 setText("Lightweight: Not Activated");
- self.perkztext3.glowColor = ( 1, 0, 0 );
- break;
- }
- switch(self.perkz["finalstand"])
- {
- case 2:self.perkztext4 setText("Final Stand: Activated");
- self.perkztext4.glowColor = ( 0, 1, 0 );
- break;
- default:self.perkztext4 setText("Final Stand: Not Activated");
- self.perkztext4.glowColor = ( 1, 0, 0 );
- break;
- }
- self.perkztext5 setText("");
- if(self.menu == 1 || self.menu == 2)
- {
- if(self.menu == 1)
- {
- switch(self.perkz["coldblooded"])
- {
- case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
- break;
- case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
- break;
- case 2:default:self.option1 setText("Perk can not be upgraded");
- break;
- }
- switch(self.perkz["ninja"])
- {
- case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
- break;
- case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
- break;
- case 2:default:self.option2 setText("Perk can not be upgraded");
- break;
- }
- switch(self.perkz["lightweight"])
- {
- case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
- break;
- case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
- break;
- case 2:default:self.option3 setText("Perk can not be upgraded");
- break;
- }
- }
- if(self.menu == 2)
- {
- switch(self.perkz["finalstand"])
- {
- case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
- break;
- case 1:case 2:default:self.option1 setText("Perk can not be upgraded");
- break;
- }
- self.option2 setText("");
- self.option3 setText("");
- }
- }
- else
- {
- self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
- self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
- self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
- }
- }
- wait .5;
- }
- }
- doServerHUDControl()
- {
- level.infotext setText("^1Welcome to Quarantine Chaos Zombie Mod ^3Version 2.0! ^2Info: ^3Press ^2[{+smoke}] ^3and ^2[{+actionslot 1}] ^3to scroll through shop menu. ^1Zombies can break down doors!. ^2Originally Created by Killingdyl.");
- level.scrollright setText(">");
- level.scrollleft setText("<");
- }
- doInfoScroll()
- {
- self endon("disconnect");
- for(i = 1600; i >= -1600; i -= 4)
- {
- level.infotext.x = i;
- if(i == -1600)
- {
- i = 1600;
- }
- wait .005;
- }
- }
- doScoreReset()
- {
- self.pers["score"] = 0;
- self.pers["kills"] = 0;
- self.pers["assists"] = 0;
- self.pers["deaths"] = 0;
- self.pers["suicides"] = 0;
- self.score = 0;
- self.kills = 0;
- self.assists = 0;
- self.deaths = 0;
- self.suicides = 0;
- }
- doPerksSetup()
- {
- self.perkz = [];
- self.perkz["steadyaim"] = 0;
- self.perkz["stoppingpower"] = 0;
- self.perkz["sitrep"] = 0;
- self.perkz["sleightofhand"] = 0;
- self.perkz["coldblooded"] = 0;
- self.perkz["ninja"] = 0;
- self.perkz["lightweight"] = 0;
- self.perkz["finalstand"] = 0;
- }
- doSpawn()
- {
- if(level.gameState == "playing" || level.gameState == "ending")
- {
- if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
- {
- self.isZombie = 1;
- }
- if(self.isZombie == 0)
- {
- self thread doSetup();
- }
- if(self.isZombie == 1)
- {
- self thread doZombie();
- }
- if(self.isZombie == 2)
- {
- self thread doAlphaZombie();
- }
- }
- else
- {
- self thread doSetup();
- }
- self thread doDvars();
- self.menu = 0;
- self thread CreatePlayerHUD();
- self thread doMenuScroll();
- self thread doHUDControl();
- self thread doCash();
- self thread doHealth();
- self thread destroyOnDeath();
- if(level.gamestate == "starting")
- {
- self thread OMAExploitFix();
- }
- self freezeControlsWrapper( false );
- }
- doJoinTeam()
- {
- if(self.CONNECT == 1)
- {
- notifyHello = spawnstruct();
- notifyHello.titleText = "Welcome to the ^0Zombie Mod ^7server!";
- notifyHello.notifyText = "";
- notifyHello.notifyText2 = "Version 2.0 Mod Created By ^0Killing^1Dyl^7!";
- notifyHello.glowColor = (0.0, 0.6, 0.3);
- if(level.gameState == "intermission" || level.gameState == "starting")
- {
- self notify("menuresponse", game["menu_team"], "allies");
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
- }
- if(level.gameState == "playing" || level.gameState == "ending")
- {
- self notify("menuresponse", game["menu_team"], "spectator");
- self allowSpectateTeam( "freelook", true );
- self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
- self iPrintlnBold("^2 Please wait for round to be over.");
- self thread ReconnectPrevention();
- }
- self.CONNECT = 0;
- }
- }
- ReconnectPrevention()
- {
- self endon("disconnect");
- while(1)
- {
- self iPrintlnBold("^2Please wait for round to be over.");
- if(self.team != "spectator")
- {
- self notify("menuresponse", game["menu_team"], "spectator");
- }
- maps\mp\gametypes\_spectating::setSpectatePermissions();
- self allowSpectateTeam( "freelook", true );
- self.sessionstate = "spectator";
- self setContents( 0 );
- if(level.gameState == "intermission")
- {
- return;
- }
- wait 1;
- }
- }
- doInit()
- {
- level.gameState = "";
- level thread weaponInit();
- level thread CostInit();
- level thread MenuInit();
- level thread CreateServerHUD();
- level thread doServerHUDControl();
- level thread OverRider();
- level thread RemoveTurrets();
- level thread maps\mp\gametypes\MapEdit::init();
- setDvar("g_gametype", "war");
- setDvar("ui_gametype", "war");
- setDvar("scr_war_scorelimit", 0);
- setDvar("scr_war_timelimit", 0);
- setDvar("scr_war_waverespawndelay", 0);
- setDvar("scr_war_playerrespawndelay", 0);
- setDvar("camera_thirdperson", 0);
- wait 10;
- level thread doGameStarter();
- if(level.friendlyfire != 0)
- {
- level thread ffend();
- }
- if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) )
- {
- level thread headend();
- }
- level thread createFog();
- }
- CostInit()
- {
- level.itemCost = [];
- level.itemCost["ammo"] = 200;
- level.itemCost["LMG"] = 450;
- level.itemCost["Assault Rifle"] = 150;
- level.itemCost["Machine Pistol"] = 50;
- level.itemCost["Riot"] = 450;
- level.itemCost["Akimbo"] = 300;
- level.itemCost["Eotech"] = 50;
- level.itemCost["FMJ"] = 150;
- level.itemCost["Silencer"] = 300;
- level.itemCost["XMags"] = 150;
- level.itemCost["ROF"] = 50;
- level.itemCost["health"] = 50;
- level.itemCost["Thermal"] = 100;
- level.itemCost["ThrowingKnife"] = 200;
- level.itemCost["SteadyAim"] = 150;
- level.itemCost["SteadyAimPro"] = 250;
- level.itemCost["SleightOfHand"] = 200;
- level.itemCost["SleightOfHandPro"] = 150;
- level.itemCost["SitRep"] = 100;
- level.itemCost["SitRepPro"] = 200;
- level.itemCost["StoppingPower"] = 400;
- level.itemCost["StoppingPowerPro"] = 50;
- level.itemCost["ColdBlooded"] = 250;
- level.itemCost["ColdBloodedPro"] = 100;
- level.itemCost["Ninja"] = 100;
- level.itemCost["NinjaPro"] = 250;
- level.itemCost["Lightweight"] = 150;
- level.itemCost["LightweightPro"] = 50;
- level.itemCost["FinalStand"] = 200;
- }
- weaponInit()
- {
- level.lmg = [];
- level.lmg[0] = "rpd";
- level.lmg[1] = "sa80";
- level.lmg[2] = "mg4";
- level.lmg[3] = "m240";
- level.lmg[4] = "aug";
- level.assault = [];
- level.assault[0] = "ak47";
- level.assault[1] = "m16";
- level.assault[2] = "m4";
- level.assault[3] = "fn2000";
- level.assault[4] = "masada";
- level.assault[5] = "famas";
- level.assault[6] = "fal";
- level.assault[7] = "scar";
- level.assault[8] = "tavor";
- level.smg = [];
- level.smg[0] = "mp5k";
- level.smg[1] = "uzi";
- level.smg[2] = "p90";
- level.smg[3] = "kriss";
- level.smg[4] = "ump45";
- level.shot = [];
- level.shot[0] = "ranger";
- level.shot[1] = "model1887";
- level.shot[2] = "striker";
- level.shot[3] = "aa12";
- level.shot[4] = "m1014";
- level.shot[5] = "spas12";
- level.machine = [];
- level.machine[0] = "pp2000";
- level.machine[1] = "tmp";
- level.machine[2] = "glock";
- level.machine[3] = "beretta393";
- level.hand = [];
- level.hand[0] = "beretta";
- level.hand[1] = "usp";
- level.hand[2] = "deserteagle";
- level.hand[3] = "coltanaconda";
- }
- MenuInit()
- {
- level.humanM = [];
- level.zombieM = [];
- i = 0;
- level.humanM[i] = [];
- level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
- level.humanM[i][1] = [];
- level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
- level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
- level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
- level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
- i++;
- level.humanM[i] = [];
- level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
- level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
- level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];i++;
- level.humanM[i] = [];
- level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
- level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
- level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
- i++;
- level.humanM[i] = [];
- level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
- level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
- level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
- level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
- level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
- level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
- i++;
- level.humanM[i] = [];
- level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
- level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
- level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
- level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
- level.humanM[i][2] = "";
- i++;
- i = 0;
- level.zombieM[i] = [];
- level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
- level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
- level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
- i++;
- level.zombieM[i] = [];
- level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
- level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
- level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
- level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
- level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
- level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
- i++;
- level.zombieM[i] = [];
- level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
- level.zombieM[i][1] = "";
- level.zombieM[i][2] = "";
- i++;
- }
- createFog()
- {
- level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
- level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 3000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -3000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 0 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 3000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , -3000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 0 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 3000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , -3000 , 500 ));
- }
- OverRider()
- {
- for(;;)
- {
- level notify("abort_forfeit");
- level.prematchPeriod = 0;
- level.killcam = 0;
- level.killstreakRewards = 0;
- wait 1;
- }
- }
- ffend()
- {
- level endon ( "game_ended" );
- for(i = 10; i > 0; i--)
- {
- foreach(player in level.players)
- {
- player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
- }
- wait .5;
- }
- exitLevel( false );
- }
- headend()
- {
- level endon ( "game_ended" );
- for(i = 10; i > 0; i--)
- {
- foreach(player in level.players)
- {
- player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
- }
- wait .5;
- }
- exitLevel( false );
- }
- destroyOnDeath()
- {
- self waittill ( "death" );
- self.locatingText destroy();
- self.HintText destroy();
- self.healthtext destroy();
- self.cash destroy();
- self.option1 destroy();
- self.option2 destroy();
- self.option3 destroy();
- self.perkztext1 destroy();
- self.perkztext2 destroy();
- self.perkztext3 destroy();
- self.perkztext4 destroy();
- self.perkztext5 destroy();
- }
- OMAExploitFix()
- {
- self endon("disconnect");
- self endon("death");
- while(1)
- {
- if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange"))
- {
- self _clearPerks();
- self takeAllWeapons();
- }
- wait .5;
- }
- }
- CashFix()
- {
- self endon("disconnect");
- while(1)
- {
- if(self.bounty < 0)
- {
- self.bounty = 0;
- self notify("CASH");
- }
- wait .5;
- }
- }
- RemoveTurrets()
- {
- level deletePlacedEntity("misc_turret");
- }
- iniButtons()
- {
- self.buttonAction = [];
- self.buttonAction[0]="+reload";
- self.buttonAction[1]="weapnext";
- self.buttonAction[2]="+gostand";
- self.buttonAction[3]="+actionslot 4";
- self.buttonAction[4]="+actionslot 1";
- self.buttonAction[5]="+actionslot 2";
- self.buttonAction[6]="+actionslot 3";
- self.buttonAction[7]="+activate";
- self.buttonAction[8]="+frag";
- self.buttonAction[9]="+smoke";
- self.buttonAction[10]="+forward";
- self.buttonAction[11]="+back";
- self.buttonAction[12]="+moveleft";
- self.buttonAction[13]="+moveright";
- self.buttonPressed = [];
- for(i=0; i<14; i++)
- {
- self.buttonPressed[self.buttonAction[i]] = 0;
- self thread monitorButtons( self.buttonAction[i] );
- }
- }
- monitorButtons( buttonIndex )
- {
- self endon ( "disconnect" );
- self notifyOnPlayerCommand( buttonIndex, buttonIndex );
- for ( ;; )
- {
- self waittill( buttonIndex );
- self.buttonPressed[ buttonIndex ] = 1;
- wait .1;
- self.buttonPressed[ buttonIndex ] = 0;
- }
- }
- CreatePlayerHUD()
- {
- self.HintText = self createFontString( "objective", 1.25 );
- self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
- self.option1 = NewClientHudElem( self );
- self.option1.alignX = "center";
- self.option1.alignY = "bottom";
- self.option1.horzAlign = "center";
- self.option1.vertAlign = "bottom";
- self.option1.y = -60;
- self.option1.foreground = true;
- self.option1.fontScale = 1.35;
- self.option1.font = "objective";
- self.option1.alpha = 1;
- self.option1.glow = 1;
- self.option1.glowColor = ( 0, 0, 1 );
- self.option1.glowAlpha = 1;
- self.option1.color = ( 1.0, 1.0, 1.0 );
- self.option2 = NewClientHudElem( self );
- self.option2.alignX = "center";
- self.option2.alignY = "bottom";
- self.option2.horzAlign = "center";
- self.option2.vertAlign = "bottom";
- self.option2.y = -40;
- self.option2.foreground = true;
- self.option2.fontScale = 1.35;
- self.option2.font = "objective";
- self.option2.alpha = 1;
- self.option2.glow = 1;
- self.option2.glowColor = ( 0, 0, 1 );
- self.option2.glowAlpha = 1;
- self.option2.color = ( 1.0, 1.0, 1.0 );
- self.option3 = NewClientHudElem( self );
- self.option3.alignX = "center";
- self.option3.alignY = "bottom";
- self.option3.horzAlign = "center";
- self.option3.vertAlign = "bottom";
- self.option3.y = -20;
- self.option3.foreground = true;
- self.option3.fontScale = 1.35;
- self.option3.font = "objective";
- self.option3.alpha = 1;
- self.option3.glow = 1;
- self.option3.glowColor = ( 0, 0, 1 );
- self.option3.glowAlpha = 1;
- self.option3.color = ( 1.0, 1.0, 1.0 );
- self.perkztext1 = NewClientHudElem( self );
- self.perkztext1.alignX = "left";
- self.perkztext1.alignY = "top";
- self.perkztext1.horzAlign = "right";
- self.perkztext1.vertAlign = "top";
- self.perkztext1.x = -200;
- self.perkztext1.y = 25;
- self.perkztext1.foreground = true;
- self.perkztext1.fontScale = .6;
- self.perkztext1.font = "hudbig";
- self.perkztext1.alpha = 1;
- self.perkztext1.glow = 1;
- self.perkztext1.glowColor = ( 1, 0, 0 );
- self.perkztext1.glowAlpha = 1;
- self.perkztext1.color = ( 1.0, 1.0, 1.0 );
- self.perkztext2 = NewClientHudElem( self );
- self.perkztext2.alignX = "left";
- self.perkztext2.alignY = "top";
- self.perkztext2.horzAlign = "right";
- self.perkztext2.vertAlign = "top";
- self.perkztext2.x = -200;
- self.perkztext2.y = 50;
- self.perkztext2.foreground = true;
- self.perkztext2.fontScale = .6;
- self.perkztext2.font = "hudbig";
- self.perkztext2.alpha = 1;
- self.perkztext2.glow = 1;
- self.perkztext2.glowColor = ( 1, 0, 0 );
- self.perkztext2.glowAlpha = 1;
- self.perkztext2.color = ( 1.0, 1.0, 1.0 );
- self.perkztext3 = NewClientHudElem( self );
- self.perkztext3.alignX = "left";
- self.perkztext3.alignY = "top";
- self.perkztext3.horzAlign = "right";
- self.perkztext3.vertAlign = "top";
- self.perkztext3.x = -200;
- self.perkztext3.y = 75;
- self.perkztext3.foreground = true;
- self.perkztext3.fontScale = .6;
- self.perkztext3.font = "hudbig";
- self.perkztext3.alpha = 1;
- self.perkztext3.glow = 1;
- self.perkztext3.glowColor = ( 1, 0, 0 );
- self.perkztext3.glowAlpha = 1;
- self.perkztext3.color = ( 1.0, 1.0, 1.0 );
- self.perkztext4 = NewClientHudElem( self );
- self.perkztext4.alignX = "left";
- self.perkztext4.alignY = "top";
- self.perkztext4.horzAlign = "right";
- self.perkztext4.vertAlign = "top";
- self.perkztext4.x = -200;
- self.perkztext4.y = 100;
- self.perkztext4.foreground = true;
- self.perkztext4.fontScale = .6;
- self.perkztext4.font = "hudbig";
- self.perkztext4.alpha = 1;
- self.perkztext4.glow = 1;
- self.perkztext4.glowColor = ( 1, 0, 0 );
- self.perkztext4.glowAlpha = 1;
- self.perkztext4.color = ( 1.0, 1.0, 1.0 );
- self.perkztext5 = NewClientHudElem( self );
- self.perkztext5.alignX = "left";
- self.perkztext5.alignY = "top";
- self.perkztext5.horzAlign = "right";
- self.perkztext5.vertAlign = "top";
- self.perkztext5.x = -200;
- self.perkztext5.y = 125;
- self.perkztext5.foreground = true;
- self.perkztext5.fontScale = .6;
- self.perkztext5.font = "hudbig";
- self.perkztext5.alpha = 1;
- self.perkztext5.glow = 1;
- self.perkztext5.glowColor = ( 1, 0, 0 );
- self.perkztext5.glowAlpha = 1;
- self.perkztext5.color = ( 1.0, 1.0, 1.0 );
- }
- CreateServerHUD()
- {
- level.scrollleft = NewHudElem();
- level.scrollleft.alignX = "center";
- level.scrollleft.alignY = "bottom";
- level.scrollleft.horzAlign = "center";
- level.scrollleft.vertAlign = "bottom";
- level.scrollleft.x = -250;
- level.scrollleft.y = -30;
- level.scrollleft.foreground = true;
- level.scrollleft.fontScale = 2;
- level.scrollleft.font = "hudbig";
- level.scrollleft.alpha = 1;
- level.scrollleft.glow = 1;
- level.scrollleft.glowColor = ( 0, 0, 1 );
- level.scrollleft.glowAlpha = 1;
- level.scrollleft.color = ( 1.0, 1.0, 1.0 );
- level.scrollright = NewHudElem();
- level.scrollright.alignX = "center";
- level.scrollright.alignY = "bottom";
- level.scrollright.horzAlign = "center";
- level.scrollright.vertAlign = "bottom";
- level.scrollright.x = 250;
- level.scrollright.y = -30;
- level.scrollright.foreground = true;
- level.scrollright.fontScale = 2;
- level.scrollright.font = "hudbig";
- level.scrollright.alpha = 1;
- level.scrollright.glow = 1;
- level.scrollright.glowColor = ( 0, 0, 1 );
- level.scrollright.glowAlpha = 1;
- level.scrollright.color = ( 1.0, 1.0, 1.0 );
- level.infotext = NewHudElem();
- level.infotext.alignX = "center";
- level.infotext.alignY = "bottom";
- level.infotext.horzAlign = "center";
- level.infotext.vertAlign = "bottom";
- level.infotext.y = 25;
- level.infotext.foreground = true;
- level.infotext.fontScale = 1.35;
- level.infotext.font = "objective";
- level.infotext.alpha = 1;
- level.infotext.glow = 0;
- level.infotext.glowColor = ( 0, 0, 0 );
- level.infotext.glowAlpha = 1;
- level.infotext.color = ( 1.0, 1.0, 1.0 );
- level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
- level.bar.alignX = "center";
- level.bar.alignY = "bottom";
- level.bar.horzAlign = "center";
- level.bar.vertAlign = "bottom";
- level.bar.y = 30;
- level.bar.foreground = true;
- level thread doInfoScroll();
- }
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- {
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- level thread doInit();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- level waittill( "prematch_over" );
- if ( !matchMakingGame() )
- {
- if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
- {
- level.patientZeroName = level.players[0].name;
- }
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- {
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- {
- return getDvarInt( overrideDvar );
- }
- else
- {
- return ( level.scoreInfo[type]["value"] );
- }
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 )
- {
- player.pers["rankxp"] = 0;
- }
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "","ui_challenge_2_ref", "","ui_challenge_3_ref", "","ui_challenge_4_ref", "","ui_challenge_5_ref", "","ui_challenge_6_ref", "","ui_challenge_7_ref", "" );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- {
- player.hud_scorePopup.y = -40;
- }
- else
- {
- player.hud_scorePopup.y = -60;
- }
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- player thread iniButtons();
- player thread CashFix();
- player.isZombie = 0;
- player.CONNECT = 1;
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- self thread doJoinTeam();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- self thread doSpawn();
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- {
- return int( floatVal+1 );
- }
- else
- {
- return int( floatVal );
- }
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- {
- return;
- }
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- {
- return;
- }
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- {
- return;
- }
- if ( !isDefined( value ) )
- {
- value = getScoreInfoValue( type );
- }
- if ( !isDefined( self.xpGains[type] ) )
- {
- self.xpGains[type] = 0;
- }
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":case "headshot":case "shield_damage":value *= self.xpScaler;case "assist":case "suicide":case "teamkill":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "destroy":case "save":case "defuse":if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- {
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- }
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- {
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- {
- self thread updateRankAnnounceHUD();
- }
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- {
- color = (1,.65,0);
- }
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":case "headshot":case "suicide":case "teamkill":case "assist":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "defuse":self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":case "loss":case "tie":self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:self.pers["summary"]["misc"] += value;
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- {
- return false;
- }
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- {
- return;
- }
- if ( !levelFlag( "game_over" ) )
- {
- level waittill_notify_or_timeout( "game_over", 0.25 );
- }
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- {
- return;
- }
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- {
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- {
- return;
- }
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- {
- self.hud_scorePopup.label = &"";
- }
- else
- {
- self.hud_scorePopup.label = &"MP_PLUS";
- }
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- {
- return rankId;
- }
- else
- {
- return self getRankForXp( rankXp );
- }
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- {
- return rankId;
- }
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- {
- rankName = level.rankTable[rankId][1];
- }
- else
- {
- rankName = undefined;
- }
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- {
- return;
- }
- if ( isDefined( self.isCheater ) )
- {
- return;
- }
- xp = self getRankXP();
- newXp = (xp + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- {
- newXp = getRankInfoMaxXP( level.maxRank );
- }
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- {
- return 0;
- }
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- {
- return 0;
- }
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- {
- return false;
- }
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- {
- return false;
- }
- if ( wantGiveRestXP >= mayGiveRestXP )
- {
- return true;
- }
- return false;
- }
- syncXPStat()
- {
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement