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Dec 15th, 2019
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  1. namespace offsets {
  2.  
  3. namespace base_offsets {
  4.  
  5. constexpr uintptr_t game_manager = 0x52de348;
  6. constexpr uintptr_t fov_manager = 0x52de330;
  7. constexpr uintptr_t status_manager = 0x5f5b100;
  8. constexpr uintptr_t network_manager = 0x52cdbd0;
  9. constexpr uintptr_t round_manager = 0;
  10. constexpr uintptr_t glow_manager = 0x5f52350;
  11. constexpr uintptr_t skin_manager = 0x5f52b98;
  12. constexpr uintptr_t camrea_manager = 0x52de238;
  13. constexpr uintptr_t game_profile = 0x52cdbe0;
  14. constexpr uintptr_t spoof_manager = 0;
  15. constexpr uintptr_t v_table = 0x3938bb0;
  16. constexpr uintptr_t settings_manager = 0x5f50628;
  17.  
  18. }
  19. // rainbowsix.exe + game_manager ] + entity_list ] + entity_pawn ] + (bone)
  20. namespace bones {
  21.  
  22. constexpr uintptr_t head = 0x670;
  23. constexpr uintptr_t feet = 0;
  24.  
  25. }
  26. namespace speed {
  27.  
  28. // another sig of it just in case 48 8B 48 ? 48 85 C9 74 21 E8 ? ? ? ? 48
  29. constexpr uintptr_t speed_chain_1 = 0x30;
  30. constexpr uintptr_t speed_chain_2 = 0x30;
  31. // 48 89 43 ? 48 8D 05 ? ? ? ? 48 89 43 ? 48 8B 43 ? 48 85 C0 74 0B 48 8D 4B ? 45 <-- another signature just in case
  32. constexpr uintptr_t speed_chain_3 = 0x38;
  33. // F3 0F 59 43 ? 48 8B 5C 24 ? F3 <--- another signature just in case
  34. constexpr uintptr_t speed_chain_4 = 0x0;
  35.  
  36. }
  37. namespace glow_offsets {
  38.  
  39. constexpr uintptr_t glow_base = 0xb8;
  40. constexpr uintptr_t glow_red = 0x110;
  41. constexpr uintptr_t glow_green = 0x114;
  42. constexpr uintptr_t glow_blue = 0x118;
  43. constexpr uintptr_t glow_alpha = 0x138;
  44. constexpr uintptr_t glow_distance = 0x130;
  45. constexpr uintptr_t glow_opacity = 0x13c;
  46.  
  47. }
  48. namespace camera_offsets {
  49.  
  50. //just in case this sig breaks 48 8B 47 ? 48 85 C0 74 26 48 8B 40 ? 48
  51. constexpr uintptr_t view_angles_chain1 = 0x0;
  52. constexpr uintptr_t view_angles_chain2 = 0;
  53. //read as vector3<float>()
  54. constexpr uintptr_t view_angles_chain3 = 0xc0;
  55. // for camera -> r6.exe + camera_manager ] + 0x0 ] + engine_link ] + engine ] + camera
  56. //required debugger 44 0F 11 18 44 0F 11 60 ? 44 <--- get rax
  57. constexpr uintptr_t fov_x = 0x110;
  58. constexpr uintptr_t fov_y = 0x124;
  59. constexpr uintptr_t forward = 0xF0;
  60. constexpr uintptr_t up = 0xE0;
  61. constexpr uintptr_t right = 0xD0;
  62. constexpr uintptr_t translation = 0x100;
  63. //requires debugger 49 8B 2F 44 8B 45 ? 41 <--- get r15
  64. constexpr uintptr_t camera = 0x8;
  65. // 4C 8B 3F 4C 8B E3 8B <--- get rdi
  66. constexpr uintptr_t engine = 0x1D8;
  67. constexpr uintptr_t engine_link = 0xE0;
  68.  
  69. }
  70. namespace entity {
  71.  
  72. constexpr uintptr_t entity_container_chain1 = 0x40;
  73. constexpr uintptr_t entity_container_chain2 = 0x0; //deref
  74. constexpr uintptr_t entity_container_chain3 = 0x28;
  75. namespace entity_spotted {
  76.  
  77. constexpr uintptr_t spotted_chain = 0xd8;
  78. constexpr uintptr_t entity_component_list_begin = 0x80;
  79. //0xf0 - 0x80 = 0x70 / 0x8 = E (14 times we loop over components)
  80. constexpr uintptr_t entity_component_list_end = 0xf0;
  81. constexpr uintptr_t enable_spotted_1 = 0x532;
  82. constexpr uintptr_t enable_spotted_2 = 0x534;
  83. constexpr uintptr_t enable_spotted_icon = 0x12c6478;
  84. //add this to "enable_spotted_name"
  85. constexpr uintptr_t enable_spotted_name_with_team = 0x5;
  86. constexpr uintptr_t enable_spotted_name = 0x12c6594;
  87. //add this to "enable_spotted_name"
  88. constexpr uintptr_t enable_spotted_name_with_team = 0x5;
  89.  
  90. }
  91. constexpr uintptr_t entity_list = 0x1c8;
  92. //Read<DWORD>(gameManager + OFFSET_GAME_MANAGER_ENTITY_COUNT) & 0x3fffffff;
  93. constexpr uintptr_t entity_count = 0x1d0;
  94. constexpr uintptr_t entity_object = 0x8;
  95. constexpr uintptr_t entity_pawn = 0x0;
  96. //to get health -> entity + entity_health_1 ] + entity_health_2 ] + entity_health_3 ] + entity_health (int)
  97. constexpr uintptr_t entity_health_1 = 0x0;
  98. constexpr uintptr_t entity_health_2 = 0xd8;
  99. constexpr uintptr_t entity_health_3 = 0x8;
  100. constexpr uintptr_t entity_health = 0x148;
  101. constexpr uintptr_t team_1 = 0xA8;
  102. constexpr uintptr_t team = 0x19E;
  103.  
  104. }
  105. namespace gun_mod {
  106.  
  107. constexpr uintptr_t no_recoil = 0x3a70a48;
  108.  
  109. }
  110. constexpr uintptr_t unlock_all = 0x2bc37d8;
  111.  
  112. }
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