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- namespace offsets {
- namespace base_offsets {
- constexpr uintptr_t game_manager = 0x52de348;
- constexpr uintptr_t fov_manager = 0x52de330;
- constexpr uintptr_t status_manager = 0x5f5b100;
- constexpr uintptr_t network_manager = 0x52cdbd0;
- constexpr uintptr_t round_manager = 0;
- constexpr uintptr_t glow_manager = 0x5f52350;
- constexpr uintptr_t skin_manager = 0x5f52b98;
- constexpr uintptr_t camrea_manager = 0x52de238;
- constexpr uintptr_t game_profile = 0x52cdbe0;
- constexpr uintptr_t spoof_manager = 0;
- constexpr uintptr_t v_table = 0x3938bb0;
- constexpr uintptr_t settings_manager = 0x5f50628;
- }
- // rainbowsix.exe + game_manager ] + entity_list ] + entity_pawn ] + (bone)
- namespace bones {
- constexpr uintptr_t head = 0x670;
- constexpr uintptr_t feet = 0;
- }
- namespace speed {
- // another sig of it just in case 48 8B 48 ? 48 85 C9 74 21 E8 ? ? ? ? 48
- constexpr uintptr_t speed_chain_1 = 0x30;
- constexpr uintptr_t speed_chain_2 = 0x30;
- // 48 89 43 ? 48 8D 05 ? ? ? ? 48 89 43 ? 48 8B 43 ? 48 85 C0 74 0B 48 8D 4B ? 45 <-- another signature just in case
- constexpr uintptr_t speed_chain_3 = 0x38;
- // F3 0F 59 43 ? 48 8B 5C 24 ? F3 <--- another signature just in case
- constexpr uintptr_t speed_chain_4 = 0x0;
- }
- namespace glow_offsets {
- constexpr uintptr_t glow_base = 0xb8;
- constexpr uintptr_t glow_red = 0x110;
- constexpr uintptr_t glow_green = 0x114;
- constexpr uintptr_t glow_blue = 0x118;
- constexpr uintptr_t glow_alpha = 0x138;
- constexpr uintptr_t glow_distance = 0x130;
- constexpr uintptr_t glow_opacity = 0x13c;
- }
- namespace camera_offsets {
- //just in case this sig breaks 48 8B 47 ? 48 85 C0 74 26 48 8B 40 ? 48
- constexpr uintptr_t view_angles_chain1 = 0x0;
- constexpr uintptr_t view_angles_chain2 = 0;
- //read as vector3<float>()
- constexpr uintptr_t view_angles_chain3 = 0xc0;
- // for camera -> r6.exe + camera_manager ] + 0x0 ] + engine_link ] + engine ] + camera
- //required debugger 44 0F 11 18 44 0F 11 60 ? 44 <--- get rax
- constexpr uintptr_t fov_x = 0x110;
- constexpr uintptr_t fov_y = 0x124;
- constexpr uintptr_t forward = 0xF0;
- constexpr uintptr_t up = 0xE0;
- constexpr uintptr_t right = 0xD0;
- constexpr uintptr_t translation = 0x100;
- //requires debugger 49 8B 2F 44 8B 45 ? 41 <--- get r15
- constexpr uintptr_t camera = 0x8;
- // 4C 8B 3F 4C 8B E3 8B <--- get rdi
- constexpr uintptr_t engine = 0x1D8;
- constexpr uintptr_t engine_link = 0xE0;
- }
- namespace entity {
- constexpr uintptr_t entity_container_chain1 = 0x40;
- constexpr uintptr_t entity_container_chain2 = 0x0; //deref
- constexpr uintptr_t entity_container_chain3 = 0x28;
- namespace entity_spotted {
- constexpr uintptr_t spotted_chain = 0xd8;
- constexpr uintptr_t entity_component_list_begin = 0x80;
- //0xf0 - 0x80 = 0x70 / 0x8 = E (14 times we loop over components)
- constexpr uintptr_t entity_component_list_end = 0xf0;
- constexpr uintptr_t enable_spotted_1 = 0x532;
- constexpr uintptr_t enable_spotted_2 = 0x534;
- constexpr uintptr_t enable_spotted_icon = 0x12c6478;
- //add this to "enable_spotted_name"
- constexpr uintptr_t enable_spotted_name_with_team = 0x5;
- constexpr uintptr_t enable_spotted_name = 0x12c6594;
- //add this to "enable_spotted_name"
- constexpr uintptr_t enable_spotted_name_with_team = 0x5;
- }
- constexpr uintptr_t entity_list = 0x1c8;
- //Read<DWORD>(gameManager + OFFSET_GAME_MANAGER_ENTITY_COUNT) & 0x3fffffff;
- constexpr uintptr_t entity_count = 0x1d0;
- constexpr uintptr_t entity_object = 0x8;
- constexpr uintptr_t entity_pawn = 0x0;
- //to get health -> entity + entity_health_1 ] + entity_health_2 ] + entity_health_3 ] + entity_health (int)
- constexpr uintptr_t entity_health_1 = 0x0;
- constexpr uintptr_t entity_health_2 = 0xd8;
- constexpr uintptr_t entity_health_3 = 0x8;
- constexpr uintptr_t entity_health = 0x148;
- constexpr uintptr_t team_1 = 0xA8;
- constexpr uintptr_t team = 0x19E;
- }
- namespace gun_mod {
- constexpr uintptr_t no_recoil = 0x3a70a48;
- }
- constexpr uintptr_t unlock_all = 0x2bc37d8;
- }
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