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Sensitivity Autism in a Slavic Asspain Accumulator

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Jan 2nd, 2021
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  1. >Scope sensitivity is FUCKED and all over the place. Reflex sights and irons should be uniform though.
  2. >It's one of those games where weapon class will affect your ADS sens (pistols/shotguns are noticeable faster than ARs), so set your ADS sens accordingly
  3. >Also, gear will often affect your non-ADS sens. If you see a turn speed modifier on your armor, helmet, and/or visor, then that's what it's affecting. It works in the simplest way imaginable, where the game takes the sum of your turn speed modifier and applies that penalty to your base hipfire sensitivity, so if you're super autistic about keeping the same sensitivity across all your games and shit, you can use a super simple, algebraic formula in Google Sheets or Excel to output a list of what you should set your sensitivity to depending on what your cumulative turn speed penalty is. Then you just keep using that same set of gear for a number of raids so you don't have to keep fucking with your sens setting.
  4.  
  5. The general formula to counteract sens-fuckery from turn speed penalty via gear is: y = x/(1-z)
  6. Let:
  7. >y = your sens adjusted to compensate for turn speed penalty
  8. >x = your base, target sensivitiy (so if you go inna raid with no negative modifiers and do sick 360°s while staring at your mousepad to find your normal FPS sens, this is the number you put in here)
  9. >z = cumulative turn speed penalty in decimal form
  10. Super easy to set up in Sheets or Excel and print off a page or copy a reasonable range of values onto a flashcard. I have had the same flashcard sitting in front of my monitor for like 2 years now. Hopefully they never make this shit more complicated (>implying they'll wise up and remove it).
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